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34 Commits
recalculat
...
fixed-wide
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c616e82c47 |
9
Cargo.lock
generated
9
Cargo.lock
generated
@ -105,9 +105,9 @@ checksum = "9d151e35f61089500b617991b791fc8bfd237ae50cd5950803758a179b41e67a"
|
||||
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[[package]]
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name = "arrayvec"
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version = "0.7.4"
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version = "0.7.6"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "96d30a06541fbafbc7f82ed10c06164cfbd2c401138f6addd8404629c4b16711"
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||||
checksum = "7c02d123df017efcdfbd739ef81735b36c5ba83ec3c59c80a9d7ecc718f92e50"
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[[package]]
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name = "as-raw-xcb-connection"
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@ -1882,6 +1882,7 @@ checksum = "a2eb9349b6444b326872e140eb1cf5e7c522154d69e7a0ffb0fb81c06b37543f"
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name = "strafe-client"
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version = "0.10.3"
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dependencies = [
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"arrayvec",
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"bytemuck",
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"configparser",
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"ddsfile",
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@ -1912,9 +1913,9 @@ dependencies = [
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[[package]]
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name = "strafesnet_common"
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version = "0.4.0"
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version = "0.4.1"
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source = "sparse+https://git.itzana.me/api/packages/strafesnet/cargo/"
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checksum = "ea4126f6fbf9aecf89c9e319290f0221d177dcaa8659b4b9e3d82acc37829f12"
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checksum = "9a2621612e675a8f804abbbbe3b60caeafe58a2422cccbe453268d6f457df4f3"
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dependencies = [
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"arrayvec",
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"bitflags 2.6.0",
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|
@ -15,6 +15,7 @@ source = ["dep:strafesnet_deferred_loader", "dep:strafesnet_bsp_loader"]
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roblox = ["dep:strafesnet_deferred_loader", "dep:strafesnet_rbx_loader"]
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[dependencies]
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arrayvec = "0.7.6"
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bytemuck = { version = "1.13.1", features = ["derive"] }
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configparser = "3.0.2"
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ddsfile = "0.5.1"
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|
@ -6,12 +6,6 @@ use strafesnet_common::model::{self, ColorId, NormalId, PolygonIter, PositionId,
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use wgpu::{util::DeviceExt,AstcBlock,AstcChannel};
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use crate::model_graphics::{self,IndexedGraphicsMeshOwnedRenderConfig,IndexedGraphicsMeshOwnedRenderConfigId,GraphicsMeshOwnedRenderConfig,GraphicsModelColor4,GraphicsModelOwned,GraphicsVertex};
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#[derive(Clone)]
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pub struct GraphicsModelUpdate{
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transform:Option<glam::Mat4>,
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color:Option<glam::Vec4>,
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}
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struct Indices{
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count:u32,
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buf:wgpu::Buffer,
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@ -32,7 +26,6 @@ impl Indices{
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}
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struct GraphicsModel{
