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13 changed files with 294 additions and 105 deletions

1
.gitignore vendored
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@@ -1 +1,2 @@
/target /target
.zed

2
Cargo.lock generated
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@@ -1677,8 +1677,10 @@ dependencies = [
name = "integration-testing" name = "integration-testing"
version = "0.1.0" version = "0.1.0"
dependencies = [ dependencies = [
"glam",
"strafesnet_common", "strafesnet_common",
"strafesnet_physics", "strafesnet_physics",
"strafesnet_rbx_loader",
"strafesnet_snf", "strafesnet_snf",
] ]

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@@ -61,7 +61,6 @@ impl<T> Body<T>
self.velocity+(self.acceleration*dt).map(|elem|elem.divide().clamp_1()) self.velocity+(self.acceleration*dt).map(|elem|elem.divide().clamp_1())
} }
pub fn advance_time(&mut self,time:Time<T>){ pub fn advance_time(&mut self,time:Time<T>){
println!("advance_time");
self.position=self.extrapolated_position(time); self.position=self.extrapolated_position(time);
self.velocity=self.extrapolated_velocity(time); self.velocity=self.extrapolated_velocity(time);
self.time=time; self.time=time;
@@ -103,7 +102,6 @@ impl<T> Body<T>
self.acceleration.map(|elem|(dt*elem).divide().clamp())+self.velocity self.acceleration.map(|elem|(dt*elem).divide().clamp())+self.velocity
} }
pub fn advance_time_ratio_dt(&mut self,dt:crate::model::GigaTime){ pub fn advance_time_ratio_dt(&mut self,dt:crate::model::GigaTime){
println!("advance_time_ratio_dt");
self.position=self.extrapolated_position_ratio_dt(dt); self.position=self.extrapolated_position_ratio_dt(dt);
self.velocity=self.extrapolated_velocity_ratio_dt(dt); self.velocity=self.extrapolated_velocity_ratio_dt(dt);
self.time+=dt.into(); self.time+=dt.into();

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@@ -4,7 +4,6 @@ use crate::physics::{Time,Body};
use core::ops::Bound; use core::ops::Bound;
#[derive(Debug)]
enum Transition<M:MeshQuery>{ enum Transition<M:MeshQuery>{
Miss, Miss,
Next(FEV<M>,GigaTime), Next(FEV<M>,GigaTime),
@@ -77,8 +76,6 @@ impl<F:Copy,M:MeshQuery<Normal=Vector3<F>,Offset=Fixed<4,128>>> FEV<M>
M::Face:Copy, M::Face:Copy,
M::Edge:Copy, M::Edge:Copy,
M::Vert:Copy, M::Vert:Copy,
M:std::fmt::Debug,
F:std::fmt::Display,
F:core::ops::Mul<Fixed<1,32>,Output=Fixed<4,128>>, F:core::ops::Mul<Fixed<1,32>,Output=Fixed<4,128>>,
<F as core::ops::Mul<Fixed<1,32>>>::Output:core::iter::Sum, <F as core::ops::Mul<Fixed<1,32>>>::Output:core::iter::Sum,
M::Offset:core::ops::Sub<<F as std::ops::Mul<Fixed<1,32>>>::Output>, M::Offset:core::ops::Sub<<F as std::ops::Mul<Fixed<1,32>>>::Output>,
@@ -93,15 +90,10 @@ impl<F:Copy,M:MeshQuery<Normal=Vector3<F>,Offset=Fixed<4,128>>> FEV<M>
//n=face.normal d=face.dot //n=face.normal d=face.dot
//n.a t^2+n.v t+n.p-d==0 //n.a t^2+n.v t+n.p-d==0
let (n,d)=mesh.face_nd(face_id); let (n,d)=mesh.face_nd(face_id);
println!("Face n={} d={}",n,d);
//TODO: use higher precision d value? //TODO: use higher precision d value?
