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roblox-mes
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2
.cargo/config.toml
Normal file
2
.cargo/config.toml
Normal file
@ -0,0 +1,2 @@
|
||||
[registries.strafesnet]
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index = "sparse+https://git.itzana.me/api/packages/strafesnet/cargo/"
|
1
.gitignore
vendored
1
.gitignore
vendored
@ -1,2 +1 @@
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||||
/target
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||||
/textures
|
1162
Cargo.lock
generated
1162
Cargo.lock
generated
File diff suppressed because it is too large
Load Diff
34
Cargo.toml
34
Cargo.toml
@ -1,26 +1,36 @@
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[package]
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name = "strafe-client"
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version = "0.9.5"
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version = "0.10.2"
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edition = "2021"
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repository = "https://git.itzana.me/StrafesNET/strafe-client"
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license = "Custom"
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description = "StrafesNET game client for bhop and surf."
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authors = ["Rhys Lloyd <krakow20@gmail.com>"]
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# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
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[features]
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default = ["snf"]
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snf = ["dep:strafesnet_snf"]
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source = ["dep:strafesnet_deferred_loader", "dep:strafesnet_bsp_loader"]
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roblox = ["dep:strafesnet_deferred_loader", "dep:strafesnet_rbx_loader"]
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[dependencies]
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bytemuck = { version = "1.13.1", features = ["derive"] }
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configparser = "3.0.2"
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ddsfile = "0.5.1"
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glam = "0.25.0"
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id = { git = "https://git.itzana.me/Quaternions/id", rev = "1f710976cc786c8853dab73d6e1cee53158deeb0" }
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glam = "0.28.0"
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id = { version = "0.1.0", registry = "strafesnet" }
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parking_lot = "0.12.1"
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pollster = "0.3.0"
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strafesnet_common = { git = "https://git.itzana.me/StrafesNET/common", rev = "093a54c527134ef7020a22a0f5778df8cba60228" }
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strafesnet_bsp_loader = { git = "https://git.itzana.me/StrafesNET/bsp_loader", rev = "53ad6c171c3ed1bf7ee3411055ceb38d86f841cd" }
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strafesnet_rbx_loader = { git = "https://git.itzana.me/StrafesNET/rbx_loader", rev = "e0739fa792ad506e210f076b90697194005bb7de" }
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strafesnet_deferred_loader = { git = "https://git.itzana.me/StrafesNET/deferred_loader", rev = "2273f881b2ebcd404e400f0a3aded0661bb29389", features = ["legacy"] }
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wgpu = "0.19.0"
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winit = "0.29.2"
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strafesnet_bsp_loader = { version = "0.1.3", registry = "strafesnet", optional = true }
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strafesnet_common = { version = "0.2.1", registry = "strafesnet" }
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strafesnet_deferred_loader = { version = "0.3.1", features = ["legacy"], registry = "strafesnet", optional = true }
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strafesnet_rbx_loader = { version = "0.3.2", registry = "strafesnet", optional = true }
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strafesnet_snf = { version = "0.1.0", registry = "strafesnet", optional = true }
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wgpu = "22.0.0"
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winit = "0.30.4"
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#[profile.release]
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[profile.release]
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#lto = true
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#strip = true
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#codegen-units = 1
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strip = true
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codegen-units = 1
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|
44
src/file.rs
44
src/file.rs
@ -2,8 +2,14 @@ use std::io::Read;
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#[derive(Debug)]
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pub enum ReadError{
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#[cfg(feature="roblox")]
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Roblox(strafesnet_rbx_loader::ReadError),
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#[cfg(feature="source")]
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Source(strafesnet_bsp_loader::ReadError),
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#[cfg(feature="snf")]
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StrafesNET(strafesnet_snf::Error),
|
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#[cfg(feature="snf")]
|
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StrafesNETMap(strafesnet_snf::map::Error),
|
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Io(std::io::Error),
|
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UnknownFileFormat,
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}
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@ -15,16 +21,27 @@ impl std::fmt::Display for ReadError{
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impl std::error::Error for ReadError{}
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pub enum DataStructure{
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#[cfg(feature="roblox")]
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Roblox(strafesnet_rbx_loader::Dom),
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Source(strafesnet_bsp_loader::Bsp)
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#[cfg(feature="source")]
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Source(strafesnet_bsp_loader::Bsp),
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#[cfg(feature="snf")]
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StrafesNET(strafesnet_common::map::CompleteMap),
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}
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pub fn read<R:Read>(input:R)->Result<DataStructure,ReadError>{
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pub fn read<R:Read+std::io::Seek>(input:R)->Result<DataStructure,ReadError>{
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let mut buf=std::io::BufReader::new(input);
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let peek=std::io::BufRead::fill_buf(&mut buf).map_err(ReadError::Io)?;
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match &peek[0..4]{
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#[cfg(feature="roblox")]
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b"<rob"=>Ok(DataStructure::Roblox(strafesnet_rbx_loader::read(buf).map_err(ReadError::Roblox)?)),
|
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#[cfg(feature="source")]
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b"VBSP"=>Ok(DataStructure::Source(strafesnet_bsp_loader::read(buf).map_err(ReadError::Source)?)),
|
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#[cfg(feature="snf")]
|
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b"SNFM"=>Ok(DataStructure::StrafesNET(
|
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strafesnet_snf::read_map(buf).map_err(ReadError::StrafesNET)?
|
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.into_complete_map().map_err(ReadError::StrafesNETMap)?
|
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)),
|
||||
_=>Err(ReadError::UnknownFileFormat),
|
||||
}
|
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}
|
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@ -46,17 +63,31 @@ pub fn load<P:AsRef<std::path::Path>>(path:P)->Result<strafesnet_common::map::Co
|
||||
//blocking because it's simpler...
