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Author SHA1 Message Date
a9a9b410b7 script invocation 2025-11-08 12:39:16 -08:00
3f7ae1fa8b add apple build
The build fails due to using an outdated compiler.  Odd considering it was updated recently.
2025-11-08 12:39:16 -08:00
58 changed files with 1098 additions and 1361 deletions

1552
Cargo.lock generated

File diff suppressed because it is too large Load Diff

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@@ -24,14 +24,3 @@ resolver = "2"
#lto = true #lto = true
strip = true strip = true
codegen-units = 1 codegen-units = 1
[workspace.lints.rust]
# unsafe_code = "forbid"
# missing_docs = "warn"
# missing_debug_implementations = "warn"
single_use_lifetimes = "warn"
trivial_casts = "warn"
unused_lifetimes = "warn"
unused_qualifications = "warn"
# variant_size_differences = "warn"
unexpected_cfgs = "warn"

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@@ -0,0 +1,10 @@
FROM docker.io/joseluisq/rust-linux-darwin-builder:2.0.0-beta.1-amd64 as build
COPY .cargo/config.toml .cargo/config.toml
COPY . .
RUN cargo build --bin strafe-client --release --target aarch64-apple-darwin
# RUN cargo build --release --target x86_64-apple-darwin
# isolate the binary
FROM scratch
COPY --from=build /root/src/target/aarch64-apple-darwin/release/strafe-client /
ENTRYPOINT ["/strafe-client"]

1
docker/build-apple.sh Executable file
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@@ -0,0 +1 @@
docker build -f docker/aarch64-apple-darwin.Dockerfile . -o target/aarch64-apple-darwin/release/

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@@ -11,7 +11,4 @@ id = { version = "0.1.0", registry = "strafesnet" }
strafesnet_common = { path = "../../lib/common", registry = "strafesnet" } strafesnet_common = { path = "../../lib/common", registry = "strafesnet" }
strafesnet_session = { path = "../session", registry = "strafesnet" } strafesnet_session = { path = "../session", registry = "strafesnet" }
strafesnet_settings = { path = "../settings", registry = "strafesnet" } strafesnet_settings = { path = "../settings", registry = "strafesnet" }
wgpu = "27.0.0" wgpu = "26.0.1"
[lints]
workspace = true

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@@ -94,7 +94,7 @@ impl GraphicsCamera{
raw raw
} }
} }
impl Default for GraphicsCamera{ impl std::default::Default for GraphicsCamera{
fn default()->Self{ fn default()->Self{
Self{ Self{
screen_size:glam::UVec2::ONE, screen_size:glam::UVec2::ONE,
@@ -167,7 +167,7 @@ impl GraphicsState{
} }
pub fn generate_models(&mut self,device:&wgpu::Device,queue:&wgpu::Queue,map:&map::CompleteMap){ pub fn generate_models(&mut self,device:&wgpu::Device,queue:&wgpu::Queue,map:&map::CompleteMap){
//generate texture view per texture //generate texture view per texture
let texture_views:HashMap<model::TextureId,wgpu::TextureView>=map.textures.iter().enumerate().filter_map(|(texture_id,texture_data)|{ let texture_views:HashMap<strafesnet_common::model::TextureId,wgpu::TextureView>=map.textures.iter().enumerate().filter_map(|(texture_id,texture_data)|{
let texture_id=model::TextureId::new(texture_id as u32); let texture_id=model::TextureId::new(texture_id as u32);