//use the mesh transform translation instead of baking it into the d value. //use the mesh transform translation instead of baking it into the d value.
for dt in Fixed::<4,128>::zeroes2((n.dot(body.position)-d)*2,n.dot(body.velocity)*2,n.dot(body.acceleration)){ for dt in Fixed::<4,128>::zeroes2((n.dot(body.position)-d)*2,n.dot(body.velocity)*2,n.dot(body.acceleration)){
let low=low(&lower_bound,&dt); if low(&lower_bound,&dt)&&upp(&dt,&upper_bound)&&n.dot(body.extrapolated_velocity_ratio_dt(dt)).is_negative(){
let upp=upp(&dt,&upper_bound);
let into=n.dot(body.extrapolated_velocity_ratio_dt(dt)).is_negative();
println!("dt={} low={low} upp={upp} into={into}",dt.divide());
if low&&upp&&into{
upper_bound=Bound::Included(dt); upper_bound=Bound::Included(dt);
best_transition=Transition::Hit(face_id,dt); best_transition=Transition::Hit(face_id,dt);
break; break;
@@ -136,16 +128,10 @@ impl<F:Copy,M:MeshQuery<Normal=Vector3<F>,Offset=Fixed<4,128>>> FEV<M>
let face_n=mesh.face_nd(edge_face_id).0; let face_n=mesh.face_nd(edge_face_id).0;
//edge_n gets parity from the order of edge_faces //edge_n gets parity from the order of edge_faces
let n=face_n.cross(edge_n)*((i as i64)*2-1); let n=face_n.cross(edge_n)*((i as i64)*2-1);
let d=n.dot(delta_pos).wrap_4();
println!("Edge Face={:?} boundary_n={} boundary_d={}",edge_face_id,n,d>>1);
//WARNING yada yada d *2 //WARNING yada yada d *2
//wrap for speed //wrap for speed
for dt in Fixed::<4,128>::zeroes2(d,n.dot(body.velocity).wrap_4()*2,n.dot(body.acceleration).wrap_4()){ for dt in Fixed::<4,128>::zeroes2(n.dot(delta_pos).wrap_4(),n.dot(body.velocity).wrap_4()*2,n.dot(body.acceleration).wrap_4()){
let low=low(&lower_bound,&dt); if low(&lower_bound,&dt)&&upp(&dt,&upper_bound)&&n.dot(body.extrapolated_velocity_ratio_dt(dt)).is_negative(){
let upp=upp(&dt,&upper_bound);
let into=n.dot(body.extrapolated_velocity_ratio_dt(dt)).is_negative();
println!("dt={} low={low} upp={upp} into={into}",dt.divide());
if low&&upp&&into{
upper_bound=Bound::Included(dt); upper_bound=Bound::Included(dt);
best_transition=Transition::Next(FEV::Face(edge_face_id),dt); best_transition=Transition::Next(FEV::Face(edge_face_id),dt);
break; break;
@@ -189,11 +175,8 @@ impl<F:Copy,M:MeshQuery<Normal=Vector3<F>,Offset=Fixed<4,128>>> FEV<M>
pub fn crawl(mut self,mesh:&M,relative_body:&Body,lower_bound:Bound<&Time>,upper_bound:Bound<&Time>)->CrawlResult<M>{ pub fn crawl(mut self,mesh:&M,relative_body:&Body,lower_bound:Bound<&Time>,upper_bound:Bound<&Time>)->CrawlResult<M>{
let mut lower_bound=lower_bound.map(|&t|into_giga_time(t,relative_body.time)); let mut lower_bound=lower_bound.map(|&t|into_giga_time(t,relative_body.time));
let upper_bound=upper_bound.map(|&t|into_giga_time(t,relative_body.time)); let upper_bound=upper_bound.map(|&t|into_giga_time(t,relative_body.time));
println!("crawl begin={self:?}");
for _ in 0..20{ for _ in 0..20{
let transition=self.next_transition(mesh,relative_body,lower_bound,upper_bound); match self.next_transition(mesh,relative_body,lower_bound,upper_bound){
println!("transition={transition:?}");
match transition{
Transition::Miss=>return CrawlResult::Miss(self), Transition::Miss=>return CrawlResult::Miss(self),
Transition::Next(next_fev,next_time)=>(self,lower_bound)=(next_fev,Bound::Included(next_time)), Transition::Next(next_fev,next_time)=>(self,lower_bound)=(next_fev,Bound::Included(next_time)),
Transition::Hit(face,time)=>return CrawlResult::Hit(face,time), Transition::Hit(face,time)=>return CrawlResult::Hit(face,time),