|
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let file=std::fs::File::open(path).map_err(LoadError::File)?;
|
||||
match read(file).map_err(LoadError::ReadError)?{
|
||||
#[cfg(feature="snf")]
|
||||
DataStructure::StrafesNET(map)=>Ok(map),
|
||||
#[cfg(feature="roblox")]
|
||||
DataStructure::Roblox(dom)=>{
|
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let mut loader=strafesnet_deferred_loader::roblox_legacy();
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let (texture_loader,mesh_loader)=loader.get_inner_mut();
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let map_step1=strafesnet_rbx_loader::convert(
|
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&dom,
|
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|name|loader.acquire_render_config_id(name)
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|name|texture_loader.acquire_render_config_id(name),
|
||||
|name|mesh_loader.acquire_mesh_id(name),
|
||||
);
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let meshpart_meshes=mesh_loader.load_meshes().map_err(LoadError::Io)?;
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let map_step2=map_step1.add_meshpart_meshes_and_calculate_attributes(
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meshpart_meshes.into_iter().map(|(mesh_id,loader_model)|
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(mesh_id,strafesnet_rbx_loader::data::RobloxMeshBytes::new(loader_model.get()))
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)
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);
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let (textures,render_configs)=loader.into_render_configs().map_err(LoadError::Io)?.consume();
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let map=map_step1.add_render_configs_and_textures(
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let map=map_step2.add_render_configs_and_textures(
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render_configs.into_iter(),
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textures.into_iter().map(|(texture_id,texture)|
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(texture_id,match texture{
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@ -67,6 +98,7 @@ pub fn load<P:AsRef<std::path::Path>>(path:P)->Result<strafesnet_common::map::Co
|
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Ok(map)
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},
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#[cfg(feature="source")]
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DataStructure::Source(bsp)=>{
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let mut loader=strafesnet_deferred_loader::source_legacy();
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@ -74,9 +106,7 @@ pub fn load<P:AsRef<std::path::Path>>(path:P)->Result<strafesnet_common::map::Co
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let map_step1=strafesnet_bsp_loader::convert(
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&bsp,
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//acquire_render_config_id
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|name|texture_loader.acquire_render_config_id(name),
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//acquire_mesh_id
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|name|mesh_loader.acquire_mesh_id(name),
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);
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@ -108,4 +138,4 @@ pub fn load<P:AsRef<std::path::Path>>(path:P)->Result<strafesnet_common::map::Co
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Ok(map)
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},
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}
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}
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}
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|
@ -151,7 +151,13 @@ impl GraphicsState{
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//generate texture view per texture
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let texture_views:HashMap<strafesnet_common::model::TextureId,wgpu::TextureView>=map.textures.iter().enumerate().filter_map(|(texture_id,texture_data)|{
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let texture_id=model::TextureId::new(texture_id as u32);
|
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let image=ddsfile::Dds::read(std::io::Cursor::new(texture_data)).ok()?;
|
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let image=match ddsfile::Dds::read(std::io::Cursor::new(texture_data)){
|
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Ok(image)=>image,
|
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Err(e)=>{
|
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println!("Error loading texture: {e}");
|
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return None;
|
||||
},
|
||||
};
|
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|
||||
let (mut width,mut height)=(image.get_width(),image.get_height());
|
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|
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@ -413,22 +419,26 @@ impl GraphicsState{
|
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//this mut be combined in a more complex way if the models use different render patterns per group
|