let image=match ddsfile::Dds::read(std::io::Cursor::new(texture_data)){ let image=match ddsfile::Dds::read(std::io::Cursor::new(texture_data)){
Ok(image)=>image, Ok(image)=>image,
@@ -803,7 +803,7 @@ impl GraphicsState{
module:&shader, module:&shader,
entry_point:Some("vs_entity_texture"), entry_point:Some("vs_entity_texture"),
buffers:&[wgpu::VertexBufferLayout{ buffers:&[wgpu::VertexBufferLayout{
array_stride:size_of::<GraphicsVertex>() as wgpu::BufferAddress, array_stride:std::mem::size_of::<GraphicsVertex>() as wgpu::BufferAddress,
step_mode:wgpu::VertexStepMode::Vertex, step_mode:wgpu::VertexStepMode::Vertex,
attributes:&wgpu::vertex_attr_array![0=>Float32x3,1=>Float32x2,2=>Float32x3,3=>Float32x4], attributes:&wgpu::vertex_attr_array![0=>Float32x3,1=>Float32x2,2=>Float32x3,3=>Float32x4],
}], }],

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@@ -8,6 +8,3 @@ arrayvec = "0.7.6"
glam = "0.30.0" glam = "0.30.0"
id = { version = "0.1.0", registry = "strafesnet" } id = { version = "0.1.0", registry = "strafesnet" }
strafesnet_common = { path = "../../lib/common", registry = "strafesnet" } strafesnet_common = { path = "../../lib/common", registry = "strafesnet" }
[lints]
workspace = true

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@@ -33,7 +33,7 @@ impl<T:Copy> std::ops::Neg for &Body<T>{
impl<T> Body<T> impl<T> Body<T>
where Time<T>:Copy, where Time<T>:Copy,
{ {
pub const ZERO:Self=Self::new(vec3::zero(),vec3::zero(),vec3::zero(),Time::ZERO); pub const ZERO:Self=Self::new(vec3::ZERO,vec3::ZERO,vec3::ZERO,Time::ZERO);
pub const fn new(position:Planar64Vec3,velocity:Planar64Vec3,acceleration:Planar64Vec3,time:Time<T>)->Self{ pub const fn new(position:Planar64Vec3,velocity:Planar64Vec3,acceleration:Planar64Vec3,time:Time<T>)->Self{
Self{ Self{
position, position,
@@ -107,8 +107,8 @@ impl<T> Body<T>
self.time+=dt.into(); self.time+=dt.into();
} }
pub fn infinity_dir(&self)->Option<Planar64Vec3>{ pub fn infinity_dir(&self)->Option<Planar64Vec3>{
if self.velocity==vec3::zero(){ if self.velocity==vec3::ZERO{
if self.acceleration==vec3::zero(){ if self.acceleration==vec3::ZERO{
None None
}else{ }else{
Some(self.acceleration) Some(self.acceleration)

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@@ -74,13 +74,13 @@ impl<F:Copy,M:MeshQuery<Normal=Vector3<F>,Offset=Fixed<4,128>>> FEV<M>
where where
// This is hardcoded for MinkowskiMesh lol // This is hardcoded for MinkowskiMesh lol
M::Face:Copy, M::Face:Copy,
M::Edge:Copy+core::fmt::Debug, M::Edge:Copy,
M::Vert:Copy+core::fmt::Debug, M::Vert:Copy,
F:core::ops::Mul<Fixed<1,32>,Output=Fixed<4,128>>, F:core::ops::Mul<Fixed<1,32>,Output=Fixed<4,128>>,
<F as core::ops::Mul<Fixed<1,32>>>::Output:core::iter::Sum, <F as core::ops::Mul<Fixed<1,32>>>::Output:core::iter::Sum,
M::Offset:core::ops::Sub<<F as std::ops::Mul<Fixed<1,32>>>::Output>, M::Offset:core::ops::Sub<<F as std::ops::Mul<Fixed<1,32>>>::Output>,
{ {
fn next_transition<const ENABLE_DEBUG:bool>(&self,mesh:&M,body:&Body,lower_bound:Bound<GigaTime>,mut upper_bound:Bound<GigaTime>)->Transition<M>{ fn next_transition(&self,mesh:&M,body:&Body,lower_bound:Bound<GigaTime>,mut upper_bound:Bound<GigaTime>)->Transition<M>{
//conflicting derivative means it crosses in the wrong direction. //conflicting derivative means it crosses in the wrong direction.
