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9 Commits
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phys-new-s
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865d1756b9
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3188f78744
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3e167af521
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caef37dc36
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1832ce07ee
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5ac65ad845
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76696a3162
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902
Cargo.lock
generated
902
Cargo.lock
generated
File diff suppressed because it is too large
Load Diff
@@ -11,7 +11,7 @@ id = { version = "0.1.0", registry = "strafesnet" }
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strafesnet_common = { path = "../../lib/common", registry = "strafesnet" }
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strafesnet_common = { path = "../../lib/common", registry = "strafesnet" }
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strafesnet_session = { path = "../session", registry = "strafesnet" }
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strafesnet_session = { path = "../session", registry = "strafesnet" }
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strafesnet_settings = { path = "../settings", registry = "strafesnet" }
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strafesnet_settings = { path = "../settings", registry = "strafesnet" }
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wgpu = "28.0.0"
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wgpu = "27.0.0"
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[lints]
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[lints]
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workspace = true
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workspace = true
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@@ -616,7 +616,7 @@ impl GraphicsState{
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address_mode_w:wgpu::AddressMode::ClampToEdge,
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address_mode_w:wgpu::AddressMode::ClampToEdge,
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mag_filter:wgpu::FilterMode::Linear,
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mag_filter:wgpu::FilterMode::Linear,
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min_filter:wgpu::FilterMode::Linear,
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min_filter:wgpu::FilterMode::Linear,
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mipmap_filter:wgpu::MipmapFilterMode::Linear,
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mipmap_filter:wgpu::FilterMode::Linear,
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..Default::default()
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..Default::default()
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});
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});
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let repeat_sampler=device.create_sampler(&wgpu::SamplerDescriptor{
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let repeat_sampler=device.create_sampler(&wgpu::SamplerDescriptor{
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@@ -626,7 +626,7 @@ impl GraphicsState{
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address_mode_w:wgpu::AddressMode::Repeat,
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address_mode_w:wgpu::AddressMode::Repeat,
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mag_filter:wgpu::FilterMode::Linear,
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mag_filter:wgpu::FilterMode::Linear,
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min_filter:wgpu::FilterMode::Linear,
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min_filter:wgpu::FilterMode::Linear,
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mipmap_filter:wgpu::MipmapFilterMode::Linear,
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mipmap_filter:wgpu::FilterMode::Linear,
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anisotropy_clamp:16,
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anisotropy_clamp:16,
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..Default::default()
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..Default::default()
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});
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});
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@@ -754,7 +754,7 @@ impl GraphicsState{
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&skybox_texture_bind_group_layout,
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&skybox_texture_bind_group_layout,
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&model_bind_group_layout,
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&model_bind_group_layout,
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],
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],
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immediate_size:0,
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push_constant_ranges:&[],
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});
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});
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let sky_pipeline_layout=device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor{
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let sky_pipeline_layout=device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor{
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label:None,
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label:None,
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@@ -762,7 +762,7 @@ impl GraphicsState{
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&camera_bind_group_layout,
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&camera_bind_group_layout,
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&skybox_texture_bind_group_layout,
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&skybox_texture_bind_group_layout,
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],
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],
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immediate_size:0,
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push_constant_ranges:&[],
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});
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});
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// Create the render pipelines
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// Create the render pipelines
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@@ -793,7 +793,7 @@ impl GraphicsState{
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bias:wgpu::DepthBiasState::default(),
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bias:wgpu::DepthBiasState::default(),
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}),
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}),
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multisample:wgpu::MultisampleState::default(),
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multisample:wgpu::MultisampleState::default(),
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multiview_mask:None,
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multiview:None,
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cache:None,
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cache:None,
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});
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});
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let model_pipeline=device.create_render_pipeline(&wgpu::RenderPipelineDescriptor{
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let model_pipeline=device.create_render_pipeline(&wgpu::RenderPipelineDescriptor{
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@@ -828,7 +828,7 @@ impl GraphicsState{
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bias:wgpu::DepthBiasState::default(),
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bias:wgpu::DepthBiasState::default(),
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}),
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}),
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multisample:wgpu::MultisampleState::default(),
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multisample:wgpu::MultisampleState::default(),
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multiview_mask:None,
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multiview:None,
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cache:None,
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cache:None,
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});
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});
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@@ -880,7 +880,7 @@ impl GraphicsState{
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camera_buf,
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camera_buf,
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models:Vec::new(),
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models:Vec::new(),
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depth_view,
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depth_view,
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staging_belt:wgpu::util::StagingBelt::new(device.clone(),0x100),
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staging_belt:wgpu::util::StagingBelt::new(0x100),
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bind_group_layouts:GraphicsBindGroupLayouts{model:model_bind_group_layout},
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bind_group_layouts:GraphicsBindGroupLayouts{model:model_bind_group_layout},
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samplers:GraphicsSamplers{repeat:repeat_sampler},
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samplers:GraphicsSamplers{repeat:repeat_sampler},
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temp_squid_texture_view:squid_texture_view,
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temp_squid_texture_view:squid_texture_view,
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@@ -918,6 +918,7 @@ impl GraphicsState{
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&self.camera_buf,
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&self.camera_buf,
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0,
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0,
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wgpu::BufferSize::new((camera_uniforms.len() * 4) as wgpu::BufferAddress).unwrap(),
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wgpu::BufferSize::new((camera_uniforms.len() * 4) as wgpu::BufferAddress).unwrap(),
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device,
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)
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)
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.copy_from_slice(bytemuck::cast_slice(&camera_uniforms));
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.copy_from_slice(bytemuck::cast_slice(&camera_uniforms));
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//This code only needs to run when the uniforms change
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//This code only needs to run when the uniforms change
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@@ -964,7 +965,6 @@ impl GraphicsState{
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}),
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}),
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timestamp_writes:Default::default(),
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timestamp_writes:Default::default(),
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occlusion_query_set:Default::default(),
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occlusion_query_set:Default::default(),
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multiview_mask:None,
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});
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});
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rpass.set_bind_group(0,&self.bind_groups.camera,&[]);
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rpass.set_bind_group(0,&self.bind_groups.camera,&[]);
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@@ -33,7 +33,7 @@ impl<T:Copy> std::ops::Neg for &Body<T>{
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impl<T> Body<T>
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impl<T> Body<T>
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where Time<T>:Copy,
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where Time<T>:Copy,
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{
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{
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pub const ZERO:Self=Self::new(vec3::zero(),vec3::zero(),vec3::zero(),Time::ZERO);
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pub const ZERO:Self=Self::new(vec3::ZERO,vec3::ZERO,vec3::ZERO,Time::ZERO);
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pub const fn new(position:Planar64Vec3,velocity:Planar64Vec3,acceleration:Planar64Vec3,time:Time<T>)->Self{
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pub const fn new(position:Planar64Vec3,velocity:Planar64Vec3,acceleration:Planar64Vec3,time:Time<T>)->Self{
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Self{
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Self{
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position,
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position,
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@@ -107,8 +107,8 @@ impl<T> Body<T>
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self.time+=dt.into();
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self.time+=dt.into();
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}
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}
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pub fn infinity_dir(&self)->Option<Planar64Vec3>{
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pub fn infinity_dir(&self)->Option<Planar64Vec3>{
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if self.velocity==vec3::zero(){
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if self.velocity==vec3::ZERO{
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if self.acceleration==vec3::zero(){
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if self.acceleration==vec3::ZERO{
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None
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None
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}else{
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}else{
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Some(self.acceleration)
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Some(self.acceleration)
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@@ -21,6 +21,12 @@ impl<M:MeshQuery> CrawlResult<M>{
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CrawlResult::Hit(face,time)=>Some((face,time)),
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CrawlResult::Hit(face,time)=>Some((face,time)),
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}
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}
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}
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}
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pub fn miss(self)->Option<FEV<M>>{
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match self{
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CrawlResult::Miss(fev)=>Some(fev),
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CrawlResult::Hit(_,_)=>None,
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}
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}
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}
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}
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// TODO: move predict_collision_face_out algorithm in here or something
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// TODO: move predict_collision_face_out algorithm in here or something
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@@ -1,8 +1,7 @@
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mod body;
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mod body;
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mod push_solve;
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mod face_crawler;
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mod face_crawler;
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mod model;
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mod model;
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mod push_solve;
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mod minimum_difference;
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pub mod physics;
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pub mod physics;
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@@ -1,913 +0,0 @@
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use strafesnet_common::integer::vec3;
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use strafesnet_common::integer::vec3::Vector3;
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use strafesnet_common::integer::{Fixed,Planar64,Planar64Vec3};
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use crate::model::{DirectedEdge,FEV,MeshQuery};
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// TODO: remove mesh invert
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use crate::model::{MinkowskiMesh,MinkowskiVert};
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// This algorithm is based on Lua code
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// written by Trey Reynolds in 2021
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type Simplex<const N:usize,Vert>=[Vert;N];
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#[derive(Clone,Copy)]
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enum Simplex1_3<Vert>{
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Simplex1(Simplex<1,Vert>),
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Simplex2(Simplex<2,Vert>),
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Simplex3(Simplex<3,Vert>),
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}
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impl<Vert> Simplex1_3<Vert>{
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fn push_front(self,v:Vert)->Simplex2_4<Vert>{
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match self{
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Simplex1_3::Simplex1([v0])=>Simplex2_4::Simplex2([v,v0]),
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Simplex1_3::Simplex2([v0,v1])=>Simplex2_4::Simplex3([v,v0,v1]),
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Simplex1_3::Simplex3([v0,v1,v2])=>Simplex2_4::Simplex4([v,v0,v1,v2]),
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}
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}
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}
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#[derive(Clone,Copy)]
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enum Simplex2_4<Vert>{
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Simplex2(Simplex<2,Vert>),
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Simplex3(Simplex<3,Vert>),
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Simplex4(Simplex<4,Vert>),
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}
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/*
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local function absDet(r, u, v, w)
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if w then
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return math.abs((u - r):Cross(v - r):Dot(w - r))
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elseif v then
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return (u - r):Cross(v - r).magnitude
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elseif u then
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return (u - r).magnitude
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else
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return 1
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end
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end
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*/
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impl<Vert> Simplex2_4<Vert>{
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fn det_is_zero<M:MeshQuery<Vert=Vert>>(self,mesh:&M)->bool{
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match self{
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Self::Simplex4([p0,p1,p2,p3])=>{
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let p0=mesh.vert(p0);
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let p1=mesh.vert(p1);
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let p2=mesh.vert(p2);
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let p3=mesh.vert(p3);
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(p1-p0).cross(p2-p0).dot(p3-p0)==Fixed::ZERO
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},
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Self::Simplex3([p0,p1,p2])=>{
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let p0=mesh.vert(p0);
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let p1=mesh.vert(p1);
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let p2=mesh.vert(p2);
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(p1-p0).cross(p2-p0)==vec3::zero()
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},
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Self::Simplex2([p0,p1])=>{
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let p0=mesh.vert(p0);
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let p1=mesh.vert(p1);
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p1-p0==vec3::zero()
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}
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}
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}
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}
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|
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|
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/*
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|
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local function choosePerpendicularDirection(d)
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local x, y, z = d.x, d.y, d.z
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|
||||||
local best = math.min(x*x, y*y, z*z)
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if x*x == best then
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return Vector3.new(y*y + z*z, -x*y, -x*z)
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elseif y*y == best then
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return Vector3.new(-x*y, x*x + z*z, -y*z)
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else
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return Vector3.new(-x*z, -y*z, x*x + y*y)
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end
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end
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*/
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fn choose_perpendicular_direction(d:Planar64Vec3)->Planar64Vec3{
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let x=d.x.abs();
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let y=d.y.abs();
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let z=d.z.abs();
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if x<y&&x<z{
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Vector3::new([Fixed::ZERO,-d.z,d.y])
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}else if y<z{
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Vector3::new([d.z,Fixed::ZERO,-d.x])
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}else{
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|
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Vector3::new([-d.y,d.x,Fixed::ZERO])
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}
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}
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|
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const fn choose_any_direction()->Planar64Vec3{
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vec3::X
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|
||||||
}
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|
|
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fn narrow_dir2(dir:Vector3<Fixed<2,64>>)->Planar64Vec3{
|
|
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if dir==vec3::zero(){
|
|
||||||
return dir.narrow_1().unwrap();
|
|
||||||
}
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|
||||||
let x=dir.x.as_bits().unsigned_abs().bits();
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let y=dir.y.as_bits().unsigned_abs().bits();
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|
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let z=dir.z.as_bits().unsigned_abs().bits();
|
|
||||||
let big=x.max(y).max(z);
|
|
||||||
const MAX_BITS:u32=64+31;
|
|
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if MAX_BITS<big{
|
|
||||||
dir>>(big-MAX_BITS)
|
|
||||||
}else{
|
|
||||||
dir
|
|
||||||
}.narrow_1().unwrap()
|
|
||||||
}
|
|
||||||
fn narrow_dir3(dir:Vector3<Fixed<3,96>>)->Planar64Vec3{
|
|
||||||
if dir==vec3::zero(){
|
|
||||||
return dir.narrow_1().unwrap();
|
|
||||||
}
|
|
||||||
let x=dir.x.as_bits().unsigned_abs().bits();
|
|
||||||
let y=dir.y.as_bits().unsigned_abs().bits();
|
|
||||||
let z=dir.z.as_bits().unsigned_abs().bits();
|
|
||||||
let big=x.max(y).max(z);
|
|
||||||
const MAX_BITS:u32=96+31;
|
|
||||||
if MAX_BITS<big{
|
|
||||||
dir>>(big-MAX_BITS)
|
|
||||||
}else{
|
|
||||||
dir
|
|
||||||
}.narrow_1().unwrap()
|
|
||||||
}
|
|
||||||
|
|
||||||
fn reduce1<M:MeshQuery>(
|
|
||||||
[v0]:Simplex<1,M::Vert>,
|
|
||||||
mesh:&M,
|
|
||||||
point:Planar64Vec3,
|
|
||||||
)->Reduced<M::Vert>{
|
|
||||||
// --debug.profilebegin("reduceSimplex0")
|
|
||||||
// local a = a1 - a0
|
|
||||||
let p0=mesh.vert(v0);
|
|
||||||
|
|
||||||
// local p = -a
|
|
||||||
let p=-(p0+point);
|
|
||||||
|
|
||||||
// local direction = p
|
|
||||||
let mut dir=p;
|
|
||||||
|
|