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@@ -76,9 +76,9 @@ struct Face{
#[derive(Debug)] #[derive(Debug)]
struct Vert(Planar64Vec3); struct Vert(Planar64Vec3);
pub trait MeshQuery{ pub trait MeshQuery{
type Face:Copy+std::fmt::Debug; type Face:Copy;
type Edge:Copy+DirectedEdge+std::fmt::Debug; type Edge:Copy+DirectedEdge;
type Vert:Copy+std::fmt::Debug; type Vert:Copy;
// Vertex must be Planar64Vec3 because it represents an actual position // Vertex must be Planar64Vec3 because it represents an actual position
type Normal; type Normal;
type Offset; type Offset;
@@ -756,9 +756,7 @@ impl MinkowskiMesh<'_>{
}) })
} }
pub fn predict_collision_in(&self,relative_body:&Body,range:impl RangeBounds<Time>)->Option<(MinkowskiFace,GigaTime)>{ pub fn predict_collision_in(&self,relative_body:&Body,range:impl RangeBounds<Time>)->Option<(MinkowskiFace,GigaTime)>{
println!("@@@BEGIN SETUP@@@");
self.closest_fev_not_inside(*relative_body,range.start_bound()).and_then(|fev|{ self.closest_fev_not_inside(*relative_body,range.start_bound()).and_then(|fev|{
println!("@@@BEGIN REAL CRAWL@@@");
//continue forwards along the body parabola //continue forwards along the body parabola
fev.crawl(self,relative_body,range.start_bound(),range.end_bound()).hit() fev.crawl(self,relative_body,range.start_bound(),range.end_bound()).hit()
}) })

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@@ -25,10 +25,14 @@ use strafesnet_common::physics::{Instruction,MouseInstruction,ModeInstruction,Mi
//when the physics asks itself what happens next, this is how it's represented //when the physics asks itself what happens next, this is how it's represented
#[derive(Debug)] #[derive(Debug)]
pub enum InternalInstruction{ pub enum InternalInstruction{
CollisionStart(Collision,model_physics::GigaTime), // begin accepting touch updates
CollisionEnd(Collision,model_physics::GigaTime), OpenMultiCollision(model_physics::GigaTime),
// mutliple touch updates
CollisionStart(Collision),
CollisionEnd(Collision),
// confirm there will be no more touch updates and apply the transaction
CloseMultiCollision,
StrafeTick, StrafeTick,
// TODO: add GigaTime to ReachWalkTargetVelocity
ReachWalkTargetVelocity, ReachWalkTargetVelocity,
// Water, // Water,
} }
@@ -875,6 +879,9 @@ impl PhysicsState{
..Self::default() ..Self::default()
} }
} }
pub const fn body(&self)->&Body{
&self.body
}
pub fn camera_body(&self)->Body{ pub fn camera_body(&self)->Body{
Body{ Body{
position:self.body.position+self.style.camera_offset, position:self.body.position+self.style.camera_offset,
@@ -950,8 +957,8 @@ pub struct PhysicsData{
//cached calculations //cached calculations
hitbox_mesh:HitboxMesh, hitbox_mesh:HitboxMesh,
} }
impl Default for PhysicsData{ impl PhysicsData{
fn default()->Self{ pub fn empty()->Self{
Self{ Self{
bvh:bvh::BvhNode::empty(), bvh:bvh::BvhNode::empty(),
models:Default::default(), models:Default::default(),
@@ -959,47 +966,7 @@ impl Default for PhysicsData{
hitbox_mesh:StyleModifiers::default().calculate_mesh(), hitbox_mesh:StyleModifiers::default().calculate_mesh(),
} }
} }
} pub fn new(map:&map::CompleteMap)->Self{
// the collection of information required to run physics
pub struct PhysicsContext<'a>{
state:&'a mut PhysicsState,//this captures the entire state of the physics.
data:&'a PhysicsData,//data currently loaded into memory which is needded for physics to run, but is not part of the state.
