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7 Commits
debug-bug3
...
multi-coll
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6509bef070
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0fa097a004
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55d4b1d264
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1
.gitignore
vendored
1
.gitignore
vendored
@@ -1 +1,2 @@
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/target
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.zed
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2
Cargo.lock
generated
2
Cargo.lock
generated
@@ -1677,8 +1677,10 @@ dependencies = [
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name = "integration-testing"
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version = "0.1.0"
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dependencies = [
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"glam",
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"strafesnet_common",
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"strafesnet_physics",
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"strafesnet_rbx_loader",
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"strafesnet_snf",
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]
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@@ -61,7 +61,6 @@ impl<T> Body<T>
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self.velocity+(self.acceleration*dt).map(|elem|elem.divide().clamp_1())
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}
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pub fn advance_time(&mut self,time:Time<T>){
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println!("advance_time");
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self.position=self.extrapolated_position(time);
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self.velocity=self.extrapolated_velocity(time);
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self.time=time;
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@@ -103,7 +102,6 @@ impl<T> Body<T>
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self.acceleration.map(|elem|(dt*elem).divide().clamp())+self.velocity
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}
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pub fn advance_time_ratio_dt(&mut self,dt:crate::model::GigaTime){
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println!("advance_time_ratio_dt");
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self.position=self.extrapolated_position_ratio_dt(dt);
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self.velocity=self.extrapolated_velocity_ratio_dt(dt);
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self.time+=dt.into();
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@@ -4,7 +4,6 @@ use crate::physics::{Time,Body};
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use core::ops::Bound;
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#[derive(Debug)]
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enum Transition<M:MeshQuery>{
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Miss,
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Next(FEV<M>,GigaTime),
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@@ -77,8 +76,6 @@ impl<F:Copy,M:MeshQuery<Normal=Vector3<F>,Offset=Fixed<4,128>>> FEV<M>
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M::Face:Copy,
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M::Edge:Copy,
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M::Vert:Copy,
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M:std::fmt::Debug,
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F:std::fmt::Display,
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F:core::ops::Mul<Fixed<1,32>,Output=Fixed<4,128>>,
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<F as core::ops::Mul<Fixed<1,32>>>::Output:core::iter::Sum,
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M::Offset:core::ops::Sub<<F as std::ops::Mul<Fixed<1,32>>>::Output>,
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@@ -93,15 +90,10 @@ impl<F:Copy,M:MeshQuery<Normal=Vector3<F>,Offset=Fixed<4,128>>> FEV<M>
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//n=face.normal d=face.dot
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//n.a t^2+n.v t+n.p-d==0
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let (n,d)=mesh.face_nd(face_id);
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println!("Face n={} d={}",n,d);
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//TODO: use higher precision d value?
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//use the mesh transform translation instead of baking it into the d value.
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for dt in Fixed::<4,128>::zeroes2((n.dot(body.position)-d)*2,n.dot(body.velocity)*2,n.dot(body.acceleration)){
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let low=low(&lower_bound,&dt);
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let upp=upp(&dt,&upper_bound);
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let into=n.dot(body.extrapolated_velocity_ratio_dt(dt)).is_negative();
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println!("dt={} low={low} upp={upp} into={into}",dt.divide());
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if low&&upp&&into{
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if low(&lower_bound,&dt)&&upp(&dt,&upper_bound)&&n.dot(body.extrapolated_velocity_ratio_dt(dt)).is_negative(){
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upper_bound=Bound::Included(dt);
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best_transition=Transition::Hit(face_id,dt);
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break;
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@@ -136,16 +128,10 @@ impl<F:Copy,M:MeshQuery<Normal=Vector3<F>,Offset=Fixed<4,128>>> FEV<M>
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let face_n=mesh.face_nd(edge_face_id).0;
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//edge_n gets parity from the order of edge_faces
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let n=face_n.cross(edge_n)*((i as i64)*2-1);
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let d=n.dot(delta_pos).wrap_4();
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println!("Edge Face={:?} boundary_n={} boundary_d={}",edge_face_id,n,d>>1);
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//WARNING yada yada d *2
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//wrap for speed
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for dt in Fixed::<4,128>::zeroes2(d,n.dot(body.velocity).wrap_4()*2,n.dot(body.acceleration).wrap_4()){
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let low=low(&lower_bound,&dt);
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let upp=upp(&dt,&upper_bound);
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let into=n.dot(body.extrapolated_velocity_ratio_dt(dt)).is_negative();
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println!("dt={} low={low} upp={upp} into={into}",dt.divide());
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if low&&upp&&into{
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for dt in Fixed::<4,128>::zeroes2(n.dot(delta_pos).wrap_4(),n.dot(body.velocity).wrap_4()*2,n.dot(body.acceleration).wrap_4()){
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if low(&lower_bound,&dt)&&upp(&dt,&upper_bound)&&n.dot(body.extrapolated_velocity_ratio_dt(dt)).is_negative(){
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upper_bound=Bound::Included(dt);
