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6 Commits
md-generic
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strafe-sta
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644
Cargo.lock
generated
644
Cargo.lock
generated
File diff suppressed because it is too large
Load Diff
@@ -21,6 +21,12 @@ impl<M:MeshQuery> CrawlResult<M>{
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CrawlResult::Hit(face,time)=>Some((face,time)),
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CrawlResult::Hit(face,time)=>Some((face,time)),
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}
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}
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}
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}
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pub fn miss(self)->Option<FEV<M>>{
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match self{
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CrawlResult::Miss(fev)=>Some(fev),
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CrawlResult::Hit(_,_)=>None,
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}
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}
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}
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}
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// TODO: move predict_collision_face_out algorithm in here or something
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// TODO: move predict_collision_face_out algorithm in here or something
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@@ -1,8 +1,7 @@
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mod body;
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mod body;
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mod push_solve;
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mod face_crawler;
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mod face_crawler;
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mod model;
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mod model;
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mod push_solve;
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mod minimum_difference;
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pub mod physics;
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pub mod physics;
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@@ -1,844 +0,0 @@
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use strafesnet_common::integer::vec3;
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use strafesnet_common::integer::vec3::Vector3;
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use strafesnet_common::integer::{Fixed,Planar64,Planar64Vec3};
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use crate::model::{DirectedEdge,FEV,MeshQuery};
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// This algorithm is based on Lua code
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// written by Trey Reynolds in 2021
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type Simplex<const N:usize,Vert>=[Vert;N];
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#[derive(Clone,Copy)]
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enum Simplex1_3<Vert>{
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Simplex1(Simplex<1,Vert>),
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Simplex2(Simplex<2,Vert>),
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Simplex3(Simplex<3,Vert>),
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}
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impl<Vert> Simplex1_3<Vert>{
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fn push_front(self,v:Vert)->Simplex2_4<Vert>{
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match self{
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Simplex1_3::Simplex1([v0])=>Simplex2_4::Simplex2([v,v0]),
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Simplex1_3::Simplex2([v0,v1])=>Simplex2_4::Simplex3([v,v0,v1]),
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Simplex1_3::Simplex3([v0,v1,v2])=>Simplex2_4::Simplex4([v,v0,v1,v2]),
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}
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}
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}
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#[derive(Clone,Copy)]
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enum Simplex2_4<Vert>{
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Simplex2(Simplex<2,Vert>),
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Simplex3(Simplex<3,Vert>),
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Simplex4(Simplex<4,Vert>),
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}
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/*
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local function absDet(r, u, v, w)
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if w then
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return math.abs((u - r):Cross(v - r):Dot(w - r))
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elseif v then
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return (u - r):Cross(v - r).magnitude
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elseif u then
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return (u - r).magnitude
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else
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return 1
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end
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end
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*/
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impl<Vert> Simplex2_4<Vert>{
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fn det_is_zero<M:MeshQuery<Vert=Vert>>(self,mesh:&M)->bool{
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match self{
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Self::Simplex4([p0,p1,p2,p3])=>{
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let p0=mesh.vert(p0);
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let p1=mesh.vert(p1);
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let p2=mesh.vert(p2);
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let p3=mesh.vert(p3);
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(p1-p0).cross(p2-p0).dot(p3-p0)==Fixed::ZERO
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},
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Self::Simplex3([p0,p1,p2])=>{
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let p0=mesh.vert(p0);
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let p1=mesh.vert(p1);
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let p2=mesh.vert(p2);
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(p1-p0).cross(p2-p0)==vec3::zero()
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},
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Self::Simplex2([p0,p1])=>{
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let p0=mesh.vert(p0);
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let p1=mesh.vert(p1);
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p1-p0==vec3::zero()
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}
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}
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}
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}
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/*
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local function choosePerpendicularDirection(d)
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local x, y, z = d.x, d.y, d.z
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local best = math.min(x*x, y*y, z*z)
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if x*x == best then
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return Vector3.new(y*y + z*z, -x*y, -x*z)
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elseif y*y == best then
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return Vector3.new(-x*y, x*x + z*z, -y*z)
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else
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return Vector3.new(-x*z, -y*z, x*x + y*y)
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end
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end
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*/
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fn choose_perpendicular_direction(d:Planar64Vec3)->Planar64Vec3{
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let x=d.x.abs();
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let y=d.y.abs();
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let z=d.z.abs();
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if x<y&&x<z{
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Vector3::new([Fixed::ZERO,-d.z,d.y])
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}else if y<z{
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Vector3::new([d.z,Fixed::ZERO,-d.x])
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}else{
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Vector3::new([-d.y,d.x,Fixed::ZERO])
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}
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}
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const fn choose_any_direction()->Planar64Vec3{
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vec3::X
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}
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fn reduce1<M:MeshQuery>(
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[v0]:Simplex<1,M::Vert>,
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mesh:&M,
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point:Planar64Vec3,
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)->Reduced<M::Vert>{
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// --debug.profilebegin("reduceSimplex0")
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// local a = a1 - a0
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let p0=mesh.vert(v0);
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// local p = -a
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let p=-(p0+point);
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// local direction = p
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let mut dir=p;
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// if direction.magnitude == 0 then
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// direction = chooseAnyDirection()
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if dir==vec3::zero(){
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dir=choose_any_direction();
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}
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// return direction, a0, a1
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Reduced{
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dir,
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simplex:Simplex1_3::Simplex1([v0]),
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}
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}
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// local function reduceSimplex1(a0, a1, b0, b1)
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fn reduce2<M:MeshQuery>(
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[v0,v1]:Simplex<2,M::Vert>,
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mesh:&M,
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point:Planar64Vec3,
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)->Reduced<M::Vert>{
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// --debug.profilebegin("reduceSimplex1")
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// local a = a1 - a0
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// local b = b1 - b0
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let p0=mesh.vert(v0);
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let p1=mesh.vert(v1);
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// local p = -a
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// local u = b - a
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let p=-(p0+point);
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let u=p1-p0;
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// -- modify to take into account the radiuses
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// local p_u = p:Dot(u)
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let p_u=p.dot(u);
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// if p_u >= 0 then
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if !p_u.is_negative(){
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// local direction = u:Cross(p):Cross(u)
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let direction=u.cross(p).cross(u);
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// if direction.magnitude == 0 then
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if direction==vec3::zero(){
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return Reduced{
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dir:choose_perpendicular_direction(u),
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simplex:Simplex1_3::Simplex2([v0,v1]),
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};
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}
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// -- modify the direction to take into account a0R and b0R
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// return direction, a0, a1, b0, b1
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return Reduced{
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dir:direction.narrow_1().unwrap(),
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simplex:Simplex1_3::Simplex2([v0,v1]),
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};
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}
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// local direction = p
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let mut dir=p;
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// if direction.magnitude == 0 then
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if dir==vec3::zero(){
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dir=choose_perpendicular_direction(u);
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}
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// return direction, a0, a1
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Reduced{
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dir,
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simplex:Simplex1_3::Simplex1([v0]),
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}
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}
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// local function reduceSimplex2(a0, a1, b0, b1, c0, c1)
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fn reduce3<M:MeshQuery>(
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[v0,mut v1,v2]:Simplex<3,M::Vert>,
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mesh:&M,
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point:Planar64Vec3,
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)->Reduced<M::Vert>{
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// --debug.profilebegin("reduceSimplex2")
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// local a = a1 - a0
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// local b = b1 - b0
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// local c = c1 - c0
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let p0=mesh.vert(v0);
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let p1=mesh.vert(v1);
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let p2=mesh.vert(v2);
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// local p = -a
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// local u = b - a
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// local v = c - a
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let p=-(p0+point);
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let mut u=p1-p0;
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let v=p2-p0;
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// local uv = u:Cross(v)
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// local up = u:Cross(p)
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// local pv = p:Cross(v)
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// local uv_up = uv:Dot(up)
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// local uv_pv = uv:Dot(pv)
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let mut uv=u.cross(v);
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let mut up=u.cross(p);
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let pv=p.cross(v);
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let uv_up=uv.dot(up);
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let uv_pv=uv.dot(pv);
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// if uv_up >= 0 and uv_pv >= 0 then
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if !uv_up.is_negative()&&!uv_pv.is_negative(){
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// local uvp = uv:Dot(p)
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let uvp=uv.dot(p);
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// local direction = uvp < 0 and -uv or uv
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let direction=if uvp.is_negative(){
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-uv
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}else{
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uv
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};
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// return direction, a0, a1, b0, b1, c0, c1
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return Reduced{
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dir:direction.narrow_1().unwrap(),
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simplex:Simplex1_3::Simplex3([v0,v1,v2]),
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};
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}
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// local u_u = u:Dot(u)
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// local v_v = v:Dot(v)
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// local uDist = uv_up/(u_u*v.magnitude)
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// local vDist = uv_pv/(v_v*u.magnitude)
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// local minDist2 = math.min(uDist, vDist)
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let u_dist=uv_up*v.length();
