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34 Commits
phys-new-s
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master
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908
Cargo.lock
generated
908
Cargo.lock
generated
File diff suppressed because it is too large
Load Diff
@@ -11,7 +11,7 @@ id = { version = "0.1.0", registry = "strafesnet" }
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strafesnet_common = { path = "../../lib/common", registry = "strafesnet" }
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strafesnet_session = { path = "../session", registry = "strafesnet" }
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strafesnet_settings = { path = "../settings", registry = "strafesnet" }
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wgpu = "27.0.0"
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wgpu = "28.0.0"
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[lints]
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workspace = true
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@@ -616,7 +616,7 @@ impl GraphicsState{
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address_mode_w:wgpu::AddressMode::ClampToEdge,
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mag_filter:wgpu::FilterMode::Linear,
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min_filter:wgpu::FilterMode::Linear,
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mipmap_filter:wgpu::FilterMode::Linear,
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mipmap_filter:wgpu::MipmapFilterMode::Linear,
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..Default::default()
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});
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let repeat_sampler=device.create_sampler(&wgpu::SamplerDescriptor{
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@@ -626,7 +626,7 @@ impl GraphicsState{
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address_mode_w:wgpu::AddressMode::Repeat,
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mag_filter:wgpu::FilterMode::Linear,
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min_filter:wgpu::FilterMode::Linear,
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mipmap_filter:wgpu::FilterMode::Linear,
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mipmap_filter:wgpu::MipmapFilterMode::Linear,
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anisotropy_clamp:16,
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..Default::default()
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});
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@@ -754,7 +754,7 @@ impl GraphicsState{
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&skybox_texture_bind_group_layout,
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&model_bind_group_layout,
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],
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push_constant_ranges:&[],
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immediate_size:0,
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});
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let sky_pipeline_layout=device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor{
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label:None,
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@@ -762,7 +762,7 @@ impl GraphicsState{
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&camera_bind_group_layout,
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&skybox_texture_bind_group_layout,
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],
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push_constant_ranges:&[],
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immediate_size:0,
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});
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// Create the render pipelines
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@@ -793,7 +793,7 @@ impl GraphicsState{
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bias:wgpu::DepthBiasState::default(),
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}),
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multisample:wgpu::MultisampleState::default(),
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multiview:None,
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multiview_mask:None,
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cache:None,
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});
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let model_pipeline=device.create_render_pipeline(&wgpu::RenderPipelineDescriptor{
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@@ -828,7 +828,7 @@ impl GraphicsState{
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bias:wgpu::DepthBiasState::default(),
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}),
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multisample:wgpu::MultisampleState::default(),
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multiview:None,
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multiview_mask:None,
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cache:None,
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});
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@@ -880,7 +880,7 @@ impl GraphicsState{
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camera_buf,
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models:Vec::new(),
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depth_view,
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staging_belt:wgpu::util::StagingBelt::new(0x100),
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staging_belt:wgpu::util::StagingBelt::new(device.clone(),0x100),
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bind_group_layouts:GraphicsBindGroupLayouts{model:model_bind_group_layout},
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samplers:GraphicsSamplers{repeat:repeat_sampler},
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temp_squid_texture_view:squid_texture_view,
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@@ -918,7 +918,6 @@ impl GraphicsState{
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&self.camera_buf,
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0,
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wgpu::BufferSize::new((camera_uniforms.len() * 4) as wgpu::BufferAddress).unwrap(),
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device,
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)
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.copy_from_slice(bytemuck::cast_slice(&camera_uniforms));
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//This code only needs to run when the uniforms change
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@@ -965,6 +964,7 @@ impl GraphicsState{
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}),
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timestamp_writes:Default::default(),
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occlusion_query_set:Default::default(),
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multiview_mask:None,
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});
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rpass.set_bind_group(0,&self.bind_groups.camera,&[]);
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@@ -33,7 +33,7 @@ impl<T:Copy> std::ops::Neg for &Body<T>{
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impl<T> Body<T>
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where Time<T>:Copy,
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{
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pub const ZERO:Self=Self::new(vec3::ZERO,vec3::ZERO,vec3::ZERO,Time::ZERO);
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pub const ZERO:Self=Self::new(vec3::zero(),vec3::zero(),vec3::zero(),Time::ZERO);
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pub const fn new(position:Planar64Vec3,velocity:Planar64Vec3,acceleration:Planar64Vec3,time:Time<T>)->Self{
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Self{
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position,
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@@ -107,8 +107,8 @@ impl<T> Body<T>
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self.time+=dt.into();
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}
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pub fn infinity_dir(&self)->Option<Planar64Vec3>{
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if self.velocity==vec3::ZERO{
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if self.acceleration==vec3::ZERO{
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if self.velocity==vec3::zero(){
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if self.acceleration==vec3::zero(){
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None
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}else{
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Some(self.acceleration)
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@@ -90,16 +90,9 @@ pub trait MeshQuery{
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let &[v0,v1]=self.edge_verts(directed_edge_id.as_undirected()).as_ref();
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(self.vert(v1)-self.vert(v0))*((directed_edge_id.parity() as i64)*2-1)
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}
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/// Returns an iterator over the vertices in the direction of the directed edges.
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/// Intended to be used to find adjacent vertices:
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/// `self.directed_verts(self.vert_edges(vert_id).as_ref())`
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/// TODO: rewrite this function as `adjacent_vertices`
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fn directed_verts(&self,edges:&[Self::Edge])->impl Iterator<Item=Self::Vert>{
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edges.iter().map(|e|{
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let edge_verts=self.edge_verts(e.as_undirected());
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edge_verts.as_ref()[e.parity() as usize]
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})
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}
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/// This must return a point inside the mesh.
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#[expect(dead_code)]
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fn hint_point(&self)->Planar64Vec3;
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fn vert(&self,vert_id:Self::Vert)->Planar64Vec3;
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fn face_nd(&self,face_id:Self::Face)->(Self::Normal,Self::Offset);
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fn face_edges(&self,face_id:Self::Face)->impl AsRef<[Self::Edge]>;
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@@ -110,17 +103,21 @@ pub trait MeshQuery{
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}
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#[derive(Debug)]
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struct FaceRefs{
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// I didn't write it down, but I assume the edges are directed
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// clockwise when looking towards the face normal, i.e. right hand rule.
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edges:Vec<SubmeshDirectedEdgeId>,
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//verts are redundant, use edge[i].verts[0]
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//verts:Vec<VertId>,
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}
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#[derive(Debug)]
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struct EdgeRefs{
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faces:[SubmeshFaceId;2],//left, right
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verts:[SubmeshVertId;2],//bottom, top
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verts:[SubmeshVertId;2],//start, end
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}
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#[derive(Debug)]
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struct VertRefs{
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faces:Vec<SubmeshFaceId>,
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// edges are always directed away from the vert
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edges:Vec<SubmeshDirectedEdgeId>,
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}
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#[derive(Debug)]
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@@ -457,13 +454,15 @@ impl MeshQuery for PhysicsMeshView<'_>{
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let face_idx=self.topology.faces[face_id.get() as usize].get() as usize;
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(self.data.faces[face_idx].normal,self.data.faces[face_idx].dot)
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}
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fn hint_point(&self)->Planar64Vec3{
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// invariant: meshes always encompass the origin
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vec3::zero()
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}
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//ideally I never calculate the vertex position, but I have to for the graphical meshes...
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fn vert(&self,vert_id:SubmeshVertId)->Planar64Vec3{
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let vert_idx=self.topology.verts[vert_id.get() as usize].get() as usize;
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self.data.verts[vert_idx].0
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}
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/// Directed edges going clockwise when looking in the direction of the face normal.
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/// (Edit this documentation if this is wrong!)
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fn face_edges(&self,face_id:SubmeshFaceId)->impl AsRef<[SubmeshDirectedEdgeId]>{
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self.topology.face_topology[face_id.get() as usize].edges.as_slice()
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}
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@@ -544,6 +543,9 @@ impl MeshQuery for TransformedMesh<'_>{
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// wrap for speed
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self.transform.vertex.transform_point3(self.view.vert(vert_id)).wrap_1()
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}
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fn hint_point(&self)->Planar64Vec3{
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self.transform.vertex.translation
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}
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#[inline]
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fn face_edges(&self,face_id:SubmeshFaceId)->impl AsRef<[SubmeshDirectedEdgeId]>{
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self.view.face_edges(face_id)
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@@ -626,6 +628,17 @@ pub struct MinkowskiMesh<'a>{
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mesh1:TransformedMesh<'a>,
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}
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//infinity fev algorithm state transition
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#[derive(Debug)]
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enum Transition{
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Done,//found closest vert, no edges are better
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Vert(MinkowskiVert),//transition to vert
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}
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enum EV{
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Vert(MinkowskiVert),
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Edge(MinkowskiEdge),
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}
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pub type GigaTime=Ratio<Fixed<4,128>,Fixed<4,128>>;
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pub fn into_giga_time(time:Time,relative_to:Time)->GigaTime{
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let r=(time-relative_to).to_ratio();
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@@ -642,195 +655,122 @@ impl MinkowskiMesh<'_>{
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fn farthest_vert(&self,dir:Planar64Vec3)->MinkowskiVert{
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MinkowskiVert::VertVert(self.mesh0.farthest_vert(dir),self.mesh1.farthest_vert(-dir))
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}
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fn closest_fev_not_inside(&self,relative_position:Planar64Vec3)->Option<FEV<MinkowskiMesh<'_>>>{
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// Make a fast guess as to what the closest point will be.
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let MinkowskiVert::VertVert(mut v0,mut v1)=self.farthest_vert(relative_position);
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// TODO: alternate naive vertex searches to improve the robustness
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// in the "tall bipyramid" failure case
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let mut m0v=self.mesh0.vert(v0);
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let mut m1v=self.mesh1.vert(v1);
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let mut best_distance_squared={
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let diff=relative_position+m1v-m0v;
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diff.dot(diff)
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};
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let mut v0e=self.mesh0.vert_edges(v0);
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let mut v1e=self.mesh1.vert_edges(v1);
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let mut v0e_ref=v0e.as_ref();
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let mut v1e_ref=v1e.as_ref();
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// repeatedly check adjacent vertex permutations to see if they are closer
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loop{
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let mut best_v0=None;
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let mut best_v1=None;
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// check vertices adjacent to v1 against v0
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for m1_test_vert in self.mesh1.directed_verts(v1e_ref){
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let m1v_test=self.mesh1.vert(m1_test_vert);
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let diff=relative_position+m1v_test-m0v;
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let d=diff.dot(diff);
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if d<best_distance_squared{
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best_distance_squared=d;
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best_v0=None;
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best_v1=Some(m1_test_vert);
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fn next_transition_vert(&self,vert_id:MinkowskiVert,best_distance_squared:&mut Fixed<2,64>,infinity_dir:Planar64Vec3,point:Planar64Vec3)->Transition{
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let mut best_transition=Transition::Done;
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for &directed_edge_id in self.vert_edges(vert_id).as_ref(){
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let edge_n=self.directed_edge_n(directed_edge_id);
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//is boundary uncrossable by a crawl from infinity
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let edge_verts=self.edge_verts(directed_edge_id.as_undirected());
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//select opposite vertex
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let test_vert_id=edge_verts.as_ref()[directed_edge_id.parity() as usize];
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//test if it's closer
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let diff=point-self.vert(test_vert_id);
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if edge_n.dot(infinity_dir).is_zero(){
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let distance_squared=diff.dot(diff);
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if distance_squared<*best_distance_squared{
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best_transition=Transition::Vert(test_vert_id);
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*best_distance_squared=distance_squared;
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}
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}
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// check vertices adjacent to v0 against v1
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for m0_test_vert in self.mesh0.directed_verts(v0e_ref){
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let m0v_test=self.mesh0.vert(m0_test_vert);
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let diff=relative_position+m1v-m0v_test;
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let d=diff.dot(diff);
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if d<best_distance_squared{
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best_distance_squared=d;
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best_v0=Some(m0_test_vert);
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best_v1=None;
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}
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}
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// check permutations of adjacent vertices
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for m0_test_vert in self.mesh0.directed_verts(v0e_ref){
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let m0v_test=self.mesh0.vert(m0_test_vert);
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for m1_test_vert in self.mesh1.directed_verts(v1e_ref){
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let m1v_test=self.mesh1.vert(m1_test_vert);
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let diff=relative_position+m1v_test-m0v_test;
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let d=diff.dot(diff);
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if d<best_distance_squared{
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best_distance_squared=d;
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best_v0=Some(m0_test_vert);
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best_v1=Some(m1_test_vert);
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}
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best_transition
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}
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fn final_ev(&self,vert_id:MinkowskiVert,best_distance_squared:&mut Fixed<2,64>,infinity_dir:Planar64Vec3,point:Planar64Vec3)->EV{
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let mut best_transition=EV::Vert(vert_id);
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let diff=point-self.vert(vert_id);
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for &directed_edge_id in self.vert_edges(vert_id).as_ref(){
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let edge_n=self.directed_edge_n(directed_edge_id);
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//is boundary uncrossable by a crawl from infinity
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//check if time of collision is outside Time::MIN..Time::MAX
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if edge_n.dot(infinity_dir).is_zero(){
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let d=edge_n.dot(diff);
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//test the edge
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let edge_nn=edge_n.dot(edge_n);
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if !d.is_negative()&&d<=edge_nn{
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let distance_squared={
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let c=diff.cross(edge_n);
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//wrap for speed
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(c.dot(c)/edge_nn).divide().wrap_2()
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};
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if distance_squared<=*best_distance_squared{
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best_transition=EV::Edge(directed_edge_id.as_undirected());
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*best_distance_squared=distance_squared;
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}
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}
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}
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// end condition
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let v0_changed=match best_v0{
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Some(new_v0)=>{
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v0=new_v0;
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m0v=self.mesh0.vert(v0);
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v0e=self.mesh0.vert_edges(v0);
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v0e_ref=v0e.as_ref();
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true
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},
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None=>false,
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};
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let v1_changed=match best_v1{
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Some(new_v1)=>{
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v1=new_v1;
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m1v=self.mesh1.vert(v1);
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v1e=self.mesh1.vert_edges(v1);
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v1e_ref=v1e.as_ref();
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true
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},
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None=>false,
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};
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// if neither vertex changes, we found the closest two vertices.