||||||
// if direction.magnitude == 0 then
|
|
||||||
// direction = chooseAnyDirection()
|
|
||||||
if dir==vec3::zero(){
|
|
||||||
dir=choose_any_direction();
|
|
||||||
}
|
|
||||||
|
|
||||||
// return direction, a0, a1
|
|
||||||
Reduced{
|
|
||||||
dir,
|
|
||||||
simplex:Simplex1_3::Simplex1([v0]),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// local function reduceSimplex1(a0, a1, b0, b1)
|
|
||||||
fn reduce2<M:MeshQuery>(
|
|
||||||
[v0,v1]:Simplex<2,M::Vert>,
|
|
||||||
mesh:&M,
|
|
||||||
point:Planar64Vec3,
|
|
||||||
)->Reduced<M::Vert>{
|
|
||||||
// --debug.profilebegin("reduceSimplex1")
|
|
||||||
// local a = a1 - a0
|
|
||||||
// local b = b1 - b0
|
|
||||||
let p0=mesh.vert(v0);
|
|
||||||
let p1=mesh.vert(v1);
|
|
||||||
|
|
||||||
// local p = -a
|
|
||||||
// local u = b - a
|
|
||||||
let p=-(p0+point);
|
|
||||||
let u=p1-p0;
|
|
||||||
|
|
||||||
// -- modify to take into account the radiuses
|
|
||||||
// local p_u = p:Dot(u)
|
|
||||||
let p_u=p.dot(u);
|
|
||||||
|
|
||||||
// if p_u >= 0 then
|
|
||||||
if !p_u.is_negative(){
|
|
||||||
// local direction = u:Cross(p):Cross(u)
|
|
||||||
let direction=u.cross(p).cross(u);
|
|
||||||
|
|
||||||
// if direction.magnitude == 0 then
|
|
||||||
if direction==vec3::zero(){
|
|
||||||
return Reduced{
|
|
||||||
dir:choose_perpendicular_direction(u),
|
|
||||||
simplex:Simplex1_3::Simplex2([v0,v1]),
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
// -- modify the direction to take into account a0R and b0R
|
|
||||||
// return direction, a0, a1, b0, b1
|
|
||||||
return Reduced{
|
|
||||||
dir:narrow_dir3(direction),
|
|
||||||
simplex:Simplex1_3::Simplex2([v0,v1]),
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
// local direction = p
|
|
||||||
let mut dir=p;
|
|
||||||
|
|
||||||
// if direction.magnitude == 0 then
|
|
||||||
if dir==vec3::zero(){
|
|
||||||
dir=choose_perpendicular_direction(u);
|
|
||||||
}
|
|
||||||
|
|
||||||
// return direction, a0, a1
|
|
||||||
Reduced{
|
|
||||||
dir,
|
|
||||||
simplex:Simplex1_3::Simplex1([v0]),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// local function reduceSimplex2(a0, a1, b0, b1, c0, c1)
|
|
||||||
fn reduce3<M:MeshQuery>(
|
|
||||||
[v0,mut v1,v2]:Simplex<3,M::Vert>,
|
|
||||||
mesh:&M,
|
|
||||||
point:Planar64Vec3,
|
|
||||||
)->Reduced<M::Vert>{
|
|
||||||
// --debug.profilebegin("reduceSimplex2")
|
|
||||||
// local a = a1 - a0
|
|
||||||
// local b = b1 - b0
|
|
||||||
// local c = c1 - c0
|
|
||||||
let p0=mesh.vert(v0);
|
|
||||||
let p1=mesh.vert(v1);
|
|
||||||
let p2=mesh.vert(v2);
|
|
||||||
|
|
||||||
// local p = -a
|
|
||||||
// local u = b - a
|
|
||||||
// local v = c - a
|
|
||||||
let p=-(p0+point);
|
|
||||||
let mut u=p1-p0;
|
|
||||||
let v=p2-p0;
|
|
||||||
|
|
||||||
// local uv = u:Cross(v)
|
|
||||||
// local up = u:Cross(p)
|
|
||||||
// local pv = p:Cross(v)
|
|
||||||
// local uv_up = uv:Dot(up)
|
|
||||||
// local uv_pv = uv:Dot(pv)
|
|
||||||
let mut uv=u.cross(v);
|
|
||||||
let mut up=u.cross(p);
|
|
||||||
let pv=p.cross(v);
|
|
||||||
let uv_up=uv.dot(up);
|
|
||||||
let uv_pv=uv.dot(pv);
|
|
||||||
|
|
||||||
// if uv_up >= 0 and uv_pv >= 0 then
|
|
||||||
if !uv_up.is_negative()&&!uv_pv.is_negative(){
|
|
||||||
// local uvp = uv:Dot(p)
|
|
||||||
let uvp=uv.dot(p);
|
|
||||||
|
|
||||||
// local direction = uvp < 0 and -uv or uv
|
|
||||||
let direction=if uvp.is_negative(){
|
|
||||||
-uv
|
|
||||||
}else{
|
|
||||||
uv
|
|
||||||
};
|
|
||||||
|
|
||||||
// return direction, a0, a1, b0, b1, c0, c1
|
|
||||||
return Reduced{
|
|
||||||
dir:narrow_dir2(direction),
|
|
||||||
simplex:Simplex1_3::Simplex3([v0,v1,v2]),
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
// local u_u = u:Dot(u)
|
|
||||||
// local v_v = v:Dot(v)
|
|
||||||
// local uDist = uv_up/(u_u*v.magnitude)
|
|
||||||
// local vDist = uv_pv/(v_v*u.magnitude)
|
|
||||||
// local minDist2 = math.min(uDist, vDist)
|
|
||||||
let u_dist=uv_up*v.length();
|
|
||||||
let v_dist=uv_pv*u.length();
|
|
||||||
|
|
||||||
// if vDist == minDist2 then
|
|
||||||
if v_dist<u_dist{
|
|
||||||
u=v;
|
|
||||||
up=-pv;
|
|
||||||
uv=-uv;
|
|
||||||
// b0 = c0
|
|
||||||
// b1 = c1
|
|
||||||
v1=v2;
|
|
||||||
}
|
|
||||||
|
|
||||||
// local p_u = p:Dot(u)
|
|
||||||
let p_u=p.dot(u);
|
|
||||||
|
|
||||||
// if p_u >= 0 then
|
|
||||||
if !p_u.is_negative(){
|
|
||||||
// local direction = up:Cross(u)
|
|
||||||
let direction=up.cross(u);
|
|
||||||
// if direction.magnitude == 0 then
|
|
||||||
if direction==vec3::zero(){
|
|
||||||
// direction = uv
|
|
||||||
return Reduced{
|
|
||||||
dir:narrow_dir2(uv),
|
|
||||||
simplex:Simplex1_3::Simplex2([v0,v1]),
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
// return direction, a0, a1, b0, b1
|
|
||||||
return Reduced{
|
|
||||||
dir:narrow_dir3(direction),
|
|
||||||
simplex:Simplex1_3::Simplex2([v0,v1]),
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
// local direction = p
|
|
||||||
let dir=p;
|
|
||||||
// if direction.magnitude == 0 then
|
|
||||||
if dir==vec3::zero(){
|
|
||||||
// direction = uv
|
|
||||||
return Reduced{
|
|
||||||
dir:narrow_dir2(uv),
|
|
||||||
simplex:Simplex1_3::Simplex1([v0]),
|
|
||||||
};
|
|
||||||
}
|
|
||||||
// return direction, a0, a0
|
|
||||||
Reduced{
|
|
||||||
dir,
|
|
||||||
simplex:Simplex1_3::Simplex1([v0]),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// local function reduceSimplex3(a0, a1, b0, b1, c0, c1, d0, d1)
|
|
||||||
fn reduce4<M:MeshQuery>(
|
|
||||||
[v0,mut v1,mut v2,v3]:Simplex<4,M::Vert>,
|
|
||||||
mesh:&M,
|
|
||||||
point:Planar64Vec3,
|
|
||||||
)->Reduce<M::Vert>{
|
|
||||||
// --debug.profilebegin("reduceSimplex3")
|
|
||||||
// local a = a1 - a0
|
|
||||||
// local b = b1 - b0
|
|
||||||
// local c = c1 - c0
|
|
||||||
// local d = d1 - d0
|
|
||||||
let p0=mesh.vert(v0);
|
|
||||||
let p1=mesh.vert(v1);
|
|
||||||
let p2=mesh.vert(v2);
|
|
||||||
let p3=mesh.vert(v3);
|
|
||||||
|
|
||||||
// local p = -a
|
|
||||||
// local u = b - a
|
|
||||||
// local v = c - a
|
|
||||||
// local w = d - a
|
|
||||||
let p=-(p0+point);
|
|
||||||
let mut u=p1-p0;
|
|
||||||
let mut v=p2-p0;
|
|
||||||
let w=p3-p0;
|
|
||||||
|
|
||||||
// local uv = u:Cross(v)
|
|
||||||
// local vw = v:Cross(w)
|
|
||||||
// local wu = w:Cross(u)
|
|
||||||
// local uvw = uv:Dot(w)
|
|
||||||
// local pvw = vw:Dot(p)
|
|
||||||
// local upw = wu:Dot(p)
|
|
||||||
// local uvp = uv:Dot(p)
|
|
||||||
let mut uv=u.cross(v);
|
|
||||||
let vw=v.cross(w);
|
|
||||||
let wu=w.cross(u);
|
|
||||||
let uv_w=uv.dot(w);
|
|
||||||
let pv_w=vw.dot(p);
|
|
||||||
let up_w=wu.dot(p);
|
|
||||||
let uv_p=uv.dot(p);
|
|
||||||
|
|
||||||
// if pvw/uvw >= 0 and upw/uvw >= 0 and uvp/uvw >= 0 then
|
|
||||||
if !pv_w.div_sign(uv_w).is_negative()
|
|
||||||
||!up_w.div_sign(uv_w).is_negative()
|
|
||||||
||!uv_p.div_sign(uv_w).is_negative(){
|
|
||||||
// origin is contained, this is a positive detection
|
|
||||||
// local direction = Vector3.new(0, 0, 0)
|
|
||||||
// return direction, a0, a1, b0, b1, c0, c1, d0, d1
|
|
||||||
return Reduce::Escape([v0,v1,v2,v3]);
|
|
||||||
}
|
|
||||||
|
|
||||||
// local uvwSign = uvw < 0 and -1 or uvw > 0 and 1 or 0
|
|
||||||
// local uvDist = uvp*uvwSign/uv.magnitude
|
|
||||||
// local vwDist = pvw*uvwSign/vw.magnitude
|
|
||||||
// local wuDist = upw*uvwSign/wu.magnitude
|
|
||||||
// local minDist3 = math.min(uvDist, vwDist, wuDist)
|
|
||||||
let uv_dist=uv_p.mul_sign(uv_w);
|
|
||||||
let vw_dist=pv_w.mul_sign(uv_w);
|
|
||||||
let wu_dist=up_w.mul_sign(uv_w);
|
|
||||||
let wu_len=wu.length();
|
|
||||||
let uv_len=uv.length();
|
|
||||||
let vw_len=vw.length();
|
|
||||||
|
|
||||||
if vw_dist*wu_len<wu_dist*vw_len{
|
|
||||||
// if vwDist == minDist3 then
|
|
||||||
if vw_dist*uv_len<uv_dist*vw_len{
|
|
||||||
(u,v)=(v,w);
|
|
||||||
uv=vw;
|
|
||||||
// uv_p=pv_w; // unused
|
|
||||||
// b0, c0 = c0, d0
|
|
||||||
// b1, c1 = c1, d1
|
|
||||||
(v1,v2)=(v2,v3);
|
|
||||||
}else{
|
|
||||||
v2=v3;
|
|
||||||
}
|
|
||||||
}else{
|
|
||||||
// elseif wuDist == minDist3 then
|
|
||||||
if wu_dist*uv_len<uv_dist*wu_len{
|
|
||||||
(u,v)=(w,u);
|
|
||||||
uv=wu;
|
|
||||||
// uv_p=up_w; // unused
|
|
||||||
// b0, c0 = d0, b0
|
|
||||||
// b1, c1 = d1, b1
|
|
||||||
// before [a,b,c,d]
|
|
||||||
(v1,v2)=(v3,v1);
|
|
||||||
// after [a,d,b]
|
|
||||||
}else{
|
|
||||||
v2=v3;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// local up = u:Cross(p)
|
|
||||||
// local pv = p:Cross(v)
|
|
||||||
// local uv_up = uv:Dot(up)
|
|
||||||
// local uv_pv = uv:Dot(pv)
|
|
||||||
let mut up=u.cross(p);
|
|
||||||
let pv=p.cross(v);
|
|
||||||
let uv_up=uv.dot(up);
|
|
||||||
let uv_pv=uv.dot(pv);
|
|
||||||
|
|
||||||
// if uv_up >= 0 and uv_pv >= 0 then
|
|
||||||
if !uv_up.is_negative()&&!uv_pv.is_negative(){
|
|
||||||
// local direction = uvw < 0 and uv or -uv
|
|
||||||
// return direction, a0, a1, b0, b1, c0, c1
|
|
||||||
if uv_w.is_negative(){
|
|
||||||
return Reduce::Reduced(Reduced{
|
|
||||||
dir:narrow_dir2(uv),
|
|
||||||
simplex:Simplex1_3::Simplex3([v0,v1,v2]),
|
|
||||||
});
|
|
||||||
}else{
|
|
||||||
return Reduce::Reduced(Reduced{
|
|
||||||
dir:narrow_dir2(-uv),
|
|
||||||
simplex:Simplex1_3::Simplex3([v0,v1,v2]),
|
|
||||||
});
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// local u_u = u:Dot(u)
|
|
||||||
// local v_v = v:Dot(v)
|
|
||||||
// local uDist = uv_up/(u_u*v.magnitude)
|
|
||||||
// local vDist = uv_pv/(v_v*u.magnitude)
|
|
||||||
// local minDist2 = math.min(uDist, vDist)
|
|
||||||
let u_dist=uv_up*v.length();
|
|
||||||
let v_dist=uv_pv*u.length();
|
|
||||||
|
|
||||||
// if vDist == minDist2 then
|
|
||||||
if v_dist<u_dist{
|
|
||||||
u=v;
|
|
||||||
up=-pv;
|
|
||||||
uv=-uv;
|
|
||||||
// b0 = c0
|
|
||||||
// b1 = c1
|
|
||||||
v1=v2;
|
|
||||||
}
|
|
||||||
|
|
||||||
// local p_u = p:Dot(u)
|
|
||||||
let p_u=p.dot(u);
|
|
||||||
|
|
||||||
// if p_u >= 0 then
|
|
||||||
if !p_u.is_negative(){
|
|
||||||
// local direction = up:Cross(u)
|
|
||||||
let direction=up.cross(u);
|
|
||||||
// if direction.magnitude == 0 then
|
|
||||||
if direction==vec3::zero(){
|
|
||||||
// direction = uvw < 0 and uv or -uv
|
|
||||||
// return direction, a0, a1, b0, b1
|
|
||||||
if uv_w.is_negative(){
|
|
||||||
return Reduce::Reduced(Reduced{
|
|
||||||
dir:narrow_dir2(uv),
|
|
||||||
simplex:Simplex1_3::Simplex2([v0,v1]),
|
|
||||||
});
|
|
||||||
}else{
|
|
||||||
return Reduce::Reduced(Reduced{
|
|
||||||
dir:narrow_dir2(-uv),
|
|
||||||
simplex:Simplex1_3::Simplex2([v0,v1]),
|
|
||||||
});
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// return direction, a0, a1, b0, b1
|
|
||||||
return Reduce::Reduced(Reduced{
|
|
||||||
dir:narrow_dir3(direction),
|
|
||||||
simplex:Simplex1_3::Simplex2([v0,v1]),
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
// local direction = p
|
|
||||||
let dir=p;
|
|
||||||
// if direction.magnitude == 0 then
|
|
||||||
if dir==vec3::zero(){
|
|
||||||
// direction = uvw < 0 and uv or -uv
|
|
||||||
if uv_w.is_negative(){
|
|
||||||
return Reduce::Reduced(Reduced{
|
|
||||||
dir:narrow_dir2(uv),
|
|
||||||
simplex:Simplex1_3::Simplex1([v0]),
|
|
||||||
});
|
|
||||||
}else{
|
|
||||||
return Reduce::Reduced(Reduced{
|
|
||||||
dir:narrow_dir2(-uv),
|
|
||||||
simplex:Simplex1_3::Simplex1([v0]),
|
|
||||||
});
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// return direction, a0, a1
|
|
||||||
Reduce::Reduced(Reduced{
|
|
||||||
dir,
|
|
||||||
simplex:Simplex1_3::Simplex1([v0]),
|
|
||||||
})
|
|
||||||
}
|
|
||||||
|
|
||||||
struct Reduced<Vert>{
|
|
||||||
dir:Planar64Vec3,
|
|
||||||
simplex:Simplex1_3<Vert>,
|
|
||||||
}
|
|
||||||
|
|
||||||
enum Reduce<Vert>{
|
|
||||||
Escape(Simplex<4,Vert>),
|
|
||||||
Reduced(Reduced<Vert>),
|
|
||||||
}
|
|
||||||
|
|
||||||
impl<Vert> Simplex2_4<Vert>{
|
|
||||||
fn reduce<M:MeshQuery<Vert=Vert>>(self,mesh:&M,point:Planar64Vec3)->Reduce<Vert>{
|
|
||||||
match self{
|
|
||||||
Self::Simplex2(simplex)=>Reduce::Reduced(reduce2(simplex,mesh,point)),
|
|
||||||
Self::Simplex3(simplex)=>Reduce::Reduced(reduce3(simplex,mesh,point)),
|
|
||||||
Self::Simplex4(simplex)=>reduce4(simplex,mesh,point),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn contains_point(mesh:&MinkowskiMesh<'_>,point:Planar64Vec3)->bool{
|
|
||||||
const ENABLE_FAST_FAIL:bool=true;
|
|
||||||
// TODO: remove mesh negation
|
|
||||||
minimum_difference::<ENABLE_FAST_FAIL,_,_>(&-mesh,point,
|
|
||||||
// on_exact
|
|
||||||
|is_intersecting,_simplex|{
|
|
||||||
is_intersecting
|
|
||||||
},
|
|
||||||
// on_escape
|
|
||||||
|_simplex|{
|
|
||||||
// intersection is guaranteed at this point
|
|
||||||
true
|
|
||||||
},
|
|
||||||
// fast_fail value
|
|
||||||
||false
|
|
||||||
)
|
|
||||||
}
|
|
||||||
|
|
||||||
//infinity fev algorithm state transition
|
|
||||||
#[derive(Debug)]
|
|
||||||
enum Transition<Vert>{
|
|
||||||
Done,//found closest vert, no edges are better
|
|
||||||
Vert(Vert),//transition to vert
|
|
||||||
}
|
|
||||||
enum EV<M:MeshQuery>{
|
|
||||||
Vert(M::Vert),
|
|
||||||
Edge(<M::Edge as DirectedEdge>::UndirectedEdge),
|
|
||||||
}
|
|
||||||
impl<M:MeshQuery> From<EV<M>> for FEV<M>{
|
|
||||||
fn from(value:EV<M>)->Self{
|
|
||||||
match value{
|
|
||||||
EV::Vert(minkowski_vert)=>FEV::Vert(minkowski_vert),
|
|
||||||
EV::Edge(minkowski_edge)=>FEV::Edge(minkowski_edge),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
trait Contains{
|
|
||||||
fn contains(&self,point:Planar64Vec3)->bool;
|
|
||||||
}
|
|
||||||
|
|
||||||
// convenience type to check if a point is within some threshold of a plane.
|
|
||||||
struct ThickPlane{
|
|
||||||
point:Planar64Vec3,
|
|
||||||
normal:Vector3<Fixed<2,64>>,
|
|
||||||
epsilon:Fixed<3,96>,
|
|
||||||
}
|
|
||||||
impl ThickPlane{
|
|
||||||
fn new<M:MeshQuery>(mesh:&M,[v0,v1,v2]:Simplex<3,M::Vert>)->Self{
|
|
||||||
let p0=mesh.vert(v0);
|
|
||||||
let p1=mesh.vert(v1);
|
|
||||||
let p2=mesh.vert(v2);
|
|
||||||
let point=p0;
|
|
||||||
let normal=(p1-p0).cross(p2-p0);
|
|
||||||
// Allow ~ 2*sqrt(3) units of thickness on the plane
|
|
||||||
// This is to account for the variance of two voxels across the longest diagonal
|
|
||||||
let epsilon=(normal.length()*(Planar64::EPSILON*3)).wrap_3();
|
|
||||||
Self{point,normal,epsilon}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
impl Contains for ThickPlane{
|
|
||||||
fn contains(&self,point:Planar64Vec3)->bool{
|
|
||||||
(point-self.point).dot(self.normal).abs()<=self.epsilon
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
struct ThickLine{
|
|
||||||
point:Planar64Vec3,
|
|
||||||
dir:Planar64Vec3,
|
|
||||||
epsilon:Fixed<4,128>,
|
|
||||||
}
|
|
||||||
impl ThickLine{
|
|
||||||
fn new<M:MeshQuery>(mesh:&M,[v0,v1]:Simplex<2,M::Vert>)->Self{
|
|
||||||
let p0=mesh.vert(v0);
|
|
||||||
let p1=mesh.vert(v1);
|
|
||||||
let point=p0;
|
|
||||||
let dir=p1-p0;
|
|
||||||
// Allow ~ 2*sqrt(3) units of thickness on the plane
|
|
||||||
// This is to account for the variance of two voxels across the longest diagonal
|
|
||||||
let epsilon=(dir.length_squared()*(Planar64::EPSILON*3)).widen_4();
|
|
||||||
Self{point,dir,epsilon}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
impl Contains for ThickLine{
|
|
||||||
fn contains(&self,point:Planar64Vec3)->bool{
|
|
||||||
(point-self.point).cross(self.dir).length_squared()<=self.epsilon
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
struct EVFinder<'a,M,C>{
|
|
||||||
mesh:&'a M,
|
|
||||||
constraint:C,
|
|
||||||
best_distance_squared:Fixed<2,64>,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl<M:MeshQuery,C:Contains> EVFinder<'_,M,C>{
|
|
||||||
fn next_transition_vert(&mut self,vert_id:M::Vert,point:Planar64Vec3)->Transition<M::Vert>{
|
|
||||||
let mut best_transition=Transition::Done;
|
|
||||||
for &directed_edge_id in self.mesh.vert_edges(vert_id).as_ref(){
|
|
||||||
//test if this edge's opposite vertex closer
|
|
||||||
let edge_verts=self.mesh.edge_verts(directed_edge_id.as_undirected());
|
|
||||||
//select opposite vertex
|
|
||||||
let test_vert_id=edge_verts.as_ref()[directed_edge_id.parity() as usize];
|
|
||||||
let test_pos=self.mesh.vert(test_vert_id);
|
|
||||||
let diff=point-test_pos;
|
|
||||||
let distance_squared=diff.dot(diff);
|
|
||||||
// ensure test_vert_id is coplanar to simplex
|
|
||||||
if distance_squared<self.best_distance_squared&&self.constraint.contains(test_pos){
|
|
||||||
best_transition=Transition::Vert(test_vert_id);
|
|
||||||
self.best_distance_squared=distance_squared;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
best_transition
|
|
||||||
}
|
|
||||||
fn final_ev(&mut self,vert_id:M::Vert,point:Planar64Vec3)->EV<M>{
|
|
||||||
let mut best_transition=EV::Vert(vert_id);
|
|
||||||
let vert_pos=self.mesh.vert(vert_id);
|
|
||||||
let diff=point-vert_pos;
|
|
||||||
for &directed_edge_id in self.mesh.vert_edges(vert_id).as_ref(){
|
|
||||||
//test if this edge is closer
|
|
||||||
let edge_verts=self.mesh.edge_verts(directed_edge_id.as_undirected());
|
|
||||||
let test_vert_id=edge_verts.as_ref()[directed_edge_id.parity() as usize];
|
|
||||||
let test_pos=self.mesh.vert(test_vert_id);
|
|
||||||
let edge_n=test_pos-vert_pos;
|
|
||||||
let d=edge_n.dot(diff);
|
|
||||||
//test the edge
|
|
||||||
let edge_nn=edge_n.dot(edge_n);
|
|
||||||
// ensure edge contains closest point and directed_edge_id is coplanar to simplex
|
|
||||||
if !d.is_negative()&&d<=edge_nn&&self.constraint.contains(test_pos){
|
|
||||||
let distance_squared={
|
|
||||||
let c=diff.cross(edge_n);
|
|
||||||
//wrap for speed
|
|
||||||
(c.dot(c)/edge_nn).divide().wrap_2()
|
|
||||||
};
|
|
||||||
if distance_squared<=self.best_distance_squared{
|
|
||||||
best_transition=EV::Edge(directed_edge_id.as_undirected());
|
|
||||||
self.best_distance_squared=distance_squared;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
best_transition
|
|
||||||
}
|
|
||||||
fn crawl_boundaries(&mut self,mut vert_id:M::Vert,point:Planar64Vec3)->EV<M>{
|
|
||||||
loop{
|
|
||||||
match self.next_transition_vert(vert_id,point){
|
|
||||||
Transition::Done=>return self.final_ev(vert_id,point),
|
|
||||||
Transition::Vert(new_vert_id)=>vert_id=new_vert_id,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
/// This function drops a vertex down to an edge or a face if the path from infinity did not cross any vertex-edge boundaries but the point is supposed to have already crossed a boundary down from a vertex
|
|
||||||
fn crawl_to_closest_ev<M:MeshQuery>(mesh:&M,simplex:Simplex<2,M::Vert>,point:Planar64Vec3)->EV<M>{
|
|
||||||
// naively start at the closest vertex
|
|
||||||
// the closest vertex is not necessarily the one with the fewest boundary hops
|
|
||||||
// but it doesn't matter, we will get there regardless.
|
|
||||||
let (vert_id,best_distance_squared)=simplex.into_iter().map(|vert_id|{
|
|
||||||
let diff=point-mesh.vert(vert_id);
|
|
||||||
(vert_id,diff.dot(diff))
|
|
||||||
}).min_by_key(|&(_,d)|d).unwrap();
|
|
||||||
|
|
||||||
let constraint=ThickLine::new(mesh,simplex);
|
|
||||||
let mut finder=EVFinder{constraint,mesh,best_distance_squared};
|
|
||||||
//start on any vertex
|
|
||||||
//cross uncrossable vertex-edge boundaries until you find the closest vertex or edge
|
|
||||||
//cross edge-face boundary if it's uncrossable
|
|
||||||
finder.crawl_boundaries(vert_id,point)
|
|
||||||
}
|
|
||||||
|
|
||||||
/// This function drops a vertex down to an edge or a face if the path from infinity did not cross any vertex-edge boundaries but the point is supposed to have already crossed a boundary down from a vertex
|
|
||||||
fn crawl_to_closest_fev<'a>(mesh:&MinkowskiMesh<'a>,simplex:Simplex<3,MinkowskiVert>,point:Planar64Vec3)->FEV::<MinkowskiMesh<'a>>{
|
|
||||||
// naively start at the closest vertex
|
|
||||||
// the closest vertex is not necessarily the one with the fewest boundary hops
|
|
||||||
// but it doesn't matter, we will get there regardless.
|
|
||||||
let (vert_id,best_distance_squared)=simplex.into_iter().map(|vert_id|{
|
|
||||||
let diff=point-mesh.vert(vert_id);
|
|
||||||
(vert_id,diff.dot(diff))
|
|
||||||
}).min_by_key(|&(_,d)|d).unwrap();
|
|
||||||
|
|
||||||
let constraint=ThickPlane::new(mesh,simplex);
|
|
||||||
let mut finder=EVFinder{constraint,mesh,best_distance_squared};
|
|
||||||
//start on any vertex
|
|
||||||
//cross uncrossable vertex-edge boundaries until you find the closest vertex or edge
|
|
||||||
//cross edge-face boundary if it's uncrossable
|
|
||||||
match finder.crawl_boundaries(vert_id,point){
|
|
||||||
//if a vert is returned, it is the closest point to the infinity point
|
|
||||||
EV::Vert(vert_id)=>FEV::Vert(vert_id),
|
|
||||||
EV::Edge(edge_id)=>{
|
|
||||||
//cross to face if we are on the wrong side
|
|
||||||
let edge_n=mesh.edge_n(edge_id);
|
|
||||||
// point is multiplied by two because vert_sum sums two vertices.
|
|
||||||
let delta_pos=point*2-{
|
|
||||||
let &[v0,v1]=mesh.edge_verts(edge_id).as_ref();
|
|
||||||
mesh.vert(v0)+mesh.vert(v1)
|
|
||||||
};
|
|
||||||
for (i,&face_id) in mesh.edge_faces(edge_id).as_ref().iter().enumerate(){
|
|
||||||
//test if this face is closer
|
|
||||||
let (face_n,d)=mesh.face_nd(face_id);
|
|
||||||
//if test point is behind face, the face is invalid
|
|
||||||
// TODO: find out why I thought of this backwards
|
|
||||||
if !(face_n.dot(point)-d).is_positive(){
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
//edge-face boundary nd, n facing out of the face towards the edge
|
|
||||||
let boundary_n=face_n.cross(edge_n)*(i as i64*2-1);
|
|
||||||
let boundary_d=boundary_n.dot(delta_pos);
|
|
||||||
//is test point behind edge, i.e. contained in the face
|
|
||||||
if !boundary_d.is_positive(){
|
|
||||||
//both faces cannot pass this condition, return early if one does.
|
|
||||||
return FEV::Face(face_id);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
FEV::Edge(edge_id)
|
|
||||||
},
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn closest_fev_not_inside<'a>(mesh:&MinkowskiMesh<'a>,point:Planar64Vec3)->Option<FEV<MinkowskiMesh<'a>>>{
|
|
||||||
const ENABLE_FAST_FAIL:bool=false;
|
|
||||||
// TODO: remove mesh negation
|
|
||||||
minimum_difference::<ENABLE_FAST_FAIL,_,_>(&-mesh,point,
|
|
||||||
// on_exact
|
|
||||||
|is_intersecting,simplex|{
|
|
||||||
if is_intersecting{
|
|
||||||
return None;
|
|
||||||
}
|
|
||||||
// Convert simplex to FEV
|
|
||||||
// Vertices must be inverted since the mesh is inverted
|
|
||||||
Some(match simplex{
|
|
||||||
Simplex1_3::Simplex1([v0])=>FEV::Vert(-v0),
|
|
||||||
Simplex1_3::Simplex2([v0,v1])=>{
|
|
||||||
// invert
|
|
||||||
let (v0,v1)=(-v0,-v1);
|
|
||||||
let ev=crawl_to_closest_ev(mesh,[v0,v1],point);
|
|
||||||
if !matches!(ev,EV::Edge(_)){
|
|
||||||
println!("I can't believe it's not an edge!");
|
|
||||||
}
|
|
||||||
ev.into()
|
|
||||||
},
|
|
||||||
Simplex1_3::Simplex3([v0,v1,v2])=>{
|
|
||||||
// invert
|
|
||||||
let (v0,v1,v2)=(-v0,-v1,-v2);
|
|
||||||
// Shimmy to the side until you find a face that contains the closest point
|
|
||||||
// it's ALWAYS representable as a face, but this algorithm may
|
|
||||||
// return E or V in edge cases but I don't think that will break the face crawler
|
|
||||||
let fev=crawl_to_closest_fev(mesh,[v0,v1,v2],point);
|
|
||||||
if !matches!(fev,FEV::Face(_)){
|
|
||||||
println!("I can't believe it's not a face!");
|
|
||||||
}
|
|
||||||
fev
|
|
||||||
},
|
|
||||||
})
|
|
||||||
},
|
|
||||||
// on_escape
|
|
||||||
|_simplex|{
|
|
||||||
// intersection is guaranteed at this point
|
|
||||||
// local norm, dist, u0, u1, v0, v1, w0, w1 = expand(queryP, queryQ, a0, a1, b0, b1, c0, c1, d0, d1, 1e-5)
|
|
||||||
// let simplex=refine_to_exact(mesh,simplex);
|
|
||||||
None
|
|
||||||
},
|
|
||||||
// fast_fail value is irrelevant and will never be returned!
|
|
||||||
||unreachable!()
|
|
||||||
)
|
|
||||||
}
|
|
||||||
|
|
||||||
// local function minimumDifference(
|
|
||||||
// queryP, radiusP,
|
|
||||||
// queryQ, radiusQ,
|
|
||||||
// exitRadius, testIntersection
|
|
||||||
// )
|
|
||||||
fn minimum_difference<const ENABLE_FAST_FAIL:bool,T,M:MeshQuery>(
|
|
||||||
mesh:&M,
|
|
||||||
point:Planar64Vec3,
|
|
||||||
on_exact:impl FnOnce(bool,Simplex1_3<M::Vert>)->T,
|
|
||||||
on_escape:impl FnOnce(Simplex<4,M::Vert>)->T,
|
|
||||||
on_fast_fail:impl FnOnce()->T,
|
|
||||||
)->T{
|
|
||||||
// local initialAxis = queryQ() - queryP()
|
|
||||||
// local new_point_p = queryP(initialAxis)
|
|
||||||
// local new_point_q = queryQ(-initialAxis)
|
|
||||||
// local direction, a0, a1, b0, b1, c0, c1, d0, d1
|
|
||||||
let mut initial_axis=mesh.hint_point()+point;
|
|
||||||
// degenerate case
|
|
||||||
if initial_axis==vec3::zero(){
|
|
||||||
initial_axis=choose_any_direction();
|
|
||||||
}
|
|
||||||
let last_point=mesh.farthest_vert(-initial_axis);
|
|
||||||
// this represents the 'a' value in the commented code
|
|
||||||
let mut last_pos=mesh.vert(last_point);
|
|
||||||
let Reduced{dir:mut direction,simplex:mut simplex_small}=reduce1([last_point],mesh,point);
|
|
||||||
|
|
||||||
// exitRadius = testIntersection and 0 or exitRadius or 1/0
|
|
||||||
// for _ = 1, 100 do
|
|
||||||
loop{
|
|
||||||
// new_point_p = queryP(-direction)
|
|
||||||
// new_point_q = queryQ(direction)
|
|
||||||
// local next_point = new_point_q - new_point_p
|
|
||||||
let next_point=mesh.farthest_vert(direction);
|
|
||||||
let next_pos=mesh.vert(next_point);
|
|
||||||
|
|
||||||
// if -direction:Dot(next_point) > (exitRadius + radiusP + radiusQ)*direction.magnitude then
|
|
||||||
if ENABLE_FAST_FAIL&&direction.dot(next_pos+point).is_negative(){
|
|
||||||
return on_fast_fail();
|
|
||||||
}
|
|
||||||
|
|
||||||
let simplex_big=simplex_small.push_front(next_point);
|
|
||||||
|
|
||||||
// if
|
|
||||||
// direction:Dot(next_point - a) <= 0 or
|
|
||||||
// absDet(next_point, a, b, c) < 1e-6
|
|
||||||
if !direction.dot(next_pos-last_pos).is_positive()
|
|
||||||
||simplex_big.det_is_zero(mesh){
|
|
||||||
// Found enough information to compute the exact closest point.
|
|
||||||
// local norm = direction.unit
|
|
||||||
// local dist = a:Dot(norm)
|
|
||||||
// local hits = -dist < radiusP + radiusQ
|
|
||||||
let is_intersecting=(last_pos+point).dot(direction).is_positive();
|
|
||||||
return on_exact(is_intersecting,simplex_small);
|
|
||||||
}
|
|
||||||
|
|
||||||
// direction, a0, a1, b0, b1, c0, c1, d0, d1 = reduceSimplex(new_point_p, new_point_q, a0, a1, b0, b1, c0, c1)
|
|
||||||
match simplex_big.reduce(mesh,point){
|
|
||||||
// if a and b and c and d then
|
|
||||||
Reduce::Escape(simplex)=>{
|
|
||||||
// Enough information to conclude that the meshes are intersecting.
|
|
||||||
// Topology information is computed if needed.