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let v_dist=uv_pv*u.length();
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// if vDist == minDist2 then
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if v_dist<u_dist{
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u=v;
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up=-pv;
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uv=-uv;
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// b0 = c0
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// b1 = c1
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v1=v2;
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}
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// local p_u = p:Dot(u)
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let p_u=p.dot(u);
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// if p_u >= 0 then
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if !p_u.is_negative(){
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// local direction = up:Cross(u)
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let direction=up.cross(u);
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// if direction.magnitude == 0 then
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if direction==vec3::zero(){
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// direction = uv
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return Reduced{
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dir:uv.narrow_1().unwrap(),
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simplex:Simplex1_3::Simplex2([v0,v1]),
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};
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}
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// return direction, a0, a1, b0, b1
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return Reduced{
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dir:direction.narrow_1().unwrap(),
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simplex:Simplex1_3::Simplex2([v0,v1]),
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};
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}
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// local direction = p
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let dir=p;
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// if direction.magnitude == 0 then
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if dir==vec3::zero(){
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// direction = uv
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return Reduced{
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dir:uv.narrow_1().unwrap(),
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simplex:Simplex1_3::Simplex1([v0]),
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};
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}
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// return direction, a0, a0
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Reduced{
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dir,
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simplex:Simplex1_3::Simplex1([v0]),
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}
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}
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// local function reduceSimplex3(a0, a1, b0, b1, c0, c1, d0, d1)
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fn reduce4<M:MeshQuery>(
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[v0,mut v1,mut v2,v3]:Simplex<4,M::Vert>,
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mesh:&M,
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point:Planar64Vec3,
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)->Reduce<M::Vert>{
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// --debug.profilebegin("reduceSimplex3")
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// local a = a1 - a0
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// local b = b1 - b0
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// local c = c1 - c0
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// local d = d1 - d0
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let p0=mesh.vert(v0);
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let p1=mesh.vert(v1);
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let p2=mesh.vert(v2);
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let p3=mesh.vert(v3);
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// local p = -a
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// local u = b - a
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// local v = c - a
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// local w = d - a
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let p=-(p0+point);
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let mut u=p1-p0;
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let mut v=p2-p0;
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let w=p3-p0;
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// local uv = u:Cross(v)
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// local vw = v:Cross(w)
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// local wu = w:Cross(u)
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// local uvw = uv:Dot(w)
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// local pvw = vw:Dot(p)
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// local upw = wu:Dot(p)
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// local uvp = uv:Dot(p)
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let mut uv=u.cross(v);
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let vw=v.cross(w);
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let wu=w.cross(u);
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let uv_w=uv.dot(w);
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let pv_w=vw.dot(p);
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let up_w=wu.dot(p);
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let uv_p=uv.dot(p);
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// if pvw/uvw >= 0 and upw/uvw >= 0 and uvp/uvw >= 0 then
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if !pv_w.div_sign(uv_w).is_negative()
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||!up_w.div_sign(uv_w).is_negative()
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||!uv_p.div_sign(uv_w).is_negative(){
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// origin is contained, this is a positive detection
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// local direction = Vector3.new(0, 0, 0)
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// return direction, a0, a1, b0, b1, c0, c1, d0, d1
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return Reduce::Escape([v0,v1,v2,v3]);
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|
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}
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|
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// local uvwSign = uvw < 0 and -1 or uvw > 0 and 1 or 0
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|
||||||
// local uvDist = uvp*uvwSign/uv.magnitude
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||||||
// local vwDist = pvw*uvwSign/vw.magnitude
|
|
||||||
// local wuDist = upw*uvwSign/wu.magnitude
|
|
||||||
// local minDist3 = math.min(uvDist, vwDist, wuDist)
|
|
||||||
let uv_dist=uv_p.mul_sign(uv_w);
|
|
||||||
let vw_dist=pv_w.mul_sign(uv_w);
|
|
||||||
let wu_dist=up_w.mul_sign(uv_w);
|
|
||||||
let wu_len=wu.length();
|
|
||||||
let uv_len=uv.length();
|
|
||||||
let vw_len=vw.length();
|
|
||||||
|
|
||||||
if vw_dist*wu_len<wu_dist*vw_len{
|
|
||||||
// if vwDist == minDist3 then
|
|
||||||
if vw_dist*uv_len<uv_dist*vw_len{
|
|
||||||
(u,v)=(v,w);
|
|
||||||
uv=vw;
|
|
||||||
// uv_p=pv_w; // unused
|
|
||||||
// b0, c0 = c0, d0
|
|
||||||
// b1, c1 = c1, d1
|
|
||||||
(v1,v2)=(v2,v3);
|
|
||||||
}else{
|
|
||||||
v2=v3;
|
|
||||||
}
|
|
||||||
}else{
|
|
||||||
// elseif wuDist == minDist3 then
|
|
||||||
if wu_dist*uv_len<uv_dist*wu_len{
|
|
||||||
(u,v)=(w,u);
|
|
||||||
uv=wu;
|
|
||||||
// uv_p=up_w; // unused
|
|
||||||
// b0, c0 = d0, b0
|
|
||||||
// b1, c1 = d1, b1
|
|
||||||
// before [a,b,c,d]
|
|
||||||
(v1,v2)=(v3,v1);
|
|
||||||
// after [a,d,b]
|
|
||||||
}else{
|
|
||||||
v2=v3;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// local up = u:Cross(p)
|
|
||||||
// local pv = p:Cross(v)
|
|
||||||
// local uv_up = uv:Dot(up)
|
|
||||||
// local uv_pv = uv:Dot(pv)
|
|
||||||
let mut up=u.cross(p);
|
|
||||||
let pv=p.cross(v);
|
|
||||||
let uv_up=uv.dot(up);
|
|
||||||
let uv_pv=uv.dot(pv);
|
|
||||||
|
|
||||||
// if uv_up >= 0 and uv_pv >= 0 then
|
|
||||||
if !uv_up.is_negative()&&!uv_pv.is_negative(){
|
|
||||||
// local direction = uvw < 0 and uv or -uv
|
|
||||||
// return direction, a0, a1, b0, b1, c0, c1
|
|
||||||
if uv_w.is_negative(){
|
|
||||||
return Reduce::Reduced(Reduced{
|
|
||||||
dir:uv.narrow_1().unwrap(),
|
|
||||||
simplex:Simplex1_3::Simplex3([v0,v1,v2]),
|
|
||||||
});
|
|
||||||
}else{
|
|
||||||
return Reduce::Reduced(Reduced{
|
|
||||||
dir:-uv.narrow_1().unwrap(),
|
|
||||||
simplex:Simplex1_3::Simplex3([v0,v1,v2]),
|
|
||||||
});
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// local u_u = u:Dot(u)
|
|
||||||
// local v_v = v:Dot(v)
|
|
||||||
// local uDist = uv_up/(u_u*v.magnitude)
|
|
||||||
// local vDist = uv_pv/(v_v*u.magnitude)
|
|
||||||
// local minDist2 = math.min(uDist, vDist)
|
|
||||||
let u_dist=uv_up*v.length();
|
|
||||||
let v_dist=uv_pv*u.length();
|
|
||||||
|
|
||||||
// if vDist == minDist2 then
|
|
||||||
if v_dist<u_dist{
|
|
||||||
u=v;
|
|
||||||
up=-pv;
|
|
||||||
uv=-uv;
|
|
||||||
// b0 = c0
|
|
||||||
// b1 = c1
|
|
||||||
v1=v2;
|
|
||||||
}
|
|
||||||
|
|
||||||
// local p_u = p:Dot(u)
|
|
||||||
let p_u=p.dot(u);
|
|
||||||
|
|
||||||
// if p_u >= 0 then
|
|
||||||
if !p_u.is_negative(){
|
|
||||||
// local direction = up:Cross(u)
|
|
||||||
let direction=up.cross(u);
|
|
||||||
// if direction.magnitude == 0 then
|
|
||||||
if direction==vec3::zero(){
|
|
||||||
// direction = uvw < 0 and uv or -uv
|
|
||||||
// return direction, a0, a1, b0, b1
|
|
||||||
if uv_w.is_negative(){
|
|
||||||
return Reduce::Reduced(Reduced{
|
|
||||||
dir:uv.narrow_1().unwrap(),
|
|
||||||
simplex:Simplex1_3::Simplex2([v0,v1]),
|
|
||||||
});
|
|
||||||
}else{
|
|
||||||
return Reduce::Reduced(Reduced{
|
|
||||||
dir:-uv.narrow_1().unwrap(),
|
|
||||||
simplex:Simplex1_3::Simplex2([v0,v1]),
|
|
||||||
});
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// return direction, a0, a1, b0, b1
|
|
||||||
return Reduce::Reduced(Reduced{
|
|
||||||
dir:direction.narrow_1().unwrap(),
|
|
||||||
simplex:Simplex1_3::Simplex2([v0,v1]),
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
// local direction = p
|
|
||||||
let dir=p;
|
|
||||||
// if direction.magnitude == 0 then
|
|
||||||
if dir==vec3::zero(){
|
|
||||||
// direction = uvw < 0 and uv or -uv
|
|
||||||
if uv_w.is_negative(){
|
|
||||||
return Reduce::Reduced(Reduced{
|
|
||||||
dir:uv.narrow_1().unwrap(),
|
|
||||||
simplex:Simplex1_3::Simplex1([v0]),
|
|
||||||
});
|
|
||||||
}else{
|
|
||||||
return Reduce::Reduced(Reduced{
|
|
||||||
dir:-uv.narrow_1().unwrap(),
|
|
||||||
simplex:Simplex1_3::Simplex1([v0]),
|
|
||||||
});
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// return direction, a0, a1
|
|
||||||
Reduce::Reduced(Reduced{
|
|
||||||
dir,
|
|
||||||
simplex:Simplex1_3::Simplex1([v0]),
|
|
||||||
})
|
|
||||||
}
|
|
||||||
|
|
||||||
struct Reduced<Vert>{
|
|
||||||
dir:Planar64Vec3,
|
|
||||||
simplex:Simplex1_3<Vert>,
|
|
||||||
}
|
|
||||||
|
|
||||||
enum Reduce<Vert>{
|
|
||||||
Escape(Simplex<4,Vert>),
|
|
||||||
Reduced(Reduced<Vert>),
|
|
||||||
}
|
|
||||||
|
|
||||||
impl<Vert> Simplex2_4<Vert>{
|
|
||||||
fn reduce<M:MeshQuery<Vert=Vert>>(self,mesh:&M,point:Planar64Vec3)->Reduce<Vert>{
|
|
||||||
match self{
|
|
||||||
Self::Simplex2(simplex)=>Reduce::Reduced(reduce2(simplex,mesh,point)),
|
|
||||||
Self::Simplex3(simplex)=>Reduce::Reduced(reduce3(simplex,mesh,point)),
|
|
||||||
Self::Simplex4(simplex)=>reduce4(simplex,mesh,point),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn contains_point<M:MeshQuery>(mesh:&M,point:Planar64Vec3)->bool{
|
|
||||||
const ENABLE_FAST_FAIL:bool=true;
|
|
||||||
// TODO: remove mesh negation
|
|
||||||
minimum_difference::<ENABLE_FAST_FAIL,_,M>(&-mesh,point,
|
|
||||||
// on_exact
|
|
||||||
|is_intersecting,_simplex|{
|
|
||||||
is_intersecting
|
|
||||||
},
|
|
||||||
// on_escape
|
|
||||||
|_simplex|{
|
|
||||||
// intersection is guaranteed at this point
|
|
||||||
true
|
|
||||||
},
|
|
||||||
// fast_fail value
|
|
||||||
||false
|
|
||||||
)
|
|
||||||
}
|
|
||||||
|
|
||||||
//infinity fev algorithm state transition
|
|
||||||
#[derive(Debug)]
|
|
||||||
enum Transition<Vert>{
|
|
||||||
Done,//found closest vert, no edges are better
|
|
||||||
Vert(Vert),//transition to vert
|
|
||||||
}
|
|
||||||
enum EV<M:MeshQuery>{
|
|
||||||
Vert(M::Vert),
|
|
||||||
Edge(<M::Edge as DirectedEdge>::UndirectedEdge),
|
|
||||||
}
|
|
||||||
impl<M:MeshQuery> From<EV<M>> for FEV<M>{
|
|
||||||
fn from(value:EV<M>)->Self{
|
|
||||||
match value{
|
|
||||||
EV::Vert(minkowski_vert)=>FEV::Vert(minkowski_vert),
|
|
||||||
EV::Edge(minkowski_edge)=>FEV::Edge(minkowski_edge),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
trait Contains{
|
|
||||||
fn contains(&self,point:Planar64Vec3)->bool;
|
|
||||||
}
|
|
||||||
|
|
||||||
// convenience type to check if a point is within some threshold of a plane.
|
|
||||||
struct ThickPlane{
|
|
||||||
point:Planar64Vec3,
|
|
||||||
normal:Vector3<Fixed<2,64>>,
|
|
||||||
epsilon:Fixed<3,96>,
|
|
||||||
}
|
|
||||||
impl ThickPlane{
|
|
||||||
fn new<M:MeshQuery>(mesh:&M,[v0,v1,v2]:Simplex<3,M::Vert>)->Self{
|
|
||||||
let p0=mesh.vert(v0);
|
|
||||||
let p1=mesh.vert(v1);
|
|
||||||
let p2=mesh.vert(v2);
|
|
||||||
let point=p0;
|
|
||||||
let normal=(p1-p0).cross(p2-p0);
|
|
||||||
// Allow ~ 2*sqrt(3) units of thickness on the plane
|
|
||||||
// This is to account for the variance of two voxels across the longest diagonal
|
|
||||||
let epsilon=(normal.length()*(Planar64::EPSILON*3)).wrap_3();
|
|
||||||
Self{point,normal,epsilon}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
impl Contains for ThickPlane{
|
|
||||||
fn contains(&self,point:Planar64Vec3)->bool{
|
|
||||||
(point-self.point).dot(self.normal).abs()<=self.epsilon
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
struct ThickLine{
|
|
||||||
point:Planar64Vec3,
|
|
||||||
dir:Planar64Vec3,
|
|
||||||
epsilon:Fixed<4,128>,
|
|
||||||
}
|
|
||||||
impl ThickLine{
|
|
||||||
fn new<M:MeshQuery>(mesh:&M,[v0,v1]:Simplex<2,M::Vert>)->Self{
|
|
||||||
let p0=mesh.vert(v0);
|
|
||||||
let p1=mesh.vert(v1);
|
|
||||||
let point=p0;
|
|
||||||
let dir=p1-p0;
|
|
||||||
// Allow ~ 2*sqrt(3) units of thickness on the plane
|
|
||||||
// This is to account for the variance of two voxels across the longest diagonal
|
|
||||||
let epsilon=(dir.length_squared()*(Planar64::EPSILON*3)).widen_4();
|
|
||||||
Self{point,dir,epsilon}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
impl Contains for ThickLine{
|
|
||||||
fn contains(&self,point:Planar64Vec3)->bool{
|
|
||||||
(point-self.point).cross(self.dir).length_squared()<=self.epsilon
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
struct EVFinder<'a,M,C>{
|
|
||||||
mesh:&'a M,
|
|
||||||
constraint:C,
|
|
||||||
best_distance_squared:Fixed<2,64>,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl<M:MeshQuery,C:Contains> EVFinder<'_,M,C>{
|
|
||||||
fn next_transition_vert(&mut self,vert_id:M::Vert,point:Planar64Vec3)->Transition<M::Vert>{
|
|
||||||
let mut best_transition=Transition::Done;
|
|
||||||
for &directed_edge_id in self.mesh.vert_edges(vert_id).as_ref(){
|
|
||||||
//test if this edge's opposite vertex closer
|
|
||||||
let edge_verts=self.mesh.edge_verts(directed_edge_id.as_undirected());
|
|
||||||
//select opposite vertex
|
|
||||||
let test_vert_id=edge_verts.as_ref()[directed_edge_id.parity() as usize];
|
|
||||||
let test_pos=self.mesh.vert(test_vert_id);
|
|
||||||
let diff=point-test_pos;
|
|
||||||
let distance_squared=diff.dot(diff);
|
|
||||||
// ensure test_vert_id is coplanar to simplex
|
|
||||||
if distance_squared<self.best_distance_squared&&self.constraint.contains(test_pos){
|
|
||||||
best_transition=Transition::Vert(test_vert_id);
|
|
||||||
self.best_distance_squared=distance_squared;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
best_transition
|
|
||||||
}
|
|
||||||
fn final_ev(&mut self,vert_id:M::Vert,point:Planar64Vec3)->EV<M>{
|
|
||||||
let mut best_transition=EV::Vert(vert_id);
|
|
||||||
let vert_pos=self.mesh.vert(vert_id);
|
|
||||||
let diff=point-vert_pos;
|
|
||||||
for &directed_edge_id in self.mesh.vert_edges(vert_id).as_ref(){
|
|
||||||
//test if this edge is closer
|
|
||||||
let edge_verts=self.mesh.edge_verts(directed_edge_id.as_undirected());
|
|
||||||
let test_vert_id=edge_verts.as_ref()[directed_edge_id.parity() as usize];
|
|
||||||
let test_pos=self.mesh.vert(test_vert_id);
|
|
||||||
let edge_n=test_pos-vert_pos;
|
|
||||||
let d=edge_n.dot(diff);
|
|
||||||
//test the edge
|
|
||||||
let edge_nn=edge_n.dot(edge_n);
|
|
||||||
// ensure edge contains closest point and directed_edge_id is coplanar to simplex
|
|
||||||
if !d.is_negative()&&d<=edge_nn&&self.constraint.contains(test_pos){
|
|
||||||
let distance_squared={
|
|
||||||
let c=diff.cross(edge_n);
|
|
||||||
//wrap for speed
|
|
||||||
(c.dot(c)/edge_nn).divide().wrap_2()
|
|
||||||
};
|
|
||||||
if distance_squared<=self.best_distance_squared{
|
|
||||||
best_transition=EV::Edge(directed_edge_id.as_undirected());
|
|
||||||
self.best_distance_squared=distance_squared;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
best_transition
|
|
||||||
}
|
|
||||||
fn crawl_boundaries(&mut self,mut vert_id:M::Vert,point:Planar64Vec3)->EV<M>{
|
|
||||||
loop{
|
|
||||||
match self.next_transition_vert(vert_id,point){
|
|
||||||
Transition::Done=>return self.final_ev(vert_id,point),
|
|
||||||
Transition::Vert(new_vert_id)=>vert_id=new_vert_id,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
/// This function drops a vertex down to an edge or a face if the path from infinity did not cross any vertex-edge boundaries but the point is supposed to have already crossed a boundary down from a vertex
|
|
||||||
fn crawl_to_closest_ev<M:MeshQuery>(mesh:&M,simplex:Simplex<2,M::Vert>,point:Planar64Vec3)->EV<M>{
|
|
||||||
// naively start at the closest vertex
|
|
||||||
// the closest vertex is not necessarily the one with the fewest boundary hops
|
|
||||||
// but it doesn't matter, we will get there regardless.
