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Author SHA1 Message Date
ed1250e2f1 world model physics groups
world models are not guaranteed to be convex, so this is problematic for physics
2025-03-11 17:30:01 -07:00
2b272e1b7c touch entities 2025-03-11 17:30:01 -07:00

@ -194,7 +194,11 @@ pub fn convert<'a>(
model::PolygonGroup::PolygonList(model::PolygonList::new(polygon_list))
}).collect();
mb.build(polygon_groups,graphics_groups,vec![])
let physics_groups=vec![model::IndexedPhysicsGroup{
groups:(0..world_model.face_count as u32).map(model::PolygonGroupId::new).collect(),
}];
mb.build(polygon_groups,graphics_groups,physics_groups)
}).collect();
let mut found_spawn=None;
@ -214,7 +218,7 @@ pub fn convert<'a>(
world_meshes.push(crate::brush::unit_cube());
const WHITE:vbsp::Color=vbsp::Color{r:255,g:255,b:255};
const ENTITY_ATTRIBUTE:gameplay_attributes::CollisionAttributesId=ATTRIBUTE_DECORATION;
const ENTITY_ATTRIBUTE:gameplay_attributes::CollisionAttributesId=ATTRIBUTE_CONTACT_DEFAULT;
const ENTITY_TRIGGER_ATTRIBUTE:gameplay_attributes::CollisionAttributesId=ATTRIBUTE_INTERSECT_DEFAULT;
for raw_ent in &bsp.entities{
macro_rules! ent_brush_default{