|
|
||||||
return on_escape(simplex);
|
|
||||||
},
|
|
||||||
Reduce::Reduced(reduced)=>{
|
|
||||||
direction=reduced.dir;
|
|
||||||
simplex_small=reduced.simplex;
|
|
||||||
},
|
|
||||||
}
|
|
||||||
|
|
||||||
// next loop this will be a
|
|
||||||
last_pos=next_pos;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[cfg(test)]
|
|
||||||
mod test{
|
|
||||||
use super::*;
|
|
||||||
use crate::model::{PhysicsMesh,PhysicsMeshView};
|
|
||||||
|
|
||||||
fn mesh_contains_point(mesh:PhysicsMeshView<'_>,point:Planar64Vec3)->bool{
|
|
||||||
const ENABLE_FAST_FAIL:bool=true;
|
|
||||||
// TODO: remove mesh negation
|
|
||||||
minimum_difference::<ENABLE_FAST_FAIL,_,_>(&mesh,point,
|
|
||||||
// on_exact
|
|
||||||
|is_intersecting,_simplex|{
|
|
||||||
is_intersecting
|
|
||||||
},
|
|
||||||
// on_escape
|
|
||||||
|_simplex|{
|
|
||||||
// intersection is guaranteed at this point
|
|
||||||
true
|
|
||||||
},
|
|
||||||
// fast_fail value
|
|
||||||
||false
|
|
||||||
)
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn test_cube_points(){
|
|
||||||
let mesh=PhysicsMesh::unit_cube();
|
|
||||||
let mesh_view=mesh.complete_mesh_view();
|
|
||||||
for x in -2..=2{
|
|
||||||
for y in -2..=2{
|
|
||||||
for z in -2..=2{
|
|
||||||
let point=vec3::int(x,y,z)>>1;
|
|
||||||
assert!(mesh_contains_point(mesh_view,point),"Mesh did not contain point {point}");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -90,9 +90,16 @@ pub trait MeshQuery{
|
|||||||
let &[v0,v1]=self.edge_verts(directed_edge_id.as_undirected()).as_ref();
|
let &[v0,v1]=self.edge_verts(directed_edge_id.as_undirected()).as_ref();
|
||||||
(self.vert(v1)-self.vert(v0))*((directed_edge_id.parity() as i64)*2-1)
|
(self.vert(v1)-self.vert(v0))*((directed_edge_id.parity() as i64)*2-1)
|
||||||
}
|
}
|
||||||
/// This must return a point inside the mesh.
|
/// Returns an iterator over the vertices in the direction of the directed edges.
|
||||||
fn hint_point(&self)->Planar64Vec3;
|
/// Intended to be used to find adjacent vertices:
|
||||||
fn farthest_vert(&self,dir:Planar64Vec3)->Self::Vert;
|
/// `self.directed_verts(self.vert_edges(vert_id).as_ref())`
|
||||||
|
/// TODO: rewrite this function as `adjacent_vertices`
|
||||||
|
fn directed_verts(&self,edges:&[Self::Edge])->impl Iterator<Item=Self::Vert>{
|
||||||
|
edges.iter().map(|e|{
|
||||||
|
let edge_verts=self.edge_verts(e.as_undirected());
|
||||||
|
edge_verts.as_ref()[e.parity() as usize]
|
||||||
|
})
|
||||||
|
}
|
||||||
fn vert(&self,vert_id:Self::Vert)->Planar64Vec3;
|
fn vert(&self,vert_id:Self::Vert)->Planar64Vec3;
|
||||||
fn face_nd(&self,face_id:Self::Face)->(Self::Normal,Self::Offset);
|
fn face_nd(&self,face_id:Self::Face)->(Self::Normal,Self::Offset);
|
||||||
fn face_edges(&self,face_id:Self::Face)->impl AsRef<[Self::Edge]>;
|
fn face_edges(&self,face_id:Self::Face)->impl AsRef<[Self::Edge]>;
|
||||||
@@ -103,21 +110,17 @@ pub trait MeshQuery{
|
|||||||
}
|
}
|
||||||
#[derive(Debug)]
|
#[derive(Debug)]
|
||||||
struct FaceRefs{
|
struct FaceRefs{
|
||||||
// I didn't write it down, but I assume the edges are directed
|
|
||||||
// clockwise when looking towards the face normal, i.e. right hand rule.
|
|
||||||
edges:Vec<SubmeshDirectedEdgeId>,
|
edges:Vec<SubmeshDirectedEdgeId>,
|
||||||
//verts are redundant, use edge[i].verts[0]
|
|
||||||
//verts:Vec<VertId>,
|
//verts:Vec<VertId>,
|
||||||
}
|
}
|
||||||
#[derive(Debug)]
|
#[derive(Debug)]
|
||||||
struct EdgeRefs{
|
struct EdgeRefs{
|
||||||
faces:[SubmeshFaceId;2],//left, right
|
faces:[SubmeshFaceId;2],//left, right
|
||||||
verts:[SubmeshVertId;2],//start, end
|
verts:[SubmeshVertId;2],//bottom, top
|
||||||
}
|
}
|
||||||
#[derive(Debug)]
|
#[derive(Debug)]
|
||||||
struct VertRefs{
|
struct VertRefs{
|
||||||
faces:Vec<SubmeshFaceId>,
|
faces:Vec<SubmeshFaceId>,
|
||||||
// edges are always directed away from the vert
|
|
||||||
edges:Vec<SubmeshDirectedEdgeId>,
|
edges:Vec<SubmeshDirectedEdgeId>,
|
||||||
}
|
}
|
||||||
#[derive(Debug)]
|
#[derive(Debug)]
|
||||||
@@ -439,7 +442,7 @@ impl TryFrom<&model::Mesh> for PhysicsMesh{
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Debug,Clone,Copy)]
|
#[derive(Debug)]
|
||||||
pub struct PhysicsMeshView<'a>{
|
pub struct PhysicsMeshView<'a>{
|
||||||
data:&'a PhysicsMeshData,
|
data:&'a PhysicsMeshData,
|
||||||
topology:&'a PhysicsMeshTopology,
|
topology:&'a PhysicsMeshTopology,
|
||||||
@@ -454,27 +457,13 @@ impl MeshQuery for PhysicsMeshView<'_>{
|
|||||||
let face_idx=self.topology.faces[face_id.get() as usize].get() as usize;
|
let face_idx=self.topology.faces[face_id.get() as usize].get() as usize;
|
||||||
(self.data.faces[face_idx].normal,self.data.faces[face_idx].dot)
|
(self.data.faces[face_idx].normal,self.data.faces[face_idx].dot)
|
||||||
}
|
}
|
||||||
fn hint_point(&self)->Planar64Vec3{
|
|
||||||
// invariant: meshes always encompass the origin
|
|
||||||
vec3::zero()
|
|
||||||
}
|
|
||||||
fn farthest_vert(&self,dir:Planar64Vec3)->SubmeshVertId{
|
|
||||||
//this happens to be well-defined. there are no virtual virtices
|
|
||||||
SubmeshVertId::new(
|
|
||||||
self.topology.verts.iter()
|
|
||||||
.enumerate()
|
|
||||||
.max_by_key(|&(_,&vert_id)|
|
|
||||||
dir.dot(self.data.verts[vert_id.get() as usize].0)
|
|
||||||
)
|
|
||||||
//assume there is more than zero vertices.
|
|
||||||
.unwrap().0 as u32
|
|
||||||
)
|
|
||||||
}
|
|
||||||
//ideally I never calculate the vertex position, but I have to for the graphical meshes...
|
//ideally I never calculate the vertex position, but I have to for the graphical meshes...
|
||||||
fn vert(&self,vert_id:SubmeshVertId)->Planar64Vec3{
|
fn vert(&self,vert_id:SubmeshVertId)->Planar64Vec3{
|
||||||
let vert_idx=self.topology.verts[vert_id.get() as usize].get() as usize;
|
let vert_idx=self.topology.verts[vert_id.get() as usize].get() as usize;
|
||||||
self.data.verts[vert_idx].0
|
self.data.verts[vert_idx].0
|
||||||
}
|
}
|
||||||
|
/// Directed edges going clockwise when looking in the direction of the face normal.
|
||||||
|
/// (Edit this documentation if this is wrong!)
|
||||||
fn face_edges(&self,face_id:SubmeshFaceId)->impl AsRef<[SubmeshDirectedEdgeId]>{
|
fn face_edges(&self,face_id:SubmeshFaceId)->impl AsRef<[SubmeshDirectedEdgeId]>{
|
||||||
self.topology.face_topology[face_id.get() as usize].edges.as_slice()
|
self.topology.face_topology[face_id.get() as usize].edges.as_slice()
|
||||||
}
|
}
|
||||||
@@ -508,7 +497,7 @@ impl PhysicsMeshTransform{
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Debug,Clone,Copy)]
|
#[derive(Debug)]
|
||||||
pub struct TransformedMesh<'a>{
|
pub struct TransformedMesh<'a>{
|
||||||
view:PhysicsMeshView<'a>,
|
view:PhysicsMeshView<'a>,
|
||||||
transform:&'a PhysicsMeshTransform,
|
transform:&'a PhysicsMeshTransform,
|
||||||
@@ -526,6 +515,18 @@ impl TransformedMesh<'_>{
|
|||||||
pub fn verts<'a>(&'a self)->impl Iterator<Item=Vector3<Fixed<2,64>>>+'a{
|
pub fn verts<'a>(&'a self)->impl Iterator<Item=Vector3<Fixed<2,64>>>+'a{
|
||||||
self.view.data.verts.iter().map(|&Vert(pos)|self.transform.vertex.transform_point3(pos))
|
self.view.data.verts.iter().map(|&Vert(pos)|self.transform.vertex.transform_point3(pos))
|
||||||
}
|
}
|
||||||
|
fn farthest_vert(&self,dir:Planar64Vec3)->SubmeshVertId{
|
||||||
|
//this happens to be well-defined. there are no virtual virtices
|
||||||
|
SubmeshVertId::new(
|
||||||
|
self.view.topology.verts.iter()
|
||||||
|
.enumerate()
|
||||||
|
.max_by_key(|&(_,&vert_id)|
|
||||||
|
dir.dot(self.transform.vertex.transform_point3(self.view.data.verts[vert_id.get() as usize].0))
|
||||||
|
)
|
||||||
|
//assume there is more than zero vertices.
|
||||||
|
.unwrap().0 as u32
|
||||||
|
)
|
||||||
|
}
|
||||||
}
|
}
|
||||||
impl MeshQuery for TransformedMesh<'_>{
|
impl MeshQuery for TransformedMesh<'_>{
|
||||||
type Face=SubmeshFaceId;
|
type Face=SubmeshFaceId;
|
||||||
@@ -543,21 +544,6 @@ impl MeshQuery for TransformedMesh<'_>{
|
|||||||
// wrap for speed
|
// wrap for speed
|
||||||
self.transform.vertex.transform_point3(self.view.vert(vert_id)).wrap_1()
|
self.transform.vertex.transform_point3(self.view.vert(vert_id)).wrap_1()
|
||||||
}
|
}
|
||||||
fn hint_point(&self)->Planar64Vec3{
|
|
||||||
self.transform.vertex.translation
|
|
||||||
}
|
|
||||||
fn farthest_vert(&self,dir:Planar64Vec3)->SubmeshVertId{
|
|
||||||
//this happens to be well-defined. there are no virtual virtices
|
|
||||||
SubmeshVertId::new(
|
|
||||||
self.view.topology.verts.iter()
|
|
||||||
.enumerate()
|
|
||||||
.max_by_key(|&(_,&vert_id)|
|
|
||||||
dir.dot(self.transform.vertex.transform_point3(self.view.data.verts[vert_id.get() as usize].0))
|
|
||||||
)
|
|
||||||
//assume there is more than zero vertices.
|
|
||||||
.unwrap().0 as u32
|
|
||||||
)
|
|
||||||
}
|
|
||||||
#[inline]
|
#[inline]
|
||||||
fn face_edges(&self,face_id:SubmeshFaceId)->impl AsRef<[SubmeshDirectedEdgeId]>{
|
fn face_edges(&self,face_id:SubmeshFaceId)->impl AsRef<[SubmeshDirectedEdgeId]>{
|
||||||
self.view.face_edges(face_id)
|
self.view.face_edges(face_id)
|
||||||
@@ -584,20 +570,11 @@ impl MeshQuery for TransformedMesh<'_>{
|
|||||||
//(face,vertex)
|
//(face,vertex)
|
||||||
//(edge,edge)
|
//(edge,edge)
|
||||||
//(vertex,face)
|
//(vertex,face)
|
||||||
#[derive(Clone,Copy,Debug,Eq,PartialEq)]
|
#[derive(Clone,Copy,Debug)]
|
||||||
pub enum MinkowskiVert{
|
pub enum MinkowskiVert{
|
||||||
VertVert(SubmeshVertId,SubmeshVertId),
|
VertVert(SubmeshVertId,SubmeshVertId),
|
||||||
}
|
}
|
||||||
// TODO: remove this
|
#[derive(Clone,Copy,Debug)]
|
||||||
impl core::ops::Neg for MinkowskiVert{
|
|
||||||
type Output=Self;
|
|
||||||
fn neg(self)->Self::Output{
|
|
||||||
match self{
|
|
||||||
MinkowskiVert::VertVert(v0,v1)=>MinkowskiVert::VertVert(v1,v0),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#[derive(Clone,Copy,Debug,Eq,PartialEq)]
|
|
||||||
pub enum MinkowskiEdge{
|
pub enum MinkowskiEdge{
|
||||||
VertEdge(SubmeshVertId,SubmeshEdgeId),
|
VertEdge(SubmeshVertId,SubmeshEdgeId),
|
||||||
EdgeVert(SubmeshEdgeId,SubmeshVertId),
|
EdgeVert(SubmeshEdgeId,SubmeshVertId),
|
||||||
@@ -612,7 +589,7 @@ impl UndirectedEdge for MinkowskiEdge{
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
#[derive(Clone,Copy,Debug,Eq,PartialEq)]
|
#[derive(Clone,Copy,Debug)]
|
||||||
pub enum MinkowskiDirectedEdge{
|
pub enum MinkowskiDirectedEdge{
|
||||||
VertEdge(SubmeshVertId,SubmeshDirectedEdgeId),
|
VertEdge(SubmeshVertId,SubmeshDirectedEdgeId),
|
||||||
EdgeVert(SubmeshDirectedEdgeId,SubmeshVertId),
|
EdgeVert(SubmeshDirectedEdgeId,SubmeshVertId),
|
||||||
@@ -633,7 +610,7 @@ impl DirectedEdge for MinkowskiDirectedEdge{
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
#[derive(Clone,Copy,Debug,Hash)]
|
#[derive(Clone,Copy,Debug,Hash,Eq,PartialEq)]
|
||||||
pub enum MinkowskiFace{
|
pub enum MinkowskiFace{
|
||||||
VertFace(SubmeshVertId,SubmeshFaceId),
|
VertFace(SubmeshVertId,SubmeshFaceId),
|
||||||
EdgeEdge(SubmeshEdgeId,SubmeshEdgeId,bool),
|
EdgeEdge(SubmeshEdgeId,SubmeshEdgeId,bool),
|
||||||
@@ -655,14 +632,6 @@ pub fn into_giga_time(time:Time,relative_to:Time)->GigaTime{
|
|||||||
Ratio::new(r.num.widen_4(),r.den.widen_4())
|
Ratio::new(r.num.widen_4(),r.den.widen_4())
|
||||||
}
|
}
|
||||||
|
|
||||||
// TODO: remove this
|
|
||||||
impl<'a> core::ops::Neg for &MinkowskiMesh<'a>{
|
|
||||||
type Output=MinkowskiMesh<'a>;
|
|
||||||
fn neg(self)->Self::Output{
|
|
||||||
MinkowskiMesh::minkowski_sum(self.mesh1,self.mesh0)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl MinkowskiMesh<'_>{
|
impl MinkowskiMesh<'_>{
|
||||||
pub fn minkowski_sum<'a>(mesh0:TransformedMesh<'a>,mesh1:TransformedMesh<'a>)->MinkowskiMesh<'a>{
|
pub fn minkowski_sum<'a>(mesh0:TransformedMesh<'a>,mesh1:TransformedMesh<'a>)->MinkowskiMesh<'a>{
|
||||||
MinkowskiMesh{
|
MinkowskiMesh{
|
||||||
@@ -670,27 +639,212 @@ impl MinkowskiMesh<'_>{
|
|||||||
mesh1,
|
mesh1,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
fn farthest_vert(&self,dir:Planar64Vec3)->MinkowskiVert{
|
||||||
|
MinkowskiVert::VertVert(self.mesh0.farthest_vert(dir),self.mesh1.farthest_vert(-dir))
|
||||||
|
}
|
||||||
|
fn closest_fev_not_inside(&self,relative_position:Planar64Vec3)->Option<FEV<MinkowskiMesh<'_>>>{
|
||||||
|
// Make a fast guess as to what the closest point will be.
|
||||||
|
let MinkowskiVert::VertVert(mut v0,mut v1)=self.farthest_vert(relative_position);
|
||||||
|
// TODO: alternate naive vertex searches to improve the robustness
|
||||||
|
// in the "tall bipyramid" failure case
|
||||||
|
let mut m0v=self.mesh0.vert(v0);
|
||||||
|
let mut m1v=self.mesh1.vert(v1);
|
||||||
|
let mut best_distance_squared={
|
||||||
|
let diff=relative_position+m1v-m0v;
|
||||||
|
diff.dot(diff)
|
||||||
|
};
|
||||||
|
let mut v0e=self.mesh0.vert_edges(v0);
|
||||||
|
let mut v1e=self.mesh1.vert_edges(v1);
|
||||||
|
let mut v0e_ref=v0e.as_ref();
|
||||||
|
let mut v1e_ref=v1e.as_ref();
|
||||||
|
// repeatedly check adjacent vertex permutations to see if they are closer
|
||||||
|
loop{
|
||||||
|
let mut best_v0=None;
|
||||||
|
let mut best_v1=None;
|
||||||
|
|
||||||
|
// check vertices adjacent to v1 against v0
|
||||||
|
for m1_test_vert in self.mesh1.directed_verts(v1e_ref){
|
||||||
|
let m1v_test=self.mesh1.vert(m1_test_vert);
|
||||||
|
let diff=relative_position+m1v_test-m0v;
|
||||||
|
let d=diff.dot(diff);
|
||||||
|
if d<best_distance_squared{
|
||||||
|
best_distance_squared=d;
|
||||||
|
best_v0=None;
|
||||||
|
best_v1=Some(m1_test_vert);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// check vertices adjacent to v0 against v1
|
||||||
|
for m0_test_vert in self.mesh0.directed_verts(v0e_ref){
|
||||||
|
let m0v_test=self.mesh0.vert(m0_test_vert);
|
||||||
|
let diff=relative_position+m1v-m0v_test;
|
||||||
|
let d=diff.dot(diff);
|
||||||
|
if d<best_distance_squared{
|
||||||
|
best_distance_squared=d;
|
||||||
|
best_v0=Some(m0_test_vert);
|
||||||
|
best_v1=None;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// check permutations of adjacent vertices
|
||||||
|
for m0_test_vert in self.mesh0.directed_verts(v0e_ref){
|
||||||
|
let m0v_test=self.mesh0.vert(m0_test_vert);
|
||||||
|
for m1_test_vert in self.mesh1.directed_verts(v1e_ref){
|
||||||
|
let m1v_test=self.mesh1.vert(m1_test_vert);
|
||||||
|
let diff=relative_position+m1v_test-m0v_test;
|
||||||
|
let d=diff.dot(diff);
|
||||||
|
if d<best_distance_squared{
|
||||||
|
best_distance_squared=d;
|
||||||
|
best_v0=Some(m0_test_vert);
|
||||||
|
best_v1=Some(m1_test_vert);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// end condition
|
||||||
|
let v0_changed=match best_v0{
|
||||||
|
Some(new_v0)=>{
|
||||||
|
v0=new_v0;
|
||||||
|
m0v=self.mesh0.vert(v0);
|
||||||
|
v0e=self.mesh0.vert_edges(v0);
|
||||||
|
v0e_ref=v0e.as_ref();
|
||||||
|
true
|
||||||
|
},
|
||||||
|
None=>false,
|
||||||
|
};
|
||||||
|
let v1_changed=match best_v1{
|
||||||
|
Some(new_v1)=>{
|
||||||
|
v1=new_v1;
|
||||||
|
m1v=self.mesh1.vert(v1);
|
||||||
|
v1e=self.mesh1.vert_edges(v1);
|
||||||
|
v1e_ref=v1e.as_ref();
|
||||||
|
true
|
||||||
|
},
|
||||||
|
None=>false,
|
||||||
|
};
|
||||||
|
// if neither vertex changes, we found the closest two vertices.
|
||||||
|
if !(v0_changed&&v1_changed){
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// now you have the two closest vertices
|
||||||
|
let mut best_fev=FEV::Vert(MinkowskiVert::VertVert(v0,v1));
|
||||||
|
// ==== FEV::Edge ====
|
||||||
|
// test VertEdges
|
||||||
|
for &e1 in v1e_ref{
|
||||||
|
let edge_verts=self.mesh1.edge_verts(e1.as_undirected());
|
||||||
|
let &[ev0_id,ev1_id]=edge_verts.as_ref();
|
||||||
|
let (ev0,ev1)=(self.mesh1.vert(ev0_id),self.mesh1.vert(ev1_id));
|
||||||
|
let edge_n=ev1-ev0;
|
||||||
|
// use relative coordinates to make including relative_position easier
|
||||||
|
let diff=relative_position+m0v-ev0;
|
||||||
|
let d=diff.dot(edge_n);
|
||||||
|
// is test point between edge vertices
|
||||||
|
let edge_nn=edge_n.dot(edge_n);
|
||||||
|
if d.is_positive()&&d<edge_nn{
|
||||||
|
let distance_squared={
|
||||||
|
let c=diff.cross(edge_n);
|
||||||
|
//wrap for speed
|
||||||
|
(c.dot(c)/edge_nn).divide().wrap_2()
|
||||||
|
};
|
||||||
|
if distance_squared<best_distance_squared{
|
||||||
|
best_distance_squared=distance_squared;
|
||||||
|
best_fev=FEV::Edge(MinkowskiEdge::VertEdge(v0,e1.as_undirected()))
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// test EdgeVerts
|
||||||
|
for &e0 in v0e_ref{
|
||||||
|
let edge_verts=self.mesh0.edge_verts(e0.as_undirected());
|
||||||
|
let &[ev0_id,ev1_id]=edge_verts.as_ref();
|
||||||
|
let (ev0,ev1)=(self.mesh0.vert(ev0_id),self.mesh0.vert(ev1_id));
|
||||||
|
let edge_n=ev1-ev0;
|
||||||
|
// use relative coordinates to make including relative_position easier
|
||||||
|
let diff=m1v-relative_position-ev0;
|
||||||
|
let d=diff.dot(edge_n);
|
||||||
|
// is test point between edge vertices
|
||||||
|
let edge_nn=edge_n.dot(edge_n);
|
||||||
|
if d.is_positive()&&d<edge_nn{
|
||||||
|
let distance_squared={
|
||||||
|
let c=diff.cross(edge_n);
|
||||||
|
//wrap for speed
|
||||||
|
(c.dot(c)/edge_nn).divide().wrap_2()
|
||||||
|
};
|
||||||
|
if distance_squared<best_distance_squared{
|
||||||
|
best_distance_squared=distance_squared;
|
||||||
|
best_fev=FEV::Edge(MinkowskiEdge::EdgeVert(e0.as_undirected(),v1))
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// ==== FEV::Face ====
|
||||||
|
// test VertFaces
|
||||||
|
'outer: for &f1 in self.mesh1.vert_faces(v1).as_ref(){
|
||||||
|
let (n,d)=self.mesh1.face_nd(f1);
|
||||||
|
// Test the face's voronoi column
|
||||||
|
for &e1 in self.mesh1.face_edges(f1).as_ref(){
|
||||||
|
let edge_n=self.mesh1.directed_edge_n(e1);
|
||||||
|
let boundary_n=n.cross(edge_n);
|
||||||
|
let &[ev0_id,ev1_id]=self.mesh1.edge_verts(e1.as_undirected()).as_ref();
|
||||||
|
let (ev0,ev1)=(self.mesh1.vert(ev0_id),self.mesh1.vert(ev1_id));
|
||||||
|
let diff=(relative_position+m0v)*2-(ev0+ev1);
|
||||||
|
if boundary_n.dot(diff).is_negative(){
|
||||||
|
// The test point is outside the face's voronoi column.
|
||||||
|
continue 'outer;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// Calculate distance
|
||||||
|
let d=n.dot(relative_position+m0v)-d;
|
||||||
|
// Wrap for speed
|
||||||
|
let distance_squared=(d*d).wrap_2();
|
||||||
|
if distance_squared<best_distance_squared{
|
||||||
|
best_distance_squared=distance_squared;
|
||||||
|
best_fev=FEV::Face(MinkowskiFace::VertFace(v0,f1));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// test FaceVerts
|
||||||
|
'outer: for &f0 in self.mesh0.vert_faces(v0).as_ref(){
|
||||||
|
let (n,d)=self.mesh0.face_nd(f0);
|
||||||
|
// Test the face's voronoi column
|
||||||
|
for &e0 in self.mesh0.face_edges(f0).as_ref(){
|
||||||
|
let edge_n=self.mesh0.directed_edge_n(e0);
|
||||||
|
let boundary_n=n.cross(edge_n);
|
||||||
|
let &[ev0_id,ev1_id]=self.mesh0.edge_verts(e0.as_undirected()).as_ref();
|
||||||
|
let (ev0,ev1)=(self.mesh0.vert(ev0_id),self.mesh0.vert(ev1_id));
|
||||||
|
let diff=(m1v-relative_position)*2-(ev0+ev1);
|
||||||
|
if boundary_n.dot(diff).is_negative(){
|
||||||
|
// The test point is outside the face's voronoi column.