|
|
||||||
let (vert_id,best_distance_squared)=simplex.into_iter().map(|vert_id|{
|
|
||||||
let diff=point-mesh.vert(vert_id);
|
|
||||||
(vert_id,diff.dot(diff))
|
|
||||||
}).min_by_key(|&(_,d)|d).unwrap();
|
|
||||||
|
|
||||||
let constraint=ThickLine::new(mesh,simplex);
|
|
||||||
let mut finder=EVFinder{constraint,mesh,best_distance_squared};
|
|
||||||
//start on any vertex
|
|
||||||
//cross uncrossable vertex-edge boundaries until you find the closest vertex or edge
|
|
||||||
//cross edge-face boundary if it's uncrossable
|
|
||||||
finder.crawl_boundaries(vert_id,point)
|
|
||||||
}
|
|
||||||
|
|
||||||
/// This function drops a vertex down to an edge or a face if the path from infinity did not cross any vertex-edge boundaries but the point is supposed to have already crossed a boundary down from a vertex
|
|
||||||
fn crawl_to_closest_fev<M:MeshQuery>(mesh:&M,simplex:Simplex<3,M::Vert>,point:Planar64Vec3)->FEV::<M>{
|
|
||||||
// naively start at the closest vertex
|
|
||||||
// the closest vertex is not necessarily the one with the fewest boundary hops
|
|
||||||
// but it doesn't matter, we will get there regardless.
|
|
||||||
let (vert_id,best_distance_squared)=simplex.into_iter().map(|vert_id|{
|
|
||||||
let diff=point-mesh.vert(vert_id);
|
|
||||||
(vert_id,diff.dot(diff))
|
|
||||||
}).min_by_key(|&(_,d)|d).unwrap();
|
|
||||||
|
|
||||||
let constraint=ThickPlane::new(mesh,simplex);
|
|
||||||
let mut finder=EVFinder{constraint,mesh,best_distance_squared};
|
|
||||||
//start on any vertex
|
|
||||||
//cross uncrossable vertex-edge boundaries until you find the closest vertex or edge
|
|
||||||
//cross edge-face boundary if it's uncrossable
|
|
||||||
match finder.crawl_boundaries(vert_id,point){
|
|
||||||
//if a vert is returned, it is the closest point to the infinity point
|
|
||||||
EV::Vert(vert_id)=>FEV::Vert(vert_id),
|
|
||||||
EV::Edge(edge_id)=>{
|
|
||||||
//cross to face if we are on the wrong side
|
|
||||||
let edge_n=mesh.edge_n(edge_id);
|
|
||||||
// point is multiplied by two because vert_sum sums two vertices.
|
|
||||||
let delta_pos=point*2-{
|
|
||||||
let &[v0,v1]=mesh.edge_verts(edge_id).as_ref();
|
|
||||||
mesh.vert(v0)+mesh.vert(v1)
|
|
||||||
};
|
|
||||||
for (i,&face_id) in mesh.edge_faces(edge_id).as_ref().iter().enumerate(){
|
|
||||||
//test if this face is closer
|
|
||||||
let (face_n,d)=mesh.face_nd(face_id);
|
|
||||||
//if test point is behind face, the face is invalid
|
|
||||||
// TODO: find out why I thought of this backwards
|
|
||||||
if !(face_n.dot(point)-d).is_positive(){
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
//edge-face boundary nd, n facing out of the face towards the edge
|
|
||||||
let boundary_n=face_n.cross(edge_n)*(i as i64*2-1);
|
|
||||||
let boundary_d=boundary_n.dot(delta_pos);
|
|
||||||
//is test point behind edge, i.e. contained in the face
|
|
||||||
if !boundary_d.is_positive(){
|
|
||||||
//both faces cannot pass this condition, return early if one does.
|
|
||||||
return FEV::Face(face_id);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
FEV::Edge(edge_id)
|
|
||||||
},
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn closest_fev_not_inside<M:MeshQuery>(mesh:&M,point:Planar64Vec3)->Option<FEV<M>>{
|
|
||||||
const ENABLE_FAST_FAIL:bool=false;
|
|
||||||
// TODO: remove mesh negation
|
|
||||||
minimum_difference::<ENABLE_FAST_FAIL,_,M>(&-mesh,point,
|
|
||||||
// on_exact
|
|
||||||
|is_intersecting,simplex|{
|
|
||||||
if is_intersecting{
|
|
||||||
return None;
|
|
||||||
}
|
|
||||||
// Convert simplex to FEV
|
|
||||||
// Vertices must be inverted since the mesh is inverted
|
|
||||||
Some(match simplex{
|
|
||||||
Simplex1_3::Simplex1([v0])=>FEV::Vert(-v0),
|
|
||||||
Simplex1_3::Simplex2([v0,v1])=>{
|
|
||||||
// invert
|
|
||||||
let (v0,v1)=(-v0,-v1);
|
|
||||||
let ev=crawl_to_closest_ev(mesh,[v0,v1],point);
|
|
||||||
if !matches!(ev,EV::Edge(_)){
|
|
||||||
println!("I can't believe it's not an edge!");
|
|
||||||
}
|
|
||||||
ev.into()
|
|
||||||
},
|
|
||||||
Simplex1_3::Simplex3([v0,v1,v2])=>{
|
|
||||||
// invert
|
|
||||||
let (v0,v1,v2)=(-v0,-v1,-v2);
|
|
||||||
// Shimmy to the side until you find a face that contains the closest point
|
|
||||||
// it's ALWAYS representable as a face, but this algorithm may
|
|
||||||
// return E or V in edge cases but I don't think that will break the face crawler
|
|
||||||
let fev=crawl_to_closest_fev(mesh,[v0,v1,v2],point);
|
|
||||||
if !matches!(fev,FEV::Face(_)){
|
|
||||||
println!("I can't believe it's not a face!");
|
|
||||||
}
|
|
||||||
fev
|
|
||||||
},
|
|
||||||
})
|
|
||||||
},
|
|
||||||
// on_escape
|
|
||||||
|_simplex|{
|
|
||||||
// intersection is guaranteed at this point
|
|
||||||
// local norm, dist, u0, u1, v0, v1, w0, w1 = expand(queryP, queryQ, a0, a1, b0, b1, c0, c1, d0, d1, 1e-5)
|
|
||||||
// let simplex=refine_to_exact(mesh,simplex);
|
|
||||||
None
|
|
||||||
},
|
|
||||||
// fast_fail value is irrelevant and will never be returned!
|
|
||||||
||unreachable!()
|
|
||||||
)
|
|
||||||
}
|
|
||||||
|
|
||||||
// local function minimumDifference(
|
|
||||||
// queryP, radiusP,
|
|
||||||
// queryQ, radiusQ,
|
|
||||||
// exitRadius, testIntersection
|
|
||||||
// )
|
|
||||||
fn minimum_difference<const ENABLE_FAST_FAIL:bool,T,M:MeshQuery>(
|
|
||||||
mesh:&M,
|
|
||||||
point:Planar64Vec3,
|
|
||||||
on_exact:impl FnOnce(bool,Simplex1_3<M::Vert>)->T,
|
|
||||||
on_escape:impl FnOnce(Simplex<4,M::Vert>)->T,
|
|
||||||
on_fast_fail:impl FnOnce()->T,
|
|
||||||
)->T{
|
|
||||||
// local initialAxis = queryQ() - queryP()
|
|
||||||
// local new_point_p = queryP(initialAxis)
|
|
||||||
// local new_point_q = queryQ(-initialAxis)
|
|
||||||
// local direction, a0, a1, b0, b1, c0, c1, d0, d1
|
|
||||||
let mut initial_axis=mesh.hint_point()+point;
|
|
||||||
// degenerate case
|
|
||||||
if initial_axis==vec3::zero(){
|
|
||||||
initial_axis=choose_any_direction();
|
|
||||||
}
|
|
||||||
let last_point=mesh.farthest_vert(-initial_axis);
|
|
||||||
// this represents the 'a' value in the commented code
|
|
||||||
let mut last_pos=mesh.vert(last_point);
|
|
||||||
let Reduced{dir:mut direction,simplex:mut simplex_small}=reduce1([last_point],mesh,point);
|
|
||||||
|
|
||||||
// exitRadius = testIntersection and 0 or exitRadius or 1/0
|
|
||||||
// for _ = 1, 100 do
|
|
||||||
loop{
|
|
||||||
// new_point_p = queryP(-direction)
|
|
||||||
// new_point_q = queryQ(direction)
|
|
||||||
// local next_point = new_point_q - new_point_p
|
|
||||||
let next_point=mesh.farthest_vert(direction);
|
|
||||||
let next_pos=mesh.vert(next_point);
|
|
||||||
|
|
||||||
// if -direction:Dot(next_point) > (exitRadius + radiusP + radiusQ)*direction.magnitude then
|
|
||||||
if ENABLE_FAST_FAIL&&direction.dot(next_pos+point).is_negative(){
|
|
||||||
return on_fast_fail();
|
|
||||||
}
|
|
||||||
|
|
||||||
let simplex_big=simplex_small.push_front(next_point);
|
|
||||||
|
|
||||||
// if
|
|
||||||
// direction:Dot(next_point - a) <= 0 or
|
|
||||||
// absDet(next_point, a, b, c) < 1e-6
|
|
||||||
if !direction.dot(next_pos-last_pos).is_positive()
|
|
||||||
||simplex_big.det_is_zero(mesh){
|
|
||||||
// Found enough information to compute the exact closest point.
|
|
||||||
// local norm = direction.unit
|
|
||||||
// local dist = a:Dot(norm)
|
|
||||||
// local hits = -dist < radiusP + radiusQ
|
|
||||||
let is_intersecting=(last_pos+point).dot(direction).is_positive();
|
|
||||||
return on_exact(is_intersecting,simplex_small);
|
|
||||||
}
|
|
||||||
|
|
||||||
// direction, a0, a1, b0, b1, c0, c1, d0, d1 = reduceSimplex(new_point_p, new_point_q, a0, a1, b0, b1, c0, c1)
|
|
||||||
match simplex_big.reduce(mesh,point){
|
|
||||||
// if a and b and c and d then
|
|
||||||
Reduce::Escape(simplex)=>{
|
|
||||||
// Enough information to conclude that the meshes are intersecting.
|
|
||||||
// Topology information is computed if needed.
|
|
||||||
return on_escape(simplex);
|
|
||||||
},
|
|
||||||
Reduce::Reduced(reduced)=>{
|
|
||||||
direction=reduced.dir;
|
|
||||||
simplex_small=reduced.simplex;
|
|
||||||
},
|
|
||||||
}
|
|
||||||
|
|
||||||
// next loop this will be a
|
|
||||||
last_pos=next_pos;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// TODO: unit tests
|
|
||||||
@@ -91,8 +91,8 @@ pub trait MeshQuery{
|
|||||||
(self.vert(v1)-self.vert(v0))*((directed_edge_id.parity() as i64)*2-1)
|
(self.vert(v1)-self.vert(v0))*((directed_edge_id.parity() as i64)*2-1)
|
||||||
}
|
}
|
||||||
/// This must return a point inside the mesh.
|
/// This must return a point inside the mesh.
