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mesh-shade
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multi-coll
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567ca4b794
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@@ -25,8 +25,13 @@ use strafesnet_common::physics::{Instruction,MouseInstruction,ModeInstruction,Mi
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//when the physics asks itself what happens next, this is how it's represented
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#[derive(Debug)]
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pub enum InternalInstruction{
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CollisionStart(Collision,model_physics::GigaTime),
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CollisionEnd(Collision,model_physics::GigaTime),
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// begin accepting touch updates
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OpenMultiCollision(model_physics::GigaTime),
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// mutliple touch updates
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CollisionStart(Collision),
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CollisionEnd(Collision),
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// confirm there will be no more touch updates and apply the transaction
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CloseMultiCollision,
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StrafeTick,
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ReachWalkTargetVelocity,
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// Water,
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