|
||||||
|
continue 'outer;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// Calculate distance
|
||||||
|
let d=n.dot(relative_position+m0v)-d;
|
||||||
|
// Wrap for speed
|
||||||
|
let distance_squared=(d*d).wrap_2();
|
||||||
|
if distance_squared<best_distance_squared{
|
||||||
|
best_distance_squared=distance_squared;
|
||||||
|
best_fev=FEV::Face(MinkowskiFace::FaceVert(f0,v1));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// test EdgeEdges
|
||||||
|
Some(best_fev)
|
||||||
|
}
|
||||||
pub fn predict_collision_in(&self,relative_body:&Body,range:impl RangeBounds<Time>)->Option<(MinkowskiFace,GigaTime)>{
|
pub fn predict_collision_in(&self,relative_body:&Body,range:impl RangeBounds<Time>)->Option<(MinkowskiFace,GigaTime)>{
|
||||||
let fev=crate::minimum_difference::closest_fev_not_inside(self,relative_body.position)?;
|
self.closest_fev_not_inside(relative_body.position).and_then(|fev|{
|
||||||
//continue forwards along the body parabola
|
//continue forwards along the body parabola
|
||||||
fev.crawl(self,relative_body,range.start_bound(),range.end_bound()).hit()
|
fev.crawl(self,relative_body,range.start_bound(),range.end_bound()).hit()
|
||||||
|
})
|
||||||
}
|
}
|
||||||
pub fn predict_collision_out(&self,relative_body:&Body,range:impl RangeBounds<Time>)->Option<(MinkowskiFace,GigaTime)>{
|
pub fn predict_collision_out(&self,relative_body:&Body,range:impl RangeBounds<Time>)->Option<(MinkowskiFace,GigaTime)>{
|
||||||
let (lower_bound,upper_bound)=(range.start_bound(),range.end_bound());
|
let (lower_bound,upper_bound)=(range.start_bound(),range.end_bound());
|
||||||
// TODO: handle unbounded collision using infinity fev
|
|
||||||
let time=match upper_bound{
|
|
||||||
Bound::Included(&time)=>time,
|
|
||||||
Bound::Excluded(&time)=>time,
|
|
||||||
Bound::Unbounded=>unimplemented!("unbounded collision out"),
|
|
||||||
};
|
|
||||||
let fev=crate::minimum_difference::closest_fev_not_inside(self,relative_body.extrapolated_position(time))?;
|
|
||||||
// swap and negate bounds to do a time inversion
|
// swap and negate bounds to do a time inversion
|
||||||
let (lower_bound,upper_bound)=(upper_bound.map(|&t|-t),lower_bound.map(|&t|-t));
|
let (lower_bound,upper_bound)=(upper_bound.map(|&t|-t),lower_bound.map(|&t|-t));
|
||||||
let infinity_body=-relative_body;
|
self.closest_fev_not_inside(relative_body.position).and_then(|fev|{
|
||||||
//continue backwards along the body parabola
|
//continue backwards along the body parabola
|
||||||
fev.crawl(self,&infinity_body,lower_bound.as_ref(),upper_bound.as_ref()).hit()
|
fev.crawl(self,&-relative_body,lower_bound.as_ref(),upper_bound.as_ref()).hit()
|
||||||
//no need to test -time<time_limit because of the first step
|
//no need to test -time<time_limit because of the first step
|
||||||
.map(|(face,time)|(face,-time))
|
.map(|(face,time)|(face,-time))
|
||||||
|
})
|
||||||
}
|
}
|
||||||
pub fn predict_collision_face_out(&self,relative_body:&Body,range:impl RangeBounds<Time>,contact_face_id:MinkowskiFace)->Option<(MinkowskiDirectedEdge,GigaTime)>{
|
pub fn predict_collision_face_out(&self,relative_body:&Body,range:impl RangeBounds<Time>,contact_face_id:MinkowskiFace)->Option<(MinkowskiDirectedEdge,GigaTime)>{
|
||||||
// TODO: make better
|
// TODO: make better
|
||||||
@@ -720,8 +874,10 @@ impl MinkowskiMesh<'_>{
|
|||||||
}
|
}
|
||||||
best_edge
|
best_edge
|
||||||
}
|
}
|
||||||
pub fn contains_point(&self,point:Planar64Vec3)->bool{
|
pub fn is_point_in_mesh(&self,point:Planar64Vec3)->bool{
|
||||||
crate::minimum_difference::contains_point(self,point)
|
// TODO
|
||||||
|
println!("Unimplemented is_point_in_mesh called! {point}");
|
||||||
|
false
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
impl MeshQuery for MinkowskiMesh<'_>{
|
impl MeshQuery for MinkowskiMesh<'_>{
|
||||||
@@ -760,12 +916,6 @@ impl MeshQuery for MinkowskiMesh<'_>{
|
|||||||
},
|
},
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
fn hint_point(&self)->Planar64Vec3{
|
|
||||||
self.mesh0.transform.vertex.translation-self.mesh1.transform.vertex.translation
|
|
||||||
}
|
|
||||||
fn farthest_vert(&self,dir:Planar64Vec3)->MinkowskiVert{
|
|
||||||
MinkowskiVert::VertVert(self.mesh0.farthest_vert(dir),self.mesh1.farthest_vert(-dir))
|
|
||||||
}
|
|
||||||
fn face_edges(&self,face_id:MinkowskiFace)->impl AsRef<[MinkowskiDirectedEdge]>{
|
fn face_edges(&self,face_id:MinkowskiFace)->impl AsRef<[MinkowskiDirectedEdge]>{
|
||||||
match face_id{
|
match face_id{
|
||||||
MinkowskiFace::VertFace(v0,f1)=>{
|
MinkowskiFace::VertFace(v0,f1)=>{
|
||||||
|
|||||||
@@ -87,7 +87,7 @@ enum JumpDirection{
|
|||||||
impl JumpDirection{
|
impl JumpDirection{
|
||||||
fn direction(&self,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,contact:&ContactCollision)->Planar64Vec3{
|
fn direction(&self,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,contact:&ContactCollision)->Planar64Vec3{
|
||||||
match self{
|
match self{
|
||||||
JumpDirection::FromContactNormal=>contact_normal(models,hitbox_mesh,&contact.convex_mesh_id,contact.face_id),
|
JumpDirection::FromContactNormal=>contact_normal(models,hitbox_mesh,contact),
|
||||||
&JumpDirection::Exactly(dir)=>dir,
|
&JumpDirection::Exactly(dir)=>dir,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -100,6 +100,7 @@ enum TransientAcceleration{
|
|||||||
time:Time,
|
time:Time,
|
||||||
},
|
},
|
||||||
//walk target will never be reached
|
//walk target will never be reached
|
||||||
|
#[expect(dead_code)]
|
||||||
Unreachable{
|
Unreachable{
|
||||||
acceleration:Planar64Vec3,
|
acceleration:Planar64Vec3,
|
||||||
}
|
}
|
||||||
@@ -113,12 +114,8 @@ struct ContactMoveState{
|
|||||||
}
|
}
|
||||||
impl TransientAcceleration{
|
impl TransientAcceleration{
|
||||||
fn with_target_diff(target_diff:Planar64Vec3,accel:Planar64,time:Time)->Self{
|
fn with_target_diff(target_diff:Planar64Vec3,accel:Planar64,time:Time)->Self{
|
||||||
if target_diff==vec3::zero(){
|
if target_diff==vec3::ZERO{
|
||||||
TransientAcceleration::Reached
|
TransientAcceleration::Reached
|
||||||
}else if accel==Planar64::ZERO{
|
|
||||||
TransientAcceleration::Unreachable{
|
|
||||||
acceleration:vec3::zero()
|
|
||||||
}
|
|
||||||
}else{
|
}else{
|
||||||
//normal friction acceleration is clippedAcceleration.dot(normal)*friction
|
//normal friction acceleration is clippedAcceleration.dot(normal)*friction
|
||||||
TransientAcceleration::Reachable{
|
TransientAcceleration::Reachable{
|
||||||
@@ -140,7 +137,7 @@ impl TransientAcceleration{
|
|||||||
}
|
}
|
||||||
fn acceleration(&self)->Planar64Vec3{
|
fn acceleration(&self)->Planar64Vec3{
|
||||||
match self{
|
match self{
|
||||||
TransientAcceleration::Reached=>vec3::zero(),
|
TransientAcceleration::Reached=>vec3::ZERO,
|
||||||
&TransientAcceleration::Reachable{acceleration,time:_}=>acceleration,
|
&TransientAcceleration::Reachable{acceleration,time:_}=>acceleration,
|
||||||
&TransientAcceleration::Unreachable{acceleration}=>acceleration,
|
&TransientAcceleration::Unreachable{acceleration}=>acceleration,
|
||||||
}
|
}
|
||||||
@@ -163,7 +160,7 @@ impl ContactMoveState{
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
fn ground_things(walk_settings:&gameplay_style::WalkSettings,contact:&ContactCollision,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState)->(Planar64Vec3,Planar64Vec3){
|
fn ground_things(walk_settings:&gameplay_style::WalkSettings,contact:&ContactCollision,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState)->(Planar64Vec3,Planar64Vec3){
|
||||||
let normal=contact_normal(models,hitbox_mesh,&contact.convex_mesh_id,contact.face_id);
|
let normal=contact_normal(models,hitbox_mesh,contact);
|
||||||
let gravity=touching.base_acceleration(models,style,camera,input_state);
|
let gravity=touching.base_acceleration(models,style,camera,input_state);
|
||||||
let control_dir=style.get_y_control_dir(camera,input_state.controls);
|
let control_dir=style.get_y_control_dir(camera,input_state.controls);
|
||||||
let target_velocity=walk_settings.get_walk_target_velocity(control_dir,normal);
|
let target_velocity=walk_settings.get_walk_target_velocity(control_dir,normal);
|
||||||
@@ -171,7 +168,7 @@ fn ground_things(walk_settings:&gameplay_style::WalkSettings,contact:&ContactCol
|
|||||||
(gravity,target_velocity_clipped)
|
(gravity,target_velocity_clipped)
|
||||||
}
|
}
|
||||||
fn ladder_things(ladder_settings:&gameplay_style::LadderSettings,contact:&ContactCollision,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState)->(Planar64Vec3,Planar64Vec3){
|
fn ladder_things(ladder_settings:&gameplay_style::LadderSettings,contact:&ContactCollision,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState)->(Planar64Vec3,Planar64Vec3){
|
||||||
let normal=contact_normal(models,hitbox_mesh,&contact.convex_mesh_id,contact.face_id);
|
let normal=contact_normal(models,hitbox_mesh,contact);
|
||||||
let gravity=touching.base_acceleration(models,style,camera,input_state);
|
let gravity=touching.base_acceleration(models,style,camera,input_state);
|
||||||
let control_dir=style.get_y_control_dir(camera,input_state.controls);
|
let control_dir=style.get_y_control_dir(camera,input_state.controls);
|
||||||
let target_velocity=ladder_settings.get_ladder_target_velocity(control_dir,normal);
|
let target_velocity=ladder_settings.get_ladder_target_velocity(control_dir,normal);
|
||||||
@@ -196,7 +193,7 @@ impl PhysicsModels{
|
|||||||
self.contact_attributes.clear();
|
self.contact_attributes.clear();
|
||||||
self.intersect_attributes.clear();
|
self.intersect_attributes.clear();
|
||||||
}
|
}
|
||||||
fn mesh(&self,convex_mesh_id:ConvexMeshId<PhysicsModelId>)->TransformedMesh<'_>{
|
fn mesh(&self,convex_mesh_id:ConvexMeshId)->TransformedMesh<'_>{
|
||||||
let (mesh_id,transform)=match convex_mesh_id.model_id{
|
let (mesh_id,transform)=match convex_mesh_id.model_id{
|
||||||
PhysicsModelId::Contact(model_id)=>{
|
PhysicsModelId::Contact(model_id)=>{
|
||||||
let model=&self.contact_models[&model_id];
|
let model=&self.contact_models[&model_id];
|
||||||
@@ -213,25 +210,25 @@ impl PhysicsModels{
|
|||||||
)
|
)
|
||||||
}
|
}
|
||||||
//it's a bit weird to have three functions, but it's always going to be one of these
|
//it's a bit weird to have three functions, but it's always going to be one of these
|
||||||
fn contact_mesh(&self,convex_mesh_id:&ConvexMeshId<ContactModelId>)->TransformedMesh<'_>{
|
fn contact_mesh(&self,contact:&ContactCollision)->TransformedMesh<'_>{
|
||||||
let model=&self.contact_models[&convex_mesh_id.model_id];
|
let model=&self.contact_models[&contact.model_id];
|
||||||
TransformedMesh::new(
|
TransformedMesh::new(
|
||||||
self.meshes[&model.mesh_id].submesh_view(convex_mesh_id.submesh_id),
|
self.meshes[&model.mesh_id].submesh_view(contact.submesh_id),
|
||||||
&model.transform
|
&model.transform
|
||||||
)
|
)
|
||||||
}
|
}
|
||||||
fn intersect_mesh(&self,convex_mesh_id:&ConvexMeshId<IntersectModelId>)->TransformedMesh<'_>{
|
fn intersect_mesh(&self,intersect:&IntersectCollision)->TransformedMesh<'_>{
|
||||||
let model=&self.intersect_models[&convex_mesh_id.model_id];
|
let model=&self.intersect_models[&intersect.model_id];
|
||||||
TransformedMesh::new(
|
TransformedMesh::new(
|
||||||
self.meshes[&model.mesh_id].submesh_view(convex_mesh_id.submesh_id),
|
self.meshes[&model.mesh_id].submesh_view(intersect.submesh_id),
|
||||||
&model.transform
|
&model.transform
|
||||||
)
|
)
|
||||||
}
|
}
|
||||||
fn get_model_transform(&self,model_id:ModelId)->Option<&PhysicsMeshTransform>{
|
fn get_model_transform(&self,model_id:ModelId)->Option<&PhysicsMeshTransform>{
|
||||||
//ModelId can possibly be a decoration
|
//ModelId can possibly be a decoration
|
||||||
match self.contact_models.get(&model_id.into()){
|
match self.contact_models.get(&ContactModelId::new(model_id.get())){
|
||||||
Some(model)=>Some(&model.transform),
|
Some(model)=>Some(&model.transform),
|
||||||
None=>self.intersect_models.get(&model_id.into())
|
None=>self.intersect_models.get(&IntersectModelId::new(model_id.get()))
|
||||||
.map(|model|&model.transform),
|
.map(|model|&model.transform),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -443,7 +440,7 @@ impl StyleHelper for StyleModifiers{
|
|||||||
|
|
||||||
fn get_control_dir(&self,controls:Controls)->Planar64Vec3{
|
fn get_control_dir(&self,controls:Controls)->Planar64Vec3{
|
||||||
//don't get fancy just do it
|
//don't get fancy just do it
|
||||||
let mut control_dir:Planar64Vec3=vec3::zero();
|
let mut control_dir:Planar64Vec3=vec3::ZERO;
|
||||||
//Apply mask after held check so you can require non-allowed keys to be held for some reason
|
//Apply mask after held check so you can require non-allowed keys to be held for some reason
|
||||||
let controls=controls.intersection(self.controls_mask);
|
let controls=controls.intersection(self.controls_mask);
|
||||||
if controls.contains(Controls::MoveForward){
|
if controls.contains(Controls::MoveForward){
|
||||||
@@ -482,7 +479,7 @@ impl StyleHelper for StyleModifiers{
|
|||||||
};
|
};
|
||||||
let transform=integer::Planar64Affine3::new(
|
let transform=integer::Planar64Affine3::new(
|
||||||
mat3::from_diagonal(self.hitbox.halfsize),
|
mat3::from_diagonal(self.hitbox.halfsize),
|
||||||
vec3::zero()
|
vec3::ZERO
|
||||||
);
|
);
|
||||||
HitboxMesh::new(mesh,transform)
|
HitboxMesh::new(mesh,transform)
|
||||||
}
|
}
|
||||||
@@ -500,7 +497,7 @@ impl MoveState{
|
|||||||
//call this after state.move_state is changed
|
//call this after state.move_state is changed
|
||||||
fn apply_enum(&self,body:&mut Body,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState){
|
fn apply_enum(&self,body:&mut Body,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState){
|
||||||
match self{
|
match self{
|
||||||
MoveState::Fly=>body.acceleration=vec3::zero(),
|
MoveState::Fly=>body.acceleration=vec3::ZERO,
|
||||||
MoveState::Air=>{
|
MoveState::Air=>{
|
||||||
//calculate base acceleration
|
//calculate base acceleration
|
||||||
let a=touching.base_acceleration(models,style,camera,input_state);
|
let a=touching.base_acceleration(models,style,camera,input_state);
|
||||||
@@ -614,7 +611,7 @@ impl MoveState{
|
|||||||
// TODO: unduplicate this code
|
// TODO: unduplicate this code
|
||||||
match self.get_walk_state(){
|
match self.get_walk_state(){
|
||||||
// did you stop touching the thing you were walking on?
|
// did you stop touching the thing you were walking on?
|
||||||
Some(walk_state)=>if !touching.contains_contact(&walk_state.contact.convex_mesh_id){
|
Some(walk_state)=>if !touching.contacts.contains(&walk_state.contact){
|
||||||
self.set_move_state(MoveState::Air,body,touching,models,hitbox_mesh,style,camera,input_state);
|
self.set_move_state(MoveState::Air,body,touching,models,hitbox_mesh,style,camera,input_state);
|
||||||
}else{
|
}else{
|
||||||
// stopped touching something else while walking
|
// stopped touching something else while walking
|
||||||
@@ -645,9 +642,9 @@ impl TryFrom<&gameplay_attributes::CollisionAttributes> for PhysicsCollisionAttr
|
|||||||
}
|
}
|
||||||
#[derive(Clone,Copy,Hash,id::Id,Eq,PartialEq)]
|
#[derive(Clone,Copy,Hash,id::Id,Eq,PartialEq)]
|
||||||
struct ContactAttributesId(u32);
|
struct ContactAttributesId(u32);
|
||||||
impl From<ContactAttributesId> for CollisionAttributesId{
|
impl Into<CollisionAttributesId> for ContactAttributesId{
|
||||||
fn from(value:ContactAttributesId)->CollisionAttributesId{
|
fn into(self)->CollisionAttributesId{
|
||||||
CollisionAttributesId::new(value.0)
|
CollisionAttributesId::new(self.0)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
impl From<CollisionAttributesId> for ContactAttributesId{
|
impl From<CollisionAttributesId> for ContactAttributesId{
|
||||||
@@ -657,9 +654,9 @@ impl From<CollisionAttributesId> for ContactAttributesId{
|
|||||||
}
|
}
|
||||||
#[derive(Clone,Copy,Hash,id::Id,Eq,PartialEq)]
|
#[derive(Clone,Copy,Hash,id::Id,Eq,PartialEq)]
|
||||||
struct IntersectAttributesId(u32);
|
struct IntersectAttributesId(u32);
|
||||||
impl From<IntersectAttributesId> for CollisionAttributesId{
|
impl Into<CollisionAttributesId> for IntersectAttributesId{
|
||||||
fn from(value:IntersectAttributesId)->CollisionAttributesId{
|
fn into(self)->CollisionAttributesId{
|
||||||
CollisionAttributesId::new(value.0)
|
CollisionAttributesId::new(self.0)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
impl From<CollisionAttributesId> for IntersectAttributesId{
|
impl From<CollisionAttributesId> for IntersectAttributesId{
|
||||||
@@ -669,26 +666,16 @@ impl From<CollisionAttributesId> for IntersectAttributesId{
|
|||||||
}
|
}
|
||||||
#[derive(Debug,Clone,Copy,Hash,id::Id,Eq,PartialEq)]
|
#[derive(Debug,Clone,Copy,Hash,id::Id,Eq,PartialEq)]
|
||||||
struct ContactModelId(u32);
|
struct ContactModelId(u32);
|
||||||
impl From<ContactModelId> for ModelId{
|
impl Into<ModelId> for ContactModelId{
|
||||||
fn from(value:ContactModelId)->ModelId{
|
fn into(self)->ModelId{
|
||||||
ModelId::new(value.get())
|
ModelId::new(self.get())
|
||||||
}
|
|
||||||
}
|
|
||||||
impl From<ModelId> for ContactModelId{
|
|
||||||
fn from(other: ModelId)->Self{
|
|
||||||
Self::new(other.get())
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
#[derive(Debug,Clone,Copy,Hash,id::Id,Eq,PartialEq)]
|
#[derive(Debug,Clone,Copy,Hash,id::Id,Eq,PartialEq)]
|
||||||
struct IntersectModelId(u32);
|
struct IntersectModelId(u32);
|
||||||
impl From<IntersectModelId> for ModelId{
|
impl Into<ModelId> for IntersectModelId{
|
||||||
fn from(value:IntersectModelId)->ModelId{
|
fn into(self)->ModelId{
|
||||||
ModelId::new(value.get())
|
ModelId::new(self.get())
|
||||||
}
|
|
||||||
}
|
|
||||||
impl From<ModelId> for IntersectModelId{
|
|
||||||
fn from(other: ModelId)->Self{
|
|
||||||
Self::new(other.get())
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
#[derive(Debug,Clone,Copy,Hash,Eq,PartialEq)]
|
#[derive(Debug,Clone,Copy,Hash,Eq,PartialEq)]
|
||||||
@@ -696,9 +683,9 @@ enum PhysicsModelId{
|
|||||||
Contact(ContactModelId),
|
Contact(ContactModelId),
|
||||||
Intersect(IntersectModelId),
|
Intersect(IntersectModelId),
|
||||||
}
|
}
|
||||||
impl From<PhysicsModelId> for ModelId{
|
impl Into<ModelId> for PhysicsModelId{
|
||||||
fn from(value:PhysicsModelId)->ModelId{
|
fn into(self)->ModelId{
|
||||||
ModelId::new(match value{
|
ModelId::new(match self{
|
||||||
PhysicsModelId::Contact(model_id)=>model_id.get(),
|
PhysicsModelId::Contact(model_id)=>model_id.get(),
|
||||||
PhysicsModelId::Intersect(model_id)=>model_id.get(),
|
PhysicsModelId::Intersect(model_id)=>model_id.get(),
|
||||||
})
|
})
|
||||||
@@ -706,18 +693,10 @@ impl From<PhysicsModelId> for ModelId{
|
|||||||
}
|
}
|
||||||
//unique physics meshes indexed by this
|
//unique physics meshes indexed by this
|
||||||
#[derive(Debug,Clone,Copy,Eq,Hash,PartialEq)]
|
#[derive(Debug,Clone,Copy,Eq,Hash,PartialEq)]
|
||||||
struct ConvexMeshId<Id>{
|
struct ConvexMeshId{
|
||||||
model_id:Id,
|
model_id:PhysicsModelId,
|
||||||
submesh_id:PhysicsSubmeshId,
|
submesh_id:PhysicsSubmeshId,
|
||||||
}
|
}
|
||||||
impl<Id> ConvexMeshId<Id>{
|
|
||||||
fn map<NewId>(self,model_id:NewId)->ConvexMeshId<NewId>{
|
|
||||||
ConvexMeshId{
|
|
||||||
model_id,
|
|
||||||
submesh_id:self.submesh_id,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
struct ContactModel{
|
struct ContactModel{
|
||||||
mesh_id:PhysicsMeshId,
|
mesh_id:PhysicsMeshId,
|
||||||
attr_id:ContactAttributesId,
|
attr_id:ContactAttributesId,
|
||||||
@@ -729,62 +708,50 @@ struct IntersectModel{
|
|||||||
transform:PhysicsMeshTransform,
|
transform:PhysicsMeshTransform,
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Debug,Clone,Copy,Hash)]
|
#[derive(Debug,Clone,Copy,Eq,Hash,PartialEq)]
|
||||||
pub struct ContactCollision{
|
pub struct ContactCollision{
|
||||||
convex_mesh_id:ConvexMeshId<ContactModelId>,
|
|
||||||
face_id:model_physics::MinkowskiFace,
|
face_id:model_physics::MinkowskiFace,
|
||||||
|
model_id:ContactModelId,
|
||||||
|
submesh_id:PhysicsSubmeshId,
|
||||||
}
|
}
|
||||||
#[derive(Debug,Clone,Copy,Eq,Hash,PartialEq)]
|
#[derive(Debug,Clone,Copy,Eq,Hash,PartialEq)]
|
||||||
pub struct IntersectCollision{
|
pub struct IntersectCollision{
|
||||||
convex_mesh_id:ConvexMeshId<IntersectModelId>,
|
model_id:IntersectModelId,
|
||||||
|
submesh_id:PhysicsSubmeshId,
|
||||||
}
|
}
|
||||||
#[derive(Debug,Clone,Hash)]
|
#[derive(Debug,Clone,Eq,Hash,PartialEq)]
|
||||||
pub enum Collision{
|
pub enum Collision{
|
||||||
Contact(ContactCollision),
|
Contact(ContactCollision),
|
||||||
Intersect(IntersectCollision),
|
Intersect(IntersectCollision),
|
||||||
}
|
}
|
||||||
impl Collision{
|
impl Collision{
|
||||||
fn new(convex_mesh_id:ConvexMeshId<PhysicsModelId>,face_id:model_physics::MinkowskiFace)->Self{
|
const fn new(convex_mesh_id:ConvexMeshId,face_id:model_physics::MinkowskiFace)->Self{
|
||||||
match convex_mesh_id.model_id{
|
match convex_mesh_id.model_id{
|
||||||
PhysicsModelId::Contact(model_id)=>Collision::Contact(ContactCollision{convex_mesh_id:convex_mesh_id.map(model_id),face_id}),
|
PhysicsModelId::Contact(model_id)=>Collision::Contact(ContactCollision{model_id,submesh_id:convex_mesh_id.submesh_id,face_id}),
|
||||||
PhysicsModelId::Intersect(model_id)=>Collision::Intersect(IntersectCollision{convex_mesh_id:convex_mesh_id.map(model_id)}),
|
PhysicsModelId::Intersect(model_id)=>Collision::Intersect(IntersectCollision{model_id,submesh_id:convex_mesh_id.submesh_id}),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
#[derive(Clone,Debug,Default)]
|
#[derive(Clone,Debug,Default)]
|
||||||
struct TouchingState{
|
struct TouchingState{
|
||||||
// This is kind of jank, it's a ContactCollision
|
contacts:HashSet<ContactCollision>,
|
||||||
// but split over the Key and Value of the HashMap.