//if the transition time is equal to an already tested transition, do not replace the current best. //if the transition time is equal to an already tested transition, do not replace the current best.
let mut best_transition=Transition::Miss; let mut best_transition=Transition::Miss;
@@ -132,9 +132,6 @@ impl<F:Copy,M:MeshQuery<Normal=Vector3<F>,Offset=Fixed<4,128>>> FEV<M>
//wrap for speed //wrap for speed
for dt in Fixed::<4,128>::zeroes2(n.dot(delta_pos).wrap_4(),n.dot(body.velocity).wrap_4()*2,n.dot(body.acceleration).wrap_4()){ for dt in Fixed::<4,128>::zeroes2(n.dot(delta_pos).wrap_4(),n.dot(body.velocity).wrap_4()*2,n.dot(body.acceleration).wrap_4()){
if low(&lower_bound,&dt)&&upp(&dt,&upper_bound)&&n.dot(body.extrapolated_velocity_ratio_dt(dt)).is_negative(){ if low(&lower_bound,&dt)&&upp(&dt,&upper_bound)&&n.dot(body.extrapolated_velocity_ratio_dt(dt)).is_negative(){
if ENABLE_DEBUG{
println!("Face Crawler FEV::Edge({edge_id:?}) -> FEV::Face");
}
upper_bound=Bound::Included(dt); upper_bound=Bound::Included(dt);
best_transition=Transition::Next(FEV::Face(edge_face_id),dt); best_transition=Transition::Next(FEV::Face(edge_face_id),dt);
break; break;
@@ -163,9 +160,6 @@ impl<F:Copy,M:MeshQuery<Normal=Vector3<F>,Offset=Fixed<4,128>>> FEV<M>
let n=-mesh.directed_edge_n(directed_edge_id); let n=-mesh.directed_edge_n(directed_edge_id);
for dt in Fixed::<2,64>::zeroes2((n.dot(body.position-mesh.vert(vert_id)))*2,n.dot(body.velocity)*2,n.dot(body.acceleration)){ for dt in Fixed::<2,64>::zeroes2((n.dot(body.position-mesh.vert(vert_id)))*2,n.dot(body.velocity)*2,n.dot(body.acceleration)){
if low(&lower_bound,&dt)&&upp(&dt,&upper_bound)&&n.dot(body.extrapolated_velocity_ratio_dt(dt)).is_negative(){ if low(&lower_bound,&dt)&&upp(&dt,&upper_bound)&&n.dot(body.extrapolated_velocity_ratio_dt(dt)).is_negative(){
if ENABLE_DEBUG{
println!("Face Crawler FEV::Vert({vert_id:?}) -> FEV::Edge");
}
let dt=Ratio::new(dt.num.widen_4(),dt.den.widen_4()); let dt=Ratio::new(dt.num.widen_4(),dt.den.widen_4());
upper_bound=Bound::Included(dt); upper_bound=Bound::Included(dt);
best_transition=Transition::Next(FEV::Edge(directed_edge_id.as_undirected()),dt); best_transition=Transition::Next(FEV::Edge(directed_edge_id.as_undirected()),dt);
@@ -178,11 +172,11 @@ impl<F:Copy,M:MeshQuery<Normal=Vector3<F>,Offset=Fixed<4,128>>> FEV<M>
} }
best_transition best_transition
} }
pub fn crawl<const ENABLE_DEBUG:bool>(mut self,mesh:&M,relative_body:&Body,lower_bound:Bound<&Time>,upper_bound:Bound<&Time>)->CrawlResult<M>{ pub fn crawl(mut self,mesh:&M,relative_body:&Body,lower_bound:Bound<&Time>,upper_bound:Bound<&Time>)->CrawlResult<M>{
let mut lower_bound=lower_bound.map(|&t|into_giga_time(t,relative_body.time)); let mut lower_bound=lower_bound.map(|&t|into_giga_time(t,relative_body.time));
let upper_bound=upper_bound.map(|&t|into_giga_time(t,relative_body.time)); let upper_bound=upper_bound.map(|&t|into_giga_time(t,relative_body.time));
for _ in 0..20{ for _ in 0..20{
match self.next_transition::<ENABLE_DEBUG>(mesh,relative_body,lower_bound,upper_bound){ match self.next_transition(mesh,relative_body,lower_bound,upper_bound){
Transition::Miss=>return CrawlResult::Miss(self), Transition::Miss=>return CrawlResult::Miss(self),
Transition::Next(next_fev,next_time)=>(self,lower_bound)=(next_fev,Bound::Included(next_time)), Transition::Next(next_fev,next_time)=>(self,lower_bound)=(next_fev,Bound::Included(next_time)),
Transition::Hit(face,time)=>return CrawlResult::Hit(face,time), Transition::Hit(face,time)=>return CrawlResult::Hit(face,time),

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@@ -90,9 +90,6 @@ pub trait MeshQuery{
let &[v0,v1]=self.edge_verts(directed_edge_id.as_undirected()).as_ref(); let &[v0,v1]=self.edge_verts(directed_edge_id.as_undirected()).as_ref();
(self.vert(v1)-self.vert(v0))*((directed_edge_id.parity() as i64)*2-1) (self.vert(v1)-self.vert(v0))*((directed_edge_id.parity() as i64)*2-1)
} }
/// This must return a point inside the mesh.