|
||||||
|
#[expect(dead_code)]
|
||||||
fn hint_point(&self)->Planar64Vec3;
|
fn hint_point(&self)->Planar64Vec3;
|
||||||
fn farthest_vert(&self,dir:Planar64Vec3)->Self::Vert;
|
|
||||||
fn vert(&self,vert_id:Self::Vert)->Planar64Vec3;
|
fn vert(&self,vert_id:Self::Vert)->Planar64Vec3;
|
||||||
fn face_nd(&self,face_id:Self::Face)->(Self::Normal,Self::Offset);
|
fn face_nd(&self,face_id:Self::Face)->(Self::Normal,Self::Offset);
|
||||||
fn face_edges(&self,face_id:Self::Face)->impl AsRef<[Self::Edge]>;
|
fn face_edges(&self,face_id:Self::Face)->impl AsRef<[Self::Edge]>;
|
||||||
@@ -435,7 +435,7 @@ impl TryFrom<&model::Mesh> for PhysicsMesh{
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Debug,Clone,Copy)]
|
#[derive(Debug)]
|
||||||
pub struct PhysicsMeshView<'a>{
|
pub struct PhysicsMeshView<'a>{
|
||||||
data:&'a PhysicsMeshData,
|
data:&'a PhysicsMeshData,
|
||||||
topology:&'a PhysicsMeshTopology,
|
topology:&'a PhysicsMeshTopology,
|
||||||
@@ -454,18 +454,6 @@ impl MeshQuery for PhysicsMeshView<'_>{
|
|||||||
// invariant: meshes always encompass the origin
|
// invariant: meshes always encompass the origin
|
||||||
vec3::zero()
|
vec3::zero()
|
||||||
}
|
}
|
||||||
fn farthest_vert(&self,dir:Planar64Vec3)->SubmeshVertId{
|
|
||||||
//this happens to be well-defined. there are no virtual virtices
|
|
||||||
SubmeshVertId::new(
|
|
||||||
self.topology.verts.iter()
|
|
||||||
.enumerate()
|
|
||||||
.max_by_key(|&(_,&vert_id)|
|
|
||||||
dir.dot(self.data.verts[vert_id.get() as usize].0)
|
|
||||||
)
|
|
||||||
//assume there is more than zero vertices.
|
|
||||||
.unwrap().0 as u32
|
|
||||||
)
|
|
||||||
}
|
|
||||||
//ideally I never calculate the vertex position, but I have to for the graphical meshes...
|
//ideally I never calculate the vertex position, but I have to for the graphical meshes...
|
||||||
fn vert(&self,vert_id:SubmeshVertId)->Planar64Vec3{
|
fn vert(&self,vert_id:SubmeshVertId)->Planar64Vec3{
|
||||||
let vert_idx=self.topology.verts[vert_id.get() as usize].get() as usize;
|
let vert_idx=self.topology.verts[vert_id.get() as usize].get() as usize;
|
||||||
@@ -504,7 +492,7 @@ impl PhysicsMeshTransform{
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Debug,Clone,Copy)]
|
#[derive(Debug)]
|
||||||
pub struct TransformedMesh<'a>{
|
pub struct TransformedMesh<'a>{
|
||||||
view:PhysicsMeshView<'a>,
|
view:PhysicsMeshView<'a>,
|
||||||
transform:&'a PhysicsMeshTransform,
|
transform:&'a PhysicsMeshTransform,
|
||||||
@@ -522,6 +510,18 @@ impl TransformedMesh<'_>{
|
|||||||
pub fn verts<'a>(&'a self)->impl Iterator<Item=Vector3<Fixed<2,64>>>+'a{
|
pub fn verts<'a>(&'a self)->impl Iterator<Item=Vector3<Fixed<2,64>>>+'a{
|
||||||
self.view.data.verts.iter().map(|&Vert(pos)|self.transform.vertex.transform_point3(pos))
|
self.view.data.verts.iter().map(|&Vert(pos)|self.transform.vertex.transform_point3(pos))
|
||||||
}
|
}
|
||||||
|
fn farthest_vert(&self,dir:Planar64Vec3)->SubmeshVertId{
|
||||||
|
//this happens to be well-defined. there are no virtual virtices
|
||||||
|
SubmeshVertId::new(
|
||||||
|
self.view.topology.verts.iter()
|
||||||
|
.enumerate()
|
||||||
|
.max_by_key(|&(_,&vert_id)|
|
||||||
|
dir.dot(self.transform.vertex.transform_point3(self.view.data.verts[vert_id.get() as usize].0))
|
||||||
|
)
|
||||||
|
//assume there is more than zero vertices.
|
||||||
|
.unwrap().0 as u32
|
||||||
|
)
|
||||||
|
}
|
||||||
}
|
}
|
||||||
impl MeshQuery for TransformedMesh<'_>{
|
impl MeshQuery for TransformedMesh<'_>{
|
||||||
type Face=SubmeshFaceId;
|
type Face=SubmeshFaceId;
|
||||||
@@ -542,18 +542,6 @@ impl MeshQuery for TransformedMesh<'_>{
|
|||||||
fn hint_point(&self)->Planar64Vec3{
|
fn hint_point(&self)->Planar64Vec3{
|
||||||
self.transform.vertex.translation
|
self.transform.vertex.translation
|
||||||
}
|
}
|
||||||
fn farthest_vert(&self,dir:Planar64Vec3)->SubmeshVertId{
|
|
||||||
//this happens to be well-defined. there are no virtual virtices
|
|
||||||
SubmeshVertId::new(
|
|
||||||
self.view.topology.verts.iter()
|
|
||||||
.enumerate()
|
|
||||||
.max_by_key(|&(_,&vert_id)|
|
|
||||||
dir.dot(self.transform.vertex.transform_point3(self.view.data.verts[vert_id.get() as usize].0))
|
|
||||||
)
|
|
||||||
//assume there is more than zero vertices.
|
|
||||||
.unwrap().0 as u32
|
|
||||||
)
|
|
||||||
}
|
|
||||||
#[inline]
|
#[inline]
|
||||||
fn face_edges(&self,face_id:SubmeshFaceId)->impl AsRef<[SubmeshDirectedEdgeId]>{
|
fn face_edges(&self,face_id:SubmeshFaceId)->impl AsRef<[SubmeshDirectedEdgeId]>{
|
||||||
self.view.face_edges(face_id)
|
self.view.face_edges(face_id)
|
||||||
@@ -580,20 +568,11 @@ impl MeshQuery for TransformedMesh<'_>{
|
|||||||
//(face,vertex)
|
//(face,vertex)
|
||||||
//(edge,edge)
|
//(edge,edge)
|
||||||
//(vertex,face)
|
//(vertex,face)
|
||||||
#[derive(Clone,Copy,Debug,Eq,PartialEq)]
|
#[derive(Clone,Copy,Debug)]
|
||||||
pub enum MinkowskiVert{
|
pub enum MinkowskiVert{
|
||||||
VertVert(SubmeshVertId,SubmeshVertId),
|
VertVert(SubmeshVertId,SubmeshVertId),
|
||||||
}
|
}
|
||||||
// TODO: remove this
|
#[derive(Clone,Copy,Debug)]
|
||||||
impl core::ops::Neg for MinkowskiVert{
|
|
||||||
type Output=Self;
|
|
||||||
fn neg(self)->Self::Output{
|
|
||||||
match self{
|
|
||||||
MinkowskiVert::VertVert(v0,v1)=>MinkowskiVert::VertVert(v1,v0),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#[derive(Clone,Copy,Debug,Eq,PartialEq)]
|
|
||||||
pub enum MinkowskiEdge{
|
pub enum MinkowskiEdge{
|
||||||
VertEdge(SubmeshVertId,SubmeshEdgeId),
|
VertEdge(SubmeshVertId,SubmeshEdgeId),
|
||||||
EdgeVert(SubmeshEdgeId,SubmeshVertId),
|
EdgeVert(SubmeshEdgeId,SubmeshVertId),
|
||||||
@@ -608,7 +587,7 @@ impl UndirectedEdge for MinkowskiEdge{
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
#[derive(Clone,Copy,Debug,Eq,PartialEq)]
|
#[derive(Clone,Copy,Debug)]
|
||||||
pub enum MinkowskiDirectedEdge{
|
pub enum MinkowskiDirectedEdge{
|
||||||
VertEdge(SubmeshVertId,SubmeshDirectedEdgeId),
|
VertEdge(SubmeshVertId,SubmeshDirectedEdgeId),
|
||||||
EdgeVert(SubmeshDirectedEdgeId,SubmeshVertId),
|
EdgeVert(SubmeshDirectedEdgeId,SubmeshVertId),
|
||||||
@@ -629,7 +608,7 @@ impl DirectedEdge for MinkowskiDirectedEdge{
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
#[derive(Clone,Copy,Debug,Hash)]
|
#[derive(Clone,Copy,Debug,Hash,Eq,PartialEq)]
|
||||||
pub enum MinkowskiFace{
|
pub enum MinkowskiFace{
|
||||||
VertFace(SubmeshVertId,SubmeshFaceId),
|
VertFace(SubmeshVertId,SubmeshFaceId),
|
||||||
EdgeEdge(SubmeshEdgeId,SubmeshEdgeId,bool),
|
EdgeEdge(SubmeshEdgeId,SubmeshEdgeId,bool),
|
||||||
@@ -645,20 +624,23 @@ pub struct MinkowskiMesh<'a>{
|
|||||||
mesh1:TransformedMesh<'a>,
|
mesh1:TransformedMesh<'a>,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//infinity fev algorithm state transition
|
||||||
|
#[derive(Debug)]
|
||||||
|
enum Transition{
|
||||||
|
Done,//found closest vert, no edges are better
|
||||||
|
Vert(MinkowskiVert),//transition to vert
|
||||||
|
}
|
||||||
|
enum EV{
|
||||||
|
Vert(MinkowskiVert),
|
||||||
|
Edge(MinkowskiEdge),
|
||||||
|
}
|
||||||
|
|
||||||
pub type GigaTime=Ratio<Fixed<4,128>,Fixed<4,128>>;
|
pub type GigaTime=Ratio<Fixed<4,128>,Fixed<4,128>>;
|
||||||
pub fn into_giga_time(time:Time,relative_to:Time)->GigaTime{
|
pub fn into_giga_time(time:Time,relative_to:Time)->GigaTime{
|
||||||
let r=(time-relative_to).to_ratio();
|
let r=(time-relative_to).to_ratio();
|
||||||
Ratio::new(r.num.widen_4(),r.den.widen_4())
|
Ratio::new(r.num.widen_4(),r.den.widen_4())
|
||||||
}
|
}
|
||||||
|
|
||||||
// TODO: remove this
|
|
||||||
impl<'a> core::ops::Neg for &MinkowskiMesh<'a>{
|
|
||||||
type Output=MinkowskiMesh<'a>;
|
|
||||||
fn neg(self)->Self::Output{
|
|
||||||
MinkowskiMesh::minkowski_sum(self.mesh1,self.mesh0)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl MinkowskiMesh<'_>{
|
impl MinkowskiMesh<'_>{
|
||||||
pub fn minkowski_sum<'a>(mesh0:TransformedMesh<'a>,mesh1:TransformedMesh<'a>)->MinkowskiMesh<'a>{
|
pub fn minkowski_sum<'a>(mesh0:TransformedMesh<'a>,mesh1:TransformedMesh<'a>)->MinkowskiMesh<'a>{
|
||||||
MinkowskiMesh{
|
MinkowskiMesh{
|
||||||
@@ -666,21 +648,140 @@ impl MinkowskiMesh<'_>{
|
|||||||
mesh1,
|
mesh1,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
fn farthest_vert(&self,dir:Planar64Vec3)->MinkowskiVert{
|
||||||
|
MinkowskiVert::VertVert(self.mesh0.farthest_vert(dir),self.mesh1.farthest_vert(-dir))
|
||||||
|
}
|
||||||
|
fn next_transition_vert(&self,vert_id:MinkowskiVert,best_distance_squared:&mut Fixed<2,64>,infinity_dir:Planar64Vec3,point:Planar64Vec3)->Transition{
|
||||||
|
let mut best_transition=Transition::Done;
|
||||||
|
for &directed_edge_id in self.vert_edges(vert_id).as_ref(){
|
||||||
|
let edge_n=self.directed_edge_n(directed_edge_id);
|
||||||
|
//is boundary uncrossable by a crawl from infinity
|
||||||
|
let edge_verts=self.edge_verts(directed_edge_id.as_undirected());
|
||||||
|
//select opposite vertex
|
||||||
|
let test_vert_id=edge_verts.as_ref()[directed_edge_id.parity() as usize];
|
||||||
|
//test if it's closer
|
||||||
|
let diff=point-self.vert(test_vert_id);
|
||||||
|
if edge_n.dot(infinity_dir).is_zero(){
|
||||||
|
let distance_squared=diff.dot(diff);
|
||||||
|
if distance_squared<*best_distance_squared{
|
||||||
|
best_transition=Transition::Vert(test_vert_id);
|
||||||
|
*best_distance_squared=distance_squared;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
best_transition
|
||||||
|
}
|
||||||
|
fn final_ev(&self,vert_id:MinkowskiVert,best_distance_squared:&mut Fixed<2,64>,infinity_dir:Planar64Vec3,point:Planar64Vec3)->EV{
|
||||||
|
let mut best_transition=EV::Vert(vert_id);
|
||||||
|
let diff=point-self.vert(vert_id);
|
||||||
|
for &directed_edge_id in self.vert_edges(vert_id).as_ref(){
|
||||||
|
let edge_n=self.directed_edge_n(directed_edge_id);
|
||||||
|
//is boundary uncrossable by a crawl from infinity
|
||||||
|
//check if time of collision is outside Time::MIN..Time::MAX
|
||||||
|
if edge_n.dot(infinity_dir).is_zero(){
|
||||||
|
let d=edge_n.dot(diff);
|
||||||
|
//test the edge
|
||||||
|
let edge_nn=edge_n.dot(edge_n);
|
||||||
|
if !d.is_negative()&&d<=edge_nn{
|
||||||
|
let distance_squared={
|
||||||
|
let c=diff.cross(edge_n);
|
||||||
|
//wrap for speed
|
||||||
|
(c.dot(c)/edge_nn).divide().wrap_2()
|
||||||
|
};
|
||||||
|
if distance_squared<=*best_distance_squared{
|
||||||
|
best_transition=EV::Edge(directed_edge_id.as_undirected());
|
||||||
|
*best_distance_squared=distance_squared;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
best_transition
|
||||||
|
}
|
||||||
|
fn crawl_boundaries(&self,mut vert_id:MinkowskiVert,infinity_dir:Planar64Vec3,point:Planar64Vec3)->EV{
|
||||||
|
let mut best_distance_squared={
|
||||||
|
let diff=point-self.vert(vert_id);
|
||||||
|
diff.dot(diff)
|
||||||
|
};
|
||||||
|
loop{
|
||||||
|
match self.next_transition_vert(vert_id,&mut best_distance_squared,infinity_dir,point){
|
||||||
|
Transition::Done=>return self.final_ev(vert_id,&mut best_distance_squared,infinity_dir,point),
|
||||||
|
Transition::Vert(new_vert_id)=>vert_id=new_vert_id,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
/// This function drops a vertex down to an edge or a face if the path from infinity did not cross any vertex-edge boundaries but the point is supposed to have already crossed a boundary down from a vertex
|
||||||
|
fn infinity_fev(&self,infinity_dir:Planar64Vec3,point:Planar64Vec3)->FEV::<MinkowskiMesh<'_>>{
|
||||||
|
//start on any vertex
|
||||||
|
//cross uncrossable vertex-edge boundaries until you find the closest vertex or edge
|
||||||
|
//cross edge-face boundary if it's uncrossable
|
||||||
|
match self.crawl_boundaries(self.farthest_vert(infinity_dir),infinity_dir,point){
|
||||||
|
//if a vert is returned, it is the closest point to the infinity point
|
||||||
|
EV::Vert(vert_id)=>FEV::Vert(vert_id),
|
||||||
|
EV::Edge(edge_id)=>{
|
||||||
|
//cross to face if the boundary is not crossable and we are on the wrong side
|
||||||
|
let edge_n=self.edge_n(edge_id);
|
||||||
|
// point is multiplied by two because vert_sum sums two vertices.