|
intersects:HashSet<IntersectCollision>,
|
||||||
contacts:HashMap<ConvexMeshId<ContactModelId>,model_physics::MinkowskiFace>,
|
|
||||||
intersects:HashSet<ConvexMeshId<IntersectModelId>>,
|
|
||||||
}
|
}
|
||||||
impl TouchingState{
|
impl TouchingState{
|
||||||
fn clear(&mut self){
|
fn clear(&mut self){
|
||||||
self.contacts.clear();
|
self.contacts.clear();
|
||||||
self.intersects.clear();
|
self.intersects.clear();
|
||||||
}
|
}
|
||||||
fn insert_contact(&mut self,contact:ContactCollision)->Option<model_physics::MinkowskiFace>{
|
fn insert(&mut self,collision:Collision)->bool{
|
||||||
self.contacts.insert(contact.convex_mesh_id,contact.face_id)
|
match collision{
|
||||||
|
Collision::Contact(collision)=>self.contacts.insert(collision),
|
||||||
|
Collision::Intersect(collision)=>self.intersects.insert(collision),
|
||||||
|
}
|
||||||
}
|
}
|
||||||
fn insert_intersect(&mut self,intersect:IntersectCollision)->bool{
|
fn remove(&mut self,collision:&Collision)->bool{
|
||||||
self.intersects.insert(intersect.convex_mesh_id)
|
match collision{
|
||||||
}
|
Collision::Contact(collision)=>self.contacts.remove(collision),
|
||||||
fn remove_contact(&mut self,convex_mesh_id:&ConvexMeshId<ContactModelId>)->Option<model_physics::MinkowskiFace>{
|
Collision::Intersect(collision)=>self.intersects.remove(collision),
|
||||||
self.contacts.remove(convex_mesh_id)
|
|
||||||
}
|
|
||||||
fn remove_intersect(&mut self,convex_mesh_id:&ConvexMeshId<IntersectModelId>)->bool{
|
|
||||||
self.intersects.remove(convex_mesh_id)
|
|
||||||
}
|
|
||||||
fn contains_contact(&self,convex_mesh_id:&ConvexMeshId<ContactModelId>)->bool{
|
|
||||||
self.contacts.contains_key(convex_mesh_id)
|
|
||||||
}
|
|
||||||
fn contains_intersect(&self,convex_mesh_id:&ConvexMeshId<IntersectModelId>)->bool{
|
|
||||||
self.intersects.contains(convex_mesh_id)
|
|
||||||
}
|
|
||||||
fn contains(&self,convex_mesh_id:&ConvexMeshId<PhysicsModelId>)->bool{
|
|
||||||
match convex_mesh_id.model_id{
|
|
||||||
PhysicsModelId::Contact(contact_model_id)=>self.contains_contact(&convex_mesh_id.map(contact_model_id)),
|
|
||||||
PhysicsModelId::Intersect(intersect_model_id)=>self.contains_intersect(&convex_mesh_id.map(intersect_model_id)),
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
fn base_acceleration(&self,models:&PhysicsModels,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState)->Planar64Vec3{
|
fn base_acceleration(&self,models:&PhysicsModels,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState)->Planar64Vec3{
|
||||||
@@ -793,7 +760,7 @@ impl TouchingState{
|
|||||||
a+=rocket_settings.acceleration(style.get_propulsion_control_dir(camera,input_state.controls));
|
a+=rocket_settings.acceleration(style.get_propulsion_control_dir(camera,input_state.controls));
|
||||||
}
|
}
|
||||||
//add accelerators
|
//add accelerators
|
||||||
for contact in self.contacts.keys(){
|
for contact in &self.contacts{
|
||||||
if let Some(accelerator)=&models.contact_attr(contact.model_id).general.accelerator{
|
if let Some(accelerator)=&models.contact_attr(contact.model_id).general.accelerator{
|
||||||
a+=accelerator.acceleration;
|
a+=accelerator.acceleration;
|
||||||
}
|
}
|
||||||
@@ -807,10 +774,10 @@ impl TouchingState{
|
|||||||
a
|
a
|
||||||
}
|
}
|
||||||
fn constrain_velocity(&self,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,velocity:Planar64Vec3)->Planar64Vec3{
|
fn constrain_velocity(&self,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,velocity:Planar64Vec3)->Planar64Vec3{
|
||||||
let contacts:Vec<_>=self.contacts.iter().map(|(convex_mesh_id,face_id)|{
|
let contacts:Vec<_>=self.contacts.iter().map(|contact|{
|
||||||
let n=contact_normal(models,hitbox_mesh,convex_mesh_id,*face_id);
|
let n=contact_normal(models,hitbox_mesh,contact);
|
||||||
crate::push_solve::Contact{
|
crate::push_solve::Contact{
|
||||||
position:vec3::zero(),
|
position:vec3::ZERO,
|
||||||
velocity:n,
|
velocity:n,
|
||||||
normal:n,
|
normal:n,
|
||||||
}
|
}
|
||||||
@@ -818,10 +785,10 @@ impl TouchingState{
|
|||||||
crate::push_solve::push_solve(&contacts,velocity)
|
crate::push_solve::push_solve(&contacts,velocity)
|
||||||
}
|
}
|
||||||
fn constrain_acceleration(&self,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,acceleration:Planar64Vec3)->Planar64Vec3{
|
fn constrain_acceleration(&self,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,acceleration:Planar64Vec3)->Planar64Vec3{
|
||||||
let contacts:Vec<_>=self.contacts.iter().map(|(convex_mesh_id,face_id)|{
|
let contacts:Vec<_>=self.contacts.iter().map(|contact|{
|
||||||
let n=contact_normal(models,hitbox_mesh,convex_mesh_id,*face_id);
|
let n=contact_normal(models,hitbox_mesh,contact);
|
||||||
crate::push_solve::Contact{
|
crate::push_solve::Contact{
|
||||||
position:vec3::zero(),
|
position:vec3::ZERO,
|
||||||
velocity:n,
|
velocity:n,
|
||||||
normal:n,
|
normal:n,
|
||||||
}
|
}
|
||||||
@@ -831,29 +798,29 @@ impl TouchingState{
|
|||||||
fn predict_collision_end(&self,collector:&mut instruction::InstructionCollector<InternalInstruction,Time>,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,body:&Body,start_time:Time){
|
fn predict_collision_end(&self,collector:&mut instruction::InstructionCollector<InternalInstruction,Time>,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,body:&Body,start_time:Time){
|
||||||
// let relative_body=body.relative_to(&Body::ZERO);
|
// let relative_body=body.relative_to(&Body::ZERO);
|
||||||
let relative_body=body;
|
let relative_body=body;
|
||||||
for (convex_mesh_id,face_id) in &self.contacts{
|
for contact in &self.contacts{
|
||||||
//detect face slide off
|
//detect face slide off
|
||||||
let model_mesh=models.contact_mesh(convex_mesh_id);
|
let model_mesh=models.contact_mesh(contact);
|
||||||
let minkowski=model_physics::MinkowskiMesh::minkowski_sum(model_mesh,hitbox_mesh.transformed_mesh());
|
let minkowski=model_physics::MinkowskiMesh::minkowski_sum(model_mesh,hitbox_mesh.transformed_mesh());
|
||||||
collector.collect(minkowski.predict_collision_face_out(&relative_body,start_time..collector.time(),*face_id).map(|(_face,time)|{
|
collector.collect(minkowski.predict_collision_face_out(&relative_body,start_time..collector.time(),contact.face_id).map(|(_face,time)|{
|
||||||
TimedInstruction{
|
TimedInstruction{
|
||||||
time:relative_body.time+time.into(),
|
time:relative_body.time+time.into(),
|
||||||
instruction:InternalInstruction::CollisionEnd(
|
instruction:InternalInstruction::CollisionEnd(
|
||||||
Collision::Contact(ContactCollision{face_id:*face_id,convex_mesh_id:*convex_mesh_id}),
|
Collision::Contact(*contact),
|
||||||
time
|
time
|
||||||
),
|
),
|
||||||
}
|
}
|
||||||
}));
|
}));
|
||||||
}
|
}
|
||||||
for convex_mesh_id in &self.intersects{
|
for intersect in &self.intersects{
|
||||||
//detect model collision in reverse
|
//detect model collision in reverse
|
||||||
let model_mesh=models.intersect_mesh(convex_mesh_id);
|
let model_mesh=models.intersect_mesh(intersect);
|
||||||
let minkowski=model_physics::MinkowskiMesh::minkowski_sum(model_mesh,hitbox_mesh.transformed_mesh());
|
let minkowski=model_physics::MinkowskiMesh::minkowski_sum(model_mesh,hitbox_mesh.transformed_mesh());
|
||||||
collector.collect(minkowski.predict_collision_out(&relative_body,start_time..collector.time()).map(|(_face,time)|{
|
collector.collect(minkowski.predict_collision_out(&relative_body,start_time..collector.time()).map(|(_face,time)|{
|
||||||
TimedInstruction{
|
TimedInstruction{
|
||||||
time:relative_body.time+time.into(),
|
time:relative_body.time+time.into(),
|
||||||
instruction:InternalInstruction::CollisionEnd(
|
instruction:InternalInstruction::CollisionEnd(
|
||||||
Collision::Intersect(IntersectCollision{convex_mesh_id:*convex_mesh_id}),
|
Collision::Intersect(*intersect),
|
||||||
time
|
time
|
||||||
),
|
),
|
||||||
}
|
}
|
||||||
@@ -980,7 +947,7 @@ impl PhysicsState{
|
|||||||
// shared geometry for simulations
|
// shared geometry for simulations
|
||||||
pub struct PhysicsData{
|
pub struct PhysicsData{
|
||||||
//permanent map data
|
//permanent map data
|
||||||
bvh:bvh::BvhNode<ConvexMeshId<PhysicsModelId>>,
|
bvh:bvh::BvhNode<ConvexMeshId>,
|
||||||
//transient map/environment data (open world loads/unloads parts of this data)
|
//transient map/environment data (open world loads/unloads parts of this data)
|
||||||
models:PhysicsModels,
|
models:PhysicsModels,
|
||||||
//semi-transient data
|
//semi-transient data
|
||||||
@@ -1066,16 +1033,14 @@ impl PhysicsData{
|
|||||||
let transform=PhysicsMeshTransform::new(model.transform);
|
let transform=PhysicsMeshTransform::new(model.transform);
|
||||||
match attr_id{
|
match attr_id{
|
||||||
PhysicsAttributesId::Contact(attr_id)=>{
|
PhysicsAttributesId::Contact(attr_id)=>{
|
||||||
let contact_model_id=ContactModelId::new(model_id as u32);
|
contact_models.insert(ContactModelId::new(model_id as u32),ContactModel{
|
||||||
contact_models.insert(contact_model_id,ContactModel{
|
|
||||||
mesh_id,
|
mesh_id,
|
||||||
attr_id,
|
attr_id,
|
||||||
transform,
|
transform,
|
||||||
});
|
});
|
||||||
},
|
},
|
||||||
PhysicsAttributesId::Intersect(attr_id)=>{
|
PhysicsAttributesId::Intersect(attr_id)=>{
|
||||||
let intersect_model_id=IntersectModelId::new(model_id as u32);
|
intersect_models.insert(IntersectModelId::new(model_id as u32),IntersectModel{
|
||||||
intersect_models.insert(intersect_model_id,IntersectModel{
|
|
||||||
mesh_id,
|
mesh_id,
|
||||||
attr_id,
|
attr_id,
|
||||||
transform,
|
transform,
|
||||||
@@ -1089,23 +1054,12 @@ impl PhysicsData{
|
|||||||
(PhysicsMeshId::new(mesh_id as u32),mesh)
|
(PhysicsMeshId::new(mesh_id as u32),mesh)
|
||||||
).collect();
|
).collect();
|
||||||
let convex_mesh_aabb_list=
|
let convex_mesh_aabb_list=
|
||||||
// use the map models iteration order to ensure that the
|
//map the two lists into a single type so they can be processed with one closure
|
||||||
// order that the models are passed into bvh::generate_bvh is consistent
|
contact_models.iter().map(|(&model_id,model)|
|
||||||
map.models.iter().enumerate().filter_map(|(model_id,model)|{
|
(PhysicsModelId::Contact(model_id),&model.mesh_id,&model.transform)
|
||||||
match map.attributes.get(model.attributes.get() as usize){
|
).chain(intersect_models.iter().map(|(&model_id,model)|
|
||||||
None|Some(gameplay_attributes::CollisionAttributes::Decoration)=>None,
|
(PhysicsModelId::Intersect(model_id),&model.mesh_id,&model.transform)
|
||||||
Some(gameplay_attributes::CollisionAttributes::Contact(_))=>{
|
))
|
||||||
let model_id=ContactModelId::new(model_id as u32);
|
|
||||||
let model=contact_models.get(&model_id)?;
|
|
||||||
Some((PhysicsModelId::Contact(model_id),&model.mesh_id,&model.transform))
|
|
||||||
},
|
|
||||||
Some(gameplay_attributes::CollisionAttributes::Intersect(_))=>{
|
|
||||||
let model_id=IntersectModelId::new(model_id as u32);
|
|
||||||
let model=intersect_models.get(&model_id)?;
|
|
||||||
Some((PhysicsModelId::Intersect(model_id),&model.mesh_id,&model.transform))
|
|
||||||
},
|
|
||||||
}
|
|
||||||
})
|
|
||||||
.flat_map(|(model_id,mesh_id,transform)|{
|
.flat_map(|(model_id,mesh_id,transform)|{
|
||||||
meshes[mesh_id].submesh_views()
|
meshes[mesh_id].submesh_views()
|
||||||
.enumerate().map(move|(submesh_id,view)|{
|
.enumerate().map(move|(submesh_id,view)|{
|
||||||
@@ -1207,19 +1161,21 @@ impl<'a> PhysicsContext<'a>{
|
|||||||
//relative to moving platforms
|
//relative to moving platforms
|
||||||
//let relative_body=state.body.relative_to(&Body::ZERO);
|
//let relative_body=state.body.relative_to(&Body::ZERO);
|
||||||
let relative_body=&state.body;
|
let relative_body=&state.body;
|
||||||
data.bvh.sample_aabb(&aabb,&mut |convex_mesh_id|{
|
data.bvh.sample_aabb(&aabb,&mut |&convex_mesh_id|{
|
||||||
if state.touching.contains(convex_mesh_id){
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
//no checks are needed because of the time limits.
|
//no checks are needed because of the time limits.
|
||||||
let model_mesh=data.models.mesh(*convex_mesh_id);
|
let model_mesh=data.models.mesh(convex_mesh_id);
|
||||||
let minkowski=model_physics::MinkowskiMesh::minkowski_sum(model_mesh,data.hitbox_mesh.transformed_mesh());
|
let minkowski=model_physics::MinkowskiMesh::minkowski_sum(model_mesh,data.hitbox_mesh.transformed_mesh());
|
||||||
collector.collect(minkowski.predict_collision_in(relative_body,state.time..collector.time())
|
collector.collect(minkowski.predict_collision_in(relative_body,state.time..collector.time())
|
||||||
.map(|(face,dt)|
|
//temp (?) code to avoid collision loops
|
||||||
|
.and_then(|(face,dt)|{
|
||||||
|
// this must be rounded to avoid the infinite loop when hitting the start zone
|
||||||
|
let time=relative_body.time+dt.into();
|
||||||
|
(state.time<time).then_some((time,face,dt))
|
||||||
|
}).map(|(time,face,dt)|
|
||||||
TimedInstruction{
|
TimedInstruction{
|
||||||
time:relative_body.time+dt.into(),
|
time,
|
||||||
instruction:InternalInstruction::CollisionStart(
|
instruction:InternalInstruction::CollisionStart(
|
||||||
Collision::new(*convex_mesh_id,face),
|
Collision::new(convex_mesh_id,face),
|
||||||
dt
|
dt
|
||||||
)
|
)
|
||||||
}
|
}
|
||||||
@@ -1230,17 +1186,12 @@ impl<'a> PhysicsContext<'a>{
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
fn contact_normal(
|
fn contact_normal(models:&PhysicsModels,hitbox_mesh:&HitboxMesh,contact:&ContactCollision)->Planar64Vec3{
|
||||||
models:&PhysicsModels,
|
let model_mesh=models.contact_mesh(contact);
|
||||||
hitbox_mesh:&HitboxMesh,
|
|
||||||
convex_mesh_id:&ConvexMeshId<ContactModelId>,
|
|
||||||
face_id:model_physics::MinkowskiFace,
|
|
||||||
)->Planar64Vec3{
|
|
||||||
let model_mesh=models.contact_mesh(convex_mesh_id);
|
|
||||||
let minkowski=model_physics::MinkowskiMesh::minkowski_sum(model_mesh,hitbox_mesh.transformed_mesh());
|
let minkowski=model_physics::MinkowskiMesh::minkowski_sum(model_mesh,hitbox_mesh.transformed_mesh());
|
||||||
// TODO: normalize to i64::MAX>>1
|
// TODO: normalize to i64::MAX>>1
|
||||||
// wrap for speed
|
// wrap for speed
|
||||||
minkowski.face_nd(face_id).0.wrap_1()
|
minkowski.face_nd(contact.face_id).0.wrap_1()
|
||||||
}
|
}
|
||||||
|
|
||||||
fn recalculate_touching(
|
fn recalculate_touching(
|
||||||
@@ -1252,7 +1203,7 @@ fn recalculate_touching(
|
|||||||
mode:Option<&gameplay_modes::Mode>,
|
mode:Option<&gameplay_modes::Mode>,
|
||||||
models:&PhysicsModels,
|
models:&PhysicsModels,
|
||||||
hitbox_mesh:&HitboxMesh,
|
hitbox_mesh:&HitboxMesh,
|
||||||
bvh:&bvh::BvhNode<ConvexMeshId<PhysicsModelId>>,
|
bvh:&bvh::BvhNode<ConvexMeshId>,
|
||||||
style:&StyleModifiers,
|
style:&StyleModifiers,
|
||||||
camera:&PhysicsCamera,
|
camera:&PhysicsCamera,
|
||||||
input_state:&InputState,
|
input_state:&InputState,
|
||||||
@@ -1261,11 +1212,11 @@ fn recalculate_touching(
|
|||||||
//collision_end all existing contacts
|
//collision_end all existing contacts
|
||||||
//I would have preferred while let Some(contact)=contacts.pop()
|
//I would have preferred while let Some(contact)=contacts.pop()
|
||||||
//but there is no such method
|
//but there is no such method
|
||||||
while let Some((&convex_mesh_id,_face_id))=touching.contacts.iter().next(){
|
while let Some(&contact)=touching.contacts.iter().next(){
|
||||||
collision_end_contact(move_state,body,touching,models,hitbox_mesh,style,camera,input_state,models.contact_attr(convex_mesh_id.model_id),&convex_mesh_id)
|
collision_end_contact(move_state,body,touching,models,hitbox_mesh,style,camera,input_state,models.contact_attr(contact.model_id),contact)
|
||||||
}
|
}
|
||||||
while let Some(&convex_mesh_id)=touching.intersects.iter().next(){
|
while let Some(&intersect)=touching.intersects.iter().next(){
|
||||||
collision_end_intersect(move_state,body,touching,models,hitbox_mesh,style,camera,input_state,mode,run,models.intersect_attr(convex_mesh_id.model_id),&convex_mesh_id,time);
|
collision_end_intersect(move_state,body,touching,models,hitbox_mesh,style,camera,input_state,mode,run,models.intersect_attr(intersect.model_id),intersect,time);
|
||||||
}
|
}
|
||||||
//find all models in the teleport region
|
//find all models in the teleport region
|
||||||
let mut aabb=aabb::Aabb::default();
|
let mut aabb=aabb::Aabb::default();
|
||||||
@@ -1277,7 +1228,7 @@ fn recalculate_touching(
|
|||||||
//no checks are needed because of the time limits.
|
//no checks are needed because of the time limits.