#[expect(dead_code)]
fn hint_point(&self)->Planar64Vec3;
fn vert(&self,vert_id:Self::Vert)->Planar64Vec3; fn vert(&self,vert_id:Self::Vert)->Planar64Vec3;
fn face_nd(&self,face_id:Self::Face)->(Self::Normal,Self::Offset); fn face_nd(&self,face_id:Self::Face)->(Self::Normal,Self::Offset);
fn face_edges(&self,face_id:Self::Face)->impl AsRef<[Self::Edge]>; fn face_edges(&self,face_id:Self::Face)->impl AsRef<[Self::Edge]>;
@@ -103,21 +100,17 @@ pub trait MeshQuery{
} }
#[derive(Debug)] #[derive(Debug)]
struct FaceRefs{ struct FaceRefs{
// I didn't write it down, but I assume the edges are directed
// clockwise when looking towards the face normal, i.e. right hand rule.
edges:Vec<SubmeshDirectedEdgeId>, edges:Vec<SubmeshDirectedEdgeId>,
//verts are redundant, use edge[i].verts[0]
//verts:Vec<VertId>, //verts:Vec<VertId>,
} }
#[derive(Debug)] #[derive(Debug)]
struct EdgeRefs{ struct EdgeRefs{
faces:[SubmeshFaceId;2],//left, right faces:[SubmeshFaceId;2],//left, right
verts:[SubmeshVertId;2],//start, end verts:[SubmeshVertId;2],//bottom, top
} }
#[derive(Debug)] #[derive(Debug)]
struct VertRefs{ struct VertRefs{
faces:Vec<SubmeshFaceId>, faces:Vec<SubmeshFaceId>,
// edges are always directed away from the vert
edges:Vec<SubmeshDirectedEdgeId>, edges:Vec<SubmeshDirectedEdgeId>,
} }
#[derive(Debug)] #[derive(Debug)]
@@ -454,10 +447,6 @@ impl MeshQuery for PhysicsMeshView<'_>{
let face_idx=self.topology.faces[face_id.get() as usize].get() as usize; let face_idx=self.topology.faces[face_id.get() as usize].get() as usize;
(self.data.faces[face_idx].normal,self.data.faces[face_idx].dot) (self.data.faces[face_idx].normal,self.data.faces[face_idx].dot)
} }
fn hint_point(&self)->Planar64Vec3{
// invariant: meshes always encompass the origin
vec3::zero()
}
//ideally I never calculate the vertex position, but I have to for the graphical meshes... //ideally I never calculate the vertex position, but I have to for the graphical meshes...