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if !(v0_changed&&v1_changed){
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break;
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}
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best_transition
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}
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fn crawl_boundaries(&self,mut vert_id:MinkowskiVert,infinity_dir:Planar64Vec3,point:Planar64Vec3)->EV{
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let mut best_distance_squared={
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let diff=point-self.vert(vert_id);
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diff.dot(diff)
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};
|
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loop{
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match self.next_transition_vert(vert_id,&mut best_distance_squared,infinity_dir,point){
|
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Transition::Done=>return self.final_ev(vert_id,&mut best_distance_squared,infinity_dir,point),
|
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Transition::Vert(new_vert_id)=>vert_id=new_vert_id,
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}
|
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}
|
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// now you have the two closest vertices
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let mut best_fev=FEV::Vert(MinkowskiVert::VertVert(v0,v1));
|
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// ==== FEV::Edge ====
|
||||
// test VertEdges
|
||||
for &e1 in v1e_ref{
|
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let edge_verts=self.mesh1.edge_verts(e1.as_undirected());
|
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let &[ev0_id,ev1_id]=edge_verts.as_ref();
|
||||
let (ev0,ev1)=(self.mesh1.vert(ev0_id),self.mesh1.vert(ev1_id));
|
||||
let edge_n=ev1-ev0;
|
||||
// use relative coordinates to make including relative_position easier
|
||||
let diff=relative_position+m0v-ev0;
|
||||
let d=diff.dot(edge_n);
|
||||
// is test point between edge vertices
|
||||
let edge_nn=edge_n.dot(edge_n);
|
||||
if d.is_positive()&&d<edge_nn{
|
||||
let distance_squared={
|
||||
let c=diff.cross(edge_n);
|
||||
//wrap for speed
|
||||
(c.dot(c)/edge_nn).divide().wrap_2()
|
||||
}
|
||||
/// This function drops a vertex down to an edge or a face if the path from infinity did not cross any vertex-edge boundaries but the point is supposed to have already crossed a boundary down from a vertex
|
||||
fn infinity_fev(&self,infinity_dir:Planar64Vec3,point:Planar64Vec3)->FEV::<MinkowskiMesh<'_>>{
|
||||
//start on any vertex
|
||||
//cross uncrossable vertex-edge boundaries until you find the closest vertex or edge
|
||||
//cross edge-face boundary if it's uncrossable
|
||||
match self.crawl_boundaries(self.farthest_vert(infinity_dir),infinity_dir,point){
|
||||
//if a vert is returned, it is the closest point to the infinity point
|
||||
EV::Vert(vert_id)=>FEV::Vert(vert_id),
|
||||
EV::Edge(edge_id)=>{
|
||||
//cross to face if the boundary is not crossable and we are on the wrong side
|
||||
let edge_n=self.edge_n(edge_id);
|
||||
// point is multiplied by two because vert_sum sums two vertices.
|
||||
let delta_pos=point*2-{
|
||||
let &[v0,v1]=self.edge_verts(edge_id).as_ref();
|
||||
self.vert(v0)+self.vert(v1)
|
||||
};
|
||||
if distance_squared<best_distance_squared{
|
||||
best_distance_squared=distance_squared;
|
||||
best_fev=FEV::Edge(MinkowskiEdge::VertEdge(v0,e1.as_undirected()))
|
||||
for (i,&face_id) in self.edge_faces(edge_id).as_ref().iter().enumerate(){
|
||||
let face_n=self.face_nd(face_id).0;
|
||||
//edge-face boundary nd, n facing out of the face towards the edge
|
||||
let boundary_n=face_n.cross(edge_n)*(i as i64*2-1);
|
||||
let boundary_d=boundary_n.dot(delta_pos);
|
||||
//check if time of collision is outside Time::MIN..Time::MAX
|
||||
//infinity_dir can always be treated as a velocity
|
||||
if !boundary_d.is_positive()&&boundary_n.dot(infinity_dir).is_zero(){
|
||||
//both faces cannot pass this condition, return early if one does.
|
||||
return FEV::Face(face_id);
|
||||
}
|
||||
}
|
||||
}
|
||||
FEV::Edge(edge_id)
|
||||
},
|
||||
}
|
||||
// test EdgeVerts
|
||||
for &e0 in v0e_ref{
|
||||
let edge_verts=self.mesh0.edge_verts(e0.as_undirected());
|
||||
let &[ev0_id,ev1_id]=edge_verts.as_ref();
|
||||
let (ev0,ev1)=(self.mesh0.vert(ev0_id),self.mesh0.vert(ev1_id));
|
||||
let edge_n=ev1-ev0;
|
||||
// use relative coordinates to make including relative_position easier
|
||||
let diff=m1v-relative_position-ev0;
|
||||
let d=diff.dot(edge_n);
|
||||
// is test point between edge vertices
|
||||
let edge_nn=edge_n.dot(edge_n);
|
||||
if d.is_positive()&&d<edge_nn{
|
||||
let distance_squared={
|
||||
let c=diff.cross(edge_n);
|
||||
//wrap for speed
|
||||
(c.dot(c)/edge_nn).divide().wrap_2()
|
||||
};
|
||||
if distance_squared<best_distance_squared{
|
||||
best_distance_squared=distance_squared;
|
||||
best_fev=FEV::Edge(MinkowskiEdge::EdgeVert(e0.as_undirected(),v1))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ==== FEV::Face ====
|
||||
// test VertFaces
|
||||
'outer: for &f1 in self.mesh1.vert_faces(v1).as_ref(){
|
||||
let (n,d)=self.mesh1.face_nd(f1);
|
||||
// Test the face's voronoi column
|
||||
for &e1 in self.mesh1.face_edges(f1).as_ref(){
|
||||
let edge_n=self.mesh1.directed_edge_n(e1);
|
||||
let boundary_n=n.cross(edge_n);
|
||||
let &[ev0_id,ev1_id]=self.mesh1.edge_verts(e1.as_undirected()).as_ref();
|
||||
let (ev0,ev1)=(self.mesh1.vert(ev0_id),self.mesh1.vert(ev1_id));
|
||||
let diff=(relative_position+m0v)*2-(ev0+ev1);
|
||||
if boundary_n.dot(diff).is_negative(){
|
||||
// The test point is outside the face's voronoi column.
|
||||
continue 'outer;
|
||||
}
|
||||
}
|
||||
// Calculate distance
|
||||
let d=n.dot(relative_position+m0v)-d;
|
||||
// Wrap for speed
|
||||
let distance_squared=(d*d).wrap_2();
|
||||
if distance_squared<best_distance_squared{
|
||||
best_distance_squared=distance_squared;
|
||||
best_fev=FEV::Face(MinkowskiFace::VertFace(v0,f1));
|
||||
}
|
||||
}
|
||||
// test FaceVerts
|
||||
'outer: for &f0 in self.mesh0.vert_faces(v0).as_ref(){
|
||||
let (n,d)=self.mesh0.face_nd(f0);
|
||||
// Test the face's voronoi column
|
||||
for &e0 in self.mesh0.face_edges(f0).as_ref(){
|
||||
let edge_n=self.mesh0.directed_edge_n(e0);
|
||||
let boundary_n=n.cross(edge_n);
|
||||
let &[ev0_id,ev1_id]=self.mesh0.edge_verts(e0.as_undirected()).as_ref();
|
||||
let (ev0,ev1)=(self.mesh0.vert(ev0_id),self.mesh0.vert(ev1_id));
|
||||
let diff=(m1v-relative_position)*2-(ev0+ev1);
|
||||
if boundary_n.dot(diff).is_negative(){
|
||||
// The test point is outside the face's voronoi column.
|
||||
continue 'outer;
|
||||
}
|
||||
}
|
||||
// Calculate distance
|
||||
let d=n.dot(relative_position+m0v)-d;
|
||||
// Wrap for speed
|
||||
let distance_squared=(d*d).wrap_2();
|
||||
if distance_squared<best_distance_squared{
|
||||
best_distance_squared=distance_squared;
|
||||
best_fev=FEV::Face(MinkowskiFace::FaceVert(f0,v1));
|
||||
}
|
||||
}
|
||||
// test EdgeEdges
|
||||
Some(best_fev)
|
||||
}
|
||||
// TODO: fundamentally improve this algorithm.
|
||||
// All it needs to do is find the closest point on the mesh
|
||||
// and return the FEV which the point resides on.
|
||||
//
|
||||
// What it actually does is use the above functions to trace a ray in from infinity,
|
||||
// crawling the closest point along the mesh surface until the ray reaches
|
||||
// the starting point to discover the final FEV.
|
||||
//
|
||||
// The actual collision prediction probably does a single test
|
||||
// and then immediately returns with 0 FEV transitions on average,
|
||||
// because of the strict time_limit constraint.
|
||||
//
|
||||
// Most of the calculation time is just calculating the starting point
|
||||
// for the "actual" crawling algorithm below (predict_collision_{in|out}).
|
||||
fn closest_fev_not_inside(&self,mut infinity_body:Body,start_time:Bound<&Time>)->Option<FEV<MinkowskiMesh<'_>>>{
|
||||
infinity_body.infinity_dir().and_then(|dir|{
|
||||
let infinity_fev=self.infinity_fev(-dir,infinity_body.position);
|
||||
//a line is simpler to solve than a parabola
|
||||
infinity_body.velocity=dir;
|
||||
infinity_body.acceleration=vec3::zero();
|
||||
//crawl in from negative infinity along a tangent line to get the closest fev
|
||||
infinity_fev.crawl(self,&infinity_body,Bound::Unbounded,start_time).miss()
|
||||
})
|
||||
}
|
||||
pub fn predict_collision_in(&self,relative_body:&Body,range:impl RangeBounds<Time>)->Option<(MinkowskiFace,GigaTime)>{
|
||||
self.closest_fev_not_inside(relative_body.position).and_then(|fev|{
|
||||
self.closest_fev_not_inside(*relative_body,range.start_bound()).and_then(|fev|{
|
||||
//continue forwards along the body parabola
|
||||
fev.crawl(self,relative_body,range.start_bound(),range.end_bound()).hit()
|
||||
})
|
||||
@@ -839,9 +779,10 @@ impl MinkowskiMesh<'_>{
|
||||
let (lower_bound,upper_bound)=(range.start_bound(),range.end_bound());
|
||||
// swap and negate bounds to do a time inversion
|
||||
let (lower_bound,upper_bound)=(upper_bound.map(|&t|-t),lower_bound.map(|&t|-t));
|
||||
self.closest_fev_not_inside(relative_body.position).and_then(|fev|{
|
||||
let infinity_body=-relative_body;
|
||||
self.closest_fev_not_inside(infinity_body,lower_bound.as_ref()).and_then(|fev|{
|
||||
//continue backwards along the body parabola
|
||||
fev.crawl(self,&-relative_body,lower_bound.as_ref(),upper_bound.as_ref()).hit()
|
||||
fev.crawl(self,&infinity_body,lower_bound.as_ref(),upper_bound.as_ref()).hit()
|
||||
//no need to test -time<time_limit because of the first step
|
||||
.map(|(face,time)|(face,-time))
|
||||
})
|
||||
@@ -874,10 +815,20 @@ impl MinkowskiMesh<'_>{
|
||||
}
|
||||
best_edge
|
||||
}
|
||||
fn infinity_in(&self,infinity_body:Body)->Option<(MinkowskiFace,GigaTime)>{
|
||||
let infinity_fev=self.infinity_fev(-infinity_body.velocity,infinity_body.position);
|
||||
// Bound::Included means that the surface of the mesh is included in the mesh
|
||||
infinity_fev.crawl(self,&infinity_body,Bound::Unbounded,Bound::Included(&infinity_body.time)).hit()
|
||||
}
|
||||
pub fn is_point_in_mesh(&self,point:Planar64Vec3)->bool{
|
||||
// TODO
|
||||
println!("Unimplemented is_point_in_mesh called! {point}");
|
||||
false
|
||||
let infinity_body=Body::new(point,vec3::Y,vec3::zero(),Time::ZERO);
|
||||
//movement must escape the mesh forwards and backwards in time,
|
||||
//otherwise the point is not inside the mesh
|
||||
self.infinity_in(infinity_body)
|
||||
.is_some_and(|_|
|
||||
self.infinity_in(-infinity_body)
|
||||
.is_some()
|
||||
)
|
||||
}
|
||||
}
|
||||
impl MeshQuery for MinkowskiMesh<'_>{
|
||||
@@ -916,6 +867,10 @@ impl MeshQuery for MinkowskiMesh<'_>{
|
||||
},
|
||||
}
|
||||
}
|
||||
fn hint_point(&self)->Planar64Vec3{
|
||||
self.mesh1.transform.vertex.translation-
|
||||
self.mesh0.transform.vertex.translation
|
||||
}
|
||||
fn face_edges(&self,face_id:MinkowskiFace)->impl AsRef<[MinkowskiDirectedEdge]>{
|
||||
match face_id{
|
||||
MinkowskiFace::VertFace(v0,f1)=>{
|
||||
|
||||
@@ -87,7 +87,7 @@ enum JumpDirection{
|
||||
impl JumpDirection{
|
||||
fn direction(&self,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,contact:&ContactCollision)->Planar64Vec3{
|
||||
match self{
|
||||
JumpDirection::FromContactNormal=>contact_normal(models,hitbox_mesh,contact),
|
||||
JumpDirection::FromContactNormal=>contact_normal(models,hitbox_mesh,&contact.convex_mesh_id,contact.face_id),
|
||||
&JumpDirection::Exactly(dir)=>dir,
|
||||
}
|
||||
}
|
||||
@@ -100,7 +100,6 @@ enum TransientAcceleration{
|
||||
time:Time,
|
||||
},
|
||||
//walk target will never be reached
|
||||
#[expect(dead_code)]
|
||||
Unreachable{
|
||||
acceleration:Planar64Vec3,
|
||||
}
|
||||
@@ -114,8 +113,12 @@ struct ContactMoveState{
|
||||
}
|
||||
impl TransientAcceleration{
|
||||
fn with_target_diff(target_diff:Planar64Vec3,accel:Planar64,time:Time)->Self{
|
||||
if target_diff==vec3::ZERO{
|
||||
if target_diff==vec3::zero(){
|
||||
TransientAcceleration::Reached
|
||||
}else if accel==Planar64::ZERO{
|
||||
TransientAcceleration::Unreachable{
|
||||
acceleration:vec3::zero()
|
||||
}
|
||||
}else{
|
||||
//normal friction acceleration is clippedAcceleration.dot(normal)*friction
|
||||
TransientAcceleration::Reachable{
|
||||
@@ -137,7 +140,7 @@ impl TransientAcceleration{
|
||||
}
|
||||
fn acceleration(&self)->Planar64Vec3{
|
||||
match self{
|
||||
TransientAcceleration::Reached=>vec3::ZERO,
|
||||
TransientAcceleration::Reached=>vec3::zero(),
|
||||
&TransientAcceleration::Reachable{acceleration,time:_}=>acceleration,
|
||||
&TransientAcceleration::Unreachable{acceleration}=>acceleration,
|
||||
}
|
||||
@@ -160,7 +163,7 @@ impl ContactMoveState{
|
||||
}
|
||||
}
|
||||
fn ground_things(walk_settings:&gameplay_style::WalkSettings,contact:&ContactCollision,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState)->(Planar64Vec3,Planar64Vec3){
|
||||
let normal=contact_normal(models,hitbox_mesh,contact);
|
||||
let normal=contact_normal(models,hitbox_mesh,&contact.convex_mesh_id,contact.face_id);
|
||||
let gravity=touching.base_acceleration(models,style,camera,input_state);
|
||||
let control_dir=style.get_y_control_dir(camera,input_state.controls);
|
||||
let target_velocity=walk_settings.get_walk_target_velocity(control_dir,normal);
|
||||
@@ -168,7 +171,7 @@ fn ground_things(walk_settings:&gameplay_style::WalkSettings,contact:&ContactCol
|
||||
(gravity,target_velocity_clipped)
|
||||
}
|
||||
fn ladder_things(ladder_settings:&gameplay_style::LadderSettings,contact:&ContactCollision,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState)->(Planar64Vec3,Planar64Vec3){
|
||||
let normal=contact_normal(models,hitbox_mesh,contact);
|
||||
let normal=contact_normal(models,hitbox_mesh,&contact.convex_mesh_id,contact.face_id);
|
||||
let gravity=touching.base_acceleration(models,style,camera,input_state);
|
||||
let control_dir=style.get_y_control_dir(camera,input_state.controls);
|
||||
let target_velocity=ladder_settings.get_ladder_target_velocity(control_dir,normal);
|
||||
@@ -193,7 +196,7 @@ impl PhysicsModels{
|
||||
self.contact_attributes.clear();
|
||||
self.intersect_attributes.clear();
|
||||
}
|
||||
fn mesh(&self,convex_mesh_id:ConvexMeshId)->TransformedMesh<'_>{
|
||||
fn mesh(&self,convex_mesh_id:ConvexMeshId<PhysicsModelId>)->TransformedMesh<'_>{
|
||||
let (mesh_id,transform)=match convex_mesh_id.model_id{
|
||||
PhysicsModelId::Contact(model_id)=>{
|
||||
let model=&self.contact_models[&model_id];
|
||||
@@ -210,25 +213,25 @@ impl PhysicsModels{
|
||||
)
|
||||
}
|
||||
//it's a bit weird to have three functions, but it's always going to be one of these
|
||||
fn contact_mesh(&self,contact:&ContactCollision)->TransformedMesh<'_>{
|
||||
let model=&self.contact_models[&contact.model_id];
|
||||
fn contact_mesh(&self,convex_mesh_id:&ConvexMeshId<ContactModelId>)->TransformedMesh<'_>{
|
||||
let model=&self.contact_models[&convex_mesh_id.model_id];
|
||||
TransformedMesh::new(
|
||||
self.meshes[&model.mesh_id].submesh_view(contact.submesh_id),
|
||||
self.meshes[&model.mesh_id].submesh_view(convex_mesh_id.submesh_id),
|
||||
&model.transform
|
||||
)
|
||||
}
|
||||
fn intersect_mesh(&self,intersect:&IntersectCollision)->TransformedMesh<'_>{
|
||||
let model=&self.intersect_models[&intersect.model_id];
|
||||
fn intersect_mesh(&self,convex_mesh_id:&ConvexMeshId<IntersectModelId>)->TransformedMesh<'_>{
|
||||
let model=&self.intersect_models[&convex_mesh_id.model_id];
|
||||
TransformedMesh::new(
|
||||
self.meshes[&model.mesh_id].submesh_view(intersect.submesh_id),
|
||||
self.meshes[&model.mesh_id].submesh_view(convex_mesh_id.submesh_id),
|
||||
&model.transform
|
||||
)
|
||||
}
|
||||
fn get_model_transform(&self,model_id:ModelId)->Option<&PhysicsMeshTransform>{
|
||||
//ModelId can possibly be a decoration
|
||||
match self.contact_models.get(&ContactModelId::new(model_id.get())){
|
||||
match self.contact_models.get(&model_id.into()){
|
||||
Some(model)=>Some(&model.transform),
|
||||
None=>self.intersect_models.get(&IntersectModelId::new(model_id.get()))
|
||||
None=>self.intersect_models.get(&model_id.into())
|
||||
.map(|model|&model.transform),
|
||||
}
|
||||
}
|
||||
@@ -440,7 +443,7 @@ impl StyleHelper for StyleModifiers{
|
||||
|
||||
fn get_control_dir(&self,controls:Controls)->Planar64Vec3{
|
||||
//don't get fancy just do it
|
||||
let mut control_dir:Planar64Vec3=vec3::ZERO;
|
||||
let mut control_dir:Planar64Vec3=vec3::zero();
|
||||
//Apply mask after held check so you can require non-allowed keys to be held for some reason
|
||||
let controls=controls.intersection(self.controls_mask);
|
||||
if controls.contains(Controls::MoveForward){
|
||||
@@ -479,7 +482,7 @@ impl StyleHelper for StyleModifiers{
|
||||
};
|
||||
let transform=integer::Planar64Affine3::new(
|
||||
mat3::from_diagonal(self.hitbox.halfsize),
|
||||
vec3::ZERO
|
||||
vec3::zero()
|
||||
);
|
||||
HitboxMesh::new(mesh,transform)
|
||||
}
|
||||
@@ -497,7 +500,7 @@ impl MoveState{
|
||||
//call this after state.move_state is changed
|
||||
fn apply_enum(&self,body:&mut Body,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState){
|
||||
match self{
|
||||
MoveState::Fly=>body.acceleration=vec3::ZERO,
|
||||
MoveState::Fly=>body.acceleration=vec3::zero(),
|
||||
MoveState::Air=>{
|
||||
//calculate base acceleration
|
||||
let a=touching.base_acceleration(models,style,camera,input_state);
|
||||
@@ -611,7 +614,7 @@ impl MoveState{
|
||||
// TODO: unduplicate this code
|
||||
match self.get_walk_state(){
|
||||
// did you stop touching the thing you were walking on?