|
||||||
let model_mesh=models.mesh(convex_mesh_id);
|
let model_mesh=models.mesh(convex_mesh_id);
|
||||||
let minkowski=model_physics::MinkowskiMesh::minkowski_sum(model_mesh,hitbox_mesh.transformed_mesh());
|
let minkowski=model_physics::MinkowskiMesh::minkowski_sum(model_mesh,hitbox_mesh.transformed_mesh());
|
||||||
if minkowski.contains_point(body.position){
|
if minkowski.is_point_in_mesh(body.position){
|
||||||
match convex_mesh_id.model_id{
|
match convex_mesh_id.model_id{
|
||||||
//being inside of contact objects is an invalid physics state
|
//being inside of contact objects is an invalid physics state
|
||||||
//but the physics isn't advanced enough to do anything about it yet
|
//but the physics isn't advanced enough to do anything about it yet
|
||||||
@@ -1287,7 +1238,8 @@ fn recalculate_touching(
|
|||||||
collision_start_intersect(move_state,body,mode_state,touching,mode,run,models,hitbox_mesh,bvh,style,camera,input_state,
|
collision_start_intersect(move_state,body,mode_state,touching,mode,run,models,hitbox_mesh,bvh,style,camera,input_state,
|
||||||
models.intersect_attr(model_id),
|
models.intersect_attr(model_id),
|
||||||
IntersectCollision{
|
IntersectCollision{
|
||||||
convex_mesh_id:convex_mesh_id.map(model_id),
|
model_id,
|
||||||
|
submesh_id:convex_mesh_id.submesh_id,
|
||||||
},
|
},
|
||||||
time,
|
time,
|
||||||
),
|
),
|
||||||
@@ -1305,7 +1257,7 @@ fn set_position(
|
|||||||
mode:Option<&gameplay_modes::Mode>,
|
mode:Option<&gameplay_modes::Mode>,
|
||||||
models:&PhysicsModels,
|
models:&PhysicsModels,
|
||||||
hitbox_mesh:&HitboxMesh,
|
hitbox_mesh:&HitboxMesh,
|
||||||
bvh:&bvh::BvhNode<ConvexMeshId<PhysicsModelId>>,
|
bvh:&bvh::BvhNode<ConvexMeshId>,
|
||||||
style:&StyleModifiers,
|
style:&StyleModifiers,
|
||||||
camera:&PhysicsCamera,
|
camera:&PhysicsCamera,
|
||||||
input_state:&InputState,
|
input_state:&InputState,
|
||||||
@@ -1321,8 +1273,8 @@ fn set_position(
|
|||||||
fn set_velocity_cull(body:&mut Body,touching:&mut TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,v:Planar64Vec3)->bool{
|
fn set_velocity_cull(body:&mut Body,touching:&mut TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,v:Planar64Vec3)->bool{
|
||||||
//This is not correct but is better than what I have
|
//This is not correct but is better than what I have
|
||||||
let mut culled=false;
|
let mut culled=false;
|
||||||
touching.contacts.retain(|convex_mesh_id,face_id|{
|
touching.contacts.retain(|contact|{
|
||||||
let n=contact_normal(models,hitbox_mesh,convex_mesh_id,*face_id);
|
let n=contact_normal(models,hitbox_mesh,contact);
|
||||||
let r=n.dot(v).is_positive();
|
let r=n.dot(v).is_positive();
|
||||||
if r{
|
if r{
|
||||||
culled=true;
|
culled=true;
|
||||||
@@ -1339,8 +1291,8 @@ fn set_velocity(body:&mut Body,touching:&TouchingState,models:&PhysicsModels,hit
|
|||||||
fn set_acceleration_cull(body:&mut Body,touching:&mut TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,a:Planar64Vec3)->bool{
|
fn set_acceleration_cull(body:&mut Body,touching:&mut TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,a:Planar64Vec3)->bool{
|
||||||
//This is not correct but is better than what I have
|
//This is not correct but is better than what I have
|
||||||
let mut culled=false;
|
let mut culled=false;
|
||||||
touching.contacts.retain(|convex_mesh_id,face_id|{
|
touching.contacts.retain(|contact|{
|
||||||
let n=contact_normal(models,hitbox_mesh,convex_mesh_id,*face_id);
|
let n=contact_normal(models,hitbox_mesh,contact);
|
||||||
let r=n.dot(a).is_positive();
|
let r=n.dot(a).is_positive();
|
||||||
if r{
|
if r{
|
||||||
culled=true;
|
culled=true;
|
||||||
@@ -1364,7 +1316,7 @@ fn teleport(
|
|||||||
mode:Option<&gameplay_modes::Mode>,
|
mode:Option<&gameplay_modes::Mode>,
|
||||||
models:&PhysicsModels,
|
models:&PhysicsModels,
|
||||||
hitbox_mesh:&HitboxMesh,
|
hitbox_mesh:&HitboxMesh,
|
||||||
bvh:&bvh::BvhNode<ConvexMeshId<PhysicsModelId>>,
|
bvh:&bvh::BvhNode<ConvexMeshId>,
|
||||||
style:&StyleModifiers,
|
style:&StyleModifiers,
|
||||||
camera:&PhysicsCamera,
|
camera:&PhysicsCamera,
|
||||||
input_state:&InputState,
|
input_state:&InputState,
|
||||||
@@ -1386,7 +1338,7 @@ fn teleport_to_spawn(
|
|||||||
mode:&gameplay_modes::Mode,
|
mode:&gameplay_modes::Mode,
|
||||||
models:&PhysicsModels,
|
models:&PhysicsModels,
|
||||||
hitbox_mesh:&HitboxMesh,
|
hitbox_mesh:&HitboxMesh,
|
||||||
bvh:&bvh::BvhNode<ConvexMeshId<PhysicsModelId>>,
|
bvh:&bvh::BvhNode<ConvexMeshId>,
|
||||||
style:&StyleModifiers,
|
style:&StyleModifiers,
|
||||||
camera:&PhysicsCamera,
|
camera:&PhysicsCamera,
|
||||||
input_state:&InputState,
|
input_state:&InputState,
|
||||||
@@ -1475,7 +1427,7 @@ fn run_teleport_behaviour(
|
|||||||
mode_state:&mut ModeState,
|
mode_state:&mut ModeState,
|
||||||
models:&PhysicsModels,
|
models:&PhysicsModels,
|
||||||
hitbox_mesh:&HitboxMesh,
|
hitbox_mesh:&HitboxMesh,
|
||||||
bvh:&bvh::BvhNode<ConvexMeshId<PhysicsModelId>>,
|
bvh:&bvh::BvhNode<ConvexMeshId>,
|
||||||
style:&StyleModifiers,
|
style:&StyleModifiers,
|
||||||
camera:&PhysicsCamera,
|
camera:&PhysicsCamera,
|
||||||
input_state:&InputState,
|
input_state:&InputState,
|
||||||
@@ -1522,7 +1474,7 @@ fn run_teleport_behaviour(
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn is_not_spawn_at(
|
fn not_spawn_at(
|
||||||
mode:Option<&gameplay_modes::Mode>,
|
mode:Option<&gameplay_modes::Mode>,
|
||||||
model_id:ModelId,
|
model_id:ModelId,
|
||||||
)->bool{
|
)->bool{
|
||||||
@@ -1543,7 +1495,7 @@ fn collision_start_contact(
|
|||||||
mode:Option<&gameplay_modes::Mode>,
|
mode:Option<&gameplay_modes::Mode>,
|
||||||
models:&PhysicsModels,
|
models:&PhysicsModels,
|
||||||
hitbox_mesh:&HitboxMesh,
|
hitbox_mesh:&HitboxMesh,
|
||||||
bvh:&bvh::BvhNode<ConvexMeshId<PhysicsModelId>>,
|
bvh:&bvh::BvhNode<ConvexMeshId>,
|
||||||
style:&StyleModifiers,
|
style:&StyleModifiers,
|
||||||
camera:&PhysicsCamera,
|
camera:&PhysicsCamera,
|
||||||
input_state:&InputState,
|
input_state:&InputState,
|
||||||
@@ -1553,12 +1505,12 @@ fn collision_start_contact(
|
|||||||
){
|
){
|
||||||
let incident_velocity=body.velocity;
|
let incident_velocity=body.velocity;
|
||||||
//add to touching
|
//add to touching
|
||||||
touching.insert_contact(contact);
|
touching.insert(Collision::Contact(contact));
|
||||||
//clip v
|
//clip v
|
||||||
set_velocity(body,touching,models,hitbox_mesh,incident_velocity);
|
set_velocity(body,touching,models,hitbox_mesh,incident_velocity);
|
||||||
let mut allow_jump=true;
|
let mut allow_jump=true;
|
||||||
let model_id=contact.convex_mesh_id.model_id.into();
|
let model_id=contact.model_id.into();
|
||||||
let mut allow_run_teleport_behaviour=is_not_spawn_at(mode,model_id);
|
let mut allow_run_teleport_behaviour=not_spawn_at(mode,model_id);
|
||||||
match &attr.contacting.contact_behaviour{
|
match &attr.contacting.contact_behaviour{
|
||||||
Some(gameplay_attributes::ContactingBehaviour::Surf)=>(),
|
Some(gameplay_attributes::ContactingBehaviour::Surf)=>(),
|
||||||
Some(gameplay_attributes::ContactingBehaviour::Cling)=>println!("Unimplemented!"),
|
Some(gameplay_attributes::ContactingBehaviour::Cling)=>println!("Unimplemented!"),
|
||||||
@@ -1572,7 +1524,7 @@ fn collision_start_contact(
|
|||||||
//kill v
|
//kill v
|
||||||
//actually you could do this with a booster attribute :thinking:
|
//actually you could do this with a booster attribute :thinking:
|
||||||
//it's a little bit different because maybe you want to chain ladders together
|
//it's a little bit different because maybe you want to chain ladders together
|
||||||
set_velocity(body,touching,models,hitbox_mesh,vec3::zero());//model.velocity
|
set_velocity(body,touching,models,hitbox_mesh,vec3::ZERO);//model.velocity
|
||||||
}
|
}
|
||||||
//ladder walkstate
|
//ladder walkstate
|
||||||
let (gravity,target_velocity)=ladder_things(ladder_settings,&contact,touching,models,hitbox_mesh,style,camera,input_state);
|
let (gravity,target_velocity)=ladder_things(ladder_settings,&contact,touching,models,hitbox_mesh,style,camera,input_state);
|
||||||
@@ -1581,7 +1533,7 @@ fn collision_start_contact(
|
|||||||
},
|
},
|
||||||
Some(gameplay_attributes::ContactingBehaviour::NoJump)=>allow_jump=false,
|
Some(gameplay_attributes::ContactingBehaviour::NoJump)=>allow_jump=false,
|
||||||
None=>if let Some(walk_settings)=&style.walk{
|
None=>if let Some(walk_settings)=&style.walk{
|
||||||
if walk_settings.is_slope_walkable(contact_normal(models,hitbox_mesh,&contact.convex_mesh_id,contact.face_id),vec3::Y){
|
if walk_settings.is_slope_walkable(contact_normal(models,hitbox_mesh,&contact),vec3::Y){
|
||||||
allow_run_teleport_behaviour=true;
|
allow_run_teleport_behaviour=true;
|
||||||
//ground
|
//ground
|
||||||
let (gravity,target_velocity)=ground_things(walk_settings,&contact,touching,models,hitbox_mesh,style,camera,input_state);
|
let (gravity,target_velocity)=ground_things(walk_settings,&contact,touching,models,hitbox_mesh,style,camera,input_state);
|
||||||
@@ -1646,7 +1598,7 @@ fn collision_start_intersect(
|
|||||||
run:&mut run::Run,
|
run:&mut run::Run,
|
||||||
models:&PhysicsModels,
|
models:&PhysicsModels,
|
||||||
hitbox_mesh:&HitboxMesh,
|
hitbox_mesh:&HitboxMesh,
|
||||||
bvh:&bvh::BvhNode<ConvexMeshId<PhysicsModelId>>,
|
bvh:&bvh::BvhNode<ConvexMeshId>,
|
||||||
style:&StyleModifiers,
|
style:&StyleModifiers,
|
||||||
camera:&PhysicsCamera,
|
camera:&PhysicsCamera,
|
||||||
input_state:&InputState,
|
input_state:&InputState,
|
||||||
@@ -1655,13 +1607,13 @@ fn collision_start_intersect(
|
|||||||
time:Time,
|
time:Time,
|
||||||
){
|
){
|
||||||
//I think that setting the velocity to 0 was preventing surface contacts from entering an infinite loop
|
//I think that setting the velocity to 0 was preventing surface contacts from entering an infinite loop
|
||||||
touching.insert_intersect(intersect);
|
touching.insert(Collision::Intersect(intersect));
|
||||||
//insta booster!
|
//insta booster!
|
||||||
if let Some(booster)=&attr.general.booster{
|
if let Some(booster)=&attr.general.booster{
|
||||||
move_state.cull_velocity(booster.boost(body.velocity),body,touching,models,hitbox_mesh,style,camera,input_state);
|
move_state.cull_velocity(booster.boost(body.velocity),body,touching,models,hitbox_mesh,style,camera,input_state);
|
||||||
}
|
}
|
||||||
if let Some(mode)=mode{
|
if let Some(mode)=mode{
|
||||||
let zone=mode.get_zone(intersect.convex_mesh_id.model_id.into());
|
let zone=mode.get_zone(intersect.model_id.into());
|
||||||
match zone{
|
match zone{
|
||||||
Some(gameplay_modes::Zone::Start)=>{
|
Some(gameplay_modes::Zone::Start)=>{
|
||||||
println!("@@@@ Starting new run!");
|
println!("@@@@ Starting new run!");
|
||||||
@@ -1678,7 +1630,7 @@ fn collision_start_intersect(
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
move_state.apply_enum_and_body(body,touching,models,hitbox_mesh,style,camera,input_state);
|
move_state.apply_enum_and_body(body,touching,models,hitbox_mesh,style,camera,input_state);
|
||||||
run_teleport_behaviour(intersect.convex_mesh_id.model_id.into(),attr.general.wormhole.as_ref(),mode,move_state,body,touching,run,mode_state,models,hitbox_mesh,bvh,style,camera,input_state,time);
|
run_teleport_behaviour(intersect.model_id.into(),attr.general.wormhole.as_ref(),mode,move_state,body,touching,run,mode_state,models,hitbox_mesh,bvh,style,camera,input_state,time);
|
||||||
}
|
}
|
||||||
|
|
||||||
fn collision_end_contact(
|
fn collision_end_contact(
|
||||||
@@ -1691,17 +1643,15 @@ fn collision_end_contact(
|
|||||||
camera:&PhysicsCamera,
|
camera:&PhysicsCamera,
|
||||||
input_state:&InputState,
|
input_state:&InputState,
|
||||||
_attr:&gameplay_attributes::ContactAttributes,
|
_attr:&gameplay_attributes::ContactAttributes,
|
||||||
convex_mesh_id:&ConvexMeshId<ContactModelId>,
|
contact:ContactCollision,
|
||||||
){
|
){
|
||||||
touching.remove_contact(convex_mesh_id);//remove contact before calling contact_constrain_acceleration
|
touching.remove(&Collision::Contact(contact));//remove contact before calling contact_constrain_acceleration
|
||||||
//check ground
|
//check ground
|
||||||
//TODO do better
|
//TODO do better
|
||||||
//this is inner code from move_state.cull_velocity
|
//this is inner code from move_state.cull_velocity
|
||||||
match move_state.get_walk_state(){
|
match move_state.get_walk_state(){
|
||||||
// did you stop touching the thing you were walking on?
|
// did you stop touching the thing you were walking on?
|
||||||
// This does not check the face! Is that a bad thing? It should be
|
Some(walk_state)=>if walk_state.contact==contact{
|
||||||
// impossible to stop touching a different face than you started touching...
|
|
||||||
Some(walk_state)=>if &walk_state.contact.convex_mesh_id==convex_mesh_id{
|
|
||||||
move_state.set_move_state(MoveState::Air,body,touching,models,hitbox_mesh,style,camera,input_state);
|
move_state.set_move_state(MoveState::Air,body,touching,models,hitbox_mesh,style,camera,input_state);
|
||||||
}else{
|
}else{
|
||||||
// stopped touching something else while walking
|
// stopped touching something else while walking
|
||||||
@@ -1723,13 +1673,13 @@ fn collision_end_intersect(
|
|||||||
mode:Option<&gameplay_modes::Mode>,
|
mode:Option<&gameplay_modes::Mode>,
|
||||||
run:&mut run::Run,
|
run:&mut run::Run,
|
||||||
_attr:&gameplay_attributes::IntersectAttributes,
|
_attr:&gameplay_attributes::IntersectAttributes,
|
||||||
convex_mesh_id:&ConvexMeshId<IntersectModelId>,
|
intersect:IntersectCollision,
|
||||||
time:Time,
|
time:Time,
|
||||||
){
|
){
|
||||||
touching.remove_intersect(convex_mesh_id);
|
touching.remove(&Collision::Intersect(intersect));
|
||||||
move_state.apply_enum_and_body(body,touching,models,hitbox_mesh,style,camera,input_state);
|
move_state.apply_enum_and_body(body,touching,models,hitbox_mesh,style,camera,input_state);
|
||||||
if let Some(mode)=mode{
|
if let Some(mode)=mode{
|
||||||
let zone=mode.get_zone(convex_mesh_id.model_id.into());
|
let zone=mode.get_zone(intersect.model_id.into());
|
||||||
match zone{
|
match zone{
|
||||||
Some(gameplay_modes::Zone::Start)=>{
|
Some(gameplay_modes::Zone::Start)=>{
|
||||||
match run.start(time){
|
match run.start(time){
|
||||||
@@ -1763,7 +1713,7 @@ fn atomic_internal_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:Tim
|
|||||||
&mut state.move_state,&mut state.body,&mut state.mode_state,&mut state.touching,&mut state.run,
|
&mut state.move_state,&mut state.body,&mut state.mode_state,&mut state.touching,&mut state.run,
|
||||||
mode,
|
mode,
|
||||||
&data.models,&data.hitbox_mesh,&data.bvh,&state.style,&state.camera,&state.input_state,
|
&data.models,&data.hitbox_mesh,&data.bvh,&state.style,&state.camera,&state.input_state,
|
||||||
data.models.contact_attr(contact.convex_mesh_id.model_id),
|
data.models.contact_attr(contact.model_id),
|
||||||
contact,
|
contact,
|
||||||
state.time,
|
state.time,
|
||||||
),
|
),
|
||||||
@@ -1771,7 +1721,7 @@ fn atomic_internal_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:Tim
|
|||||||
&mut state.move_state,&mut state.body,&mut state.mode_state,&mut state.touching,
|
&mut state.move_state,&mut state.body,&mut state.mode_state,&mut state.touching,
|
||||||
mode,
|
mode,
|
||||||
&mut state.run,&data.models,&data.hitbox_mesh,&data.bvh,&state.style,&state.camera,&state.input_state,
|
&mut state.run,&data.models,&data.hitbox_mesh,&data.bvh,&state.style,&state.camera,&state.input_state,
|
||||||
data.models.intersect_attr(intersect.convex_mesh_id.model_id),
|
data.models.intersect_attr(intersect.model_id),
|
||||||
intersect,
|
intersect,
|
||||||
state.time,
|
state.time,
|
||||||
),
|
),
|
||||||
@@ -1780,15 +1730,15 @@ fn atomic_internal_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:Tim
|
|||||||
InternalInstruction::CollisionEnd(collision,_)=>match collision{
|
InternalInstruction::CollisionEnd(collision,_)=>match collision{
|
||||||
Collision::Contact(contact)=>collision_end_contact(
|
Collision::Contact(contact)=>collision_end_contact(
|
||||||
&mut state.move_state,&mut state.body,&mut state.touching,&data.models,&data.hitbox_mesh,&state.style,&state.camera,&state.input_state,
|
&mut state.move_state,&mut state.body,&mut state.touching,&data.models,&data.hitbox_mesh,&state.style,&state.camera,&state.input_state,
|
||||||
data.models.contact_attr(contact.convex_mesh_id.model_id),
|
data.models.contact_attr(contact.model_id),
|
||||||
&contact.convex_mesh_id
|
contact
|
||||||
),
|
),
|
||||||
Collision::Intersect(intersect)=>collision_end_intersect(
|
Collision::Intersect(intersect)=>collision_end_intersect(
|
||||||
&mut state.move_state,&mut state.body,&mut state.touching,&data.models,&data.hitbox_mesh,&state.style,&state.camera,&state.input_state,
|
&mut state.move_state,&mut state.body,&mut state.touching,&data.models,&data.hitbox_mesh,&state.style,&state.camera,&state.input_state,
|
||||||
data.modes.get_mode(state.mode_state.get_mode_id()),
|
data.modes.get_mode(state.mode_state.get_mode_id()),
|
||||||
&mut state.run,
|
&mut state.run,
|
||||||
data.models.intersect_attr(intersect.convex_mesh_id.model_id),
|
data.models.intersect_attr(intersect.model_id),
|
||||||
&intersect.convex_mesh_id,
|
intersect,
|
||||||
state.time
|
state.time
|
||||||
),
|
),
|
||||||
},
|
},
|
||||||
@@ -1799,7 +1749,7 @@ fn atomic_internal_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:Tim
|
|||||||
if strafe_settings.activates(controls){
|
if strafe_settings.activates(controls){
|
||||||
let masked_controls=strafe_settings.mask(controls);
|
let masked_controls=strafe_settings.mask(controls);
|
||||||
let control_dir=state.style.get_control_dir(masked_controls);
|
let control_dir=state.style.get_control_dir(masked_controls);
|
||||||
if control_dir!=vec3::zero(){
|
if control_dir!=vec3::ZERO{
|
||||||
let camera_mat=state.camera.simulate_move_rotation_y(state.input_state.lerp_delta(state.time).x);
|
let camera_mat=state.camera.simulate_move_rotation_y(state.input_state.lerp_delta(state.time).x);
|
||||||
if let Some(ticked_velocity)=strafe_settings.tick_velocity(state.body.velocity,(camera_mat*control_dir).with_length(Planar64::ONE).divide().wrap_1()){
|
if let Some(ticked_velocity)=strafe_settings.tick_velocity(state.body.velocity,(camera_mat*control_dir).with_length(Planar64::ONE).divide().wrap_1()){
|
||||||
//this is wrong but will work ig
|
//this is wrong but will work ig
|
||||||
@@ -1822,7 +1772,7 @@ fn atomic_internal_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:Tim
|
|||||||
//which means that gravity can be fully cancelled
|
//which means that gravity can be fully cancelled
|
||||||
//ignore moving platforms for now
|
//ignore moving platforms for now
|
||||||
let target=core::mem::replace(&mut walk_state.target,TransientAcceleration::Reached);
|
let target=core::mem::replace(&mut walk_state.target,TransientAcceleration::Reached);
|
||||||
set_acceleration(&mut state.body,&state.touching,&data.models,&data.hitbox_mesh,vec3::zero());
|
set_acceleration(&mut state.body,&state.touching,&data.models,&data.hitbox_mesh,vec3::ZERO);
|
||||||
// check what the target was to see if it was invalid
|
// check what the target was to see if it was invalid
|
||||||
match target{
|
match target{
|
||||||
//you are not supposed to reach a walk target which is already reached!
|
//you are not supposed to reach a walk target which is already reached!