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let mut indices=Vec::new();
|
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for poly in model.polys.polys(){
|
||||
for end_index in 2..poly.len(){
|
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for index in [0,end_index-1,end_index]{
|
||||
let vertex_index=poly[index];
|
||||
indices.push(*index_from_vertex.entry(vertex_index).or_insert_with(||{
|
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let i=vertices.len();
|
||||
let vertex=&model.unique_vertices[vertex_index.get() as usize];
|
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vertices.push(GraphicsVertex{
|
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pos:model.unique_pos[vertex.pos.get() as usize],
|
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tex:model.unique_tex[vertex.tex.get() as usize],
|
||||
normal:model.unique_normal[vertex.normal.get() as usize],
|
||||
color:model.unique_color[vertex.color.get() as usize],
|
||||
});
|
||||
i
|
||||
}));
|
||||
}
|
||||
}
|
||||
let mut poly_vertices=poly.iter()
|
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.map(|&vertex_index|*index_from_vertex.entry(vertex_index).or_insert_with(||{
|
||||
let i=vertices.len();
|
||||
let vertex=&model.unique_vertices[vertex_index.get() as usize];
|
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vertices.push(GraphicsVertex{
|
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pos:model.unique_pos[vertex.pos.get() as usize],
|
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tex:model.unique_tex[vertex.tex.get() as usize],
|
||||
normal:model.unique_normal[vertex.normal.get() as usize],
|
||||
color:model.unique_color[vertex.color.get() as usize],
|
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});
|
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i
|
||||
}));
|
||||
|
||||
let a=poly_vertices.next().unwrap();
|
||||
let mut b=poly_vertices.next().unwrap();
|
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|
||||
poly_vertices.for_each(|c|{
|
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indices.extend([a,b,c]);
|
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b=c;
|
||||
});
|
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}
|
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GraphicsMeshOwnedRenderConfig{
|
||||
instances:model.instances,
|
||||
@ -453,7 +463,9 @@ impl GraphicsState{
|
||||
instance_count+=model.instances.len();
|
||||
for instances_chunk in model.instances.rchunks(chunk_size){
|
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model_count+=1;
|
||||
let model_uniforms=get_instances_buffer_data(instances_chunk);
|
||||
let mut model_uniforms=get_instances_buffer_data(instances_chunk);
|
||||
//TEMP: fill with zeroes to pass validation
|
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model_uniforms.resize(MODEL_BUFFER_SIZE*512,0.0f32);
|
||||
let model_buf=device.create_buffer_init(&wgpu::util::BufferInitDescriptor{
|
||||
label:Some(format!("Model{} Buf",model_count).as_str()),
|
||||
contents:bytemuck::cast_slice(&model_uniforms),
|
||||
@ -744,11 +756,13 @@ impl GraphicsState{
|
||||
module:&shader,
|
||||
entry_point:"vs_sky",
|
||||
buffers:&[],
|
||||
compilation_options:wgpu::PipelineCompilationOptions::default(),
|
||||
},
|
||||
fragment:Some(wgpu::FragmentState{
|
||||
module:&shader,
|
||||
entry_point:"fs_sky",
|
||||
targets:&[Some(config.view_formats[0].into())],
|
||||
compilation_options:wgpu::PipelineCompilationOptions::default(),
|
||||
}),
|
||||
primitive:wgpu::PrimitiveState{
|
||||
front_face:wgpu::FrontFace::Cw,
|
||||
@ -763,6 +777,7 @@ impl GraphicsState{
|
||||
}),
|
||||
multisample:wgpu::MultisampleState::default(),
|
||||
multiview:None,
|
||||
cache:None,
|
||||
});
|
||||
let model_pipeline=device.create_render_pipeline(&wgpu::RenderPipelineDescriptor{
|
||||
label:Some("Model Pipeline"),
|
||||
@ -775,11 +790,13 @@ impl GraphicsState{
|
||||
step_mode:wgpu::VertexStepMode::Vertex,
|
||||
attributes:&wgpu::vertex_attr_array![0=>Float32x3,1=>Float32x2,2=>Float32x3,3=>Float32x4],
|
||||
}],
|
||||
compilation_options:wgpu::PipelineCompilationOptions::default(),
|
||||
},
|
||||
fragment:Some(wgpu::FragmentState{
|
||||
module:&shader,
|
||||
entry_point:"fs_entity_texture",
|
||||
targets:&[Some(config.view_formats[0].into())],
|
||||
compilation_options:wgpu::PipelineCompilationOptions::default(),
|
||||
}),
|
||||
primitive:wgpu::PrimitiveState{
|
||||
front_face:wgpu::FrontFace::Cw,
|
||||
@ -795,10 +812,11 @@ impl GraphicsState{
|
||||
}),
|
||||
multisample:wgpu::MultisampleState::default(),
|
||||
multiview:None,
|
||||
cache:None,
|
||||
});
|
||||
|
||||
let camera=GraphicsCamera::default();
|
||||
let camera_uniforms=camera.to_uniform_data(crate::physics::PhysicsOutputState::default().extrapolate(glam::IVec2::ZERO,integer::Time::ZERO));
|
||||
let camera_uniforms=camera.to_uniform_data(crate::physics::PhysicsOutputState::default().extrapolate(crate::physics::MouseState::default()));
|
||||
let camera_buf=device.create_buffer_init(&wgpu::util::BufferInitDescriptor{
|
||||
label:Some("Camera"),
|
||||
contents:bytemuck::cast_slice(&camera_uniforms),
|
||||
@ -875,7 +893,7 @@ impl GraphicsState{
|
||||
let mut encoder=device.create_command_encoder(&wgpu::CommandEncoderDescriptor{label:None});
|
||||
|
||||
// update rotation
|
||||
let camera_uniforms=self.camera.to_uniform_data(physics_output.extrapolate(mouse_pos,predicted_time));