|
||||||
|
let delta_pos=point*2-{
|
||||||
|
let &[v0,v1]=self.edge_verts(edge_id).as_ref();
|
||||||
|
self.vert(v0)+self.vert(v1)
|
||||||
|
};
|
||||||
|
for (i,&face_id) in self.edge_faces(edge_id).as_ref().iter().enumerate(){
|
||||||
|
let face_n=self.face_nd(face_id).0;
|
||||||
|
//edge-face boundary nd, n facing out of the face towards the edge
|
||||||
|
let boundary_n=face_n.cross(edge_n)*(i as i64*2-1);
|
||||||
|
let boundary_d=boundary_n.dot(delta_pos);
|
||||||
|
//check if time of collision is outside Time::MIN..Time::MAX
|
||||||
|
//infinity_dir can always be treated as a velocity
|
||||||
|
if !boundary_d.is_positive()&&boundary_n.dot(infinity_dir).is_zero(){
|
||||||
|
//both faces cannot pass this condition, return early if one does.
|
||||||
|
return FEV::Face(face_id);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
FEV::Edge(edge_id)
|
||||||
|
},
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// TODO: fundamentally improve this algorithm.
|
||||||
|
// All it needs to do is find the closest point on the mesh
|
||||||
|
// and return the FEV which the point resides on.
|
||||||
|
//
|
||||||
|
// What it actually does is use the above functions to trace a ray in from infinity,
|
||||||
|
// crawling the closest point along the mesh surface until the ray reaches
|
||||||
|
// the starting point to discover the final FEV.
|
||||||
|
//
|
||||||
|
// The actual collision prediction probably does a single test
|
||||||
|
// and then immediately returns with 0 FEV transitions on average,
|
||||||
|
// because of the strict time_limit constraint.
|
||||||
|
//
|
||||||
|
// Most of the calculation time is just calculating the starting point
|
||||||
|
// for the "actual" crawling algorithm below (predict_collision_{in|out}).
|
||||||
|
fn closest_fev_not_inside(&self,mut infinity_body:Body,start_time:Bound<&Time>)->Option<FEV<MinkowskiMesh<'_>>>{
|
||||||
|
infinity_body.infinity_dir().and_then(|dir|{
|
||||||
|
let infinity_fev=self.infinity_fev(-dir,infinity_body.position);
|
||||||
|
//a line is simpler to solve than a parabola
|
||||||
|
infinity_body.velocity=dir;
|
||||||
|
infinity_body.acceleration=vec3::zero();
|
||||||
|
//crawl in from negative infinity along a tangent line to get the closest fev
|
||||||
|
infinity_fev.crawl(self,&infinity_body,Bound::Unbounded,start_time).miss()
|
||||||
|
})
|
||||||
|
}
|
||||||
pub fn predict_collision_in(&self,relative_body:&Body,range:impl RangeBounds<Time>)->Option<(MinkowskiFace,GigaTime)>{
|
pub fn predict_collision_in(&self,relative_body:&Body,range:impl RangeBounds<Time>)->Option<(MinkowskiFace,GigaTime)>{
|
||||||
let fev=crate::minimum_difference::closest_fev_not_inside(self,relative_body.position)?;
|
self.closest_fev_not_inside(*relative_body,range.start_bound()).and_then(|fev|{
|
||||||
//continue forwards along the body parabola
|
//continue forwards along the body parabola
|
||||||
fev.crawl(self,relative_body,range.start_bound(),range.end_bound()).hit()
|
fev.crawl(self,relative_body,range.start_bound(),range.end_bound()).hit()
|
||||||
|
})
|
||||||
}
|
}
|
||||||
pub fn predict_collision_out(&self,relative_body:&Body,range:impl RangeBounds<Time>)->Option<(MinkowskiFace,GigaTime)>{
|
pub fn predict_collision_out(&self,relative_body:&Body,range:impl RangeBounds<Time>)->Option<(MinkowskiFace,GigaTime)>{
|
||||||
let fev=crate::minimum_difference::closest_fev_not_inside(self,relative_body.position)?;
|
|
||||||
let (lower_bound,upper_bound)=(range.start_bound(),range.end_bound());
|
let (lower_bound,upper_bound)=(range.start_bound(),range.end_bound());
|
||||||
// swap and negate bounds to do a time inversion
|
// swap and negate bounds to do a time inversion
|
||||||
let (lower_bound,upper_bound)=(upper_bound.map(|&t|-t),lower_bound.map(|&t|-t));
|
let (lower_bound,upper_bound)=(upper_bound.map(|&t|-t),lower_bound.map(|&t|-t));
|
||||||
let infinity_body=-relative_body;
|
let infinity_body=-relative_body;
|
||||||
//continue backwards along the body parabola
|
self.closest_fev_not_inside(infinity_body,lower_bound.as_ref()).and_then(|fev|{
|
||||||
fev.crawl(self,&infinity_body,lower_bound.as_ref(),upper_bound.as_ref()).hit()
|
//continue backwards along the body parabola
|
||||||
//no need to test -time<time_limit because of the first step
|
fev.crawl(self,&infinity_body,lower_bound.as_ref(),upper_bound.as_ref()).hit()
|
||||||
.map(|(face,time)|(face,-time))
|
//no need to test -time<time_limit because of the first step
|
||||||
|
.map(|(face,time)|(face,-time))
|
||||||
|
})
|
||||||
}
|
}
|
||||||
pub fn predict_collision_face_out(&self,relative_body:&Body,range:impl RangeBounds<Time>,contact_face_id:MinkowskiFace)->Option<(MinkowskiDirectedEdge,GigaTime)>{
|
pub fn predict_collision_face_out(&self,relative_body:&Body,range:impl RangeBounds<Time>,contact_face_id:MinkowskiFace)->Option<(MinkowskiDirectedEdge,GigaTime)>{
|
||||||
// TODO: make better
|
// TODO: make better
|
||||||
@@ -710,8 +811,20 @@ impl MinkowskiMesh<'_>{
|
|||||||
}
|
}
|
||||||
best_edge
|
best_edge
|
||||||
}
|
}
|
||||||
pub fn contains_point(&self,point:Planar64Vec3)->bool{
|
fn infinity_in(&self,infinity_body:Body)->Option<(MinkowskiFace,GigaTime)>{
|
||||||
crate::minimum_difference::contains_point(self,point)
|
let infinity_fev=self.infinity_fev(-infinity_body.velocity,infinity_body.position);
|
||||||
|
// Bound::Included means that the surface of the mesh is included in the mesh
|
||||||
|
infinity_fev.crawl(self,&infinity_body,Bound::Unbounded,Bound::Included(&infinity_body.time)).hit()
|
||||||
|
}
|
||||||
|
pub fn is_point_in_mesh(&self,point:Planar64Vec3)->bool{
|
||||||
|
let infinity_body=Body::new(point,vec3::Y,vec3::zero(),Time::ZERO);
|
||||||
|
//movement must escape the mesh forwards and backwards in time,
|
||||||
|
//otherwise the point is not inside the mesh
|
||||||
|
self.infinity_in(infinity_body)
|
||||||
|
.is_some_and(|_|
|
||||||
|
self.infinity_in(-infinity_body)
|
||||||
|
.is_some()
|
||||||
|
)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
impl MeshQuery for MinkowskiMesh<'_>{
|
impl MeshQuery for MinkowskiMesh<'_>{
|
||||||
@@ -751,10 +864,8 @@ impl MeshQuery for MinkowskiMesh<'_>{
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
fn hint_point(&self)->Planar64Vec3{
|
fn hint_point(&self)->Planar64Vec3{
|
||||||
self.mesh0.transform.vertex.translation-self.mesh1.transform.vertex.translation
|
self.mesh1.transform.vertex.translation-
|
||||||
}
|
self.mesh0.transform.vertex.translation
|
||||||
fn farthest_vert(&self,dir:Planar64Vec3)->MinkowskiVert{
|
|
||||||
MinkowskiVert::VertVert(self.mesh0.farthest_vert(dir),self.mesh1.farthest_vert(-dir))
|
|
||||||
}
|
}
|
||||||
fn face_edges(&self,face_id:MinkowskiFace)->impl AsRef<[MinkowskiDirectedEdge]>{
|
fn face_edges(&self,face_id:MinkowskiFace)->impl AsRef<[MinkowskiDirectedEdge]>{
|
||||||
match face_id{
|
match face_id{
|
||||||
|
|||||||
@@ -488,8 +488,21 @@ impl StyleHelper for StyleModifiers{
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
#[derive(Clone,Debug)]
|
#[derive(Clone,Debug)]
|
||||||
|
struct StrafeTickState{
|
||||||
|
tick_number:u64,
|
||||||
|
}
|
||||||
|
impl StrafeTickState{
|
||||||
|
fn next_tick(&self,settings:&gameplay_style::StrafeSettings)->Time{
|
||||||
|
let n=self.tick_number as i128;
|
||||||
|
let ticks=settings.tick_rate.num() as i128;
|
||||||
|
let seconds=settings.tick_rate.den() as i128;
|
||||||
|
let time=n*seconds/ticks;
|
||||||
|
Time::from_nanos(time as i64)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#[derive(Clone,Debug)]
|
||||||
enum MoveState{
|
enum MoveState{
|
||||||
Air,
|
Air(StrafeTickState),
|
||||||
Walk(ContactMoveState),
|
Walk(ContactMoveState),
|
||||||
Ladder(ContactMoveState),
|
Ladder(ContactMoveState),
|
||||||
#[expect(dead_code)]
|
#[expect(dead_code)]
|
||||||
@@ -497,11 +510,21 @@ enum MoveState{
|
|||||||
Fly,
|
Fly,
|
||||||
}
|
}
|
||||||
impl MoveState{
|
impl MoveState{
|
||||||
|
fn air(time:Time,settings:Option<&gameplay_style::StrafeSettings>)->Self{
|
||||||
|
let tick_number=if let Some(settings)=settings{
|
||||||
|
// let time=n*seconds/ticks;
|
||||||
|
let time=time.nanos() as i128;
|
||||||
|
let ticks=settings.tick_rate.num() as i128;
|
||||||
|
let seconds=settings.tick_rate.den() as i128;
|
||||||
|
(time*ticks/seconds) as u64
|
||||||
|
}else{0};
|
||||||
|
MoveState::Air(StrafeTickState{tick_number})
|
||||||
|
}
|
||||||
//call this after state.move_state is changed
|
//call this after state.move_state is changed
|
||||||
fn apply_enum(&self,body:&mut Body,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState){
|
fn apply_enum(&self,body:&mut Body,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState){
|
||||||
match self{
|
match self{
|
||||||
MoveState::Fly=>body.acceleration=vec3::zero(),
|
MoveState::Fly=>body.acceleration=vec3::zero(),
|
||||||
MoveState::Air=>{
|
MoveState::Air(_)=>{
|
||||||
//calculate base acceleration
|
//calculate base acceleration
|
||||||
let a=touching.base_acceleration(models,style,camera,input_state);
|
let a=touching.base_acceleration(models,style,camera,input_state);
|
||||||
//set_acceleration clips according to contacts
|
//set_acceleration clips according to contacts
|
||||||
@@ -513,7 +536,7 @@ impl MoveState{
|
|||||||
//function to coerce &mut self into &self
|
//function to coerce &mut self into &self
|
||||||
fn apply_to_body(&self,body:&mut Body,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState){
|
fn apply_to_body(&self,body:&mut Body,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState){
|
||||||
match self{
|
match self{
|
||||||
MoveState::Air=>(),
|
MoveState::Air(_)=>(),
|
||||||
MoveState::Water=>(),
|
MoveState::Water=>(),
|
||||||
MoveState::Fly=>{
|
MoveState::Fly=>{
|
||||||
//set velocity according to current control state
|
//set velocity according to current control state
|
||||||
@@ -534,7 +557,7 @@ impl MoveState{
|
|||||||
fn apply_input(&mut self,body:&Body,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState){
|
fn apply_input(&mut self,body:&Body,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState){
|
||||||
match self{
|
match self{
|
||||||
MoveState::Fly
|
MoveState::Fly
|
||||||
|MoveState::Air
|
|MoveState::Air(_)
|
||||||
|MoveState::Water=>(),
|
|MoveState::Water=>(),
|
||||||
MoveState::Walk(ContactMoveState{target,contact,jump_direction:_})=>{
|
MoveState::Walk(ContactMoveState{target,contact,jump_direction:_})=>{
|
||||||
if let Some(walk_settings)=&style.walk{
|
if let Some(walk_settings)=&style.walk{
|
||||||
@@ -559,13 +582,13 @@ impl MoveState{
|
|||||||