|
||||||
@@ -1886,7 +1836,7 @@ fn atomic_input_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedI
|
|||||||
if let Some(walk_state)=state.move_state.get_walk_state(){
|
if let Some(walk_state)=state.move_state.get_walk_state(){
|
||||||
if let Some(jump_settings)=&state.style.jump{
|
if let Some(jump_settings)=&state.style.jump{
|
||||||
let jump_dir=walk_state.jump_direction.direction(&data.models,&data.hitbox_mesh,&walk_state.contact);
|
let jump_dir=walk_state.jump_direction.direction(&data.models,&data.hitbox_mesh,&walk_state.contact);
|
||||||
let booster_option=data.models.contact_attr(walk_state.contact.convex_mesh_id.model_id).general.booster.as_ref();
|
let booster_option=data.models.contact_attr(walk_state.contact.model_id).general.booster.as_ref();
|
||||||
let jumped_velocity=jump_settings.jumped_velocity(&state.style,jump_dir,state.body.velocity,booster_option);
|
let jumped_velocity=jump_settings.jumped_velocity(&state.style,jump_dir,state.body.velocity,booster_option);
|
||||||
state.cull_velocity(data,jumped_velocity);
|
state.cull_velocity(data,jumped_velocity);
|
||||||
}
|
}
|
||||||
@@ -1904,7 +1854,7 @@ fn atomic_input_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedI
|
|||||||
},
|
},
|
||||||
Instruction::Mode(ModeInstruction::Restart(mode_id))=>{
|
Instruction::Mode(ModeInstruction::Restart(mode_id))=>{
|
||||||
//teleport to mode start zone
|
//teleport to mode start zone
|
||||||
let mut spawn_point=vec3::zero();
|
let mut spawn_point=vec3::ZERO;
|
||||||
let mode=data.modes.get_mode(mode_id);
|
let mode=data.modes.get_mode(mode_id);
|
||||||
if let Some(mode)=mode{
|
if let Some(mode)=mode{
|
||||||
// set style
|
// set style
|
||||||
@@ -1917,7 +1867,7 @@ fn atomic_input_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedI
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
set_position(spawn_point,&mut state.move_state,&mut state.body,&mut state.touching,&mut state.run,&mut state.mode_state,mode,&data.models,&data.hitbox_mesh,&data.bvh,&state.style,&state.camera,&state.input_state,state.time);
|
set_position(spawn_point,&mut state.move_state,&mut state.body,&mut state.touching,&mut state.run,&mut state.mode_state,mode,&data.models,&data.hitbox_mesh,&data.bvh,&state.style,&state.camera,&state.input_state,state.time);
|
||||||
set_velocity(&mut state.body,&state.touching,&data.models,&data.hitbox_mesh,vec3::zero());
|
set_velocity(&mut state.body,&state.touching,&data.models,&data.hitbox_mesh,vec3::ZERO);
|
||||||
state.set_move_state(data,MoveState::Air);
|
state.set_move_state(data,MoveState::Air);
|
||||||
b_refresh_walk_target=false;
|
b_refresh_walk_target=false;
|
||||||
}
|
}
|
||||||
@@ -1967,7 +1917,7 @@ mod test{
|
|||||||
use strafesnet_common::integer::{vec3::{self,int as int3},mat3};
|
use strafesnet_common::integer::{vec3::{self,int as int3},mat3};
|
||||||
use super::*;
|
use super::*;
|
||||||
fn test_collision_axis_aligned(relative_body:Body,expected_collision_time:Option<Time>){
|
fn test_collision_axis_aligned(relative_body:Body,expected_collision_time:Option<Time>){
|
||||||
let h0=HitboxMesh::new(PhysicsMesh::unit_cube(),integer::Planar64Affine3::new(mat3::from_diagonal(int3(5,1,5)>>1),vec3::zero()));
|
let h0=HitboxMesh::new(PhysicsMesh::unit_cube(),integer::Planar64Affine3::new(mat3::from_diagonal(int3(5,1,5)>>1),vec3::ZERO));
|
||||||
let h1=StyleModifiers::roblox_bhop().calculate_mesh();
|
let h1=StyleModifiers::roblox_bhop().calculate_mesh();
|
||||||
let hitbox_mesh=h1.transformed_mesh();
|
let hitbox_mesh=h1.transformed_mesh();
|
||||||
let platform_mesh=h0.transformed_mesh();
|
let platform_mesh=h0.transformed_mesh();
|
||||||
@@ -1983,7 +1933,7 @@ mod test{
|
|||||||
int3(0,1,0)>>1,
|
int3(0,1,0)>>1,
|
||||||
int3(-1,0,5)>>1,
|
int3(-1,0,5)>>1,
|
||||||
]),
|
]),
|
||||||
vec3::zero()
|
vec3::ZERO
|
||||||
),
|
),
|
||||||
);
|
);
|
||||||
let h1=StyleModifiers::roblox_bhop().calculate_mesh();
|
let h1=StyleModifiers::roblox_bhop().calculate_mesh();
|
||||||
@@ -2002,7 +1952,7 @@ mod test{
|
|||||||
test_collision(Body::new(
|
test_collision(Body::new(
|
||||||
int3(0,5,0),
|
int3(0,5,0),
|
||||||
int3(0,-1,0),
|
int3(0,-1,0),
|
||||||
vec3::zero(),
|
vec3::ZERO,
|
||||||
Time::ZERO
|
Time::ZERO
|
||||||
),Some(Time::from_secs(2)));
|
),Some(Time::from_secs(2)));
|
||||||
}
|
}
|
||||||
@@ -2011,7 +1961,7 @@ mod test{
|
|||||||
test_collision(Body::new(
|
test_collision(Body::new(
|
||||||
int3(0,5,0),
|
int3(0,5,0),
|
||||||
int3(0,-1,0)+(vec3::X>>32),
|
int3(0,-1,0)+(vec3::X>>32),
|
||||||
vec3::zero(),
|
vec3::ZERO,
|
||||||
Time::ZERO
|
Time::ZERO
|
||||||
),Some(Time::from_secs(2)));
|
),Some(Time::from_secs(2)));
|
||||||
}
|
}
|
||||||
@@ -2020,7 +1970,7 @@ mod test{
|
|||||||
test_collision(Body::new(
|
test_collision(Body::new(
|
||||||
int3(3,5,0),
|
int3(3,5,0),
|
||||||
int3(0,-1,0),
|
int3(0,-1,0),
|
||||||
vec3::zero(),
|
vec3::ZERO,
|
||||||
Time::ZERO
|
Time::ZERO
|
||||||
),Some(Time::from_secs(2)));
|
),Some(Time::from_secs(2)));
|
||||||
}
|
}
|
||||||
@@ -2029,7 +1979,7 @@ mod test{
|
|||||||
test_collision(Body::new(
|
test_collision(Body::new(
|
||||||
int3(0,5,3),
|
int3(0,5,3),
|
||||||
int3(0,-1,0),
|
int3(0,-1,0),
|
||||||
vec3::zero(),
|
vec3::ZERO,
|
||||||
Time::ZERO
|
Time::ZERO
|
||||||
),Some(Time::from_secs(2)));
|
),Some(Time::from_secs(2)));
|
||||||
}
|
}
|
||||||
@@ -2038,7 +1988,7 @@ mod test{
|
|||||||
test_collision(Body::new(
|
test_collision(Body::new(
|
||||||
int3(-3,5,0),
|
int3(-3,5,0),
|
||||||
int3(0,-1,0),
|
int3(0,-1,0),
|
||||||
vec3::zero(),
|
vec3::ZERO,
|
||||||
Time::ZERO
|
Time::ZERO
|
||||||
),Some(Time::from_secs(2)));
|
),Some(Time::from_secs(2)));
|
||||||
}
|
}
|
||||||
@@ -2047,7 +1997,7 @@ mod test{
|
|||||||
test_collision(Body::new(
|
test_collision(Body::new(
|
||||||
int3(0,5,-3),
|
int3(0,5,-3),
|
||||||
int3(0,-1,0),
|
int3(0,-1,0),
|
||||||
vec3::zero(),
|
vec3::ZERO,
|
||||||
Time::ZERO
|
Time::ZERO
|
||||||
),Some(Time::from_secs(2)));
|
),Some(Time::from_secs(2)));
|
||||||
}
|
}
|
||||||
@@ -2164,7 +2114,7 @@ mod test{
|
|||||||
test_collision(Body::new(
|
test_collision(Body::new(
|
||||||
int3(0,5,0),
|
int3(0,5,0),
|
||||||
int3(1,-64,2)>>6,// /64
|
int3(1,-64,2)>>6,// /64
|
||||||
vec3::zero(),
|
vec3::ZERO,
|
||||||
Time::ZERO
|
Time::ZERO
|
||||||
),Some(Time::from_secs(2)));
|
),Some(Time::from_secs(2)));
|
||||||
}
|
}
|
||||||
@@ -2180,7 +2130,7 @@ mod test{
|
|||||||
#[test]
|
#[test]
|
||||||
fn already_inside_hit_nothing(){
|
fn already_inside_hit_nothing(){
|
||||||
test_collision(Body::new(
|
test_collision(Body::new(
|
||||||
vec3::zero(),
|
vec3::ZERO,
|
||||||
int3(1,0,0),
|
int3(1,0,0),
|
||||||
int3(0,1,0),
|
int3(0,1,0),
|
||||||
Time::ZERO
|
Time::ZERO
|
||||||
@@ -2192,7 +2142,7 @@ mod test{
|
|||||||
test_collision_axis_aligned(Body::new(
|
test_collision_axis_aligned(Body::new(
|
||||||
(int3(0,10,-7)>>1)+vec3::raw_xyz(0,0,1),
|
(int3(0,10,-7)>>1)+vec3::raw_xyz(0,0,1),
|
||||||
int3(0,-1,0),
|
int3(0,-1,0),
|
||||||
vec3::zero(),
|
vec3::ZERO,
|
||||||
Time::ZERO
|
Time::ZERO
|
||||||
),Some(Time::from_secs(2)))
|
),Some(Time::from_secs(2)))
|
||||||
}
|
}
|
||||||
@@ -2201,7 +2151,7 @@ mod test{
|
|||||||
test_collision_axis_aligned(Body::new(
|
test_collision_axis_aligned(Body::new(
|
||||||
(int3(7,10,0)>>1)+vec3::raw_xyz(-1,0,0),
|
(int3(7,10,0)>>1)+vec3::raw_xyz(-1,0,0),
|
||||||
int3(0,-1,0),
|
int3(0,-1,0),
|
||||||
vec3::zero(),
|
vec3::ZERO,
|
||||||
Time::ZERO
|
Time::ZERO
|
||||||
),Some(Time::from_secs(2)))
|
),Some(Time::from_secs(2)))
|
||||||
}
|
}
|
||||||
@@ -2210,7 +2160,7 @@ mod test{
|
|||||||
test_collision_axis_aligned(Body::new(
|
test_collision_axis_aligned(Body::new(
|
||||||
(int3(0,10,7)>>1)+vec3::raw_xyz(0,0,-1),
|
(int3(0,10,7)>>1)+vec3::raw_xyz(0,0,-1),
|
||||||
int3(0,-1,0),
|
int3(0,-1,0),
|
||||||
vec3::zero(),
|
vec3::ZERO,
|
||||||
Time::ZERO
|
Time::ZERO
|
||||||
),Some(Time::from_secs(2)))
|
),Some(Time::from_secs(2)))
|
||||||
}
|
}
|
||||||
@@ -2219,7 +2169,7 @@ mod test{
|
|||||||
test_collision_axis_aligned(Body::new(
|
test_collision_axis_aligned(Body::new(
|
||||||
(int3(-7,10,0)>>1)+vec3::raw_xyz(1,0,0),
|
(int3(-7,10,0)>>1)+vec3::raw_xyz(1,0,0),
|
||||||
int3(0,-1,0),
|
int3(0,-1,0),
|
||||||
vec3::zero(),
|
vec3::ZERO,
|
||||||
Time::ZERO
|
Time::ZERO
|
||||||
),Some(Time::from_secs(2)))
|
),Some(Time::from_secs(2)))
|
||||||
}
|
}
|
||||||
@@ -2229,7 +2179,7 @@ mod test{
|
|||||||
test_collision_axis_aligned(Body::new(
|
test_collision_axis_aligned(Body::new(
|
||||||
int3(0,10,-7)>>1,
|
int3(0,10,-7)>>1,
|
||||||
int3(0,-1,0),
|
int3(0,-1,0),
|
||||||
vec3::zero(),
|
vec3::ZERO,
|
||||||
Time::ZERO
|
Time::ZERO
|
||||||
),None)
|
),None)
|
||||||
}
|
}
|
||||||
@@ -2238,7 +2188,7 @@ mod test{
|
|||||||
test_collision_axis_aligned(Body::new(
|
test_collision_axis_aligned(Body::new(
|
||||||
int3(7,10,0)>>1,
|
int3(7,10,0)>>1,
|
||||||
int3(0,-1,0),
|
int3(0,-1,0),
|
||||||
vec3::zero(),
|
vec3::ZERO,
|
||||||
Time::ZERO
|
Time::ZERO
|
||||||
),None)
|
),None)
|
||||||
}
|
}
|
||||||
@@ -2247,7 +2197,7 @@ mod test{
|
|||||||
test_collision_axis_aligned(Body::new(
|
test_collision_axis_aligned(Body::new(
|
||||||
int3(0,10,7)>>1,
|
int3(0,10,7)>>1,
|
||||||
int3(0,-1,0),
|
int3(0,-1,0),
|
||||||
vec3::zero(),
|
vec3::ZERO,
|
||||||
Time::ZERO
|
Time::ZERO
|
||||||
),None)
|
),None)
|
||||||
}
|
}
|
||||||
@@ -2256,7 +2206,7 @@ mod test{
|
|||||||
test_collision_axis_aligned(Body::new(
|
test_collision_axis_aligned(Body::new(
|
||||||
int3(-7,10,0)>>1,
|
int3(-7,10,0)>>1,
|
||||||
int3(0,-1,0),
|
int3(0,-1,0),
|
||||||
vec3::zero(),
|
vec3::ZERO,
|
||||||
Time::ZERO
|
Time::ZERO
|
||||||
),None)
|
),None)
|
||||||
}
|
}
|
||||||
@@ -2266,7 +2216,7 @@ mod test{
|
|||||||
test_collision_axis_aligned(Body::new(
|
test_collision_axis_aligned(Body::new(
|
||||||
(int3(0,10,-7)>>1)-vec3::raw_xyz(0,0,1),
|
(int3(0,10,-7)>>1)-vec3::raw_xyz(0,0,1),
|
||||||
int3(0,-1,0),
|
int3(0,-1,0),
|
||||||
vec3::zero(),
|
vec3::ZERO,
|
||||||
Time::ZERO
|
Time::ZERO
|
||||||
),None)
|
),None)
|
||||||
}
|
}
|
||||||
@@ -2275,7 +2225,7 @@ mod test{
|
|||||||
test_collision_axis_aligned(Body::new(
|
test_collision_axis_aligned(Body::new(
|
||||||
(int3(7,10,0)>>1)-vec3::raw_xyz(-1,0,0),
|
(int3(7,10,0)>>1)-vec3::raw_xyz(-1,0,0),
|
||||||
int3(0,-1,0),
|
int3(0,-1,0),
|
||||||
vec3::zero(),
|
vec3::ZERO,
|
||||||
Time::ZERO
|
Time::ZERO
|
||||||
),None)
|
),None)
|
||||||
}
|
}
|
||||||
@@ -2284,7 +2234,7 @@ mod test{
|
|||||||
test_collision_axis_aligned(Body::new(
|
test_collision_axis_aligned(Body::new(
|
||||||
(int3(0,10,7)>>1)-vec3::raw_xyz(0,0,-1),
|
(int3(0,10,7)>>1)-vec3::raw_xyz(0,0,-1),
|
||||||
int3(0,-1,0),
|
int3(0,-1,0),
|
||||||
vec3::zero(),
|
vec3::ZERO,
|
||||||
Time::ZERO
|
Time::ZERO
|
||||||
),None)
|
),None)
|
||||||
}
|
}
|
||||||
@@ -2293,7 +2243,7 @@ mod test{
|
|||||||
test_collision_axis_aligned(Body::new(
|
test_collision_axis_aligned(Body::new(
|
||||||
(int3(-7,10,0)>>1)-vec3::raw_xyz(1,0,0),
|
(int3(-7,10,0)>>1)-vec3::raw_xyz(1,0,0),
|
||||||
int3(0,-1,0),
|
int3(0,-1,0),
|
||||||
vec3::zero(),
|
vec3::ZERO,
|
||||||
Time::ZERO
|
Time::ZERO
|
||||||
),None)
|
),None)
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -39,18 +39,20 @@ impl Contact{
|
|||||||
|
|
||||||
//note that this is horrible with fixed point arithmetic
|
//note that this is horrible with fixed point arithmetic
|
||||||
fn solve1(c0:&Contact)->Option<Ratio<Vector3<Fixed<3,96>>,Fixed<2,64>>>{
|
fn solve1(c0:&Contact)->Option<Ratio<Vector3<Fixed<3,96>>,Fixed<2,64>>>{
|
||||||
|
const EPSILON:Fixed<2,64>=Fixed::from_bits(Fixed::<2,64>::ONE.to_bits().shr(10));
|
||||||
let det=c0.normal.dot(c0.velocity);
|
let det=c0.normal.dot(c0.velocity);
|
||||||
if det.abs()==Fixed::ZERO{
|
if det.abs()<EPSILON{
|
||||||
return None;
|
return None;
|
||||||
}
|
}
|
||||||
let d0=c0.normal.dot(c0.position);
|
let d0=c0.normal.dot(c0.position);
|
||||||
Some(c0.normal*d0/det)
|
Some(c0.normal*d0/det)
|
||||||
}
|
}
|
||||||
fn solve2(c0:&Contact,c1:&Contact)->Option<Ratio<Vector3<Fixed<5,160>>,Fixed<4,128>>>{
|
fn solve2(c0:&Contact,c1:&Contact)->Option<Ratio<Vector3<Fixed<5,160>>,Fixed<4,128>>>{
|
||||||
|
const EPSILON:Fixed<4,128>=Fixed::from_bits(Fixed::<4,128>::ONE.to_bits().shr(10));
|
||||||
let u0_u1=c0.velocity.cross(c1.velocity);
|
let u0_u1=c0.velocity.cross(c1.velocity);
|
||||||
let n0_n1=c0.normal.cross(c1.normal);
|
let n0_n1=c0.normal.cross(c1.normal);
|
||||||
let det=u0_u1.dot(n0_n1);
|
let det=u0_u1.dot(n0_n1);
|
||||||
if det.abs()==Fixed::ZERO{
|
if det.abs()<EPSILON{
|
||||||
return None;
|
return None;
|
||||||
}
|
}
|
||||||
let d0=c0.normal.dot(c0.position);
|
let d0=c0.normal.dot(c0.position);
|
||||||
@@ -58,9 +60,10 @@ fn solve2(c0:&Contact,c1:&Contact)->Option<Ratio<Vector3<Fixed<5,160>>,Fixed<4,1
|
|||||||
Some((c1.normal.cross(u0_u1)*d0+u0_u1.cross(c0.normal)*d1)/det)
|
Some((c1.normal.cross(u0_u1)*d0+u0_u1.cross(c0.normal)*d1)/det)
|
||||||
}
|
}
|
||||||
fn solve3(c0:&Contact,c1:&Contact,c2:&Contact)->Option<Ratio<Vector3<Fixed<4,128>>,Fixed<3,96>>>{
|
fn solve3(c0:&Contact,c1:&Contact,c2:&Contact)->Option<Ratio<Vector3<Fixed<4,128>>,Fixed<3,96>>>{
|
||||||
|
const EPSILON:Fixed<3,96>=Fixed::from_bits(Fixed::<3,96>::ONE.to_bits().shr(10));
|
||||||
let n0_n1=c0.normal.cross(c1.normal);
|
let n0_n1=c0.normal.cross(c1.normal);
|
||||||
let det=c2.normal.dot(n0_n1);
|
let det=c2.normal.dot(n0_n1);
|
||||||
if det.abs()==Fixed::ZERO{
|
if det.abs()<EPSILON{
|
||||||
return None;
|
return None;
|
||||||
}
|
}
|
||||||
let d0=c0.normal.dot(c0.position);
|
let d0=c0.normal.dot(c0.position);
|
||||||
@@ -146,7 +149,7 @@ fn is_space_enclosed_4(
|
|||||||
}
|
}
|
||||||
|
|
||||||
const fn get_push_ray_0(point:Planar64Vec3)->Ray{
|
const fn get_push_ray_0(point:Planar64Vec3)->Ray{
|
||||||
Ray{origin:point,direction:vec3::zero()}
|
Ray{origin:point,direction:vec3::ZERO}
|
||||||
}
|
}
|
||||||
fn get_push_ray_1(point:Planar64Vec3,c0:&Contact)->Option<Ray>{
|
fn get_push_ray_1(point:Planar64Vec3,c0:&Contact)->Option<Ray>{
|
||||||
//wrap for speed
|
//wrap for speed
|
||||||
@@ -318,13 +321,13 @@ mod tests{
|
|||||||
fn test_push_solve(){
|
fn test_push_solve(){
|
||||||
let contacts=vec![
|
let contacts=vec![
|
||||||
Contact{
|
Contact{
|
||||||
position:vec3::zero(),
|
position:vec3::ZERO,
|
||||||
velocity:vec3::Y,
|
velocity:vec3::Y,
|
||||||
normal:vec3::Y,
|
normal:vec3::Y,
|
||||||
}
|
}
|
||||||
];
|
];
|
||||||
assert_eq!(
|
assert_eq!(
|
||||||
vec3::zero(),
|
vec3::ZERO,
|
||||||
push_solve(&contacts,vec3::NEG_Y)
|
push_solve(&contacts,vec3::NEG_Y)
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -77,7 +77,7 @@ fn simultaneous_collision(){
|
|||||||
Time::ZERO,
|
Time::ZERO,
|
||||||
);
|
);
|
||||||
let mut physics=PhysicsState::new_with_body(body);
|
let mut physics=PhysicsState::new_with_body(body);
|
||||||
physics.style_mut().gravity=vec3::zero();
|
physics.style_mut().gravity=vec3::ZERO;
|
||||||
let mut phys_iter=PhysicsContext::iter_internal(&mut physics,&physics_data,Time::from_secs(2))
|
let mut phys_iter=PhysicsContext::iter_internal(&mut physics,&physics_data,Time::from_secs(2))
|
||||||
.filter(|ins|!matches!(ins.instruction,InternalInstruction::StrafeTick));
|
.filter(|ins|!matches!(ins.instruction,InternalInstruction::StrafeTick));
|
||||||
// the order that they hit does matter, but we aren't currently worrying about that.
|
// the order that they hit does matter, but we aren't currently worrying about that.
|
||||||
@@ -101,7 +101,7 @@ fn bug_3(){
|
|||||||
Time::ZERO,
|
Time::ZERO,
|
||||||
);
|
);
|
||||||
let mut physics=PhysicsState::new_with_body(body);
|
let mut physics=PhysicsState::new_with_body(body);
|
||||||
physics.style_mut().gravity=vec3::zero();
|
physics.style_mut().gravity=vec3::ZERO;
|
||||||
let mut phys_iter=PhysicsContext::iter_internal(&mut physics,&physics_data,Time::from_secs(3))
|
let mut phys_iter=PhysicsContext::iter_internal(&mut physics,&physics_data,Time::from_secs(3))
|
||||||
.filter(|ins|!matches!(ins.instruction,InternalInstruction::StrafeTick));
|
.filter(|ins|!matches!(ins.instruction,InternalInstruction::StrafeTick));
|
||||||
// touch side of part at 0,0,0
|
// touch side of part at 0,0,0
|
||||||
|
|||||||
@@ -210,7 +210,7 @@ pub fn faces_to_mesh(faces:Vec<Vec<integer::Planar64Vec3>>)->model::Mesh{
|
|||||||
let color=mb.acquire_color_id(glam::Vec4::ONE);
|
let color=mb.acquire_color_id(glam::Vec4::ONE);
|
||||||
let tex=mb.acquire_tex_id(glam::Vec2::ZERO);
|
let tex=mb.acquire_tex_id(glam::Vec2::ZERO);
|
||||||
// normals are ignored by physics
|
// normals are ignored by physics
|
||||||
let normal=mb.acquire_normal_id(integer::vec3::zero());
|
let normal=mb.acquire_normal_id(integer::vec3::ZERO);
|
||||||
|
|
||||||
let polygon_list=faces.into_iter().map(|face|{
|
let polygon_list=faces.into_iter().map(|face|{
|
||||||
face.into_iter().map(|pos|{
|
face.into_iter().map(|pos|{
|
||||||
|
|||||||
@@ -105,7 +105,7 @@ pub fn convert<'a>(
|
|||||||
water:Some(attr::IntersectingWater{
|
water:Some(attr::IntersectingWater{
|
||||||
viscosity:integer::Planar64::ONE,
|
viscosity:integer::Planar64::ONE,
|
||||||
density:integer::Planar64::ONE,
|
density:integer::Planar64::ONE,
|
||||||
velocity:integer::vec3::zero(),
|
velocity:integer::vec3::ZERO,
|
||||||
}),
|
}),
|
||||||
},
|
},
|
||||||
general:attr::GeneralAttributes::default(),
|
general:attr::GeneralAttributes::default(),
|
||||||
@@ -295,7 +295,7 @@ pub fn convert<'a>(
|
|||||||
attributes,
|
attributes,
|
||||||
transform:integer::Planar64Affine3::new(
|
transform:integer::Planar64Affine3::new(
|
||||||
integer::mat3::identity(),
|
integer::mat3::identity(),
|
||||||
integer::vec3::zero(),
|
integer::vec3::ZERO,
|
||||||
),
|
),
|
||||||
color:glam::Vec4::ONE,
|
color:glam::Vec4::ONE,
|
||||||
});
|
});
|
||||||
|
|||||||
@@ -319,7 +319,7 @@ impl WalkSettings{
|
|||||||
self.accelerate.accel.min((-gravity.y*friction).clamp_1())
|
self.accelerate.accel.min((-gravity.y*friction).clamp_1())
|
||||||
}
|
}
|
||||||
pub fn get_walk_target_velocity(&self,control_dir:Planar64Vec3,normal:Planar64Vec3)->Planar64Vec3{
|
pub fn get_walk_target_velocity(&self,control_dir:Planar64Vec3,normal:Planar64Vec3)->Planar64Vec3{
|
||||||
if control_dir==crate::integer::vec3::zero(){
|
if control_dir==crate::integer::vec3::ZERO{
|
||||||
return control_dir;
|
return control_dir;
|
||||||
}
|
}
|
||||||
let nn=normal.length_squared();
|
let nn=normal.length_squared();
|
||||||
@@ -329,13 +329,13 @@ impl WalkSettings{
|
|||||||
let dd=d*d;
|
let dd=d*d;
|
||||||
if dd<nnmm{
|
if dd<nnmm{
|
||||||
let cr=normal.cross(control_dir);
|
let cr=normal.cross(control_dir);
|
||||||
if cr==crate::integer::vec3::zero(){
|
if cr==crate::integer::vec3::ZERO_2{
|
||||||
crate::integer::vec3::zero()
|
crate::integer::vec3::ZERO
|
||||||
}else{
|
}else{
|
||||||
(cr.cross(normal)*self.accelerate.topspeed/((nn*(nnmm-dd)).sqrt())).divide().clamp_1()
|
(cr.cross(normal)*self.accelerate.topspeed/((nn*(nnmm-dd)).sqrt())).divide().clamp_1()
|
||||||
}
|
}
|
||||||
}else{
|
}else{
|
||||||
crate::integer::vec3::zero()
|
crate::integer::vec3::ZERO
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
pub fn is_slope_walkable(&self,normal:Planar64Vec3,up:Planar64Vec3)->bool{
|
pub fn is_slope_walkable(&self,normal:Planar64Vec3,up:Planar64Vec3)->bool{
|
||||||
@@ -360,7 +360,7 @@ impl LadderSettings{
|
|||||||
self.accelerate.accel
|
self.accelerate.accel
|
||||||
}
|
}
|
||||||
pub fn get_ladder_target_velocity(&self,mut control_dir:Planar64Vec3,normal:Planar64Vec3)->Planar64Vec3{
|
pub fn get_ladder_target_velocity(&self,mut control_dir:Planar64Vec3,normal:Planar64Vec3)->Planar64Vec3{
|
||||||
if control_dir==crate::integer::vec3::zero(){
|
if control_dir==crate::integer::vec3::ZERO{
|
||||||
return control_dir;
|
return control_dir;
|
||||||
}
|
}
|
||||||
let nn=normal.length_squared();
|
let nn=normal.length_squared();
|
||||||
@@ -382,13 +382,13 @@ impl LadderSettings{
|
|||||||
//- fix the underlying issue
|
//- fix the underlying issue
|
||||||
if dd<nnmm{
|
if dd<nnmm{
|
||||||
let cr=normal.cross(control_dir);
|
let cr=normal.cross(control_dir);
|
||||||
if cr==crate::integer::vec3::zero(){
|
if cr==crate::integer::vec3::ZERO_2{
|
||||||
crate::integer::vec3::zero()
|
crate::integer::vec3::ZERO
|
||||||
}else{
|
}else{
|
||||||
(cr.cross(normal)*self.accelerate.topspeed/((nn*(nnmm-dd)).sqrt())).divide().clamp_1()
|
(cr.cross(normal)*self.accelerate.topspeed/((nn*(nnmm-dd)).sqrt())).divide().clamp_1()
|
||||||
}
|
}
|
||||||
}else{
|
}else{
|
||||||
crate::integer::vec3::zero()
|
crate::integer::vec3::ZERO
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -561,6 +561,12 @@ pub mod vec3{
|
|||||||
pub use linear_ops::types::Vector3;
|
pub use linear_ops::types::Vector3;
|
||||||
pub const MIN:Planar64Vec3=Planar64Vec3::new([Planar64::MIN;3]);
|
pub const MIN:Planar64Vec3=Planar64Vec3::new([Planar64::MIN;3]);
|
||||||
pub const MAX:Planar64Vec3=Planar64Vec3::new([Planar64::MAX;3]);
|
pub const MAX:Planar64Vec3=Planar64Vec3::new([Planar64::MAX;3]);
|
||||||
|
pub const ZERO:Planar64Vec3=Planar64Vec3::new([Planar64::ZERO;3]);
|
||||||
|
pub const ZERO_2:Vector3<Fixed::<2,64>>=Vector3::new([Fixed::<2,64>::ZERO;3]);
|
||||||
|
pub const ZERO_3:Vector3<Fixed::<3,96>>=Vector3::new([Fixed::<3,96>::ZERO;3]);
|
||||||
|
pub const ZERO_4:Vector3<Fixed::<4,128>>=Vector3::new([Fixed::<4,128>::ZERO;3]);
|
||||||
|
pub const ZERO_5:Vector3<Fixed::<5,160>>=Vector3::new([Fixed::<5,160>::ZERO;3]);
|
||||||
|
pub const ZERO_6:Vector3<Fixed::<6,192>>=Vector3::new([Fixed::<6,192>::ZERO;3]);
|
||||||
pub const X:Planar64Vec3=Planar64Vec3::new([Planar64::ONE,Planar64::ZERO,Planar64::ZERO]);
|
pub const X:Planar64Vec3=Planar64Vec3::new([Planar64::ONE,Planar64::ZERO,Planar64::ZERO]);
|
||||||
pub const Y:Planar64Vec3=Planar64Vec3::new([Planar64::ZERO,Planar64::ONE,Planar64::ZERO]);
|
pub const Y:Planar64Vec3=Planar64Vec3::new([Planar64::ZERO,Planar64::ONE,Planar64::ZERO]);
|
||||||
pub const Z:Planar64Vec3=Planar64Vec3::new([Planar64::ZERO,Planar64::ZERO,Planar64::ONE]);
|
pub const Z:Planar64Vec3=Planar64Vec3::new([Planar64::ZERO,Planar64::ZERO,Planar64::ONE]);
|
||||||
@@ -569,10 +575,6 @@ pub mod vec3{
|
|||||||
pub const NEG_Y:Planar64Vec3=Planar64Vec3::new([Planar64::ZERO,Planar64::NEG_ONE,Planar64::ZERO]);
|
pub const NEG_Y:Planar64Vec3=Planar64Vec3::new([Planar64::ZERO,Planar64::NEG_ONE,Planar64::ZERO]);
|
||||||
pub const NEG_Z:Planar64Vec3=Planar64Vec3::new([Planar64::ZERO,Planar64::ZERO,Planar64::NEG_ONE]);
|
pub const NEG_Z:Planar64Vec3=Planar64Vec3::new([Planar64::ZERO,Planar64::ZERO,Planar64::NEG_ONE]);
|
||||||
pub const NEG_ONE:Planar64Vec3=Planar64Vec3::new([Planar64::NEG_ONE,Planar64::NEG_ONE,Planar64::NEG_ONE]);
|
pub const NEG_ONE:Planar64Vec3=Planar64Vec3::new([Planar64::NEG_ONE,Planar64::NEG_ONE,Planar64::NEG_ONE]);
|
||||||
// TODO: use #![feature(generic_const_items)] when stabilized https://github.com/rust-lang/rust/issues/113521
|
|
||||||
pub const fn zero<const N:usize,const F:usize>()->Vector3<Fixed<N,F>>{
|
|
||||||
Vector3::new([Fixed::ZERO;3])
|
|
||||||
}
|
|
||||||
#[inline]
|
#[inline]
|
||||||
pub const fn int(x:i32,y:i32,z:i32)->Planar64Vec3{
|
pub const fn int(x:i32,y:i32,z:i32)->Planar64Vec3{
|
||||||
Planar64Vec3::new([Planar64::raw((x as i64)<<32),Planar64::raw((y as i64)<<32),Planar64::raw((z as i64)<<32)])
|
Planar64Vec3::new([Planar64::raw((x as i64)<<32),Planar64::raw((y as i64)<<32),Planar64::raw((z as i64)<<32)])
|
||||||
@@ -661,7 +663,7 @@ pub struct Planar64Affine3{
|
|||||||
pub translation:Planar64Vec3,
|
pub translation:Planar64Vec3,
|
||||||
}
|
}
|
||||||
impl Planar64Affine3{
|
impl Planar64Affine3{
|
||||||
pub const IDENTITY:Self=Self::new(mat3::identity(),vec3::zero());
|
pub const IDENTITY:Self=Self::new(mat3::identity(),vec3::ZERO);
|
||||||
#[inline]
|
#[inline]
|
||||||
pub const fn new(matrix3:Planar64Mat3,translation:Planar64Vec3)->Self{
|
pub const fn new(matrix3:Planar64Mat3,translation:Planar64Vec3)->Self{
|
||||||
Self{matrix3,translation}
|
Self{matrix3,translation}
|
||||||
|
|||||||
@@ -70,34 +70,6 @@ impl<const N:usize,const F:usize> Fixed<N,F>{
|
|||||||
pub const fn midpoint(self,other:Self)->Self{
|
pub const fn midpoint(self,other:Self)->Self{
|
||||||
Self::from_bits(self.bits.midpoint(other.bits))
|
Self::from_bits(self.bits.midpoint(other.bits))
|
||||||
}
|
}
|
||||||
#[inline]
|
|
||||||
pub const fn min(self,other:Self)->Self{
|
|
||||||
Self::from_bits(self.bits.min(other.bits))
|
|
||||||
}
|
|
||||||
#[inline]
|
|
||||||
pub const fn max(self,other:Self)->Self{
|
|
||||||
Self::from_bits(self.bits.max(other.bits))
|
|
||||||
}
|
|
||||||
/// return the result of self*sign(other)
|
|
||||||
#[inline]
|
|
||||||
pub const fn mul_sign<const N1:usize,const F1:usize>(self,other:Fixed<N1,F1>)->Self{
|
|
||||||
if other.is_negative(){
|
|
||||||
Self::from_bits(self.bits.neg())
|
|
||||||
}else if other.is_zero(){
|
|
||||||
Fixed::ZERO
|
|
||||||
}else{
|
|
||||||
self
|
|
||||||
}
|
|
||||||
}
|
|
||||||
/// return the result of self/sign(other) (divide by zero does not change the sign)
|
|
||||||
#[inline]
|
|
||||||
pub const fn div_sign<const N1:usize,const F1:usize>(self,other:Fixed<N1,F1>)->Self{
|
|
||||||
if other.is_negative(){
|
|
||||||
Self::from_bits(self.bits.neg())
|
|
||||||
}else{
|
|
||||||
self
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
impl<const F:usize> Fixed<1,F>{
|
impl<const F:usize> Fixed<1,F>{
|
||||||
/// My old code called this function everywhere so let's provide it
|
/// My old code called this function everywhere so let's provide it
|
||||||
@@ -129,6 +101,28 @@ impl_from!(
|
|||||||
i8,i16,i32,i64,i128,isize
|
i8,i16,i32,i64,i128,isize
|
||||||
);
|
);
|
||||||
|
|
||||||
|
impl<const N:usize,const F:usize,T> PartialEq<T> for Fixed<N,F>
|
||||||
|
where
|
||||||
|
T:Copy,
|
||||||
|
BInt::<N>:From<T>,
|
||||||
|
{
|
||||||
|
#[inline]
|
||||||
|
fn eq(&self,&other:&T)->bool{
|
||||||
|
self.bits.eq(&other.into())
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl<const N:usize,const F:usize,T> PartialOrd<T> for Fixed<N,F>
|
||||||
|
where
|
||||||
|
T:Copy,
|
||||||
|
BInt::<N>:From<T>,
|
||||||
|
{
|
||||||
|
#[inline]
|
||||||
|
fn partial_cmp(&self,&other:&T)->Option<std::cmp::Ordering>{
|
||||||
|
self.bits.partial_cmp(&other.into())
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
impl<const N:usize,const F:usize> std::ops::Neg for Fixed<N,F>{
|
impl<const N:usize,const F:usize> std::ops::Neg for Fixed<N,F>{
|
||||||
type Output=Self;
|
type Output=Self;
|
||||||
#[inline]
|
#[inline]
|
||||||
@@ -334,6 +328,16 @@ macro_rules! impl_additive_operator {
|
|||||||
self.$method(other)
|
self.$method(other)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
impl<const N:usize,const F:usize,U> core::ops::$trait<U> for $struct<N,F>
|
||||||
|
where
|
||||||
|
BInt::<N>:From<U>,
|
||||||
|
{
|
||||||
|
type Output = $output;
|
||||||
|
#[inline]
|
||||||
|
fn $method(self, other: U) -> Self::Output {
|
||||||
|
Self::from_bits(self.bits.$method(BInt::<N>::from(other).shl(F as u32)))
|
||||||
|
}
|
||||||
|
}
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
macro_rules! impl_additive_assign_operator {
|
macro_rules! impl_additive_assign_operator {
|
||||||
@@ -344,6 +348,15 @@ macro_rules! impl_additive_assign_operator {
|
|||||||
self.bits.$method(other.bits);
|
self.bits.$method(other.bits);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
impl<const N:usize,const F:usize,U> core::ops::$trait<U> for $struct<N,F>
|
||||||
|
where
|
||||||
|
BInt::<N>:From<U>,
|
||||||
|
{
|
||||||
|
#[inline]
|
||||||
|
fn $method(&mut self, other: U) {
|
||||||
|
self.bits.$method(BInt::<N>::from(other).shl(F as u32));
|
||||||
|
}
|
||||||
|
}
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -366,7 +379,7 @@ impl_additive_operator!( Fixed, BitXor, bitxor, Self );
|
|||||||
// non-wide operators. The result is the same width as the inputs.