|
||||
let camera_uniforms=self.camera.to_uniform_data(physics_output.extrapolate(crate::physics::MouseState{pos:mouse_pos,time:predicted_time}));
|
||||
self.staging_belt
|
||||
.write_buffer(
|
||||
&mut encoder,
|
||||
|
@ -137,22 +137,22 @@ impl PhysicsMesh{
|
||||
//go go gadget debug print mesh
|
||||
let data=PhysicsMeshData{
|
||||
faces:vec![
|
||||
Face{normal:Planar64Vec3::raw( 4294967296, 0, 0),dot:Planar64::raw(4294967296)},
|
||||
Face{normal:Planar64Vec3::raw( 0, 4294967296, 0),dot:Planar64::raw(4294967296)},
|
||||
Face{normal:Planar64Vec3::raw( 0, 0, 4294967296),dot:Planar64::raw(4294967296)},
|
||||
Face{normal:Planar64Vec3::raw(-4294967296, 0, 0),dot:Planar64::raw(4294967296)},
|
||||
Face{normal:Planar64Vec3::raw( 0,-4294967296, 0),dot:Planar64::raw(4294967296)},
|
||||
Face{normal:Planar64Vec3::raw( 0, 0,-4294967296),dot:Planar64::raw(4294967296)}
|
||||
Face{normal:Planar64Vec3::raw_xyz( 4294967296, 0, 0),dot:Planar64::raw(4294967296)},
|
||||
Face{normal:Planar64Vec3::raw_xyz( 0, 4294967296, 0),dot:Planar64::raw(4294967296)},
|
||||
Face{normal:Planar64Vec3::raw_xyz( 0, 0, 4294967296),dot:Planar64::raw(4294967296)},
|
||||
Face{normal:Planar64Vec3::raw_xyz(-4294967296, 0, 0),dot:Planar64::raw(4294967296)},
|
||||
Face{normal:Planar64Vec3::raw_xyz( 0,-4294967296, 0),dot:Planar64::raw(4294967296)},
|
||||
Face{normal:Planar64Vec3::raw_xyz( 0, 0,-4294967296),dot:Planar64::raw(4294967296)}
|
||||
],
|
||||
verts:vec![
|
||||
Vert(Planar64Vec3::raw( 4294967296,-4294967296,-4294967296)),
|
||||
Vert(Planar64Vec3::raw( 4294967296, 4294967296,-4294967296)),
|
||||
Vert(Planar64Vec3::raw( 4294967296, 4294967296, 4294967296)),
|
||||
Vert(Planar64Vec3::raw( 4294967296,-4294967296, 4294967296)),
|
||||
Vert(Planar64Vec3::raw(-4294967296, 4294967296,-4294967296)),
|
||||
Vert(Planar64Vec3::raw(-4294967296, 4294967296, 4294967296)),
|
||||
Vert(Planar64Vec3::raw(-4294967296,-4294967296, 4294967296)),
|
||||
Vert(Planar64Vec3::raw(-4294967296,-4294967296,-4294967296))
|
||||
Vert(Planar64Vec3::raw_xyz( 4294967296,-4294967296,-4294967296)),
|
||||
Vert(Planar64Vec3::raw_xyz( 4294967296, 4294967296,-4294967296)),
|
||||
Vert(Planar64Vec3::raw_xyz( 4294967296, 4294967296, 4294967296)),
|
||||
Vert(Planar64Vec3::raw_xyz( 4294967296,-4294967296, 4294967296)),
|
||||
Vert(Planar64Vec3::raw_xyz(-4294967296, 4294967296,-4294967296)),
|
||||
Vert(Planar64Vec3::raw_xyz(-4294967296, 4294967296, 4294967296)),
|
||||
Vert(Planar64Vec3::raw_xyz(-4294967296,-4294967296, 4294967296)),
|
||||
Vert(Planar64Vec3::raw_xyz(-4294967296,-4294967296,-4294967296))
|
||||
]
|
||||
};
|
||||
let mesh_topology=PhysicsMeshTopology{
|
||||
@ -167,17 +167,17 @@ impl PhysicsMesh{
|
||||
FaceRefs{edges:vec![SubmeshDirectedEdgeId(4),SubmeshDirectedEdgeId(0),SubmeshDirectedEdgeId((9223372036854775819u64-(1<<63)+(1<<31)) as u32),SubmeshDirectedEdgeId(9)]}
|
||||
],
|
||||
edge_topology:vec![
|
||||
EdgeRefs{faces:[SubmeshFaceId(0),SubmeshFaceId(5)],verts:[SubmeshVertId(0),SubmeshVertId(1)]},
|
||||
EdgeRefs{faces:[SubmeshFaceId(0),SubmeshFaceId(1)],verts:[SubmeshVertId(1),SubmeshVertId(2)]},
|
||||
EdgeRefs{faces:[SubmeshFaceId(0),SubmeshFaceId(2)],verts:[SubmeshVertId(2),SubmeshVertId(3)]},
|
||||
EdgeRefs{faces:[SubmeshFaceId(4),SubmeshFaceId(0)],verts:[SubmeshVertId(0),SubmeshVertId(3)]},
|
||||
EdgeRefs{faces:[SubmeshFaceId(1),SubmeshFaceId(5)],verts:[SubmeshVertId(1),SubmeshVertId(4)]},
|
||||
EdgeRefs{faces:[SubmeshFaceId(1),SubmeshFaceId(3)],verts:[SubmeshVertId(4),SubmeshVertId(5)]},
|
||||
EdgeRefs{faces:[SubmeshFaceId(2),SubmeshFaceId(1)],verts:[SubmeshVertId(2),SubmeshVertId(5)]},
|
||||
EdgeRefs{faces:[SubmeshFaceId(4),SubmeshFaceId(2)],verts:[SubmeshVertId(3),SubmeshVertId(6)]},
|
||||
EdgeRefs{faces:[SubmeshFaceId(2),SubmeshFaceId(3)],verts:[SubmeshVertId(5),SubmeshVertId(6)]},
|
||||
EdgeRefs{faces:[SubmeshFaceId(3),SubmeshFaceId(5)],verts:[SubmeshVertId(4),SubmeshVertId(7)]},
|
||||
EdgeRefs{faces:[SubmeshFaceId(4),SubmeshFaceId(3)],verts:[SubmeshVertId(6),SubmeshVertId(7)]},
|
||||
EdgeRefs{faces:[SubmeshFaceId(0),SubmeshFaceId(5)],verts:[SubmeshVertId(0),SubmeshVertId(1)]},
|
||||
EdgeRefs{faces:[SubmeshFaceId(0),SubmeshFaceId(1)],verts:[SubmeshVertId(1),SubmeshVertId(2)]},
|
||||
EdgeRefs{faces:[SubmeshFaceId(0),SubmeshFaceId(2)],verts:[SubmeshVertId(2),SubmeshVertId(3)]},
|
||||
EdgeRefs{faces:[SubmeshFaceId(4),SubmeshFaceId(0)],verts:[SubmeshVertId(0),SubmeshVertId(3)]},
|
||||
EdgeRefs{faces:[SubmeshFaceId(1),SubmeshFaceId(5)],verts:[SubmeshVertId(1),SubmeshVertId(4)]},
|
||||
EdgeRefs{faces:[SubmeshFaceId(1),SubmeshFaceId(3)],verts:[SubmeshVertId(4),SubmeshVertId(5)]},
|
||||
EdgeRefs{faces:[SubmeshFaceId(2),SubmeshFaceId(1)],verts:[SubmeshVertId(2),SubmeshVertId(5)]},
|
||||
EdgeRefs{faces:[SubmeshFaceId(4),SubmeshFaceId(2)],verts:[SubmeshVertId(3),SubmeshVertId(6)]},
|
||||
EdgeRefs{faces:[SubmeshFaceId(2),SubmeshFaceId(3)],verts:[SubmeshVertId(5),SubmeshVertId(6)]},
|
||||
EdgeRefs{faces:[SubmeshFaceId(3),SubmeshFaceId(5)],verts:[SubmeshVertId(4),SubmeshVertId(7)]},
|
||||
EdgeRefs{faces:[SubmeshFaceId(4),SubmeshFaceId(3)],verts:[SubmeshVertId(6),SubmeshVertId(7)]},
|
||||
EdgeRefs{faces:[SubmeshFaceId(5),SubmeshFaceId(4)],verts:[SubmeshVertId(0),SubmeshVertId(7)]}
|
||||
],
|
||||
vert_topology:vec![
|
||||
@ -284,6 +284,7 @@ impl EdgePool{
|
||||
#[derive(Debug)]
|
||||
pub enum PhysicsMeshError{