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best_transition=Transition::Next(FEV::Face(edge_face_id),dt);
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break;
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@@ -189,11 +175,8 @@ impl<F:Copy,M:MeshQuery<Normal=Vector3<F>,Offset=Fixed<4,128>>> FEV<M>
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pub fn crawl(mut self,mesh:&M,relative_body:&Body,lower_bound:Bound<&Time>,upper_bound:Bound<&Time>)->CrawlResult<M>{
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let mut lower_bound=lower_bound.map(|&t|into_giga_time(t,relative_body.time));
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let upper_bound=upper_bound.map(|&t|into_giga_time(t,relative_body.time));
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println!("crawl begin={self:?}");
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for _ in 0..20{
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let transition=self.next_transition(mesh,relative_body,lower_bound,upper_bound);
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println!("transition={transition:?}");
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match transition{
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match self.next_transition(mesh,relative_body,lower_bound,upper_bound){
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Transition::Miss=>return CrawlResult::Miss(self),
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Transition::Next(next_fev,next_time)=>(self,lower_bound)=(next_fev,Bound::Included(next_time)),
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Transition::Hit(face,time)=>return CrawlResult::Hit(face,time),
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@@ -76,9 +76,9 @@ struct Face{
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#[derive(Debug)]
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struct Vert(Planar64Vec3);
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pub trait MeshQuery{
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type Face:Copy+std::fmt::Debug;
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type Edge:Copy+DirectedEdge+std::fmt::Debug;
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type Vert:Copy+std::fmt::Debug;
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type Face:Copy;
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type Edge:Copy+DirectedEdge;
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type Vert:Copy;
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// Vertex must be Planar64Vec3 because it represents an actual position
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type Normal;
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type Offset;
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@@ -756,9 +756,7 @@ impl MinkowskiMesh<'_>{
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})
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}
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pub fn predict_collision_in(&self,relative_body:&Body,range:impl RangeBounds<Time>)->Option<(MinkowskiFace,GigaTime)>{
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println!("@@@BEGIN SETUP@@@");
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self.closest_fev_not_inside(*relative_body,range.start_bound()).and_then(|fev|{
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println!("@@@BEGIN REAL CRAWL@@@");
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//continue forwards along the body parabola
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fev.crawl(self,relative_body,range.start_bound(),range.end_bound()).hit()
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})
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@@ -25,10 +25,14 @@ use strafesnet_common::physics::{Instruction,MouseInstruction,ModeInstruction,Mi
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//when the physics asks itself what happens next, this is how it's represented
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#[derive(Debug)]
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pub enum InternalInstruction{
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CollisionStart(Collision,model_physics::GigaTime),
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CollisionEnd(Collision,model_physics::GigaTime),
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// begin accepting touch updates
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OpenMultiCollision(model_physics::GigaTime),
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// mutliple touch updates
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CollisionStart(Collision),
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CollisionEnd(Collision),
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// confirm there will be no more touch updates and apply the transaction
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CloseMultiCollision,
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StrafeTick,
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// TODO: add GigaTime to ReachWalkTargetVelocity
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ReachWalkTargetVelocity,
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// Water,
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}
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@@ -875,6 +879,9 @@ impl PhysicsState{
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..Self::default()
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}
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}
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pub const fn body(&self)->&Body{
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&self.body
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}
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pub fn camera_body(&self)->Body{
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Body{
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position:self.body.position+self.style.camera_offset,
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@@ -950,8 +957,8 @@ pub struct PhysicsData{
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//cached calculations
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hitbox_mesh:HitboxMesh,
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}
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impl Default for PhysicsData{
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fn default()->Self{
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impl PhysicsData{
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pub fn empty()->Self{
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Self{
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bvh:bvh::BvhNode::empty(),
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models:Default::default(),
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@@ -959,47 +966,7 @@ impl Default for PhysicsData{
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hitbox_mesh:StyleModifiers::default().calculate_mesh(),
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}
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}
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}
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// the collection of information required to run physics
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pub struct PhysicsContext<'a>{
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state:&'a mut PhysicsState,//this captures the entire state of the physics.
