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3 changed files with 335 additions and 259 deletions

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@@ -19,13 +19,13 @@ struct Entity {
//temp? //temp?
struct ModelData { struct ModelData {
transform: glam::Mat4, transforms: Vec<glam::Mat4>,
vertex_buf: wgpu::Buffer, vertex_buf: wgpu::Buffer,
entities: Vec<Entity>, entities: Vec<Entity>,
} }
struct ModelGraphics { struct ModelGraphics {
transform: glam::Mat4, transforms: Vec<glam::Mat4>,
vertex_buf: wgpu::Buffer, vertex_buf: wgpu::Buffer,
entities: Vec<Entity>, entities: Vec<Entity>,
bind_group: wgpu::BindGroup, bind_group: wgpu::BindGroup,
@@ -113,21 +113,29 @@ impl Camera {
} }
} }
pub struct Skybox { pub struct GraphicsBindGroups {
camera: wgpu::BindGroup,
skybox_texture: wgpu::BindGroup,
}
pub struct GraphicsPipelines {
skybox: wgpu::RenderPipeline,
model: wgpu::RenderPipeline,
}
pub struct GraphicsData {
start_time: std::time::Instant, start_time: std::time::Instant,
camera: Camera, camera: Camera,
physics: strafe_client::body::PhysicsState, physics: strafe_client::body::PhysicsState,
sky_pipeline: wgpu::RenderPipeline, pipelines: GraphicsPipelines,
entity_pipeline: wgpu::RenderPipeline, bind_groups: GraphicsBindGroups,
ground_pipeline: wgpu::RenderPipeline,
main_bind_group: wgpu::BindGroup,
camera_buf: wgpu::Buffer, camera_buf: wgpu::Buffer,
models: Vec<ModelGraphics>, models: Vec<ModelGraphics>,
depth_view: wgpu::TextureView, depth_view: wgpu::TextureView,
staging_belt: wgpu::util::StagingBelt, staging_belt: wgpu::util::StagingBelt,
} }
impl Skybox { impl GraphicsData {
const DEPTH_FORMAT: wgpu::TextureFormat = wgpu::TextureFormat::Depth24Plus; const DEPTH_FORMAT: wgpu::TextureFormat = wgpu::TextureFormat::Depth24Plus;
fn create_depth_texture( fn create_depth_texture(
@@ -153,14 +161,17 @@ impl Skybox {
} }
} }
fn get_transform_uniform_data(transform:&glam::Mat4) -> [f32; 4*4] { fn get_transform_uniform_data(transforms:&Vec<glam::Mat4>) -> Vec<f32> {
let mut raw = [0f32; 4*4]; let mut raw = Vec::with_capacity(4*4*transforms.len());
raw[0..16].copy_from_slice(&AsRef::<[f32; 4*4]>::as_ref(transform)[..]); for (i,t) in transforms.iter().enumerate(){
let mut v = raw.split_off(4*4*i);
raw.extend_from_slice(&AsRef::<[f32; 4*4]>::as_ref(t)[..]);
raw.append(&mut v);
}
raw raw
} }
fn add_obj(device:&wgpu::Device,modeldatas:& mut Vec<ModelData>,source:&[u8]){ fn add_obj(device:&wgpu::Device,modeldatas:& mut Vec<ModelData>,data:obj::ObjData){
let data = obj::ObjData::load_buf(&source[..]).unwrap();
let mut vertices = Vec::new(); let mut vertices = Vec::new();
let mut vertex_index = std::collections::HashMap::<obj::IndexTuple,u16>::new(); let mut vertex_index = std::collections::HashMap::<obj::IndexTuple,u16>::new();
for object in data.objects { for object in data.objects {
@@ -202,14 +213,14 @@ fn add_obj(device:&wgpu::Device,modeldatas:& mut Vec<ModelData>,source:&[u8]){
usage: wgpu::BufferUsages::VERTEX, usage: wgpu::BufferUsages::VERTEX,
}); });
modeldatas.push(ModelData { modeldatas.push(ModelData {
transform: glam::Mat4::default(), transforms: vec![glam::Mat4::default()],
vertex_buf, vertex_buf,
entities, entities,
}) })
} }
} }
impl strafe_client::framework::Example for Skybox { impl strafe_client::framework::Example for GraphicsData {
fn optional_features() -> wgpu::Features { fn optional_features() -> wgpu::Features {
wgpu::Features::TEXTURE_COMPRESSION_ASTC wgpu::Features::TEXTURE_COMPRESSION_ASTC
| wgpu::Features::TEXTURE_COMPRESSION_ETC2 | wgpu::Features::TEXTURE_COMPRESSION_ETC2
@@ -223,15 +234,77 @@ impl strafe_client::framework::Example for Skybox {
queue: &wgpu::Queue, queue: &wgpu::Queue,
) -> Self { ) -> Self {