}
// the physics consumes both Instruction and PhysicsInternalInstruction,
// but can only emit PhysicsInternalInstruction
impl InstructionConsumer<InternalInstruction> for PhysicsContext<'_>{
type Time=Time;
fn process_instruction(&mut self,ins:TimedInstruction<InternalInstruction,Time>){
atomic_internal_instruction(&mut self.state,&self.data,ins)
}
}
impl InstructionConsumer<Instruction> for PhysicsContext<'_>{
type Time=Time;
fn process_instruction(&mut self,ins:TimedInstruction<Instruction,Time>){
atomic_input_instruction(&mut self.state,&self.data,ins)
}
}
impl InstructionEmitter<InternalInstruction> for PhysicsContext<'_>{
type Time=Time;
//this little next instruction function could cache its return value and invalidate the cached value by watching the State.
fn next_instruction(&self,time_limit:Time)->Option<TimedInstruction<InternalInstruction,Time>>{
next_instruction_internal(&self.state,&self.data,time_limit)
}
}
impl PhysicsContext<'_>{
pub fn run_input_instruction(
state:&mut PhysicsState,
data:&PhysicsData,
instruction:TimedInstruction<Instruction,Time>
){
let mut context=PhysicsContext{state,data};
context.process_exhaustive(instruction.time);
context.process_instruction(instruction);
}
}
impl PhysicsData{
/// use with caution, this is the only non-instruction way to mess with physics
pub fn generate_models(&mut self,map:&map::CompleteMap){
let modes=map.modes.clone().denormalize(); let modes=map.modes.clone().denormalize();
let mut used_contact_attributes=Vec::new(); let mut used_contact_attributes=Vec::new();
let mut used_intersect_attributes=Vec::new(); let mut used_intersect_attributes=Vec::new();
@@ -1126,21 +1093,59 @@ impl PhysicsData{
(IntersectAttributesId::new(attr_id as u32),attr) (IntersectAttributesId::new(attr_id as u32),attr)
).collect(), ).collect(),
}; };
self.bvh=bvh;
self.models=models;
self.modes=modes;
//hitbox_mesh is unchanged
println!("Physics Objects: {}",model_count); println!("Physics Objects: {}",model_count);
Self{
hitbox_mesh:StyleModifiers::default().calculate_mesh(),
bvh,
models,
modes,
}
}
}
// the collection of information required to run physics
pub struct PhysicsContext<'a>{
state:&'a mut PhysicsState,//this captures the entire state of the physics.
data:&'a PhysicsData,//data currently loaded into memory which is needded for physics to run, but is not part of the state.
}
// the physics consumes both Instruction and PhysicsInternalInstruction,
// but can only emit PhysicsInternalInstruction
impl InstructionConsumer<InternalInstruction> for PhysicsContext<'_>{
type Time=Time;
fn process_instruction(&mut self,ins:TimedInstruction<InternalInstruction,Time>){
atomic_internal_instruction(&mut self.state,&self.data,ins)
}
}
impl InstructionConsumer<Instruction> for PhysicsContext<'_>{
type Time=Time;
fn process_instruction(&mut self,ins:TimedInstruction<Instruction,Time>){
atomic_input_instruction(&mut self.state,&self.data,ins)
}
}
impl InstructionEmitter<InternalInstruction> for PhysicsContext<'_>{
type Time=Time;
//this little next instruction function could cache its return value and invalidate the cached value by watching the State.
fn next_instruction(&self,time_limit:Time)->Option<TimedInstruction<InternalInstruction,Time>>{
next_instruction_internal(&self.state,&self.data,time_limit)
}
}
impl PhysicsContext<'_>{
pub fn run_input_instruction(
state:&mut PhysicsState,
data:&PhysicsData,
instruction:TimedInstruction<Instruction,Time>
){
let mut context=PhysicsContext{state,data};
context.process_exhaustive(instruction.time);
context.process_instruction(instruction);
} }
} }
//this is the one who asks //this is the one who asks
fn next_instruction_internal(state:&PhysicsState,data:&PhysicsData,time_limit:Time)->Option<TimedInstruction<InternalInstruction,Time>>{ fn next_instruction_internal(state:&PhysicsState,data:&PhysicsData,time_limit:Time)->Option<TimedInstruction<InternalInstruction,Time>>{
println!("==== next_instruction_internal ====");
//JUST POLLING!!! NO MUTATION //JUST POLLING!!! NO MUTATION
let mut collector=instruction::InstructionCollector::new(time_limit); let mut collector=instruction::InstructionCollector::new(time_limit);
// collector.collect(state.next_move_instruction()); collector.collect(state.next_move_instruction());
//check for collision ends //check for collision ends
state.touching.predict_collision_end(&mut collector,&data.models,&data.hitbox_mesh,&state.body,state.time); state.touching.predict_collision_end(&mut collector,&data.models,&data.hitbox_mesh,&state.body,state.time);
@@ -1152,7 +1157,6 @@ impl PhysicsData{
//let relative_body=state.body.relative_to(&Body::ZERO); //let relative_body=state.body.relative_to(&Body::ZERO);
let relative_body=&state.body; let relative_body=&state.body;
data.bvh.sample_aabb(&aabb,&mut |&convex_mesh_id|{ data.bvh.sample_aabb(&aabb,&mut |&convex_mesh_id|{
println!("Sampling object id={:?}",convex_mesh_id.model_id);
//no checks are needed because of the time limits. //no checks are needed because of the time limits.