|
||||
Some(walk_state)=>if !touching.contacts.contains(&walk_state.contact){
|
||||
Some(walk_state)=>if !touching.contains_contact(&walk_state.contact.convex_mesh_id){
|
||||
self.set_move_state(MoveState::Air,body,touching,models,hitbox_mesh,style,camera,input_state);
|
||||
}else{
|
||||
// stopped touching something else while walking
|
||||
@@ -642,9 +645,9 @@ impl TryFrom<&gameplay_attributes::CollisionAttributes> for PhysicsCollisionAttr
|
||||
}
|
||||
#[derive(Clone,Copy,Hash,id::Id,Eq,PartialEq)]
|
||||
struct ContactAttributesId(u32);
|
||||
impl Into<CollisionAttributesId> for ContactAttributesId{
|
||||
fn into(self)->CollisionAttributesId{
|
||||
CollisionAttributesId::new(self.0)
|
||||
impl From<ContactAttributesId> for CollisionAttributesId{
|
||||
fn from(value:ContactAttributesId)->CollisionAttributesId{
|
||||
CollisionAttributesId::new(value.0)
|
||||
}
|
||||
}
|
||||
impl From<CollisionAttributesId> for ContactAttributesId{
|
||||
@@ -654,9 +657,9 @@ impl From<CollisionAttributesId> for ContactAttributesId{
|
||||
}
|
||||
#[derive(Clone,Copy,Hash,id::Id,Eq,PartialEq)]
|
||||
struct IntersectAttributesId(u32);
|
||||
impl Into<CollisionAttributesId> for IntersectAttributesId{
|
||||
fn into(self)->CollisionAttributesId{
|
||||
CollisionAttributesId::new(self.0)
|
||||
impl From<IntersectAttributesId> for CollisionAttributesId{
|
||||
fn from(value:IntersectAttributesId)->CollisionAttributesId{
|
||||
CollisionAttributesId::new(value.0)
|
||||
}
|
||||
}
|
||||
impl From<CollisionAttributesId> for IntersectAttributesId{
|
||||
@@ -666,16 +669,26 @@ impl From<CollisionAttributesId> for IntersectAttributesId{
|
||||
}
|
||||
#[derive(Debug,Clone,Copy,Hash,id::Id,Eq,PartialEq)]
|
||||
struct ContactModelId(u32);
|
||||
impl Into<ModelId> for ContactModelId{
|
||||
fn into(self)->ModelId{
|
||||
ModelId::new(self.get())
|
||||
impl From<ContactModelId> for ModelId{
|
||||
fn from(value:ContactModelId)->ModelId{
|
||||
ModelId::new(value.get())
|
||||
}
|
||||
}
|
||||
impl From<ModelId> for ContactModelId{
|
||||
fn from(other: ModelId)->Self{
|
||||
Self::new(other.get())
|
||||
}
|
||||
}
|
||||
#[derive(Debug,Clone,Copy,Hash,id::Id,Eq,PartialEq)]
|
||||
struct IntersectModelId(u32);
|
||||
impl Into<ModelId> for IntersectModelId{
|
||||
fn into(self)->ModelId{
|
||||
ModelId::new(self.get())
|
||||
impl From<IntersectModelId> for ModelId{
|
||||
fn from(value:IntersectModelId)->ModelId{
|
||||
ModelId::new(value.get())
|
||||
}
|
||||
}
|
||||
impl From<ModelId> for IntersectModelId{
|
||||
fn from(other: ModelId)->Self{
|
||||
Self::new(other.get())
|
||||
}
|
||||
}
|
||||
#[derive(Debug,Clone,Copy,Hash,Eq,PartialEq)]
|
||||
@@ -683,9 +696,9 @@ enum PhysicsModelId{
|
||||
Contact(ContactModelId),
|
||||
Intersect(IntersectModelId),
|
||||
}
|
||||
impl Into<ModelId> for PhysicsModelId{
|
||||
fn into(self)->ModelId{
|
||||
ModelId::new(match self{
|
||||
impl From<PhysicsModelId> for ModelId{
|
||||
fn from(value:PhysicsModelId)->ModelId{
|
||||
ModelId::new(match value{
|
||||
PhysicsModelId::Contact(model_id)=>model_id.get(),
|
||||
PhysicsModelId::Intersect(model_id)=>model_id.get(),
|
||||
})
|
||||
@@ -693,10 +706,18 @@ impl Into<ModelId> for PhysicsModelId{
|
||||
}
|
||||
//unique physics meshes indexed by this
|
||||
#[derive(Debug,Clone,Copy,Eq,Hash,PartialEq)]
|
||||
struct ConvexMeshId{
|
||||
model_id:PhysicsModelId,
|
||||
struct ConvexMeshId<Id>{
|
||||
model_id:Id,
|
||||
submesh_id:PhysicsSubmeshId,
|
||||
}
|
||||
impl<Id> ConvexMeshId<Id>{
|
||||
fn map<NewId>(self,model_id:NewId)->ConvexMeshId<NewId>{
|
||||
ConvexMeshId{
|
||||
model_id,
|
||||
submesh_id:self.submesh_id,
|
||||
}
|
||||
}
|
||||
}
|
||||
struct ContactModel{
|
||||
mesh_id:PhysicsMeshId,
|
||||
attr_id:ContactAttributesId,
|
||||
@@ -710,14 +731,12 @@ struct IntersectModel{
|
||||
|
||||
#[derive(Debug,Clone,Copy,Eq,Hash,PartialEq)]
|
||||
pub struct ContactCollision{
|
||||
convex_mesh_id:ConvexMeshId<ContactModelId>,
|
||||
face_id:model_physics::MinkowskiFace,
|
||||
model_id:ContactModelId,
|
||||
submesh_id:PhysicsSubmeshId,
|
||||
}
|
||||
#[derive(Debug,Clone,Copy,Eq,Hash,PartialEq)]
|
||||
pub struct IntersectCollision{
|
||||
model_id:IntersectModelId,
|
||||
submesh_id:PhysicsSubmeshId,
|
||||
convex_mesh_id:ConvexMeshId<IntersectModelId>,
|
||||
}
|
||||
#[derive(Debug,Clone,Eq,Hash,PartialEq)]
|
||||
pub enum Collision{
|
||||
@@ -725,33 +744,47 @@ pub enum Collision{
|
||||
Intersect(IntersectCollision),
|
||||
}
|
||||
impl Collision{
|
||||
const fn new(convex_mesh_id:ConvexMeshId,face_id:model_physics::MinkowskiFace)->Self{
|
||||
fn new(convex_mesh_id:ConvexMeshId<PhysicsModelId>,face_id:model_physics::MinkowskiFace)->Self{
|
||||
match convex_mesh_id.model_id{
|
||||
PhysicsModelId::Contact(model_id)=>Collision::Contact(ContactCollision{model_id,submesh_id:convex_mesh_id.submesh_id,face_id}),
|
||||
PhysicsModelId::Intersect(model_id)=>Collision::Intersect(IntersectCollision{model_id,submesh_id:convex_mesh_id.submesh_id}),
|
||||
PhysicsModelId::Contact(model_id)=>Collision::Contact(ContactCollision{convex_mesh_id:convex_mesh_id.map(model_id),face_id}),
|
||||
PhysicsModelId::Intersect(model_id)=>Collision::Intersect(IntersectCollision{convex_mesh_id:convex_mesh_id.map(model_id)}),
|
||||
}
|
||||
}
|
||||
}
|
||||
#[derive(Clone,Debug,Default)]
|
||||
struct TouchingState{
|
||||
contacts:HashSet<ContactCollision>,
|
||||
intersects:HashSet<IntersectCollision>,
|
||||
// This is kind of jank, it's a ContactCollision
|
||||
// but split over the Key and Value of the HashMap.