let mut modeldatas = Vec::<ModelData>::new(); let mut modeldatas = Vec::<ModelData>::new();
add_obj(device,& mut modeldatas,include_bytes!("../models/teslacyberv3.0.obj")); let ground=obj::ObjData{
add_obj(device,& mut modeldatas,include_bytes!("../models/suzanne.obj")); position: vec![[-1.0,0.0,-1.0],[1.0,0.0,-1.0],[1.0,0.0,1.0],[-1.0,0.0,1.0]],
add_obj(device,& mut modeldatas,include_bytes!("../models/teapot.obj")); texture: vec![[-10.0,-10.0],[10.0,-10.0],[10.0,10.0],[-10.0,10.0]],
normal: vec![[0.0,1.0,0.0]],
objects: vec![obj::Object{
name: "Ground Object".to_owned(),
groups: vec![obj::Group{
name: "Ground Group".to_owned(),
index: 0,
material: None,
polys: vec![obj::SimplePolygon(vec![
obj::IndexTuple(0,Some(0),Some(0)),
obj::IndexTuple(1,Some(1),Some(0)),
obj::IndexTuple(2,Some(2),Some(0)),
obj::IndexTuple(3,Some(3),Some(0)),
])]
}]
}],
material_libs: Vec::new(),
};
add_obj(device,& mut modeldatas,obj::ObjData::load_buf(&include_bytes!("../models/teslacyberv3.0.obj")[..]).unwrap());
add_obj(device,& mut modeldatas,obj::ObjData::load_buf(&include_bytes!("../models/suzanne.obj")[..]).unwrap());
add_obj(device,& mut modeldatas,obj::ObjData::load_buf(&include_bytes!("../models/teapot.obj")[..]).unwrap());
add_obj(device,& mut modeldatas,ground);
println!("models.len = {:?}", modeldatas.len()); println!("models.len = {:?}", modeldatas.len());
modeldatas[1].transform=glam::Mat4::from_translation(glam::vec3(10.,5.,10.)); modeldatas[0].transforms[0]=glam::Mat4::from_translation(glam::vec3(10.,0.,-10.));
modeldatas[2].transform=glam::Mat4::from_translation(glam::vec3(-10.,5.,10.)); modeldatas[1].transforms[0]=glam::Mat4::from_translation(glam::vec3(10.,5.,10.));
modeldatas[1].transforms.push(glam::Mat4::from_translation(glam::vec3(20.,5.,10.)));
modeldatas[1].transforms.push(glam::Mat4::from_translation(glam::vec3(10.,5.,20.)));
modeldatas[1].transforms.push(glam::Mat4::from_translation(glam::vec3(20.,5.,20.)));
modeldatas[2].transforms[0]=glam::Mat4::from_translation(glam::vec3(-10.,5.,10.));
modeldatas[3].transforms[0]=glam::Mat4::from_translation(glam::vec3(0.,0.,0.))*glam::Mat4::from_scale(glam::vec3(160.0, 1.0, 160.0));
let main_bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor { let camera_bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: None, label: None,
entries: &[
wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStages::VERTEX,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Uniform,
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
},
],
});
let skybox_texture_bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: Some("Skybox Texture Bind Group Layout"),
entries: &[
wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStages::FRAGMENT,
ty: wgpu::BindingType::Texture {
sample_type: wgpu::TextureSampleType::Float { filterable: true },
multisampled: false,
view_dimension: wgpu::TextureViewDimension::Cube,
},
count: None,
},
wgpu::BindGroupLayoutEntry {
binding: 1,
visibility: wgpu::ShaderStages::FRAGMENT,
ty: wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Filtering),
count: None,
},
],
});
let model_bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: Some("Model Bind Group Layout"),
entries: &[ entries: &[
wgpu::BindGroupLayoutEntry { wgpu::BindGroupLayoutEntry {
binding: 0, binding: 0,
@@ -249,7 +322,7 @@ impl strafe_client::framework::Example for Skybox {
ty: wgpu::BindingType::Texture { ty: wgpu::BindingType::Texture {
sample_type: wgpu::TextureSampleType::Float { filterable: true }, sample_type: wgpu::TextureSampleType::Float { filterable: true },
multisampled: false, multisampled: false,
view_dimension: wgpu::TextureViewDimension::Cube, view_dimension: wgpu::TextureViewDimension::D2,