let model_mesh=data.models.mesh(convex_mesh_id); let model_mesh=data.models.mesh(convex_mesh_id);
let minkowski=model_physics::MinkowskiMesh::minkowski_sum(model_mesh,data.hitbox_mesh.transformed_mesh()); let minkowski=model_physics::MinkowskiMesh::minkowski_sum(model_mesh,data.hitbox_mesh.transformed_mesh());
@@ -1268,7 +1272,6 @@ fn set_velocity_cull(body:&mut Body,touching:&mut TouchingState,models:&PhysicsM
let n=contact_normal(models,hitbox_mesh,contact); let n=contact_normal(models,hitbox_mesh,contact);
let r=n.dot(v).is_positive(); let r=n.dot(v).is_positive();
if r{ if r{
println!("culled {:?}",contact.model_id);
culled=true; culled=true;
} }
!r !r
@@ -1637,7 +1640,6 @@ fn collision_end_contact(
_attr:&gameplay_attributes::ContactAttributes, _attr:&gameplay_attributes::ContactAttributes,
contact:ContactCollision, contact:ContactCollision,
){ ){
println!("collision_end {:?}",contact.model_id);
touching.remove(&Collision::Contact(contact));//remove contact before calling contact_constrain_acceleration touching.remove(&Collision::Contact(contact));//remove contact before calling contact_constrain_acceleration
//check ground //check ground
//TODO do better //TODO do better
@@ -1685,16 +1687,18 @@ fn collision_end_intersect(
} }
} }
fn atomic_internal_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedInstruction<InternalInstruction,Time>){ fn atomic_internal_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedInstruction<InternalInstruction,Time>){
println!("\n==== atomic_internal_instruction ====");
state.time=ins.time; state.time=ins.time;
match ins.instruction{ let (should_advance_body,goober_time)=match ins.instruction{
// collisions advance the body precisely
InternalInstruction::CollisionStart(_,dt) InternalInstruction::CollisionStart(_,dt)
|InternalInstruction::CollisionEnd(_,dt)=>state.body.advance_time_ratio_dt(dt), |InternalInstruction::CollisionEnd(_,dt)=>(true,Some(dt)),
// this advances imprecisely InternalInstruction::StrafeTick
InternalInstruction::ReachWalkTargetVelocity=>state.body.advance_time(state.time), |InternalInstruction::ReachWalkTargetVelocity=>(true,None),
// strafe tick decides for itself whether to advance the body. };
InternalInstruction::StrafeTick=>(), if should_advance_body{
match goober_time{
Some(dt)=>state.body.advance_time_ratio_dt(dt),
None=>state.body.advance_time(state.time),
}
} }
match ins.instruction{ match ins.instruction{
InternalInstruction::CollisionStart(collision,_)=>{ InternalInstruction::CollisionStart(collision,_)=>{
@@ -1741,8 +1745,6 @@ fn atomic_internal_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:Tim
let masked_controls=strafe_settings.mask(controls); let masked_controls=strafe_settings.mask(controls);
let control_dir=state.style.get_control_dir(masked_controls); let control_dir=state.style.get_control_dir(masked_controls);
if control_dir!=vec3::ZERO{ if control_dir!=vec3::ZERO{
// manually advance time
state.body.advance_time(state.time);
let camera_mat=state.camera.simulate_move_rotation_y(state.input_state.lerp_delta(state.time).x); let camera_mat=state.camera.simulate_move_rotation_y(state.input_state.lerp_delta(state.time).x);
if let Some(ticked_velocity)=strafe_settings.tick_velocity(state.body.velocity,(camera_mat*control_dir).with_length(Planar64::ONE).divide().wrap_1()){ if let Some(ticked_velocity)=strafe_settings.tick_velocity(state.body.velocity,(camera_mat*control_dir).with_length(Planar64::ONE).divide().wrap_1()){