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data:&'a PhysicsData,//data currently loaded into memory which is needded for physics to run, but is not part of the state.
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}
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// the physics consumes both Instruction and PhysicsInternalInstruction,
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// but can only emit PhysicsInternalInstruction
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impl InstructionConsumer<InternalInstruction> for PhysicsContext<'_>{
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type Time=Time;
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fn process_instruction(&mut self,ins:TimedInstruction<InternalInstruction,Time>){
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atomic_internal_instruction(&mut self.state,&self.data,ins)
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}
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}
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impl InstructionConsumer<Instruction> for PhysicsContext<'_>{
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type Time=Time;
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fn process_instruction(&mut self,ins:TimedInstruction<Instruction,Time>){
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atomic_input_instruction(&mut self.state,&self.data,ins)
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}
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}
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impl InstructionEmitter<InternalInstruction> for PhysicsContext<'_>{
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type Time=Time;
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//this little next instruction function could cache its return value and invalidate the cached value by watching the State.
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fn next_instruction(&self,time_limit:Time)->Option<TimedInstruction<InternalInstruction,Time>>{
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next_instruction_internal(&self.state,&self.data,time_limit)
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}
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}
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impl PhysicsContext<'_>{
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pub fn run_input_instruction(
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state:&mut PhysicsState,
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data:&PhysicsData,
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instruction:TimedInstruction<Instruction,Time>
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){
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let mut context=PhysicsContext{state,data};
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context.process_exhaustive(instruction.time);
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context.process_instruction(instruction);
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}
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}
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impl PhysicsData{
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/// use with caution, this is the only non-instruction way to mess with physics
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pub fn generate_models(&mut self,map:&map::CompleteMap){
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pub fn new(map:&map::CompleteMap)->Self{
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let modes=map.modes.clone().denormalize();
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let mut used_contact_attributes=Vec::new();
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let mut used_intersect_attributes=Vec::new();
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@@ -1126,21 +1093,59 @@ impl PhysicsData{
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(IntersectAttributesId::new(attr_id as u32),attr)
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).collect(),
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};
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self.bvh=bvh;
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self.models=models;
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self.modes=modes;
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//hitbox_mesh is unchanged
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println!("Physics Objects: {}",model_count);
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Self{
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hitbox_mesh:StyleModifiers::default().calculate_mesh(),
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bvh,
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models,
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modes,
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}
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}
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}
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// the collection of information required to run physics
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pub struct PhysicsContext<'a>{
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state:&'a mut PhysicsState,//this captures the entire state of the physics.
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data:&'a PhysicsData,//data currently loaded into memory which is needded for physics to run, but is not part of the state.
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}
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// the physics consumes both Instruction and PhysicsInternalInstruction,
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// but can only emit PhysicsInternalInstruction
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impl InstructionConsumer<InternalInstruction> for PhysicsContext<'_>{
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type Time=Time;
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fn process_instruction(&mut self,ins:TimedInstruction<InternalInstruction,Time>){
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atomic_internal_instruction(&mut self.state,&self.data,ins)
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}
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}
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impl InstructionConsumer<Instruction> for PhysicsContext<'_>{
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type Time=Time;
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fn process_instruction(&mut self,ins:TimedInstruction<Instruction,Time>){
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atomic_input_instruction(&mut self.state,&self.data,ins)
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}
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}
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impl InstructionEmitter<InternalInstruction> for PhysicsContext<'_>{
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type Time=Time;
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//this little next instruction function could cache its return value and invalidate the cached value by watching the State.