fn vert(&self,vert_id:SubmeshVertId)->Planar64Vec3{ fn vert(&self,vert_id:SubmeshVertId)->Planar64Vec3{
let vert_idx=self.topology.verts[vert_id.get() as usize].get() as usize; let vert_idx=self.topology.verts[vert_id.get() as usize].get() as usize;
@@ -511,7 +500,7 @@ impl TransformedMesh<'_>{
transform, transform,
} }
} }
pub fn verts<'a>(&'a self)->impl Iterator<Item=Vector3<Fixed<2,64>>>+'a{ pub fn verts<'a>(&'a self)->impl Iterator<Item=vec3::Vector3<Fixed<2,64>>>+'a{
self.view.data.verts.iter().map(|&Vert(pos)|self.transform.vertex.transform_point3(pos)) self.view.data.verts.iter().map(|&Vert(pos)|self.transform.vertex.transform_point3(pos))
} }
fn farthest_vert(&self,dir:Planar64Vec3)->SubmeshVertId{ fn farthest_vert(&self,dir:Planar64Vec3)->SubmeshVertId{
@@ -543,9 +532,6 @@ impl MeshQuery for TransformedMesh<'_>{
// wrap for speed // wrap for speed
self.transform.vertex.transform_point3(self.view.vert(vert_id)).wrap_1() self.transform.vertex.transform_point3(self.view.vert(vert_id)).wrap_1()
} }
fn hint_point(&self)->Planar64Vec3{
self.transform.vertex.translation
}
#[inline] #[inline]
fn face_edges(&self,face_id:SubmeshFaceId)->impl AsRef<[SubmeshDirectedEdgeId]>{ fn face_edges(&self,face_id:SubmeshFaceId)->impl AsRef<[SubmeshDirectedEdgeId]>{
self.view.face_edges(face_id) self.view.face_edges(face_id)
@@ -764,15 +750,15 @@ impl MinkowskiMesh<'_>{
let infinity_fev=self.infinity_fev(-dir,infinity_body.position); let infinity_fev=self.infinity_fev(-dir,infinity_body.position);
//a line is simpler to solve than a parabola //a line is simpler to solve than a parabola
infinity_body.velocity=dir; infinity_body.velocity=dir;
infinity_body.acceleration=vec3::zero(); infinity_body.acceleration=vec3::ZERO;
//crawl in from negative infinity along a tangent line to get the closest fev //crawl in from negative infinity along a tangent line to get the closest fev
infinity_fev.crawl::<false>(self,&infinity_body,Bound::Unbounded,start_time).miss() infinity_fev.crawl(self,&infinity_body,Bound::Unbounded,start_time).miss()
}) })
} }
pub fn predict_collision_in(&self,relative_body:&Body,range:impl RangeBounds<Time>)->Option<(MinkowskiFace,GigaTime)>{ pub fn predict_collision_in(&self,relative_body:&Body,range:impl RangeBounds<Time>)->Option<(MinkowskiFace,GigaTime)>{
self.closest_fev_not_inside(*relative_body,range.start_bound()).and_then(|fev|{ self.closest_fev_not_inside(*relative_body,range.start_bound()).and_then(|fev|{
//continue forwards along the body parabola //continue forwards along the body parabola
fev.crawl::<true>(self,relative_body,range.start_bound(),range.end_bound()).hit() fev.crawl(self,relative_body,range.start_bound(),range.end_bound()).hit()
}) })
} }
pub fn predict_collision_out(&self,relative_body:&Body,range:impl RangeBounds<Time>)->Option<(MinkowskiFace,GigaTime)>{ pub fn predict_collision_out(&self,relative_body:&Body,range:impl RangeBounds<Time>)->Option<(MinkowskiFace,GigaTime)>{
@@ -782,7 +768,7 @@ impl MinkowskiMesh<'_>{
let infinity_body=-relative_body; let infinity_body=-relative_body;
self.closest_fev_not_inside(infinity_body,lower_bound.as_ref()).and_then(|fev|{ self.closest_fev_not_inside(infinity_body,lower_bound.as_ref()).and_then(|fev|{
//continue backwards along the body parabola //continue backwards along the body parabola
fev.crawl::<true>(self,&infinity_body,lower_bound.as_ref(),upper_bound.as_ref()).hit() fev.crawl(self,&infinity_body,lower_bound.as_ref(),upper_bound.as_ref()).hit()
//no need to test -time<time_limit because of the first step //no need to test -time<time_limit because of the first step
.map(|(face,time)|(face,-time)) .map(|(face,time)|(face,-time))
}) })
@@ -792,7 +778,10 @@ impl MinkowskiMesh<'_>{