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indices:Indices,
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model_buf:wgpu::Buffer,
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vertex_buf:wgpu::Buffer,
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bind_group:wgpu::BindGroup,
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instance_count:u32,
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@ -65,12 +58,12 @@ struct GraphicsCamera{
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#[inline]
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fn perspective_rh(fov_x_slope:f32,fov_y_slope:f32,z_near:f32,z_far:f32)->glam::Mat4{
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//glam_assert!(z_near > 0.0 && z_far > 0.0);
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let r=z_far / (z_near-z_far);
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let r=z_far/(z_near-z_far);
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glam::Mat4::from_cols(
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glam::Vec4::new(1.0/fov_x_slope,0.0,0.0,0.0),
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glam::Vec4::new(0.0,1.0/fov_y_slope,0.0,0.0),
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glam::Vec4::new(0.0,0.0,r,-1.0),
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glam::Vec4::new(0.0,0.0,r * z_near,0.0),
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glam::Vec4::new(0.0,0.0,r*z_near,0.0),
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)
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}
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impl GraphicsCamera{
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@ -79,10 +72,10 @@ impl GraphicsCamera{
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}
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pub fn world(&self,pos:glam::Vec3,angles:glam::Vec2)->glam::Mat4{
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//f32 good enough for view matrix
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glam::Mat4::from_translation(pos) * glam::Mat4::from_euler(glam::EulerRot::YXZ,angles.x,angles.y,0f32)
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glam::Mat4::from_translation(pos)*glam::Mat4::from_euler(glam::EulerRot::YXZ,angles.x,angles.y,0f32)
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}
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pub fn to_uniform_data(&self,(pos,angles):(glam::Vec3,glam::Vec2))->[f32; 16 * 4]{
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pub fn to_uniform_data(&self,pos:glam::Vec3,angles:glam::Vec2)->[f32;16*4]{
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let proj=self.proj();
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let proj_inv=proj.inverse();
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let view_inv=self.world(pos,angles);
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@ -105,6 +98,12 @@ impl std::default::Default for GraphicsCamera{
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}
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}
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pub struct FrameState{
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pub body:crate::physics::Body,
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pub camera:crate::physics::PhysicsCamera,
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pub time:integer::Time,
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}
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pub struct GraphicsState{
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pipelines:GraphicsPipelines,
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bind_groups:GraphicsBindGroups,
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@ -507,7 +506,6 @@ impl GraphicsState{
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model_graphics::Indices::U16(indices)=>Indices::new(device,indices,wgpu::IndexFormat::Uint16),
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},
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bind_group,
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model_buf,
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});
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}
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}
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@ -816,7 +814,7 @@ impl GraphicsState{
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});
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let camera=GraphicsCamera::default();