|
// non-wide operators. The result is the same width as the inputs.
|
||||||
|
|
||||||
// This macro is not used in the default configuration.
|
// This macro is not used in the default configuration.
|
||||||
#[expect(unused_macros)]
|
#[allow(unused_macros)]
|
||||||
macro_rules! impl_multiplicative_operator_not_const_generic {
|
macro_rules! impl_multiplicative_operator_not_const_generic {
|
||||||
( ($struct: ident, $trait: ident, $method: ident, $output: ty ), $width:expr ) => {
|
( ($struct: ident, $trait: ident, $method: ident, $output: ty ), $width:expr ) => {
|
||||||
impl<const F:usize> core::ops::$trait for $struct<$width,F>{
|
impl<const F:usize> core::ops::$trait for $struct<$width,F>{
|
||||||
@@ -545,7 +558,7 @@ impl_shift_operator!( Fixed, Shr, shr, Self );
|
|||||||
|
|
||||||
// wide operators. The result width is the sum of the input widths, i.e. none of the multiplication
|
// wide operators. The result width is the sum of the input widths, i.e. none of the multiplication
|
||||||
|
|
||||||
#[expect(unused_macros)]
|
#[allow(unused_macros)]
|
||||||
macro_rules! impl_wide_operators{
|
macro_rules! impl_wide_operators{
|
||||||
($lhs:expr,$rhs:expr)=>{
|
($lhs:expr,$rhs:expr)=>{
|
||||||
impl core::ops::Mul<Fixed<$rhs,{$rhs*32}>> for Fixed<$lhs,{$lhs*32}>{
|
impl core::ops::Mul<Fixed<$rhs,{$rhs*32}>> for Fixed<$lhs,{$lhs*32}>{
|
||||||
|
|||||||
@@ -13,16 +13,16 @@ authors = ["Rhys Lloyd <krakow20@gmail.com>"]
|
|||||||
bytemuck = "1.14.3"
|
bytemuck = "1.14.3"
|
||||||
glam = "0.30.0"
|
glam = "0.30.0"
|
||||||
regex = { version = "1.11.3", default-features = false }
|
regex = { version = "1.11.3", default-features = false }
|
||||||
|
rbx_binary = { version = "1.0.1-sn5", registry = "strafesnet" }
|
||||||
|
rbx_dom_weak = { version = "3.0.1-sn5", registry = "strafesnet" }
|
||||||
rbx_mesh = "0.5.0"
|
rbx_mesh = "0.5.0"
|
||||||
|
rbx_reflection = "5.0.0"
|
||||||
|
rbx_reflection_database = "1.0.0"
|
||||||
|
rbx_xml = { version = "1.0.1-sn5", registry = "strafesnet" }
|
||||||
rbxassetid = { version = "0.1.0", path = "../rbxassetid", registry = "strafesnet" }
|
rbxassetid = { version = "0.1.0", path = "../rbxassetid", registry = "strafesnet" }
|
||||||
roblox_emulator = { version = "0.5.1", path = "../roblox_emulator", default-features = false, registry = "strafesnet" }
|
roblox_emulator = { version = "0.5.1", path = "../roblox_emulator", default-features = false, registry = "strafesnet" }
|
||||||
strafesnet_common = { version = "0.7.0", path = "../common", registry = "strafesnet" }
|
strafesnet_common = { version = "0.7.0", path = "../common", registry = "strafesnet" }
|
||||||
strafesnet_deferred_loader = { version = "0.5.1", path = "../deferred_loader", registry = "strafesnet" }
|
strafesnet_deferred_loader = { version = "0.5.1", path = "../deferred_loader", registry = "strafesnet" }
|
||||||
rbx_binary = "2.0.1"
|
|
||||||
rbx_dom_weak = "4.1.0"
|
|
||||||
rbx_reflection = "6.1.0"
|
|
||||||
rbx_reflection_database = "2.0.2"
|
|
||||||
rbx_xml = "2.0.1"
|
|
||||||
|
|
||||||
[lints]
|
[lints]
|
||||||
workspace = true
|
workspace = true
|
||||||
|
|||||||
@@ -251,7 +251,7 @@ fn get_attributes(name:&str,can_collide:bool,velocity:Planar64Vec3,model_id:mode
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
//need some way to skip this
|
//need some way to skip this
|
||||||
if allow_booster&&velocity!=vec3::zero(){
|
if allow_booster&&velocity!=vec3::ZERO{
|
||||||
general.booster=Some(attr::Booster::Velocity(velocity));
|
general.booster=Some(attr::Booster::Velocity(velocity));
|
||||||
}
|
}
|
||||||
Ok(match force_can_collide{
|
Ok(match force_can_collide{
|
||||||
@@ -559,7 +559,7 @@ pub fn convert<'a>(
|
|||||||
//just going to leave it like this for now instead of reworking the data structures for this whole thing
|
//just going to leave it like this for now instead of reworking the data structures for this whole thing
|
||||||
let textureless_render_group=render_config_deferred_loader.acquire_render_config_id(None);
|
let textureless_render_group=render_config_deferred_loader.acquire_render_config_id(None);
|
||||||
|
|
||||||
let db=rbx_reflection_database::get().unwrap();
|
let db=rbx_reflection_database::get();
|
||||||
let basepart=&db.classes["BasePart"];
|
let basepart=&db.classes["BasePart"];
|
||||||
let baseparts=dom.descendants().filter(|&instance|
|
let baseparts=dom.descendants().filter(|&instance|
|
||||||
db.classes.get(instance.class.as_str()).is_some_and(|class|
|
db.classes.get(instance.class.as_str()).is_some_and(|class|
|
||||||
|
|||||||
@@ -250,7 +250,7 @@ pub fn convert(
|
|||||||
// generate a unit cube as default physics
|
// generate a unit cube as default physics
|
||||||
let pos_list=CUBE_DEFAULT_VERTICES.map(|pos|mb.acquire_pos_id(pos>>1));
|
let pos_list=CUBE_DEFAULT_VERTICES.map(|pos|mb.acquire_pos_id(pos>>1));
|
||||||
let tex=mb.acquire_tex_id(glam::Vec2::ZERO);
|
let tex=mb.acquire_tex_id(glam::Vec2::ZERO);
|
||||||
let normal=mb.acquire_normal_id(vec3::zero());
|
let normal=mb.acquire_normal_id(vec3::ZERO);
|
||||||
let color=mb.acquire_color_id(glam::Vec4::ONE);
|
let color=mb.acquire_color_id(glam::Vec4::ONE);
|
||||||
let polygon_group=PolygonGroup::PolygonList(PolygonList::new(CUBE_DEFAULT_POLYS.map(|poly|poly.map(|[pos_id,_]|
|
let polygon_group=PolygonGroup::PolygonList(PolygonList::new(CUBE_DEFAULT_POLYS.map(|poly|poly.map(|[pos_id,_]|
|
||||||
mb.acquire_vertex_id(IndexedVertex{pos:pos_list[pos_id as usize],tex,normal,color})
|
mb.acquire_vertex_id(IndexedVertex{pos:pos_list[pos_id as usize],tex,normal,color})
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
[package]
|
[package]
|
||||||
name = "roblox_emulator"
|
name = "roblox_emulator"
|
||||||
version = "0.5.2"
|
version = "0.5.1"
|
||||||
edition = "2024"
|
edition = "2024"
|
||||||
repository = "https://git.itzana.me/StrafesNET/strafe-project"
|
repository = "https://git.itzana.me/StrafesNET/strafe-project"
|
||||||
license = "MIT OR Apache-2.0"
|
license = "MIT OR Apache-2.0"
|
||||||
@@ -15,10 +15,10 @@ run-service=[]
|
|||||||
glam = "0.30.0"
|
glam = "0.30.0"
|
||||||
mlua = { version = "0.11.3", features = ["luau"] }
|
mlua = { version = "0.11.3", features = ["luau"] }
|
||||||
phf = { version = "0.13.1", features = ["macros"] }
|
phf = { version = "0.13.1", features = ["macros"] }
|
||||||
rbx_dom_weak = "4.1.0"
|
rbx_dom_weak = { version = "3.0.1-sn5", registry = "strafesnet" }
|
||||||
rbx_reflection = "6.1.0"
|
rbx_reflection = "5.0.0"
|
||||||
rbx_reflection_database = "2.0.2"
|
rbx_reflection_database = "1.0.0"
|
||||||
rbx_types = "3.1.0"
|
rbx_types = "2.0.0"
|
||||||
|
|
||||||
[lints]
|
[lints]
|
||||||
workspace = true
|
workspace = true
|
||||||
|
|||||||
@@ -52,7 +52,7 @@ impl Context{
|
|||||||
}
|
}
|
||||||
/// Creates an iterator over all items of a particular class.
|
/// Creates an iterator over all items of a particular class.
|
||||||
pub fn superclass_iter<'a>(&'a self,superclass:&'a str)->impl Iterator<Item=Ref>+'a{
|
pub fn superclass_iter<'a>(&'a self,superclass:&'a str)->impl Iterator<Item=Ref>+'a{
|
||||||
let db=rbx_reflection_database::get().unwrap();
|
let db=rbx_reflection_database::get();
|
||||||
let Some(superclass)=db.classes.get(superclass)else{
|
let Some(superclass)=db.classes.get(superclass)else{
|
||||||
panic!("Invalid class");
|
panic!("Invalid class");
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -37,7 +37,7 @@ impl PartialEq for EnumItem<'_>{
|
|||||||
pub struct Enums;
|
pub struct Enums;
|
||||||
impl Enums{
|
impl Enums{
|
||||||
pub fn get(&self,index:&str)->Option<EnumItems<'static>>{
|
pub fn get(&self,index:&str)->Option<EnumItems<'static>>{
|
||||||
let db=rbx_reflection_database::get().unwrap();
|
let db=rbx_reflection_database::get();
|
||||||
db.enums.get(index).map(|ed|EnumItems{ed})
|
db.enums.get(index).map(|ed|EnumItems{ed})
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -37,7 +37,7 @@ pub fn dom_mut<T>(lua:&mlua::Lua,mut f:impl FnMut(&mut WeakDom)->mlua::Result<T>
|
|||||||
}
|
}
|
||||||
|
|
||||||
pub fn class_is_a(class:&str,superclass:&str)->bool{
|
pub fn class_is_a(class:&str,superclass:&str)->bool{
|
||||||
let db=rbx_reflection_database::get().unwrap();
|
let db=rbx_reflection_database::get();
|
||||||
let (Some(class),Some(superclass))=(db.classes.get(class),db.classes.get(superclass))else{
|
let (Some(class),Some(superclass))=(db.classes.get(class),db.classes.get(superclass))else{
|
||||||
return false;
|
return false;
|
||||||
};
|
};
|
||||||
@@ -80,14 +80,14 @@ pub fn find_first_descendant_of_class<'a>(dom:&'a WeakDom,instance:&rbx_dom_weak
|
|||||||
}
|
}
|
||||||
|
|
||||||
pub fn find_first_child_which_is_a<'a>(dom:&'a WeakDom,instance:&rbx_dom_weak::Instance,superclass:&str)->Option<&'a rbx_dom_weak::Instance>{
|
pub fn find_first_child_which_is_a<'a>(dom:&'a WeakDom,instance:&rbx_dom_weak::Instance,superclass:&str)->Option<&'a rbx_dom_weak::Instance>{
|
||||||
let db=rbx_reflection_database::get().unwrap();
|
let db=rbx_reflection_database::get();
|
||||||
let superclass_descriptor=db.classes.get(superclass)?;
|
let superclass_descriptor=db.classes.get(superclass)?;
|
||||||
instance.children().iter().filter_map(|&r|dom.get_by_ref(r)).find(|inst|{
|
instance.children().iter().filter_map(|&r|dom.get_by_ref(r)).find(|inst|{
|
||||||
db.classes.get(inst.class.as_str()).is_some_and(|descriptor|db.has_superclass(descriptor,superclass_descriptor))
|
db.classes.get(inst.class.as_str()).is_some_and(|descriptor|db.has_superclass(descriptor,superclass_descriptor))
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
pub fn find_first_descendant_which_is_a<'a>(dom:&'a WeakDom,instance:&rbx_dom_weak::Instance,superclass:&str)->Option<&'a rbx_dom_weak::Instance>{
|
pub fn find_first_descendant_which_is_a<'a>(dom:&'a WeakDom,instance:&rbx_dom_weak::Instance,superclass:&str)->Option<&'a rbx_dom_weak::Instance>{
|
||||||
let db=rbx_reflection_database::get().unwrap();
|
let db=rbx_reflection_database::get();
|
||||||
let superclass_descriptor=db.classes.get(superclass)?;
|
let superclass_descriptor=db.classes.get(superclass)?;
|
||||||
dom.descendants_of(instance.referent()).find(|inst|{
|
dom.descendants_of(instance.referent()).find(|inst|{
|
||||||
db.classes.get(inst.class.as_str()).is_some_and(|descriptor|db.has_superclass(descriptor,superclass_descriptor))
|
db.classes.get(inst.class.as_str()).is_some_and(|descriptor|db.has_superclass(descriptor,superclass_descriptor))
|
||||||
@@ -282,7 +282,7 @@ impl mlua::UserData for Instance{
|
|||||||
dom_mut(lua,|dom|{
|
dom_mut(lua,|dom|{
|
||||||
let instance=this.get(dom)?;
|
let instance=this.get(dom)?;
|
||||||
//println!("__index t={} i={index:?}",instance.name);
|
//println!("__index t={} i={index:?}",instance.name);
|
||||||
let db=rbx_reflection_database::get().unwrap();
|
let db=rbx_reflection_database::get();
|
||||||
let class=db.classes.get(instance.class.as_str()).ok_or_else(||mlua::Error::runtime("Class missing"))?;
|
let class=db.classes.get(instance.class.as_str()).ok_or_else(||mlua::Error::runtime("Class missing"))?;
|
||||||
// Find existing property
|
// Find existing property
|
||||||
// Interestingly, ustr can know ahead of time if
|
// Interestingly, ustr can know ahead of time if
|
||||||
@@ -344,7 +344,7 @@ impl mlua::UserData for Instance{
|
|||||||
let index_str=&*index.to_str()?;
|
let index_str=&*index.to_str()?;
|
||||||
dom_mut(lua,|dom|{
|
dom_mut(lua,|dom|{
|
||||||
let instance=this.get_mut(dom)?;
|
let instance=this.get_mut(dom)?;
|
||||||
let db=rbx_reflection_database::get().unwrap();
|
let db=rbx_reflection_database::get();
|
||||||
let class=db.classes.get(instance.class.as_str()).ok_or_else(||mlua::Error::runtime("Class missing"))?;
|
let class=db.classes.get(instance.class.as_str()).ok_or_else(||mlua::Error::runtime("Class missing"))?;
|
||||||
let property=db.superclasses_iter(class).find_map(|cls|
|
let property=db.superclasses_iter(class).find_map(|cls|
|
||||||
cls.properties.get(index_str)
|
cls.properties.get(index_str)
|
||||||
|
|||||||
@@ -13,10 +13,10 @@ futures = "0.3.31"
|
|||||||
image = "0.25.2"
|
image = "0.25.2"
|
||||||
image_dds = "0.7.1"
|
image_dds = "0.7.1"
|
||||||
rbx_asset = { version = "0.5.0", registry = "strafesnet" }
|
rbx_asset = { version = "0.5.0", registry = "strafesnet" }
|
||||||
rbx_binary = "2.0.1"
|
rbx_binary = { version = "1.0.1-sn5", registry = "strafesnet" }
|
||||||
rbx_dom_weak = "4.1.0"
|
rbx_dom_weak = { version = "3.0.1-sn5", registry = "strafesnet" }
|
||||||
rbx_reflection_database = "2.0.2"
|
rbx_reflection_database = "1.0.0"
|
||||||
rbx_xml = "2.0.1"
|
rbx_xml = { version = "1.0.1-sn5", registry = "strafesnet" }
|
||||||
rbxassetid = { version = "0.1.0", registry = "strafesnet" }
|
rbxassetid = { version = "0.1.0", registry = "strafesnet" }
|
||||||
strafesnet_bsp_loader = { version = "0.3.1", path = "../lib/bsp_loader", registry = "strafesnet" }
|
strafesnet_bsp_loader = { version = "0.3.1", path = "../lib/bsp_loader", registry = "strafesnet" }
|
||||||
strafesnet_deferred_loader = { version = "0.5.1", path = "../lib/deferred_loader", registry = "strafesnet" }
|
strafesnet_deferred_loader = { version = "0.5.1", path = "../lib/deferred_loader", registry = "strafesnet" }
|
||||||
|
|||||||
@@ -28,7 +28,7 @@ strafesnet_rbx_loader = { path = "../lib/rbx_loader", registry = "strafesnet", o
|
|||||||
strafesnet_session = { path = "../engine/session", registry = "strafesnet" }
|
strafesnet_session = { path = "../engine/session", registry = "strafesnet" }
|
||||||
strafesnet_settings = { path = "../engine/settings", registry = "strafesnet" }
|
strafesnet_settings = { path = "../engine/settings", registry = "strafesnet" }
|
||||||
strafesnet_snf = { path = "../lib/snf", registry = "strafesnet", optional = true }
|
strafesnet_snf = { path = "../lib/snf", registry = "strafesnet", optional = true }
|
||||||
wgpu = "28.0.0"
|
wgpu = "27.0.0"
|
||||||
winit = "0.30.7"
|
winit = "0.30.7"
|
||||||
|
|
||||||
[profile.dev]
|
[profile.dev]
|
||||||
|
|||||||
@@ -52,7 +52,7 @@ impl<'a> SetupContextPartial2<'a>{
|
|||||||
let required_features=required_features();
|
let required_features=required_features();
|
||||||
|
|
||||||
//no helper function smh gotta write it myself
|
//no helper function smh gotta write it myself
|
||||||
let adapters=pollster::block_on(self.instance.enumerate_adapters(self.backends));
|
let adapters=self.instance.enumerate_adapters(self.backends);
|
||||||
|
|
||||||
let mut chosen_adapter=None;
|
let mut chosen_adapter=None;
|
||||||
let mut chosen_adapter_score=0;
|
let mut chosen_adapter_score=0;
|
||||||
|
|||||||
Reference in New Issue
Block a user