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6 Commits

Author SHA1 Message Date
c797c32151 print advance_time 2025-08-26 16:40:07 -07:00
95df720255 do not strafe tick 2025-08-26 16:40:07 -07:00
e34cb0db53 print instruction query and execute 2025-08-26 16:40:07 -07:00
64c98493eb mark collision end and culling 2025-08-26 16:40:07 -07:00
6b10a01a8c debug 2025-08-26 16:40:07 -07:00
0f39cdb89f fix bug 3, break everything else 2025-08-26 16:40:00 -07:00
13 changed files with 105 additions and 294 deletions

1
.gitignore vendored
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@@ -1,2 +1 @@
/target
.zed

2
Cargo.lock generated
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@@ -1677,10 +1677,8 @@ dependencies = [
name = "integration-testing"
version = "0.1.0"
dependencies = [
"glam",
"strafesnet_common",
"strafesnet_physics",
"strafesnet_rbx_loader",
"strafesnet_snf",
]

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@@ -61,6 +61,7 @@ impl<T> Body<T>
self.velocity+(self.acceleration*dt).map(|elem|elem.divide().clamp_1())
}
pub fn advance_time(&mut self,time:Time<T>){
println!("advance_time");
self.position=self.extrapolated_position(time);
self.velocity=self.extrapolated_velocity(time);
self.time=time;
@@ -102,6 +103,7 @@ impl<T> Body<T>
self.acceleration.map(|elem|(dt*elem).divide().clamp())+self.velocity
}
pub fn advance_time_ratio_dt(&mut self,dt:crate::model::GigaTime){
println!("advance_time_ratio_dt");
self.position=self.extrapolated_position_ratio_dt(dt);
self.velocity=self.extrapolated_velocity_ratio_dt(dt);
self.time+=dt.into();

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@@ -4,6 +4,7 @@ use crate::physics::{Time,Body};
use core::ops::Bound;
#[derive(Debug)]
enum Transition<M:MeshQuery>{
Miss,
Next(FEV<M>,GigaTime),
@@ -76,6 +77,8 @@ impl<F:Copy,M:MeshQuery<Normal=Vector3<F>,Offset=Fixed<4,128>>> FEV<M>
M::Face:Copy,
M::Edge:Copy,
M::Vert:Copy,
M:std::fmt::Debug,
F:std::fmt::Display,
F:core::ops::Mul<Fixed<1,32>,Output=Fixed<4,128>>,
<F as core::ops::Mul<Fixed<1,32>>>::Output:core::iter::Sum,
M::Offset:core::ops::Sub<<F as std::ops::Mul<Fixed<1,32>>>::Output>,
@@ -90,10 +93,15 @@ impl<F:Copy,M:MeshQuery<Normal=Vector3<F>,Offset=Fixed<4,128>>> FEV<M>
//n=face.normal d=face.dot
//n.a t^2+n.v t+n.p-d==0
let (n,d)=mesh.face_nd(face_id);
println!("Face n={} d={}",n,d);
//TODO: use higher precision d value?
//use the mesh transform translation instead of baking it into the d value.
for dt in Fixed::<4,128>::zeroes2((n.dot(body.position)-d)*2,n.dot(body.velocity)*2,n.dot(body.acceleration)){
if low(&lower_bound,&dt)&&upp(&dt,&upper_bound)&&n.dot(body.extrapolated_velocity_ratio_dt(dt)).is_negative(){
let low=low(&lower_bound,&dt);
let upp=upp(&dt,&upper_bound);
let into=n.dot(body.extrapolated_velocity_ratio_dt(dt)).is_negative();
println!("dt={} low={low} upp={upp} into={into}",dt.divide());
if low&&upp&&into{
upper_bound=Bound::Included(dt);
best_transition=Transition::Hit(face_id,dt);
break;
@@ -128,10 +136,16 @@ impl<F:Copy,M:MeshQuery<Normal=Vector3<F>,Offset=Fixed<4,128>>> FEV<M>
let face_n=mesh.face_nd(edge_face_id).0;
//edge_n gets parity from the order of edge_faces
let n=face_n.cross(edge_n)*((i as i64)*2-1);
let d=n.dot(delta_pos).wrap_4();
println!("Edge Face={:?} boundary_n={} boundary_d={}",edge_face_id,n,d>>1);
//WARNING yada yada d *2
//wrap for speed
for dt in Fixed::<4,128>::zeroes2(n.dot(delta_pos).wrap_4(),n.dot(body.velocity).wrap_4()*2,n.dot(body.acceleration).wrap_4()){
if low(&lower_bound,&dt)&&upp(&dt,&upper_bound)&&n.dot(body.extrapolated_velocity_ratio_dt(dt)).is_negative(){
for dt in Fixed::<4,128>::zeroes2(d,n.dot(body.velocity).wrap_4()*2,n.dot(body.acceleration).wrap_4()){
let low=low(&lower_bound,&dt);
let upp=upp(&dt,&upper_bound);
let into=n.dot(body.extrapolated_velocity_ratio_dt(dt)).is_negative();
println!("dt={} low={low} upp={upp} into={into}",dt.divide());
if low&&upp&&into{
upper_bound=Bound::Included(dt);
best_transition=Transition::Next(FEV::Face(edge_face_id),dt);
break;
@@ -175,8 +189,11 @@ impl<F:Copy,M:MeshQuery<Normal=Vector3<F>,Offset=Fixed<4,128>>> FEV<M>
pub fn crawl(mut self,mesh:&M,relative_body:&Body,lower_bound:Bound<&Time>,upper_bound:Bound<&Time>)->CrawlResult<M>{
let mut lower_bound=lower_bound.map(|&t|into_giga_time(t,relative_body.time));
let upper_bound=upper_bound.map(|&t|into_giga_time(t,relative_body.time));
println!("crawl begin={self:?}");
for _ in 0..20{
match self.next_transition(mesh,relative_body,lower_bound,upper_bound){
let transition=self.next_transition(mesh,relative_body,lower_bound,upper_bound);
println!("transition={transition:?}");
match transition{
Transition::Miss=>return CrawlResult::Miss(self),
Transition::Next(next_fev,next_time)=>(self,lower_bound)=(next_fev,Bound::Included(next_time)),
Transition::Hit(face,time)=>return CrawlResult::Hit(face,time),

