Compare commits
13 Commits
load-bsp2
...
physics-th
| Author | SHA1 | Date | |
|---|---|---|---|
| ede287acd6 | |||
| 9df4da9d26 | |||
| 77d060b90c | |||
| f320520292 | |||
| 6fc585e01e | |||
| 928654c7df | |||
| 8000d1db29 | |||
| 194b9b9a11 | |||
| 4933543dbf | |||
| 285a19a73a | |||
| f3f624c44c | |||
| e547940f2b | |||
| 51aac7b214 |
183
Cargo.lock
generated
183
Cargo.lock
generated
@@ -86,21 +86,6 @@ dependencies = [
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"libc",
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"libc",
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]
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]
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[[package]]
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name = "approx"
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version = "0.4.0"
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||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "3f2a05fd1bd10b2527e20a2cd32d8873d115b8b39fe219ee25f42a8aca6ba278"
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dependencies = [
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|
||||||
"num-traits 0.2.16",
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]
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[[package]]
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name = "array-init"
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version = "2.1.0"
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||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "3d62b7694a562cdf5a74227903507c56ab2cc8bdd1f781ed5cb4cf9c9f810bfc"
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[[package]]
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[[package]]
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name = "arrayref"
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name = "arrayref"
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version = "0.3.7"
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version = "0.3.7"
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@@ -178,30 +163,6 @@ version = "0.13.1"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "9e1b586273c5702936fe7b7d6896644d8be71e6314cfe09d3167c95f712589e8"
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checksum = "9e1b586273c5702936fe7b7d6896644d8be71e6314cfe09d3167c95f712589e8"
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[[package]]
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name = "binrw"
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version = "0.10.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "f846d8732b2a55b569b885852ecc925a2b1f24568f4707f8b1ccd5dc6805ea9b"
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dependencies = [
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"array-init",
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"binrw_derive",
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"bytemuck",
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]
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[[package]]
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name = "binrw_derive"
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version = "0.10.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "5c2aa66a5e35daf7f91ed44c945886597ef4c327f34f68b6bbf22951a250ceeb"
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dependencies = [
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"either",
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"owo-colors",
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"proc-macro2",
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"quote",
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"syn 1.0.109",
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]
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[[package]]
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[[package]]
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name = "bit-set"
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name = "bit-set"
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version = "0.5.3"
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version = "0.5.3"
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@@ -277,27 +238,12 @@ dependencies = [
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"objc2-encode",
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"objc2-encode",
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]
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]
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[[package]]
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name = "build_const"
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version = "0.2.2"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "b4ae4235e6dac0694637c763029ecea1a2ec9e4e06ec2729bd21ba4d9c863eb7"
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[[package]]
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[[package]]
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||||||
name = "bumpalo"
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name = "bumpalo"
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version = "3.13.0"
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version = "3.13.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "a3e2c3daef883ecc1b5d58c15adae93470a91d425f3532ba1695849656af3fc1"
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checksum = "a3e2c3daef883ecc1b5d58c15adae93470a91d425f3532ba1695849656af3fc1"
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[[package]]
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name = "bv"
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version = "0.11.1"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "8834bb1d8ee5dc048ee3124f2c7c1afcc6bc9aed03f11e9dfd8c69470a5db340"
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dependencies = [
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"feature-probe",
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]
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[[package]]
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[[package]]
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name = "bytemuck"
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name = "bytemuck"
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version = "1.13.1"
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version = "1.13.1"
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@@ -318,12 +264,6 @@ dependencies = [
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|||||||
"syn 2.0.29",
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"syn 2.0.29",
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]
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]
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[[package]]
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name = "byteorder"
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version = "0.5.3"
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||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "0fc10e8cc6b2580fda3f36eb6dc5316657f812a3df879a44a66fc9f0fdbc4855"
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[[package]]
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[[package]]
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name = "byteorder"
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name = "byteorder"
|
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version = "1.4.3"
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version = "1.4.3"
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@@ -366,16 +306,6 @@ version = "0.1.1"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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||||||
checksum = "fd16c4719339c4530435d38e511904438d07cce7950afa3718a84ac36c10e89e"
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checksum = "fd16c4719339c4530435d38e511904438d07cce7950afa3718a84ac36c10e89e"
|
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||||||
[[package]]
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|
||||||
name = "cgmath"
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|
||||||
version = "0.18.0"
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|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
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|
||||||
checksum = "1a98d30140e3296250832bbaaff83b27dcd6fa3cc70fb6f1f3e5c9c0023b5317"
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dependencies = [
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"approx",
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|
||||||
"num-traits 0.2.16",
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]
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[[package]]
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[[package]]
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||||||
name = "codespan-reporting"
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name = "codespan-reporting"
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||||||
version = "0.11.1"
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version = "0.11.1"
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@@ -401,12 +331,6 @@ dependencies = [
|
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"crossbeam-utils",
|
"crossbeam-utils",
|
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]
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]
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[[package]]
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|
||||||
name = "configparser"
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|
||||||
version = "3.0.2"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "5458d9d1a587efaf5091602c59d299696a3877a439c8f6d461a2d3cce11df87a"
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[[package]]
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[[package]]
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||||||
name = "constant_time_eq"
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name = "constant_time_eq"
|
||||||
version = "0.3.0"
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version = "0.3.0"
|
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@@ -453,15 +377,6 @@ dependencies = [
|
|||||||
"libc",
|
"libc",
|
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]
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]
|
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[[package]]
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|
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name = "crc"
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|
||||||
version = "1.8.1"
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||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "d663548de7f5cca343f1e0a48d14dcfb0e9eb4e079ec58883b7251539fa10aeb"
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dependencies = [
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||||||
"build_const",
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]
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[[package]]
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[[package]]
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name = "crc32fast"
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name = "crc32fast"
|
||||||
version = "1.3.2"
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version = "1.3.2"
|
||||||
@@ -508,7 +423,7 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
|
|||||||
checksum = "594ecd967c2f40db5dde8da4c356975fc1fe030e951c7c3962f6dc2e80042e87"
|
checksum = "594ecd967c2f40db5dde8da4c356975fc1fe030e951c7c3962f6dc2e80042e87"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"bitflags 1.3.2",
|
"bitflags 1.3.2",
|
||||||
"byteorder 1.4.3",
|
"byteorder",
|
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"enum_primitive",
|
"enum_primitive",
|
||||||
]
|
]
|
||||||
|
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||||||
@@ -544,12 +459,6 @@ version = "1.2.0"
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|||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
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source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "9ea835d29036a4087793836fa931b08837ad5e957da9e23886b29586fb9b6650"
|
checksum = "9ea835d29036a4087793836fa931b08837ad5e957da9e23886b29586fb9b6650"
|
||||||
|
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||||||
[[package]]
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||||||
name = "either"
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||||||
version = "1.9.0"
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||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
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||||||
checksum = "a26ae43d7bcc3b814de94796a5e736d4029efb0ee900c12e2d54c993ad1a1e07"
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||||||
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||||||
[[package]]
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[[package]]
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||||||
name = "enum_primitive"
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name = "enum_primitive"
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version = "0.1.1"
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version = "0.1.1"
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||||||
@@ -623,12 +532,6 @@ dependencies = [
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"simd-adler32",
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"simd-adler32",
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||||||
]
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]
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||||||
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||||||
[[package]]
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||||||
name = "feature-probe"
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||||||
version = "0.1.1"
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||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
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||||||
checksum = "835a3dc7d1ec9e75e2b5fb4ba75396837112d2060b03f7d43bc1897c7f7211da"
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||||||
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||||||
[[package]]
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[[package]]
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||||||
name = "flate2"
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name = "flate2"
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||||||
version = "1.0.27"
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version = "1.0.27"
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||||||
@@ -1028,25 +931,6 @@ dependencies = [
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|||||||
"libc",
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"libc",
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||||||
]
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]
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||||||
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||||||
[[package]]
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||||||
name = "lzma"
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||||||
version = "0.2.2"
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||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
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||||||
checksum = "782ba3f542e8bc1349386c15e9dc3119ae6da96479f96b3863cc7a88bbdfd4e4"
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||||||
dependencies = [
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||||||
"byteorder 0.5.3",
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]
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[[package]]
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name = "lzma-rs"
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version = "0.2.0"
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||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
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||||||
checksum = "aba8ecb0450dfabce4ad72085eed0a75dffe8f21f7ada05638564ea9db2d7fb1"
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||||||
dependencies = [
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||||||
"byteorder 1.4.3",
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||||||
"crc",
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||||||
]
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||||||
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||||||
[[package]]
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[[package]]
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||||||
name = "malloc_buf"
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name = "malloc_buf"
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||||||
version = "0.0.6"
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version = "0.0.6"
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||||||
@@ -1351,12 +1235,6 @@ dependencies = [
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|||||||
"ttf-parser",
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"ttf-parser",
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||||||
]
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]
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||||||
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||||||
[[package]]
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||||||
name = "owo-colors"
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||||||
version = "3.5.0"
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||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
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||||||
checksum = "c1b04fb49957986fdce4d6ee7a65027d55d4b6d2265e5848bbb507b58ccfdb6f"
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||||||
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||||||
[[package]]
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[[package]]
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||||||
name = "parking"
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name = "parking"
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||||||
version = "2.1.0"
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version = "2.1.0"
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||||||
@@ -1651,7 +1529,7 @@ version = "0.8.12"
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|||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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||||||
checksum = "7f9860a6cc38ed1da53456442089b4dfa35e7cedaa326df63017af88385e6b20"
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checksum = "7f9860a6cc38ed1da53456442089b4dfa35e7cedaa326df63017af88385e6b20"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"byteorder 1.4.3",
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"byteorder",
|
||||||
"num-traits 0.2.16",
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"num-traits 0.2.16",
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||||||
"paste",
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"paste",
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||||||
]
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]
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||||||
@@ -1662,7 +1540,7 @@ version = "1.1.2"
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|||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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||||||
checksum = "bffea85eea980d8a74453e5d02a8d93028f3c34725de143085a844ebe953258a"
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checksum = "bffea85eea980d8a74453e5d02a8d93028f3c34725de143085a844ebe953258a"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"byteorder 1.4.3",
|
"byteorder",
|
||||||
"rmp",
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"rmp",
|
||||||
"serde",
|
"serde",
|
||||||
]
|
]
|
||||||
@@ -1804,11 +1682,10 @@ checksum = "a2eb9349b6444b326872e140eb1cf5e7c522154d69e7a0ffb0fb81c06b37543f"
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|||||||
|
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||||||
[[package]]
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[[package]]
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||||||
name = "strafe-client"
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name = "strafe-client"
|
||||||
version = "0.8.0"
|
version = "0.7.0"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"async-executor",
|
"async-executor",
|
||||||
"bytemuck",
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"bytemuck",
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"configparser",
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"ddsfile",
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"ddsfile",
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"env_logger",
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"env_logger",
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"glam",
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"glam",
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@@ -1821,7 +1698,6 @@ dependencies = [
|
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"rbx_dom_weak",
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"rbx_dom_weak",
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"rbx_reflection_database",
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"rbx_reflection_database",
|
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"rbx_xml",
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"rbx_xml",
|
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"vbsp",
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"wgpu",
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"wgpu",
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"winit",
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"winit",
|
||||||
]
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]
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@@ -1860,17 +1736,6 @@ dependencies = [
|
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"unicode-ident",
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"unicode-ident",
|
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]
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]
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[[package]]
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|
||||||
name = "syn_util"
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|
||||||
version = "0.4.2"
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|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
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|
||||||
checksum = "6754c4559b79657554e9d8a0d56e65e490c76d382b9c23108364ec4125dea23c"
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|
||||||
dependencies = [
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|
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"proc-macro2",
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"quote",
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|
||||||
"syn 1.0.109",
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|
||||||
]
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|
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[[package]]
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[[package]]
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||||||
name = "termcolor"
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name = "termcolor"
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||||||
version = "1.2.0"
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version = "1.2.0"
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||||||
@@ -1972,35 +1837,6 @@ version = "0.2.4"
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|||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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||||||
checksum = "f962df74c8c05a667b5ee8bcf162993134c104e96440b663c8daa176dc772d8c"
|
checksum = "f962df74c8c05a667b5ee8bcf162993134c104e96440b663c8daa176dc772d8c"
|
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[[package]]
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|
||||||
name = "vbsp"
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|
||||||
version = "0.1.0"
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|
||||||
source = "git+https://github.com/icewind1991/vbsp?rev=0850bb8dbd695a770d39a06f2cc880aa9d626bf7#0850bb8dbd695a770d39a06f2cc880aa9d626bf7"
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|
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dependencies = [
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|
||||||
"arrayvec",
|
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||||||
"binrw",
|
|
||||||
"bitflags 1.3.2",
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|
||||||
"bv",
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|
||||||
"cgmath",
|
|
||||||
"lzma-rs",
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|
||||||
"num_enum 0.5.11",
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|
||||||
"static_assertions",
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||||||
"thiserror",
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"vbsp-derive",
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"zip",
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]
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[[package]]
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|
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name = "vbsp-derive"
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||||||
version = "0.1.0"
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|
||||||
source = "git+https://github.com/icewind1991/vbsp?rev=0850bb8dbd695a770d39a06f2cc880aa9d626bf7#0850bb8dbd695a770d39a06f2cc880aa9d626bf7"
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|
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dependencies = [
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|
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"proc-macro2",
|
|
||||||
"quote",
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|
||||||
"syn 1.0.109",
|
|
||||||
"syn_util",
|
|
||||||
]
|
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "vec_map"
|
name = "vec_map"
|
||||||
version = "0.8.2"
|
version = "0.8.2"
|
||||||
@@ -2520,14 +2356,3 @@ name = "xml-rs"
|
|||||||
version = "0.8.16"
|
version = "0.8.16"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "47430998a7b5d499ccee752b41567bc3afc57e1327dc855b1a2aa44ce29b5fa1"
|
checksum = "47430998a7b5d499ccee752b41567bc3afc57e1327dc855b1a2aa44ce29b5fa1"
|
||||||
|
|
||||||
[[package]]
|
|
||||||
name = "zip"
|
|
||||||
version = "0.6.3"
|
|
||||||
source = "git+https://github.com/icewind1991/zip?branch=lzma-decompression#67239e847f4fbe3a5b847707ee3228ac370388f5"
|
|
||||||
dependencies = [
|
|
||||||
"byteorder 1.4.3",
|
|
||||||
"crc32fast",
|
|
||||||
"crossbeam-utils",
|
|
||||||
"lzma",
|
|
||||||
]
|
|
||||||
|
|||||||
12
Cargo.toml
12
Cargo.toml
@@ -1,6 +1,6 @@
|
|||||||
[package]
|
[package]
|
||||||
name = "strafe-client"
|
name = "strafe-client"
|
||||||
version = "0.8.0"
|
version = "0.7.0"
|
||||||
edition = "2021"
|
edition = "2021"
|
||||||
|
|
||||||
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
||||||
@@ -8,7 +8,6 @@ edition = "2021"
|
|||||||
[dependencies]
|
[dependencies]
|
||||||
async-executor = "1.5.1"
|
async-executor = "1.5.1"
|
||||||
bytemuck = { version = "1.13.1", features = ["derive"] }
|
bytemuck = { version = "1.13.1", features = ["derive"] }
|
||||||
configparser = "3.0.2"
|
|
||||||
ddsfile = "0.5.1"
|
ddsfile = "0.5.1"
|
||||||
env_logger = "0.10.0"
|
env_logger = "0.10.0"
|
||||||
glam = "0.24.1"
|
glam = "0.24.1"
|
||||||
@@ -21,11 +20,10 @@ rbx_binary = "0.7.1"
|
|||||||
rbx_dom_weak = "2.5.0"
|
rbx_dom_weak = "2.5.0"
|
||||||
rbx_reflection_database = "0.2.7"
|
rbx_reflection_database = "0.2.7"
|
||||||
rbx_xml = "0.13.1"
|
rbx_xml = "0.13.1"
|
||||||
vbsp = { git="https://github.com/icewind1991/vbsp", rev = "0850bb8dbd695a770d39a06f2cc880aa9d626bf7" }
|
|
||||||
wgpu = "0.17.0"
|
wgpu = "0.17.0"
|
||||||
winit = "0.28.6"
|
winit = "0.28.6"
|
||||||
|
|
||||||
#[profile.release]
|
[profile.release]
|
||||||
#lto = true
|
lto = true
|
||||||
#strip = true
|
strip = true
|
||||||
#codegen-units = 1
|
codegen-units = 1
|
||||||
|
|||||||
91
src/aabb.rs
91
src/aabb.rs
@@ -1,91 +0,0 @@
|
|||||||
#[derive(Debug,Clone,Copy,Hash,Eq,PartialEq)]
|
|
||||||
pub enum AabbFace{
|
|
||||||
Right,//+X
|
|
||||||
Top,
|
|
||||||
Back,
|
|
||||||
Left,
|
|
||||||
Bottom,
|
|
||||||
Front,
|
|
||||||
}
|
|
||||||
#[derive(Clone)]
|
|
||||||
pub struct Aabb {
|
|
||||||
pub min: glam::Vec3,
|
|
||||||
pub max: glam::Vec3,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl Default for Aabb {
|
|
||||||
fn default() -> Self {
|
|
||||||
Aabb::new()
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl Aabb {
|
|
||||||
const VERTEX_DATA: [glam::Vec3; 8] = [
|
|
||||||
glam::vec3(1., -1., -1.),
|
|
||||||
glam::vec3(1., 1., -1.),
|
|
||||||
glam::vec3(1., 1., 1.),
|
|
||||||
glam::vec3(1., -1., 1.),
|
|
||||||
glam::vec3(-1., -1., 1.),
|
|
||||||
glam::vec3(-1., 1., 1.),
|
|
||||||
glam::vec3(-1., 1., -1.),
|
|
||||||
glam::vec3(-1., -1., -1.),
|
|
||||||
];
|
|
||||||
|
|
||||||
pub fn new() -> Self {
|
|
||||||
Self {min: glam::Vec3::INFINITY,max: glam::Vec3::NEG_INFINITY}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn grow(&mut self, point:glam::Vec3){
|
|
||||||
self.min=self.min.min(point);
|
|
||||||
self.max=self.max.max(point);
|
|
||||||
}
|
|
||||||
pub fn join(&mut self, aabb:&Aabb){
|
|
||||||
self.min=self.min.min(aabb.min);
|
|
||||||
self.max=self.max.max(aabb.max);
|
|
||||||
}
|
|
||||||
pub fn inflate(&mut self, hs:glam::Vec3){
|
|
||||||
self.min-=hs;
|
|
||||||
self.max+=hs;
|
|
||||||
}
|
|
||||||
pub fn intersects(&self,aabb:&Aabb)->bool{
|
|
||||||
(self.min.cmplt(aabb.max)&aabb.min.cmplt(self.max)).all()
|
|
||||||
}
|
|
||||||
pub fn normal(face:AabbFace) -> glam::Vec3 {
|
|
||||||
match face {
|
|
||||||
AabbFace::Right => glam::vec3(1.,0.,0.),
|
|
||||||
AabbFace::Top => glam::vec3(0.,1.,0.),
|
|
||||||
AabbFace::Back => glam::vec3(0.,0.,1.),
|
|
||||||
AabbFace::Left => glam::vec3(-1.,0.,0.),
|
|
||||||
AabbFace::Bottom => glam::vec3(0.,-1.,0.),
|
|
||||||
AabbFace::Front => glam::vec3(0.,0.,-1.),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
pub fn unit_vertices() -> [glam::Vec3;8] {
|
|
||||||
return Self::VERTEX_DATA;
|
|
||||||
}
|
|
||||||
pub fn face(&self,face:AabbFace) -> Aabb {
|
|
||||||
let mut aabb=self.clone();
|
|
||||||
//in this implementation face = worldspace aabb face
|
|
||||||
match face {
|
|
||||||
AabbFace::Right => aabb.min.x=aabb.max.x,
|
|
||||||
AabbFace::Top => aabb.min.y=aabb.max.y,
|
|
||||||
AabbFace::Back => aabb.min.z=aabb.max.z,
|
|
||||||
AabbFace::Left => aabb.max.x=aabb.min.x,
|
|
||||||
AabbFace::Bottom => aabb.max.y=aabb.min.y,
|
|
||||||
AabbFace::Front => aabb.max.z=aabb.min.z,
|
|
||||||
}
|
|
||||||
return aabb;
|
|
||||||
}
|
|
||||||
pub fn center(&self)->glam::Vec3{
|
|
||||||
return (self.min+self.max)/2.0
|
|
||||||
}
|
|
||||||
//probably use floats for area & volume because we don't care about precision
|
|
||||||
pub fn area_weight(&self)->f32{
|
|
||||||
let d=self.max-self.min;
|
|
||||||
d.x*d.y+d.y*d.z+d.z*d.x
|
|
||||||
}
|
|
||||||
pub fn volume(&self)->f32{
|
|
||||||
let d=self.max-self.min;
|
|
||||||
d.x*d.y*d.z
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -13,22 +13,9 @@ pub enum PhysicsInstruction {
|
|||||||
// bool,//true = Force
|
// bool,//true = Force
|
||||||
// )
|
// )
|
||||||
//InputInstructions conditionally activate RefreshWalkTarget (by doing what SetWalkTargetVelocity used to do and then flagging it)
|
//InputInstructions conditionally activate RefreshWalkTarget (by doing what SetWalkTargetVelocity used to do and then flagging it)
|
||||||
Input(PhysicsInputInstruction),
|
Input(InputInstruction),
|
||||||
}
|
//temp
|
||||||
#[derive(Debug)]
|
SetSpawnPosition(glam::Vec3),
|
||||||
pub enum PhysicsInputInstruction {
|
|
||||||
ReplaceMouse(MouseState,MouseState),
|
|
||||||
SetNextMouse(MouseState),
|
|
||||||
SetMoveForward(bool),
|
|
||||||
SetMoveLeft(bool),
|
|
||||||
SetMoveBack(bool),
|
|
||||||
SetMoveRight(bool),
|
|
||||||
SetMoveUp(bool),
|
|
||||||
SetMoveDown(bool),
|
|
||||||
SetJump(bool),
|
|
||||||
SetZoom(bool),
|
|
||||||
Reset,
|
|
||||||
Idle,
|
|
||||||
}
|
}
|
||||||
#[derive(Debug)]
|
#[derive(Debug)]
|
||||||
pub enum InputInstruction {
|
pub enum InputInstruction {
|
||||||
@@ -47,7 +34,7 @@ pub enum InputInstruction {
|
|||||||
//for interpolation / networking / playback reasons, most playback heads will always want
|
//for interpolation / networking / playback reasons, most playback heads will always want
|
||||||
//to be 1 instruction ahead to generate the next state for interpolation.