//this is wrong but will work ig //this is wrong but will work ig
@@ -2129,4 +2131,115 @@ mod test{
Time::ZERO Time::ZERO
),None); ),None);
} }
// overlap edges by 1 epsilon
#[test]
fn almost_miss_north(){
test_collision_axis_aligned(Body::new(
(int3(0,10,-7)>>1)+vec3::raw_xyz(0,0,1),
int3(0,-1,0),
vec3::ZERO,
Time::ZERO
),Some(Time::from_secs(2)))
}
#[test]
fn almost_miss_east(){
test_collision_axis_aligned(Body::new(
(int3(7,10,0)>>1)+vec3::raw_xyz(-1,0,0),
int3(0,-1,0),
vec3::ZERO,
Time::ZERO
),Some(Time::from_secs(2)))
}
#[test]
fn almost_miss_south(){
test_collision_axis_aligned(Body::new(
(int3(0,10,7)>>1)+vec3::raw_xyz(0,0,-1),
int3(0,-1,0),
vec3::ZERO,
Time::ZERO
),Some(Time::from_secs(2)))
}
#[test]
fn almost_miss_west(){
test_collision_axis_aligned(Body::new(
(int3(-7,10,0)>>1)+vec3::raw_xyz(1,0,0),
int3(0,-1,0),
vec3::ZERO,
Time::ZERO
),Some(Time::from_secs(2)))
}
// exactly miss edges
#[test]
fn exact_miss_north(){
test_collision_axis_aligned(Body::new(
int3(0,10,-7)>>1,
int3(0,-1,0),
vec3::ZERO,
Time::ZERO
),None)
}
#[test]
fn exact_miss_east(){
test_collision_axis_aligned(Body::new(
int3(7,10,0)>>1,
int3(0,-1,0),
vec3::ZERO,
Time::ZERO
),None)
}
#[test]
fn exact_miss_south(){
test_collision_axis_aligned(Body::new(
int3(0,10,7)>>1,
int3(0,-1,0),
vec3::ZERO,
Time::ZERO
),None)
}
#[test]
fn exact_miss_west(){
test_collision_axis_aligned(Body::new(
int3(-7,10,0)>>1,
int3(0,-1,0),
vec3::ZERO,
Time::ZERO
),None)
}
// miss edges by 1 epsilon
#[test]
fn narrow_miss_north(){
test_collision_axis_aligned(Body::new(
(int3(0,10,-7)>>1)-vec3::raw_xyz(0,0,1),
int3(0,-1,0),
vec3::ZERO,
Time::ZERO
),None)
}
#[test]
fn narrow_miss_east(){
test_collision_axis_aligned(Body::new(
(int3(7,10,0)>>1)-vec3::raw_xyz(-1,0,0),
int3(0,-1,0),
vec3::ZERO,
Time::ZERO
),None)
}
#[test]
fn narrow_miss_south(){
test_collision_axis_aligned(Body::new(
(int3(0,10,7)>>1)-vec3::raw_xyz(0,0,-1),
int3(0,-1,0),
vec3::ZERO,
Time::ZERO
),None)
}
#[test]
fn narrow_miss_west(){
test_collision_axis_aligned(Body::new(
(int3(-7,10,0)>>1)-vec3::raw_xyz(1,0,0),
int3(0,-1,0),
vec3::ZERO,
Time::ZERO
),None)
}
} }

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@@ -172,7 +172,7 @@ impl Session{
user_settings, user_settings,
directories, directories,
mouse_interpolator:MouseInterpolator::new(), mouse_interpolator:MouseInterpolator::new(),
geometry_shared:Default::default(), geometry_shared:PhysicsData::empty(),
simulation, simulation,
view_state:ViewState::Play, view_state:ViewState::Play,
recording:Default::default(), recording:Default::default(),
@@ -184,7 +184,7 @@ impl Session{
} }
fn change_map(&mut self,map:&strafesnet_common::map::CompleteMap){ fn change_map(&mut self,map:&strafesnet_common::map::CompleteMap){
self.simulation.physics.clear(); self.simulation.physics.clear();
self.geometry_shared.generate_models(map); self.geometry_shared=PhysicsData::new(map);
} }
pub fn get_frame_state(&self,time:SessionTime)->Option<FrameState>{ pub fn get_frame_state(&self,time:SessionTime)->Option<FrameState>{
match &self.view_state{ match &self.view_state{

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@@ -4,6 +4,9 @@ version = "0.1.0"
edition = "2024" edition = "2024"
[dependencies] [dependencies]
glam = "0.30.0"
strafesnet_common = { path = "../lib/common", registry = "strafesnet" } strafesnet_common = { path = "../lib/common", registry = "strafesnet" }
strafesnet_physics = { path = "../engine/physics", registry = "strafesnet" } strafesnet_physics = { path = "../engine/physics", registry = "strafesnet" }