|
||||
contacts:HashMap<ConvexMeshId<ContactModelId>,model_physics::MinkowskiFace>,
|
||||
intersects:HashSet<ConvexMeshId<IntersectModelId>>,
|
||||
}
|
||||
impl TouchingState{
|
||||
fn clear(&mut self){
|
||||
self.contacts.clear();
|
||||
self.intersects.clear();
|
||||
}
|
||||
fn insert(&mut self,collision:Collision)->bool{
|
||||
match collision{
|
||||
Collision::Contact(collision)=>self.contacts.insert(collision),
|
||||
Collision::Intersect(collision)=>self.intersects.insert(collision),
|
||||
}
|
||||
fn insert_contact(&mut self,contact:ContactCollision)->Option<model_physics::MinkowskiFace>{
|
||||
self.contacts.insert(contact.convex_mesh_id,contact.face_id)
|
||||
}
|
||||
fn remove(&mut self,collision:&Collision)->bool{
|
||||
match collision{
|
||||
Collision::Contact(collision)=>self.contacts.remove(collision),
|
||||
Collision::Intersect(collision)=>self.intersects.remove(collision),
|
||||
fn insert_intersect(&mut self,intersect:IntersectCollision)->bool{
|
||||
self.intersects.insert(intersect.convex_mesh_id)
|
||||
}
|
||||
fn remove_contact(&mut self,convex_mesh_id:&ConvexMeshId<ContactModelId>)->Option<model_physics::MinkowskiFace>{
|
||||
self.contacts.remove(convex_mesh_id)
|
||||
}
|
||||
fn remove_intersect(&mut self,convex_mesh_id:&ConvexMeshId<IntersectModelId>)->bool{
|
||||
self.intersects.remove(convex_mesh_id)
|
||||
}
|
||||
fn contains_contact(&self,convex_mesh_id:&ConvexMeshId<ContactModelId>)->bool{
|
||||
self.contacts.contains_key(convex_mesh_id)
|
||||
}
|
||||
fn contains_intersect(&self,convex_mesh_id:&ConvexMeshId<IntersectModelId>)->bool{
|
||||
self.intersects.contains(convex_mesh_id)
|
||||
}
|
||||
fn contains(&self,convex_mesh_id:&ConvexMeshId<PhysicsModelId>)->bool{
|
||||
match convex_mesh_id.model_id{
|
||||
PhysicsModelId::Contact(contact_model_id)=>self.contains_contact(&convex_mesh_id.map(contact_model_id)),
|
||||
PhysicsModelId::Intersect(intersect_model_id)=>self.contains_intersect(&convex_mesh_id.map(intersect_model_id)),
|
||||
}
|
||||
}
|
||||
fn base_acceleration(&self,models:&PhysicsModels,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState)->Planar64Vec3{
|
||||
@@ -760,7 +793,7 @@ impl TouchingState{
|
||||
a+=rocket_settings.acceleration(style.get_propulsion_control_dir(camera,input_state.controls));
|
||||
}
|
||||
//add accelerators
|
||||
for contact in &self.contacts{
|
||||
for contact in self.contacts.keys(){
|
||||
if let Some(accelerator)=&models.contact_attr(contact.model_id).general.accelerator{
|
||||
a+=accelerator.acceleration;
|
||||
}
|
||||
@@ -774,10 +807,10 @@ impl TouchingState{
|
||||
a
|
||||
}
|
||||
fn constrain_velocity(&self,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,velocity:Planar64Vec3)->Planar64Vec3{
|
||||
let contacts:Vec<_>=self.contacts.iter().map(|contact|{
|
||||
let n=contact_normal(models,hitbox_mesh,contact);
|
||||
let contacts:Vec<_>=self.contacts.iter().map(|(convex_mesh_id,face_id)|{
|
||||
let n=contact_normal(models,hitbox_mesh,convex_mesh_id,*face_id);
|
||||
crate::push_solve::Contact{
|
||||
position:vec3::ZERO,
|
||||
position:vec3::zero(),
|
||||
velocity:n,
|
||||
normal:n,
|
||||
}
|
||||
@@ -785,10 +818,10 @@ impl TouchingState{
|
||||
crate::push_solve::push_solve(&contacts,velocity)
|
||||
}
|
||||
fn constrain_acceleration(&self,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,acceleration:Planar64Vec3)->Planar64Vec3{
|
||||
let contacts:Vec<_>=self.contacts.iter().map(|contact|{
|
||||
let n=contact_normal(models,hitbox_mesh,contact);
|
||||
let contacts:Vec<_>=self.contacts.iter().map(|(convex_mesh_id,face_id)|{
|
||||
let n=contact_normal(models,hitbox_mesh,convex_mesh_id,*face_id);
|
||||
crate::push_solve::Contact{
|
||||
position:vec3::ZERO,
|
||||
position:vec3::zero(),
|
||||
velocity:n,
|
||||
normal:n,
|
||||
}
|
||||
@@ -798,29 +831,29 @@ impl TouchingState{
|
||||
fn predict_collision_end(&self,collector:&mut instruction::InstructionCollector<InternalInstruction,Time>,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,body:&Body,start_time:Time){
|
||||
// let relative_body=body.relative_to(&Body::ZERO);
|
||||
let relative_body=body;
|
||||
for contact in &self.contacts{
|
||||
for (convex_mesh_id,face_id) in &self.contacts{
|
||||
//detect face slide off
|
||||
let model_mesh=models.contact_mesh(contact);
|
||||
let model_mesh=models.contact_mesh(convex_mesh_id);
|
||||
let minkowski=model_physics::MinkowskiMesh::minkowski_sum(model_mesh,hitbox_mesh.transformed_mesh());
|
||||
collector.collect(minkowski.predict_collision_face_out(&relative_body,start_time..collector.time(),contact.face_id).map(|(_face,time)|{
|
||||
collector.collect(minkowski.predict_collision_face_out(&relative_body,start_time..collector.time(),*face_id).map(|(_face,time)|{
|
||||
TimedInstruction{
|
||||
time:relative_body.time+time.into(),
|
||||
instruction:InternalInstruction::CollisionEnd(
|
||||
Collision::Contact(*contact),
|
||||
Collision::Contact(ContactCollision{face_id:*face_id,convex_mesh_id:*convex_mesh_id}),
|
||||
time
|
||||
),
|
||||
}
|
||||
}));
|
||||
}
|
||||
for intersect in &self.intersects{
|
||||
for convex_mesh_id in &self.intersects{
|
||||
//detect model collision in reverse
|
||||
let model_mesh=models.intersect_mesh(intersect);
|
||||
let model_mesh=models.intersect_mesh(convex_mesh_id);
|
||||
let minkowski=model_physics::MinkowskiMesh::minkowski_sum(model_mesh,hitbox_mesh.transformed_mesh());
|
||||
collector.collect(minkowski.predict_collision_out(&relative_body,start_time..collector.time()).map(|(_face,time)|{
|
||||
TimedInstruction{
|
||||
time:relative_body.time+time.into(),
|
||||
instruction:InternalInstruction::CollisionEnd(
|
||||
Collision::Intersect(*intersect),
|
||||
Collision::Intersect(IntersectCollision{convex_mesh_id:*convex_mesh_id}),
|
||||
time
|
||||
),
|
||||
}
|
||||
@@ -947,7 +980,7 @@ impl PhysicsState{
|
||||
// shared geometry for simulations
|
||||
pub struct PhysicsData{
|
||||
//permanent map data
|
||||
bvh:bvh::BvhNode<ConvexMeshId>,
|
||||
bvh:bvh::BvhNode<ConvexMeshId<PhysicsModelId>>,
|
||||
//transient map/environment data (open world loads/unloads parts of this data)
|
||||
models:PhysicsModels,
|
||||
//semi-transient data
|
||||
@@ -1033,14 +1066,16 @@ impl PhysicsData{
|
||||
let transform=PhysicsMeshTransform::new(model.transform);
|
||||
match attr_id{
|
||||
PhysicsAttributesId::Contact(attr_id)=>{
|
||||
contact_models.insert(ContactModelId::new(model_id as u32),ContactModel{
|
||||
let contact_model_id=ContactModelId::new(model_id as u32);
|
||||
contact_models.insert(contact_model_id,ContactModel{
|
||||
mesh_id,
|
||||
attr_id,
|
||||
transform,
|
||||
});
|
||||
},
|
||||
PhysicsAttributesId::Intersect(attr_id)=>{
|
||||
intersect_models.insert(IntersectModelId::new(model_id as u32),IntersectModel{
|
||||
let intersect_model_id=IntersectModelId::new(model_id as u32);
|
||||
intersect_models.insert(intersect_model_id,IntersectModel{
|
||||
mesh_id,
|
||||
attr_id,
|
||||
transform,
|
||||
@@ -1054,12 +1089,23 @@ impl PhysicsData{
|
||||
(PhysicsMeshId::new(mesh_id as u32),mesh)
|
||||
).collect();
|
||||
let convex_mesh_aabb_list=
|
||||
//map the two lists into a single type so they can be processed with one closure
|
||||
contact_models.iter().map(|(&model_id,model)|
|
||||
(PhysicsModelId::Contact(model_id),&model.mesh_id,&model.transform)
|
||||
).chain(intersect_models.iter().map(|(&model_id,model)|
|
||||
(PhysicsModelId::Intersect(model_id),&model.mesh_id,&model.transform)
|
||||
))
|
||||
// use the map models iteration order to ensure that the
|
||||
// order that the models are passed into bvh::generate_bvh is consistent
|
||||
map.models.iter().enumerate().filter_map(|(model_id,model)|{
|
||||
match map.attributes.get(model.attributes.get() as usize){
|
||||
None|Some(gameplay_attributes::CollisionAttributes::Decoration)=>None,
|
||||
Some(gameplay_attributes::CollisionAttributes::Contact(_))=>{
|
||||
let model_id=ContactModelId::new(model_id as u32);
|
||||
let model=contact_models.get(&model_id)?;
|
||||
Some((PhysicsModelId::Contact(model_id),&model.mesh_id,&model.transform))
|
||||
},
|
||||
Some(gameplay_attributes::CollisionAttributes::Intersect(_))=>{
|
||||
let model_id=IntersectModelId::new(model_id as u32);
|
||||
let model=intersect_models.get(&model_id)?;
|
||||
Some((PhysicsModelId::Intersect(model_id),&model.mesh_id,&model.transform))
|
||||
},
|
||||
}
|
||||
})
|
||||
.flat_map(|(model_id,mesh_id,transform)|{
|
||||
meshes[mesh_id].submesh_views()
|
||||
.enumerate().map(move|(submesh_id,view)|{
|
||||
@@ -1161,21 +1207,19 @@ impl<'a> PhysicsContext<'a>{
|
||||
//relative to moving platforms
|
||||
//let relative_body=state.body.relative_to(&Body::ZERO);
|
||||
let relative_body=&state.body;
|
||||
data.bvh.sample_aabb(&aabb,&mut |&convex_mesh_id|{
|
||||
data.bvh.sample_aabb(&aabb,&mut |convex_mesh_id|{
|
||||
if state.touching.contains(convex_mesh_id){
|
||||
return;
|
||||
}
|
||||
//no checks are needed because of the time limits.
|
||||
let model_mesh=data.models.mesh(convex_mesh_id);
|
||||
let model_mesh=data.models.mesh(*convex_mesh_id);
|
||||
let minkowski=model_physics::MinkowskiMesh::minkowski_sum(model_mesh,data.hitbox_mesh.transformed_mesh());
|
||||
collector.collect(minkowski.predict_collision_in(relative_body,state.time..collector.time())
|
||||
//temp (?) code to avoid collision loops
|
||||
.and_then(|(face,dt)|{
|
||||
// this must be rounded to avoid the infinite loop when hitting the start zone
|
||||
let time=relative_body.time+dt.into();
|
||||
(state.time<time).then_some((time,face,dt))
|
||||
}).map(|(time,face,dt)|
|
||||
.map(|(face,dt)|
|
||||
TimedInstruction{
|
||||
time,
|
||||
time:relative_body.time+dt.into(),
|
||||
instruction:InternalInstruction::CollisionStart(
|
||||
Collision::new(convex_mesh_id,face),
|
||||
Collision::new(*convex_mesh_id,face),
|
||||
dt
|
||||
)
|
||||
}
|
||||
@@ -1186,12 +1230,17 @@ impl<'a> PhysicsContext<'a>{
|
||||
}
|
||||
|
||||
|
||||
fn contact_normal(models:&PhysicsModels,hitbox_mesh:&HitboxMesh,contact:&ContactCollision)->Planar64Vec3{
|
||||
let model_mesh=models.contact_mesh(contact);
|
||||
fn contact_normal(
|
||||
models:&PhysicsModels,
|
||||
hitbox_mesh:&HitboxMesh,
|
||||
convex_mesh_id:&ConvexMeshId<ContactModelId>,
|
||||
face_id:model_physics::MinkowskiFace,
|
||||
)->Planar64Vec3{
|
||||
let model_mesh=models.contact_mesh(convex_mesh_id);
|
||||
let minkowski=model_physics::MinkowskiMesh::minkowski_sum(model_mesh,hitbox_mesh.transformed_mesh());
|
||||
// TODO: normalize to i64::MAX>>1
|
||||
// wrap for speed
|
||||
minkowski.face_nd(contact.face_id).0.wrap_1()
|
||||
minkowski.face_nd(face_id).0.wrap_1()
|
||||
}
|
||||
|
||||
fn recalculate_touching(
|
||||
@@ -1203,7 +1252,7 @@ fn recalculate_touching(
|
||||
mode:Option<&gameplay_modes::Mode>,
|
||||
models:&PhysicsModels,
|
||||
hitbox_mesh:&HitboxMesh,
|
||||
bvh:&bvh::BvhNode<ConvexMeshId>,
|
||||
bvh:&bvh::BvhNode<ConvexMeshId<PhysicsModelId>>,
|
||||
style:&StyleModifiers,
|
||||
camera:&PhysicsCamera,
|
||||
input_state:&InputState,
|
||||
@@ -1212,11 +1261,11 @@ fn recalculate_touching(
|
||||
//collision_end all existing contacts
|
||||
//I would have preferred while let Some(contact)=contacts.pop()
|
||||
//but there is no such method
|
||||
while let Some(&contact)=touching.contacts.iter().next(){
|
||||
collision_end_contact(move_state,body,touching,models,hitbox_mesh,style,camera,input_state,models.contact_attr(contact.model_id),contact)
|
||||
while let Some((&convex_mesh_id,_face_id))=touching.contacts.iter().next(){
|
||||
collision_end_contact(move_state,body,touching,models,hitbox_mesh,style,camera,input_state,models.contact_attr(convex_mesh_id.model_id),&convex_mesh_id)
|
||||
}
|
||||
while let Some(&intersect)=touching.intersects.iter().next(){
|
||||
collision_end_intersect(move_state,body,touching,models,hitbox_mesh,style,camera,input_state,mode,run,models.intersect_attr(intersect.model_id),intersect,time);
|
||||
while let Some(&convex_mesh_id)=touching.intersects.iter().next(){
|
||||
collision_end_intersect(move_state,body,touching,models,hitbox_mesh,style,camera,input_state,mode,run,models.intersect_attr(convex_mesh_id.model_id),&convex_mesh_id,time);
|
||||
}
|
||||
//find all models in the teleport region
|
||||
let mut aabb=aabb::Aabb::default();
|
||||
@@ -1238,8 +1287,7 @@ fn recalculate_touching(
|
||||