MoveState::Walk(walk_state)
|
MoveState::Walk(walk_state)
|
||||||
|MoveState::Ladder(walk_state)
|
|MoveState::Ladder(walk_state)
|
||||||
=>Some(walk_state),
|
=>Some(walk_state),
|
||||||
MoveState::Air
|
MoveState::Air(_)
|
||||||
|MoveState::Water
|
|MoveState::Water
|
||||||
|MoveState::Fly
|
|MoveState::Fly
|
||||||
=>None,
|
=>None,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
fn next_move_instruction(&self,strafe:&Option<gameplay_style::StrafeSettings>,time:Time)->Option<TimedInstruction<InternalInstruction,Time>>{
|
fn next_move_instruction(&self,strafe:Option<&gameplay_style::StrafeSettings>)->Option<TimedInstruction<InternalInstruction,Time>>{
|
||||||
//check if you have a valid walk state and create an instruction
|
//check if you have a valid walk state and create an instruction
|
||||||
match self{
|
match self{
|
||||||
MoveState::Walk(walk_state)|MoveState::Ladder(walk_state)=>match &walk_state.target{
|
MoveState::Walk(walk_state)|MoveState::Ladder(walk_state)=>match &walk_state.target{
|
||||||
@@ -577,9 +600,9 @@ impl MoveState{
|
|||||||
|TransientAcceleration::Reached
|
|TransientAcceleration::Reached
|
||||||
=>None,
|
=>None,
|
||||||
}
|
}
|
||||||
MoveState::Air=>strafe.as_ref().map(|strafe|{
|
MoveState::Air(strafe_tick_state)=>strafe.as_ref().map(|strafe|{
|
||||||
TimedInstruction{
|
TimedInstruction{
|
||||||
time:strafe.next_tick(time),
|
time:strafe_tick_state.next_tick(strafe),
|
||||||
//only poll the physics if there is a before and after mouse event
|
//only poll the physics if there is a before and after mouse event
|
||||||
instruction:InternalInstruction::StrafeTick
|
instruction:InternalInstruction::StrafeTick
|
||||||
}
|
}
|
||||||
@@ -607,7 +630,7 @@ impl MoveState{
|
|||||||
//this function call reads the above state that was just set
|
//this function call reads the above state that was just set
|
||||||
self.apply_enum_and_body(body,touching,models,hitbox_mesh,style,camera,input_state);
|
self.apply_enum_and_body(body,touching,models,hitbox_mesh,style,camera,input_state);
|
||||||
}
|
}
|
||||||
fn cull_velocity(&mut self,velocity:Planar64Vec3,body:&mut Body,touching:&mut TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState){
|
fn cull_velocity(&mut self,velocity:Planar64Vec3,body:&mut Body,touching:&mut TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState,time:Time){
|
||||||
//TODO: be more precise about contacts
|
//TODO: be more precise about contacts
|
||||||
if set_velocity_cull(body,touching,models,hitbox_mesh,velocity){
|
if set_velocity_cull(body,touching,models,hitbox_mesh,velocity){
|
||||||
// TODO do better
|
// TODO do better
|
||||||
@@ -615,7 +638,7 @@ impl MoveState{
|
|||||||
match self.get_walk_state(){
|
match self.get_walk_state(){
|
||||||
// did you stop touching the thing you were walking on?
|
// did you stop touching the thing you were walking on?
|
||||||
Some(walk_state)=>if !touching.contains_contact(&walk_state.contact.convex_mesh_id){
|
Some(walk_state)=>if !touching.contains_contact(&walk_state.contact.convex_mesh_id){
|
||||||
self.set_move_state(MoveState::Air,body,touching,models,hitbox_mesh,style,camera,input_state);
|
self.set_move_state(MoveState::air(time,style.strafe.as_ref()),body,touching,models,hitbox_mesh,style,camera,input_state);
|
||||||
}else{
|
}else{
|
||||||
// stopped touching something else while walking
|
// stopped touching something else while walking
|
||||||
self.apply_enum_and_input_and_body(body,touching,models,hitbox_mesh,style,camera,input_state);
|
self.apply_enum_and_input_and_body(body,touching,models,hitbox_mesh,style,camera,input_state);
|
||||||
@@ -729,7 +752,7 @@ struct IntersectModel{
|
|||||||
transform:PhysicsMeshTransform,
|
transform:PhysicsMeshTransform,
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Debug,Clone,Copy,Hash)]
|
#[derive(Debug,Clone,Copy,Eq,Hash,PartialEq)]
|
||||||
pub struct ContactCollision{
|
pub struct ContactCollision{
|
||||||
convex_mesh_id:ConvexMeshId<ContactModelId>,
|
convex_mesh_id:ConvexMeshId<ContactModelId>,
|
||||||
face_id:model_physics::MinkowskiFace,
|
face_id:model_physics::MinkowskiFace,
|
||||||
@@ -738,7 +761,7 @@ pub struct ContactCollision{
|
|||||||
pub struct IntersectCollision{
|
pub struct IntersectCollision{
|
||||||
convex_mesh_id:ConvexMeshId<IntersectModelId>,
|
convex_mesh_id:ConvexMeshId<IntersectModelId>,
|
||||||
}
|
}
|
||||||
#[derive(Debug,Clone,Hash)]
|
#[derive(Debug,Clone,Eq,Hash,PartialEq)]
|
||||||
pub enum Collision{
|
pub enum Collision{
|
||||||
Contact(ContactCollision),
|
Contact(ContactCollision),
|
||||||
Intersect(IntersectCollision),
|
Intersect(IntersectCollision),
|
||||||
@@ -890,7 +913,7 @@ impl Default for PhysicsState{
|
|||||||
time:Time::ZERO,
|
time:Time::ZERO,
|
||||||
style:StyleModifiers::default(),
|
style:StyleModifiers::default(),
|
||||||
touching:TouchingState::default(),
|
touching:TouchingState::default(),
|
||||||
move_state:MoveState::Air,
|
move_state:MoveState::air(Time::ZERO,None),
|
||||||
camera:PhysicsCamera::default(),
|
camera:PhysicsCamera::default(),
|
||||||
input_state:InputState::default(),
|
input_state:InputState::default(),
|
||||||
_world:WorldState{},
|
_world:WorldState{},
|
||||||
@@ -935,10 +958,10 @@ impl PhysicsState{
|
|||||||
*self=Self::default();
|
*self=Self::default();
|
||||||
}
|
}
|
||||||
fn next_move_instruction(&self)->Option<TimedInstruction<InternalInstruction,Time>>{
|
fn next_move_instruction(&self)->Option<TimedInstruction<InternalInstruction,Time>>{
|
||||||
self.move_state.next_move_instruction(&self.style.strafe,self.time)
|
self.move_state.next_move_instruction(self.style.strafe.as_ref())
|
||||||
}
|
}
|
||||||
fn cull_velocity(&mut self,data:&PhysicsData,velocity:Planar64Vec3){
|
fn cull_velocity(&mut self,data:&PhysicsData,velocity:Planar64Vec3,time:Time){
|
||||||
self.move_state.cull_velocity(velocity,&mut self.body,&mut self.touching,&data.models,&data.hitbox_mesh,&self.style,&self.camera,&self.input_state);
|
self.move_state.cull_velocity(velocity,&mut self.body,&mut self.touching,&data.models,&data.hitbox_mesh,&self.style,&self.camera,&self.input_state,time);
|
||||||
}
|
}
|
||||||
fn set_move_state(&mut self,data:&PhysicsData,move_state:MoveState){
|
fn set_move_state(&mut self,data:&PhysicsData,move_state:MoveState){
|
||||||
self.move_state.set_move_state(move_state,&mut self.body,&self.touching,&data.models,&data.hitbox_mesh,&self.style,&self.camera,&self.input_state);
|
self.move_state.set_move_state(move_state,&mut self.body,&self.touching,&data.models,&data.hitbox_mesh,&self.style,&self.camera,&self.input_state);
|
||||||
@@ -1262,7 +1285,7 @@ fn recalculate_touching(
|
|||||||
//I would have preferred while let Some(contact)=contacts.pop()
|
//I would have preferred while let Some(contact)=contacts.pop()
|
||||||
//but there is no such method
|
//but there is no such method
|
||||||
while let Some((&convex_mesh_id,_face_id))=touching.contacts.iter().next(){
|
while let Some((&convex_mesh_id,_face_id))=touching.contacts.iter().next(){
|
||||||
collision_end_contact(move_state,body,touching,models,hitbox_mesh,style,camera,input_state,models.contact_attr(convex_mesh_id.model_id),&convex_mesh_id)
|
collision_end_contact(move_state,body,touching,models,hitbox_mesh,style,camera,input_state,models.contact_attr(convex_mesh_id.model_id),&convex_mesh_id,time)
|
||||||
}
|
}
|
||||||
while let Some(&convex_mesh_id)=touching.intersects.iter().next(){
|
while let Some(&convex_mesh_id)=touching.intersects.iter().next(){
|
||||||
collision_end_intersect(move_state,body,touching,models,hitbox_mesh,style,camera,input_state,mode,run,models.intersect_attr(convex_mesh_id.model_id),&convex_mesh_id,time);
|
collision_end_intersect(move_state,body,touching,models,hitbox_mesh,style,camera,input_state,mode,run,models.intersect_attr(convex_mesh_id.model_id),&convex_mesh_id,time);
|
||||||
@@ -1277,7 +1300,7 @@ fn recalculate_touching(
|
|||||||
//no checks are needed because of the time limits.
|
//no checks are needed because of the time limits.
|
||||||
let model_mesh=models.mesh(convex_mesh_id);
|
let model_mesh=models.mesh(convex_mesh_id);
|
||||||
let minkowski=model_physics::MinkowskiMesh::minkowski_sum(model_mesh,hitbox_mesh.transformed_mesh());
|
let minkowski=model_physics::MinkowskiMesh::minkowski_sum(model_mesh,hitbox_mesh.transformed_mesh());
|
||||||
if minkowski.contains_point(body.position){
|
if minkowski.is_point_in_mesh(body.position){
|
||||||
match convex_mesh_id.model_id{
|
match convex_mesh_id.model_id{
|
||||||
//being inside of contact objects is an invalid physics state
|
//being inside of contact objects is an invalid physics state
|
||||||
//but the physics isn't advanced enough to do anything about it yet
|
//but the physics isn't advanced enough to do anything about it yet
|
||||||
@@ -1598,7 +1621,7 @@ fn collision_start_contact(
|
|||||||
gameplay_attributes::SetTrajectory::TargetPointTime{..}=>todo!(),
|
gameplay_attributes::SetTrajectory::TargetPointTime{..}=>todo!(),
|
||||||
gameplay_attributes::SetTrajectory::TargetPointSpeed{..}=>todo!(),
|
gameplay_attributes::SetTrajectory::TargetPointSpeed{..}=>todo!(),
|
||||||
&gameplay_attributes::SetTrajectory::Velocity(velocity)=>{
|
&gameplay_attributes::SetTrajectory::Velocity(velocity)=>{
|
||||||
move_state.cull_velocity(velocity,body,touching,models,hitbox_mesh,style,camera,input_state);
|
move_state.cull_velocity(velocity,body,touching,models,hitbox_mesh,style,camera,input_state,time);
|
||||||
},
|
},
|
||||||
gameplay_attributes::SetTrajectory::DotVelocity{..}=>todo!(),
|
gameplay_attributes::SetTrajectory::DotVelocity{..}=>todo!(),
|
||||||
}
|
}
|
||||||
@@ -1628,7 +1651,7 @@ fn collision_start_contact(
|
|||||||
}else{
|
}else{
|
||||||
let jump_dir=walk_state.jump_direction.direction(models,hitbox_mesh,&walk_state.contact);
|
let jump_dir=walk_state.jump_direction.direction(models,hitbox_mesh,&walk_state.contact);
|
||||||
let jumped_velocity=jump_settings.jumped_velocity(style,jump_dir,body.velocity,attr.general.booster.as_ref());
|
let jumped_velocity=jump_settings.jumped_velocity(style,jump_dir,body.velocity,attr.general.booster.as_ref());
|
||||||
move_state.cull_velocity(jumped_velocity,body,touching,models,hitbox_mesh,style,camera,input_state);
|
move_state.cull_velocity(jumped_velocity,body,touching,models,hitbox_mesh,style,camera,input_state,time);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -1658,7 +1681,7 @@ fn collision_start_intersect(
|
|||||||
touching.insert_intersect(intersect);
|
touching.insert_intersect(intersect);
|
||||||
//insta booster!