strafesnet_snf = { path = "../lib/snf", registry = "strafesnet" } strafesnet_snf = { path = "../lib/snf", registry = "strafesnet" }
# this is just for the primitive constructor
strafesnet_rbx_loader = { path = "../lib/rbx_loader", registry = "strafesnet" }

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@@ -3,6 +3,8 @@ mod util;
#[cfg(test)] #[cfg(test)]
mod tests; mod tests;
#[cfg(test)]
mod test_scenes;
use std::time::Instant; use std::time::Instant;
@@ -29,9 +31,8 @@ fn run_replay()->Result<(),ReplayError>{
let bot=strafesnet_snf::read_bot(data)?.read_all()?; let bot=strafesnet_snf::read_bot(data)?.read_all()?;
// create recording // create recording
let mut physics_data=PhysicsData::default();
println!("generating models.."); println!("generating models..");
physics_data.generate_models(&map); let physics_data=PhysicsData::new(&map);
println!("simulating..."); println!("simulating...");
let mut physics=PhysicsState::default(); let mut physics=PhysicsState::default();
for ins in bot.instructions{ for ins in bot.instructions{
@@ -139,9 +140,8 @@ fn test_determinism()->Result<(),ReplayError>{
let data=read_entire_file("../tools/bhop_maps/5692113331.snfm")?; let data=read_entire_file("../tools/bhop_maps/5692113331.snfm")?;
let map=strafesnet_snf::read_map(data)?.into_complete_map()?; let map=strafesnet_snf::read_map(data)?.into_complete_map()?;
let mut physics_data=PhysicsData::default();
println!("generating models.."); println!("generating models..");
physics_data.generate_models(&map); let physics_data=PhysicsData::new(&map);
let (send,recv)=std::sync::mpsc::channel(); let (send,recv)=std::sync::mpsc::channel();

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@@ -0,0 +1,91 @@
use strafesnet_physics::physics::{PhysicsData,PhysicsState,PhysicsContext};
use strafesnet_common::gameplay_modes::NormalizedModes;
use strafesnet_common::gameplay_attributes::{CollisionAttributes,CollisionAttributesId};
use strafesnet_common::integer::{vec3,mat3,Planar64Affine3,Time};
use strafesnet_common::model::{Mesh,Model,MeshId,ModelId,RenderConfigId};
use strafesnet_common::map::CompleteMap;
use strafesnet_common::physics::Instruction;
use strafesnet_common::instruction::TimedInstruction;
use strafesnet_rbx_loader::primitives::{unit_cube,CubeFaceDescription};
struct TestSceneBuilder{
meshes:Vec<Mesh>,
models:Vec<Model>,
}
impl TestSceneBuilder{
fn new()->Self{
Self{
meshes:Vec::new(),
models:Vec::new(),
}
}
fn push_mesh(&mut self,mesh:Mesh)->MeshId{
let mesh_id=self.meshes.len();
self.meshes.push(mesh);
MeshId::new(mesh_id as u32)
}
fn push_mesh_instance(&mut self,mesh:MeshId,transform:Planar64Affine3)->ModelId{
let model=Model{
mesh,
attributes:CollisionAttributesId::new(0),
color:glam::Vec4::ONE,
transform,
};
let model_id=self.models.len();
self.models.push(model);
ModelId::new(model_id as u32)
}
fn build(self)->PhysicsData{
let modes=NormalizedModes::new(Vec::new());
let attributes=vec![CollisionAttributes::contact_default()];
let meshes=self.meshes;
let models=self.models;
let textures=Vec::new();
let render_configs=Vec::new();
PhysicsData::new(&CompleteMap{
modes,
attributes,
meshes,
models,
textures,
render_configs,
})
}
}
fn test_scene()->PhysicsData{
let mut builder=TestSceneBuilder::new();
let cube_face_description=CubeFaceDescription::new(Default::default(),RenderConfigId::new(0));
let mesh=builder.push_mesh(unit_cube(cube_face_description));
// place two 5x5x5 cubes.