|
//to be 1 instruction ahead to generate the next state for interpolation.
|
||||||
}
|
}
|
||||||
#[derive(Clone)]
|
#[derive(Clone,Debug)]
|
||||||
pub struct Body {
|
pub struct Body {
|
||||||
position: glam::Vec3,//I64 where 2^32 = 1 u
|
position: glam::Vec3,//I64 where 2^32 = 1 u
|
||||||
velocity: glam::Vec3,//I64 where 2^32 = 1 u/s
|
velocity: glam::Vec3,//I64 where 2^32 = 1 u/s
|
||||||
@@ -106,29 +93,49 @@ impl crate::instruction::InstructionConsumer<InputInstruction> for InputState{
|
|||||||
}
|
}
|
||||||
*/
|
*/
|
||||||
|
|
||||||
//hey dumbass just use a delta
|
enum MouseInterpolation {
|
||||||
#[derive(Clone,Debug)]
|
First,//just checks the last value
|
||||||
pub struct MouseState {
|
Lerp,//lerps between
|
||||||
pub pos: glam::IVec2,
|
|
||||||
pub time: TIME,
|
|
||||||
}
|
}
|
||||||
impl Default for MouseState{
|
|
||||||
fn default() -> Self {
|
//hey dumbass just use a delta
|
||||||
|
pub struct MouseInterpolationState {
|
||||||
|
interpolation: MouseInterpolation,
|
||||||
|
time0: TIME,
|
||||||
|
time1: TIME,
|
||||||
|
mouse0: glam::IVec2,
|
||||||
|
mouse1: glam::IVec2,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl MouseInterpolationState {
|
||||||
|
pub fn new() -> Self {
|
||||||
Self {
|
Self {
|
||||||
time:0,
|
interpolation:MouseInterpolation::First,
|
||||||
pos:glam::IVec2::ZERO,
|
time0:0,
|
||||||
|
time1:1,//ONE NANOSECOND!!!! avoid divide by zero
|
||||||
|
mouse0:glam::IVec2::ZERO,
|
||||||
|
mouse1:glam::IVec2::ZERO,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
pub fn move_mouse(&mut self,time:TIME,delta:glam::IVec2){
|
||||||
impl MouseState {
|
self.time0=self.time1;
|
||||||
pub fn lerp(&self,target:&MouseState,time:TIME)->glam::IVec2 {
|
self.mouse0=self.mouse1;
|
||||||
let m0=self.pos.as_i64vec2();
|
self.time1=time;
|
||||||
let m1=target.pos.as_i64vec2();
|
self.mouse1=self.mouse1+delta;
|
||||||
//these are deltas
|
}
|
||||||
let t1t=(target.time-time) as i64;
|
pub fn interpolated_position(&self,time:TIME) -> glam::IVec2 {
|
||||||
let tt0=(time-self.time) as i64;
|
match self.interpolation {
|
||||||
let dt=(target.time-self.time) as i64;
|
MouseInterpolation::First => self.mouse0,
|
||||||
((m0*t1t+m1*tt0)/dt).as_ivec2()
|
MouseInterpolation::Lerp => {
|
||||||
|
let m0=self.mouse0.as_i64vec2();
|
||||||
|
let m1=self.mouse1.as_i64vec2();
|
||||||
|
//these are deltas
|
||||||
|
let t1t=(self.time1-time) as i64;
|
||||||
|
let tt0=(time-self.time0) as i64;
|
||||||
|
let dt=(self.time1-self.time0) as i64;
|
||||||
|
((m0*t1t+m1*tt0)/dt).as_ivec2()
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -151,14 +158,15 @@ impl WalkState {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Clone)]
|
// Note: we use the Y=up coordinate space in this example.
|
||||||
pub struct PhysicsCamera {
|
pub struct Camera {
|
||||||
offset: glam::Vec3,
|
offset: glam::Vec3,
|
||||||
angles: glam::DVec2,//YAW AND THEN PITCH
|
angles: glam::DVec2,//YAW AND THEN PITCH
|
||||||
//punch: glam::Vec3,
|
//punch: glam::Vec3,
|
||||||
//punch_velocity: glam::Vec3,
|
//punch_velocity: glam::Vec3,
|
||||||
|
fov: glam::Vec2,//slope
|
||||||
sensitivity: glam::DVec2,
|
sensitivity: glam::DVec2,
|
||||||
mouse:MouseState,
|
time: TIME,
|
||||||
}
|
}
|
||||||
|
|
||||||
#[inline]
|
#[inline]
|
||||||
@@ -170,22 +178,45 @@ fn mat3_from_rotation_y_f64(angle: f64) -> glam::Mat3 {
|
|||||||
glam::Vec3::new(sina as f32, 0.0, cosa as f32),
|
glam::Vec3::new(sina as f32, 0.0, cosa as f32),
|
||||||
)
|
)
|
||||||
}
|
}
|
||||||
impl PhysicsCamera {
|
#[inline]
|
||||||
pub fn from_offset(offset:glam::Vec3) -> Self {
|
fn perspective_rh(fov_x_slope: f32, fov_y_slope: f32, z_near: f32, z_far: f32) -> glam::Mat4 {
|
||||||
|
//glam_assert!(z_near > 0.0 && z_far > 0.0);
|
||||||
|
let r = z_far / (z_near - z_far);
|
||||||
|
glam::Mat4::from_cols(
|
||||||
|
glam::Vec4::new(1.0/fov_x_slope, 0.0, 0.0, 0.0),
|
||||||
|
glam::Vec4::new(0.0, 1.0/fov_y_slope, 0.0, 0.0),
|
||||||
|
glam::Vec4::new(0.0, 0.0, r, -1.0),
|
||||||
|
glam::Vec4::new(0.0, 0.0, r * z_near, 0.0),
|
||||||
|
)
|
||||||
|
}
|
||||||
|
impl Camera {
|
||||||
|
pub fn from_offset(offset:glam::Vec3,aspect:f32) -> Self {
|
||||||
Self{
|
Self{
|
||||||
offset,
|
offset,
|
||||||
angles: glam::DVec2::ZERO,
|
angles: glam::DVec2::ZERO,
|
||||||
sensitivity: glam::dvec2(1.0/1024.0,1.0/1024.0),
|
fov: glam::vec2(aspect,1.0),
|
||||||
mouse:MouseState{pos:glam::IVec2::ZERO,time:-1},//escape initialization hell divide by zero
|
sensitivity: glam::dvec2(1.0/16384.0,1.0/16384.0),
|
||||||
|
time: 0,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
pub fn simulate_move_angles(&self, mouse_pos: glam::IVec2) -> glam::DVec2 {
|
fn simulate_move_angles(&self, delta: glam::IVec2) -> glam::DVec2 {
|
||||||
let mut a=self.angles-self.sensitivity*(mouse_pos-self.mouse.pos).as_dvec2();
|
let mut a=self.angles-self.sensitivity*delta.as_dvec2();
|
||||||
a.y=a.y.clamp(-std::f64::consts::FRAC_PI_2, std::f64::consts::FRAC_PI_2);
|
a.y=a.y.clamp(-std::f64::consts::FRAC_PI_2, std::f64::consts::FRAC_PI_2);
|
||||||
return a
|
return a
|
||||||
}
|
}
|
||||||
fn simulate_move_rotation_y(&self, mouse_pos_x: i32) -> glam::Mat3 {
|
fn simulate_move_rotation_y(&self, delta_x: i32) -> glam::Mat3 {
|
||||||
mat3_from_rotation_y_f64(self.angles.x-self.sensitivity.x*((mouse_pos_x-self.mouse.pos.x) as f64))
|
mat3_from_rotation_y_f64(self.angles.x-self.sensitivity.x*(delta_x as f64))
|
||||||
|
}
|
||||||
|
pub fn proj(&self)->glam::Mat4{
|
||||||
|
perspective_rh(self.fov.x, self.fov.y, 0.5, 2000.0)
|
||||||
|
}
|
||||||
|
pub fn view(&self,pos:glam::Vec3)->glam::Mat4{
|
||||||
|
//f32 good enough for view matrix
|
||||||
|
glam::Mat4::from_translation(pos+self.offset) * glam::Mat4::from_euler(glam::EulerRot::YXZ, self.angles.x as f32, self.angles.y as f32, 0f32)
|
||||||
|
}
|
||||||
|
pub fn set_fov_aspect(&mut self,fov:f32,aspect:f32){
|
||||||
|
self.fov.x=fov*aspect;
|
||||||
|
self.fov.y=fov;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -246,7 +277,7 @@ impl StyleModifiers{
|
|||||||
const UP_DIR:glam::Vec3 = glam::Vec3::Y;
|
const UP_DIR:glam::Vec3 = glam::Vec3::Y;
|
||||||
|
|
||||||
fn get_control(&self,control:u32,controls:u32)->bool{
|
fn get_control(&self,control:u32,controls:u32)->bool{
|
||||||
controls&self.controls_mask&control==control
|
controls&self.controls_mask&control!=0
|
||||||
}
|
}
|
||||||
|
|
||||||
fn get_control_dir(&self,controls:u32)->glam::Vec3{
|
fn get_control_dir(&self,controls:u32)->glam::Vec3{
|
||||||
@@ -290,14 +321,13 @@ pub struct PhysicsState{
|
|||||||
pub intersects:std::collections::HashMap::<u32,RelativeCollision>,
|
pub intersects:std::collections::HashMap::<u32,RelativeCollision>,
|
||||||
//pub intersections: Vec<ModelId>,
|
//pub intersections: Vec<ModelId>,
|
||||||
//camera must exist in state because wormholes modify the camera, also camera punch
|
//camera must exist in state because wormholes modify the camera, also camera punch
|
||||||
pub camera:PhysicsCamera,
|
pub camera:Camera,
|
||||||
pub next_mouse:MouseState,//Where is the mouse headed next
|
pub mouse_interpolation:MouseInterpolationState,
|
||||||
pub controls:u32,
|
pub controls:u32,
|
||||||
pub walk:WalkState,
|
pub walk:WalkState,
|
||||||
pub grounded:bool,
|
pub grounded:bool,
|
||||||
//all models
|
//all models
|
||||||
pub models:Vec<ModelPhysics>,
|
pub models:Vec<ModelPhysics>,
|
||||||
pub bvh:crate::bvh::BvhNode,
|
|
||||||
|
|
||||||
pub modes:Vec<crate::model::ModeDescription>,
|
pub modes:Vec<crate::model::ModeDescription>,
|
||||||
pub mode_from_mode_id:std::collections::HashMap::<u32,usize>,
|
pub mode_from_mode_id:std::collections::HashMap::<u32,usize>,
|
||||||
@@ -305,20 +335,115 @@ pub struct PhysicsState{
|
|||||||
//This is not the same as Reset which teleports you to Spawn0
|
//This is not the same as Reset which teleports you to Spawn0
|
||||||
pub spawn_point:glam::Vec3,
|
pub spawn_point:glam::Vec3,
|
||||||
}
|
}
|
||||||
#[derive(Clone)]
|
|
||||||
pub struct PhysicsOutputState{
|
#[derive(Debug,Clone,Copy,Hash,Eq,PartialEq)]
|
||||||
camera:PhysicsCamera,
|
pub enum AabbFace{
|
||||||
body:Body,
|
Right,//+X
|
||||||
|
Top,
|
||||||
|
Back,
|
||||||
|
Left,
|
||||||
|
Bottom,
|
||||||
|
Front,
|
||||||
}
|
}
|
||||||
impl PhysicsOutputState{
|
#[derive(Clone)]
|
||||||
pub fn adjust_mouse(&self,mouse:&MouseState)->(glam::Vec3,glam::Vec2){
|
pub struct Aabb {
|
||||||
(self.body.extrapolated_position(mouse.time)+self.camera.offset,self.camera.simulate_move_angles(mouse.pos).as_vec2())
|
min: glam::Vec3,
|
||||||
|
max: glam::Vec3,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Aabb {
|
||||||
|
// const FACE_DATA: [[f32; 3]; 6] = [
|
||||||
|
// [0.0f32, 0., 1.],
|
||||||
|
// [0.0f32, 0., -1.],
|
||||||
|
// [1.0f32, 0., 0.],
|
||||||
|
// [-1.0f32, 0., 0.],
|
||||||
|
// [0.0f32, 1., 0.],
|
||||||
|
// [0.0f32, -1., 0.],
|
||||||
|
// ];
|
||||||
|
const VERTEX_DATA: [glam::Vec3; 8] = [
|
||||||
|
glam::vec3(1., -1., -1.),
|
||||||
|
glam::vec3(1., 1., -1.),
|
||||||
|
glam::vec3(1., 1., 1.),
|
||||||
|
glam::vec3(1., -1., 1.),
|
||||||
|
glam::vec3(-1., -1., 1.),
|
||||||
|
glam::vec3(-1., 1., 1.),
|
||||||
|
glam::vec3(-1., 1., -1.),
|
||||||
|
glam::vec3(-1., -1., -1.),
|
||||||
|
];
|
||||||
|
const VERTEX_DATA_RIGHT: [glam::Vec3; 4] = [
|
||||||
|
glam::vec3(1., -1., -1.),
|
||||||
|
glam::vec3(1., 1., -1.),
|
||||||
|
glam::vec3(1., 1., 1.),
|
||||||
|
glam::vec3(1., -1., 1.),
|
||||||
|
];
|
||||||
|
const VERTEX_DATA_TOP: [glam::Vec3; 4] = [
|
||||||
|
glam::vec3(1., 1., -1.),
|
||||||
|
glam::vec3(-1., 1., -1.),
|
||||||
|
glam::vec3(-1., 1., 1.),
|
||||||
|
glam::vec3(1., 1., 1.),
|
||||||
|
];
|
||||||
|
const VERTEX_DATA_BACK: [glam::Vec3; 4] = [
|
||||||
|
glam::vec3(-1., -1., 1.),
|
||||||
|
glam::vec3(1., -1., 1.),
|
||||||
|
glam::vec3(1., 1., 1.),
|
||||||
|
glam::vec3(-1., 1., 1.),
|
||||||
|
];
|
||||||
|
const VERTEX_DATA_LEFT: [glam::Vec3; 4] = [
|
||||||
|
glam::vec3(-1., -1., 1.),
|
||||||
|
glam::vec3(-1., 1., 1.),
|
||||||
|
glam::vec3(-1., 1., -1.),
|
||||||
|
glam::vec3(-1., -1., -1.),
|
||||||
|
];
|
||||||
|
const VERTEX_DATA_BOTTOM: [glam::Vec3; 4] = [
|
||||||
|
glam::vec3(1., -1., 1.),
|
||||||
|
glam::vec3(-1., -1., 1.),
|
||||||
|
glam::vec3(-1., -1., -1.),
|
||||||
|
glam::vec3(1., -1., -1.),
|
||||||
|
];
|
||||||
|
const VERTEX_DATA_FRONT: [glam::Vec3; 4] = [
|
||||||
|
glam::vec3(-1., 1., -1.),
|
||||||
|
glam::vec3(1., 1., -1.),
|
||||||
|
glam::vec3(1., -1., -1.),
|
||||||
|
glam::vec3(-1., -1., -1.),
|
||||||
|
];
|
||||||
|
|
||||||
|
pub fn new() -> Self {
|
||||||
|
Self {min: glam::Vec3::INFINITY,max: glam::Vec3::NEG_INFINITY}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn grow(&mut self, point:glam::Vec3){
|
||||||
|
self.min=self.min.min(point);
|
||||||
|
self.max=self.max.max(point);
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn normal(face:AabbFace) -> glam::Vec3 {
|
||||||
|
match face {
|
||||||
|
AabbFace::Right => glam::vec3(1.,0.,0.),
|
||||||
|
AabbFace::Top => glam::vec3(0.,1.,0.),
|
||||||
|
AabbFace::Back => glam::vec3(0.,0.,1.),
|
||||||
|
AabbFace::Left => glam::vec3(-1.,0.,0.),
|
||||||
|
AabbFace::Bottom => glam::vec3(0.,-1.,0.),
|
||||||
|
AabbFace::Front => glam::vec3(0.,0.,-1.),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
pub fn unit_vertices() -> [glam::Vec3;8] {
|
||||||
|
return Self::VERTEX_DATA;
|
||||||
|
}
|
||||||
|
pub fn unit_face_vertices(face:AabbFace) -> [glam::Vec3;4] {
|
||||||
|
match face {
|
||||||
|
AabbFace::Right => Self::VERTEX_DATA_RIGHT,
|
||||||
|
AabbFace::Top => Self::VERTEX_DATA_TOP,
|
||||||
|
AabbFace::Back => Self::VERTEX_DATA_BACK,
|
||||||
|
AabbFace::Left => Self::VERTEX_DATA_LEFT,
|
||||||
|
AabbFace::Bottom => Self::VERTEX_DATA_BOTTOM,
|
||||||
|
AabbFace::Front => Self::VERTEX_DATA_FRONT,
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//pretend to be using what we want to eventually do
|
//pretend to be using what we want to eventually do
|
||||||
type TreyMeshFace = crate::aabb::AabbFace;
|
type TreyMeshFace = AabbFace;
|
||||||
type TreyMesh = crate::aabb::Aabb;
|
type TreyMesh = Aabb;
|
||||||
|
|
||||||
enum PhysicsCollisionAttributes{
|
enum PhysicsCollisionAttributes{
|
||||||
Contact{//track whether you are contacting the object
|
Contact{//track whether you are contacting the object
|
||||||
@@ -341,7 +466,7 @@ pub struct ModelPhysics {
|
|||||||
|
|
||||||
impl ModelPhysics {
|
impl ModelPhysics {
|
||||||
fn from_model_transform_attributes(model:&crate::model::IndexedModel,transform:&glam::Affine3A,attributes:PhysicsCollisionAttributes)->Self{
|
fn from_model_transform_attributes(model:&crate::model::IndexedModel,transform:&glam::Affine3A,attributes:PhysicsCollisionAttributes)->Self{
|
||||||
let mut aabb=TreyMesh::new();
|
let mut aabb=Aabb::new();
|
||||||
for indexed_vertex in &model.unique_vertices {
|
for indexed_vertex in &model.unique_vertices {
|
||||||
aabb.grow(transform.transform_point3(glam::Vec3::from_array(model.unique_pos[indexed_vertex.pos as usize])));
|
aabb.grow(transform.transform_point3(glam::Vec3::from_array(model.unique_pos[indexed_vertex.pos as usize])));
|
||||||
}
|
}
|
||||||
@@ -359,16 +484,29 @@ impl ModelPhysics {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
pub fn unit_vertices(&self) -> [glam::Vec3;8] {
|
pub fn unit_vertices(&self) -> [glam::Vec3;8] {
|
||||||
TreyMesh::unit_vertices()
|
Aabb::unit_vertices()
|
||||||
}
|
}
|
||||||
pub fn mesh(&self) -> &TreyMesh {
|
pub fn mesh(&self) -> &TreyMesh {
|
||||||
return &self.mesh;
|
return &self.mesh;
|
||||||
}
|
}
|
||||||
pub fn face_mesh(&self,face:TreyMeshFace)->TreyMesh{
|
pub fn unit_face_vertices(&self,face:TreyMeshFace) -> [glam::Vec3;4] {
|
||||||
self.mesh.face(face)
|
Aabb::unit_face_vertices(face)
|
||||||
|
}
|
||||||
|
pub fn face_mesh(&self,face:TreyMeshFace) -> TreyMesh {
|
||||||
|
let mut aabb=self.mesh.clone();
|
||||||
|
//in this implementation face = worldspace aabb face
|
||||||
|
match face {
|
||||||
|
AabbFace::Right => aabb.min.x=aabb.max.x,
|
||||||
|
AabbFace::Top => aabb.min.y=aabb.max.y,
|
||||||
|
AabbFace::Back => aabb.min.z=aabb.max.z,
|
||||||
|
AabbFace::Left => aabb.max.x=aabb.min.x,
|
||||||
|
AabbFace::Bottom => aabb.max.y=aabb.min.y,
|
||||||
|
AabbFace::Front => aabb.max.z=aabb.min.z,
|
||||||
|
}
|
||||||
|
return aabb;
|
||||||
}
|
}
|
||||||
pub fn face_normal(&self,face:TreyMeshFace) -> glam::Vec3 {
|
pub fn face_normal(&self,face:TreyMeshFace) -> glam::Vec3 {
|
||||||
TreyMesh::normal(face)//this is wrong for scale
|
Aabb::normal(face)//this is wrong for scale
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -418,30 +556,6 @@ impl Body {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Default for PhysicsState{
|
|
||||||
fn default() -> Self {
|
|
||||||
Self{
|
|
||||||
spawn_point:glam::vec3(0.0,50.0,0.0),
|
|
||||||
body: Body::with_pva(glam::vec3(0.0,50.0,0.0),glam::vec3(0.0,0.0,0.0),glam::vec3(0.0,-100.0,0.0)),
|
|
||||||
time: 0,
|
|
||||||
style:StyleModifiers::default(),
|
|
||||||
grounded: false,
|
|
||||||
contacts: std::collections::HashMap::new(),
|
|
||||||
intersects: std::collections::HashMap::new(),
|
|
||||||
models: Vec::new(),
|
|
||||||
bvh:crate::bvh::BvhNode::default(),
|
|
||||||
walk: WalkState::new(),
|
|
||||||
camera: PhysicsCamera::from_offset(glam::vec3(0.0,4.5-2.5,0.0)),
|
|
||||||
next_mouse: MouseState::default(),
|
|
||||||
controls: 0,
|
|
||||||
world:WorldState{},
|
|
||||||
game:GameMechanicsState::default(),
|
|
||||||
modes:Vec::new(),
|
|
||||||
mode_from_mode_id:std::collections::HashMap::new(),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl PhysicsState {
|
impl PhysicsState {
|
||||||
pub fn clear(&mut self){
|
pub fn clear(&mut self){
|
||||||
self.models.clear();
|
self.models.clear();
|
||||||
@@ -449,178 +563,6 @@ impl PhysicsState {
|
|||||||
self.contacts.clear();
|
self.contacts.clear();
|
||||||
self.intersects.clear();
|
self.intersects.clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn into_worker(mut self)->crate::worker::CompatWorker<TimedInstruction<InputInstruction>,PhysicsOutputState,Box<dyn FnMut(TimedInstruction<InputInstruction>)->PhysicsOutputState>>{
|
|
||||||
let mut mouse_blocking=true;
|
|
||||||
let mut last_mouse_time=self.next_mouse.time;
|
|
||||||
let mut timeline=std::collections::VecDeque::new();
|
|
||||||
crate::worker::CompatWorker::new(self.output(),Box::new(move |ins:TimedInstruction<InputInstruction>|{
|
|
||||||
if if let Some(phys_input)=match ins.instruction{
|
|
||||||
InputInstruction::MoveMouse(m)=>{
|
|
||||||
if mouse_blocking{
|
|
||||||
//tell the game state which is living in the past about its future
|
|
||||||
timeline.push_front(TimedInstruction{
|
|
||||||
time:last_mouse_time,
|
|
||||||
instruction:PhysicsInputInstruction::SetNextMouse(MouseState{time:ins.time,pos:m}),
|
|
||||||
});
|
|
||||||
}else{
|
|
||||||
//mouse has just started moving again after being still for longer than 10ms.