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let camera_uniforms=camera.to_uniform_data(crate::physics::PhysicsOutputState::default().extrapolate(strafesnet_common::mouse::MouseState::default()));
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let camera_uniforms=camera.to_uniform_data(glam::Vec3::ZERO,glam::Vec2::ZERO);
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let camera_buf=device.create_buffer_init(&wgpu::util::BufferInitDescriptor{
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label:Some("Camera"),
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contents:bytemuck::cast_slice(&camera_uniforms),
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@ -884,16 +882,17 @@ impl GraphicsState{
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view:&wgpu::TextureView,
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device:&wgpu::Device,
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queue:&wgpu::Queue,
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physics_output:crate::physics::PhysicsOutputState,
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predicted_time:integer::Time,
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mouse_pos:glam::IVec2,
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frame_state:FrameState,
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){
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//TODO:use scheduled frame times to create beautiful smoothing simulation physics extrapolation assuming no input
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let mut encoder=device.create_command_encoder(&wgpu::CommandEncoderDescriptor{label:None});
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// update rotation
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let camera_uniforms=self.camera.to_uniform_data(physics_output.extrapolate(strafesnet_common::mouse::MouseState{pos:mouse_pos,time:predicted_time}));
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let camera_uniforms=self.camera.to_uniform_data(
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frame_state.body.extrapolated_position(frame_state.time).into(),
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frame_state.camera.simulate_move_angles(glam::IVec2::ZERO)
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);
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self.staging_belt
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.write_buffer(
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&mut encoder,
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@ -1,7 +1,5 @@
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use strafesnet_common::integer;
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pub enum Instruction{
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Render(crate::physics::PhysicsOutputState,integer::Time,glam::IVec2),
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Render(crate::graphics::FrameState),
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//UpdateModel(crate::graphics::GraphicsModelUpdate),
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Resize(winit::dpi::PhysicalSize<u32>,crate::settings::UserSettings),
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ChangeMap(strafesnet_common::map::CompleteMap),
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@ -17,12 +15,12 @@ WorkerDescription{
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//up to three frames in flight, dropping new frame requests when all three are busy, and dropping output frames when one renders out of order
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pub fn new<'a>(
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mut graphics:crate::graphics::GraphicsState,
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mut config:wgpu::SurfaceConfiguration,
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surface:wgpu::Surface<'a>,
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device:wgpu::Device,
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queue:wgpu::Queue,
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)->crate::compat_worker::INWorker<'a,Instruction>{
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mut graphics:crate::graphics::GraphicsState,
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mut config:wgpu::SurfaceConfiguration,
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surface:wgpu::Surface<'a>,
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device:wgpu::Device,