}, },
count: None, count: None,
}, },
@@ -261,20 +334,26 @@ impl strafe_client::framework::Example for Skybox {
}, },
], ],
}); });
let model_bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: None, let clamp_sampler = device.create_sampler(&wgpu::SamplerDescriptor {
entries: &[ label: Some("Clamp Sampler"),
wgpu::BindGroupLayoutEntry { address_mode_u: wgpu::AddressMode::ClampToEdge,
binding: 0, address_mode_v: wgpu::AddressMode::ClampToEdge,
visibility: wgpu::ShaderStages::VERTEX, address_mode_w: wgpu::AddressMode::ClampToEdge,
ty: wgpu::BindingType::Buffer { mag_filter: wgpu::FilterMode::Linear,
ty: wgpu::BufferBindingType::Uniform, min_filter: wgpu::FilterMode::Linear,
has_dynamic_offset: false, mipmap_filter: wgpu::FilterMode::Linear,
min_binding_size: None, ..Default::default()
}, });
count: None, let repeat_sampler = device.create_sampler(&wgpu::SamplerDescriptor {
}, label: Some("Repeat Sampler"),
], address_mode_u: wgpu::AddressMode::Repeat,
address_mode_v: wgpu::AddressMode::Repeat,
address_mode_w: wgpu::AddressMode::Repeat,
mag_filter: wgpu::FilterMode::Linear,
min_filter: wgpu::FilterMode::Linear,
mipmap_filter: wgpu::FilterMode::Linear,
..Default::default()
}); });
// Create the render pipeline // Create the render pipeline
@@ -306,22 +385,131 @@ impl strafe_client::framework::Example for Skybox {
temp_control_dir: glam::Vec3::ZERO, temp_control_dir: glam::Vec3::ZERO,
walkspeed: 18.0, walkspeed: 18.0,
contacts: std::collections::HashSet::new(), contacts: std::collections::HashSet::new(),
models_cringe_clone: modeldatas.iter().map(|m|strafe_client::body::Model::new(m.transform)).collect(), models_cringe_clone: modeldatas.iter().map(|m|m.transforms.iter().map(|t|strafe_client::body::Model::new(*t))).flatten().collect(),
walk: strafe_client::body::WalkState::new(), walk: strafe_client::body::WalkState::new(),
hitbox_halfsize: glam::vec3(1.0,2.5,1.0), hitbox_halfsize: glam::vec3(1.0,2.5,1.0),
}; };
let camera_uniforms = camera.to_uniform_data(physics.body.extrapolated_position(0)); //load textures
let camera_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor { let device_features = device.features();
label: Some("Camera"),
contents: bytemuck::cast_slice(&camera_uniforms), let skybox_texture_view={
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST, let skybox_format = if device_features.contains(wgpu::Features::TEXTURE_COMPRESSION_ASTC) {
}); log::info!("Using ASTC");
wgpu::TextureFormat::Astc {
block: AstcBlock::B4x4,
channel: AstcChannel::UnormSrgb,
}
} else if device_features.contains(wgpu::Features::TEXTURE_COMPRESSION_ETC2) {
log::info!("Using ETC2");
wgpu::TextureFormat::Etc2Rgb8UnormSrgb
} else if device_features.contains(wgpu::Features::TEXTURE_COMPRESSION_BC) {
log::info!("Using BC");
wgpu::TextureFormat::Bc1RgbaUnormSrgb
} else {
log::info!("Using plain");
wgpu::TextureFormat::Bgra8UnormSrgb
};
let size = wgpu::Extent3d {
width: IMAGE_SIZE,
height: IMAGE_SIZE,
depth_or_array_layers: 6,
};
let layer_size = wgpu::Extent3d {
depth_or_array_layers: 1,
..size
};
let max_mips = layer_size.max_mips(wgpu::TextureDimension::D2);
log::debug!(
"Copying {:?} skybox images of size {}, {}, 6 with {} mips to gpu",
skybox_format,
IMAGE_SIZE,
IMAGE_SIZE,
max_mips,
);
let bytes = match skybox_format {
wgpu::TextureFormat::Astc {
block: AstcBlock::B4x4,
channel: AstcChannel::UnormSrgb,
} => &include_bytes!("../images/astc.dds")[..],
wgpu::TextureFormat::Etc2Rgb8UnormSrgb => &include_bytes!("../images/etc2.dds")[..],
wgpu::TextureFormat::Bc1RgbaUnormSrgb => &include_bytes!("../images/bc1.dds")[..],
wgpu::TextureFormat::Bgra8UnormSrgb => &include_bytes!("../images/bgra.dds")[..],
_ => unreachable!(),