use crate::face_crawler::{low,upp}; use crate::face_crawler::{low,upp};
//no algorithm needed, there is only one state and two cases (Edge,None) //no algorithm needed, there is only one state and two cases (Edge,None)
//determine when it passes an edge ("sliding off" case) //determine when it passes an edge ("sliding off" case)
let start_time=range.start_bound().map(|&t|(t-relative_body.time).to_ratio()); let start_time=range.start_bound().map(|&t|{
let r=(t-relative_body.time).to_ratio();
Ratio::new(r.num,r.den)
});
let mut best_time=range.end_bound().map(|&t|into_giga_time(t,relative_body.time)); let mut best_time=range.end_bound().map(|&t|into_giga_time(t,relative_body.time));
let mut best_edge=None; let mut best_edge=None;
let face_n=self.face_nd(contact_face_id).0; let face_n=self.face_nd(contact_face_id).0;
@@ -818,10 +807,10 @@ impl MinkowskiMesh<'_>{
fn infinity_in(&self,infinity_body:Body)->Option<(MinkowskiFace,GigaTime)>{ fn infinity_in(&self,infinity_body:Body)->Option<(MinkowskiFace,GigaTime)>{
let infinity_fev=self.infinity_fev(-infinity_body.velocity,infinity_body.position); let infinity_fev=self.infinity_fev(-infinity_body.velocity,infinity_body.position);
// Bound::Included means that the surface of the mesh is included in the mesh // Bound::Included means that the surface of the mesh is included in the mesh
infinity_fev.crawl::<false>(self,&infinity_body,Bound::Unbounded,Bound::Included(&infinity_body.time)).hit() infinity_fev.crawl(self,&infinity_body,Bound::Unbounded,Bound::Included(&infinity_body.time)).hit()
} }
pub fn is_point_in_mesh(&self,point:Planar64Vec3)->bool{ pub fn is_point_in_mesh(&self,point:Planar64Vec3)->bool{
let infinity_body=Body::new(point,vec3::Y,vec3::zero(),Time::ZERO); let infinity_body=Body::new(point,vec3::Y,vec3::ZERO,Time::ZERO);
//movement must escape the mesh forwards and backwards in time, //movement must escape the mesh forwards and backwards in time,
//otherwise the point is not inside the mesh //otherwise the point is not inside the mesh
self.infinity_in(infinity_body) self.infinity_in(infinity_body)
@@ -867,10 +856,6 @@ impl MeshQuery for MinkowskiMesh<'_>{
}, },
} }
} }
fn hint_point(&self)->Planar64Vec3{
self.mesh1.transform.vertex.translation-
self.mesh0.transform.vertex.translation
}
fn face_edges(&self,face_id:MinkowskiFace)->impl AsRef<[MinkowskiDirectedEdge]>{ fn face_edges(&self,face_id:MinkowskiFace)->impl AsRef<[MinkowskiDirectedEdge]>{
match face_id{ match face_id{
MinkowskiFace::VertFace(v0,f1)=>{ MinkowskiFace::VertFace(v0,f1)=>{

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@@ -36,7 +36,7 @@ pub enum InternalInstruction{
pub struct InputState{ pub struct InputState{
mouse:MouseState, mouse:MouseState,
next_mouse:MouseState, next_mouse:MouseState,
controls:Controls, controls:strafesnet_common::controls_bitflag::Controls,
} }
impl InputState{ impl InputState{
fn set_next_mouse(&mut self,next_mouse:MouseState){ fn set_next_mouse(&mut self,next_mouse:MouseState){
@@ -87,7 +87,7 @@ enum JumpDirection{
impl JumpDirection{ impl JumpDirection{
fn direction(&self,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,contact:&ContactCollision)->Planar64Vec3{ fn direction(&self,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,contact:&ContactCollision)->Planar64Vec3{
match self{ match self{
JumpDirection::FromContactNormal=>contact_normal(models,hitbox_mesh,&contact.convex_mesh_id,contact.face_id), JumpDirection::FromContactNormal=>contact_normal(models,hitbox_mesh,contact),
&JumpDirection::Exactly(dir)=>dir, &JumpDirection::Exactly(dir)=>dir,
} }
} }
@@ -100,6 +100,7 @@ enum TransientAcceleration{
time:Time, time:Time,
}, },