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@@ -76,9 +76,9 @@ struct Face{
#[derive(Debug)]
struct Vert(Planar64Vec3);
pub trait MeshQuery{
type Face:Copy;
type Edge:Copy+DirectedEdge;
type Vert:Copy;
type Face:Copy+std::fmt::Debug;
type Edge:Copy+DirectedEdge+std::fmt::Debug;
type Vert:Copy+std::fmt::Debug;
// Vertex must be Planar64Vec3 because it represents an actual position
type Normal;
type Offset;
@@ -756,7 +756,9 @@ impl MinkowskiMesh<'_>{
})
}
pub fn predict_collision_in(&self,relative_body:&Body,range:impl RangeBounds<Time>)->Option<(MinkowskiFace,GigaTime)>{
println!("@@@BEGIN SETUP@@@");
self.closest_fev_not_inside(*relative_body,range.start_bound()).and_then(|fev|{
println!("@@@BEGIN REAL CRAWL@@@");
//continue forwards along the body parabola
fev.crawl(self,relative_body,range.start_bound(),range.end_bound()).hit()
})

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@@ -25,14 +25,10 @@ use strafesnet_common::physics::{Instruction,MouseInstruction,ModeInstruction,Mi
//when the physics asks itself what happens next, this is how it's represented
#[derive(Debug)]
pub enum InternalInstruction{
// begin accepting touch updates
OpenMultiCollision(model_physics::GigaTime),
// mutliple touch updates
CollisionStart(Collision),
CollisionEnd(Collision),
// confirm there will be no more touch updates and apply the transaction
CloseMultiCollision,
CollisionStart(Collision,model_physics::GigaTime),
CollisionEnd(Collision,model_physics::GigaTime),
StrafeTick,
// TODO: add GigaTime to ReachWalkTargetVelocity
ReachWalkTargetVelocity,
// Water,
}
@@ -879,9 +875,6 @@ impl PhysicsState{
..Self::default()
}
}
pub const fn body(&self)->&Body{
&self.body
}
pub fn camera_body(&self)->Body{
Body{
position:self.body.position+self.style.camera_offset,
@@ -957,8 +950,8 @@ pub struct PhysicsData{
//cached calculations
hitbox_mesh:HitboxMesh,
}
impl PhysicsData{
pub fn empty()->Self{
impl Default for PhysicsData{
fn default()->Self{
Self{
bvh:bvh::BvhNode::empty(),
models:Default::default(),
@@ -966,7 +959,47 @@ impl PhysicsData{
hitbox_mesh:StyleModifiers::default().calculate_mesh(),
}
}
pub fn new(map:&map::CompleteMap)->Self{
}
// the collection of information required to run physics
pub struct PhysicsContext<'a>{
state:&'a mut PhysicsState,//this captures the entire state of the physics.
data:&'a PhysicsData,//data currently loaded into memory which is needded for physics to run, but is not part of the state.
}
// the physics consumes both Instruction and PhysicsInternalInstruction,
// but can only emit PhysicsInternalInstruction
impl InstructionConsumer<InternalInstruction> for PhysicsContext<'_>{
type Time=Time;
fn process_instruction(&mut self,ins:TimedInstruction<InternalInstruction,Time>){
atomic_internal_instruction(&mut self.state,&self.data,ins)
}
}
impl InstructionConsumer<Instruction> for PhysicsContext<'_>{
type Time=Time;
fn process_instruction(&mut self,ins:TimedInstruction<Instruction,Time>){
atomic_input_instruction(&mut self.state,&self.data,ins)
}
}
impl InstructionEmitter<InternalInstruction> for PhysicsContext<'_>{
type Time=Time;
//this little next instruction function could cache its return value and invalidate the cached value by watching the State.
fn next_instruction(&self,time_limit:Time)->Option<TimedInstruction<InternalInstruction,Time>>{
next_instruction_internal(&self.state,&self.data,time_limit)
}
}
impl PhysicsContext<'_>{
pub fn run_input_instruction(
state:&mut PhysicsState,
data:&PhysicsData,
instruction:TimedInstruction<Instruction,Time>
){
let mut context=PhysicsContext{state,data};
context.process_exhaustive(instruction.time);
context.process_instruction(instruction);
}
}