collision_start_intersect(move_state,body,mode_state,touching,mode,run,models,hitbox_mesh,bvh,style,camera,input_state,
|
||||
models.intersect_attr(model_id),
|
||||
IntersectCollision{
|
||||
model_id,
|
||||
submesh_id:convex_mesh_id.submesh_id,
|
||||
convex_mesh_id:convex_mesh_id.map(model_id),
|
||||
},
|
||||
time,
|
||||
),
|
||||
@@ -1257,7 +1305,7 @@ fn set_position(
|
||||
mode:Option<&gameplay_modes::Mode>,
|
||||
models:&PhysicsModels,
|
||||
hitbox_mesh:&HitboxMesh,
|
||||
bvh:&bvh::BvhNode<ConvexMeshId>,
|
||||
bvh:&bvh::BvhNode<ConvexMeshId<PhysicsModelId>>,
|
||||
style:&StyleModifiers,
|
||||
camera:&PhysicsCamera,
|
||||
input_state:&InputState,
|
||||
@@ -1273,8 +1321,8 @@ fn set_position(
|
||||
fn set_velocity_cull(body:&mut Body,touching:&mut TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,v:Planar64Vec3)->bool{
|
||||
//This is not correct but is better than what I have
|
||||
let mut culled=false;
|
||||
touching.contacts.retain(|contact|{
|
||||
let n=contact_normal(models,hitbox_mesh,contact);
|
||||
touching.contacts.retain(|convex_mesh_id,face_id|{
|
||||
let n=contact_normal(models,hitbox_mesh,convex_mesh_id,*face_id);
|
||||
let r=n.dot(v).is_positive();
|
||||
if r{
|
||||
culled=true;
|
||||
@@ -1291,8 +1339,8 @@ fn set_velocity(body:&mut Body,touching:&TouchingState,models:&PhysicsModels,hit
|
||||
fn set_acceleration_cull(body:&mut Body,touching:&mut TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,a:Planar64Vec3)->bool{
|
||||
//This is not correct but is better than what I have
|
||||
let mut culled=false;
|
||||
touching.contacts.retain(|contact|{
|
||||
let n=contact_normal(models,hitbox_mesh,contact);
|
||||
touching.contacts.retain(|convex_mesh_id,face_id|{
|
||||
let n=contact_normal(models,hitbox_mesh,convex_mesh_id,*face_id);
|
||||
let r=n.dot(a).is_positive();
|
||||
if r{
|
||||
culled=true;
|
||||
@@ -1316,7 +1364,7 @@ fn teleport(
|
||||
mode:Option<&gameplay_modes::Mode>,
|
||||
models:&PhysicsModels,
|
||||
hitbox_mesh:&HitboxMesh,
|
||||
bvh:&bvh::BvhNode<ConvexMeshId>,
|
||||
bvh:&bvh::BvhNode<ConvexMeshId<PhysicsModelId>>,
|
||||
style:&StyleModifiers,
|
||||
camera:&PhysicsCamera,
|
||||
input_state:&InputState,
|
||||
@@ -1338,7 +1386,7 @@ fn teleport_to_spawn(
|
||||
mode:&gameplay_modes::Mode,
|
||||
models:&PhysicsModels,
|
||||
hitbox_mesh:&HitboxMesh,
|
||||
bvh:&bvh::BvhNode<ConvexMeshId>,
|
||||
bvh:&bvh::BvhNode<ConvexMeshId<PhysicsModelId>>,
|
||||
style:&StyleModifiers,
|
||||
camera:&PhysicsCamera,
|
||||
input_state:&InputState,
|
||||
@@ -1427,7 +1475,7 @@ fn run_teleport_behaviour(
|
||||
mode_state:&mut ModeState,
|
||||
models:&PhysicsModels,
|
||||
hitbox_mesh:&HitboxMesh,
|
||||
bvh:&bvh::BvhNode<ConvexMeshId>,
|
||||
bvh:&bvh::BvhNode<ConvexMeshId<PhysicsModelId>>,
|
||||
style:&StyleModifiers,
|
||||
camera:&PhysicsCamera,
|
||||
input_state:&InputState,
|
||||
@@ -1474,7 +1522,7 @@ fn run_teleport_behaviour(
|
||||
}
|
||||
}
|
||||
|
||||
fn not_spawn_at(
|
||||
fn is_not_spawn_at(
|
||||
mode:Option<&gameplay_modes::Mode>,
|
||||
model_id:ModelId,
|
||||
)->bool{
|
||||
@@ -1495,7 +1543,7 @@ fn collision_start_contact(
|
||||
mode:Option<&gameplay_modes::Mode>,
|
||||
models:&PhysicsModels,
|
||||
hitbox_mesh:&HitboxMesh,
|
||||
bvh:&bvh::BvhNode<ConvexMeshId>,
|
||||
bvh:&bvh::BvhNode<ConvexMeshId<PhysicsModelId>>,
|
||||
style:&StyleModifiers,
|
||||
camera:&PhysicsCamera,
|
||||
input_state:&InputState,
|
||||
@@ -1505,12 +1553,12 @@ fn collision_start_contact(
|
||||
){
|
||||
let incident_velocity=body.velocity;
|
||||
//add to touching
|
||||
touching.insert(Collision::Contact(contact));
|
||||
touching.insert_contact(contact);
|
||||
//clip v
|
||||
set_velocity(body,touching,models,hitbox_mesh,incident_velocity);
|
||||
let mut allow_jump=true;
|
||||
let model_id=contact.model_id.into();
|
||||
let mut allow_run_teleport_behaviour=not_spawn_at(mode,model_id);
|
||||
let model_id=contact.convex_mesh_id.model_id.into();
|
||||
let mut allow_run_teleport_behaviour=is_not_spawn_at(mode,model_id);
|
||||
match &attr.contacting.contact_behaviour{
|
||||
Some(gameplay_attributes::ContactingBehaviour::Surf)=>(),
|
||||
Some(gameplay_attributes::ContactingBehaviour::Cling)=>println!("Unimplemented!"),
|
||||
@@ -1524,7 +1572,7 @@ fn collision_start_contact(
|
||||
//kill v
|
||||
//actually you could do this with a booster attribute :thinking:
|
||||
//it's a little bit different because maybe you want to chain ladders together
|
||||
set_velocity(body,touching,models,hitbox_mesh,vec3::ZERO);//model.velocity
|
||||
set_velocity(body,touching,models,hitbox_mesh,vec3::zero());//model.velocity
|
||||
}
|
||||
//ladder walkstate
|
||||
let (gravity,target_velocity)=ladder_things(ladder_settings,&contact,touching,models,hitbox_mesh,style,camera,input_state);
|
||||
@@ -1533,7 +1581,7 @@ fn collision_start_contact(
|
||||
},
|
||||
Some(gameplay_attributes::ContactingBehaviour::NoJump)=>allow_jump=false,
|
||||
None=>if let Some(walk_settings)=&style.walk{
|
||||
if walk_settings.is_slope_walkable(contact_normal(models,hitbox_mesh,&contact),vec3::Y){
|
||||
if walk_settings.is_slope_walkable(contact_normal(models,hitbox_mesh,&contact.convex_mesh_id,contact.face_id),vec3::Y){
|
||||
allow_run_teleport_behaviour=true;
|
||||
//ground
|
||||
let (gravity,target_velocity)=ground_things(walk_settings,&contact,touching,models,hitbox_mesh,style,camera,input_state);
|
||||
@@ -1598,7 +1646,7 @@ fn collision_start_intersect(
|
||||
run:&mut run::Run,
|
||||
models:&PhysicsModels,
|
||||
hitbox_mesh:&HitboxMesh,
|
||||
bvh:&bvh::BvhNode<ConvexMeshId>,
|
||||
bvh:&bvh::BvhNode<ConvexMeshId<PhysicsModelId>>,
|
||||
style:&StyleModifiers,
|
||||
camera:&PhysicsCamera,
|
||||
input_state:&InputState,
|
||||
@@ -1607,13 +1655,13 @@ fn collision_start_intersect(
|
||||
time:Time,
|
||||
){
|
||||
//I think that setting the velocity to 0 was preventing surface contacts from entering an infinite loop
|
||||
touching.insert(Collision::Intersect(intersect));
|
||||
touching.insert_intersect(intersect);
|
||||
//insta booster!
|
||||
if let Some(booster)=&attr.general.booster{
|
||||
move_state.cull_velocity(booster.boost(body.velocity),body,touching,models,hitbox_mesh,style,camera,input_state);
|
||||
}
|
||||
if let Some(mode)=mode{
|
||||
let zone=mode.get_zone(intersect.model_id.into());
|
||||
let zone=mode.get_zone(intersect.convex_mesh_id.model_id.into());
|
||||
match zone{
|
||||
Some(gameplay_modes::Zone::Start)=>{
|
||||
println!("@@@@ Starting new run!");
|
||||
@@ -1630,7 +1678,7 @@ fn collision_start_intersect(
|
||||
}
|
||||
}
|
||||
move_state.apply_enum_and_body(body,touching,models,hitbox_mesh,style,camera,input_state);
|
||||
run_teleport_behaviour(intersect.model_id.into(),attr.general.wormhole.as_ref(),mode,move_state,body,touching,run,mode_state,models,hitbox_mesh,bvh,style,camera,input_state,time);
|
||||
run_teleport_behaviour(intersect.convex_mesh_id.model_id.into(),attr.general.wormhole.as_ref(),mode,move_state,body,touching,run,mode_state,models,hitbox_mesh,bvh,style,camera,input_state,time);
|
||||
}
|
||||
|
||||
fn collision_end_contact(
|
||||
@@ -1643,15 +1691,17 @@ fn collision_end_contact(
|
||||
camera:&PhysicsCamera,
|
||||
input_state:&InputState,
|
||||
_attr:&gameplay_attributes::ContactAttributes,
|
||||
contact:ContactCollision,
|
||||
convex_mesh_id:&ConvexMeshId<ContactModelId>,
|
||||
){
|
||||
touching.remove(&Collision::Contact(contact));//remove contact before calling contact_constrain_acceleration
|
||||
touching.remove_contact(convex_mesh_id);//remove contact before calling contact_constrain_acceleration
|
||||
//check ground
|
||||
//TODO do better
|
||||
//this is inner code from move_state.cull_velocity
|
||||
match move_state.get_walk_state(){
|
||||
// did you stop touching the thing you were walking on?
|
||||
Some(walk_state)=>if walk_state.contact==contact{
|
||||
// This does not check the face! Is that a bad thing? It should be
|
||||
// impossible to stop touching a different face than you started touching...
|
||||
Some(walk_state)=>if &walk_state.contact.convex_mesh_id==convex_mesh_id{
|
||||
move_state.set_move_state(MoveState::Air,body,touching,models,hitbox_mesh,style,camera,input_state);
|
||||
}else{
|
||||
// stopped touching something else while walking
|
||||
@@ -1673,13 +1723,13 @@ fn collision_end_intersect(
|
||||
mode:Option<&gameplay_modes::Mode>,
|
||||
run:&mut run::Run,
|
||||
_attr:&gameplay_attributes::IntersectAttributes,
|
||||
intersect:IntersectCollision,
|
||||
convex_mesh_id:&ConvexMeshId<IntersectModelId>,
|
||||
time:Time,
|
||||
){
|
||||
touching.remove(&Collision::Intersect(intersect));
|
||||
touching.remove_intersect(convex_mesh_id);
|
||||
move_state.apply_enum_and_body(body,touching,models,hitbox_mesh,style,camera,input_state);
|
||||
if let Some(mode)=mode{
|
||||
let zone=mode.get_zone(intersect.model_id.into());
|
||||
let zone=mode.get_zone(convex_mesh_id.model_id.into());
|
||||
match zone{
|
||||
Some(gameplay_modes::Zone::Start)=>{
|
||||
match run.start(time){
|
||||
@@ -1713,7 +1763,7 @@ fn atomic_internal_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:Tim
|
||||
&mut state.move_state,&mut state.body,&mut state.mode_state,&mut state.touching,&mut state.run,
|
||||
mode,
|
||||
&data.models,&data.hitbox_mesh,&data.bvh,&state.style,&state.camera,&state.input_state,
|
||||
data.models.contact_attr(contact.model_id),
|
||||
data.models.contact_attr(contact.convex_mesh_id.model_id),
|
||||
contact,
|
||||
state.time,
|
||||
),
|
||||
@@ -1721,7 +1771,7 @@ fn atomic_internal_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:Tim
|
||||
&mut state.move_state,&mut state.body,&mut state.mode_state,&mut state.touching,
|
||||
mode,
|
||||
&mut state.run,&data.models,&data.hitbox_mesh,&data.bvh,&state.style,&state.camera,&state.input_state,
|
||||
data.models.intersect_attr(intersect.model_id),
|
||||
data.models.intersect_attr(intersect.convex_mesh_id.model_id),
|
||||
intersect,
|
||||
state.time,
|
||||
),
|
||||
@@ -1730,15 +1780,15 @@ fn atomic_internal_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:Tim
|
||||
InternalInstruction::CollisionEnd(collision,_)=>match collision{
|
||||
Collision::Contact(contact)=>collision_end_contact(
|
||||
&mut state.move_state,&mut state.body,&mut state.touching,&data.models,&data.hitbox_mesh,&state.style,&state.camera,&state.input_state,
|
||||
data.models.contact_attr(contact.model_id),
|
||||
contact
|
||||
data.models.contact_attr(contact.convex_mesh_id.model_id),
|
||||
&contact.convex_mesh_id
|
||||
),
|
||||
Collision::Intersect(intersect)=>collision_end_intersect(
|
||||
&mut state.move_state,&mut state.body,&mut state.touching,&data.models,&data.hitbox_mesh,&state.style,&state.camera,&state.input_state,
|
||||
data.modes.get_mode(state.mode_state.get_mode_id()),
|
||||
&mut state.run,
|
||||
data.models.intersect_attr(intersect.model_id),
|
||||
intersect,
|
||||
data.models.intersect_attr(intersect.convex_mesh_id.model_id),
|
||||
&intersect.convex_mesh_id,
|
||||
state.time
|
||||
),
|
||||
},
|
||||
@@ -1749,7 +1799,7 @@ fn atomic_internal_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:Tim
|
||||
if strafe_settings.activates(controls){
|
||||
let masked_controls=strafe_settings.mask(controls);
|
||||
let control_dir=state.style.get_control_dir(masked_controls);
|
||||
if control_dir!=vec3::ZERO{
|
||||
if control_dir!=vec3::zero(){
|
||||
let camera_mat=state.camera.simulate_move_rotation_y(state.input_state.lerp_delta(state.time).x);
|
||||
if let Some(ticked_velocity)=strafe_settings.tick_velocity(state.body.velocity,(camera_mat*control_dir).with_length(Planar64::ONE).divide().wrap_1()){
|
||||
//this is wrong but will work ig
|
||||
@@ -1772,7 +1822,7 @@ fn atomic_internal_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:Tim
|
||||
//which means that gravity can be fully cancelled
|
||||
//ignore moving platforms for now
|
||||
let target=core::mem::replace(&mut walk_state.target,TransientAcceleration::Reached);
|
||||
set_acceleration(&mut state.body,&state.touching,&data.models,&data.hitbox_mesh,vec3::ZERO);
|
||||
set_acceleration(&mut state.body,&state.touching,&data.models,&data.hitbox_mesh,vec3::zero());
|
||||
// check what the target was to see if it was invalid
|
||||
match target{
|
||||
//you are not supposed to reach a walk target which is already reached!