|
|
||||||
//replace the entire mouse interpolation state to avoid an intermediate state with identical m0.t m1.t timestamps which will divide by zero
|
|
||||||
timeline.push_front(TimedInstruction{
|
|
||||||
time:last_mouse_time,
|
|
||||||
instruction:PhysicsInputInstruction::ReplaceMouse(
|
|
||||||
MouseState{time:last_mouse_time,pos:self.next_mouse.pos},
|
|
||||||
MouseState{time:ins.time,pos:m}
|
|
||||||
),
|
|
||||||
});
|
|
||||||
//delay physics execution until we have an interpolation target
|
|
||||||
mouse_blocking=true;
|
|
||||||
}
|
|
||||||
last_mouse_time=ins.time;
|
|
||||||
None
|
|
||||||
},
|
|
||||||
InputInstruction::MoveForward(s)=>Some(PhysicsInputInstruction::SetMoveForward(s)),
|
|
||||||
InputInstruction::MoveLeft(s)=>Some(PhysicsInputInstruction::SetMoveLeft(s)),
|
|
||||||
InputInstruction::MoveBack(s)=>Some(PhysicsInputInstruction::SetMoveBack(s)),
|
|
||||||
InputInstruction::MoveRight(s)=>Some(PhysicsInputInstruction::SetMoveRight(s)),
|
|
||||||
InputInstruction::MoveUp(s)=>Some(PhysicsInputInstruction::SetMoveUp(s)),
|
|
||||||
InputInstruction::MoveDown(s)=>Some(PhysicsInputInstruction::SetMoveDown(s)),
|
|
||||||
InputInstruction::Jump(s)=>Some(PhysicsInputInstruction::SetJump(s)),
|
|
||||||
InputInstruction::Zoom(s)=>Some(PhysicsInputInstruction::SetZoom(s)),
|
|
||||||
InputInstruction::Reset=>Some(PhysicsInputInstruction::Reset),
|
|
||||||
InputInstruction::Idle=>Some(PhysicsInputInstruction::Idle),
|
|
||||||
}{
|
|
||||||
//non-mouse event
|
|
||||||
timeline.push_back(TimedInstruction{
|
|
||||||
time:ins.time,
|
|
||||||
instruction:phys_input,
|
|
||||||
});
|
|
||||||
|
|
||||||
if mouse_blocking{
|
|
||||||
//assume the mouse has stopped moving after 10ms.
|
|
||||||
//shitty mice are 125Hz which is 8ms so this should cover that.
|
|
||||||
//setting this to 100us still doesn't print even though it's 10x lower than the polling rate,
|
|
||||||
//so mouse events are probably not handled separately from drawing and fire right before it :(
|
|
||||||
if 10_000_000<ins.time-self.next_mouse.time{
|
|
||||||
//push an event to extrapolate no movement from
|
|
||||||
timeline.push_front(TimedInstruction{
|
|
||||||
time:last_mouse_time,
|
|
||||||
instruction:PhysicsInputInstruction::SetNextMouse(MouseState{time:ins.time,pos:self.next_mouse.pos}),
|
|
||||||
});
|
|
||||||
last_mouse_time=ins.time;
|
|
||||||
//stop blocking. the mouse is not moving so the physics does not need to live in the past and wait for interpolation targets.
|
|
||||||
mouse_blocking=false;
|
|
||||||
true
|
|
||||||
}else{
|
|
||||||
false
|
|
||||||
}
|
|
||||||
}else{
|
|
||||||
//keep this up to date so that it can be used as a known-timestamp
|
|
||||||
//that the mouse was not moving when the mouse starts moving again
|
|
||||||
last_mouse_time=ins.time;
|
|
||||||
true
|
|
||||||
}
|
|
||||||
}else{
|
|
||||||
//mouse event
|
|
||||||
true
|
|
||||||
}{
|
|
||||||
//empty queue
|
|
||||||
while let Some(instruction)=timeline.pop_front(){
|
|
||||||
self.run(instruction.time);
|
|
||||||
self.process_instruction(TimedInstruction{
|
|
||||||
time:instruction.time,
|
|
||||||
instruction:PhysicsInstruction::Input(instruction.instruction),
|
|
||||||
});
|
|
||||||
}
|
|
||||||
}
|
|
||||||
self.output()
|
|
||||||
}))
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn output(&self)->PhysicsOutputState{
|
|
||||||
PhysicsOutputState{
|
|
||||||
body:self.body.clone(),
|
|
||||||
camera:self.camera.clone(),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn generate_models(&mut self,indexed_models:&crate::model::IndexedModelInstances){
|
|
||||||
let mut starts=Vec::new();
|
|
||||||
let mut spawns=Vec::new();
|
|
||||||
let mut ordered_checkpoints=Vec::new();
|
|
||||||
let mut unordered_checkpoints=Vec::new();
|
|
||||||
for model in &indexed_models.models{
|
|
||||||
//make aabb and run vertices to get realistic bounds
|
|
||||||
for model_instance in &model.instances{
|
|
||||||
if let Some(model_physics)=ModelPhysics::from_model(model,model_instance){
|
|
||||||
let model_id=self.models.len() as u32;
|
|
||||||
self.models.push(model_physics);
|
|
||||||
for attr in &model_instance.temp_indexing{
|
|
||||||
match attr{
|
|
||||||
crate::model::TempIndexedAttributes::Start{mode_id}=>starts.push((*mode_id,model_id)),
|
|
||||||
crate::model::TempIndexedAttributes::Spawn{mode_id,stage_id}=>spawns.push((*mode_id,model_id,*stage_id)),
|
|
||||||
crate::model::TempIndexedAttributes::OrderedCheckpoint{mode_id,checkpoint_id}=>ordered_checkpoints.push((*mode_id,model_id,*checkpoint_id)),
|
|
||||||
crate::model::TempIndexedAttributes::UnorderedCheckpoint{mode_id}=>unordered_checkpoints.push((*mode_id,model_id)),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
self.bvh=crate::bvh::generate_bvh(self.models.iter().map(|m|m.mesh().clone()).collect());
|
|
||||||
//I don't wanna write structs for temporary structures
|
|
||||||
//this code builds ModeDescriptions from the unsorted lists at the top of the function
|
|
||||||
starts.sort_by_key(|tup|tup.0);
|
|
||||||
let mut eshmep=std::collections::HashMap::new();
|
|
||||||
let mut modedatas:Vec<(u32,Vec<(u32,u32)>,Vec<(u32,u32)>,Vec<u32>)>=starts.into_iter().enumerate().map(|(i,tup)|{
|
|
||||||
eshmep.insert(tup.0,i);
|
|
||||||
(tup.1,Vec::new(),Vec::new(),Vec::new())
|
|
||||||
}).collect();
|
|
||||||
for tup in spawns{
|
|
||||||
if let Some(mode_id)=eshmep.get(&tup.0){
|
|
||||||
if let Some(modedata)=modedatas.get_mut(*mode_id){
|
|
||||||
modedata.1.push((tup.2,tup.1));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
for tup in ordered_checkpoints{
|
|
||||||
if let Some(mode_id)=eshmep.get(&tup.0){
|
|
||||||
if let Some(modedata)=modedatas.get_mut(*mode_id){
|
|
||||||
modedata.2.push((tup.2,tup.1));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
for tup in unordered_checkpoints{
|
|
||||||
if let Some(mode_id)=eshmep.get(&tup.0){
|
|
||||||
if let Some(modedata)=modedatas.get_mut(*mode_id){
|
|
||||||
modedata.3.push(tup.1);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
let num_modes=self.modes.len();
|
|
||||||
for (mode_id,mode) in eshmep{
|
|
||||||
self.mode_from_mode_id.insert(mode_id,num_modes+mode);
|
|
||||||
}
|
|
||||||
self.modes.append(&mut modedatas.into_iter().map(|mut tup|{
|
|
||||||
tup.1.sort_by_key(|tup|tup.0);
|
|
||||||
tup.2.sort_by_key(|tup|tup.0);
|
|
||||||
let mut eshmep1=std::collections::HashMap::new();
|
|
||||||
let mut eshmep2=std::collections::HashMap::new();
|
|
||||||
crate::model::ModeDescription{
|
|
||||||
start:tup.0,
|
|
||||||
spawns:tup.1.into_iter().enumerate().map(|(i,tup)|{eshmep1.insert(tup.0,i);tup.1}).collect(),
|
|
||||||
ordered_checkpoints:tup.2.into_iter().enumerate().map(|(i,tup)|{eshmep2.insert(tup.0,i);tup.1}).collect(),
|
|
||||||
unordered_checkpoints:tup.3,
|
|
||||||
spawn_from_stage_id:eshmep1,
|
|
||||||
ordered_checkpoint_from_checkpoint_id:eshmep2,
|
|
||||||
}
|
|
||||||
}).collect());
|
|
||||||
println!("Physics Objects: {}",self.models.len());
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn load_user_settings(&mut self,user_settings:&crate::settings::UserSettings){
|
|
||||||
self.camera.sensitivity=user_settings.calculate_sensitivity();
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn get_mode(&self,mode_id:u32)->Option<&crate::model::ModeDescription>{
|
pub fn get_mode(&self,mode_id:u32)->Option<&crate::model::ModeDescription>{
|
||||||
if let Some(&mode)=self.mode_from_mode_id.get(&mode_id){
|
if let Some(&mode)=self.mode_from_mode_id.get(&mode_id){
|
||||||
self.modes.get(mode)
|
self.modes.get(mode)
|
||||||
@@ -750,8 +692,8 @@ impl PhysicsState {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
fn mesh(&self) -> TreyMesh {
|
fn mesh(&self) -> TreyMesh {
|
||||||
let mut aabb=TreyMesh::new();
|
let mut aabb=Aabb::new();
|
||||||
for vertex in TreyMesh::unit_vertices(){
|
for vertex in Aabb::unit_vertices(){
|
||||||
aabb.grow(self.body.position+self.style.hitbox_halfsize*vertex);
|
aabb.grow(self.body.position+self.style.hitbox_halfsize*vertex);
|
||||||
}
|
}
|
||||||
aabb
|
aabb
|
||||||
@@ -768,7 +710,7 @@ impl PhysicsState {
|
|||||||
let (v,a)=(-self.body.velocity,self.body.acceleration);
|
let (v,a)=(-self.body.velocity,self.body.acceleration);
|
||||||
//collect x
|
//collect x
|
||||||
match collision_data.face {
|
match collision_data.face {
|
||||||
TreyMeshFace::Top|TreyMeshFace::Back|TreyMeshFace::Bottom|TreyMeshFace::Front=>{
|
AabbFace::Top|AabbFace::Back|AabbFace::Bottom|AabbFace::Front=>{
|
||||||
for t in zeroes2(mesh0.max.x-mesh1.min.x,v.x,0.5*a.x) {
|
for t in zeroes2(mesh0.max.x-mesh1.min.x,v.x,0.5*a.x) {
|
||||||
//negative t = back in time
|
//negative t = back in time
|
||||||
//must be moving towards surface to collide
|
//must be moving towards surface to collide
|
||||||
@@ -796,14 +738,14 @@ impl PhysicsState {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
TreyMeshFace::Left=>{
|
AabbFace::Left=>{
|
||||||
//generate event if v.x<0||a.x<0
|
//generate event if v.x<0||a.x<0
|
||||||
if -v.x<0f32{
|
if -v.x<0f32{
|
||||||
best_time=time;
|
best_time=time;
|
||||||
exit_face=Some(TreyMeshFace::Left);
|
exit_face=Some(TreyMeshFace::Left);
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
TreyMeshFace::Right=>{
|
AabbFace::Right=>{
|
||||||
//generate event if 0<v.x||0<a.x
|
//generate event if 0<v.x||0<a.x
|
||||||
if 0f32<(-v.x){
|
if 0f32<(-v.x){
|
||||||
best_time=time;
|
best_time=time;
|
||||||
@@ -813,7 +755,7 @@ impl PhysicsState {
|
|||||||
}
|
}
|
||||||
//collect y
|
//collect y
|
||||||
match collision_data.face {
|
match collision_data.face {
|
||||||
TreyMeshFace::Left|TreyMeshFace::Back|TreyMeshFace::Right|TreyMeshFace::Front=>{
|
AabbFace::Left|AabbFace::Back|AabbFace::Right|AabbFace::Front=>{
|
||||||
for t in zeroes2(mesh0.max.y-mesh1.min.y,v.y,0.5*a.y) {
|
for t in zeroes2(mesh0.max.y-mesh1.min.y,v.y,0.5*a.y) {
|
||||||
//negative t = back in time
|
//negative t = back in time
|
||||||
//must be moving towards surface to collide
|
//must be moving towards surface to collide
|
||||||
@@ -841,14 +783,14 @@ impl PhysicsState {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
TreyMeshFace::Bottom=>{
|
AabbFace::Bottom=>{
|
||||||
//generate event if v.y<0||a.y<0
|
//generate event if v.y<0||a.y<0
|
||||||
if -v.y<0f32{
|
if -v.y<0f32{
|
||||||
best_time=time;
|
best_time=time;
|
||||||
exit_face=Some(TreyMeshFace::Bottom);
|
exit_face=Some(TreyMeshFace::Bottom);
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
TreyMeshFace::Top=>{
|
AabbFace::Top=>{
|
||||||
//generate event if 0<v.y||0<a.y
|
//generate event if 0<v.y||0<a.y
|
||||||
if 0f32<(-v.y){
|
if 0f32<(-v.y){
|
||||||
best_time=time;
|
best_time=time;
|
||||||
@@ -858,7 +800,7 @@ impl PhysicsState {
|
|||||||
}
|
}
|
||||||
//collect z
|
//collect z
|
||||||
match collision_data.face {
|
match collision_data.face {
|
||||||
TreyMeshFace::Left|TreyMeshFace::Bottom|TreyMeshFace::Right|TreyMeshFace::Top=>{
|
AabbFace::Left|AabbFace::Bottom|AabbFace::Right|AabbFace::Top=>{
|
||||||
for t in zeroes2(mesh0.max.z-mesh1.min.z,v.z,0.5*a.z) {
|
for t in zeroes2(mesh0.max.z-mesh1.min.z,v.z,0.5*a.z) {
|
||||||
//negative t = back in time
|
//negative t = back in time
|
||||||
//must be moving towards surface to collide
|
//must be moving towards surface to collide
|
||||||
@@ -886,14 +828,14 @@ impl PhysicsState {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
TreyMeshFace::Front=>{
|
AabbFace::Front=>{
|
||||||
//generate event if v.z<0||a.z<0
|
//generate event if v.z<0||a.z<0
|
||||||
if -v.z<0f32{
|
if -v.z<0f32{
|
||||||
best_time=time;
|
best_time=time;
|
||||||
exit_face=Some(TreyMeshFace::Front);
|
exit_face=Some(TreyMeshFace::Front);
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
TreyMeshFace::Back=>{
|
AabbFace::Back=>{
|
||||||
//generate event if 0<v.z||0<a.z
|
//generate event if 0<v.z||0<a.z
|
||||||
if 0f32<(-v.z){
|
if 0f32<(-v.z){
|
||||||
best_time=time;
|
best_time=time;
|
||||||
@@ -911,18 +853,18 @@ impl PhysicsState {
|
|||||||
None
|
None
|
||||||
}
|
}
|
||||||
fn predict_collision_start(&self,time:TIME,time_limit:TIME,model_id:u32) -> Option<TimedInstruction<PhysicsInstruction>> {
|
fn predict_collision_start(&self,time:TIME,time_limit:TIME,model_id:u32) -> Option<TimedInstruction<PhysicsInstruction>> {
|
||||||
let mesh0=self.mesh();
|
|
||||||
let mesh1=self.models.get(model_id as usize).unwrap().mesh();
|
|
||||||
let (p,v,a,time)=(self.body.position,self.body.velocity,self.body.acceleration,self.body.time);
|
|
||||||
//find best t
|
//find best t
|
||||||
let mut best_time=time_limit;
|
let mut best_time=time_limit;
|
||||||
let mut best_face:Option<TreyMeshFace>=None;
|
let mut best_face:Option<TreyMeshFace>=None;
|
||||||
|
let mesh0=self.mesh();
|
||||||
|
let mesh1=self.models.get(model_id as usize).unwrap().mesh();
|
||||||
|
let (p,v,a)=(self.body.position,self.body.velocity,self.body.acceleration);
|
||||||
//collect x
|
//collect x
|
||||||
for t in zeroes2(mesh0.max.x-mesh1.min.x,v.x,0.5*a.x) {
|
for t in zeroes2(mesh0.max.x-mesh1.min.x,v.x,0.5*a.x) {
|
||||||
//must collide now or in the future
|
//must collide now or in the future
|
||||||
//must beat the current soonest collision time
|
//must beat the current soonest collision time
|
||||||
//must be moving towards surface
|
//must be moving towards surface
|
||||||
let t_time=time+((t as f64)*1_000_000_000f64) as TIME;
|
let t_time=self.body.time+((t as f64)*1_000_000_000f64) as TIME;
|
||||||
if time<=t_time&&t_time<best_time&&0f32<v.x+a.x*t{
|
if time<=t_time&&t_time<best_time&&0f32<v.x+a.x*t{
|
||||||
let dp=self.body.extrapolated_position(t_time)-p;
|
let dp=self.body.extrapolated_position(t_time)-p;
|
||||||
//faces must be overlapping
|
//faces must be overlapping
|
||||||
@@ -938,7 +880,7 @@ impl PhysicsState {
|
|||||||
//must collide now or in the future
|
//must collide now or in the future
|
||||||
//must beat the current soonest collision time
|
//must beat the current soonest collision time
|
||||||
//must be moving towards surface
|
//must be moving towards surface
|
||||||
let t_time=time+((t as f64)*1_000_000_000f64) as TIME;
|
let t_time=self.body.time+((t as f64)*1_000_000_000f64) as TIME;
|
||||||
if time<=t_time&&t_time<best_time&&v.x+a.x*t<0f32{
|
if time<=t_time&&t_time<best_time&&v.x+a.x*t<0f32{
|
||||||
let dp=self.body.extrapolated_position(t_time)-p;
|
let dp=self.body.extrapolated_position(t_time)-p;
|
||||||
//faces must be overlapping
|
//faces must be overlapping
|
||||||
@@ -955,7 +897,7 @@ impl PhysicsState {
|
|||||||
//must collide now or in the future
|
//must collide now or in the future
|
||||||
//must beat the current soonest collision time
|
//must beat the current soonest collision time
|
||||||
//must be moving towards surface
|
//must be moving towards surface
|
||||||
let t_time=time+((t as f64)*1_000_000_000f64) as TIME;
|
let t_time=self.body.time+((t as f64)*1_000_000_000f64) as TIME;
|
||||||
if time<=t_time&&t_time<best_time&&0f32<v.y+a.y*t{
|
if time<=t_time&&t_time<best_time&&0f32<v.y+a.y*t{
|
||||||
let dp=self.body.extrapolated_position(t_time)-p;
|
let dp=self.body.extrapolated_position(t_time)-p;
|
||||||
//faces must be overlapping
|
//faces must be overlapping
|
||||||
@@ -971,7 +913,7 @@ impl PhysicsState {
|
|||||||
//must collide now or in the future
|
//must collide now or in the future
|
||||||
//must beat the current soonest collision time
|
//must beat the current soonest collision time
|
||||||
//must be moving towards surface
|
//must be moving towards surface
|
||||||
let t_time=time+((t as f64)*1_000_000_000f64) as TIME;
|
let t_time=self.body.time+((t as f64)*1_000_000_000f64) as TIME;
|
||||||
if time<=t_time&&t_time<best_time&&v.y+a.y*t<0f32{
|
if time<=t_time&&t_time<best_time&&v.y+a.y*t<0f32{
|
||||||
let dp=self.body.extrapolated_position(t_time)-p;
|
let dp=self.body.extrapolated_position(t_time)-p;
|
||||||
//faces must be overlapping
|
//faces must be overlapping
|
||||||
@@ -988,7 +930,7 @@ impl PhysicsState {
|
|||||||
//must collide now or in the future
|
//must collide now or in the future
|
||||||
//must beat the current soonest collision time
|
//must beat the current soonest collision time
|
||||||
//must be moving towards surface
|
//must be moving towards surface
|
||||||
let t_time=time+((t as f64)*1_000_000_000f64) as TIME;
|
let t_time=self.body.time+((t as f64)*1_000_000_000f64) as TIME;
|
||||||
if time<=t_time&&t_time<best_time&&0f32<v.z+a.z*t{
|
if time<=t_time&&t_time<best_time&&0f32<v.z+a.z*t{
|
||||||
let dp=self.body.extrapolated_position(t_time)-p;
|
let dp=self.body.extrapolated_position(t_time)-p;
|
||||||
//faces must be overlapping
|
//faces must be overlapping
|
||||||
@@ -1004,7 +946,7 @@ impl PhysicsState {
|
|||||||
//must collide now or in the future
|
//must collide now or in the future
|
||||||
//must beat the current soonest collision time
|
//must beat the current soonest collision time
|
||||||
//must be moving towards surface
|
//must be moving towards surface
|
||||||
let t_time=time+((t as f64)*1_000_000_000f64) as TIME;
|
let t_time=self.body.time+((t as f64)*1_000_000_000f64) as TIME;
|
||||||
if time<=t_time&&t_time<best_time&&v.z+a.z*t<0f32{
|
if time<=t_time&&t_time<best_time&&v.z+a.z*t<0f32{
|
||||||
let dp=self.body.extrapolated_position(t_time)-p;
|
let dp=self.body.extrapolated_position(t_time)-p;
|
||||||
//faces must be overlapping
|
//faces must be overlapping
|
||||||
@@ -1043,15 +985,13 @@ impl crate::instruction::InstructionEmitter<PhysicsInstruction> for PhysicsState
|
|||||||
// collector.collect(self.predict_collision_end2(self.time,time_limit,collision_data));
|
// collector.collect(self.predict_collision_end2(self.time,time_limit,collision_data));
|
||||||
// }
|
// }
|
||||||
//check for collision start instructions (against every part in the game with no optimization!!)