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fn next_instruction(&self,time_limit:Time)->Option<TimedInstruction<InternalInstruction,Time>>{
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next_instruction_internal(&self.state,&self.data,time_limit)
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}
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}
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impl PhysicsContext<'_>{
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pub fn run_input_instruction(
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state:&mut PhysicsState,
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data:&PhysicsData,
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instruction:TimedInstruction<Instruction,Time>
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){
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let mut context=PhysicsContext{state,data};
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context.process_exhaustive(instruction.time);
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context.process_instruction(instruction);
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}
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}
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//this is the one who asks
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fn next_instruction_internal(state:&PhysicsState,data:&PhysicsData,time_limit:Time)->Option<TimedInstruction<InternalInstruction,Time>>{
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println!("==== next_instruction_internal ====");
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//JUST POLLING!!! NO MUTATION
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let mut collector=instruction::InstructionCollector::new(time_limit);
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// collector.collect(state.next_move_instruction());
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collector.collect(state.next_move_instruction());
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//check for collision ends
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state.touching.predict_collision_end(&mut collector,&data.models,&data.hitbox_mesh,&state.body,state.time);
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@@ -1152,7 +1157,6 @@ impl PhysicsData{
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//let relative_body=state.body.relative_to(&Body::ZERO);
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let relative_body=&state.body;
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data.bvh.sample_aabb(&aabb,&mut |&convex_mesh_id|{
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println!("Sampling object id={:?}",convex_mesh_id.model_id);
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//no checks are needed because of the time limits.
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let model_mesh=data.models.mesh(convex_mesh_id);
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let minkowski=model_physics::MinkowskiMesh::minkowski_sum(model_mesh,data.hitbox_mesh.transformed_mesh());
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@@ -1268,7 +1272,6 @@ fn set_velocity_cull(body:&mut Body,touching:&mut TouchingState,models:&PhysicsM
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let n=contact_normal(models,hitbox_mesh,contact);
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let r=n.dot(v).is_positive();
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if r{
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println!("culled {:?}",contact.model_id);
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culled=true;
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}
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!r
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@@ -1637,7 +1640,6 @@ fn collision_end_contact(
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_attr:&gameplay_attributes::ContactAttributes,
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contact:ContactCollision,
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){
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println!("collision_end {:?}",contact.model_id);
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touching.remove(&Collision::Contact(contact));//remove contact before calling contact_constrain_acceleration
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//check ground
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//TODO do better
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@@ -1685,16 +1687,18 @@ fn collision_end_intersect(
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}
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}
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fn atomic_internal_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedInstruction<InternalInstruction,Time>){
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println!("\n==== atomic_internal_instruction ====");
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state.time=ins.time;
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match ins.instruction{
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// collisions advance the body precisely
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let (should_advance_body,goober_time)=match ins.instruction{
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InternalInstruction::CollisionStart(_,dt)
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|InternalInstruction::CollisionEnd(_,dt)=>state.body.advance_time_ratio_dt(dt),
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// this advances imprecisely
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InternalInstruction::ReachWalkTargetVelocity=>state.body.advance_time(state.time),
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// strafe tick decides for itself whether to advance the body.