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queue:wgpu::Queue,
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)->crate::compat_worker::INWorker<'a,Instruction>{
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let mut resize=None;
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crate::compat_worker::INWorker::new(move |ins:Instruction|{
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match ins{
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@ -33,18 +31,16 @@ pub fn new<'a>(
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Instruction::Resize(size,user_settings)=>{
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resize=Some((size,user_settings));
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}
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Instruction::Render(physics_output,predicted_time,mouse_pos)=>{
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if let Some((size,user_settings))=&resize{
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Instruction::Render(frame_state)=>{
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if let Some((size,user_settings))=resize.take(){
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println!("Resizing to {:?}",size);
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let t0=std::time::Instant::now();
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config.width=size.width.max(1);
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config.height=size.height.max(1);
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surface.configure(&device,&config);
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graphics.resize(&device,&config,user_settings);
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graphics.resize(&device,&config,&user_settings);
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println!("Resize took {:?}",t0.elapsed());
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}
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//clear every time w/e
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resize=None;
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//this has to go deeper somehow
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let frame=match surface.get_current_texture(){
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Ok(frame)=>frame,
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@ -60,7 +56,7 @@ pub fn new<'a>(
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..wgpu::TextureViewDescriptor::default()
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});
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graphics.render(&view,&device,&queue,physics_output,predicted_time,mouse_pos);
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graphics.render(&view,&device,&queue,frame_state);
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frame.present();
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}
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@ -5,6 +5,7 @@ mod worker;
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mod physics;
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mod graphics;
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mod settings;
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mod push_solve;
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mod face_crawler;
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mod compat_worker;
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mod model_physics;
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@ -342,9 +342,9 @@ impl TryFrom<&model::Mesh> for PhysicsMesh{
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let v0=mesh.unique_pos[vert0_id.get() as usize];
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let v1=mesh.unique_pos[vert1_id.get() as usize];
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normal+=Planar64Vec3::new(
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(v0.y()-v1.y())*(v0.z()+v1.z()),
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(v0.z()-v1.z())*(v0.x()+v1.x()),
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(v0.x()-v1.x())*(v0.y()+v1.y()),
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(v0.y-v1.y)*(v0.z+v1.z),
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(v0.z-v1.z)*(v0.x+v1.x),
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(v0.x-v1.x)*(v0.y+v1.y),
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);
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//get/create edge and push face into it