};
let skybox_image = ddsfile::Dds::read(&mut std::io::Cursor::new(&bytes)).unwrap();
let skybox_texture = device.create_texture_with_data(
queue,
&wgpu::TextureDescriptor {
size,
mip_level_count: max_mips,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: skybox_format,
usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
label: Some("Skybox Texture"),
view_formats: &[],
},
&skybox_image.data,
);
skybox_texture.create_view(&wgpu::TextureViewDescriptor {
label: Some("Skybox Texture View"),
dimension: Some(wgpu::TextureViewDimension::Cube),
..wgpu::TextureViewDescriptor::default()
})
};
//squid
let squid_texture_view={
let size = wgpu::Extent3d {
width: 1076,
height: 1076,
depth_or_array_layers: 1,
};
let layer_size = wgpu::Extent3d {
depth_or_array_layers: 1,
..size
};
let max_mips = layer_size.max_mips(wgpu::TextureDimension::D2);
let bytes = &include_bytes!("../images/squid.dds")[..];
let image = ddsfile::Dds::read(&mut std::io::Cursor::new(&bytes)).unwrap();
let texture = device.create_texture_with_data(
queue,
&wgpu::TextureDescriptor {
size,
mip_level_count: max_mips,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: wgpu::TextureFormat::Bc7RgbaUnorm,
usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
label: Some("Squid Texture"),
view_formats: &[],
},
&image.data,
);
texture.create_view(&wgpu::TextureViewDescriptor {
label: Some("Squid Texture View"),
dimension: Some(wgpu::TextureViewDimension::D2),
..wgpu::TextureViewDescriptor::default()
})
};
//drain the modeldata vec so entities can be /moved/ to models.entities //drain the modeldata vec so entities can be /moved/ to models.entities
let mut models = Vec::<ModelGraphics>::with_capacity(modeldatas.len()); let mut models = Vec::<ModelGraphics>::with_capacity(modeldatas.len());
for (i,modeldata) in modeldatas.drain(..).enumerate() { for (i,modeldata) in modeldatas.drain(..).enumerate() {
let model_uniforms = get_transform_uniform_data(&modeldata.transform); let model_uniforms = get_transform_uniform_data(&modeldata.transforms);
let model_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor { let model_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some(format!("ModelGraphics{}",i).as_str()), label: Some(format!("ModelGraphics{}",i).as_str()),
contents: bytemuck::cast_slice(&model_uniforms), contents: bytemuck::cast_slice(&model_uniforms),
@@ -334,12 +522,20 @@ impl strafe_client::framework::Example for Skybox {
binding: 0, binding: 0,
resource: model_buf.as_entire_binding(), resource: model_buf.as_entire_binding(),
}, },
wgpu::BindGroupEntry {
binding: 1,
resource: wgpu::BindingResource::TextureView(&squid_texture_view),
},
wgpu::BindGroupEntry {
binding: 2,
resource: wgpu::BindingResource::Sampler(&repeat_sampler),
},
], ],
label: Some(format!("ModelGraphics{}",i).as_str()), label: Some(format!("ModelGraphics{}",i).as_str()),
}); });
//all of these are being moved here //all of these are being moved here
models.push(ModelGraphics{ models.push(ModelGraphics{
transform: modeldata.transform, transforms: modeldata.transforms,
vertex_buf:modeldata.vertex_buf, vertex_buf:modeldata.vertex_buf,
entities: modeldata.entities, entities: modeldata.entities,
bind_group: model_bind_group, bind_group: model_bind_group,
@@ -349,13 +545,17 @@ impl strafe_client::framework::Example for Skybox {
let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor { let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: None, label: None,
bind_group_layouts: &[&main_bind_group_layout, &model_bind_group_layout], bind_group_layouts: &[
&camera_bind_group_layout,
&model_bind_group_layout,
&skybox_texture_bind_group_layout,
],
push_constant_ranges: &[], push_constant_ranges: &[],