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InternalInstruction::StrafeTick=>(),
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|InternalInstruction::CollisionEnd(_,dt)=>(true,Some(dt)),
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InternalInstruction::StrafeTick
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|InternalInstruction::ReachWalkTargetVelocity=>(true,None),
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};
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if should_advance_body{
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match goober_time{
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Some(dt)=>state.body.advance_time_ratio_dt(dt),
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None=>state.body.advance_time(state.time),
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}
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}
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match ins.instruction{
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InternalInstruction::CollisionStart(collision,_)=>{
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@@ -1741,8 +1745,6 @@ fn atomic_internal_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:Tim
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let masked_controls=strafe_settings.mask(controls);
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let control_dir=state.style.get_control_dir(masked_controls);
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if control_dir!=vec3::ZERO{
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// manually advance time
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state.body.advance_time(state.time);
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let camera_mat=state.camera.simulate_move_rotation_y(state.input_state.lerp_delta(state.time).x);
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if let Some(ticked_velocity)=strafe_settings.tick_velocity(state.body.velocity,(camera_mat*control_dir).with_length(Planar64::ONE).divide().wrap_1()){
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//this is wrong but will work ig
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@@ -2129,4 +2131,115 @@ mod test{
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Time::ZERO
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),None);
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}
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// overlap edges by 1 epsilon
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#[test]
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fn almost_miss_north(){
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test_collision_axis_aligned(Body::new(
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(int3(0,10,-7)>>1)+vec3::raw_xyz(0,0,1),
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int3(0,-1,0),
|
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vec3::ZERO,
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Time::ZERO
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),Some(Time::from_secs(2)))
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}
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#[test]
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fn almost_miss_east(){
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test_collision_axis_aligned(Body::new(
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(int3(7,10,0)>>1)+vec3::raw_xyz(-1,0,0),
|
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int3(0,-1,0),
|
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vec3::ZERO,
|
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Time::ZERO
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),Some(Time::from_secs(2)))
|
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}
|
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#[test]
|
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fn almost_miss_south(){
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test_collision_axis_aligned(Body::new(
|
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(int3(0,10,7)>>1)+vec3::raw_xyz(0,0,-1),
|
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int3(0,-1,0),
|
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vec3::ZERO,
|
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Time::ZERO
|
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),Some(Time::from_secs(2)))
|
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}
|
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#[test]
|
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fn almost_miss_west(){
|
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test_collision_axis_aligned(Body::new(
|
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(int3(-7,10,0)>>1)+vec3::raw_xyz(1,0,0),
|
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int3(0,-1,0),
|
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vec3::ZERO,
|
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Time::ZERO
|
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),Some(Time::from_secs(2)))
|
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}
|
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// exactly miss edges
|
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#[test]
|
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fn exact_miss_north(){
|
||||
test_collision_axis_aligned(Body::new(
|
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int3(0,10,-7)>>1,
|
||||
int3(0,-1,0),
|
||||
vec3::ZERO,
|
||||
Time::ZERO
|
||||
),None)
|
||||
}
|
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#[test]
|
||||
fn exact_miss_east(){
|
||||
test_collision_axis_aligned(Body::new(
|
||||
int3(7,10,0)>>1,
|
||||
int3(0,-1,0),
|
||||
vec3::ZERO,
|
||||
Time::ZERO
|
||||
),None)
|
||||
}
|
||||
#[test]
|
||||