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let (edge_ref_verts,is_sorted)=EdgeRefVerts::new(submesh_vert0_id,submesh_vert1_id);
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@ -462,7 +462,7 @@ pub struct TransformedMesh<'a>{
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transform:&'a PhysicsMeshTransform,
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}
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impl TransformedMesh<'_>{
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pub fn new<'a>(
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pub const fn new<'a>(
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view:PhysicsMeshView<'a>,
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transform:&'a PhysicsMeshTransform,
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)->TransformedMesh<'a>{
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@ -751,6 +751,23 @@ impl MinkowskiMesh<'_>{
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}
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best_edge.map(|e|(e.as_undirected(),best_time))
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}
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fn infinity_in(&self,infinity_body:crate::physics::Body)->Option<(MinkowskiFace,integer::Time)>{
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let infinity_fev=self.infinity_fev(-infinity_body.velocity,infinity_body.position);
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match crate::face_crawler::crawl_fev(infinity_fev,self,&infinity_body,integer::Time::MIN,infinity_body.time){
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crate::face_crawler::CrawlResult::Miss(_)=>None,
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crate::face_crawler::CrawlResult::Hit(face,time)=>Some((face,time)),
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}
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}
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pub fn is_point_in_mesh(&self,point:Planar64Vec3)->bool{
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let infinity_body=crate::physics::Body::new(point,Planar64Vec3::Y,Planar64Vec3::ZERO,integer::Time::ZERO);
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//movement must escape the mesh forwards and backwards in time,
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//otherwise the point is not inside the mesh
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self.infinity_in(infinity_body)
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.is_some_and(|_|
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self.infinity_in(-infinity_body)
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.is_some()
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)
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}
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}
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impl MeshQuery<MinkowskiFace,MinkowskiDirectedEdge,MinkowskiVert> for MinkowskiMesh<'_>{
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fn face_nd(&self,face_id:MinkowskiFace)->(Planar64Vec3,Planar64){
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@ -938,7 +955,7 @@ fn is_empty_volume(normals:Vec<Planar64Vec3>)->bool{
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if k!=i&&k!=j{
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let d=n.dot(normals[k]);
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if let Some(comp)=&d_comp{
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if *comp*d<Planar64::ZERO{
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if comp.is_negative()&&d.is_negative()||comp.is_positive()&&d.is_positive(){
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return true;
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}
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}else{
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|
878
src/physics.rs
878
src/physics.rs
File diff suppressed because it is too large
Load Diff
@ -180,8 +180,12 @@ impl MouseInterpolator{
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self.empty_queue();
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}
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}
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pub fn get_render_stuff(&self,time:Time)->(crate::physics::PhysicsOutputState,Time,glam::IVec2){
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(self.physics.output(),self.timer.time(time),self.physics.get_next_mouse().pos)