|
//check for collision start instructions (against every part in the game with no optimization!!)
|
||||||
let mut aabb=crate::aabb::Aabb::new();
|
for i in 0..self.models.len() {
|
||||||
aabb.grow(self.body.extrapolated_position(self.time));
|
let i=i as u32;
|
||||||
aabb.grow(self.body.extrapolated_position(time_limit));
|
if self.contacts.contains_key(&i)||self.intersects.contains_key(&i){
|
||||||
aabb.inflate(self.style.hitbox_halfsize);
|
continue;
|
||||||
self.bvh.the_tester(&aabb,&mut |id|{
|
|
||||||
if !(self.contacts.contains_key(&id)||self.intersects.contains_key(&id)){
|
|
||||||
collector.collect(self.predict_collision_start(self.time,time_limit,id));
|
|
||||||
}
|
}
|
||||||
});
|
collector.collect(self.predict_collision_start(self.time,time_limit,i));
|
||||||
|
}
|
||||||
if self.grounded {
|
if self.grounded {
|
||||||
//walk maintenance
|
//walk maintenance
|
||||||
collector.collect(self.next_walk_instruction());
|
collector.collect(self.next_walk_instruction());
|
||||||
@@ -1066,22 +1006,24 @@ impl crate::instruction::InstructionEmitter<PhysicsInstruction> for PhysicsState
|
|||||||
impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsState {
|
impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsState {
|
||||||
fn process_instruction(&mut self, ins:TimedInstruction<PhysicsInstruction>) {
|
fn process_instruction(&mut self, ins:TimedInstruction<PhysicsInstruction>) {
|
||||||
match &ins.instruction {
|
match &ins.instruction {
|
||||||
PhysicsInstruction::Input(PhysicsInputInstruction::Idle)
|
PhysicsInstruction::StrafeTick => (),
|
||||||
|PhysicsInstruction::Input(PhysicsInputInstruction::SetNextMouse(_))
|
PhysicsInstruction::Input(InputInstruction::MoveMouse(_)) => (),
|
||||||
|PhysicsInstruction::Input(PhysicsInputInstruction::ReplaceMouse(_,_))
|
_=>println!("{:?}",ins),
|
||||||
|PhysicsInstruction::StrafeTick => (),
|
|
||||||
_=>println!("{}|{:?}",ins.time,ins.instruction),
|
|
||||||
}
|
}
|
||||||
//selectively update body
|
//selectively update body
|
||||||
match &ins.instruction {
|
match &ins.instruction {
|
||||||
//PhysicsInstruction::Input(InputInstruction::MoveMouse(_)) => (),//dodge time for mouse movement
|
PhysicsInstruction::Input(InputInstruction::MoveMouse(_)) => (),//dodge time for mouse movement
|
||||||
PhysicsInstruction::Input(_)
|
PhysicsInstruction::Input(_)
|
||||||
|
|PhysicsInstruction::SetSpawnPosition(_)
|
||||||
|PhysicsInstruction::ReachWalkTargetVelocity
|
|PhysicsInstruction::ReachWalkTargetVelocity
|
||||||
|PhysicsInstruction::CollisionStart(_)
|
|PhysicsInstruction::CollisionStart(_)
|
||||||
|PhysicsInstruction::CollisionEnd(_)
|
|PhysicsInstruction::CollisionEnd(_)
|
||||||
|PhysicsInstruction::StrafeTick => self.advance_time(ins.time),
|
|PhysicsInstruction::StrafeTick => self.advance_time(ins.time),
|
||||||
}
|
}
|
||||||
match ins.instruction {
|
match ins.instruction {
|
||||||
|
PhysicsInstruction::SetSpawnPosition(position)=>{
|
||||||
|
self.spawn_point=position;
|
||||||
|
}
|
||||||
PhysicsInstruction::CollisionStart(c) => {
|
PhysicsInstruction::CollisionStart(c) => {
|
||||||
let model=c.model(&self.models).unwrap();
|
let model=c.model(&self.models).unwrap();
|
||||||
match &model.attributes{
|
match &model.attributes{
|
||||||
@@ -1089,54 +1031,51 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
|
|||||||
match &contacting.surf{
|
match &contacting.surf{
|
||||||
Some(surf)=>println!("I'm surfing!"),
|
Some(surf)=>println!("I'm surfing!"),
|
||||||
None=>match &c.face {
|
None=>match &c.face {
|
||||||
TreyMeshFace::Top => {
|
AabbFace::Top => {
|
||||||
//ground
|
//ground
|
||||||
self.grounded=true;
|
self.grounded=true;
|
||||||
},
|
},
|
||||||
_ => (),
|
_ => (),
|
||||||
},
|
},
|
||||||
}
|
}
|
||||||
//check ground
|
|
||||||
self.contacts.insert(c.model,c);
|
|
||||||
match &general.stage_element{
|
|
||||||
Some(stage_element)=>{
|
|
||||||
if stage_element.force||self.game.stage_id<stage_element.stage_id{
|
|
||||||
self.game.stage_id=stage_element.stage_id;
|
|
||||||
}
|
|
||||||
match stage_element.behaviour{
|
|
||||||
crate::model::StageElementBehaviour::SpawnAt=>(),
|
|
||||||
crate::model::StageElementBehaviour::Trigger
|
|
||||||
|crate::model::StageElementBehaviour::Teleport=>{
|
|
||||||
//TODO make good
|
|
||||||
if let Some(mode)=self.get_mode(stage_element.mode_id){
|
|
||||||
if let Some(&spawn)=mode.get_spawn_model_id(self.game.stage_id){
|
|
||||||
if let Some(model)=self.models.get(spawn as usize){
|
|
||||||
self.body.position=model.transform.transform_point3(glam::Vec3::Y)+glam::Vec3::Y*(self.style.hitbox_halfsize.y+0.1);
|
|
||||||
//manual clear //for c in self.contacts{process_instruction(CollisionEnd(c))}
|
|
||||||
self.contacts.clear();
|
|
||||||
self.intersects.clear();
|
|
||||||
self.body.acceleration=self.style.gravity;
|
|
||||||
self.walk.state=WalkEnum::Reached;
|
|
||||||
self.grounded=false;
|
|
||||||
}else{println!("bad1");}
|
|
||||||
}else{println!("bad2");}
|
|
||||||
}else{println!("bad3");}
|
|
||||||
},
|
|
||||||
crate::model::StageElementBehaviour::Platform=>(),
|
|
||||||
}
|
|
||||||
},
|
|
||||||
None=>(),
|
|
||||||
}
|
|
||||||
//flatten v
|
|
||||||
let mut v=self.body.velocity;
|
|
||||||
self.contact_constrain_velocity(&mut v);
|
|
||||||
match &general.booster{
|
match &general.booster{
|
||||||
Some(booster)=>{
|
Some(booster)=>self.body.velocity+=booster.velocity,
|
||||||
v+=booster.velocity;
|
None=>(),
|
||||||
self.contact_constrain_velocity(&mut v);
|
}
|
||||||
|
match &general.stage_element{
|
||||||
|
Some(stage_element)=>{
|
||||||
|
if stage_element.force||self.game.stage_id<stage_element.stage_id{
|
||||||
|
self.game.stage_id=stage_element.stage_id;
|
||||||
|
}
|
||||||
|
match stage_element.behaviour{
|
||||||
|
crate::model::StageElementBehaviour::SpawnAt=>(),
|
||||||
|
crate::model::StageElementBehaviour::Trigger
|
||||||
|
|crate::model::StageElementBehaviour::Teleport=>{
|
||||||
|
//TODO make good
|
||||||
|
if let Some(mode)=self.get_mode(stage_element.mode_id){
|
||||||
|
if let Some(&spawn)=mode.get_spawn_model_id(self.game.stage_id){
|
||||||
|
if let Some(model)=self.models.get(spawn as usize){
|
||||||
|
self.body.position=model.transform.transform_point3(glam::Vec3::Y)+glam::Vec3::Y*(self.style.hitbox_halfsize.y+0.1);
|
||||||
|
//manual clear //for c in self.contacts{process_instruction(CollisionEnd(c))}
|
||||||
|
self.contacts.clear();
|
||||||
|
self.intersects.clear();
|
||||||
|
self.body.acceleration=self.style.gravity;
|
||||||
|
self.walk.state=WalkEnum::Reached;
|
||||||
|
self.grounded=false;
|
||||||
|
}else{println!("bad1");}
|
||||||
|
}else{println!("bad2");}
|
||||||
|
}else{println!("bad3");}
|
||||||
|
},
|
||||||
|
crate::model::StageElementBehaviour::Platform=>(),
|
||||||
|
}
|
||||||
},
|
},
|
||||||
None=>(),
|
None=>(),
|
||||||
}
|
}
|
||||||
|
//check ground
|
||||||
|
self.contacts.insert(c.model,c);
|
||||||
|
//flatten v
|
||||||
|
let mut v=self.body.velocity;
|
||||||
|
self.contact_constrain_velocity(&mut v);
|
||||||
self.body.velocity=v;
|
self.body.velocity=v;
|
||||||
if self.grounded&&self.style.get_control(StyleModifiers::CONTROL_JUMP,self.controls){
|
if self.grounded&&self.style.get_control(StyleModifiers::CONTROL_JUMP,self.controls){
|
||||||
self.jump();
|
self.jump();
|
||||||
@@ -1146,35 +1085,6 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
|
|||||||
PhysicsCollisionAttributes::Intersect{intersecting,general}=>{
|
PhysicsCollisionAttributes::Intersect{intersecting,general}=>{
|
||||||
//I think that setting the velocity to 0 was preventing surface contacts from entering an infinite loop
|
//I think that setting the velocity to 0 was preventing surface contacts from entering an infinite loop
|
||||||
self.intersects.insert(c.model,c);
|
self.intersects.insert(c.model,c);
|
||||||
match &general.stage_element{
|
|
||||||
Some(stage_element)=>{
|
|
||||||
if stage_element.force||self.game.stage_id<stage_element.stage_id{
|
|
||||||
self.game.stage_id=stage_element.stage_id;
|
|
||||||
}
|
|
||||||
match stage_element.behaviour{
|
|
||||||
crate::model::StageElementBehaviour::SpawnAt=>(),
|
|
||||||
crate::model::StageElementBehaviour::Trigger
|
|
||||||
|crate::model::StageElementBehaviour::Teleport=>{
|
|
||||||
//TODO make good
|
|
||||||
if let Some(mode)=self.get_mode(stage_element.mode_id){
|
|
||||||
if let Some(&spawn)=mode.get_spawn_model_id(self.game.stage_id){
|
|
||||||
if let Some(model)=self.models.get(spawn as usize){
|
|
||||||
self.body.position=model.transform.transform_point3(glam::Vec3::Y)+glam::Vec3::Y*(self.style.hitbox_halfsize.y+0.1);
|
|
||||||
//manual clear //for c in self.contacts{process_instruction(CollisionEnd(c))}
|
|
||||||
self.contacts.clear();
|
|
||||||
self.intersects.clear();
|
|
||||||
self.body.acceleration=self.style.gravity;
|
|
||||||
self.walk.state=WalkEnum::Reached;
|
|
||||||
self.grounded=false;
|
|
||||||
}else{println!("bad1");}
|
|
||||||
}else{println!("bad2");}
|
|
||||||
}else{println!("bad3");}
|
|
||||||
},
|
|
||||||
crate::model::StageElementBehaviour::Platform=>(),
|
|
||||||
}
|
|
||||||
},
|
|
||||||
None=>(),
|
|
||||||
}
|
|
||||||
},
|
},
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
@@ -1188,7 +1098,7 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
|
|||||||
self.body.acceleration=a;
|
self.body.acceleration=a;
|
||||||
//check ground
|
//check ground
|
||||||
match &c.face {
|
match &c.face {
|
||||||
TreyMeshFace::Top => {
|
AabbFace::Top => {
|
||||||
self.grounded=false;
|
self.grounded=false;
|
||||||
},
|
},
|
||||||
_ => (),
|
_ => (),
|
||||||
@@ -1201,7 +1111,7 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
|
|||||||
}
|
}
|
||||||
},
|
},
|
||||||
PhysicsInstruction::StrafeTick => {
|
PhysicsInstruction::StrafeTick => {
|
||||||
let camera_mat=self.camera.simulate_move_rotation_y(self.camera.mouse.lerp(&self.next_mouse,self.time).x);
|
let camera_mat=self.camera.simulate_move_rotation_y(self.mouse_interpolation.interpolated_position(self.time).x-self.mouse_interpolation.mouse0.x);
|
||||||
let control_dir=camera_mat*self.style.get_control_dir(self.controls);
|
let control_dir=camera_mat*self.style.get_control_dir(self.controls);
|
||||||
let d=self.body.velocity.dot(control_dir);
|
let d=self.body.velocity.dot(control_dir);
|
||||||
if d<self.style.mv {
|
if d<self.style.mv {
|
||||||
@@ -1224,32 +1134,28 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
|
|||||||
let mut refresh_walk_target=true;
|
let mut refresh_walk_target=true;
|
||||||
let mut refresh_walk_target_velocity=true;
|
let mut refresh_walk_target_velocity=true;
|
||||||
match input_instruction{
|
match input_instruction{
|
||||||
PhysicsInputInstruction::SetNextMouse(m) => {
|
InputInstruction::MoveMouse(m) => {
|
||||||
self.camera.angles=self.camera.simulate_move_angles(self.next_mouse.pos);
|
self.camera.angles=self.camera.simulate_move_angles(self.mouse_interpolation.mouse1-self.mouse_interpolation.mouse0);
|
||||||
(self.camera.mouse,self.next_mouse)=(self.next_mouse.clone(),m);
|
self.mouse_interpolation.move_mouse(self.time,m);
|
||||||
},
|
},
|
||||||
PhysicsInputInstruction::ReplaceMouse(m0,m1) => {
|
InputInstruction::MoveForward(s) => self.set_control(StyleModifiers::CONTROL_MOVEFORWARD,s),
|
||||||
self.camera.angles=self.camera.simulate_move_angles(m0.pos);
|
InputInstruction::MoveLeft(s) => self.set_control(StyleModifiers::CONTROL_MOVELEFT,s),
|
||||||
(self.camera.mouse,self.next_mouse)=(m0,m1);
|
InputInstruction::MoveBack(s) => self.set_control(StyleModifiers::CONTROL_MOVEBACK,s),
|
||||||
},
|
InputInstruction::MoveRight(s) => self.set_control(StyleModifiers::CONTROL_MOVERIGHT,s),
|
||||||
PhysicsInputInstruction::SetMoveForward(s) => self.set_control(StyleModifiers::CONTROL_MOVEFORWARD,s),
|
InputInstruction::MoveUp(s) => self.set_control(StyleModifiers::CONTROL_MOVEUP,s),
|
||||||
PhysicsInputInstruction::SetMoveLeft(s) => self.set_control(StyleModifiers::CONTROL_MOVELEFT,s),
|
InputInstruction::MoveDown(s) => self.set_control(StyleModifiers::CONTROL_MOVEDOWN,s),
|
||||||
PhysicsInputInstruction::SetMoveBack(s) => self.set_control(StyleModifiers::CONTROL_MOVEBACK,s),
|
InputInstruction::Jump(s) => {
|
||||||
PhysicsInputInstruction::SetMoveRight(s) => self.set_control(StyleModifiers::CONTROL_MOVERIGHT,s),
|
|
||||||
PhysicsInputInstruction::SetMoveUp(s) => self.set_control(StyleModifiers::CONTROL_MOVEUP,s),
|
|
||||||
PhysicsInputInstruction::SetMoveDown(s) => self.set_control(StyleModifiers::CONTROL_MOVEDOWN,s),
|
|
||||||
PhysicsInputInstruction::SetJump(s) => {
|
|
||||||
self.set_control(StyleModifiers::CONTROL_JUMP,s);
|
self.set_control(StyleModifiers::CONTROL_JUMP,s);
|
||||||
if self.grounded{
|
if self.grounded{
|
||||||
self.jump();
|
self.jump();
|
||||||
}
|
}
|
||||||
refresh_walk_target_velocity=false;
|
refresh_walk_target_velocity=false;
|
||||||
},
|
},
|
||||||
PhysicsInputInstruction::SetZoom(s) => {
|
InputInstruction::Zoom(s) => {
|
||||||
self.set_control(StyleModifiers::CONTROL_ZOOM,s);
|
self.set_control(StyleModifiers::CONTROL_ZOOM,s);
|
||||||
refresh_walk_target=false;
|
refresh_walk_target=false;
|
||||||
},
|
},
|
||||||
PhysicsInputInstruction::Reset => {
|
InputInstruction::Reset => {
|
||||||
//temp
|
//temp
|
||||||
self.body.position=self.spawn_point;
|
self.body.position=self.spawn_point;
|
||||||
self.body.velocity=glam::Vec3::ZERO;
|
self.body.velocity=glam::Vec3::ZERO;
|
||||||
@@ -1260,12 +1166,12 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
|
|||||||
self.grounded=false;
|
self.grounded=false;
|
||||||
refresh_walk_target=false;
|
refresh_walk_target=false;
|
||||||
},
|
},
|
||||||
PhysicsInputInstruction::Idle => {refresh_walk_target=false;},//literally idle!