}); });
// Create the render pipelines // Create the render pipelines
let sky_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor { let sky_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: Some("Sky"), label: Some("Sky Pipeline"),
layout: Some(&pipeline_layout), layout: Some(&pipeline_layout),
vertex: wgpu::VertexState { vertex: wgpu::VertexState {
module: &shader, module: &shader,
@@ -381,12 +581,12 @@ impl strafe_client::framework::Example for Skybox {
multisample: wgpu::MultisampleState::default(), multisample: wgpu::MultisampleState::default(),
multiview: None, multiview: None,
}); });
let entity_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor { let model_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: Some("Entity"), label: Some("Model Pipeline"),
layout: Some(&pipeline_layout), layout: Some(&pipeline_layout),
vertex: wgpu::VertexState { vertex: wgpu::VertexState {
module: &shader, module: &shader,
entry_point: "vs_entity", entry_point: "vs_entity_texture",
buffers: &[wgpu::VertexBufferLayout { buffers: &[wgpu::VertexBufferLayout {
array_stride: std::mem::size_of::<Vertex>() as wgpu::BufferAddress, array_stride: std::mem::size_of::<Vertex>() as wgpu::BufferAddress,
step_mode: wgpu::VertexStepMode::Vertex, step_mode: wgpu::VertexStepMode::Vertex,
@@ -395,34 +595,7 @@ impl strafe_client::framework::Example for Skybox {
}, },
fragment: Some(wgpu::FragmentState { fragment: Some(wgpu::FragmentState {
module: &shader, module: &shader,
entry_point: "fs_entity", entry_point: "fs_entity_texture",
targets: &[Some(config.view_formats[0].into())],
}),
primitive: wgpu::PrimitiveState {
front_face: wgpu::FrontFace::Cw,
..Default::default()
},
depth_stencil: Some(wgpu::DepthStencilState {
format: Self::DEPTH_FORMAT,
depth_write_enabled: true,
depth_compare: wgpu::CompareFunction::LessEqual,
stencil: wgpu::StencilState::default(),
bias: wgpu::DepthBiasState::default(),
}),
multisample: wgpu::MultisampleState::default(),
multiview: None,
});
let ground_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: Some("Ground"),
layout: Some(&pipeline_layout),
vertex: wgpu::VertexState {
module: &shader,
entry_point: "vs_ground",
buffers: &[],
},
fragment: Some(wgpu::FragmentState {
module: &shader,
entry_point: "fs_ground",
targets: &[Some(config.view_formats[0].into())], targets: &[Some(config.view_formats[0].into())],
}), }),
primitive: wgpu::PrimitiveState { primitive: wgpu::PrimitiveState {
@@ -440,118 +613,51 @@ impl strafe_client::framework::Example for Skybox {
multiview: None, multiview: None,
}); });
let sampler = device.create_sampler(&wgpu::SamplerDescriptor { let camera_uniforms = camera.to_uniform_data(physics.body.extrapolated_position(0));
label: None, let camera_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
address_mode_u: wgpu::AddressMode::ClampToEdge, label: Some("Camera"),
address_mode_v: wgpu::AddressMode::ClampToEdge, contents: bytemuck::cast_slice(&camera_uniforms),
address_mode_w: wgpu::AddressMode::ClampToEdge, usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
mag_filter: wgpu::FilterMode::Linear,
min_filter: wgpu::FilterMode::Linear,
mipmap_filter: wgpu::FilterMode::Linear,
..Default::default()
}); });
let camera_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
let device_features = device.features(); layout: &camera_bind_group_layout,
let skybox_format = if device_features.contains(wgpu::Features::TEXTURE_COMPRESSION_ASTC) {
log::info!("Using ASTC");
wgpu::TextureFormat::Astc {
block: AstcBlock::B4x4,
channel: AstcChannel::UnormSrgb,
}
} else if device_features.contains(wgpu::Features::TEXTURE_COMPRESSION_ETC2) {
log::info!("Using ETC2");