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pub fn get_frame_state(&self,time:Time)->crate::graphics::FrameState{
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crate::graphics::FrameState{
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body:self.physics.camera_body(),
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camera:self.physics.camera(),
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time:self.timer.time(time),
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}
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}
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pub fn change_map(&mut self,time:Time,map:&strafesnet_common::map::CompleteMap){
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//dump any pending interpolation state
|
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@ -221,8 +225,8 @@ pub fn new<'a>(
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interpolator.handle_instruction(&ins);
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match ins.instruction{
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Instruction::Render=>{
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let (physics_output,time,mouse_pos)=interpolator.get_render_stuff(ins.time);
|
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graphics_worker.send(crate::graphics_worker::Instruction::Render(physics_output,time,mouse_pos)).unwrap();
|
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let frame_state=interpolator.get_frame_state(ins.time);
|
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graphics_worker.send(crate::graphics_worker::Instruction::Render(frame_state)).unwrap();
|
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},
|
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Instruction::Resize(size)=>{
|
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graphics_worker.send(crate::graphics_worker::Instruction::Resize(size,interpolator.user_settings().clone())).unwrap();
|
||||
|
339
src/push_solve.rs
Normal file
339
src/push_solve.rs
Normal file
@ -0,0 +1,339 @@
|
||||
use strafesnet_common::integer::{Planar64,Planar64Vec3};
|
||||
|
||||
// This algorithm is based on Lua code
|
||||
// written by Trey Reynolds in 2021
|
||||
|
||||
// 1/2^10
|
||||
const EPSILON:Planar64=Planar64::raw(1<<(32-10));
|
||||
|
||||
// A stack-allocated variable-size list that holds up to 4 elements
|
||||
// Direct references are used instead of indices i0, i1, i2, i3
|
||||
type Conts<'a>=arrayvec::ArrayVec<&'a Contact,4>;
|
||||
|
||||
struct Ray{
|
||||
origin:Planar64Vec3,
|
||||
direction:Planar64Vec3,
|
||||
}
|
||||
impl Ray{
|
||||
fn extrapolate(&self,t:Planar64)->Planar64Vec3{
|
||||
self.origin+self.direction*t
|
||||
}
|
||||
}
|
||||
|
||||
/// Information about a contact restriction
|
||||
pub struct Contact{
|
||||
pub position:Planar64Vec3,
|
||||
pub velocity:Planar64Vec3,
|
||||
pub normal:Planar64Vec3,
|
||||
}
|
||||
impl Contact{
|
||||
fn relative_to(&self,point:Planar64Vec3)->Self{
|
||||
Self{
|
||||
position:self.position-point,
|
||||
velocity:self.velocity,
|
||||
normal:self.normal,
|
||||
}
|
||||
}
|
||||
fn relative_dot(&self,direction:Planar64Vec3)->Planar64{
|
||||
(direction-self.velocity).dot(self.normal)
|
||||
}
|
||||
/// Calculate the time of intersection. (previously get_touch_time)
|
||||
fn solve(&self,ray:&Ray)->Planar64{
|
||||
(self.position-ray.origin).dot(self.normal)/(ray.direction-self.velocity).dot(self.normal)
|
||||
}
|
||||
}
|
||||
|
||||
//note that this is horrible with fixed point arithmetic
|
||||
fn solve1(c0:&Contact)->Option<Planar64Vec3>{
|
||||
let det=c0.normal.dot(c0.velocity);
|
||||
if det.get().abs()<EPSILON.get(){
|
||||
return None;
|
||||
}
|
||||
let d0=c0.normal.dot(c0.position);
|
||||
Some(c0.normal*d0/det)
|
||||
}
|
||||
fn solve2(c0:&Contact,c1:&Contact)->Option<Planar64Vec3>{
|
||||
let u0_u1=c0.velocity.cross(c1.velocity);
|
||||
let n0_n1=c0.normal.cross(c1.normal);
|
||||
let det=u0_u1.dot(n0_n1);
|
||||
if det.get().abs()<EPSILON.get(){
|
||||
return None;
|
||||
}
|
||||
let d0=c0.normal.dot(c0.position);
|
||||
let d1=c1.normal.dot(c1.position);
|
||||
Some((c1.normal.cross(u0_u1)*d0+u0_u1.cross(c0.normal)*d1)/det)
|
||||
}
|
||||
fn solve3(c0:&Contact,c1:&Contact,c2:&Contact)->Option<Planar64Vec3>{
|
||||
let n0_n1=c0.normal.cross(c1.normal);
|
||||
let det=c2.normal.dot(n0_n1);
|
||||
if det.get().abs()<EPSILON.get(){
|
||||
return None;
|
||||
}
|
||||
let d0=c0.normal.dot(c0.position);
|
||||