fn exact_miss_south(){
|
||||
test_collision_axis_aligned(Body::new(
|
||||
int3(0,10,7)>>1,
|
||||
int3(0,-1,0),
|
||||
vec3::ZERO,
|
||||
Time::ZERO
|
||||
),None)
|
||||
}
|
||||
#[test]
|
||||
fn exact_miss_west(){
|
||||
test_collision_axis_aligned(Body::new(
|
||||
int3(-7,10,0)>>1,
|
||||
int3(0,-1,0),
|
||||
vec3::ZERO,
|
||||
Time::ZERO
|
||||
),None)
|
||||
}
|
||||
// miss edges by 1 epsilon
|
||||
#[test]
|
||||
fn narrow_miss_north(){
|
||||
test_collision_axis_aligned(Body::new(
|
||||
(int3(0,10,-7)>>1)-vec3::raw_xyz(0,0,1),
|
||||
int3(0,-1,0),
|
||||
vec3::ZERO,
|
||||
Time::ZERO
|
||||
),None)
|
||||
}
|
||||
#[test]
|
||||
fn narrow_miss_east(){
|
||||
test_collision_axis_aligned(Body::new(
|
||||
(int3(7,10,0)>>1)-vec3::raw_xyz(-1,0,0),
|
||||
int3(0,-1,0),
|
||||
vec3::ZERO,
|
||||
Time::ZERO
|
||||
),None)
|
||||
}
|
||||
#[test]
|
||||
fn narrow_miss_south(){
|
||||
test_collision_axis_aligned(Body::new(
|
||||
(int3(0,10,7)>>1)-vec3::raw_xyz(0,0,-1),
|
||||
int3(0,-1,0),
|
||||
vec3::ZERO,
|
||||
Time::ZERO
|
||||
),None)
|
||||
}
|
||||
#[test]
|
||||
fn narrow_miss_west(){
|
||||
test_collision_axis_aligned(Body::new(
|
||||
(int3(-7,10,0)>>1)-vec3::raw_xyz(1,0,0),
|
||||
int3(0,-1,0),
|
||||
vec3::ZERO,
|
||||
Time::ZERO
|
||||
),None)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -172,7 +172,7 @@ impl Session{
|
||||
user_settings,
|
||||
directories,
|
||||
mouse_interpolator:MouseInterpolator::new(),
|
||||
geometry_shared:Default::default(),
|
||||
geometry_shared:PhysicsData::empty(),
|
||||
simulation,
|
||||
view_state:ViewState::Play,
|
||||
recording:Default::default(),
|
||||
@@ -184,7 +184,7 @@ impl Session{
|
||||
}
|
||||
fn change_map(&mut self,map:&strafesnet_common::map::CompleteMap){
|
||||
self.simulation.physics.clear();
|
||||
self.geometry_shared.generate_models(map);
|
||||
self.geometry_shared=PhysicsData::new(map);
|
||||
}
|
||||
pub fn get_frame_state(&self,time:SessionTime)->Option<FrameState>{
|
||||
match &self.view_state{
|
||||
|
||||
@@ -4,6 +4,9 @@ version = "0.1.0"
|
||||
edition = "2024"
|
||||
|
||||
[dependencies]
|
||||
glam = "0.30.0"
|
||||
strafesnet_common = { path = "../lib/common", registry = "strafesnet" }
|
||||
strafesnet_physics = { path = "../engine/physics", registry = "strafesnet" }
|
||||
strafesnet_snf = { path = "../lib/snf", registry = "strafesnet" }
|
||||
# this is just for the primitive constructor
|
||||
strafesnet_rbx_loader = { path = "../lib/rbx_loader", registry = "strafesnet" }
|
||||
|
||||
@@ -3,6 +3,8 @@ mod util;
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests;
|
||||
#[cfg(test)]
|
||||
mod test_scenes;
|
||||
|
||||
use std::time::Instant;
|
||||
|
||||
@@ -29,9 +31,8 @@ fn run_replay()->Result<(),ReplayError>{
|
||||
let bot=strafesnet_snf::read_bot(data)?.read_all()?;
|
||||
|
||||
// create recording
|
||||
let mut physics_data=PhysicsData::default();
|
||||
println!("generating models..");
|
||||
physics_data.generate_models(&map);
|
||||
let physics_data=PhysicsData::new(&map);
|
||||
println!("simulating...");
|
||||
let mut physics=PhysicsState::default();
|
||||
for ins in bot.instructions{
|
||||
@@ -139,9 +140,8 @@ fn test_determinism()->Result<(),ReplayError>{
|
||||
let data=read_entire_file("../tools/bhop_maps/5692113331.snfm")?;
|
||||
let map=strafesnet_snf::read_map(data)?.into_complete_map()?;
|
||||
|
||||
let mut physics_data=PhysicsData::default();
|
||||
println!("generating models..");
|
||||
physics_data.generate_models(&map);
|
||||
let physics_data=PhysicsData::new(&map);
|
||||
|
||||
let (send,recv)=std::sync::mpsc::channel();
|
||||
|
||||
|
||||
91
integration-testing/src/test_scenes.rs
Normal file
91
integration-testing/src/test_scenes.rs
Normal file
@@ -0,0 +1,91 @@
|
||||
use strafesnet_physics::physics::{PhysicsData,PhysicsState,PhysicsContext};
|
||||
use strafesnet_common::gameplay_modes::NormalizedModes;
|
||||
use strafesnet_common::gameplay_attributes::{CollisionAttributes,CollisionAttributesId};
|
||||
use strafesnet_common::integer::{vec3,mat3,Planar64Affine3,Time};
|
||||
use strafesnet_common::model::{Mesh,Model,MeshId,ModelId,RenderConfigId};
|
||||
use strafesnet_common::map::CompleteMap;
|
||||
use strafesnet_common::physics::Instruction;
|
||||
use strafesnet_common::instruction::TimedInstruction;
|
||||
use strafesnet_rbx_loader::primitives::{unit_cube,CubeFaceDescription};
|
||||
|
||||
struct TestSceneBuilder{
|
||||
meshes:Vec<Mesh>,
|
||||
models:Vec<Model>,
|
||||
}
|
||||
impl TestSceneBuilder{
|
||||
fn new()->Self{
|
||||
Self{
|
||||
meshes:Vec::new(),
|
||||
models:Vec::new(),
|
||||
}
|
||||
}
|
||||
fn push_mesh(&mut self,mesh:Mesh)->MeshId{
|
||||
let mesh_id=self.meshes.len();
|
||||
self.meshes.push(mesh);
|
||||
MeshId::new(mesh_id as u32)
|
||||
}
|
||||
fn push_mesh_instance(&mut self,mesh:MeshId,transform:Planar64Affine3)->ModelId{
|
||||
let model=Model{
|
||||
mesh,
|
||||
attributes:CollisionAttributesId::new(0),
|
||||
color:glam::Vec4::ONE,
|
||||
transform,
|
||||
};
|
||||
let model_id=self.models.len();
|
||||
self.models.push(model);
|
||||
ModelId::new(model_id as u32)
|
||||
}
|
||||
fn build(self)->PhysicsData{
|
||||
let modes=NormalizedModes::new(Vec::new());
|
||||
let attributes=vec![CollisionAttributes::contact_default()];
|
||||
let meshes=self.meshes;
|
||||
let models=self.models;
|
||||
let textures=Vec::new();
|
||||
let render_configs=Vec::new();
|
||||
PhysicsData::new(&CompleteMap{
|
||||
modes,
|
||||
attributes,
|
||||
meshes,
|
||||
models,
|
||||
textures,
|
||||
render_configs,
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
fn test_scene()->PhysicsData{
|
||||
let mut builder=TestSceneBuilder::new();
|
||||
let cube_face_description=CubeFaceDescription::new(Default::default(),RenderConfigId::new(0));
|
||||
let mesh=builder.push_mesh(unit_cube(cube_face_description));
|
||||
// place two 5x5x5 cubes.