|
InputInstruction::Idle => {refresh_walk_target=false;},//literally idle!
|
||||||
}
|
}
|
||||||
if refresh_walk_target{
|
if refresh_walk_target{
|
||||||
//calculate walk target velocity
|
//calculate walk target velocity
|
||||||
if refresh_walk_target_velocity{
|
if refresh_walk_target_velocity{
|
||||||
let camera_mat=self.camera.simulate_move_rotation_y(self.camera.mouse.lerp(&self.next_mouse,self.time).x);
|
let camera_mat=self.camera.simulate_move_rotation_y(self.mouse_interpolation.interpolated_position(self.time).x-self.mouse_interpolation.mouse0.x);
|
||||||
let control_dir=camera_mat*self.style.get_control_dir(self.controls);
|
let control_dir=camera_mat*self.style.get_control_dir(self.controls);
|
||||||
self.walk.target_velocity=self.style.walkspeed*control_dir;
|
self.walk.target_velocity=self.style.walkspeed*control_dir;
|
||||||
}
|
}
|
||||||
107
src/bvh.rs
107
src/bvh.rs
@@ -1,107 +0,0 @@
|
|||||||
use crate::aabb::Aabb;
|
|
||||||
|
|
||||||
//da algaritum
|
|
||||||
//lista boxens
|
|
||||||
//sort by {minx,maxx,miny,maxy,minz,maxz} (6 lists)
|
|
||||||
//find the sets that minimizes the sum of surface areas
|
|
||||||
//splitting is done when the minimum split sum of surface areas is larger than the node's own surface area
|
|
||||||
|
|
||||||
//start with bisection into octrees because a bad bvh is still 1000x better than no bvh
|
|
||||||
//sort the centerpoints on each axis (3 lists)
|
|
||||||
//bv is put into octant based on whether it is upper or lower in each list
|
|
||||||
#[derive(Default)]
|
|
||||||
pub struct BvhNode{
|
|
||||||
children:Vec<Self>,
|
|
||||||
models:Vec<u32>,
|
|
||||||
aabb:Aabb,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl BvhNode{
|
|
||||||
pub fn the_tester<F:FnMut(u32)>(&self,aabb:&Aabb,f:&mut F){
|
|
||||||
for &model in &self.models{
|
|
||||||
f(model);
|
|
||||||
}
|
|
||||||
for child in &self.children{
|
|
||||||
if aabb.intersects(&child.aabb){
|
|
||||||
child.the_tester(aabb,f);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn generate_bvh(boxen:Vec<Aabb>)->BvhNode{
|
|
||||||
generate_bvh_node(boxen.into_iter().enumerate().collect())
|
|
||||||
}
|
|
||||||
|
|
||||||
fn generate_bvh_node(boxen:Vec<(usize,Aabb)>)->BvhNode{
|
|
||||||
let n=boxen.len();
|
|
||||||
if n<20{
|
|
||||||
let mut aabb=Aabb::new();
|
|
||||||
let models=boxen.into_iter().map(|b|{aabb.join(&b.1);b.0 as u32}).collect();
|
|
||||||
BvhNode{
|
|
||||||
children:Vec::new(),
|
|
||||||
models,
|
|
||||||
aabb,
|
|
||||||
}
|
|
||||||
}else{
|
|
||||||
let mut octant=std::collections::HashMap::with_capacity(n);//this ids which octant the boxen is put in
|
|
||||||
let mut sort_x=Vec::with_capacity(n);
|
|
||||||
let mut sort_y=Vec::with_capacity(n);
|
|
||||||
let mut sort_z=Vec::with_capacity(n);
|
|
||||||
for (i,aabb) in boxen.iter(){
|
|
||||||
let center=aabb.center();
|
|
||||||
octant.insert(*i,0);
|
|
||||||
sort_x.push((*i,center.x));
|
|
||||||
sort_y.push((*i,center.y));
|
|
||||||
sort_z.push((*i,center.z));
|
|
||||||
}
|
|
||||||
sort_x.sort_by(|tup0,tup1|tup0.1.partial_cmp(&tup1.1).unwrap());
|
|
||||||
sort_y.sort_by(|tup0,tup1|tup0.1.partial_cmp(&tup1.1).unwrap());
|
|
||||||
sort_z.sort_by(|tup0,tup1|tup0.1.partial_cmp(&tup1.1).unwrap());
|
|
||||||
let h=n/2;
|
|
||||||
let median_x=sort_x[h].1;
|
|
||||||
let median_y=sort_y[h].1;
|
|
||||||
let median_z=sort_z[h].1;
|
|
||||||
for (i,c) in sort_x{
|
|
||||||
if median_x<c{
|
|
||||||
octant.insert(i,octant[&i]+1<<0);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
for (i,c) in sort_y{
|
|
||||||
if median_y<c{
|
|
||||||
octant.insert(i,octant[&i]+1<<1);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
for (i,c) in sort_z{
|
|
||||||
if median_z<c{
|
|
||||||
octant.insert(i,octant[&i]+1<<2);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
//generate lists for unique octant values
|
|
||||||
let mut list_list=Vec::with_capacity(8);
|
|
||||||
let mut octant_list=Vec::with_capacity(8);
|
|
||||||
for (i,aabb) in boxen.into_iter(){
|
|
||||||
let octant_id=octant[&i];
|
|
||||||
let list_id=if let Some(list_id)=octant_list.iter().position(|&id|id==octant_id){
|
|
||||||
list_id
|
|
||||||
}else{
|
|
||||||
let list_id=list_list.len();
|
|
||||||
octant_list.push(octant_id);
|
|
||||||
list_list.push(Vec::new());
|
|
||||||
list_id
|
|
||||||
};
|
|
||||||
list_list[list_id].push((i,aabb));
|
|
||||||
}
|
|
||||||
let mut aabb=Aabb::new();
|
|
||||||
let children=list_list.into_iter().map(|b|{
|
|
||||||
let node=generate_bvh_node(b);
|
|
||||||
aabb.join(&node.aabb);
|
|
||||||
node
|
|
||||||
}).collect();
|
|
||||||
BvhNode{
|
|
||||||
children,
|
|
||||||
models:Vec::new(),
|
|
||||||
aabb,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,11 +1,11 @@
|
|||||||
#[derive(Debug)]
|
#[derive(Debug)]
|
||||||
pub struct TimedInstruction<I> {
|
pub struct TimedInstruction<I> {
|
||||||
pub time: crate::physics::TIME,
|
pub time: crate::body::TIME,
|
||||||
pub instruction: I,
|
pub instruction: I,
|
||||||
}
|
}
|
||||||
|
|
||||||
pub trait InstructionEmitter<I> {
|
pub trait InstructionEmitter<I> {
|
||||||
fn next_instruction(&self, time_limit:crate::physics::TIME) -> Option<TimedInstruction<I>>;
|
fn next_instruction(&self, time_limit:crate::body::TIME) -> Option<TimedInstruction<I>>;
|
||||||
}
|
}
|
||||||
pub trait InstructionConsumer<I> {
|
pub trait InstructionConsumer<I> {
|
||||||
fn process_instruction(&mut self, instruction:TimedInstruction<I>);
|
fn process_instruction(&mut self, instruction:TimedInstruction<I>);
|
||||||
@@ -13,11 +13,11 @@ pub trait InstructionConsumer<I> {
|
|||||||
|
|
||||||
//PROPER PRIVATE FIELDS!!!
|
//PROPER PRIVATE FIELDS!!!
|
||||||
pub struct InstructionCollector<I> {
|
pub struct InstructionCollector<I> {
|
||||||
time: crate::physics::TIME,
|
time: crate::body::TIME,
|
||||||
instruction: Option<I>,
|
instruction: Option<I>,
|
||||||
}
|
}
|
||||||
impl<I> InstructionCollector<I> {
|
impl<I> InstructionCollector<I> {
|
||||||
pub fn new(time:crate::physics::TIME) -> Self {
|
pub fn new(time:crate::body::TIME) -> Self {
|
||||||
Self{
|
Self{
|
||||||
time,
|
time,
|
||||||
instruction:None
|
instruction:None
|
||||||
|
|||||||
@@ -1,24 +0,0 @@
|
|||||||
pub fn generate_indexed_models<R:std::io::Read+std::io::Seek>(input:&mut R) -> crate::model::IndexedModelInstances{
|
|
||||||
let mut spawn_point=glam::Vec3::ZERO;
|
|
||||||
|
|
||||||
let mut indexed_models=Vec::new();
|
|
||||||
|
|
||||||
let mut s=Vec::new();
|
|
||||||
|
|
||||||
match input.read_to_end(&mut s){
|
|
||||||
Ok(guac)=>println!("readed to string {:?}", guac),
|
|
||||||
Err(e)=>println!("faile {:?}",e),
|
|
||||||
}
|
|
||||||
|
|
||||||
match vbsp::Bsp::read(s.as_slice()){
|
|
||||||
Ok(guac)=>println!("we got the guac {:?}", guac),
|
|
||||||
Err(e)=>println!("rotten {:?}",e),
|
|
||||||
}
|
|
||||||
|
|
||||||
crate::model::IndexedModelInstances{
|
|
||||||
textures:Vec::new(),
|
|
||||||
models:indexed_models,
|
|
||||||
spawn_point,
|
|
||||||
modes:Vec::new(),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -34,12 +34,11 @@ fn get_attributes(name:&str,can_collide:bool,velocity:glam::Vec3,force_intersect
|
|||||||
let mut general=crate::model::GameMechanicAttributes::default();
|
let mut general=crate::model::GameMechanicAttributes::default();
|
||||||
let mut intersecting=crate::model::IntersectingAttributes::default();
|
let mut intersecting=crate::model::IntersectingAttributes::default();
|
||||||
let mut contacting=crate::model::ContactingAttributes::default();
|
let mut contacting=crate::model::ContactingAttributes::default();
|
||||||
let mut force_can_collide=can_collide;
|
|
||||||
match name{
|
match name{
|
||||||
//"Water"=>intersecting.water=Some(crate::model::IntersectingWater{density:1.0,drag:1.0}),
|
//"Water"=>intersecting.water=Some(crate::model::IntersectingWater{density:1.0,drag:1.0}),
|
||||||
"Accelerator"=>{force_can_collide=false;intersecting.accelerator=Some(crate::model::IntersectingAccelerator{acceleration:velocity})},
|
"Accelerator"=>intersecting.accelerator=Some(crate::model::IntersectingAccelerator{acceleration:velocity}),
|
||||||
"MapFinish"=>{force_can_collide=false;general.zone=Some(crate::model::GameMechanicZone{mode_id:0,behaviour:crate::model::ZoneBehaviour::Finish})},
|
"MapFinish"=>general.zone=Some(crate::model::GameMechanicZone{mode_id:0,behaviour:crate::model::ZoneBehaviour::Finish}),
|
||||||
"MapAnticheat"=>{force_can_collide=false;general.zone=Some(crate::model::GameMechanicZone{mode_id:0,behaviour:crate::model::ZoneBehaviour::Anitcheat})},
|
"MapAnticheat"=>general.zone=Some(crate::model::GameMechanicZone{mode_id:0,behaviour:crate::model::ZoneBehaviour::Anitcheat}),
|
||||||
"Platform"=>general.stage_element=Some(crate::model::GameMechanicStageElement{
|
"Platform"=>general.stage_element=Some(crate::model::GameMechanicStageElement{
|
||||||
mode_id:0,
|
mode_id:0,
|
||||||
stage_id:0,
|
stage_id:0,
|
||||||
@@ -58,15 +57,14 @@ fn get_attributes(name:&str,can_collide:bool,velocity:glam::Vec3,force_intersect
|
|||||||
},
|
},
|
||||||
behaviour:match &captures[2]{
|
behaviour:match &captures[2]{
|
||||||
"Spawn"|"SpawnAt"=>crate::model::StageElementBehaviour::SpawnAt,
|
"Spawn"|"SpawnAt"=>crate::model::StageElementBehaviour::SpawnAt,
|
||||||
"Trigger"=>{force_can_collide=false;crate::model::StageElementBehaviour::Trigger},
|
"Trigger"=>crate::model::StageElementBehaviour::Trigger,
|
||||||
"Teleport"=>{force_can_collide=false;crate::model::StageElementBehaviour::Teleport},
|
"Teleport"=>crate::model::StageElementBehaviour::Teleport,
|
||||||
"Platform"=>crate::model::StageElementBehaviour::Platform,
|
"Platform"=>crate::model::StageElementBehaviour::Platform,
|
||||||
_=>panic!("regex1[2] messed up bad"),
|
_=>panic!("regex1[2] messed up bad"),
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
}else if let Some(captures)=lazy_regex::regex!(r"^Bonus(Finish|Anticheat)(\d+)$")
|
}else if let Some(captures)=lazy_regex::regex!(r"^Bonus(Finish|Anticheat)(\d+)$")
|
||||||
.captures(other){
|
.captures(other){
|
||||||
force_can_collide=false;
|
|
||||||
match &captures[1]{
|
match &captures[1]{
|
||||||
"Finish"=>general.zone=Some(crate::model::GameMechanicZone{mode_id:captures[2].parse::<u32>().unwrap(),behaviour:crate::model::ZoneBehaviour::Finish}),
|
"Finish"=>general.zone=Some(crate::model::GameMechanicZone{mode_id:captures[2].parse::<u32>().unwrap(),behaviour:crate::model::ZoneBehaviour::Finish}),
|
||||||
"Anticheat"=>general.zone=Some(crate::model::GameMechanicZone{mode_id:captures[2].parse::<u32>().unwrap(),behaviour:crate::model::ZoneBehaviour::Anitcheat}),
|
"Anticheat"=>general.zone=Some(crate::model::GameMechanicZone{mode_id:captures[2].parse::<u32>().unwrap(),behaviour:crate::model::ZoneBehaviour::Anitcheat}),
|
||||||
@@ -79,7 +77,7 @@ fn get_attributes(name:&str,can_collide:bool,velocity:glam::Vec3,force_intersect
|
|||||||
if velocity!=glam::Vec3::ZERO{
|
if velocity!=glam::Vec3::ZERO{
|
||||||
general.booster=Some(crate::model::GameMechanicBooster{velocity});
|
general.booster=Some(crate::model::GameMechanicBooster{velocity});
|
||||||
}
|
}
|
||||||
match force_can_collide{
|
match can_collide{
|
||||||
true=>{
|
true=>{
|
||||||
match name{
|
match name{
|
||||||
//"Bounce"=>(),
|
//"Bounce"=>(),
|
||||||
@@ -178,7 +176,7 @@ impl RobloxFaceTextureDescription{
|
|||||||
}
|
}
|
||||||
type RobloxPartDescription=[Option<RobloxFaceTextureDescription>;6];
|
type RobloxPartDescription=[Option<RobloxFaceTextureDescription>;6];
|
||||||
type RobloxWedgeDescription=[Option<RobloxFaceTextureDescription>;5];
|
type RobloxWedgeDescription=[Option<RobloxFaceTextureDescription>;5];
|
||||||
type RobloxCornerWedgeDescription=[Option<RobloxFaceTextureDescription>;5];
|
type RobloxCornerWedgeDescription=[Option<RobloxFaceTextureDescription>;4];
|
||||||
#[derive(Clone,Eq,Hash,PartialEq)]
|
#[derive(Clone,Eq,Hash,PartialEq)]
|
||||||
enum RobloxBasePartDescription{
|
enum RobloxBasePartDescription{
|
||||||
Sphere,
|
Sphere,
|
||||||
@@ -311,7 +309,9 @@ pub fn generate_indexed_models(dom:rbx_dom_weak::WeakDom) -> crate::model::Index
|
|||||||
};
|
};
|
||||||
let normal_id=normalid.to_u32();
|
let normal_id=normalid.to_u32();
|
||||||
if normal_id<6{
|
if normal_id<6{
|
||||||
let (roblox_texture_color,roblox_texture_transform)=if decal.class=="Texture"{
|
let mut roblox_texture_transform=RobloxTextureTransform::default();
|
||||||
|
let mut roblox_texture_color=glam::Vec4::ONE;
|
||||||
|
if decal.class=="Texture"{
|
||||||
//generate tranform
|
//generate tranform
|
||||||
if let (
|
if let (
|
||||||
Some(rbx_dom_weak::types::Variant::Float32(ox)),
|
Some(rbx_dom_weak::types::Variant::Float32(ox)),
|
||||||
@@ -334,19 +334,13 @@ pub fn generate_indexed_models(dom:rbx_dom_weak::WeakDom) -> crate::model::Index
|
|||||||
5=>(size.x,size.y),//front
|
5=>(size.x,size.y),//front
|
||||||
_=>panic!("unreachable"),
|
_=>panic!("unreachable"),
|
||||||
};
|
};
|
||||||
(
|
roblox_texture_transform=RobloxTextureTransform{
|
||||||
glam::vec4(decal_color3.r,decal_color3.g,decal_color3.b,1.0-*decal_transparency),
|
offset_u:*ox/(*sx),offset_v:*oy/(*sy),
|
||||||
RobloxTextureTransform{
|
scale_u:size_u/(*sx),scale_v:size_v/(*sy),
|
||||||
offset_u:*ox/(*sx),offset_v:*oy/(*sy),
|
};
|
||||||
scale_u:size_u/(*sx),scale_v:size_v/(*sy),
|
roblox_texture_color=glam::vec4(decal_color3.r,decal_color3.g,decal_color3.b,1.0-*decal_transparency);
|
||||||
}
|
|
||||||
)
|
|
||||||
}else{
|
|
||||||
(glam::Vec4::ONE,RobloxTextureTransform::default())
|
|
||||||
}
|
}
|
||||||
}else{
|
}
|
||||||
(glam::Vec4::ONE,RobloxTextureTransform::default())
|
|
||||||
};
|
|
||||||
part_texture_description[normal_id as usize]=Some(RobloxFaceTextureDescription{
|
part_texture_description[normal_id as usize]=Some(RobloxFaceTextureDescription{
|
||||||
texture:texture_id,
|
texture:texture_id,
|
||||||
color:roblox_texture_color,
|
color:roblox_texture_color,
|
||||||
@@ -380,11 +374,9 @@ pub fn generate_indexed_models(dom:rbx_dom_weak::WeakDom) -> crate::model::Index
|
|||||||
f3,//Cube::Left->Wedge::Left
|
f3,//Cube::Left->Wedge::Left
|
||||||
f4,//Cube::Bottom->Wedge::Bottom
|
f4,//Cube::Bottom->Wedge::Bottom
|
||||||
]),
|
]),
|
||||||
//TODO: fix Left+Back texture coordinates to match roblox when not overwridden by Top
|
|
||||||
primitives::Primitives::CornerWedge=>RobloxBasePartDescription::CornerWedge([
|
primitives::Primitives::CornerWedge=>RobloxBasePartDescription::CornerWedge([
|
||||||
f0,//Cube::Right->CornerWedge::Right
|
f0,//Cube::Right->CornerWedge::Right
|
||||||
if f2.is_some(){f2}else{f1.clone()},//Cube::Back|Cube::Top->CornerWedge::TopBack
|
f1,//Cube::Top->CornerWedge::Top
|
||||||
if f3.is_some(){f3}else{f1},//Cube::Left|Cube::Top->CornerWedge::TopLeft
|
|
||||||
f4,//Cube::Bottom->CornerWedge::Bottom
|
f4,//Cube::Bottom->CornerWedge::Bottom
|
||||||
f5,//Cube::Front->CornerWedge::Front
|
f5,//Cube::Front->CornerWedge::Front
|
||||||
]),
|
]),
|
||||||
@@ -443,11 +435,10 @@ pub fn generate_indexed_models(dom:rbx_dom_weak::WeakDom) -> crate::model::Index
|
|||||||
for (face_id,roblox_face_description) in cornerwedge_texture_description.iter().enumerate(){