wgpu::TextureFormat::Etc2Rgb8UnormSrgb
} else if device_features.contains(wgpu::Features::TEXTURE_COMPRESSION_BC) {
log::info!("Using BC");
wgpu::TextureFormat::Bc1RgbaUnormSrgb
} else {
log::info!("Using plain");
wgpu::TextureFormat::Bgra8UnormSrgb
};
let size = wgpu::Extent3d {
width: IMAGE_SIZE,
height: IMAGE_SIZE,
depth_or_array_layers: 6,
};
let layer_size = wgpu::Extent3d {
depth_or_array_layers: 1,
..size
};
let max_mips = layer_size.max_mips(wgpu::TextureDimension::D2);
log::debug!(
"Copying {:?} skybox images of size {}, {}, 6 with {} mips to gpu",
skybox_format,
IMAGE_SIZE,
IMAGE_SIZE,
max_mips,
);
let bytes = match skybox_format {
wgpu::TextureFormat::Astc {
block: AstcBlock::B4x4,
channel: AstcChannel::UnormSrgb,
} => &include_bytes!("../images/astc.dds")[..],
wgpu::TextureFormat::Etc2Rgb8UnormSrgb => &include_bytes!("../images/etc2.dds")[..],
wgpu::TextureFormat::Bc1RgbaUnormSrgb => &include_bytes!("../images/bc1.dds")[..],
wgpu::TextureFormat::Bgra8UnormSrgb => &include_bytes!("../images/bgra.dds")[..],
_ => unreachable!(),
};
let image = ddsfile::Dds::read(&mut std::io::Cursor::new(&bytes)).unwrap();
let texture = device.create_texture_with_data(
queue,
&wgpu::TextureDescriptor {
size,
mip_level_count: max_mips,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: skybox_format,
usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
label: None,
view_formats: &[],
},
&image.data,
);
let texture_view = texture.create_view(&wgpu::TextureViewDescriptor {
label: None,
dimension: Some(wgpu::TextureViewDimension::Cube),
..wgpu::TextureViewDescriptor::default()
});
let main_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
layout: &main_bind_group_layout,
entries: &[ entries: &[
wgpu::BindGroupEntry { wgpu::BindGroupEntry {
binding: 0, binding: 0,
resource: camera_buf.as_entire_binding(), resource: camera_buf.as_entire_binding(),
}, },
wgpu::BindGroupEntry {
binding: 1,
resource: wgpu::BindingResource::TextureView(&texture_view),
},
wgpu::BindGroupEntry {
binding: 2,
resource: wgpu::BindingResource::Sampler(&sampler),
},
], ],
label: Some("Camera"), label: Some("Camera"),
}); });
let skybox_texture_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
layout: &skybox_texture_bind_group_layout,
entries: &[
wgpu::BindGroupEntry {
binding: 0,
resource: wgpu::BindingResource::TextureView(&skybox_texture_view),
},
wgpu::BindGroupEntry {
binding: 1,
resource: wgpu::BindingResource::Sampler(&clamp_sampler),
},
],
label: Some("Sky Texture"),
});
let depth_view = Self::create_depth_texture(config, device); let depth_view = Self::create_depth_texture(config, device);
Skybox { GraphicsData {
start_time: Instant::now(), start_time: Instant::now(),
camera, camera,
physics, physics,
sky_pipeline, pipelines:GraphicsPipelines{
entity_pipeline, skybox:sky_pipeline,
ground_pipeline, model:model_pipeline
main_bind_group, },
bind_groups:GraphicsBindGroups{
camera:camera_bind_group,
skybox_texture:skybox_texture_bind_group,
},
camera_buf, camera_buf,
models, models,
depth_view, depth_view,
@@ -683,7 +789,7 @@ impl strafe_client::framework::Example for Skybox {
.copy_from_slice(bytemuck::cast_slice(&camera_uniforms)); .copy_from_slice(bytemuck::cast_slice(&camera_uniforms));
//This code only needs to run when the uniforms change //This code only needs to run when the uniforms change
for model in self.models.iter() { for model in self.models.iter() {
let model_uniforms = get_transform_uniform_data(&model.transform); let model_uniforms = get_transform_uniform_data(&model.transforms);
self.staging_belt self.staging_belt
.write_buffer( .write_buffer(
&mut encoder, &mut encoder,
@@ -722,25 +828,21 @@ impl strafe_client::framework::Example for Skybox {