|
||||
@@ -1836,7 +1886,7 @@ fn atomic_input_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedI
|
||||
if let Some(walk_state)=state.move_state.get_walk_state(){
|
||||
if let Some(jump_settings)=&state.style.jump{
|
||||
let jump_dir=walk_state.jump_direction.direction(&data.models,&data.hitbox_mesh,&walk_state.contact);
|
||||
let booster_option=data.models.contact_attr(walk_state.contact.model_id).general.booster.as_ref();
|
||||
let booster_option=data.models.contact_attr(walk_state.contact.convex_mesh_id.model_id).general.booster.as_ref();
|
||||
let jumped_velocity=jump_settings.jumped_velocity(&state.style,jump_dir,state.body.velocity,booster_option);
|
||||
state.cull_velocity(data,jumped_velocity);
|
||||
}
|
||||
@@ -1854,7 +1904,7 @@ fn atomic_input_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedI
|
||||
},
|
||||
Instruction::Mode(ModeInstruction::Restart(mode_id))=>{
|
||||
//teleport to mode start zone
|
||||
let mut spawn_point=vec3::ZERO;
|
||||
let mut spawn_point=vec3::zero();
|
||||
let mode=data.modes.get_mode(mode_id);
|
||||
if let Some(mode)=mode{
|
||||
// set style
|
||||
@@ -1867,7 +1917,7 @@ fn atomic_input_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedI
|
||||
}
|
||||
}
|
||||
set_position(spawn_point,&mut state.move_state,&mut state.body,&mut state.touching,&mut state.run,&mut state.mode_state,mode,&data.models,&data.hitbox_mesh,&data.bvh,&state.style,&state.camera,&state.input_state,state.time);
|
||||
set_velocity(&mut state.body,&state.touching,&data.models,&data.hitbox_mesh,vec3::ZERO);
|
||||
set_velocity(&mut state.body,&state.touching,&data.models,&data.hitbox_mesh,vec3::zero());
|
||||
state.set_move_state(data,MoveState::Air);
|
||||
b_refresh_walk_target=false;
|
||||
}
|
||||
@@ -1917,7 +1967,7 @@ mod test{
|
||||
use strafesnet_common::integer::{vec3::{self,int as int3},mat3};
|
||||
use super::*;
|
||||
fn test_collision_axis_aligned(relative_body:Body,expected_collision_time:Option<Time>){
|
||||
let h0=HitboxMesh::new(PhysicsMesh::unit_cube(),integer::Planar64Affine3::new(mat3::from_diagonal(int3(5,1,5)>>1),vec3::ZERO));
|
||||
let h0=HitboxMesh::new(PhysicsMesh::unit_cube(),integer::Planar64Affine3::new(mat3::from_diagonal(int3(5,1,5)>>1),vec3::zero()));
|
||||
let h1=StyleModifiers::roblox_bhop().calculate_mesh();
|
||||
let hitbox_mesh=h1.transformed_mesh();
|
||||
let platform_mesh=h0.transformed_mesh();
|
||||
@@ -1933,7 +1983,7 @@ mod test{
|
||||
int3(0,1,0)>>1,
|
||||
int3(-1,0,5)>>1,
|
||||
]),
|
||||
vec3::ZERO
|
||||
vec3::zero()
|
||||
),
|
||||
);
|
||||
let h1=StyleModifiers::roblox_bhop().calculate_mesh();
|
||||
@@ -1952,7 +2002,7 @@ mod test{
|
||||
test_collision(Body::new(
|
||||
int3(0,5,0),
|
||||
int3(0,-1,0),
|
||||
vec3::ZERO,
|
||||
vec3::zero(),
|
||||
Time::ZERO
|
||||
),Some(Time::from_secs(2)));
|
||||
}
|
||||
@@ -1961,7 +2011,7 @@ mod test{
|
||||
test_collision(Body::new(
|
||||
int3(0,5,0),
|
||||
int3(0,-1,0)+(vec3::X>>32),
|
||||
vec3::ZERO,
|
||||
vec3::zero(),
|
||||
Time::ZERO
|
||||
),Some(Time::from_secs(2)));
|
||||
}
|
||||
@@ -1970,7 +2020,7 @@ mod test{
|
||||
test_collision(Body::new(
|
||||
int3(3,5,0),
|
||||
int3(0,-1,0),
|
||||
vec3::ZERO,
|
||||
vec3::zero(),
|
||||
Time::ZERO
|
||||
),Some(Time::from_secs(2)));
|
||||
}
|
||||
@@ -1979,7 +2029,7 @@ mod test{
|
||||
test_collision(Body::new(
|
||||
int3(0,5,3),
|
||||
int3(0,-1,0),
|
||||
vec3::ZERO,
|
||||
vec3::zero(),
|
||||
Time::ZERO
|
||||
),Some(Time::from_secs(2)));
|
||||
}
|
||||
@@ -1988,7 +2038,7 @@ mod test{
|
||||
test_collision(Body::new(
|
||||
int3(-3,5,0),
|
||||
int3(0,-1,0),
|
||||
vec3::ZERO,
|
||||
vec3::zero(),
|
||||
Time::ZERO
|
||||
),Some(Time::from_secs(2)));
|
||||
}
|
||||
@@ -1997,7 +2047,7 @@ mod test{
|
||||
test_collision(Body::new(
|
||||
int3(0,5,-3),
|
||||
int3(0,-1,0),
|
||||
vec3::ZERO,
|
||||
vec3::zero(),
|
||||
Time::ZERO
|
||||
),Some(Time::from_secs(2)));
|
||||
}
|
||||
@@ -2114,7 +2164,7 @@ mod test{
|
||||
test_collision(Body::new(
|
||||
int3(0,5,0),
|
||||
int3(1,-64,2)>>6,// /64
|
||||
vec3::ZERO,
|
||||
vec3::zero(),
|
||||
Time::ZERO
|
||||
),Some(Time::from_secs(2)));
|
||||
}
|
||||
@@ -2130,7 +2180,7 @@ mod test{
|
||||
#[test]
|
||||
fn already_inside_hit_nothing(){
|
||||
test_collision(Body::new(
|
||||
vec3::ZERO,
|
||||
vec3::zero(),
|
||||
int3(1,0,0),
|
||||
int3(0,1,0),
|
||||
Time::ZERO
|
||||
@@ -2142,7 +2192,7 @@ mod test{
|
||||
test_collision_axis_aligned(Body::new(
|
||||
(int3(0,10,-7)>>1)+vec3::raw_xyz(0,0,1),
|
||||
int3(0,-1,0),
|
||||
vec3::ZERO,
|
||||
vec3::zero(),
|
||||
Time::ZERO
|
||||
),Some(Time::from_secs(2)))
|
||||
}
|
||||
@@ -2151,7 +2201,7 @@ mod test{
|
||||
test_collision_axis_aligned(Body::new(
|
||||
(int3(7,10,0)>>1)+vec3::raw_xyz(-1,0,0),
|
||||
int3(0,-1,0),
|
||||
vec3::ZERO,
|
||||
vec3::zero(),
|
||||
Time::ZERO
|
||||
),Some(Time::from_secs(2)))
|
||||
}
|
||||
@@ -2160,7 +2210,7 @@ mod test{
|
||||
test_collision_axis_aligned(Body::new(
|
||||
(int3(0,10,7)>>1)+vec3::raw_xyz(0,0,-1),
|
||||
int3(0,-1,0),
|
||||
vec3::ZERO,
|
||||
vec3::zero(),
|
||||
Time::ZERO
|
||||
),Some(Time::from_secs(2)))
|
||||
}
|
||||
@@ -2169,7 +2219,7 @@ mod test{
|
||||
test_collision_axis_aligned(Body::new(
|
||||
(int3(-7,10,0)>>1)+vec3::raw_xyz(1,0,0),
|
||||
int3(0,-1,0),
|
||||
vec3::ZERO,
|
||||
vec3::zero(),
|
||||
Time::ZERO
|
||||
),Some(Time::from_secs(2)))
|
||||
}
|
||||
@@ -2179,7 +2229,7 @@ mod test{
|
||||
test_collision_axis_aligned(Body::new(
|
||||
int3(0,10,-7)>>1,
|
||||
int3(0,-1,0),
|
||||
vec3::ZERO,
|
||||
vec3::zero(),
|
||||
Time::ZERO
|
||||
),None)
|
||||
}
|
||||
@@ -2188,7 +2238,7 @@ mod test{
|
||||
test_collision_axis_aligned(Body::new(
|
||||
int3(7,10,0)>>1,
|
||||
int3(0,-1,0),
|
||||
vec3::ZERO,
|
||||
vec3::zero(),
|
||||
Time::ZERO
|
||||
),None)
|
||||
}
|
||||
@@ -2197,7 +2247,7 @@ mod test{
|
||||
test_collision_axis_aligned(Body::new(
|
||||
int3(0,10,7)>>1,
|
||||
int3(0,-1,0),
|
||||
vec3::ZERO,
|
||||
vec3::zero(),
|
||||
Time::ZERO
|
||||
),None)
|
||||
}
|
||||
@@ -2206,7 +2256,7 @@ mod test{
|
||||
test_collision_axis_aligned(Body::new(
|
||||
int3(-7,10,0)>>1,
|
||||
int3(0,-1,0),
|
||||
vec3::ZERO,
|
||||
vec3::zero(),
|
||||
Time::ZERO
|
||||
),None)
|
||||
}
|
||||
@@ -2216,7 +2266,7 @@ mod test{
|
||||
test_collision_axis_aligned(Body::new(
|
||||
(int3(0,10,-7)>>1)-vec3::raw_xyz(0,0,1),
|
||||
int3(0,-1,0),
|
||||
vec3::ZERO,
|
||||
vec3::zero(),
|
||||
Time::ZERO
|
||||
),None)
|
||||
}
|
||||
@@ -2225,7 +2275,7 @@ mod test{
|
||||
test_collision_axis_aligned(Body::new(
|
||||
(int3(7,10,0)>>1)-vec3::raw_xyz(-1,0,0),
|
||||
int3(0,-1,0),
|
||||
vec3::ZERO,
|
||||
vec3::zero(),
|
||||
Time::ZERO
|
||||
),None)
|
||||
}
|
||||
@@ -2234,7 +2284,7 @@ mod test{
|
||||
test_collision_axis_aligned(Body::new(
|
||||
(int3(0,10,7)>>1)-vec3::raw_xyz(0,0,-1),
|
||||
int3(0,-1,0),
|
||||
vec3::ZERO,
|
||||
vec3::zero(),
|
||||
Time::ZERO
|
||||
),None)
|
||||
}
|
||||
@@ -2243,7 +2293,7 @@ mod test{
|
||||
test_collision_axis_aligned(Body::new(
|
||||
(int3(-7,10,0)>>1)-vec3::raw_xyz(1,0,0),
|
||||
int3(0,-1,0),
|
||||
vec3::ZERO,
|
||||
vec3::zero(),
|
||||
Time::ZERO
|
||||
),None)
|
||||
}
|
||||
|
||||
@@ -39,20 +39,18 @@ impl Contact{
|
||||
|
||||
//note that this is horrible with fixed point arithmetic
|
||||
fn solve1(c0:&Contact)->Option<Ratio<Vector3<Fixed<3,96>>,Fixed<2,64>>>{
|
||||
const EPSILON:Fixed<2,64>=Fixed::from_bits(Fixed::<2,64>::ONE.to_bits().shr(10));
|
||||
let det=c0.normal.dot(c0.velocity);
|
||||
if det.abs()<EPSILON{
|
||||
if det.abs()==Fixed::ZERO{
|
||||
return None;
|
||||
}
|
||||
let d0=c0.normal.dot(c0.position);
|
||||
Some(c0.normal*d0/det)
|
||||
}
|
||||
fn solve2(c0:&Contact,c1:&Contact)->Option<Ratio<Vector3<Fixed<5,160>>,Fixed<4,128>>>{
|
||||
const EPSILON:Fixed<4,128>=Fixed::from_bits(Fixed::<4,128>::ONE.to_bits().shr(10));
|
||||
let u0_u1=c0.velocity.cross(c1.velocity);
|
||||
let n0_n1=c0.normal.cross(c1.normal);
|
||||
let det=u0_u1.dot(n0_n1);
|
||||
if det.abs()<EPSILON{
|
||||
if det.abs()==Fixed::ZERO{
|
||||
return None;
|
||||
}
|
||||
let d0=c0.normal.dot(c0.position);
|
||||
@@ -60,10 +58,9 @@ fn solve2(c0:&Contact,c1:&Contact)->Option<Ratio<Vector3<Fixed<5,160>>,Fixed<4,1
|
||||
Some((c1.normal.cross(u0_u1)*d0+u0_u1.cross(c0.normal)*d1)/det)
|
||||
}
|
||||
fn solve3(c0:&Contact,c1:&Contact,c2:&Contact)->Option<Ratio<Vector3<Fixed<4,128>>,Fixed<3,96>>>{
|
||||
const EPSILON:Fixed<3,96>=Fixed::from_bits(Fixed::<3,96>::ONE.to_bits().shr(10));
|
||||
let n0_n1=c0.normal.cross(c1.normal);
|
||||
let det=c2.normal.dot(n0_n1);
|
||||
if det.abs()<EPSILON{
|
||||
if det.abs()==Fixed::ZERO{
|
||||
return None;
|
||||
}
|
||||
let d0=c0.normal.dot(c0.position);
|
||||
@@ -149,7 +146,7 @@ fn is_space_enclosed_4(
|
||||
}
|
||||
|
||||
const fn get_push_ray_0(point:Planar64Vec3)->Ray{
|
||||
Ray{origin:point,direction:vec3::ZERO}
|
||||
Ray{origin:point,direction:vec3::zero()}
|
||||
}
|
||||
fn get_push_ray_1(point:Planar64Vec3,c0:&Contact)->Option<Ray>{
|
||||
//wrap for speed
|
||||
@@ -321,13 +318,13 @@ mod tests{
|
||||
fn test_push_solve(){
|
||||
let contacts=vec![
|
||||
Contact{
|
||||
position:vec3::ZERO,
|
||||
position:vec3::zero(),
|
||||
velocity:vec3::Y,
|
||||
normal:vec3::Y,
|
||||
}
|
||||
];
|
||||
assert_eq!(
|
||||
vec3::ZERO,
|
||||
vec3::zero(),
|
||||
push_solve(&contacts,vec3::NEG_Y)
|
||||
);
|
||||
}
|
||||
|
||||
@@ -52,7 +52,6 @@ pub enum SessionControlInstruction{
|
||||
pub enum SessionPlaybackInstruction{
|
||||
SkipForward,
|
||||
SkipBack,
|
||||
TogglePaused,
|
||||
DecreaseTimescale,
|
||||
IncreaseTimescale,
|
||||
}
|
||||
@@ -253,7 +252,14 @@ impl InstructionConsumer<Instruction<'_>> for Session{
|
||||
// don't flush the buffered instructions in the mouse interpolator
|
||||
// until the mouse is confirmed to be not moving at a later time
|
||||
// what if they pause for 5ms lmao
|
||||
_=self.simulation.timer.set_paused(ins.time,paused);
|
||||
match &self.view_state{
|
||||
ViewState::Play=>{
|
||||
_=self.simulation.timer.set_paused(ins.time,paused);
|
||||
},
|
||||
ViewState::Replay(bot_id)=>if let Some(replay)=self.replays.get_mut(bot_id){
|
||||
_=replay.simulation.timer.set_paused(ins.time,paused);
|
||||
},
|
||||
}
|
||||
},
|
||||
Instruction::Control(SessionControlInstruction::CopyRecordingIntoReplayAndSpectate)=> if let ViewState::Play=self.view_state{
|
||||
// Bind: B
|
||||
@@ -374,14 +380,6 @@ impl InstructionConsumer<Instruction<'_>> for Session{
|
||||
},
|
||||
}
|
||||
},
|
||||
Instruction::Playback(SessionPlaybackInstruction::TogglePaused)=>{
|
||||
match &self.view_state{
|
||||
ViewState::Play=>(),
|
||||
ViewState::Replay(bot_id)=>if let Some(replay)=self.replays.get_mut(bot_id){
|
||||
_=replay.simulation.timer.set_paused(ins.time,!replay.simulation.timer.is_paused());
|
||||
},
|
||||
}
|
||||
}
|
||||
Instruction::ChangeMap(complete_map)=>{
|
||||
self.clear_recording();
|
||||
self.change_map(complete_map);
|
||||
|
||||
@@ -77,7 +77,7 @@ fn simultaneous_collision(){
|
||||
Time::ZERO,
|
||||
);
|
||||
let mut physics=PhysicsState::new_with_body(body);
|
||||
physics.style_mut().gravity=vec3::ZERO;
|
||||
physics.style_mut().gravity=vec3::zero();
|
||||
let mut phys_iter=PhysicsContext::iter_internal(&mut physics,&physics_data,Time::from_secs(2))
|
||||
.filter(|ins|!matches!(ins.instruction,InternalInstruction::StrafeTick));
|
||||
// the order that they hit does matter, but we aren't currently worrying about that.