|
||||
ZeroVertices,
|
||||
NoPhysicsGroups,
|
||||
}
|
||||
impl std::fmt::Display for PhysicsMeshError{
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
@ -404,7 +405,7 @@ impl TryFrom<&model::Mesh> for PhysicsMesh{
|
||||
faces,
|
||||
verts,
|
||||
},
|
||||
complete_mesh:mesh_topologies.pop().unwrap(),
|
||||
complete_mesh:mesh_topologies.pop().ok_or(PhysicsMeshError::NoPhysicsGroups)?,
|
||||
submeshes:mesh_topologies,
|
||||
})
|
||||
}
|
||||
@ -960,4 +961,4 @@ fn test_is_empty_volume(){
|
||||
fn build_me_a_cube(){
|
||||
let mesh=PhysicsMesh::unit_cube();
|
||||
//println!("mesh={:?}",mesh);
|
||||
}
|
||||
}
|
||||
|
1094
src/physics.rs
1094
src/physics.rs
File diff suppressed because it is too large
Load Diff
@ -1,6 +1,8 @@
|
||||
use crate::physics::{MouseState,PhysicsInputInstruction};
|
||||
use strafesnet_common::integer::Time;
|
||||
use strafesnet_common::instruction::{TimedInstruction,InstructionConsumer};
|
||||
use strafesnet_common::instruction::TimedInstruction;
|
||||
use strafesnet_common::timer::{Scaled,Timer,TimerState};
|
||||
|
||||
#[derive(Debug)]
|
||||
pub enum InputInstruction{
|
||||
MoveMouse(glam::IVec2),
|
||||
@ -12,7 +14,9 @@ pub enum InputInstruction{
|
||||
MoveForward(bool),
|
||||
Jump(bool),
|
||||
Zoom(bool),
|
||||
Reset,
|
||||
Restart,
|
||||
Spawn(strafesnet_common::gameplay_modes::ModeId,strafesnet_common::gameplay_modes::StageId),
|
||||
PracticeFly,
|
||||
}
|
||||
pub enum Instruction{
|
||||
Input(InputInstruction),
|
||||
@ -20,114 +24,163 @@ pub enum Instruction{
|
||||
Resize(winit::dpi::PhysicalSize<u32>,crate::settings::UserSettings),
|
||||
GenerateModels(strafesnet_common::map::CompleteMap),
|
||||
ClearModels,
|
||||
SetPaused(bool),
|
||||
//Graphics(crate::graphics_worker::Instruction),
|
||||
}
|
||||
|
||||
pub fn new(mut physics:crate::physics::PhysicsContext,mut graphics_worker:crate::compat_worker::INWorker<crate::graphics_worker::Instruction>)->crate::compat_worker::QNWorker<TimedInstruction<Instruction>>{
|
||||
let mut mouse_blocking=true;
|
||||
let mut last_mouse_time=physics.state.next_mouse.time;
|
||||
let mut timeline=std::collections::VecDeque::new();
|
||||
crate::compat_worker::QNWorker::new(move |ins:TimedInstruction<Instruction>|{
|
||||
if if let Some(phys_input)=match &ins.instruction{
|
||||
Instruction::Input(input_instruction)=>match input_instruction{
|
||||
&InputInstruction::MoveMouse(m)=>{
|
||||
if mouse_blocking{
|
||||
//tell the game state which is living in the past about its future
|
||||
timeline.push_front(TimedInstruction{
|
||||
time:last_mouse_time,
|
||||
instruction:PhysicsInputInstruction::SetNextMouse(MouseState{time:ins.time,pos:m}),
|
||||
});
|
||||
}else{
|
||||
//mouse has just started moving again after being still for longer than 10ms.
|
||||
//replace the entire mouse interpolation state to avoid an intermediate state with identical m0.t m1.t timestamps which will divide by zero
|
||||
timeline.push_front(TimedInstruction{
|
||||
time:last_mouse_time,
|
||||
instruction:PhysicsInputInstruction::ReplaceMouse(
|
||||
MouseState{time:last_mouse_time,pos:physics.state.next_mouse.pos},
|
||||
MouseState{time:ins.time,pos:m}
|
||||
),
|
||||
});
|
||||
//delay physics execution until we have an interpolation target
|
||||
mouse_blocking=true;
|
||||
}
|
||||
last_mouse_time=ins.time;
|
||||
None
|
||||
},
|
||||
&InputInstruction::MoveForward(s)=>Some(PhysicsInputInstruction::SetMoveForward(s)),
|
||||
&InputInstruction::MoveLeft(s)=>Some(PhysicsInputInstruction::SetMoveLeft(s)),
|
||||
&InputInstruction::MoveBack(s)=>Some(PhysicsInputInstruction::SetMoveBack(s)),
|
||||
&InputInstruction::MoveRight(s)=>Some(PhysicsInputInstruction::SetMoveRight(s)),
|
||||
&InputInstruction::MoveUp(s)=>Some(PhysicsInputInstruction::SetMoveUp(s)),
|
||||
&InputInstruction::MoveDown(s)=>Some(PhysicsInputInstruction::SetMoveDown(s)),
|
||||
&InputInstruction::Jump(s)=>Some(PhysicsInputInstruction::SetJump(s)),
|
||||
&InputInstruction::Zoom(s)=>Some(PhysicsInputInstruction::SetZoom(s)),
|
||||
InputInstruction::Reset=>Some(PhysicsInputInstruction::Reset),
|
||||
},
|
||||
Instruction::GenerateModels(_)=>Some(PhysicsInputInstruction::Idle),
|
||||
Instruction::ClearModels=>Some(PhysicsInputInstruction::Idle),
|
||||
Instruction::Resize(_,_)=>Some(PhysicsInputInstruction::Idle),
|
||||
Instruction::Render=>Some(PhysicsInputInstruction::Idle),
|
||||
}{
|
||||
//non-mouse event
|
||||
timeline.push_back(TimedInstruction{
|
||||
time:ins.time,
|
||||
instruction:phys_input,
|
||||
});
|
||||
|
||||
if mouse_blocking{
|
||||
//assume the mouse has stopped moving after 10ms.
|
||||
//shitty mice are 125Hz which is 8ms so this should cover that.
|
||||
//setting this to 100us still doesn't print even though it's 10x lower than the polling rate,
|
||||
//so mouse events are probably not handled separately from drawing and fire right before it :(
|
||||
if Time::from_millis(10)<ins.time-physics.state.next_mouse.time{
|
||||
//push an event to extrapolate no movement from
|
||||
timeline.push_front(TimedInstruction{
|
||||
time:last_mouse_time,
|
||||
instruction:PhysicsInputInstruction::SetNextMouse(MouseState{time:ins.time,pos:physics.state.next_mouse.pos}),
|
||||
});
|
||||
last_mouse_time=ins.time;
|
||||
//stop blocking. the mouse is not moving so the physics does not need to live in the past and wait for interpolation targets.