//walk target will never be reached //walk target will never be reached
#[expect(dead_code)]
Unreachable{ Unreachable{
acceleration:Planar64Vec3, acceleration:Planar64Vec3,
} }
@@ -113,12 +114,8 @@ struct ContactMoveState{
} }
impl TransientAcceleration{ impl TransientAcceleration{
fn with_target_diff(target_diff:Planar64Vec3,accel:Planar64,time:Time)->Self{ fn with_target_diff(target_diff:Planar64Vec3,accel:Planar64,time:Time)->Self{
if target_diff==vec3::zero(){ if target_diff==vec3::ZERO{
TransientAcceleration::Reached TransientAcceleration::Reached
}else if accel==Planar64::ZERO{
TransientAcceleration::Unreachable{
acceleration:vec3::zero()
}
}else{ }else{
//normal friction acceleration is clippedAcceleration.dot(normal)*friction //normal friction acceleration is clippedAcceleration.dot(normal)*friction
TransientAcceleration::Reachable{ TransientAcceleration::Reachable{
@@ -140,7 +137,7 @@ impl TransientAcceleration{
} }
fn acceleration(&self)->Planar64Vec3{ fn acceleration(&self)->Planar64Vec3{
match self{ match self{
TransientAcceleration::Reached=>vec3::zero(), TransientAcceleration::Reached=>vec3::ZERO,
&TransientAcceleration::Reachable{acceleration,time:_}=>acceleration, &TransientAcceleration::Reachable{acceleration,time:_}=>acceleration,
&TransientAcceleration::Unreachable{acceleration}=>acceleration, &TransientAcceleration::Unreachable{acceleration}=>acceleration,
} }
@@ -163,7 +160,7 @@ impl ContactMoveState{
} }
} }
fn ground_things(walk_settings:&gameplay_style::WalkSettings,contact:&ContactCollision,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState)->(Planar64Vec3,Planar64Vec3){ fn ground_things(walk_settings:&gameplay_style::WalkSettings,contact:&ContactCollision,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState)->(Planar64Vec3,Planar64Vec3){
let normal=contact_normal(models,hitbox_mesh,&contact.convex_mesh_id,contact.face_id); let normal=contact_normal(models,hitbox_mesh,contact);
let gravity=touching.base_acceleration(models,style,camera,input_state); let gravity=touching.base_acceleration(models,style,camera,input_state);
let control_dir=style.get_y_control_dir(camera,input_state.controls); let control_dir=style.get_y_control_dir(camera,input_state.controls);
let target_velocity=walk_settings.get_walk_target_velocity(control_dir,normal); let target_velocity=walk_settings.get_walk_target_velocity(control_dir,normal);
@@ -171,7 +168,7 @@ fn ground_things(walk_settings:&gameplay_style::WalkSettings,contact:&ContactCol
(gravity,target_velocity_clipped) (gravity,target_velocity_clipped)
} }
fn ladder_things(ladder_settings:&gameplay_style::LadderSettings,contact:&ContactCollision,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState)->(Planar64Vec3,Planar64Vec3){ fn ladder_things(ladder_settings:&gameplay_style::LadderSettings,contact:&ContactCollision,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState)->(Planar64Vec3,Planar64Vec3){
let normal=contact_normal(models,hitbox_mesh,&contact.convex_mesh_id,contact.face_id); let normal=contact_normal(models,hitbox_mesh,contact);
let gravity=touching.base_acceleration(models,style,camera,input_state); let gravity=touching.base_acceleration(models,style,camera,input_state);
let control_dir=style.get_y_control_dir(camera,input_state.controls); let control_dir=style.get_y_control_dir(camera,input_state.controls);
let target_velocity=ladder_settings.get_ladder_target_velocity(control_dir,normal); let target_velocity=ladder_settings.get_ladder_target_velocity(control_dir,normal);
@@ -196,7 +193,7 @@ impl PhysicsModels{
self.contact_attributes.clear(); self.contact_attributes.clear();
self.intersect_attributes.clear(); self.intersect_attributes.clear();
} }