|
||||
@@ -101,7 +101,7 @@ fn bug_3(){
|
||||
Time::ZERO,
|
||||
);
|
||||
let mut physics=PhysicsState::new_with_body(body);
|
||||
physics.style_mut().gravity=vec3::ZERO;
|
||||
physics.style_mut().gravity=vec3::zero();
|
||||
let mut phys_iter=PhysicsContext::iter_internal(&mut physics,&physics_data,Time::from_secs(3))
|
||||
.filter(|ins|!matches!(ins.instruction,InternalInstruction::StrafeTick));
|
||||
// touch side of part at 0,0,0
|
||||
|
||||
@@ -210,7 +210,7 @@ pub fn faces_to_mesh(faces:Vec<Vec<integer::Planar64Vec3>>)->model::Mesh{
|
||||
let color=mb.acquire_color_id(glam::Vec4::ONE);
|
||||
let tex=mb.acquire_tex_id(glam::Vec2::ZERO);
|
||||
// normals are ignored by physics
|
||||
let normal=mb.acquire_normal_id(integer::vec3::ZERO);
|
||||
let normal=mb.acquire_normal_id(integer::vec3::zero());
|
||||
|
||||
let polygon_list=faces.into_iter().map(|face|{
|
||||
face.into_iter().map(|pos|{
|
||||
|
||||
@@ -105,7 +105,7 @@ pub fn convert<'a>(
|
||||
water:Some(attr::IntersectingWater{
|
||||
viscosity:integer::Planar64::ONE,
|
||||
density:integer::Planar64::ONE,
|
||||
velocity:integer::vec3::ZERO,
|
||||
velocity:integer::vec3::zero(),
|
||||
}),
|
||||
},
|
||||
general:attr::GeneralAttributes::default(),
|
||||
@@ -295,7 +295,7 @@ pub fn convert<'a>(
|
||||
attributes,
|
||||
transform:integer::Planar64Affine3::new(
|
||||
integer::mat3::identity(),
|
||||
integer::vec3::ZERO,
|
||||
integer::vec3::zero(),
|
||||
),
|
||||
color:glam::Vec4::ONE,
|
||||
});
|
||||
|
||||
@@ -319,7 +319,7 @@ impl WalkSettings{
|
||||
self.accelerate.accel.min((-gravity.y*friction).clamp_1())
|
||||
}
|
||||
pub fn get_walk_target_velocity(&self,control_dir:Planar64Vec3,normal:Planar64Vec3)->Planar64Vec3{
|
||||
if control_dir==crate::integer::vec3::ZERO{
|
||||
if control_dir==crate::integer::vec3::zero(){
|
||||
return control_dir;
|
||||
}
|
||||
let nn=normal.length_squared();
|
||||
@@ -329,13 +329,13 @@ impl WalkSettings{
|
||||
let dd=d*d;
|
||||
if dd<nnmm{
|
||||
let cr=normal.cross(control_dir);
|
||||
if cr==crate::integer::vec3::ZERO_2{
|
||||
crate::integer::vec3::ZERO
|
||||
if cr==crate::integer::vec3::zero(){
|
||||
crate::integer::vec3::zero()
|
||||
}else{
|
||||
(cr.cross(normal)*self.accelerate.topspeed/((nn*(nnmm-dd)).sqrt())).divide().clamp_1()
|
||||
}
|
||||
}else{
|
||||
crate::integer::vec3::ZERO
|
||||
crate::integer::vec3::zero()
|
||||
}
|
||||
}
|
||||
pub fn is_slope_walkable(&self,normal:Planar64Vec3,up:Planar64Vec3)->bool{
|
||||
@@ -360,7 +360,7 @@ impl LadderSettings{
|
||||
self.accelerate.accel
|
||||
}
|
||||
pub fn get_ladder_target_velocity(&self,mut control_dir:Planar64Vec3,normal:Planar64Vec3)->Planar64Vec3{
|
||||
if control_dir==crate::integer::vec3::ZERO{
|
||||
if control_dir==crate::integer::vec3::zero(){
|
||||
return control_dir;
|
||||
}
|
||||
let nn=normal.length_squared();
|
||||
@@ -382,13 +382,13 @@ impl LadderSettings{
|
||||
//- fix the underlying issue
|
||||
if dd<nnmm{
|
||||
let cr=normal.cross(control_dir);
|
||||
if cr==crate::integer::vec3::ZERO_2{
|
||||
crate::integer::vec3::ZERO
|
||||
if cr==crate::integer::vec3::zero(){
|
||||
crate::integer::vec3::zero()
|
||||
}else{
|
||||
(cr.cross(normal)*self.accelerate.topspeed/((nn*(nnmm-dd)).sqrt())).divide().clamp_1()
|
||||
}
|
||||
}else{
|
||||
crate::integer::vec3::ZERO
|
||||
crate::integer::vec3::zero()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -561,12 +561,6 @@ pub mod vec3{
|
||||
pub use linear_ops::types::Vector3;
|
||||
pub const MIN:Planar64Vec3=Planar64Vec3::new([Planar64::MIN;3]);
|
||||
pub const MAX:Planar64Vec3=Planar64Vec3::new([Planar64::MAX;3]);
|
||||
pub const ZERO:Planar64Vec3=Planar64Vec3::new([Planar64::ZERO;3]);
|
||||
pub const ZERO_2:Vector3<Fixed::<2,64>>=Vector3::new([Fixed::<2,64>::ZERO;3]);
|
||||
pub const ZERO_3:Vector3<Fixed::<3,96>>=Vector3::new([Fixed::<3,96>::ZERO;3]);
|
||||
pub const ZERO_4:Vector3<Fixed::<4,128>>=Vector3::new([Fixed::<4,128>::ZERO;3]);
|
||||
pub const ZERO_5:Vector3<Fixed::<5,160>>=Vector3::new([Fixed::<5,160>::ZERO;3]);
|
||||
pub const ZERO_6:Vector3<Fixed::<6,192>>=Vector3::new([Fixed::<6,192>::ZERO;3]);
|
||||
pub const X:Planar64Vec3=Planar64Vec3::new([Planar64::ONE,Planar64::ZERO,Planar64::ZERO]);
|
||||
pub const Y:Planar64Vec3=Planar64Vec3::new([Planar64::ZERO,Planar64::ONE,Planar64::ZERO]);
|
||||
pub const Z:Planar64Vec3=Planar64Vec3::new([Planar64::ZERO,Planar64::ZERO,Planar64::ONE]);
|
||||
@@ -575,6 +569,10 @@ pub mod vec3{
|
||||
pub const NEG_Y:Planar64Vec3=Planar64Vec3::new([Planar64::ZERO,Planar64::NEG_ONE,Planar64::ZERO]);
|
||||
pub const NEG_Z:Planar64Vec3=Planar64Vec3::new([Planar64::ZERO,Planar64::ZERO,Planar64::NEG_ONE]);
|
||||
pub const NEG_ONE:Planar64Vec3=Planar64Vec3::new([Planar64::NEG_ONE,Planar64::NEG_ONE,Planar64::NEG_ONE]);
|
||||
// TODO: use #![feature(generic_const_items)] when stabilized https://github.com/rust-lang/rust/issues/113521
|
||||
pub const fn zero<const N:usize,const F:usize>()->Vector3<Fixed<N,F>>{
|
||||
Vector3::new([Fixed::ZERO;3])
|
||||
}
|
||||
#[inline]
|
||||
pub const fn int(x:i32,y:i32,z:i32)->Planar64Vec3{
|
||||
Planar64Vec3::new([Planar64::raw((x as i64)<<32),Planar64::raw((y as i64)<<32),Planar64::raw((z as i64)<<32)])
|
||||
@@ -663,7 +661,7 @@ pub struct Planar64Affine3{
|
||||
pub translation:Planar64Vec3,
|
||||
}
|
||||
impl Planar64Affine3{
|
||||
pub const IDENTITY:Self=Self::new(mat3::identity(),vec3::ZERO);
|
||||
pub const IDENTITY:Self=Self::new(mat3::identity(),vec3::zero());
|
||||
#[inline]
|
||||
pub const fn new(matrix3:Planar64Mat3,translation:Planar64Vec3)->Self{
|
||||
Self{matrix3,translation}
|
||||
|
||||
@@ -70,6 +70,34 @@ impl<const N:usize,const F:usize> Fixed<N,F>{
|
||||
pub const fn midpoint(self,other:Self)->Self{
|
||||
Self::from_bits(self.bits.midpoint(other.bits))
|
||||
}
|
||||
#[inline]
|
||||
pub const fn min(self,other:Self)->Self{
|
||||
Self::from_bits(self.bits.min(other.bits))
|
||||
}
|
||||
#[inline]
|
||||
pub const fn max(self,other:Self)->Self{
|
||||
Self::from_bits(self.bits.max(other.bits))
|
||||
}
|
||||
/// return the result of self*sign(other)
|
||||
#[inline]
|
||||
pub const fn mul_sign<const N1:usize,const F1:usize>(self,other:Fixed<N1,F1>)->Self{
|
||||
if other.is_negative(){
|
||||
Self::from_bits(self.bits.neg())
|
||||
}else if other.is_zero(){
|
||||
Fixed::ZERO
|
||||
}else{
|
||||
self
|
||||
}
|
||||
}
|
||||
/// return the result of self/sign(other) (divide by zero does not change the sign)
|
||||
#[inline]
|
||||
pub const fn div_sign<const N1:usize,const F1:usize>(self,other:Fixed<N1,F1>)->Self{
|
||||
if other.is_negative(){
|
||||
Self::from_bits(self.bits.neg())
|
||||
}else{
|
||||
self
|
||||
}
|
||||
}
|
||||
}
|
||||
impl<const F:usize> Fixed<1,F>{
|
||||
/// My old code called this function everywhere so let's provide it
|
||||
@@ -101,28 +129,6 @@ impl_from!(
|
||||
i8,i16,i32,i64,i128,isize
|
||||
);
|
||||
|
||||
impl<const N:usize,const F:usize,T> PartialEq<T> for Fixed<N,F>
|
||||
where
|
||||
T:Copy,
|
||||
BInt::<N>:From<T>,
|
||||
{
|
||||
#[inline]
|
||||
fn eq(&self,&other:&T)->bool{
|
||||
self.bits.eq(&other.into())
|
||||
}
|
||||
}
|
||||
|
||||
impl<const N:usize,const F:usize,T> PartialOrd<T> for Fixed<N,F>
|
||||
where
|
||||
T:Copy,
|
||||
BInt::<N>:From<T>,
|
||||
{
|
||||
#[inline]
|
||||
fn partial_cmp(&self,&other:&T)->Option<std::cmp::Ordering>{
|
||||
self.bits.partial_cmp(&other.into())
|
||||
}
|
||||
}
|
||||
|
||||
impl<const N:usize,const F:usize> std::ops::Neg for Fixed<N,F>{
|
||||
type Output=Self;
|
||||
#[inline]
|
||||
@@ -328,16 +334,6 @@ macro_rules! impl_additive_operator {
|
||||
self.$method(other)
|
||||
}
|
||||
}
|
||||
impl<const N:usize,const F:usize,U> core::ops::$trait<U> for $struct<N,F>
|
||||
where
|
||||
BInt::<N>:From<U>,
|
||||
{
|
||||
type Output = $output;
|
||||
#[inline]
|
||||
fn $method(self, other: U) -> Self::Output {
|
||||
Self::from_bits(self.bits.$method(BInt::<N>::from(other).shl(F as u32)))
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
macro_rules! impl_additive_assign_operator {
|
||||
@@ -348,15 +344,6 @@ macro_rules! impl_additive_assign_operator {
|
||||
self.bits.$method(other.bits);
|
||||
}
|
||||
}
|
||||
impl<const N:usize,const F:usize,U> core::ops::$trait<U> for $struct<N,F>
|
||||
where
|
||||
BInt::<N>:From<U>,
|
||||
{
|
||||
#[inline]
|
||||
fn $method(&mut self, other: U) {
|
||||
self.bits.$method(BInt::<N>::from(other).shl(F as u32));
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
@@ -379,7 +366,7 @@ impl_additive_operator!( Fixed, BitXor, bitxor, Self );
|
||||
// non-wide operators. The result is the same width as the inputs.
|
||||
|
||||
// This macro is not used in the default configuration.
|
||||
#[allow(unused_macros)]
|
||||
#[expect(unused_macros)]
|
||||
macro_rules! impl_multiplicative_operator_not_const_generic {
|
||||
( ($struct: ident, $trait: ident, $method: ident, $output: ty ), $width:expr ) => {
|
||||
impl<const F:usize> core::ops::$trait for $struct<$width,F>{
|
||||
@@ -558,7 +545,7 @@ impl_shift_operator!( Fixed, Shr, shr, Self );
|
||||
|
||||
// wide operators. The result width is the sum of the input widths, i.e. none of the multiplication
|
||||
|
||||
#[allow(unused_macros)]
|
||||
#[expect(unused_macros)]
|
||||
macro_rules! impl_wide_operators{
|
||||
($lhs:expr,$rhs:expr)=>{
|
||||
impl core::ops::Mul<Fixed<$rhs,{$rhs*32}>> for Fixed<$lhs,{$lhs*32}>{
|
||||
|
||||
@@ -12,17 +12,17 @@ authors = ["Rhys Lloyd <krakow20@gmail.com>"]
|
||||
[dependencies]
|
||||
bytemuck = "1.14.3"
|
||||
glam = "0.30.0"
|
||||
regex = { version = "1.11.3", default-features = false }
|
||||
rbx_binary = { version = "1.0.1-sn5", registry = "strafesnet" }
|
||||
rbx_dom_weak = { version = "3.0.1-sn5", registry = "strafesnet" }
|
||||
regex = { version = "1.11.3", default-features = false, features = ["unicode-perl"] }
|
||||
rbx_mesh = "0.5.0"
|
||||
rbx_reflection = "5.0.0"
|
||||
rbx_reflection_database = "1.0.0"
|
||||
rbx_xml = { version = "1.0.1-sn5", registry = "strafesnet" }
|
||||
rbxassetid = { version = "0.1.0", path = "../rbxassetid", registry = "strafesnet" }
|
||||
roblox_emulator = { version = "0.5.1", path = "../roblox_emulator", default-features = false, registry = "strafesnet" }
|
||||
strafesnet_common = { version = "0.7.0", path = "../common", registry = "strafesnet" }
|
||||
strafesnet_deferred_loader = { version = "0.5.1", path = "../deferred_loader", registry = "strafesnet" }
|
||||
rbx_binary = "2.0.1"
|
||||
rbx_dom_weak = "4.1.0"
|
||||
rbx_reflection = "6.1.0"
|
||||
rbx_reflection_database = "2.0.2"
|
||||
rbx_xml = "2.0.1"
|
||||
|
||||
[lints]
|
||||
workspace = true
|
||||
|
||||
@@ -251,7 +251,7 @@ fn get_attributes(name:&str,can_collide:bool,velocity:Planar64Vec3,model_id:mode
|
||||
}
|
||||
}
|
||||
//need some way to skip this
|
||||
if allow_booster&&velocity!=vec3::ZERO{
|
||||
if allow_booster&&velocity!=vec3::zero(){
|
||||
general.booster=Some(attr::Booster::Velocity(velocity));
|
||||
}
|
||||
Ok(match force_can_collide{
|
||||
@@ -559,7 +559,7 @@ pub fn convert<'a>(
|
||||
//just going to leave it like this for now instead of reworking the data structures for this whole thing
|
||||
let textureless_render_group=render_config_deferred_loader.acquire_render_config_id(None);
|
||||
|
||||
let db=rbx_reflection_database::get();
|
||||
let db=rbx_reflection_database::get().unwrap();
|
||||
let basepart=&db.classes["BasePart"];
|
||||
let baseparts=dom.descendants().filter(|&instance|
|
||||
db.classes.get(instance.class.as_str()).is_some_and(|class|
|
||||
|
||||
@@ -250,7 +250,7 @@ pub fn convert(
|
||||
// generate a unit cube as default physics
|
||||
let pos_list=CUBE_DEFAULT_VERTICES.map(|pos|mb.acquire_pos_id(pos>>1));
|
||||
let tex=mb.acquire_tex_id(glam::Vec2::ZERO);
|
||||
let normal=mb.acquire_normal_id(vec3::ZERO);
|
||||
let normal=mb.acquire_normal_id(vec3::zero());
|
||||
let color=mb.acquire_color_id(glam::Vec4::ONE);
|
||||
let polygon_group=PolygonGroup::PolygonList(PolygonList::new(CUBE_DEFAULT_POLYS.map(|poly|poly.map(|[pos_id,_]|
|
||||
mb.acquire_vertex_id(IndexedVertex{pos:pos_list[pos_id as usize],tex,normal,color})
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
[package]
|
||||
name = "roblox_emulator"
|
||||
version = "0.5.1"
|
||||
version = "0.5.2"
|
||||
edition = "2024"
|
||||
repository = "https://git.itzana.me/StrafesNET/strafe-project"
|
||||
license = "MIT OR Apache-2.0"
|
||||
@@ -15,10 +15,10 @@ run-service=[]
|
||||
glam = "0.30.0"
|
||||
mlua = { version = "0.11.3", features = ["luau"] }
|
||||
phf = { version = "0.13.1", features = ["macros"] }
|
||||
rbx_dom_weak = { version = "3.0.1-sn5", registry = "strafesnet" }
|
||||
rbx_reflection = "5.0.0"
|
||||
rbx_reflection_database = "1.0.0"
|
||||
rbx_types = "2.0.0"
|
||||
rbx_dom_weak = "4.1.0"
|
||||
rbx_reflection = "6.1.0"
|
||||
rbx_reflection_database = "2.0.2"
|
||||
rbx_types = "3.1.0"
|
||||
|
||||
[lints]
|
||||
workspace = true
|
||||
|
||||
@@ -52,7 +52,7 @@ impl Context{
|
||||
}
|
||||
/// Creates an iterator over all items of a particular class.