}), }),
}); });
rpass.set_bind_group(0, &self.main_bind_group, &[]); rpass.set_bind_group(0, &self.bind_groups.camera, &[]);
rpass.set_bind_group(2, &self.bind_groups.skybox_texture, &[]);
rpass.set_pipeline(&self.entity_pipeline); rpass.set_pipeline(&self.pipelines.model);
for model in self.models.iter() { for model in self.models.iter() {
rpass.set_bind_group(1, &model.bind_group, &[]); rpass.set_bind_group(1, &model.bind_group, &[]);
rpass.set_vertex_buffer(0, model.vertex_buf.slice(..)); rpass.set_vertex_buffer(0, model.vertex_buf.slice(..));
for entity in model.entities.iter() { for entity in model.entities.iter() {
rpass.set_index_buffer(entity.index_buf.slice(..), wgpu::IndexFormat::Uint16); rpass.set_index_buffer(entity.index_buf.slice(..), wgpu::IndexFormat::Uint16);
rpass.draw_indexed(0..entity.index_count, 0, 0..1); rpass.draw_indexed(0..entity.index_count, 0, 0..model.transforms.len() as u32);
} }
} }
rpass.set_pipeline(&self.ground_pipeline); rpass.set_pipeline(&self.pipelines.skybox);
//rpass.set_index_buffer(&[0u16,1,2,1,2,3][..] as wgpu::BufferSlice, wgpu::IndexFormat::Uint16);
//rpass.draw_indexed(0..4, 0, 0..1);
rpass.draw(0..6, 0..1);
rpass.set_pipeline(&self.sky_pipeline);
rpass.draw(0..3, 0..1); rpass.draw(0..3, 0..1);
} }
@@ -751,7 +853,7 @@ impl strafe_client::framework::Example for Skybox {
} }
fn main() { fn main() {
strafe_client::framework::run::<Skybox>( strafe_client::framework::run::<GraphicsData>(
format!("Strafe Client v{}", format!("Strafe Client v{}",
env!("CARGO_PKG_VERSION") env!("CARGO_PKG_VERSION")
).as_str() ).as_str()

View File

@@ -1,9 +1,4 @@
struct SkyOutput { struct Camera {
@builtin(position) position: vec4<f32>,
@location(0) sampledir: vec3<f32>,
};
struct Data {
// from camera to screen // from camera to screen
proj: mat4x4<f32>, proj: mat4x4<f32>,
// from screen to camera // from screen to camera
@@ -13,9 +8,16 @@ struct Data {
// camera position // camera position
cam_pos: vec4<f32>, cam_pos: vec4<f32>,
}; };
//group 0 is the camera
@group(0) @group(0)
@binding(0) @binding(0)
var<uniform> r_data: Data; var<uniform> camera: Camera;
struct SkyOutput {
@builtin(position) position: vec4<f32>,
@location(0) sampledir: vec3<f32>,
};
@vertex @vertex
fn vs_sky(@builtin(vertex_index) vertex_index: u32) -> SkyOutput { fn vs_sky(@builtin(vertex_index) vertex_index: u32) -> SkyOutput {
@@ -30,8 +32,8 @@ fn vs_sky(@builtin(vertex_index) vertex_index: u32) -> SkyOutput {
); );
// transposition = inversion for this orthonormal matrix // transposition = inversion for this orthonormal matrix
let inv_model_view = transpose(mat3x3<f32>(r_data.view[0].xyz, r_data.view[1].xyz, r_data.view[2].xyz)); let inv_model_view = transpose(mat3x3<f32>(camera.view[0].xyz, camera.view[1].xyz, camera.view[2].xyz));
let unprojected = r_data.proj_inv * pos; let unprojected = camera.proj_inv * pos;
var result: SkyOutput; var result: SkyOutput;
result.sampledir = inv_model_view * unprojected.xyz; result.sampledir = inv_model_view * unprojected.xyz;
@@ -39,93 +41,65 @@ fn vs_sky(@builtin(vertex_index) vertex_index: u32) -> SkyOutput {
return result; return result;
} }
struct GroundOutput { const MAX_ENTITY_INSTANCES=1024;
@builtin(position) position: vec4<f32>, //group 1 is the model
@location(4) pos: vec3<f32>, @group(1)
}; @binding(0)
var<uniform> entity_transforms: array<mat4x4<f32>,MAX_ENTITY_INSTANCES>;
//var<uniform> entity_texture_transforms: array<mat3x3<f32>,MAX_ENTITY_INSTANCES>;
//my fancy idea is to create a megatexture for each model that includes all the textures each intance will need
//the texture transform then maps the texture coordinates to the location of the specific texture
//how to do no texture?