|
||||
mouse_blocking=false;
|
||||
true
|
||||
}else{
|
||||
false
|
||||
pub struct MouseInterpolator{
|
||||
timeline:std::collections::VecDeque<TimedInstruction<PhysicsInputInstruction>>,
|
||||
last_mouse_time:Time,//this value is pre-transformed to simulation time
|
||||
mouse_blocking:bool,
|
||||
timer:Timer<Scaled>,
|
||||
}
|
||||
impl MouseInterpolator{
|
||||
fn push_mouse_instruction(&mut self,physics:&crate::physics::PhysicsContext,ins:&TimedInstruction<Instruction>,m:glam::IVec2){
|
||||
if self.mouse_blocking{
|
||||
//tell the game state which is living in the past about its future
|
||||
self.timeline.push_front(TimedInstruction{
|
||||
time:self.last_mouse_time,
|
||||
instruction:PhysicsInputInstruction::SetNextMouse(MouseState{time:self.timer.time(ins.time),pos:m}),
|
||||
});
|
||||
}else{
|
||||
//mouse has just started moving again after being still for longer than 10ms.
|
||||
//replace the entire mouse interpolation state to avoid an intermediate state with identical m0.t m1.t timestamps which will divide by zero
|
||||
self.timeline.push_front(TimedInstruction{
|
||||
time:self.last_mouse_time,
|
||||
instruction:PhysicsInputInstruction::ReplaceMouse(
|
||||
MouseState{time:self.last_mouse_time,pos:physics.get_next_mouse().pos},
|
||||
MouseState{time:self.timer.time(ins.time),pos:m}
|
||||
),
|
||||
});
|
||||
//delay physics execution until we have an interpolation target
|
||||
self.mouse_blocking=true;
|
||||
}
|
||||
self.last_mouse_time=self.timer.time(ins.time);
|
||||
}
|
||||
/// returns the mapped physics input instruction
|
||||
/// may or may not mutate internal state XD!
|
||||
fn map_instruction(&mut self,physics:&crate::physics::PhysicsContext,ins:&TimedInstruction<Instruction>)->Option<PhysicsInputInstruction>{
|
||||
match &ins.instruction{
|
||||
Instruction::Input(input_instruction)=>match input_instruction{
|
||||
&InputInstruction::MoveMouse(m)=>{
|
||||
if !self.timer.is_paused(){
|
||||
self.push_mouse_instruction(physics,ins,m);
|
||||
}
|
||||
}else{
|
||||
//keep this up to date so that it can be used as a known-timestamp
|
||||
//that the mouse was not moving when the mouse starts moving again
|
||||
last_mouse_time=ins.time;
|
||||
true
|
||||
None
|
||||
},
|
||||
&InputInstruction::MoveForward(s)=>Some(PhysicsInputInstruction::SetMoveForward(s)),
|
||||
&InputInstruction::MoveLeft(s)=>Some(PhysicsInputInstruction::SetMoveLeft(s)),
|
||||
&InputInstruction::MoveBack(s)=>Some(PhysicsInputInstruction::SetMoveBack(s)),
|
||||
&InputInstruction::MoveRight(s)=>Some(PhysicsInputInstruction::SetMoveRight(s)),
|
||||
&InputInstruction::MoveUp(s)=>Some(PhysicsInputInstruction::SetMoveUp(s)),
|
||||
&InputInstruction::MoveDown(s)=>Some(PhysicsInputInstruction::SetMoveDown(s)),
|
||||
&InputInstruction::Jump(s)=>Some(PhysicsInputInstruction::SetJump(s)),
|
||||
&InputInstruction::Zoom(s)=>Some(PhysicsInputInstruction::SetZoom(s)),
|
||||
&InputInstruction::Spawn(mode_id,stage_id)=>Some(PhysicsInputInstruction::Spawn(mode_id,stage_id)),
|
||||
InputInstruction::Restart=>Some(PhysicsInputInstruction::Restart),
|
||||
InputInstruction::PracticeFly=>Some(PhysicsInputInstruction::PracticeFly),
|
||||
},
|
||||
//do these really need to idle the physics?
|
||||
//sending None dumps the instruction queue
|
||||
Instruction::GenerateModels(_)=>Some(PhysicsInputInstruction::Idle),
|
||||
Instruction::ClearModels=>Some(PhysicsInputInstruction::Idle),
|
||||
Instruction::Resize(_,_)=>Some(PhysicsInputInstruction::Idle),
|
||||
Instruction::Render=>Some(PhysicsInputInstruction::Idle),
|
||||
&Instruction::SetPaused(paused)=>{
|
||||
if let Err(e)=self.timer.set_paused(ins.time,paused){
|
||||
println!("Cannot pause: {e}");
|
||||
}
|
||||
}else{
|
||||
//mouse event
|
||||
Some(PhysicsInputInstruction::Idle)
|
||||
},
|
||||
}
|
||||
}
|
||||
fn update_mouse_blocking(&mut self,physics:&crate::physics::PhysicsContext,ins:&TimedInstruction<Instruction>)->bool{
|
||||
if self.mouse_blocking{
|
||||
//assume the mouse has stopped moving after 10ms.
|
||||
//shitty mice are 125Hz which is 8ms so this should cover that.
|
||||
//setting this to 100us still doesn't print even though it's 10x lower than the polling rate,
|
||||
//so mouse events are probably not handled separately from drawing and fire right before it :(
|
||||
if Time::from_millis(10)<self.timer.time(ins.time)-physics.get_next_mouse().time{
|
||||
//push an event to extrapolate no movement from
|
||||
self.timeline.push_front(TimedInstruction{
|
||||
time:self.last_mouse_time,
|
||||
instruction:PhysicsInputInstruction::SetNextMouse(MouseState{time:self.timer.time(ins.time),pos:physics.get_next_mouse().pos}),
|
||||
});
|
||||
self.last_mouse_time=self.timer.time(ins.time);
|
||||
//stop blocking. the mouse is not moving so the physics does not need to live in the past and wait for interpolation targets.