|
for (face_id,roblox_face_description) in cornerwedge_texture_description.iter().enumerate(){
|
||||||
cornerwedge_face_description.insert(
|
cornerwedge_face_description.insert(
|
||||||
match face_id{
|
match face_id{
|
||||||
0=>primitives::CornerWedgeFace::Right,
|
0=>primitives::CornerWedgeFace::Top,
|
||||||
1=>primitives::CornerWedgeFace::TopBack,
|
1=>primitives::CornerWedgeFace::Right,
|
||||||
2=>primitives::CornerWedgeFace::TopLeft,
|
2=>primitives::CornerWedgeFace::Bottom,
|
||||||
3=>primitives::CornerWedgeFace::Bottom,
|
3=>primitives::CornerWedgeFace::Front,
|
||||||
4=>primitives::CornerWedgeFace::Front,
|
|
||||||
_=>panic!("unreachable"),
|
_=>panic!("unreachable"),
|
||||||
},
|
},
|
||||||
match roblox_face_description{
|
match roblox_face_description{
|
||||||
|
|||||||
315
src/main.rs
315
src/main.rs
@@ -1,21 +1,17 @@
|
|||||||
use std::{borrow::Cow, time::Instant};
|
use std::{borrow::Cow, time::Instant};
|
||||||
use wgpu::{util::DeviceExt, AstcBlock, AstcChannel};
|
use wgpu::{util::DeviceExt, AstcBlock, AstcChannel};
|
||||||
use model::{Vertex,ModelInstance,ModelGraphicsInstance};
|
use model::{Vertex,ModelInstance,ModelGraphicsInstance};
|
||||||
use physics::{InputInstruction, PhysicsInstruction};
|
use body::{InputInstruction, PhysicsInstruction};
|
||||||
use instruction::{TimedInstruction, InstructionConsumer};
|
use instruction::{TimedInstruction, InstructionConsumer};
|
||||||
|
|
||||||
mod bvh;
|
mod body;
|
||||||
mod aabb;
|
|
||||||
mod model;
|
mod model;
|
||||||
mod zeroes;
|
mod zeroes;
|
||||||
mod worker;
|
|
||||||
mod physics;
|
|
||||||
mod settings;
|
|
||||||
mod framework;
|
mod framework;
|
||||||
mod primitives;
|
mod primitives;
|
||||||
mod instruction;
|
mod instruction;
|
||||||
mod load_bsp;
|
|
||||||
mod load_roblox;
|
mod load_roblox;
|
||||||
|
mod worker;
|
||||||
|
|
||||||
struct Entity {
|
struct Entity {
|
||||||
index_count: u32,
|
index_count: u32,
|
||||||
@@ -48,61 +44,14 @@ pub struct GraphicsPipelines{
|
|||||||
model: wgpu::RenderPipeline,
|
model: wgpu::RenderPipeline,
|
||||||
}
|
}
|
||||||
|
|
||||||
pub struct GraphicsCamera{
|
|
||||||
screen_size: glam::UVec2,
|
|
||||||
fov: glam::Vec2,//slope
|
|
||||||
//camera angles and such are extrapolated and passed in every time
|
|
||||||
}
|
|
||||||
|
|
||||||
#[inline]
|
|
||||||
fn perspective_rh(fov_x_slope: f32, fov_y_slope: f32, z_near: f32, z_far: f32) -> glam::Mat4 {
|
|
||||||
//glam_assert!(z_near > 0.0 && z_far > 0.0);
|
|
||||||
let r = z_far / (z_near - z_far);
|
|
||||||
glam::Mat4::from_cols(
|
|
||||||
glam::Vec4::new(1.0/fov_x_slope, 0.0, 0.0, 0.0),
|
|
||||||
glam::Vec4::new(0.0, 1.0/fov_y_slope, 0.0, 0.0),
|
|
||||||
glam::Vec4::new(0.0, 0.0, r, -1.0),
|
|
||||||
glam::Vec4::new(0.0, 0.0, r * z_near, 0.0),
|
|
||||||
)
|
|
||||||
}
|
|
||||||
impl GraphicsCamera{
|
|
||||||
pub fn new(screen_size:glam::UVec2,fov:glam::Vec2)->Self{
|
|
||||||
Self{
|
|
||||||
screen_size,
|
|
||||||
fov,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
pub fn proj(&self)->glam::Mat4{
|
|
||||||
perspective_rh(self.fov.x, self.fov.y, 0.5, 2000.0)
|
|
||||||
}
|
|
||||||
pub fn world(&self,pos:glam::Vec3,angles:glam::Vec2)->glam::Mat4{
|
|
||||||
//f32 good enough for view matrix
|
|
||||||
glam::Mat4::from_translation(pos) * glam::Mat4::from_euler(glam::EulerRot::YXZ, angles.x, angles.y, 0f32)
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn to_uniform_data(&self,(pos,angles): (glam::Vec3,glam::Vec2)) -> [f32; 16 * 4] {
|
|
||||||
let proj=self.proj();
|
|
||||||
let proj_inv = proj.inverse();
|
|
||||||
let view_inv=self.world(pos,angles);
|
|
||||||
let view=view_inv.inverse();
|
|
||||||
|
|
||||||
let mut raw = [0f32; 16 * 4];
|
|
||||||
raw[..16].copy_from_slice(&AsRef::<[f32; 16]>::as_ref(&proj)[..]);
|
|
||||||
raw[16..32].copy_from_slice(&AsRef::<[f32; 16]>::as_ref(&proj_inv)[..]);
|
|
||||||
raw[32..48].copy_from_slice(&AsRef::<[f32; 16]>::as_ref(&view)[..]);
|
|
||||||
raw[48..64].copy_from_slice(&AsRef::<[f32; 16]>::as_ref(&view_inv)[..]);
|
|
||||||
raw
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub struct GraphicsState{
|
pub struct GraphicsState{
|
||||||
|
screen_size: (u32, u32),
|
||||||
pipelines: GraphicsPipelines,
|
pipelines: GraphicsPipelines,
|
||||||
bind_groups: GraphicsBindGroups,
|
bind_groups: GraphicsBindGroups,
|
||||||
bind_group_layouts: GraphicsBindGroupLayouts,
|
bind_group_layouts: GraphicsBindGroupLayouts,
|
||||||
samplers: GraphicsSamplers,
|
samplers: GraphicsSamplers,
|
||||||
camera:GraphicsCamera,
|
|
||||||
camera_buf: wgpu::Buffer,
|
|
||||||
temp_squid_texture_view: wgpu::TextureView,
|
temp_squid_texture_view: wgpu::TextureView,
|
||||||
|
camera_buf: wgpu::Buffer,
|
||||||
models: Vec<ModelGraphics>,
|
models: Vec<ModelGraphics>,
|
||||||
depth_view: wgpu::TextureView,
|
depth_view: wgpu::TextureView,
|
||||||
staging_belt: wgpu::util::StagingBelt,
|
staging_belt: wgpu::util::StagingBelt,
|
||||||
@@ -112,18 +61,13 @@ impl GraphicsState{
|
|||||||
pub fn clear(&mut self){
|
pub fn clear(&mut self){
|
||||||
self.models.clear();
|
self.models.clear();
|
||||||
}
|
}
|
||||||
pub fn load_user_settings(&mut self,user_settings:&settings::UserSettings){
|
|
||||||
self.camera.fov=user_settings.calculate_fov(1.0,&self.camera.screen_size).as_vec2();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
pub struct GlobalState{
|
pub struct GlobalState{
|
||||||
start_time: std::time::Instant,
|
start_time: std::time::Instant,
|
||||||
manual_mouse_lock:bool,
|
manual_mouse_lock:bool,
|
||||||
mouse:physics::MouseState,
|
|
||||||
user_settings:settings::UserSettings,
|
|
||||||
graphics:GraphicsState,
|
graphics:GraphicsState,
|
||||||
physics_thread:worker::CompatWorker<TimedInstruction<InputInstruction>,physics::PhysicsOutputState,Box<dyn FnMut(TimedInstruction<InputInstruction>)->physics::PhysicsOutputState>>,
|
physics:body::PhysicsState,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl GlobalState{
|
impl GlobalState{
|
||||||
@@ -151,6 +95,77 @@ impl GlobalState{
|
|||||||
depth_texture.create_view(&wgpu::TextureViewDescriptor::default())
|
depth_texture.create_view(&wgpu::TextureViewDescriptor::default())
|
||||||
}
|
}
|
||||||
|
|
||||||
|
fn generate_model_physics(&mut self,indexed_models:&model::IndexedModelInstances){
|
||||||
|
let mut starts=Vec::new();
|
||||||
|
let mut spawns=Vec::new();
|
||||||
|
let mut ordered_checkpoints=Vec::new();
|
||||||
|
let mut unordered_checkpoints=Vec::new();
|
||||||
|
for model in &indexed_models.models{
|
||||||
|
//make aabb and run vertices to get realistic bounds
|
||||||
|
for model_instance in &model.instances{
|
||||||
|
if let Some(model_physics)=body::ModelPhysics::from_model(model,model_instance){
|
||||||
|
let model_id=self.physics.models.len() as u32;
|
||||||
|
self.physics.models.push(model_physics);
|
||||||
|
for attr in &model_instance.temp_indexing{
|
||||||
|
match attr{
|
||||||
|
model::TempIndexedAttributes::Start{mode_id}=>starts.push((*mode_id,model_id)),
|
||||||
|
model::TempIndexedAttributes::Spawn{mode_id,stage_id}=>spawns.push((*mode_id,model_id,*stage_id)),
|
||||||
|
model::TempIndexedAttributes::OrderedCheckpoint{mode_id,checkpoint_id}=>ordered_checkpoints.push((*mode_id,model_id,*checkpoint_id)),
|
||||||
|
model::TempIndexedAttributes::UnorderedCheckpoint{mode_id}=>unordered_checkpoints.push((*mode_id,model_id)),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
//I don't wanna write structs for temporary structures
|
||||||
|
//this code builds ModeDescriptions from the unsorted lists at the top of the function
|
||||||
|
starts.sort_by_key(|tup|tup.0);
|
||||||
|
let mut eshmep=std::collections::HashMap::new();
|
||||||
|
let mut modedatas:Vec<(u32,Vec<(u32,u32)>,Vec<(u32,u32)>,Vec<u32>)>=starts.into_iter().enumerate().map(|(i,tup)|{
|
||||||
|
eshmep.insert(tup.0,i);
|
||||||
|
(tup.1,Vec::new(),Vec::new(),Vec::new())
|
||||||
|
}).collect();
|
||||||
|
for tup in spawns{
|
||||||
|
if let Some(mode_id)=eshmep.get(&tup.0){
|
||||||
|
if let Some(modedata)=modedatas.get_mut(*mode_id){
|
||||||
|
modedata.1.push((tup.2,tup.1));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
for tup in ordered_checkpoints{
|
||||||
|
if let Some(mode_id)=eshmep.get(&tup.0){
|
||||||
|
if let Some(modedata)=modedatas.get_mut(*mode_id){
|
||||||
|
modedata.2.push((tup.2,tup.1));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
for tup in unordered_checkpoints{
|
||||||
|
if let Some(mode_id)=eshmep.get(&tup.0){
|
||||||
|
if let Some(modedata)=modedatas.get_mut(*mode_id){
|
||||||
|
modedata.3.push(tup.1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
let num_modes=self.physics.modes.len();
|
||||||
|
for (mode_id,mode) in eshmep{
|
||||||
|
self.physics.mode_from_mode_id.insert(mode_id,num_modes+mode);
|
||||||
|
}
|
||||||
|
self.physics.modes.append(&mut modedatas.into_iter().map(|mut tup|{
|
||||||
|
tup.1.sort_by_key(|tup|tup.0);
|
||||||
|
tup.2.sort_by_key(|tup|tup.0);
|
||||||
|
let mut eshmep1=std::collections::HashMap::new();
|
||||||
|
let mut eshmep2=std::collections::HashMap::new();
|
||||||
|
model::ModeDescription{
|
||||||
|
start:tup.0,
|
||||||
|
spawns:tup.1.into_iter().enumerate().map(|(i,tup)|{eshmep1.insert(tup.0,i);tup.1}).collect(),
|
||||||
|
ordered_checkpoints:tup.2.into_iter().enumerate().map(|(i,tup)|{eshmep2.insert(tup.0,i);tup.1}).collect(),
|
||||||
|
unordered_checkpoints:tup.3,
|
||||||
|
spawn_from_stage_id:eshmep1,
|
||||||
|
ordered_checkpoint_from_checkpoint_id:eshmep2,
|
||||||
|
}
|
||||||
|
}).collect());
|
||||||
|
println!("Physics Objects: {}",self.physics.models.len());
|
||||||
|
}
|
||||||
fn generate_model_graphics(&mut self,device:&wgpu::Device,queue:&wgpu::Queue,indexed_models:model::IndexedModelInstances){
|
fn generate_model_graphics(&mut self,device:&wgpu::Device,queue:&wgpu::Queue,indexed_models:model::IndexedModelInstances){
|
||||||
//generate texture view per texture
|
//generate texture view per texture
|
||||||
|
|
||||||
@@ -228,7 +243,7 @@ impl GlobalState{
|
|||||||
}else{
|
}else{
|
||||||
Some(ModelGraphicsInstance{
|
Some(ModelGraphicsInstance{
|
||||||
transform: glam::Mat4::from(instance.transform),
|
transform: glam::Mat4::from(instance.transform),
|
||||||
normal_transform: glam::Mat3::from(instance.transform.matrix3.inverse().transpose()),
|
normal_transform: glam::Mat4::from(instance.transform.inverse()).transpose(),
|
||||||
color: instance.color,
|
color: instance.color,
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
@@ -237,7 +252,7 @@ impl GlobalState{
|
|||||||
let id=unique_texture_models.len();
|
let id=unique_texture_models.len();
|
||||||
let mut unique_textures=Vec::new();
|
let mut unique_textures=Vec::new();
|
||||||
for group in model.groups.into_iter(){
|
for group in model.groups.into_iter(){
|
||||||
//ignore zero copy optimization for now
|
//ignore zero coppy optimization for now
|
||||||
let texture_index=if let Some(texture_index)=unique_textures.iter().position(|&texture|texture==group.texture){
|
let texture_index=if let Some(texture_index)=unique_textures.iter().position(|&texture|texture==group.texture){
|
||||||
texture_index
|
texture_index
|
||||||
}else{
|
}else{
|
||||||
@@ -267,9 +282,9 @@ impl GlobalState{
|
|||||||
let mut vertices = Vec::new();
|
let mut vertices = Vec::new();
|
||||||
let mut index_from_vertex = std::collections::HashMap::new();//::<IndexedVertex,usize>
|
let mut index_from_vertex = std::collections::HashMap::new();//::<IndexedVertex,usize>
|
||||||
let mut entities = Vec::new();
|
let mut entities = Vec::new();
|
||||||
//this mut be combined in a more complex way if the models use different render patterns per group
|
//TODO: combine groups using the same render pattern
|
||||||
let mut indices = Vec::new();
|
|
||||||
for group in model.groups {
|
for group in model.groups {
|
||||||
|
let mut indices = Vec::new();
|
||||||
for poly in group.polys {
|
for poly in group.polys {
|
||||||
for end_index in 2..poly.vertices.len() {
|
for end_index in 2..poly.vertices.len() {
|
||||||
for &index in &[0, end_index - 1, end_index] {
|
for &index in &[0, end_index - 1, end_index] {
|
||||||
@@ -291,8 +306,8 @@ impl GlobalState{
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
entities.push(indices);
|
entities.push(indices);
|
||||||
|
}
|
||||||
models.push(model::ModelSingleTexture{
|
models.push(model::ModelSingleTexture{
|
||||||
instances:model.instances,
|
instances:model.instances,
|
||||||
vertices,
|
vertices,
|
||||||
@@ -376,7 +391,7 @@ impl GlobalState{
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
const MODEL_BUFFER_SIZE:usize=4*4 + 12 + 4;//let size=std::mem::size_of::<ModelInstance>();
|
const MODEL_BUFFER_SIZE:usize=4*4 + 4*4 + 4;//let size=std::mem::size_of::<ModelInstance>();
|
||||||
const MODEL_BUFFER_SIZE_BYTES:usize=MODEL_BUFFER_SIZE*4;
|
const MODEL_BUFFER_SIZE_BYTES:usize=MODEL_BUFFER_SIZE*4;
|
||||||
fn get_instances_buffer_data(instances:&[ModelGraphicsInstance]) -> Vec<f32> {
|
fn get_instances_buffer_data(instances:&[ModelGraphicsInstance]) -> Vec<f32> {
|
||||||
let mut raw = Vec::with_capacity(MODEL_BUFFER_SIZE*instances.len());
|
let mut raw = Vec::with_capacity(MODEL_BUFFER_SIZE*instances.len());
|
||||||
@@ -385,12 +400,7 @@ fn get_instances_buffer_data(instances:&[ModelGraphicsInstance]) -> Vec<f32> {
|
|||||||
//model transform
|
//model transform
|
||||||
raw.extend_from_slice(&AsRef::<[f32; 4*4]>::as_ref(&mi.transform)[..]);
|
raw.extend_from_slice(&AsRef::<[f32; 4*4]>::as_ref(&mi.transform)[..]);
|
||||||
//normal transform
|
//normal transform
|
||||||
raw.extend_from_slice(AsRef::<[f32; 3]>::as_ref(&mi.normal_transform.x_axis));
|
raw.extend_from_slice(&AsRef::<[f32; 4*4]>::as_ref(&mi.normal_transform)[..]);
|
||||||
raw.extend_from_slice(&[0.0]);
|
|
||||||
raw.extend_from_slice(AsRef::<[f32; 3]>::as_ref(&mi.normal_transform.y_axis));
|
|
||||||
raw.extend_from_slice(&[0.0]);
|
|
||||||
raw.extend_from_slice(AsRef::<[f32; 3]>::as_ref(&mi.normal_transform.z_axis));
|
|
||||||
raw.extend_from_slice(&[0.0]);
|
|
||||||
//color
|
//color
|
||||||
raw.extend_from_slice(AsRef::<[f32; 4]>::as_ref(&mi.color));
|
raw.extend_from_slice(AsRef::<[f32; 4]>::as_ref(&mi.color));
|
||||||
raw.append(&mut v);
|
raw.append(&mut v);
|
||||||
@@ -398,6 +408,20 @@ fn get_instances_buffer_data(instances:&[ModelGraphicsInstance]) -> Vec<f32> {
|
|||||||
raw
|
raw
|
||||||
}
|
}
|
||||||
|
|
||||||
|
fn to_uniform_data(camera: &body::Camera, pos: glam::Vec3) -> [f32; 16 * 3 + 4] {
|
||||||
|
let proj=camera.proj();
|
||||||
|
let proj_inv = proj.inverse();
|
||||||
|
let view=camera.view(pos);
|
||||||
|
let view_inv = view.inverse();
|
||||||
|
|
||||||
|
let mut raw = [0f32; 16 * 3 + 4];
|
||||||
|
raw[..16].copy_from_slice(&AsRef::<[f32; 16]>::as_ref(&proj)[..]);
|
||||||
|
raw[16..32].copy_from_slice(&AsRef::<[f32; 16]>::as_ref(&proj_inv)[..]);
|
||||||
|
raw[32..48].copy_from_slice(&AsRef::<[f32; 16]>::as_ref(&view_inv)[..]);
|
||||||
|
raw[48..52].copy_from_slice(AsRef::<[f32; 4]>::as_ref(&view.col(3)));
|
||||||
|
raw
|
||||||
|
}
|
||||||
|
|
||||||
impl framework::Example for GlobalState {
|
impl framework::Example for GlobalState {