|
||||
pub fn superclass_iter<'a>(&'a self,superclass:&'a str)->impl Iterator<Item=Ref>+'a{
|
||||
let db=rbx_reflection_database::get();
|
||||
let db=rbx_reflection_database::get().unwrap();
|
||||
let Some(superclass)=db.classes.get(superclass)else{
|
||||
panic!("Invalid class");
|
||||
};
|
||||
|
||||
@@ -37,7 +37,7 @@ impl PartialEq for EnumItem<'_>{
|
||||
pub struct Enums;
|
||||
impl Enums{
|
||||
pub fn get(&self,index:&str)->Option<EnumItems<'static>>{
|
||||
let db=rbx_reflection_database::get();
|
||||
let db=rbx_reflection_database::get().unwrap();
|
||||
db.enums.get(index).map(|ed|EnumItems{ed})
|
||||
}
|
||||
}
|
||||
|
||||
@@ -37,7 +37,7 @@ pub fn dom_mut<T>(lua:&mlua::Lua,mut f:impl FnMut(&mut WeakDom)->mlua::Result<T>
|
||||
}
|
||||
|
||||
pub fn class_is_a(class:&str,superclass:&str)->bool{
|
||||
let db=rbx_reflection_database::get();
|
||||
let db=rbx_reflection_database::get().unwrap();
|
||||
let (Some(class),Some(superclass))=(db.classes.get(class),db.classes.get(superclass))else{
|
||||
return false;
|
||||
};
|
||||
@@ -80,14 +80,14 @@ pub fn find_first_descendant_of_class<'a>(dom:&'a WeakDom,instance:&rbx_dom_weak
|
||||
}
|
||||
|
||||
pub fn find_first_child_which_is_a<'a>(dom:&'a WeakDom,instance:&rbx_dom_weak::Instance,superclass:&str)->Option<&'a rbx_dom_weak::Instance>{
|
||||
let db=rbx_reflection_database::get();
|
||||
let db=rbx_reflection_database::get().unwrap();
|
||||
let superclass_descriptor=db.classes.get(superclass)?;
|
||||
instance.children().iter().filter_map(|&r|dom.get_by_ref(r)).find(|inst|{
|
||||
db.classes.get(inst.class.as_str()).is_some_and(|descriptor|db.has_superclass(descriptor,superclass_descriptor))
|
||||
})
|
||||
}
|
||||
pub fn find_first_descendant_which_is_a<'a>(dom:&'a WeakDom,instance:&rbx_dom_weak::Instance,superclass:&str)->Option<&'a rbx_dom_weak::Instance>{
|
||||
let db=rbx_reflection_database::get();
|
||||
let db=rbx_reflection_database::get().unwrap();
|
||||
let superclass_descriptor=db.classes.get(superclass)?;
|
||||
dom.descendants_of(instance.referent()).find(|inst|{
|
||||
db.classes.get(inst.class.as_str()).is_some_and(|descriptor|db.has_superclass(descriptor,superclass_descriptor))
|
||||
@@ -282,7 +282,7 @@ impl mlua::UserData for Instance{
|
||||
dom_mut(lua,|dom|{
|
||||
let instance=this.get(dom)?;
|
||||
//println!("__index t={} i={index:?}",instance.name);
|
||||
let db=rbx_reflection_database::get();
|
||||
let db=rbx_reflection_database::get().unwrap();
|
||||
let class=db.classes.get(instance.class.as_str()).ok_or_else(||mlua::Error::runtime("Class missing"))?;
|
||||
// Find existing property
|
||||
// Interestingly, ustr can know ahead of time if
|
||||
@@ -344,7 +344,7 @@ impl mlua::UserData for Instance{
|
||||
let index_str=&*index.to_str()?;
|
||||
dom_mut(lua,|dom|{
|
||||
let instance=this.get_mut(dom)?;
|
||||
let db=rbx_reflection_database::get();
|
||||
let db=rbx_reflection_database::get().unwrap();
|
||||
let class=db.classes.get(instance.class.as_str()).ok_or_else(||mlua::Error::runtime("Class missing"))?;
|
||||
let property=db.superclasses_iter(class).find_map(|cls|
|
||||
cls.properties.get(index_str)
|
||||
|
||||
@@ -13,10 +13,10 @@ futures = "0.3.31"
|
||||
image = "0.25.2"
|
||||
image_dds = "0.7.1"
|
||||
rbx_asset = { version = "0.5.0", registry = "strafesnet" }
|
||||
rbx_binary = { version = "1.0.1-sn5", registry = "strafesnet" }
|
||||
rbx_dom_weak = { version = "3.0.1-sn5", registry = "strafesnet" }
|
||||
rbx_reflection_database = "1.0.0"
|
||||
rbx_xml = { version = "1.0.1-sn5", registry = "strafesnet" }
|
||||
rbx_binary = "2.0.1"
|
||||
rbx_dom_weak = "4.1.0"
|
||||
rbx_reflection_database = "2.0.2"
|
||||
rbx_xml = "2.0.1"
|
||||
rbxassetid = { version = "0.1.0", registry = "strafesnet" }
|
||||
strafesnet_bsp_loader = { version = "0.3.1", path = "../lib/bsp_loader", registry = "strafesnet" }
|
||||
strafesnet_deferred_loader = { version = "0.5.1", path = "../lib/deferred_loader", registry = "strafesnet" }
|
||||
|
||||
@@ -28,7 +28,7 @@ strafesnet_rbx_loader = { path = "../lib/rbx_loader", registry = "strafesnet", o
|
||||
strafesnet_session = { path = "../engine/session", registry = "strafesnet" }
|
||||
strafesnet_settings = { path = "../engine/settings", registry = "strafesnet" }
|
||||
strafesnet_snf = { path = "../lib/snf", registry = "strafesnet", optional = true }
|
||||
wgpu = "27.0.0"
|
||||
wgpu = "28.0.0"
|
||||
winit = "0.30.7"
|
||||
|
||||
[profile.dev]
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -1,62 +0,0 @@
|
||||
# Blender MTL File: 'teslacyberv3.0.blend'
|
||||
# Material Count: 6
|
||||
|
||||
newmtl Material
|
||||
Ns 65.476285
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.411568 0.411568 0.411568
|
||||
Ks 0.614679 0.614679 0.614679
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 36.750000
|
||||
d 1.000000
|
||||
illum 3
|
||||
|
||||
newmtl Материал
|
||||
Ns 323.999994
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.800000 0.800000 0.800000
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.000000
|
||||
d 1.000000
|
||||
illum 2
|
||||
|
||||
newmtl Материал.001
|
||||
Ns 900.000000
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.026240 0.026240 0.026240
|
||||
Ks 0.000000 0.000000 0.000000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 1
|
||||
|
||||
newmtl Материал.002
|
||||
Ns 0.000000
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.031837 0.032429 0.029425
|
||||
Ks 0.169725 0.169725 0.169725
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 0.000000
|
||||
d 1.000000
|
||||
illum 2
|
||||
|
||||
newmtl Материал.003
|
||||
Ns 900.000000
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.023585 0.083235 0.095923
|
||||
Ks 1.000000 1.000000 1.000000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 45.049999
|
||||
d 1.000000
|
||||
illum 3
|
||||
|
||||
newmtl Материал.004
|
||||
Ns 323.999994
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.800000 0.800000 0.800000
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.000000
|
||||
d 1.000000
|
||||
illum 2
|
||||
File diff suppressed because it is too large
Load Diff
@@ -52,7 +52,7 @@ impl<'a> SetupContextPartial2<'a>{
|
||||
let required_features=required_features();
|
||||
|
||||
//no helper function smh gotta write it myself
|
||||
let adapters=self.instance.enumerate_adapters(self.backends);
|
||||
let adapters=pollster::block_on(self.instance.enumerate_adapters(self.backends));
|
||||
|
||||
let mut chosen_adapter=None;
|
||||
let mut chosen_adapter_score=0;
|
||||
|
||||
@@ -15,6 +15,7 @@ pub enum Instruction{
|
||||
struct WindowContext<'a>{
|
||||
manual_mouse_lock:bool,
|
||||
mouse_pos:glam::DVec2,
|
||||
simulation_paused:bool,
|
||||
screen_size:glam::UVec2,
|
||||
window:&'a winit::window::Window,
|
||||
physics_thread:crate::compat_worker::QNWorker<'a,TimedInstruction<PhysicsWorkerInstruction,SessionTime>>,
|
||||
@@ -24,6 +25,35 @@ impl WindowContext<'_>{
|
||||
fn get_middle_of_screen(&self)->winit::dpi::PhysicalPosition<u32>{
|
||||
winit::dpi::PhysicalPosition::new(self.screen_size.x/2,self.screen_size.y/2)
|
||||
}
|
||||
fn free_mouse(&mut self){
|
||||
self.manual_mouse_lock=false;
|
||||
match self.window.set_cursor_position(self.get_middle_of_screen()){
|
||||
Ok(())=>(),
|
||||
Err(e)=>println!("Could not set cursor position: {:?}",e),
|
||||
}
|
||||
match self.window.set_cursor_grab(winit::window::CursorGrabMode::None){
|
||||
Ok(())=>(),
|
||||
Err(e)=>println!("Could not release cursor: {:?}",e),
|
||||
}
|
||||
self.window.set_cursor_visible(true);
|
||||
}
|
||||
fn lock_mouse(&mut self){
|
||||
//if cursor is outside window don't lock but apparently there's no get pos function
|
||||
//let pos=window.get_cursor_pos();
|
||||
match self.window.set_cursor_grab(winit::window::CursorGrabMode::Locked){
|
||||
Ok(())=>(),
|
||||
Err(_)=>{
|
||||
match self.window.set_cursor_grab(winit::window::CursorGrabMode::Confined){
|
||||
Ok(())=>(),
|
||||
Err(e)=>{
|
||||
self.manual_mouse_lock=true;
|
||||
println!("Could not confine cursor: {:?}",e)
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
self.window.set_cursor_visible(false);
|
||||
}
|
||||
fn window_event(&mut self,time:SessionTime,event:winit::event::WindowEvent){
|
||||
match event{
|
||||
winit::event::WindowEvent::DroppedFile(path)=>{
|
||||
@@ -34,6 +64,10 @@ impl WindowContext<'_>{
|
||||
}
|
||||
},
|
||||
winit::event::WindowEvent::Focused(state)=>{
|
||||
// don't unpause if manually paused
|
||||
if self.simulation_paused{
|
||||
return;
|
||||
}
|
||||
//pause unpause
|
||||
self.physics_thread.send(TimedInstruction{
|
||||
time,
|
||||
@@ -46,35 +80,8 @@ impl WindowContext<'_>{
|
||||
..
|
||||
}=>{
|
||||
match (logical_key,state){
|
||||
(winit::keyboard::Key::Named(winit::keyboard::NamedKey::Tab),winit::event::ElementState::Pressed)=>{
|
||||
self.manual_mouse_lock=false;
|
||||
match self.window.set_cursor_position(self.get_middle_of_screen()){
|
||||
Ok(())=>(),
|
||||
Err(e)=>println!("Could not set cursor position: {:?}",e),
|
||||
}
|
||||
match self.window.set_cursor_grab(winit::window::CursorGrabMode::None){
|
||||
Ok(())=>(),
|
||||
Err(e)=>println!("Could not release cursor: {:?}",e),
|
||||
}
|
||||
self.window.set_cursor_visible(state.is_pressed());
|
||||
},
|
||||
(winit::keyboard::Key::Named(winit::keyboard::NamedKey::Tab),winit::event::ElementState::Released)=>{
|
||||
//if cursor is outside window don't lock but apparently there's no get pos function
|
||||
//let pos=window.get_cursor_pos();
|
||||
match self.window.set_cursor_grab(winit::window::CursorGrabMode::Locked){
|
||||
Ok(())=>(),
|
||||
Err(_)=>{
|
||||
match self.window.set_cursor_grab(winit::window::CursorGrabMode::Confined){
|
||||
Ok(())=>(),
|
||||
Err(e)=>{
|
||||
self.manual_mouse_lock=true;
|
||||
println!("Could not confine cursor: {:?}",e)
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
self.window.set_cursor_visible(state.is_pressed());
|
||||
},
|
||||
(winit::keyboard::Key::Named(winit::keyboard::NamedKey::Tab),winit::event::ElementState::Pressed)=>self.free_mouse(),
|
||||
(winit::keyboard::Key::Named(winit::keyboard::NamedKey::Tab),winit::event::ElementState::Released)=>self.lock_mouse(),
|
||||
(winit::keyboard::Key::Named(winit::keyboard::NamedKey::F11),winit::event::ElementState::Pressed)=>{
|
||||
if self.window.fullscreen().is_some(){
|
||||
self.window.set_fullscreen(None);
|
||||
@@ -132,7 +139,16 @@ impl WindowContext<'_>{
|
||||
if let Some(session_instruction)=match keycode{
|
||||
winit::keyboard::Key::Named(winit::keyboard::NamedKey::Space)=>input_ctrl!(SetJump,s),
|
||||
// TODO: bind system so playback pausing can use spacebar
|
||||
winit::keyboard::Key::Named(winit::keyboard::NamedKey::Enter)=>session_playback!(TogglePaused,s),
|
||||
winit::keyboard::Key::Named(winit::keyboard::NamedKey::Enter)=>if s{
|
||||
let paused=!self.simulation_paused;
|
||||
self.simulation_paused=paused;
|
||||
if paused{
|
||||
self.free_mouse();
|
||||
}else{
|
||||
self.lock_mouse();
|
||||
}
|
||||
Some(SessionInstructionSubset::Control(SessionControlInstruction::SetPaused(paused)))
|
||||
}else{None},
|
||||
winit::keyboard::Key::Named(winit::keyboard::NamedKey::ArrowUp)=>session_playback!(IncreaseTimescale,s),
|
||||
winit::keyboard::Key::Named(winit::keyboard::NamedKey::ArrowDown)=>session_playback!(DecreaseTimescale,s),
|
||||
winit::keyboard::Key::Named(winit::keyboard::NamedKey::ArrowLeft)=>session_playback!(SkipBack,s),
|
||||
@@ -241,6 +257,7 @@ pub fn worker<'a>(
|
||||
let mut window_context=WindowContext{
|
||||
manual_mouse_lock:false,
|
||||
mouse_pos:glam::DVec2::ZERO,
|
||||
simulation_paused:false,
|
||||
//make sure to update this!!!!!
|
||||
screen_size,
|
||||
window,
|
||||
|
||||
Reference in New Issue
Block a user