|
||||
self.mouse_blocking=false;
|
||||
true
|
||||
}{
|
||||
//empty queue
|
||||
while let Some(instruction)=timeline.pop_front(){
|
||||
physics.run(instruction.time);
|
||||
physics.process_instruction(TimedInstruction{
|
||||
time:instruction.time,
|
||||
instruction:crate::physics::PhysicsInstruction::Input(instruction.instruction),
|
||||
});
|
||||
}
|
||||
}else{
|
||||
false
|
||||
}
|
||||
match ins.instruction{
|
||||
Instruction::Render=>{
|
||||
graphics_worker.send(crate::graphics_worker::Instruction::Render(physics.state.output(),ins.time,physics.state.next_mouse.pos)).unwrap();
|
||||
},
|
||||
Instruction::Resize(size,user_settings)=>{
|
||||
graphics_worker.send(crate::graphics_worker::Instruction::Resize(size,user_settings)).unwrap();
|
||||
},
|
||||
Instruction::GenerateModels(map)=>{
|
||||
physics.generate_models(&map);
|
||||
physics.spawn();
|
||||
graphics_worker.send(crate::graphics_worker::Instruction::GenerateModels(map)).unwrap();
|
||||
},
|
||||
Instruction::ClearModels=>{
|
||||
physics.state.clear();
|
||||
graphics_worker.send(crate::graphics_worker::Instruction::ClearModels).unwrap();
|
||||
},
|
||||
_=>(),
|
||||
}
|
||||
})
|
||||
}
|
||||
}else{
|
||||
//keep this up to date so that it can be used as a known-timestamp
|
||||
//that the mouse was Timer<Scaled>not moving when the mouse starts moving again
|
||||
self.last_mouse_time=self.timer.time(ins.time);
|
||||
true
|
||||
}
|
||||
}
|
||||
/// returns whether or not to empty the instruction queue
|
||||
fn handle_physics_input(&mut self,physics:&crate::physics::PhysicsContext,ins:&TimedInstruction<Instruction>,phys_input_option:Option<PhysicsInputInstruction>)->bool{
|
||||
if let Some(phys_input)=phys_input_option{
|
||||
//non-mouse event
|
||||
self.timeline.push_back(TimedInstruction{
|
||||
time:self.timer.time(ins.time),
|
||||
instruction:phys_input,
|
||||
});
|
||||
|
||||
//this returns the bool for us
|
||||
self.update_mouse_blocking(physics,ins)
|
||||
}else{
|
||||
//mouse event
|
||||
true
|
||||
}
|
||||
}
|
||||
fn empty_queue(&mut self,physics:&mut crate::physics::PhysicsContext){
|
||||
while let Some(ins)=self.timeline.pop_front(){
|
||||
physics.run_input_instruction(ins);
|
||||
}
|
||||
}
|
||||
fn handle_instruction(&mut self,physics:&mut crate::physics::PhysicsContext,ins:&TimedInstruction<Instruction>){
|
||||
let physics_input_option=self.map_instruction(physics,ins);
|
||||
let should_empty_queue=self.handle_physics_input(physics,ins,physics_input_option);
|
||||
if should_empty_queue{
|
||||
self.empty_queue(physics);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn new(mut physics:crate::physics::PhysicsContext,mut graphics_worker:crate::compat_worker::INWorker<crate::graphics_worker::Instruction>)->crate::compat_worker::QNWorker<TimedInstruction<Instruction>>{
|
||||
let mut interpolator=MouseInterpolator{
|
||||
mouse_blocking:true,
|
||||
last_mouse_time:physics.get_next_mouse().time,
|
||||
timeline:std::collections::VecDeque::new(),
|
||||
timer:Timer::from_state(Scaled::identity(),false),
|
||||
};
|
||||
crate::compat_worker::QNWorker::new(move |ins:TimedInstruction<Instruction>|{
|
||||
interpolator.handle_instruction(&mut physics,&ins);
|
||||
match ins.instruction{
|
||||
Instruction::Render=>{
|
||||
graphics_worker.send(crate::graphics_worker::Instruction::Render(physics.output(),interpolator.timer.time(ins.time),physics.get_next_mouse().pos)).unwrap();
|
||||
},
|
||||
Instruction::Resize(size,user_settings)=>{
|
||||
graphics_worker.send(crate::graphics_worker::Instruction::Resize(size,user_settings)).unwrap();
|
||||
},
|
||||
Instruction::GenerateModels(map)=>{
|
||||
physics.generate_models(&map);
|
||||
//important!
|
||||
//bots will not work properly without this exact restart + spawn setup
|
||||
//reset the physics state to start a new run on the new map
|
||||
physics.restart();
|
||||
//generate a spawn event so bots work properly on the first run
|
||||
//no run started so does not invalidate the run
|
||||
physics.spawn();
|
||||
graphics_worker.send(crate::graphics_worker::Instruction::GenerateModels(map)).unwrap();
|
||||
},
|
||||
Instruction::ClearModels=>{
|
||||
physics.clear();
|
||||
graphics_worker.send(crate::graphics_worker::Instruction::ClearModels).unwrap();
|
||||
},
|
||||
_=>(),
|
||||
}
|
||||
})
|
||||
}
|
||||
|
16
src/setup.rs
16
src/setup.rs
@ -25,14 +25,14 @@ struct SetupContextPartial1{
|
||||
instance:wgpu::Instance,
|
||||
}
|
||||
fn create_window(title:&str,event_loop:&winit::event_loop::EventLoop<()>)->Result<winit::window::Window,winit::error::OsError>{
|
||||
let mut builder = winit::window::WindowBuilder::new();
|
||||
builder = builder.with_title(title);
|
||||
let mut attr=winit::window::WindowAttributes::default();
|
||||
attr=attr.with_title(title);
|
||||
#[cfg(windows_OFF)] // TODO
|
||||
{
|
||||
use winit::platform::windows::WindowBuilderExtWindows;
|
||||
builder = builder.with_no_redirection_bitmap(true);
|
||||
builder=builder.with_no_redirection_bitmap(true);
|
||||
}
|
||||
builder.build(event_loop)
|
||||
event_loop.create_window(attr)
|
||||
}
|
||||
fn create_instance()->SetupContextPartial1{