|
||||||
fn optional_features() -> wgpu::Features {
|
fn optional_features() -> wgpu::Features {
|
||||||
wgpu::Features::TEXTURE_COMPRESSION_ASTC
|
wgpu::Features::TEXTURE_COMPRESSION_ASTC
|
||||||
@@ -415,8 +439,6 @@ impl framework::Example for GlobalState {
|
|||||||
device: &wgpu::Device,
|
device: &wgpu::Device,
|
||||||
queue: &wgpu::Queue,
|
queue: &wgpu::Queue,
|
||||||
) -> Self {
|
) -> Self {
|
||||||
//wee
|
|
||||||
let user_settings=settings::read_user_settings();
|
|
||||||
let mut indexed_models = Vec::new();
|
let mut indexed_models = Vec::new();
|
||||||
indexed_models.append(&mut model::generate_indexed_model_list_from_obj(obj::ObjData::load_buf(&include_bytes!("../models/teslacyberv3.0.obj")[..]).unwrap(),*glam::Vec4::ONE.as_ref()));
|
indexed_models.append(&mut model::generate_indexed_model_list_from_obj(obj::ObjData::load_buf(&include_bytes!("../models/teslacyberv3.0.obj")[..]).unwrap(),*glam::Vec4::ONE.as_ref()));
|
||||||
indexed_models.push(primitives::unit_sphere());
|
indexed_models.push(primitives::unit_sphere());
|
||||||
@@ -560,6 +582,25 @@ impl framework::Example for GlobalState {
|
|||||||
source: wgpu::ShaderSource::Wgsl(Cow::Borrowed(include_str!("shader.wgsl"))),
|
source: wgpu::ShaderSource::Wgsl(Cow::Borrowed(include_str!("shader.wgsl"))),
|
||||||
});
|
});
|
||||||
|
|
||||||
|
let physics = body::PhysicsState {
|
||||||
|
spawn_point:glam::vec3(0.0,50.0,0.0),
|
||||||
|
body: body::Body::with_pva(glam::vec3(0.0,50.0,0.0),glam::vec3(0.0,0.0,0.0),glam::vec3(0.0,-100.0,0.0)),
|
||||||
|
time: 0,
|
||||||
|
style:body::StyleModifiers::default(),
|
||||||
|
grounded: false,
|
||||||
|
contacts: std::collections::HashMap::new(),
|
||||||
|
intersects: std::collections::HashMap::new(),
|
||||||
|
models: Vec::new(),
|
||||||
|
walk: body::WalkState::new(),
|
||||||
|
camera: body::Camera::from_offset(glam::vec3(0.0,4.5-2.5,0.0),(config.width as f32)/(config.height as f32)),
|
||||||
|
mouse_interpolation: body::MouseInterpolationState::new(),
|
||||||
|
controls: 0,
|
||||||
|
world:body::WorldState{},
|
||||||
|
game:body::GameMechanicsState::default(),
|
||||||
|
modes:Vec::new(),
|
||||||
|
mode_from_mode_id:std::collections::HashMap::new(),
|
||||||
|
};
|
||||||
|
|
||||||
//load textures
|
//load textures
|
||||||
let device_features = device.features();
|
let device_features = device.features();
|
||||||
|
|
||||||
@@ -754,14 +795,7 @@ impl framework::Example for GlobalState {
|
|||||||
multiview: None,
|
multiview: None,
|
||||||
});
|
});
|
||||||
|
|
||||||
let mut physics = physics::PhysicsState::default();
|
let camera_uniforms = to_uniform_data(&physics.camera,physics.body.extrapolated_position(0));
|
||||||
|
|
||||||
physics.load_user_settings(&user_settings);
|
|
||||||
|
|
||||||
let screen_size=glam::uvec2(config.width,config.height);
|
|
||||||
|
|
||||||
let camera=GraphicsCamera::new(screen_size,user_settings.calculate_fov(1.0,&screen_size).as_vec2());
|
|
||||||
let camera_uniforms = camera.to_uniform_data(physics.output().adjust_mouse(&physics.next_mouse));
|
|
||||||
let camera_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
let camera_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||||
label: Some("Camera"),
|
label: Some("Camera"),
|
||||||
contents: bytemuck::cast_slice(&camera_uniforms),
|
contents: bytemuck::cast_slice(&camera_uniforms),
|
||||||
@@ -777,7 +811,6 @@ impl framework::Example for GlobalState {
|
|||||||
],
|
],
|
||||||
label: Some("Camera"),
|
label: Some("Camera"),
|
||||||
});
|
});
|
||||||
|
|
||||||
let skybox_texture_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
|
let skybox_texture_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||||
layout: &skybox_texture_bind_group_layout,
|
layout: &skybox_texture_bind_group_layout,
|
||||||
entries: &[
|
entries: &[
|
||||||
@@ -795,7 +828,8 @@ impl framework::Example for GlobalState {
|
|||||||
|
|
||||||
let depth_view = Self::create_depth_texture(config, device);
|
let depth_view = Self::create_depth_texture(config, device);
|
||||||
|
|
||||||
let mut graphics=GraphicsState {
|
let graphics=GraphicsState {
|
||||||
|
screen_size: (config.width,config.height),
|
||||||
pipelines:GraphicsPipelines{
|
pipelines:GraphicsPipelines{
|
||||||
skybox:sky_pipeline,
|
skybox:sky_pipeline,
|
||||||
model:model_pipeline
|
model:model_pipeline
|
||||||
@@ -804,7 +838,6 @@ impl framework::Example for GlobalState {
|
|||||||
camera:camera_bind_group,
|
camera:camera_bind_group,
|
||||||
skybox_texture:skybox_texture_bind_group,
|
skybox_texture:skybox_texture_bind_group,
|
||||||
},
|
},
|
||||||
camera,
|
|
||||||
camera_buf,
|
camera_buf,
|
||||||
models: Vec::new(),
|
models: Vec::new(),
|
||||||
depth_view,
|
depth_view,
|
||||||
@@ -814,7 +847,12 @@ impl framework::Example for GlobalState {
|
|||||||
temp_squid_texture_view: squid_texture_view,
|
temp_squid_texture_view: squid_texture_view,
|
||||||
};
|
};
|
||||||
|
|
||||||
graphics.load_user_settings(&user_settings);
|
let mut state=GlobalState{
|
||||||
|
start_time:Instant::now(),
|
||||||
|
manual_mouse_lock:false,
|
||||||
|
graphics,
|
||||||
|
physics,
|
||||||
|
};
|
||||||
|
|
||||||
let indexed_model_instances=model::IndexedModelInstances{
|
let indexed_model_instances=model::IndexedModelInstances{
|
||||||
textures:Vec::new(),
|
textures:Vec::new(),
|
||||||
@@ -822,25 +860,7 @@ impl framework::Example for GlobalState {
|
|||||||
spawn_point:glam::Vec3::Y*50.0,
|
spawn_point:glam::Vec3::Y*50.0,
|
||||||
modes:Vec::new(),
|
modes:Vec::new(),
|
||||||
};
|
};
|
||||||
|
state.generate_model_physics(&indexed_model_instances);
|
||||||
//how to multithread
|
|
||||||
|
|
||||||
//1. build
|
|
||||||
physics.generate_models(&indexed_model_instances);
|
|
||||||
|
|
||||||
//2. move
|
|
||||||
let physics_thread=physics.into_worker();
|
|
||||||
|
|
||||||
//3. forget
|
|
||||||
|
|
||||||
let mut state=GlobalState{
|
|
||||||
start_time:Instant::now(),
|
|
||||||
manual_mouse_lock:false,
|
|
||||||
mouse:physics::MouseState::default(),
|
|
||||||
user_settings,
|
|
||||||
graphics,
|
|
||||||
physics_thread,
|
|
||||||
};
|
|
||||||
state.generate_model_graphics(&device,&queue,indexed_model_instances);
|
state.generate_model_graphics(&device,&queue,indexed_model_instances);
|
||||||
|
|
||||||
let args:Vec<String>=std::env::args().collect();
|
let args:Vec<String>=std::env::args().collect();
|
||||||
@@ -864,6 +884,7 @@ impl framework::Example for GlobalState {
|
|||||||
//.snf = "SNMF"
|
//.snf = "SNMF"
|
||||||
//.snf = "SNBF"
|
//.snf = "SNBF"
|
||||||
if let (Ok(()),Ok(()))=(std::io::Read::read_exact(&mut input, &mut first_8),std::io::Seek::rewind(&mut input)){
|
if let (Ok(()),Ok(()))=(std::io::Read::read_exact(&mut input, &mut first_8),std::io::Seek::rewind(&mut input)){
|
||||||
|
//
|
||||||
if let Some(indexed_model_instances)={
|
if let Some(indexed_model_instances)={
|
||||||
match &first_8[0..4]{
|
match &first_8[0..4]{
|
||||||
b"<rob"=>{
|
b"<rob"=>{
|
||||||
@@ -879,7 +900,7 @@ impl framework::Example for GlobalState {
|
|||||||
},
|
},
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
b"VBSP"=>Some(load_bsp::generate_indexed_models(&mut input)),
|
//b"VBSP"=>Some(load_bsp::generate_indexed_models(input)),
|
||||||
//b"SNFM"=>Some(sniffer::generate_indexed_models(input)),
|
//b"SNFM"=>Some(sniffer::generate_indexed_models(input)),
|
||||||
//b"SNFB"=>Some(sniffer::load_bot(input)),
|
//b"SNFB"=>Some(sniffer::load_bot(input)),
|
||||||
other=>{
|
other=>{
|
||||||
@@ -890,22 +911,21 @@ impl framework::Example for GlobalState {
|
|||||||
}{
|
}{
|
||||||
let spawn_point=indexed_model_instances.spawn_point;
|
let spawn_point=indexed_model_instances.spawn_point;
|
||||||
//if generate_indexed_models succeeds, clear the previous ones
|
//if generate_indexed_models succeeds, clear the previous ones
|
||||||
|
self.physics.clear();
|
||||||
self.graphics.clear();
|
self.graphics.clear();
|
||||||
|
self.physics.game.stage_id=0;
|
||||||
let mut physics=physics::PhysicsState::default();
|
self.generate_model_physics(&indexed_model_instances);
|
||||||
physics.game.stage_id=0;
|
|
||||||
physics.spawn_point=spawn_point;
|
|
||||||
physics.process_instruction(instruction::TimedInstruction{
|
|
||||||
time:physics.time,
|
|
||||||
instruction: PhysicsInstruction::Input(physics::PhysicsInputInstruction::Reset),
|
|
||||||
});
|
|
||||||
physics.load_user_settings(&self.user_settings);
|
|
||||||
physics.generate_models(&indexed_model_instances);
|
|
||||||
self.physics_thread=physics.into_worker();
|
|
||||||
|
|
||||||
//graphics.load_user_settings(&self.user_settings);
|
|
||||||
self.generate_model_graphics(device,queue,indexed_model_instances);
|
self.generate_model_graphics(device,queue,indexed_model_instances);
|
||||||
//manual reset
|
//manual reset
|
||||||
|
let time=self.physics.time;
|
||||||
|
instruction::InstructionConsumer::process_instruction(&mut self.physics, instruction::TimedInstruction{
|
||||||
|
time,
|
||||||
|
instruction: body::PhysicsInstruction::SetSpawnPosition(spawn_point),
|
||||||
|
});
|
||||||
|
instruction::InstructionConsumer::process_instruction(&mut self.physics, instruction::TimedInstruction{
|
||||||
|
time,
|
||||||
|
instruction: body::PhysicsInstruction::Input(body::InputInstruction::Reset),
|
||||||
|
});
|
||||||
}else{
|
}else{
|
||||||
println!("No modeldatas were generated");
|
println!("No modeldatas were generated");
|
||||||
}
|
}
|
||||||
@@ -952,16 +972,6 @@ impl framework::Example for GlobalState {
|
|||||||
57=>Some(InputInstruction::Jump(s)),//Space
|
57=>Some(InputInstruction::Jump(s)),//Space
|
||||||
44=>Some(InputInstruction::Zoom(s)),//Z
|
44=>Some(InputInstruction::Zoom(s)),//Z
|
||||||
19=>if s{Some(InputInstruction::Reset)}else{None},//R
|
19=>if s{Some(InputInstruction::Reset)}else{None},//R
|
||||||
87=>{//F11
|
|
||||||
if s{
|
|
||||||
if window.fullscreen().is_some(){
|
|
||||||
window.set_fullscreen(None);
|
|
||||||
}else{
|
|
||||||
window.set_fullscreen(Some(winit::window::Fullscreen::Borderless(None)));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
None
|
|
||||||
},
|
|
||||||
01=>{//Esc
|
01=>{//Esc
|
||||||
if s{
|
if s{
|
||||||
self.manual_mouse_lock=false;
|
self.manual_mouse_lock=false;
|
||||||
@@ -976,7 +986,7 @@ impl framework::Example for GlobalState {
|
|||||||
15=>{//Tab
|
15=>{//Tab
|
||||||
if s{
|
if s{
|
||||||
self.manual_mouse_lock=false;
|
self.manual_mouse_lock=false;
|
||||||
match window.set_cursor_position(winit::dpi::PhysicalPosition::new(self.graphics.camera.screen_size.x as f32/2.0, self.graphics.camera.screen_size.y as f32/2.0)){
|
match window.set_cursor_position(winit::dpi::PhysicalPosition::new(self.graphics.screen_size.0 as f32/2.0, self.graphics.screen_size.1 as f32/2.0)){
|
||||||
Ok(())=>(),
|
Ok(())=>(),
|
||||||
Err(e)=>println!("Could not set cursor position: {:?}",e),
|
Err(e)=>println!("Could not set cursor position: {:?}",e),
|
||||||
}
|
}
|
||||||
@@ -1005,17 +1015,18 @@ impl framework::Example for GlobalState {
|
|||||||
},
|
},
|
||||||
_ => {println!("scancode {}",keycode);None},
|
_ => {println!("scancode {}",keycode);None},
|
||||||
}{
|
}{
|
||||||
self.physics_thread.send(TimedInstruction{
|
self.physics.run(time);
|
||||||
|
self.physics.process_instruction(TimedInstruction{
|
||||||
time,
|
time,
|
||||||
instruction:input_instruction,
|
instruction:PhysicsInstruction::Input(input_instruction),
|
||||||
}).unwrap();
|
})
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
winit::event::DeviceEvent::MouseMotion {
|
winit::event::DeviceEvent::MouseMotion {
|
||||||
delta,//these (f64,f64) are integers on my machine
|
delta,//these (f64,f64) are integers on my machine
|
||||||
} => {
|
} => {
|
||||||
if self.manual_mouse_lock{
|
if self.manual_mouse_lock{
|
||||||
match window.set_cursor_position(winit::dpi::PhysicalPosition::new(self.graphics.camera.screen_size.x as f32/2.0, self.graphics.camera.screen_size.y as f32/2.0)){
|
match window.set_cursor_position(winit::dpi::PhysicalPosition::new(self.graphics.screen_size.0 as f32/2.0, self.graphics.screen_size.1 as f32/2.0)){
|
||||||
Ok(())=>(),
|
Ok(())=>(),
|
||||||
Err(e)=>println!("Could not set cursor position: {:?}",e),
|
Err(e)=>println!("Could not set cursor position: {:?}",e),
|
||||||
}
|
}
|
||||||
@@ -1023,22 +1034,21 @@ impl framework::Example for GlobalState {
|
|||||||
//do not step the physics because the mouse polling rate is higher than the physics can run.
|
//do not step the physics because the mouse polling rate is higher than the physics can run.
|
||||||
//essentially the previous input will be overwritten until a true step runs
|
//essentially the previous input will be overwritten until a true step runs
|
||||||
//which is fine because they run all the time.
|
//which is fine because they run all the time.
|
||||||
let delta=glam::ivec2(delta.0 as i32,delta.1 as i32);
|
self.physics.process_instruction(TimedInstruction{
|
||||||
self.mouse.pos+=delta;
|
|
||||||
self.physics_thread.send(TimedInstruction{
|
|
||||||
time,
|
time,
|
||||||
instruction:InputInstruction::MoveMouse(self.mouse.pos),
|
instruction:PhysicsInstruction::Input(InputInstruction::MoveMouse(glam::ivec2(delta.0 as i32,delta.1 as i32))),
|
||||||
}).unwrap();
|
})
|
||||||
},
|
},
|
||||||
winit::event::DeviceEvent::MouseWheel {
|
winit::event::DeviceEvent::MouseWheel {
|
||||||
delta,
|
delta,
|
||||||
} => {
|
} => {
|
||||||
println!("mousewheel {:?}",delta);
|
println!("mousewheel {:?}",delta);
|
||||||
if false{//self.physics.style.use_scroll{
|
if false{//self.physics.style.use_scroll{
|
||||||
self.physics_thread.send(TimedInstruction{
|
self.physics.run(time);
|
||||||
|
self.physics.process_instruction(TimedInstruction{
|
||||||
time,
|
time,
|
||||||
instruction:InputInstruction::Jump(true),//activates the immediate jump path, but the style modifier prevents controls&CONTROL_JUMP bit from being set to auto jump
|
instruction:PhysicsInstruction::Input(InputInstruction::Jump(true)),//activates the immediate jump path, but the style modifier prevents controls&CONTROL_JUMP bit from being set to auto jump
|
||||||
}).unwrap();
|
})
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
_=>(),
|
_=>(),
|
||||||
@@ -1052,8 +1062,8 @@ impl framework::Example for GlobalState {
|
|||||||
_queue: &wgpu::Queue,
|
_queue: &wgpu::Queue,
|
||||||
) {
|
) {
|
||||||
self.graphics.depth_view = Self::create_depth_texture(config, device);
|
self.graphics.depth_view = Self::create_depth_texture(config, device);
|
||||||
self.graphics.camera.screen_size=glam::uvec2(config.width, config.height);
|
self.graphics.screen_size = (config.width, config.height);
|
||||||
self.graphics.load_user_settings(&self.user_settings);
|
self.physics.camera.set_fov_aspect(1.0,(config.width as f32)/(config.height as f32));
|
||||||
}
|
}
|
||||||
|
|
||||||
fn render(
|
fn render(
|
||||||
@@ -1063,20 +1073,15 @@ impl framework::Example for GlobalState {
|
|||||||
queue: &wgpu::Queue,
|
queue: &wgpu::Queue,
|
||||||
_spawner: &framework::Spawner,
|
_spawner: &framework::Spawner,
|
||||||
) {
|
) {
|
||||||
//ideally this would be scheduled to execute and finish right before the render.