@group(1)
@binding(1)
var model_texture: texture_2d<f32>;
@group(1)
@binding(2)
var model_sampler: sampler;
@vertex struct EntityOutputTexture {
fn vs_ground(@builtin(vertex_index) vertex_index: u32) -> GroundOutput {
// hacky way to draw two triangles that make a square
let tmp1 = i32(vertex_index)/2-i32(vertex_index)/3;
let tmp2 = i32(vertex_index)&1;
let pos = vec3<f32>(
f32(tmp1) * 2.0 - 1.0,
0.0,
f32(tmp2) * 2.0 - 1.0
) * 160.0;
var result: GroundOutput;
result.pos = pos;
result.position = r_data.proj * r_data.view * vec4<f32>(pos, 1.0);
return result;
}
struct EntityOutput {
@builtin(position) position: vec4<f32>, @builtin(position) position: vec4<f32>,
@location(1) texture: vec2<f32>, @location(1) texture: vec2<f32>,
@location(2) normal: vec3<f32>, @location(2) normal: vec3<f32>,
@location(3) view: vec3<f32>, @location(3) view: vec3<f32>,
}; };
@group(1)
@binding(0)
var<uniform> r_EntityTransform: mat4x4<f32>;
@vertex @vertex
fn vs_entity( fn vs_entity_texture(
@builtin(instance_index) instance: u32,
@location(0) pos: vec3<f32>, @location(0) pos: vec3<f32>,
@location(1) texture: vec2<f32>, @location(1) texture: vec2<f32>,
@location(2) normal: vec3<f32>, @location(2) normal: vec3<f32>,
) -> EntityOutput { ) -> EntityOutputTexture {
var position: vec4<f32> = r_EntityTransform * vec4<f32>(pos, 1.0); var position: vec4<f32> = entity_transforms[instance] * vec4<f32>(pos, 1.0);
var result: EntityOutput; var result: EntityOutputTexture;
result.normal = (r_EntityTransform * vec4<f32>(normal, 0.0)).xyz; result.normal = (entity_transforms[instance] * vec4<f32>(normal, 0.0)).xyz;
result.texture=texture; result.texture=texture;//(entity_texture_transforms[instance] * vec3<f32>(texture, 1.0)).xy;
result.view = position.xyz - r_data.cam_pos.xyz; result.view = position.xyz - camera.cam_pos.xyz;
result.position = r_data.proj * r_data.view * position; result.position = camera.proj * camera.view * position;
return result; return result;
} }
@group(0) //group 2 is the skybox texture
@group(2)
@binding(0)
var cube_texture: texture_cube<f32>;
@group(2)
@binding(1) @binding(1)
var r_texture: texture_cube<f32>; var cube_sampler: sampler;
@group(0)
@binding(2)
var r_sampler: sampler;
@fragment @fragment
fn fs_sky(vertex: SkyOutput) -> @location(0) vec4<f32> { fn fs_sky(vertex: SkyOutput) -> @location(0) vec4<f32> {
return textureSample(r_texture, r_sampler, vertex.sampledir); return textureSample(cube_texture, model_sampler, vertex.sampledir);
} }
@fragment @fragment
fn fs_entity(vertex: EntityOutput) -> @location(0) vec4<f32> { fn fs_entity_texture(vertex: EntityOutputTexture) -> @location(0) vec4<f32> {
let incident = normalize(vertex.view); let incident = normalize(vertex.view);
let normal = normalize(vertex.normal); let normal = normalize(vertex.normal);
let d = dot(normal, incident); let d = dot(normal, incident);
let reflected = incident - 2.0 * d * normal; let reflected = incident - 2.0 * d * normal;
let dir = vec3<f32>(-1.0)+2.0*vec3<f32>(vertex.texture.x,0.0,vertex.texture.y); let fragment_color = textureSample(model_texture, model_sampler, vertex.texture).rgb;
let texture_color = textureSample(r_texture, r_sampler, dir).rgb; let reflected_color = textureSample(cube_texture, cube_sampler, reflected).rgb;
let reflected_color = textureSample(r_texture, r_sampler, reflected).rgb; return vec4<f32>(mix(vec3<f32>(0.1) + 0.5 * reflected_color,fragment_color,1.0-pow(1.0-abs(d),2.0)), 1.0);
return vec4<f32>(mix(vec3<f32>(0.1) + 0.5 * reflected_color,texture_color,1.0-pow(1.0-abs(d),2.0)), 1.0);
}
fn modulo_euclidean (a: f32, b: f32) -> f32 {
var m = a % b;
if (m < 0.0) {
if (b < 0.0) {
m -= b;
} else {
m += b;
}
}
return m;
}
@fragment
fn fs_ground(vertex: GroundOutput) -> @location(0) vec4<f32> {
let dir = vec3<f32>(-1.0)+vec3<f32>(modulo_euclidean(vertex.pos.x/16.,1.0),0.0,modulo_euclidean(vertex.pos.z/16.,1.0))*2.0;
return vec4<f32>(textureSample(r_texture, r_sampler, dir).rgb, 1.0);
} }