|
||||
let backends=wgpu::util::backend_bits_from_env().unwrap_or_else(wgpu::Backends::all);
|
||||
@ -143,6 +143,7 @@ impl<'a> SetupContextPartial3<'a>{
|
||||
label: None,
|
||||
required_features: (optional_features & self.adapter.features()) | required_features,
|
||||
required_limits: needed_limits,
|
||||
memory_hints:wgpu::MemoryHints::Performance,
|
||||
},
|
||||
trace_dir.ok().as_ref().map(std::path::Path::new),
|
||||
))
|
||||
@ -216,9 +217,8 @@ pub fn setup_and_start(title:String){
|
||||
//the thread that spawns the physics thread
|
||||
let mut window_thread=window.into_worker(setup_context);
|
||||
|
||||
let args:Vec<String>=std::env::args().collect();
|
||||
if args.len()==2{
|
||||
let path=std::path::PathBuf::from(&args[1]);
|
||||
if let Some(arg)=std::env::args().nth(1){
|
||||
let path=std::path::PathBuf::from(arg);
|
||||
window_thread.send(TimedInstruction{
|
||||
time:integer::Time::ZERO,
|
||||
instruction:WindowInstruction::WindowEvent(winit::event::WindowEvent::DroppedFile(path)),
|
||||
@ -287,4 +287,4 @@ fn run_event_loop(
|
||||
_=>{}
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
|
@ -48,7 +48,7 @@ struct ModelInstance{
|
||||
//my fancy idea is to create a megatexture for each model that includes all the textures each intance will need
|
||||
//the texture transform then maps the texture coordinates to the location of the specific texture
|
||||
//group 1 is the model
|
||||
const MAX_MODEL_INSTANCES=4096;
|
||||
const MAX_MODEL_INSTANCES=512;
|
||||
@group(2)
|
||||
@binding(0)
|
||||
var<uniform> model_instances: array<ModelInstance, MAX_MODEL_INSTANCES>;
|
||||
|
@ -35,8 +35,12 @@ impl WindowContext<'_>{
|
||||
Err(e)=>println!("Failed to load map: {e}"),
|
||||
}
|
||||
},
|
||||
winit::event::WindowEvent::Focused(_state)=>{
|
||||
winit::event::WindowEvent::Focused(state)=>{
|
||||
//pause unpause
|
||||
self.physics_thread.send(TimedInstruction{
|
||||
time,
|
||||
instruction:crate::physics_worker::Instruction::SetPaused(!state),
|
||||
}).unwrap();
|
||||
//recalculate pressed keys on focus
|
||||
},
|
||||
winit::event::WindowEvent::KeyboardInput{
|
||||
@ -107,7 +111,12 @@ impl WindowContext<'_>{
|
||||
"e"=>Some(InputInstruction::MoveUp(s)),
|
||||
"q"=>Some(InputInstruction::MoveDown(s)),
|
||||
"z"=>Some(InputInstruction::Zoom(s)),
|
||||
"r"=>if s{Some(InputInstruction::Reset)}else{None},
|
||||
"r"=>if s{
|
||||
//mouse needs to be reset since the position is absolute
|
||||
self.mouse=crate::physics::MouseState::default();
|
||||
Some(InputInstruction::Restart)
|
||||
}else{None},
|
||||
"f"=>if s{Some(InputInstruction::PracticeFly)}else{None},
|
||||
_=>None,
|
||||
},
|
||||
_=>None,
|
||||
@ -173,7 +182,7 @@ impl<'a> WindowContextSetup<'a>{
|
||||
let user_settings=crate::settings::read_user_settings();
|
||||
|
||||
let mut physics=crate::physics::PhysicsContext::default();
|
||||
physics.state.load_user_settings(&user_settings);
|
||||
physics.load_user_settings(&user_settings);
|
||||
|
||||
let mut graphics=crate::graphics::GraphicsState::new(&context.device,&context.queue,&context.config);
|
||||
graphics.load_user_settings(&user_settings);
|
||||
@ -232,4 +241,4 @@ impl<'a> WindowContextSetup<'a>{
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -190,7 +190,7 @@ mod test{
|
||||
for _ in 0..5 {
|
||||
let task = instruction::TimedInstruction{
|
||||
time:integer::Time::ZERO,
|
||||
instruction:physics::PhysicsInstruction::StrafeTick,
|
||||
instruction:physics::PhysicsInputInstruction::Idle,
|
||||
};
|
||||
worker.send(task).unwrap();
|
||||
}
|
||||
@ -204,7 +204,7 @@ mod test{
|
||||
// Send a new task
|
||||
let task = instruction::TimedInstruction{
|
||||
time:integer::Time::ZERO,
|
||||
instruction:physics::PhysicsInstruction::StrafeTick,
|
||||
instruction:physics::PhysicsInputInstruction::Idle,
|
||||
};
|
||||
worker.send(task).unwrap();
|
||||
|
||||
|
@ -1 +1 @@
|
||||
mangohud ../target/release/strafe-client bhop_maps/5692113331.rbxm
|
||||
mangohud ../target/release/strafe-client bhop_maps/5692113331.snfm
|
||||
|
@ -1 +1 @@
|
||||
/run/media/quat/Files/Documents/map-files/verify-scripts/maps/bhop_all/
|
||||
/run/media/quat/Files/Documents/map-files/verify-scripts/maps/bhop_snfm
|
@ -1 +1 @@
|
||||
cargo build --release --target x86_64-pc-windows-gnu
|
||||
cargo build --release --target x86_64-pc-windows-gnu --all-features
|
||||
|
1
tools/iso
Executable file
1
tools/iso
Executable file
@ -0,0 +1 @@
|
||||
mangohud ../target/release/strafe-client bhop_maps/5692124338.snfm
|
@ -1 +1 @@
|
||||
/run/media/quat/Files/Documents/map-files/verify-scripts/maps/surf_all/
|
||||
/run/media/quat/Files/Documents/map-files/verify-scripts/maps/surf_snfm
|
@ -1 +0,0 @@
|
||||
/run/media/quat/Files/Documents/map-files/verify-scripts/textures/dds/
|
@ -1 +1 @@
|
||||
mangohud ../target/release/strafe-client bhop_maps/5692152916.rbxm
|
||||
mangohud ../target/release/strafe-client bhop_maps/5692152916.snfm
|
||||
|
@ -1 +1 @@
|
||||
mangohud ../target/release/strafe-client surf_maps/5692145408.rbxm
|
||||
mangohud ../target/release/strafe-client surf_maps/5692145408.snfm
|
||||
|
Reference in New Issue
Block a user