|
|
||||||
let time=self.start_time.elapsed().as_nanos() as i64;
|
let time=self.start_time.elapsed().as_nanos() as i64;
|
||||||
self.physics_thread.send(TimedInstruction{
|
|
||||||
time,
|
self.physics.run(time);
|
||||||
instruction:InputInstruction::Idle,
|
|
||||||
}).unwrap();
|
|
||||||
//update time lol
|
|
||||||
self.mouse.time=time;
|
|
||||||
|
|
||||||
let mut encoder =
|
let mut encoder =
|
||||||
device.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
|
device.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
|
||||||
|
|
||||||
// update rotation
|
// update rotation
|
||||||
let camera_uniforms = self.graphics.camera.to_uniform_data(self.physics_thread.grab_clone().adjust_mouse(&self.mouse));
|
let camera_uniforms = to_uniform_data(&self.physics.camera,self.physics.body.extrapolated_position(time));
|
||||||
self.graphics.staging_belt
|
self.graphics.staging_belt
|
||||||
.write_buffer(
|
.write_buffer(
|
||||||
&mut encoder,
|
&mut encoder,
|
||||||
@@ -1087,7 +1092,6 @@ impl framework::Example for GlobalState {
|
|||||||
)
|
)
|
||||||
.copy_from_slice(bytemuck::cast_slice(&camera_uniforms));
|
.copy_from_slice(bytemuck::cast_slice(&camera_uniforms));
|
||||||
//This code only needs to run when the uniforms change
|
//This code only needs to run when the uniforms change
|
||||||
/*
|
|
||||||
for model in self.graphics.models.iter() {
|
for model in self.graphics.models.iter() {
|
||||||
let model_uniforms = get_instances_buffer_data(&model.instances);
|
let model_uniforms = get_instances_buffer_data(&model.instances);
|
||||||
self.graphics.staging_belt
|
self.graphics.staging_belt
|
||||||
@@ -1100,7 +1104,6 @@ impl framework::Example for GlobalState {
|
|||||||
)
|
)
|
||||||
.copy_from_slice(bytemuck::cast_slice(&model_uniforms));
|
.copy_from_slice(bytemuck::cast_slice(&model_uniforms));
|
||||||
}
|
}
|
||||||
*/
|
|
||||||
self.graphics.staging_belt.finish();
|
self.graphics.staging_belt.finish();
|
||||||
|
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -52,7 +52,7 @@ pub struct ModelSingleTexture{
|
|||||||
#[derive(Clone)]
|
#[derive(Clone)]
|
||||||
pub struct ModelGraphicsInstance{
|
pub struct ModelGraphicsInstance{
|
||||||
pub transform:glam::Mat4,
|
pub transform:glam::Mat4,
|
||||||
pub normal_transform:glam::Mat3,
|
pub normal_transform:glam::Mat4,
|
||||||
pub color:glam::Vec4,
|
pub color:glam::Vec4,
|
||||||
}
|
}
|
||||||
pub struct ModelInstance{
|
pub struct ModelInstance{
|
||||||
@@ -104,6 +104,7 @@ impl ModeDescription{
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
#[derive(Debug)]
|
||||||
pub enum TempIndexedAttributes{
|
pub enum TempIndexedAttributes{
|
||||||
Start{
|
Start{
|
||||||
mode_id:u32,
|
mode_id:u32,
|
||||||
|
|||||||
@@ -107,9 +107,8 @@ local cornerWedgeVerticies = {
|
|||||||
*/
|
*/
|
||||||
#[derive(Hash,PartialEq,Eq)]
|
#[derive(Hash,PartialEq,Eq)]
|
||||||
pub enum CornerWedgeFace{
|
pub enum CornerWedgeFace{
|
||||||
|
Top,
|
||||||
Right,
|
Right,
|
||||||
TopBack,
|
|
||||||
TopLeft,
|
|
||||||
Bottom,
|
Bottom,
|
||||||
Front,
|
Front,
|
||||||
}
|
}
|
||||||
@@ -163,8 +162,7 @@ pub type CornerWedgeFaceDescription=std::collections::HashMap::<CornerWedgeFace,
|
|||||||
pub fn unit_cornerwedge()->crate::model::IndexedModel{
|
pub fn unit_cornerwedge()->crate::model::IndexedModel{
|
||||||
let mut t=CornerWedgeFaceDescription::new();
|
let mut t=CornerWedgeFaceDescription::new();
|
||||||
t.insert(CornerWedgeFace::Right,FaceDescription::default());
|
t.insert(CornerWedgeFace::Right,FaceDescription::default());
|
||||||
t.insert(CornerWedgeFace::TopBack,FaceDescription::default());
|
t.insert(CornerWedgeFace::Top,FaceDescription::default());
|
||||||
t.insert(CornerWedgeFace::TopLeft,FaceDescription::default());
|
|
||||||
t.insert(CornerWedgeFace::Bottom,FaceDescription::default());
|
t.insert(CornerWedgeFace::Bottom,FaceDescription::default());
|
||||||
t.insert(CornerWedgeFace::Front,FaceDescription::default());
|
t.insert(CornerWedgeFace::Front,FaceDescription::default());
|
||||||
generate_partial_unit_cornerwedge(t)
|
generate_partial_unit_cornerwedge(t)
|
||||||
@@ -458,10 +456,9 @@ pub fn generate_partial_unit_cornerwedge(face_descriptions:CornerWedgeFaceDescri
|
|||||||
} as u32;
|
} as u32;
|
||||||
let face_id=match face{
|
let face_id=match face{
|
||||||
CornerWedgeFace::Right => 0,
|
CornerWedgeFace::Right => 0,
|
||||||
CornerWedgeFace::TopBack => 1,
|
CornerWedgeFace::Top => 1,
|
||||||
CornerWedgeFace::TopLeft => 2,
|
CornerWedgeFace::Bottom => 2,
|
||||||
CornerWedgeFace::Bottom => 3,
|
CornerWedgeFace::Front => 3,
|
||||||
CornerWedgeFace::Front => 4,
|
|
||||||
};
|
};
|
||||||
//always push normal
|
//always push normal
|
||||||
let normal_index=generated_normal.len() as u32;
|
let normal_index=generated_normal.len() as u32;
|
||||||
|
|||||||
123
src/settings.rs
123
src/settings.rs
@@ -1,123 +0,0 @@
|
|||||||
struct Ratio{
|
|
||||||
ratio:f64,
|
|
||||||
}
|
|
||||||
enum DerivedFov{
|
|
||||||
FromScreenAspect,
|
|
||||||
FromAspect(Ratio),
|
|
||||||
}
|
|
||||||
enum Fov{
|
|
||||||
Exactly{x:f64,y:f64},
|
|
||||||
DeriveX{x:DerivedFov,y:f64},
|
|
||||||
DeriveY{x:f64,y:DerivedFov},
|
|
||||||
}
|
|
||||||
impl Default for Fov{
|
|
||||||
fn default() -> Self {
|
|
||||||
Fov::DeriveX{x:DerivedFov::FromScreenAspect,y:1.0}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
enum Sensitivity{
|
|
||||||
Exactly{x:f64,y:f64},
|
|
||||||
DeriveX{x:Ratio,y:f64},
|
|
||||||
DeriveY{x:f64,y:Ratio},
|
|
||||||
}
|
|
||||||
impl Default for Sensitivity{
|
|
||||||
fn default() -> Self {
|
|
||||||
Sensitivity::DeriveY{x:0.001,y:Ratio{ratio:1.0}}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Default)]
|
|
||||||
pub struct UserSettings{
|
|
||||||
fov:Fov,
|
|
||||||
sensitivity:Sensitivity,
|
|
||||||
}
|
|
||||||
impl UserSettings{
|
|
||||||
pub fn calculate_fov(&self,zoom:f64,screen_size:&glam::UVec2)->glam::DVec2{
|
|
||||||
zoom*match &self.fov{
|
|
||||||
&Fov::Exactly{x,y}=>glam::dvec2(x,y),
|
|
||||||
Fov::DeriveX{x,y}=>match x{
|
|
||||||
DerivedFov::FromScreenAspect=>glam::dvec2(y*(screen_size.x as f64/screen_size.y as f64),*y),
|
|
||||||
DerivedFov::FromAspect(ratio)=>glam::dvec2(y*ratio.ratio,*y),
|
|
||||||
},
|
|
||||||
Fov::DeriveY{x,y}=>match y{
|
|
||||||
DerivedFov::FromScreenAspect=>glam::dvec2(*x,x*(screen_size.y as f64/screen_size.x as f64)),
|
|
||||||
DerivedFov::FromAspect(ratio)=>glam::dvec2(*x,x*ratio.ratio),
|
|
||||||
},
|
|
||||||
}
|
|
||||||
}
|
|
||||||
pub fn calculate_sensitivity(&self)->glam::DVec2{
|
|
||||||
match &self.sensitivity{
|
|
||||||
&Sensitivity::Exactly{x,y}=>glam::dvec2(x,y),
|
|
||||||
Sensitivity::DeriveX{x,y}=>glam::dvec2(y*x.ratio,*y),
|
|
||||||
Sensitivity::DeriveY{x,y}=>glam::dvec2(*x,x*y.ratio),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/*
|
|
||||||
//sensitivity is raw input dots (i.e. dpi = dots per inch) to radians conversion factor
|
|
||||||
sensitivity_x=0.001
|
|
||||||
sensitivity_y_from_x_ratio=1
|
|
||||||
Sensitivity::DeriveY{x:0.0.001,y:DerivedSensitivity{ratio:1.0}}
|
|
||||||
*/
|
|
||||||
|
|
||||||
pub fn read_user_settings()->UserSettings{
|
|
||||||
let mut cfg=configparser::ini::Ini::new();
|
|
||||||
if let Ok(_)=cfg.load("settings.conf"){
|
|
||||||
let (cfg_fov_x,cfg_fov_y)=(cfg.getfloat("camera","fov_x"),cfg.getfloat("camera","fov_y"));
|
|
||||||
let fov=match(cfg_fov_x,cfg_fov_y){
|
|
||||||
(Ok(Some(fov_x)),Ok(Some(fov_y)))=>Fov::Exactly {
|
|
||||||
x:fov_x,
|
|
||||||
y:fov_y
|
|
||||||
},
|
|
||||||
(Ok(Some(fov_x)),Ok(None))=>Fov::DeriveY{
|
|
||||||
x:fov_x,
|
|
||||||
y:if let Ok(Some(fov_y_from_x_ratio))=cfg.getfloat("camera","fov_y_from_x_ratio"){
|
|
||||||
DerivedFov::FromAspect(Ratio{ratio:fov_y_from_x_ratio})
|
|
||||||
}else{
|
|
||||||
DerivedFov::FromScreenAspect
|
|
||||||
}
|
|
||||||
},
|
|
||||||
(Ok(None),Ok(Some(fov_y)))=>Fov::DeriveX{
|
|
||||||
x:if let Ok(Some(fov_x_from_y_ratio))=cfg.getfloat("camera","fov_x_from_y_ratio"){
|
|
||||||
DerivedFov::FromAspect(Ratio{ratio:fov_x_from_y_ratio})
|
|
||||||
}else{
|
|
||||||
DerivedFov::FromScreenAspect
|
|
||||||
},
|
|
||||||
y:fov_y,
|
|
||||||
},
|
|
||||||
_=>{
|
|
||||||
Fov::default()
|
|
||||||
},
|
|
||||||
};
|
|
||||||
let (cfg_sensitivity_x,cfg_sensitivity_y)=(cfg.getfloat("camera","sensitivity_x"),cfg.getfloat("camera","sensitivity_y"));
|
|
||||||
let sensitivity=match(cfg_sensitivity_x,cfg_sensitivity_y){
|
|
||||||
(Ok(Some(sensitivity_x)),Ok(Some(sensitivity_y)))=>Sensitivity::Exactly {
|
|
||||||
x:sensitivity_x,
|
|
||||||
y:sensitivity_y
|
|
||||||
},
|
|
||||||
(Ok(Some(sensitivity_x)),Ok(None))=>Sensitivity::DeriveY{
|
|
||||||
x:sensitivity_x,
|
|
||||||
y:Ratio{
|
|
||||||
ratio:if let Ok(Some(sensitivity_y_from_x_ratio))=cfg.getfloat("camera","sensitivity_y_from_x_ratio"){sensitivity_y_from_x_ratio}else{1.0}
|
|
||||||
}
|
|
||||||
},
|
|
||||||
(Ok(None),Ok(Some(sensitivity_y)))=>Sensitivity::DeriveX{
|
|
||||||
x:Ratio{
|
|
||||||
ratio:if let Ok(Some(sensitivity_x_from_y_ratio))=cfg.getfloat("camera","sensitivity_x_from_y_ratio"){sensitivity_x_from_y_ratio}else{1.0}
|
|
||||||
},
|
|
||||||
y:sensitivity_y,
|
|
||||||
},
|
|
||||||
_=>{
|
|
||||||
Sensitivity::default()
|
|
||||||
},
|
|
||||||
};
|
|
||||||
UserSettings{
|
|
||||||
fov,
|
|
||||||
sensitivity,
|
|
||||||
}
|
|
||||||
}else{
|
|
||||||
UserSettings::default()
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -5,8 +5,8 @@ struct Camera {
|
|||||||
proj_inv: mat4x4<f32>,
|
proj_inv: mat4x4<f32>,
|
||||||
// from world to camera
|
// from world to camera
|
||||||
view: mat4x4<f32>,
|
view: mat4x4<f32>,
|
||||||
// from camera to world
|
// camera position
|
||||||
view_inv: mat4x4<f32>,
|
cam_pos: vec4<f32>,
|
||||||
};
|
};
|
||||||
|
|
||||||
//group 0 is the camera
|
//group 0 is the camera
|
||||||
@@ -31,7 +31,8 @@ fn vs_sky(@builtin(vertex_index) vertex_index: u32) -> SkyOutput {
|
|||||||
1.0
|
1.0
|
||||||
);
|
);
|
||||||
|
|
||||||
let inv_model_view = mat3x3<f32>(camera.view_inv[0].xyz, camera.view_inv[1].xyz, camera.view_inv[2].xyz);
|
// transposition = inversion for this orthonormal matrix
|
||||||
|
let inv_model_view = transpose(mat3x3<f32>(camera.view[0].xyz, camera.view[1].xyz, camera.view[2].xyz));
|
||||||
let unprojected = camera.proj_inv * pos;
|
let unprojected = camera.proj_inv * pos;
|
||||||
|
|
||||||
var result: SkyOutput;
|
var result: SkyOutput;
|
||||||
@@ -42,7 +43,7 @@ fn vs_sky(@builtin(vertex_index) vertex_index: u32) -> SkyOutput {
|
|||||||
|
|
||||||
struct ModelInstance{
|
struct ModelInstance{
|
||||||
transform:mat4x4<f32>,
|
transform:mat4x4<f32>,
|
||||||
normal_transform:mat3x3<f32>,
|
normal_transform:mat4x4<f32>,
|
||||||
color:vec4<f32>,
|
color:vec4<f32>,
|
||||||
}
|
}
|
||||||
//my fancy idea is to create a megatexture for each model that includes all the textures each intance will need
|
//my fancy idea is to create a megatexture for each model that includes all the textures each intance will need
|
||||||
@@ -77,11 +78,11 @@ fn vs_entity_texture(
|
|||||||
) -> EntityOutputTexture {
|
) -> EntityOutputTexture {
|
||||||
var position: vec4<f32> = model_instances[instance].transform * vec4<f32>(pos, 1.0);
|
var position: vec4<f32> = model_instances[instance].transform * vec4<f32>(pos, 1.0);
|
||||||
var result: EntityOutputTexture;
|
var result: EntityOutputTexture;
|
||||||
result.normal = model_instances[instance].normal_transform * normal;
|
result.normal = (model_instances[instance].normal_transform * vec4<f32>(normal, 1.0)).xyz;
|
||||||
result.texture = texture;
|
result.texture = texture;
|
||||||
result.color = color;
|
result.color = color;
|
||||||
result.model_color = model_instances[instance].color;
|
result.model_color = model_instances[instance].color;
|
||||||
result.view = position.xyz - camera.view_inv[3].xyz;//col(3)
|
result.view = position.xyz - camera.cam_pos.xyz;
|
||||||
result.position = camera.proj * camera.view * position;
|
result.position = camera.proj * camera.view * position;
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
@@ -108,5 +109,5 @@ fn fs_entity_texture(vertex: EntityOutputTexture) -> @location(0) vec4<f32> {
|
|||||||
|
|
||||||
let fragment_color = textureSample(model_texture, model_sampler, vertex.texture)*vertex.color;
|
let fragment_color = textureSample(model_texture, model_sampler, vertex.texture)*vertex.color;
|
||||||
let reflected_color = textureSample(cube_texture, cube_sampler, reflected).rgb;
|
let reflected_color = textureSample(cube_texture, cube_sampler, reflected).rgb;
|
||||||
return mix(vec4<f32>(vec3<f32>(0.05) + 0.2 * reflected_color,1.0),mix(vertex.model_color,vec4<f32>(fragment_color.rgb,1.0),fragment_color.a),0.5+0.5*abs(d));
|
return mix(vec4<f32>(vec3<f32>(0.05) + 0.2 * reflected_color,1.0),mix(vertex.model_color,vec4<f32>(fragment_color.rgb,1.0),fragment_color.a),1.0-pow(1.0-abs(d),2.0));
|
||||||
}
|
}
|
||||||
|
|||||||
142
src/worker.rs
142
src/worker.rs
@@ -6,102 +6,78 @@ use parking_lot::Mutex;
|
|||||||
//The worker thread publishes the result of its work back to the worker object for every item in the work queue.
|
//The worker thread publishes the result of its work back to the worker object for every item in the work queue.
|
||||||
//The physics (target use case) knows when it has not changed the body, so not updating the value is also an option.
|
//The physics (target use case) knows when it has not changed the body, so not updating the value is also an option.
|
||||||
|
|
||||||
pub struct Worker<Task:Send,Value:Clone> {
|
struct Worker<Task:Send,Value:Clone> {
|
||||||
sender: mpsc::Sender<Task>,
|
sender: mpsc::Sender<Task>,
|
||||||
value:Arc<Mutex<Value>>,
|
value:Arc<Mutex<Value>>,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl<Task:Send+'static,Value:Clone+Send+'static> Worker<Task,Value> {
|
impl<Task:Send+'static,Value:Clone+Send+'static> Worker<Task,Value> {
|
||||||
pub fn new<F:FnMut(Task)->Value+Send+'static>(value:Value,mut f:F) -> Self {
|
fn new<F:Fn(Task)->Value+Send+'static>(value:Value,f:F) -> Self {
|
||||||
let (sender, receiver) = mpsc::channel::<Task>();
|
let (sender, receiver) = mpsc::channel::<Task>();
|
||||||
let ret=Self {
|
let ret=Self {
|
||||||
sender,
|
sender,
|
||||||
value:Arc::new(Mutex::new(value)),
|
value:Arc::new(Mutex::new(value)),
|
||||||
};
|
};
|
||||||
let value=ret.value.clone();
|
let value=ret.value.clone();
|
||||||
thread::spawn(move || {
|
thread::spawn(move || {
|
||||||
loop {
|
loop {
|
||||||
match receiver.recv() {
|
match receiver.recv() {
|
||||||
Ok(task) => {
|
Ok(task) => {
|
||||||
let v=f(task);//make sure function is evaluated before lock is acquired
|
println!("Worker got a task");
|
||||||
*value.lock()=v;
|
// Process the task
|
||||||
}
|
*value.lock()=f(task);
|
||||||
Err(_) => {
|
}
|
||||||
println!("Worker stopping.",);
|
Err(_) => {
|
||||||
break;
|
println!("Worker stopping.",);
|
||||||
}
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
});
|
}
|
||||||
ret
|
});
|
||||||
}
|
ret
|
||||||
|
}
|
||||||
|
|
||||||
pub fn send(&self,task:Task)->Result<(), mpsc::SendError<Task>>{
|
fn send(&self,task:Task)->Result<(), mpsc::SendError<Task>>{
|
||||||
self.sender.send(task)
|
self.sender.send(task)
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn grab_clone(&self)->Value{
|
fn grab_clone(&self)->Value{
|
||||||
self.value.lock().clone()
|
self.value.lock().clone()
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
pub struct CompatWorker<Task,Value:Clone,F>{
|
|
||||||
data:std::marker::PhantomData<Task>,
|
|
||||||
f:F,
|
|
||||||
value:Value,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl<Task,Value:Clone,F:FnMut(Task)->Value> CompatWorker<Task,Value,F> {
|
|
||||||
pub fn new(value:Value,f:F) -> Self {
|
|
||||||
Self {
|
|
||||||
f,
|
|
||||||
value,
|
|
||||||
data:std::marker::PhantomData,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn send(&mut self,task:Task)->Result<(),()>{
|
|
||||||
self.value=(self.f)(task);
|
|
||||||
Ok(())
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn grab_clone(&self)->Value{
|
|
||||||
self.value.clone()
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]//How to run this test with printing: cargo test --release -- --nocapture
|
#[test]//How to run this test with printing: cargo test --release -- --nocapture
|
||||||
fn test_worker() {
|
fn test_worker() {
|
||||||
println!("hiiiii");
|
println!("hiiiii");
|
||||||
// Create the worker thread
|
// Create the worker thread
|
||||||
let worker = Worker::new(crate::physics::Body::with_pva(glam::Vec3::ZERO,glam::Vec3::ZERO,glam::Vec3::ZERO),
|
let worker = Worker::new(crate::body::Body::with_pva(glam::Vec3::ZERO,glam::Vec3::ZERO,glam::Vec3::ZERO),
|
||||||
|_|crate::physics::Body::with_pva(glam::Vec3::ONE,glam::Vec3::ONE,glam::Vec3::ONE)
|
|_|crate::body::Body::with_pva(glam::Vec3::ONE,glam::Vec3::ONE,glam::Vec3::ONE)
|
||||||
);
|
);
|
||||||
|
|
||||||
// Send tasks to the worker
|
// Send tasks to the worker
|
||||||
for i in 0..5 {
|
for i in 0..5 {
|
||||||
let task = crate::instruction::TimedInstruction{
|
let task = crate::instruction::TimedInstruction{
|
||||||
time:0,
|
time:0,
|
||||||
instruction:crate::physics::PhysicsInstruction::StrafeTick,
|
instruction:crate::body::PhysicsInstruction::StrafeTick,
|
||||||
};
|
};
|
||||||
worker.send(task).unwrap();
|
worker.send(task).unwrap();
|
||||||
}
|
}
|
||||||
|
|
||||||
// Optional: Signal the worker to stop (in a real-world scenario)
|
// Optional: Signal the worker to stop (in a real-world scenario)
|
||||||
// sender.send("STOP".to_string()).unwrap();
|
// sender.send("STOP".to_string()).unwrap();
|
||||||
|
|
||||||
// Sleep to allow the worker thread to finish processing
|
// Sleep to allow the worker thread to finish processing
|
||||||
thread::sleep(std::time::Duration::from_secs(2));
|
thread::sleep(std::time::Duration::from_secs(2));
|
||||||
|
|
||||||
// Send a new task
|
// Send a new task
|
||||||
let task = crate::instruction::TimedInstruction{
|
let task = crate::instruction::TimedInstruction{
|
||||||
time:0,
|
time:0,
|
||||||
instruction:crate::physics::PhysicsInstruction::StrafeTick,
|
instruction:crate::body::PhysicsInstruction::StrafeTick,
|
||||||
};
|
};
|
||||||
worker.send(task).unwrap();
|
worker.send(task).unwrap();
|
||||||
|
|
||||||
println!("value={:?}",worker.grab_clone());
|
println!("value={:?}",worker.grab_clone());
|
||||||
|
|
||||||
// wait long enough to see print from final task
|
// wait long enough to see print from final task
|
||||||
thread::sleep(std::time::Duration::from_secs(1));
|
thread::sleep(std::time::Duration::from_secs(1));
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user