let d1=c1.normal.dot(c1.position);
|
||||
let d2=c2.normal.dot(c2.position);
|
||||
Some((c1.normal.cross(c2.normal)*d0+c2.normal.cross(c0.normal)*d1+c0.normal.cross(c1.normal)*d2)/det)
|
||||
}
|
||||
|
||||
fn decompose1(point:Planar64Vec3,u0:Planar64Vec3)->Option<Planar64>{
|
||||
let det=u0.dot(u0);
|
||||
if det==Planar64::ZERO{
|
||||
return None;
|
||||
}
|
||||
let s0=u0.dot(point)/det;
|
||||
Some(s0)
|
||||
}
|
||||
fn decompose2(point:Planar64Vec3,u0:Planar64Vec3,u1:Planar64Vec3)->Option<(Planar64,Planar64)>{
|
||||
let u0_u1=u0.cross(u1);
|
||||
let det=u0_u1.dot(u0_u1);
|
||||
if det==Planar64::ZERO{
|
||||
return None;
|
||||
}
|
||||
let s0=u0_u1.dot(point.cross(u1))/det;
|
||||
let s1=u0_u1.dot(u0.cross(point))/det;
|
||||
Some((s0,s1))
|
||||
}
|
||||
fn decompose3(point:Planar64Vec3,u0:Planar64Vec3,u1:Planar64Vec3,u2:Planar64Vec3)->Option<(Planar64,Planar64,Planar64)>{
|
||||
let det=u0.cross(u1).dot(u2);
|
||||
if det==Planar64::ZERO{
|
||||
return None;
|
||||
}
|
||||
let s0=point.cross(u1).dot(u2)/det;
|
||||
let s1=u0.cross(point).dot(u2)/det;
|
||||
let s2=u0.cross(u1).dot(point)/det;
|
||||
Some((s0,s1,s2))
|
||||
}
|
||||
|
||||
fn is_space_enclosed_2(
|
||||
a:Planar64Vec3,
|
||||
b:Planar64Vec3,
|
||||
)->bool{
|
||||
a.cross(b)==Planar64Vec3::ZERO
|
||||
&&a.dot(b)<Planar64::ZERO
|
||||
}
|
||||
fn is_space_enclosed_3(
|
||||
a:Planar64Vec3,
|
||||
b:Planar64Vec3,
|
||||
c:Planar64Vec3
|
||||
)->bool{
|
||||
a.cross(b).dot(c)==Planar64::ZERO
|
||||
&&{
|
||||
let det_abac=a.cross(b).dot(a.cross(c));
|
||||
let det_abbc=a.cross(b).dot(b.cross(c));
|
||||
let det_acbc=a.cross(c).dot(b.cross(c));
|
||||
return det_abac*det_abbc<=Planar64::ZERO
|
||||
&& det_abbc*det_acbc<=Planar64::ZERO
|
||||
&&-det_acbc*det_abac<=Planar64::ZERO
|
||||
||is_space_enclosed_2(a,b)
|
||||
||is_space_enclosed_2(a,c)
|
||||
||is_space_enclosed_2(b,c)
|
||||
}
|
||||
}
|
||||
fn is_space_enclosed_4(
|
||||
a:Planar64Vec3,
|
||||
b:Planar64Vec3,
|
||||
c:Planar64Vec3,
|
||||
d:Planar64Vec3,
|
||||
)->bool{
|
||||
let det_abc=a.cross(b).dot(c);
|
||||
let det_abd=a.cross(b).dot(d);
|
||||
let det_acd=a.cross(c).dot(d);
|
||||
let det_bcd=b.cross(c).dot(d);
|
||||
return det_abc*det_abd<Planar64::ZERO
|
||||
&&-det_abc*det_acd<Planar64::ZERO
|
||||
&& det_abd*det_acd<Planar64::ZERO
|
||||
&& det_abc*det_bcd<Planar64::ZERO
|
||||
&&-det_abd*det_bcd<Planar64::ZERO
|
||||
&& det_acd*det_bcd<Planar64::ZERO
|
||||
||is_space_enclosed_3(a,b,c)
|
||||
||is_space_enclosed_3(a,b,d)
|
||||
||is_space_enclosed_3(a,c,d)
|
||||
||is_space_enclosed_3(b,c,d)
|
||||
}
|
||||
|
||||
const fn get_push_ray_0(point:Planar64Vec3)->Option<Ray>{
|
||||
Some(Ray{origin:point,direction:Planar64Vec3::ZERO})
|
||||
}
|
||||
fn get_push_ray_1(point:Planar64Vec3,c0:&Contact)->Option<Ray>{
|
||||
let direction=solve1(c0)?;
|
||||
let s0=decompose1(direction,c0.velocity)?;
|
||||
if s0<Planar64::ZERO{
|
||||
return None;
|
||||
}
|
||||
let origin=point+solve1(
|
||||
&c0.relative_to(point),
|
||||
)?;
|
||||
Some(Ray{origin,direction})
|
||||
}
|
||||
fn get_push_ray_2(point:Planar64Vec3,c0:&Contact,c1:&Contact)->Option<Ray>{
|
||||
let direction=solve2(c0,c1)?;
|
||||
let (s0,s1)=decompose2(direction,c0.velocity,c1.velocity)?;
|
||||
if s0<Planar64::ZERO||s1<Planar64::ZERO{
|
||||
return None;
|
||||
}
|
||||
let origin=point+solve2(
|
||||
&c0.relative_to(point),
|
||||
&c1.relative_to(point),
|
||||
)?;
|
||||
Some(Ray{origin,direction})
|
||||
}
|
||||
fn get_push_ray_3(point:Planar64Vec3,c0:&Contact,c1:&Contact,c2:&Contact)->Option<Ray>{
|
||||
let direction=solve3(c0,c1,c2)?;
|
||||
let (s0,s1,s2)=decompose3(direction,c0.velocity,c1.velocity,c2.velocity)?;
|
||||
if s0<Planar64::ZERO||s1<Planar64::ZERO||s2<Planar64::ZERO{
|
||||
return None;
|
||||
}
|
||||
let origin=point+solve3(
|
||||
&c0.relative_to(point),
|
||||
&c1.relative_to(point),
|
||||
&c2.relative_to(point),
|
||||
)?;
|
||||
Some(Ray{origin,direction})
|
||||
}
|
||||
|
||||
const fn get_best_push_ray_and_conts_0<'a>(point:Planar64Vec3)->Option<(Ray,Conts<'a>)>{
|
||||
match get_push_ray_0(point){
|
||||
Some(ray)=>Some((ray,Conts::new_const())),
|
||||
None=>None,
|
||||
}
|
||||
}
|
||||
fn get_best_push_ray_and_conts_1(point:Planar64Vec3,c0:&Contact)->Option<(Ray,Conts)>{
|
||||
get_push_ray_1(point,c0)
|
||||
.map(|ray|(ray,Conts::from_iter([c0])))
|
||||
}
|
||||
fn get_best_push_ray_and_conts_2<'a>(point:Planar64Vec3,c0:&'a Contact,c1:&'a Contact)->Option<(Ray,Conts<'a>)>{
|
||||
if is_space_enclosed_2(c0.normal,c1.normal){
|