|
||||
builder.push_mesh_instance(mesh,Planar64Affine3::new(
|
||||
mat3::from_diagonal(vec3::int(5,5,5)>>1),
|
||||
vec3::int(0,0,0)
|
||||
));
|
||||
builder.push_mesh_instance(mesh,Planar64Affine3::new(
|
||||
mat3::from_diagonal(vec3::int(5,5,5)>>1),
|
||||
vec3::int(5,-5,0)
|
||||
));
|
||||
builder.build()
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn simultaneous_collision(){
|
||||
let physics_data=test_scene();
|
||||
let body=strafesnet_physics::physics::Body::new(
|
||||
vec3::int(5+1,1,0),
|
||||
vec3::int(-1,-1,0),
|
||||
vec3::int(0,0,0),
|
||||
Time::ZERO,
|
||||
);
|
||||
let mut physics=PhysicsState::new_with_body(body);
|
||||
PhysicsContext::run_input_instruction(&mut physics,&physics_data,TimedInstruction{
|
||||
time:Time::from_secs(2),
|
||||
instruction:Instruction::Idle,
|
||||
});
|
||||
let body=physics.body();
|
||||
assert_eq!(body.position,vec3::int(5,0,0));
|
||||
assert_eq!(body.velocity,vec3::int(0,0,0));
|
||||
assert_eq!(body.acceleration,vec3::int(0,0,0));
|
||||
assert_eq!(body.time,Time::ONE_SECOND);
|
||||
}
|
||||
@@ -10,9 +10,8 @@ fn physics_bug_2()->Result<(),ReplayError>{
|
||||
let map=strafesnet_snf::read_map(data)?.into_complete_map()?;
|
||||
|
||||
// create recording
|
||||
let mut physics_data=PhysicsData::default();
|
||||
println!("generating models..");
|
||||
physics_data.generate_models(&map);
|
||||
let physics_data=PhysicsData::new(&map);
|
||||
println!("simulating...");
|
||||
|
||||
//teleport to bug
|
||||
@@ -45,9 +44,8 @@ fn physics_bug_3()->Result<(),ReplayError>{
|
||||
let map=strafesnet_snf::read_map(data)?.into_complete_map()?;
|
||||
|
||||
// create recording
|
||||
let mut physics_data=PhysicsData::default();
|
||||
println!("generating models..");
|
||||
physics_data.generate_models(&map);
|
||||
let physics_data=PhysicsData::new(&map);
|
||||
println!("simulating...");
|
||||
|
||||
//teleport to bug
|
||||
|
||||
@@ -2,7 +2,9 @@ use crate::integer::{vec3,Planar64Vec3};
|
||||
|
||||
#[derive(Clone)]
|
||||
pub struct Aabb{
|
||||
// min is inclusive
|
||||
min:Planar64Vec3,
|
||||
// max is not inclusive
|
||||
max:Planar64Vec3,
|
||||
}
|
||||
|
||||
@@ -43,7 +45,7 @@ impl Aabb{
|
||||
}
|
||||
#[inline]
|
||||
pub fn contains(&self,point:Planar64Vec3)->bool{
|
||||
let bvec=self.min.lt(point)&point.lt(self.max);
|
||||
let bvec=self.min.le(point)&point.lt(self.max);
|
||||
bvec.all()
|
||||
}
|
||||
#[inline]
|
||||
|
||||
@@ -12,7 +12,7 @@ mod mesh;
|
||||
mod error;
|
||||
mod union;
|
||||
pub mod loader;
|
||||
mod primitives;
|
||||
pub mod primitives;
|
||||
|
||||
pub mod data{
|
||||
pub struct RobloxMeshBytes(Vec<u8>);
|
||||
|
||||
Reference in New Issue
Block a user