impl PhysicsData{
/// use with caution, this is the only non-instruction way to mess with physics
pub fn generate_models(&mut self,map:&map::CompleteMap){
let modes=map.modes.clone().denormalize();
let mut used_contact_attributes=Vec::new();
let mut used_intersect_attributes=Vec::new();
@@ -1093,59 +1126,21 @@ impl PhysicsData{
(IntersectAttributesId::new(attr_id as u32),attr)
).collect(),
};
self.bvh=bvh;
self.models=models;
self.modes=modes;
//hitbox_mesh is unchanged
println!("Physics Objects: {}",model_count);
Self{
hitbox_mesh:StyleModifiers::default().calculate_mesh(),
bvh,
models,
modes,
}
}
}
// the collection of information required to run physics
pub struct PhysicsContext<'a>{
state:&'a mut PhysicsState,//this captures the entire state of the physics.
data:&'a PhysicsData,//data currently loaded into memory which is needded for physics to run, but is not part of the state.
}
// the physics consumes both Instruction and PhysicsInternalInstruction,
// but can only emit PhysicsInternalInstruction
impl InstructionConsumer<InternalInstruction> for PhysicsContext<'_>{
type Time=Time;
fn process_instruction(&mut self,ins:TimedInstruction<InternalInstruction,Time>){
atomic_internal_instruction(&mut self.state,&self.data,ins)
}
}
impl InstructionConsumer<Instruction> for PhysicsContext<'_>{
type Time=Time;
fn process_instruction(&mut self,ins:TimedInstruction<Instruction,Time>){
atomic_input_instruction(&mut self.state,&self.data,ins)
}
}
impl InstructionEmitter<InternalInstruction> for PhysicsContext<'_>{
type Time=Time;
//this little next instruction function could cache its return value and invalidate the cached value by watching the State.
fn next_instruction(&self,time_limit:Time)->Option<TimedInstruction<InternalInstruction,Time>>{
next_instruction_internal(&self.state,&self.data,time_limit)
}
}
impl PhysicsContext<'_>{
pub fn run_input_instruction(
state:&mut PhysicsState,
data:&PhysicsData,
instruction:TimedInstruction<Instruction,Time>
){
let mut context=PhysicsContext{state,data};
context.process_exhaustive(instruction.time);
context.process_instruction(instruction);
}
}
//this is the one who asks
fn next_instruction_internal(state:&PhysicsState,data:&PhysicsData,time_limit:Time)->Option<TimedInstruction<InternalInstruction,Time>>{
println!("==== next_instruction_internal ====");
//JUST POLLING!!! NO MUTATION
let mut collector=instruction::InstructionCollector::new(time_limit);
collector.collect(state.next_move_instruction());
// collector.collect(state.next_move_instruction());
//check for collision ends
state.touching.predict_collision_end(&mut collector,&data.models,&data.hitbox_mesh,&state.body,state.time);
@@ -1157,6 +1152,7 @@ impl PhysicsContext<'_>{
//let relative_body=state.body.relative_to(&Body::ZERO);
let relative_body=&state.body;
data.bvh.sample_aabb(&aabb,&mut |&convex_mesh_id|{
println!("Sampling object id={:?}",convex_mesh_id.model_id);
//no checks are needed because of the time limits.
let model_mesh=data.models.mesh(convex_mesh_id);
let minkowski=model_physics::MinkowskiMesh::minkowski_sum(model_mesh,data.hitbox_mesh.transformed_mesh());
@@ -1272,6 +1268,7 @@ fn set_velocity_cull(body:&mut Body,touching:&mut TouchingState,models:&PhysicsM
let n=contact_normal(models,hitbox_mesh,contact);
let r=n.dot(v).is_positive();
if r{
println!("culled {:?}",contact.model_id);
culled=true;
}
!r
@@ -1640,6 +1637,7 @@ fn collision_end_contact(
_attr:&gameplay_attributes::ContactAttributes,
contact:ContactCollision,
){
println!("collision_end {:?}",contact.model_id);
touching.remove(&Collision::Contact(contact));//remove contact before calling contact_constrain_acceleration
//check ground
//TODO do better