builder.push_mesh_instance(mesh,Planar64Affine3::new(
mat3::from_diagonal(vec3::int(5,5,5)>>1),
vec3::int(0,0,0)
));
builder.push_mesh_instance(mesh,Planar64Affine3::new(
mat3::from_diagonal(vec3::int(5,5,5)>>1),
vec3::int(5,-5,0)
));
builder.build()
}
#[test]
fn simultaneous_collision(){
let physics_data=test_scene();
let body=strafesnet_physics::physics::Body::new(
vec3::int(5+1,1,0),
vec3::int(-1,-1,0),
vec3::int(0,0,0),
Time::ZERO,
);
let mut physics=PhysicsState::new_with_body(body);
PhysicsContext::run_input_instruction(&mut physics,&physics_data,TimedInstruction{
time:Time::from_secs(2),
instruction:Instruction::Idle,
});
let body=physics.body();
assert_eq!(body.position,vec3::int(5,0,0));
assert_eq!(body.velocity,vec3::int(0,0,0));
assert_eq!(body.acceleration,vec3::int(0,0,0));
assert_eq!(body.time,Time::ONE_SECOND);
}

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@@ -10,9 +10,8 @@ fn physics_bug_2()->Result<(),ReplayError>{
let map=strafesnet_snf::read_map(data)?.into_complete_map()?; let map=strafesnet_snf::read_map(data)?.into_complete_map()?;
// create recording // create recording
let mut physics_data=PhysicsData::default();
println!("generating models.."); println!("generating models..");
physics_data.generate_models(&map); let physics_data=PhysicsData::new(&map);
println!("simulating..."); println!("simulating...");
//teleport to bug //teleport to bug
@@ -45,9 +44,8 @@ fn physics_bug_3()->Result<(),ReplayError>{
let map=strafesnet_snf::read_map(data)?.into_complete_map()?; let map=strafesnet_snf::read_map(data)?.into_complete_map()?;
// create recording // create recording
let mut physics_data=PhysicsData::default();
println!("generating models.."); println!("generating models..");
physics_data.generate_models(&map); let physics_data=PhysicsData::new(&map);
println!("simulating..."); println!("simulating...");
//teleport to bug //teleport to bug

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@@ -2,7 +2,9 @@ use crate::integer::{vec3,Planar64Vec3};
#[derive(Clone)] #[derive(Clone)]
pub struct Aabb{ pub struct Aabb{
// min is inclusive
min:Planar64Vec3, min:Planar64Vec3,
// max is not inclusive
max:Planar64Vec3, max:Planar64Vec3,
} }
@@ -43,7 +45,7 @@ impl Aabb{
} }
#[inline] #[inline]
pub fn contains(&self,point:Planar64Vec3)->bool{ pub fn contains(&self,point:Planar64Vec3)->bool{
let bvec=self.min.lt(point)&point.lt(self.max); let bvec=self.min.le(point)&point.lt(self.max);
bvec.all() bvec.all()
} }
#[inline] #[inline]

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@@ -12,7 +12,7 @@ mod mesh;
mod error; mod error;
mod union; mod union;
pub mod loader; pub mod loader;
mod primitives; pub mod primitives;
pub mod data{ pub mod data{
pub struct RobloxMeshBytes(Vec<u8>); pub struct RobloxMeshBytes(Vec<u8>);