|
//insta booster!
|
||||||
if let Some(booster)=&attr.general.booster{
|
if let Some(booster)=&attr.general.booster{
|
||||||
move_state.cull_velocity(booster.boost(body.velocity),body,touching,models,hitbox_mesh,style,camera,input_state);
|
move_state.cull_velocity(booster.boost(body.velocity),body,touching,models,hitbox_mesh,style,camera,input_state,time);
|
||||||
}
|
}
|
||||||
if let Some(mode)=mode{
|
if let Some(mode)=mode{
|
||||||
let zone=mode.get_zone(intersect.convex_mesh_id.model_id.into());
|
let zone=mode.get_zone(intersect.convex_mesh_id.model_id.into());
|
||||||
@@ -1692,6 +1715,7 @@ fn collision_end_contact(
|
|||||||
input_state:&InputState,
|
input_state:&InputState,
|
||||||
_attr:&gameplay_attributes::ContactAttributes,
|
_attr:&gameplay_attributes::ContactAttributes,
|
||||||
convex_mesh_id:&ConvexMeshId<ContactModelId>,
|
convex_mesh_id:&ConvexMeshId<ContactModelId>,
|
||||||
|
time:Time,
|
||||||
){
|
){
|
||||||
touching.remove_contact(convex_mesh_id);//remove contact before calling contact_constrain_acceleration
|
touching.remove_contact(convex_mesh_id);//remove contact before calling contact_constrain_acceleration
|
||||||
//check ground
|
//check ground
|
||||||
@@ -1702,7 +1726,7 @@ fn collision_end_contact(
|
|||||||
// This does not check the face! Is that a bad thing? It should be
|
// This does not check the face! Is that a bad thing? It should be
|
||||||
// impossible to stop touching a different face than you started touching...
|
// impossible to stop touching a different face than you started touching...
|
||||||
Some(walk_state)=>if &walk_state.contact.convex_mesh_id==convex_mesh_id{
|
Some(walk_state)=>if &walk_state.contact.convex_mesh_id==convex_mesh_id{
|
||||||
move_state.set_move_state(MoveState::Air,body,touching,models,hitbox_mesh,style,camera,input_state);
|
move_state.set_move_state(MoveState::air(time,style.strafe.as_ref()),body,touching,models,hitbox_mesh,style,camera,input_state);
|
||||||
}else{
|
}else{
|
||||||
// stopped touching something else while walking
|
// stopped touching something else while walking
|
||||||
move_state.apply_enum_and_input_and_body(body,touching,models,hitbox_mesh,style,camera,input_state);
|
move_state.apply_enum_and_input_and_body(body,touching,models,hitbox_mesh,style,camera,input_state);
|
||||||
@@ -1781,7 +1805,8 @@ fn atomic_internal_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:Tim
|
|||||||
Collision::Contact(contact)=>collision_end_contact(
|
Collision::Contact(contact)=>collision_end_contact(
|
||||||
&mut state.move_state,&mut state.body,&mut state.touching,&data.models,&data.hitbox_mesh,&state.style,&state.camera,&state.input_state,
|
&mut state.move_state,&mut state.body,&mut state.touching,&data.models,&data.hitbox_mesh,&state.style,&state.camera,&state.input_state,
|
||||||
data.models.contact_attr(contact.convex_mesh_id.model_id),
|
data.models.contact_attr(contact.convex_mesh_id.model_id),
|
||||||
&contact.convex_mesh_id
|
&contact.convex_mesh_id,
|
||||||
|
state.time,
|
||||||
),
|
),
|
||||||
Collision::Intersect(intersect)=>collision_end_intersect(
|
Collision::Intersect(intersect)=>collision_end_intersect(
|
||||||
&mut state.move_state,&mut state.body,&mut state.touching,&data.models,&data.hitbox_mesh,&state.style,&state.camera,&state.input_state,
|
&mut state.move_state,&mut state.body,&mut state.touching,&data.models,&data.hitbox_mesh,&state.style,&state.camera,&state.input_state,
|
||||||
@@ -1793,6 +1818,11 @@ fn atomic_internal_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:Tim
|
|||||||
),
|
),
|
||||||
},
|
},
|
||||||
InternalInstruction::StrafeTick=>{
|
InternalInstruction::StrafeTick=>{
|
||||||
|
let strafe_tick_state=match &mut state.move_state{
|
||||||
|
MoveState::Air(strafe_tick_state)=>strafe_tick_state,
|
||||||
|
_=>panic!("StrafeTick fired for non-air MoveState"),
|
||||||
|
};
|
||||||
|
strafe_tick_state.tick_number+=1;
|
||||||
//TODO make this less huge
|
//TODO make this less huge
|
||||||
if let Some(strafe_settings)=&state.style.strafe{
|
if let Some(strafe_settings)=&state.style.strafe{
|
||||||
let controls=state.input_state.controls;
|
let controls=state.input_state.controls;
|
||||||
@@ -1804,7 +1834,7 @@ fn atomic_internal_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:Tim
|
|||||||
if let Some(ticked_velocity)=strafe_settings.tick_velocity(state.body.velocity,(camera_mat*control_dir).with_length(Planar64::ONE).divide().wrap_1()){
|
if let Some(ticked_velocity)=strafe_settings.tick_velocity(state.body.velocity,(camera_mat*control_dir).with_length(Planar64::ONE).divide().wrap_1()){
|
||||||
//this is wrong but will work ig
|
//this is wrong but will work ig
|
||||||
//need to note which push planes activate in push solve and keep those
|
//need to note which push planes activate in push solve and keep those
|
||||||
state.cull_velocity(data,ticked_velocity);
|
state.cull_velocity(data,ticked_velocity,state.time);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -1812,7 +1842,7 @@ fn atomic_internal_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:Tim
|
|||||||
}
|
}
|
||||||
InternalInstruction::ReachWalkTargetVelocity=>{
|
InternalInstruction::ReachWalkTargetVelocity=>{
|
||||||
match &mut state.move_state{
|
match &mut state.move_state{
|
||||||
MoveState::Air
|
MoveState::Air(_)
|
||||||
|MoveState::Water
|
|MoveState::Water
|
||||||
|MoveState::Fly
|
|MoveState::Fly
|
||||||
=>println!("ReachWalkTargetVelocity fired for non-walking MoveState"),
|
=>println!("ReachWalkTargetVelocity fired for non-walking MoveState"),
|
||||||
@@ -1854,7 +1884,7 @@ fn atomic_input_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedI
|
|||||||
|MoveState::Water
|
|MoveState::Water
|
||||||
|MoveState::Walk(_)
|
|MoveState::Walk(_)
|
||||||
|MoveState::Ladder(_)=>true,
|
|MoveState::Ladder(_)=>true,
|
||||||
MoveState::Air=>false,
|
MoveState::Air(_)=>false,
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
//the body must be updated unconditionally
|
//the body must be updated unconditionally
|
||||||
@@ -1888,7 +1918,7 @@ fn atomic_input_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedI
|
|||||||
let jump_dir=walk_state.jump_direction.direction(&data.models,&data.hitbox_mesh,&walk_state.contact);
|
let jump_dir=walk_state.jump_direction.direction(&data.models,&data.hitbox_mesh,&walk_state.contact);
|
||||||
let booster_option=data.models.contact_attr(walk_state.contact.convex_mesh_id.model_id).general.booster.as_ref();
|
let booster_option=data.models.contact_attr(walk_state.contact.convex_mesh_id.model_id).general.booster.as_ref();
|
||||||
let jumped_velocity=jump_settings.jumped_velocity(&state.style,jump_dir,state.body.velocity,booster_option);
|
let jumped_velocity=jump_settings.jumped_velocity(&state.style,jump_dir,state.body.velocity,booster_option);
|
||||||
state.cull_velocity(data,jumped_velocity);
|
state.cull_velocity(data,jumped_velocity,state.time);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
b_refresh_walk_target=false;
|
b_refresh_walk_target=false;
|
||||||
@@ -1918,7 +1948,7 @@ fn atomic_input_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedI
|
|||||||
}
|
}
|
||||||
set_position(spawn_point,&mut state.move_state,&mut state.body,&mut state.touching,&mut state.run,&mut state.mode_state,mode,&data.models,&data.hitbox_mesh,&data.bvh,&state.style,&state.camera,&state.input_state,state.time);
|
set_position(spawn_point,&mut state.move_state,&mut state.body,&mut state.touching,&mut state.run,&mut state.mode_state,mode,&data.models,&data.hitbox_mesh,&data.bvh,&state.style,&state.camera,&state.input_state,state.time);
|
||||||
set_velocity(&mut state.body,&state.touching,&data.models,&data.hitbox_mesh,vec3::zero());
|
set_velocity(&mut state.body,&state.touching,&data.models,&data.hitbox_mesh,vec3::zero());
|
||||||
state.set_move_state(data,MoveState::Air);
|
state.set_move_state(data,MoveState::air(state.time,state.style.strafe.as_ref()));
|
||||||
b_refresh_walk_target=false;
|
b_refresh_walk_target=false;
|
||||||
}
|
}
|
||||||
// Spawn does not necessarily imply reset
|
// Spawn does not necessarily imply reset
|
||||||
@@ -1942,7 +1972,7 @@ fn atomic_input_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedI
|
|||||||
Instruction::Misc(MiscInstruction::PracticeFly)=>{
|
Instruction::Misc(MiscInstruction::PracticeFly)=>{
|
||||||
match &state.move_state{
|
match &state.move_state{
|
||||||
MoveState::Fly=>{
|
MoveState::Fly=>{
|
||||||
state.set_move_state(data,MoveState::Air);
|
state.set_move_state(data,MoveState::air(state.time,state.style.strafe.as_ref()));
|
||||||
},
|
},
|
||||||
_=>{
|
_=>{
|
||||||
state.set_move_state(data,MoveState::Fly);
|
state.set_move_state(data,MoveState::Fly);
|
||||||
@@ -1957,7 +1987,7 @@ fn atomic_input_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedI
|
|||||||
}
|
}
|
||||||
if b_refresh_walk_target{
|
if b_refresh_walk_target{
|
||||||
state.apply_input_and_body(data);
|
state.apply_input_and_body(data);
|
||||||
state.cull_velocity(data,state.body.velocity);
|
state.cull_velocity(data,state.body.velocity,state.time);
|
||||||
//also check if accelerating away from surface
|
//also check if accelerating away from surface
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -2,7 +2,6 @@ const VALVE_SCALE:Planar64=Planar64::raw(1<<28);// 1/16
|
|||||||
|
|
||||||
use crate::integer::{int,vec3::int as int3,AbsoluteTime,Ratio64,Planar64,Planar64Vec3};
|
use crate::integer::{int,vec3::int as int3,AbsoluteTime,Ratio64,Planar64,Planar64Vec3};
|
||||||
use crate::controls_bitflag::Controls;
|
use crate::controls_bitflag::Controls;
|
||||||
use crate::physics::Time as PhysicsTime;
|
|
||||||
|
|
||||||
#[derive(Clone,Debug)]
|
#[derive(Clone,Debug)]
|
||||||
pub struct StyleModifiers{
|
pub struct StyleModifiers{
|
||||||
@@ -273,9 +272,6 @@ impl StrafeSettings{
|
|||||||
false=>None,
|
false=>None,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
pub fn next_tick(&self,time:PhysicsTime)->PhysicsTime{
|
|
||||||
PhysicsTime::from_nanos(self.tick_rate.rhs_div_int(self.tick_rate.mul_int(time.nanos())+1))
|
|
||||||
}
|
|
||||||
pub const fn activates(&self,controls:Controls)->bool{
|
pub const fn activates(&self,controls:Controls)->bool{
|
||||||
self.enable.activates(controls)
|
self.enable.activates(controls)
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -366,7 +366,7 @@ impl_additive_operator!( Fixed, BitXor, bitxor, Self );
|
|||||||
// non-wide operators. The result is the same width as the inputs.
|
// non-wide operators. The result is the same width as the inputs.
|
||||||
|
|
||||||
// This macro is not used in the default configuration.
|
// This macro is not used in the default configuration.