||||
return None;
|
||||
}
|
||||
if let Some(ray)=get_push_ray_2(point,c0,c1){
|
||||
return Some((ray,Conts::from_iter([c0,c1])));
|
||||
}
|
||||
if let Some(ray)=get_push_ray_1(point,c0){
|
||||
if Planar64::ZERO<=c1.relative_dot(ray.direction){
|
||||
return Some((ray,Conts::from_iter([c0])));
|
||||
}
|
||||
}
|
||||
return None;
|
||||
}
|
||||
fn get_best_push_ray_and_conts_3<'a>(point:Planar64Vec3,c0:&'a Contact,c1:&'a Contact,c2:&'a Contact)->Option<(Ray,Conts<'a>)>{
|
||||
if is_space_enclosed_3(c0.normal,c1.normal,c2.normal){
|
||||
return None;
|
||||
}
|
||||
if let Some(ray)=get_push_ray_3(point,c0,c1,c2){
|
||||
return Some((ray,Conts::from_iter([c0,c1,c2])));
|
||||
}
|
||||
if let Some(ray)=get_push_ray_2(point,c0,c1){
|
||||
if Planar64::ZERO<=c2.relative_dot(ray.direction){
|
||||
return Some((ray,Conts::from_iter([c0,c1])));
|
||||
}
|
||||
}
|
||||
if let Some(ray)=get_push_ray_2(point,c0,c2){
|
||||
if Planar64::ZERO<=c1.relative_dot(ray.direction){
|
||||
return Some((ray,Conts::from_iter([c0,c2])));
|
||||
}
|
||||
}
|
||||
if let Some(ray)=get_push_ray_1(point,c0){
|
||||
if Planar64::ZERO<=c1.relative_dot(ray.direction)
|
||||
&&Planar64::ZERO<=c2.relative_dot(ray.direction){
|
||||
return Some((ray,Conts::from_iter([c0])));
|
||||
}
|
||||
}
|
||||
return None;
|
||||
}
|
||||
fn get_best_push_ray_and_conts_4<'a>(point:Planar64Vec3,c0:&'a Contact,c1:&'a Contact,c2:&'a Contact,c3:&'a Contact)->Option<(Ray,Conts<'a>)>{
|
||||
if is_space_enclosed_4(c0.normal,c1.normal,c2.normal,c3.normal){
|
||||
return None;
|
||||
}
|
||||
|
||||
let (ray012,conts012)=get_best_push_ray_and_conts_3(point,c0,c1,c2)?;
|
||||
let (ray013,conts013)=get_best_push_ray_and_conts_3(point,c0,c1,c3)?;
|
||||
let (ray023,conts023)=get_best_push_ray_and_conts_3(point,c0,c2,c3)?;
|
||||
|
||||
let err012=c3.relative_dot(ray012.direction);
|
||||
let err013=c2.relative_dot(ray013.direction);
|
||||
let err023=c1.relative_dot(ray023.direction);
|
||||
|
||||
let best_err=err012.max(err013).max(err023);
|
||||
|
||||
if best_err==err012{
|
||||
return Some((ray012,conts012))
|
||||
}else if best_err==err013{
|
||||
return Some((ray013,conts013))
|
||||
}else if best_err==err023{
|
||||
return Some((ray023,conts023))
|
||||
}
|
||||
unreachable!()
|
||||
}
|
||||
|
||||
fn get_best_push_ray_and_conts<'a>(
|
||||
point:Planar64Vec3,
|
||||
conts:Conts<'a>,
|
||||
)->Option<(Ray,Conts<'a>)>{
|
||||
match conts.as_slice(){
|
||||
&[c0,c1,c2,c3]=>get_best_push_ray_and_conts_4(point,c0,c1,c2,c3),
|
||||
&[c0,c1,c2]=>get_best_push_ray_and_conts_3(point,c0,c1,c2),
|
||||
&[c0,c1]=>get_best_push_ray_and_conts_2(point,c0,c1),
|
||||
&[c0]=>get_best_push_ray_and_conts_1(point,c0),
|
||||
&[]=>get_best_push_ray_and_conts_0(point),
|
||||
_=>unreachable!(),
|
||||
}
|
||||
}
|
||||
|
||||
fn get_first_touch<'a>(contacts:&'a Vec<Contact>,ray:&Ray,conts:&Conts)->Option<(Planar64,&'a Contact)>{
|
||||
contacts.iter()
|
||||
.filter(|&contact|
|
||||
!conts.iter().any(|&c|std::ptr::eq(c,contact))
|
||||
&&contact.relative_dot(ray.direction)< -EPSILON
|
||||
)
|
||||
.map(|contact|(contact.solve(ray),contact))
|
||||
.min_by_key(|&(t,_)|t)
|
||||
}
|
||||
|
||||
pub fn push_solve(contacts:&Vec<Contact>,point:Planar64Vec3)->Option<Planar64Vec3>{
|
||||
let (mut ray,mut conts)=get_best_push_ray_and_conts_0(point)?;
|
||||
loop{
|
||||
let (next_t,next_cont)=match get_first_touch(contacts,&ray,&conts){
|
||||
Some((t,conts))=>(t,conts),
|
||||
None=>return Some(ray.origin),
|
||||
};
|
||||
|
||||
if Planar64::ZERO<=next_t{
|
||||
return Some(ray.origin);
|
||||
}
|
||||
|
||||
//push_front
|
||||
if conts.len()==conts.capacity(){
|
||||
//this is a dead case, new_conts never has more than 3 elements
|
||||
conts.rotate_right(1);
|
||||
conts[0]=next_cont;
|
||||
}else{
|
||||
conts.push(next_cont);
|
||||
conts.rotate_right(1);
|
||||
}
|
||||
|
||||
let meet_point=ray.extrapolate(next_t);
|
||||
match get_best_push_ray_and_conts(meet_point,conts){
|
||||
Some((new_ray,new_conts))=>(ray,conts)=(new_ray,new_conts),
|
||||
None=>return Some(meet_point),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests{
|
||||
use super::*;
|
||||
#[test]
|
||||
fn test_push_solve(){
|
||||
let contacts=vec![
|
||||
Contact{
|
||||
position:Planar64Vec3::ZERO,
|
||||
velocity:Planar64Vec3::Y,
|
||||
normal:Planar64Vec3::Y,
|
||||
}
|
||||
];
|
||||
assert_eq!(
|
||||
Some(Planar64Vec3::ZERO),
|
||||
push_solve(&contacts,Planar64Vec3::NEG_Y)
|
||||
);
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user