@@ -1687,18 +1685,16 @@ fn collision_end_intersect(
}
}
fn atomic_internal_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedInstruction<InternalInstruction,Time>){
println!("\n==== atomic_internal_instruction ====");
state.time=ins.time;
let (should_advance_body,goober_time)=match ins.instruction{
match ins.instruction{
// collisions advance the body precisely
InternalInstruction::CollisionStart(_,dt)
|InternalInstruction::CollisionEnd(_,dt)=>(true,Some(dt)),
InternalInstruction::StrafeTick
|InternalInstruction::ReachWalkTargetVelocity=>(true,None),
};
if should_advance_body{
match goober_time{
Some(dt)=>state.body.advance_time_ratio_dt(dt),
None=>state.body.advance_time(state.time),
}
|InternalInstruction::CollisionEnd(_,dt)=>state.body.advance_time_ratio_dt(dt),
// this advances imprecisely
InternalInstruction::ReachWalkTargetVelocity=>state.body.advance_time(state.time),
// strafe tick decides for itself whether to advance the body.
InternalInstruction::StrafeTick=>(),
}
match ins.instruction{
InternalInstruction::CollisionStart(collision,_)=>{
@@ -1745,6 +1741,8 @@ fn atomic_internal_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:Tim
let masked_controls=strafe_settings.mask(controls);
let control_dir=state.style.get_control_dir(masked_controls);
if control_dir!=vec3::ZERO{
// manually advance time
state.body.advance_time(state.time);
let camera_mat=state.camera.simulate_move_rotation_y(state.input_state.lerp_delta(state.time).x);
if let Some(ticked_velocity)=strafe_settings.tick_velocity(state.body.velocity,(camera_mat*control_dir).with_length(Planar64::ONE).divide().wrap_1()){
//this is wrong but will work ig
@@ -2131,115 +2129,4 @@ mod test{
Time::ZERO
),None);
}
// overlap edges by 1 epsilon
#[test]
fn almost_miss_north(){
test_collision_axis_aligned(Body::new(
(int3(0,10,-7)>>1)+vec3::raw_xyz(0,0,1),
int3(0,-1,0),
vec3::ZERO,
Time::ZERO
),Some(Time::from_secs(2)))
}
#[test]
fn almost_miss_east(){
test_collision_axis_aligned(Body::new(
(int3(7,10,0)>>1)+vec3::raw_xyz(-1,0,0),
int3(0,-1,0),
vec3::ZERO,
Time::ZERO
),Some(Time::from_secs(2)))
}
#[test]
fn almost_miss_south(){
test_collision_axis_aligned(Body::new(
(int3(0,10,7)>>1)+vec3::raw_xyz(0,0,-1),
int3(0,-1,0),
vec3::ZERO,
Time::ZERO
),Some(Time::from_secs(2)))
}
#[test]
fn almost_miss_west(){
test_collision_axis_aligned(Body::new(
(int3(-7,10,0)>>1)+vec3::raw_xyz(1,0,0),
int3(0,-1,0),
vec3::ZERO,
Time::ZERO
),Some(Time::from_secs(2)))
}
// exactly miss edges
#[test]
fn exact_miss_north(){
test_collision_axis_aligned(Body::new(
int3(0,10,-7)>>1,
int3(0,-1,0),
vec3::ZERO,
Time::ZERO
),None)
}
#[test]
fn exact_miss_east(){
test_collision_axis_aligned(Body::new(
int3(7,10,0)>>1,
int3(0,-1,0),
vec3::ZERO,
Time::ZERO
),None)
}
#[test]
fn exact_miss_south(){
test_collision_axis_aligned(Body::new(
int3(0,10,7)>>1,
int3(0,-1,0),
vec3::ZERO,
Time::ZERO
),None)
}
#[test]
fn exact_miss_west(){
test_collision_axis_aligned(Body::new(
int3(-7,10,0)>>1,
int3(0,-1,0),
vec3::ZERO,
Time::ZERO
),None)
}
// miss edges by 1 epsilon
#[test]
fn narrow_miss_north(){
test_collision_axis_aligned(Body::new(
(int3(0,10,-7)>>1)-vec3::raw_xyz(0,0,1),
int3(0,-1,0),
vec3::ZERO,
Time::ZERO
),None)
}
#[test]
fn narrow_miss_east(){
test_collision_axis_aligned(Body::new(
(int3(7,10,0)>>1)-vec3::raw_xyz(-1,0,0),
int3(0,-1,0),
vec3::ZERO,
Time::ZERO
),None)
}
#[test]
fn narrow_miss_south(){
test_collision_axis_aligned(Body::new(
(int3(0,10,7)>>1)-vec3::raw_xyz(0,0,-1),
int3(0,-1,0),
vec3::ZERO,
Time::ZERO
),None)
}
#[test]
fn narrow_miss_west(){
test_collision_axis_aligned(Body::new(
(int3(-7,10,0)>>1)-vec3::raw_xyz(1,0,0),
int3(0,-1,0),
vec3::ZERO,
Time::ZERO
),None)
}
}