|
||||||
#[allow(unused_macros)]
|
#[expect(unused_macros)]
|
||||||
macro_rules! impl_multiplicative_operator_not_const_generic {
|
macro_rules! impl_multiplicative_operator_not_const_generic {
|
||||||
( ($struct: ident, $trait: ident, $method: ident, $output: ty ), $width:expr ) => {
|
( ($struct: ident, $trait: ident, $method: ident, $output: ty ), $width:expr ) => {
|
||||||
impl<const F:usize> core::ops::$trait for $struct<$width,F>{
|
impl<const F:usize> core::ops::$trait for $struct<$width,F>{
|
||||||
@@ -545,7 +545,7 @@ impl_shift_operator!( Fixed, Shr, shr, Self );
|
|||||||
|
|
||||||
// wide operators. The result width is the sum of the input widths, i.e. none of the multiplication
|
// wide operators. The result width is the sum of the input widths, i.e. none of the multiplication
|
||||||
|
|
||||||
#[allow(unused_macros)]
|
#[expect(unused_macros)]
|
||||||
macro_rules! impl_wide_operators{
|
macro_rules! impl_wide_operators{
|
||||||
($lhs:expr,$rhs:expr)=>{
|
($lhs:expr,$rhs:expr)=>{
|
||||||
impl core::ops::Mul<Fixed<$rhs,{$rhs*32}>> for Fixed<$lhs,{$lhs*32}>{
|
impl core::ops::Mul<Fixed<$rhs,{$rhs*32}>> for Fixed<$lhs,{$lhs*32}>{
|
||||||
|
|||||||
@@ -13,16 +13,16 @@ authors = ["Rhys Lloyd <krakow20@gmail.com>"]
|
|||||||
bytemuck = "1.14.3"
|
bytemuck = "1.14.3"
|
||||||
glam = "0.30.0"
|
glam = "0.30.0"
|
||||||
regex = { version = "1.11.3", default-features = false }
|
regex = { version = "1.11.3", default-features = false }
|
||||||
rbx_binary = { version = "1.0.1-sn5", registry = "strafesnet" }
|
|
||||||
rbx_dom_weak = { version = "3.0.1-sn5", registry = "strafesnet" }
|
|
||||||
rbx_mesh = "0.5.0"
|
rbx_mesh = "0.5.0"
|
||||||
rbx_reflection = "5.0.0"
|
|
||||||
rbx_reflection_database = "1.0.0"
|
|
||||||
rbx_xml = { version = "1.0.1-sn5", registry = "strafesnet" }
|
|
||||||
rbxassetid = { version = "0.1.0", path = "../rbxassetid", registry = "strafesnet" }
|
rbxassetid = { version = "0.1.0", path = "../rbxassetid", registry = "strafesnet" }
|
||||||
roblox_emulator = { version = "0.5.1", path = "../roblox_emulator", default-features = false, registry = "strafesnet" }
|
roblox_emulator = { version = "0.5.1", path = "../roblox_emulator", default-features = false, registry = "strafesnet" }
|
||||||
strafesnet_common = { version = "0.7.0", path = "../common", registry = "strafesnet" }
|
strafesnet_common = { version = "0.7.0", path = "../common", registry = "strafesnet" }
|
||||||
strafesnet_deferred_loader = { version = "0.5.1", path = "../deferred_loader", registry = "strafesnet" }
|
strafesnet_deferred_loader = { version = "0.5.1", path = "../deferred_loader", registry = "strafesnet" }
|
||||||
|
rbx_binary = "2.0.1"
|
||||||
|
rbx_dom_weak = "4.1.0"
|
||||||
|
rbx_reflection = "6.1.0"
|
||||||
|
rbx_reflection_database = "2.0.2"
|
||||||
|
rbx_xml = "2.0.1"
|
||||||
|
|
||||||
[lints]
|
[lints]
|
||||||
workspace = true
|
workspace = true
|
||||||
|
|||||||
@@ -559,7 +559,7 @@ pub fn convert<'a>(
|
|||||||
//just going to leave it like this for now instead of reworking the data structures for this whole thing
|
//just going to leave it like this for now instead of reworking the data structures for this whole thing
|
||||||
let textureless_render_group=render_config_deferred_loader.acquire_render_config_id(None);
|
let textureless_render_group=render_config_deferred_loader.acquire_render_config_id(None);
|
||||||
|
|
||||||
let db=rbx_reflection_database::get();
|
let db=rbx_reflection_database::get().unwrap();
|
||||||
let basepart=&db.classes["BasePart"];
|
let basepart=&db.classes["BasePart"];
|
||||||
let baseparts=dom.descendants().filter(|&instance|
|
let baseparts=dom.descendants().filter(|&instance|
|
||||||
db.classes.get(instance.class.as_str()).is_some_and(|class|
|
db.classes.get(instance.class.as_str()).is_some_and(|class|
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
[package]
|
[package]
|
||||||
name = "roblox_emulator"
|
name = "roblox_emulator"
|
||||||
version = "0.5.1"
|
version = "0.5.2"
|
||||||
edition = "2024"
|
edition = "2024"
|
||||||
repository = "https://git.itzana.me/StrafesNET/strafe-project"
|
repository = "https://git.itzana.me/StrafesNET/strafe-project"
|
||||||
license = "MIT OR Apache-2.0"
|
license = "MIT OR Apache-2.0"
|
||||||
@@ -15,10 +15,10 @@ run-service=[]
|
|||||||
glam = "0.30.0"
|
glam = "0.30.0"
|
||||||
mlua = { version = "0.11.3", features = ["luau"] }
|
mlua = { version = "0.11.3", features = ["luau"] }
|
||||||
phf = { version = "0.13.1", features = ["macros"] }
|
phf = { version = "0.13.1", features = ["macros"] }
|
||||||
rbx_dom_weak = { version = "3.0.1-sn5", registry = "strafesnet" }
|
rbx_dom_weak = "4.1.0"
|
||||||
rbx_reflection = "5.0.0"
|
rbx_reflection = "6.1.0"
|
||||||
rbx_reflection_database = "1.0.0"
|
rbx_reflection_database = "2.0.2"
|
||||||
rbx_types = "2.0.0"
|
rbx_types = "3.1.0"
|
||||||
|
|
||||||
[lints]
|
[lints]
|
||||||
workspace = true
|
workspace = true
|
||||||
|
|||||||
@@ -52,7 +52,7 @@ impl Context{
|
|||||||
}
|
}
|
||||||
/// Creates an iterator over all items of a particular class.
|
/// Creates an iterator over all items of a particular class.
|
||||||
pub fn superclass_iter<'a>(&'a self,superclass:&'a str)->impl Iterator<Item=Ref>+'a{
|
pub fn superclass_iter<'a>(&'a self,superclass:&'a str)->impl Iterator<Item=Ref>+'a{
|
||||||
let db=rbx_reflection_database::get();
|
let db=rbx_reflection_database::get().unwrap();
|
||||||
let Some(superclass)=db.classes.get(superclass)else{
|
let Some(superclass)=db.classes.get(superclass)else{
|
||||||
panic!("Invalid class");
|
panic!("Invalid class");
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -37,7 +37,7 @@ impl PartialEq for EnumItem<'_>{
|
|||||||
pub struct Enums;
|
pub struct Enums;
|
||||||
impl Enums{
|
impl Enums{
|
||||||
pub fn get(&self,index:&str)->Option<EnumItems<'static>>{
|
pub fn get(&self,index:&str)->Option<EnumItems<'static>>{
|
||||||
let db=rbx_reflection_database::get();
|
let db=rbx_reflection_database::get().unwrap();
|
||||||
db.enums.get(index).map(|ed|EnumItems{ed})
|
db.enums.get(index).map(|ed|EnumItems{ed})
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -37,7 +37,7 @@ pub fn dom_mut<T>(lua:&mlua::Lua,mut f:impl FnMut(&mut WeakDom)->mlua::Result<T>
|
|||||||
}
|
}
|
||||||
|
|
||||||
pub fn class_is_a(class:&str,superclass:&str)->bool{
|
pub fn class_is_a(class:&str,superclass:&str)->bool{
|
||||||
let db=rbx_reflection_database::get();
|
let db=rbx_reflection_database::get().unwrap();
|
||||||
let (Some(class),Some(superclass))=(db.classes.get(class),db.classes.get(superclass))else{
|
let (Some(class),Some(superclass))=(db.classes.get(class),db.classes.get(superclass))else{
|
||||||
return false;
|
return false;
|
||||||
};
|
};
|
||||||
@@ -80,14 +80,14 @@ pub fn find_first_descendant_of_class<'a>(dom:&'a WeakDom,instance:&rbx_dom_weak
|
|||||||
}
|
}
|
||||||
|
|
||||||
pub fn find_first_child_which_is_a<'a>(dom:&'a WeakDom,instance:&rbx_dom_weak::Instance,superclass:&str)->Option<&'a rbx_dom_weak::Instance>{
|
pub fn find_first_child_which_is_a<'a>(dom:&'a WeakDom,instance:&rbx_dom_weak::Instance,superclass:&str)->Option<&'a rbx_dom_weak::Instance>{
|
||||||
let db=rbx_reflection_database::get();
|
let db=rbx_reflection_database::get().unwrap();
|
||||||
let superclass_descriptor=db.classes.get(superclass)?;
|
let superclass_descriptor=db.classes.get(superclass)?;
|
||||||
instance.children().iter().filter_map(|&r|dom.get_by_ref(r)).find(|inst|{
|
instance.children().iter().filter_map(|&r|dom.get_by_ref(r)).find(|inst|{
|
||||||
db.classes.get(inst.class.as_str()).is_some_and(|descriptor|db.has_superclass(descriptor,superclass_descriptor))
|
db.classes.get(inst.class.as_str()).is_some_and(|descriptor|db.has_superclass(descriptor,superclass_descriptor))
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
pub fn find_first_descendant_which_is_a<'a>(dom:&'a WeakDom,instance:&rbx_dom_weak::Instance,superclass:&str)->Option<&'a rbx_dom_weak::Instance>{
|
pub fn find_first_descendant_which_is_a<'a>(dom:&'a WeakDom,instance:&rbx_dom_weak::Instance,superclass:&str)->Option<&'a rbx_dom_weak::Instance>{
|
||||||
let db=rbx_reflection_database::get();
|
let db=rbx_reflection_database::get().unwrap();
|
||||||
let superclass_descriptor=db.classes.get(superclass)?;
|
let superclass_descriptor=db.classes.get(superclass)?;
|
||||||
dom.descendants_of(instance.referent()).find(|inst|{
|
dom.descendants_of(instance.referent()).find(|inst|{
|
||||||
db.classes.get(inst.class.as_str()).is_some_and(|descriptor|db.has_superclass(descriptor,superclass_descriptor))
|
db.classes.get(inst.class.as_str()).is_some_and(|descriptor|db.has_superclass(descriptor,superclass_descriptor))
|
||||||
@@ -282,7 +282,7 @@ impl mlua::UserData for Instance{
|
|||||||
dom_mut(lua,|dom|{
|
dom_mut(lua,|dom|{
|
||||||
let instance=this.get(dom)?;
|
let instance=this.get(dom)?;
|
||||||
//println!("__index t={} i={index:?}",instance.name);
|
//println!("__index t={} i={index:?}",instance.name);
|
||||||
let db=rbx_reflection_database::get();
|
let db=rbx_reflection_database::get().unwrap();
|
||||||
let class=db.classes.get(instance.class.as_str()).ok_or_else(||mlua::Error::runtime("Class missing"))?;
|
let class=db.classes.get(instance.class.as_str()).ok_or_else(||mlua::Error::runtime("Class missing"))?;
|
||||||
// Find existing property
|
// Find existing property
|
||||||
// Interestingly, ustr can know ahead of time if
|
// Interestingly, ustr can know ahead of time if
|
||||||
@@ -344,7 +344,7 @@ impl mlua::UserData for Instance{
|
|||||||
let index_str=&*index.to_str()?;
|
let index_str=&*index.to_str()?;
|
||||||
dom_mut(lua,|dom|{
|
dom_mut(lua,|dom|{
|
||||||
let instance=this.get_mut(dom)?;
|
let instance=this.get_mut(dom)?;
|
||||||
let db=rbx_reflection_database::get();
|
let db=rbx_reflection_database::get().unwrap();
|
||||||
let class=db.classes.get(instance.class.as_str()).ok_or_else(||mlua::Error::runtime("Class missing"))?;
|
let class=db.classes.get(instance.class.as_str()).ok_or_else(||mlua::Error::runtime("Class missing"))?;
|
||||||
let property=db.superclasses_iter(class).find_map(|cls|
|
let property=db.superclasses_iter(class).find_map(|cls|
|
||||||
cls.properties.get(index_str)
|
cls.properties.get(index_str)
|
||||||
|
|||||||
@@ -13,10 +13,10 @@ futures = "0.3.31"
|
|||||||
image = "0.25.2"
|
image = "0.25.2"
|
||||||
image_dds = "0.7.1"
|
image_dds = "0.7.1"
|
||||||
rbx_asset = { version = "0.5.0", registry = "strafesnet" }
|
rbx_asset = { version = "0.5.0", registry = "strafesnet" }
|
||||||
rbx_binary = { version = "1.0.1-sn5", registry = "strafesnet" }
|
rbx_binary = "2.0.1"
|
||||||
rbx_dom_weak = { version = "3.0.1-sn5", registry = "strafesnet" }
|
rbx_dom_weak = "4.1.0"
|
||||||
rbx_reflection_database = "1.0.0"
|
rbx_reflection_database = "2.0.2"
|
||||||
rbx_xml = { version = "1.0.1-sn5", registry = "strafesnet" }
|
rbx_xml = "2.0.1"
|
||||||
rbxassetid = { version = "0.1.0", registry = "strafesnet" }
|
rbxassetid = { version = "0.1.0", registry = "strafesnet" }
|
||||||
strafesnet_bsp_loader = { version = "0.3.1", path = "../lib/bsp_loader", registry = "strafesnet" }
|
strafesnet_bsp_loader = { version = "0.3.1", path = "../lib/bsp_loader", registry = "strafesnet" }
|
||||||
strafesnet_deferred_loader = { version = "0.5.1", path = "../lib/deferred_loader", registry = "strafesnet" }
|
strafesnet_deferred_loader = { version = "0.5.1", path = "../lib/deferred_loader", registry = "strafesnet" }
|
||||||
|
|||||||
Reference in New Issue
Block a user