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@@ -172,7 +172,7 @@ impl Session{
user_settings,
directories,
mouse_interpolator:MouseInterpolator::new(),
geometry_shared:PhysicsData::empty(),
geometry_shared:Default::default(),
simulation,
view_state:ViewState::Play,
recording:Default::default(),
@@ -184,7 +184,7 @@ impl Session{
}
fn change_map(&mut self,map:&strafesnet_common::map::CompleteMap){
self.simulation.physics.clear();
self.geometry_shared=PhysicsData::new(map);
self.geometry_shared.generate_models(map);
}
pub fn get_frame_state(&self,time:SessionTime)->Option<FrameState>{
match &self.view_state{

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@@ -4,9 +4,6 @@ version = "0.1.0"
edition = "2024"
[dependencies]
glam = "0.30.0"
strafesnet_common = { path = "../lib/common", registry = "strafesnet" }
strafesnet_physics = { path = "../engine/physics", registry = "strafesnet" }
strafesnet_snf = { path = "../lib/snf", registry = "strafesnet" }
# this is just for the primitive constructor
strafesnet_rbx_loader = { path = "../lib/rbx_loader", registry = "strafesnet" }

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@@ -3,8 +3,6 @@ mod util;
#[cfg(test)]
mod tests;
#[cfg(test)]
mod test_scenes;
use std::time::Instant;
@@ -31,8 +29,9 @@ fn run_replay()->Result<(),ReplayError>{
let bot=strafesnet_snf::read_bot(data)?.read_all()?;
// create recording
let mut physics_data=PhysicsData::default();
println!("generating models..");
let physics_data=PhysicsData::new(&map);
physics_data.generate_models(&map);
println!("simulating...");
let mut physics=PhysicsState::default();
for ins in bot.instructions{
@@ -140,8 +139,9 @@ fn test_determinism()->Result<(),ReplayError>{
let data=read_entire_file("../tools/bhop_maps/5692113331.snfm")?;
let map=strafesnet_snf::read_map(data)?.into_complete_map()?;
let mut physics_data=PhysicsData::default();
println!("generating models..");
let physics_data=PhysicsData::new(&map);
physics_data.generate_models(&map);
let (send,recv)=std::sync::mpsc::channel();

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@@ -1,91 +0,0 @@
use strafesnet_physics::physics::{PhysicsData,PhysicsState,PhysicsContext};
use strafesnet_common::gameplay_modes::NormalizedModes;
use strafesnet_common::gameplay_attributes::{CollisionAttributes,CollisionAttributesId};
use strafesnet_common::integer::{vec3,mat3,Planar64Affine3,Time};
use strafesnet_common::model::{Mesh,Model,MeshId,ModelId,RenderConfigId};
use strafesnet_common::map::CompleteMap;
use strafesnet_common::physics::Instruction;
use strafesnet_common::instruction::TimedInstruction;
use strafesnet_rbx_loader::primitives::{unit_cube,CubeFaceDescription};
struct TestSceneBuilder{
meshes:Vec<Mesh>,
models:Vec<Model>,
}
impl TestSceneBuilder{
fn new()->Self{
Self{
meshes:Vec::new(),
models:Vec::new(),
}
}
fn push_mesh(&mut self,mesh:Mesh)->MeshId{
let mesh_id=self.meshes.len();
self.meshes.push(mesh);
MeshId::new(mesh_id as u32)
}
fn push_mesh_instance(&mut self,mesh:MeshId,transform:Planar64Affine3)->ModelId{
let model=Model{
mesh,
attributes:CollisionAttributesId::new(0),
color:glam::Vec4::ONE,
transform,
};
let model_id=self.models.len();
self.models.push(model);
ModelId::new(model_id as u32)
}
fn build(self)->PhysicsData{
let modes=NormalizedModes::new(Vec::new());
let attributes=vec![CollisionAttributes::contact_default()];
let meshes=self.meshes;
let models=self.models;
let textures=Vec::new();
let render_configs=Vec::new();
PhysicsData::new(&CompleteMap{
modes,
attributes,
meshes,
models,
textures,
render_configs,
})
}
}
fn test_scene()->PhysicsData{
let mut builder=TestSceneBuilder::new();
let cube_face_description=CubeFaceDescription::new(Default::default(),RenderConfigId::new(0));
let mesh=builder.push_mesh(unit_cube(cube_face_description));
// place two 5x5x5 cubes.
builder.push_mesh_instance(mesh,Planar64Affine3::new(
mat3::from_diagonal(vec3::int(5,5,5)>>1),
vec3::int(0,0,0)
));
builder.push_mesh_instance(mesh,Planar64Affine3::new(
mat3::from_diagonal(vec3::int(5,5,5)>>1),
vec3::int(5,-5,0)
));
builder.build()
}
#[test]
fn simultaneous_collision(){
let physics_data=test_scene();
let body=strafesnet_physics::physics::Body::new(
vec3::int(5+1,1,0),
vec3::int(-1,-1,0),
vec3::int(0,0,0),
Time::ZERO,
);
let mut physics=PhysicsState::new_with_body(body);
PhysicsContext::run_input_instruction(&mut physics,&physics_data,TimedInstruction{
time:Time::from_secs(2),
instruction:Instruction::Idle,
});
let body=physics.body();
assert_eq!(body.position,vec3::int(5,0,0));
assert_eq!(body.velocity,vec3::int(0,0,0));
assert_eq!(body.acceleration,vec3::int(0,0,0));
assert_eq!(body.time,Time::ONE_SECOND);
}

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@@ -10,8 +10,9 @@ fn physics_bug_2()->Result<(),ReplayError>{
let map=strafesnet_snf::read_map(data)?.into_complete_map()?;
// create recording
let mut physics_data=PhysicsData::default();
println!("generating models..");
let physics_data=PhysicsData::new(&map);
physics_data.generate_models(&map);
println!("simulating...");
//teleport to bug
@@ -44,8 +45,9 @@ fn physics_bug_3()->Result<(),ReplayError>{
let map=strafesnet_snf::read_map(data)?.into_complete_map()?;
// create recording
let mut physics_data=PhysicsData::default();
println!("generating models..");
let physics_data=PhysicsData::new(&map);
physics_data.generate_models(&map);
println!("simulating...");
//teleport to bug

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@@ -2,9 +2,7 @@ use crate::integer::{vec3,Planar64Vec3};
#[derive(Clone)]
pub struct Aabb{
// min is inclusive
min:Planar64Vec3,
// max is not inclusive
max:Planar64Vec3,
}
@@ -45,7 +43,7 @@ impl Aabb{
}
#[inline]
pub fn contains(&self,point:Planar64Vec3)->bool{
let bvec=self.min.le(point)&point.lt(self.max);
let bvec=self.min.lt(point)&point.lt(self.max);
bvec.all()
}
#[inline]

View File

@@ -12,7 +12,7 @@ mod mesh;
mod error;
mod union;
pub mod loader;
pub mod primitives;
mod primitives;
pub mod data{
pub struct RobloxMeshBytes(Vec<u8>);