fn mesh(&self,convex_mesh_id:ConvexMeshId<PhysicsModelId>)->TransformedMesh<'_>{ fn mesh(&self,convex_mesh_id:ConvexMeshId)->TransformedMesh<'_>{
let (mesh_id,transform)=match convex_mesh_id.model_id{ let (mesh_id,transform)=match convex_mesh_id.model_id{
PhysicsModelId::Contact(model_id)=>{ PhysicsModelId::Contact(model_id)=>{
let model=&self.contact_models[&model_id]; let model=&self.contact_models[&model_id];
@@ -213,25 +210,25 @@ impl PhysicsModels{
) )
} }
//it's a bit weird to have three functions, but it's always going to be one of these //it's a bit weird to have three functions, but it's always going to be one of these
fn contact_mesh(&self,convex_mesh_id:&ConvexMeshId<ContactModelId>)->TransformedMesh<'_>{ fn contact_mesh(&self,contact:&ContactCollision)->TransformedMesh<'_>{
let model=&self.contact_models[&convex_mesh_id.model_id]; let model=&self.contact_models[&contact.model_id];
TransformedMesh::new( TransformedMesh::new(
self.meshes[&model.mesh_id].submesh_view(convex_mesh_id.submesh_id), self.meshes[&model.mesh_id].submesh_view(contact.submesh_id),
&model.transform &model.transform
) )
} }
fn intersect_mesh(&self,convex_mesh_id:&ConvexMeshId<IntersectModelId>)->TransformedMesh<'_>{ fn intersect_mesh(&self,intersect:&IntersectCollision)->TransformedMesh<'_>{
let model=&self.intersect_models[&convex_mesh_id.model_id]; let model=&self.intersect_models[&intersect.model_id];
TransformedMesh::new( TransformedMesh::new(
self.meshes[&model.mesh_id].submesh_view(convex_mesh_id.submesh_id), self.meshes[&model.mesh_id].submesh_view(intersect.submesh_id),
&model.transform &model.transform
) )
} }
fn get_model_transform(&self,model_id:ModelId)->Option<&PhysicsMeshTransform>{ fn get_model_transform(&self,model_id:ModelId)->Option<&PhysicsMeshTransform>{
//ModelId can possibly be a decoration //ModelId can possibly be a decoration
match self.contact_models.get(&model_id.into()){ match self.contact_models.get(&ContactModelId::new(model_id.get())){
Some(model)=>Some(&model.transform), Some(model)=>Some(&model.transform),
None=>self.intersect_models.get(&model_id.into()) None=>self.intersect_models.get(&IntersectModelId::new(model_id.get()))
.map(|model|&model.transform), .map(|model|&model.transform),
} }
} }
@@ -305,7 +302,7 @@ impl PhysicsCamera{
} }
} }
impl Default for PhysicsCamera{ impl std::default::Default for PhysicsCamera{
fn default()->Self{ fn default()->Self{
Self{ Self{
sensitivity:Ratio64Vec2::ONE*200_000, sensitivity:Ratio64Vec2::ONE*200_000,
@@ -388,7 +385,7 @@ mod gameplay{
self.unordered_checkpoints.clear(); self.unordered_checkpoints.clear();
} }
} }
impl Default for ModeState{ impl std::default::Default for ModeState{
fn default()->Self{ fn default()->Self{
Self{ Self{
mode_id:gameplay_modes::ModeId::MAIN, mode_id:gameplay_modes::ModeId::MAIN,
@@ -443,7 +440,7 @@ impl StyleHelper for StyleModifiers{
fn get_control_dir(&self,controls:Controls)->Planar64Vec3{ fn get_control_dir(&self,controls:Controls)->Planar64Vec3{
//don't get fancy just do it //don't get fancy just do it
let mut control_dir:Planar64Vec3=vec3::zero(); let mut control_dir:Planar64Vec3=vec3::ZERO;
//Apply mask after held check so you can require non-allowed keys to be held for some reason //Apply mask after held check so you can require non-allowed keys to be held for some reason
let controls=controls.intersection(self.controls_mask); let controls=controls.intersection(self.controls_mask);
if controls.contains(Controls::MoveForward){ if controls.contains(Controls::MoveForward){
@@ -482,7 +479,7 @@ impl StyleHelper for StyleModifiers{
}; };
let transform=integer::Planar64Affine3::new( let transform=integer::Planar64Affine3::new(
mat3::from_diagonal(self.hitbox.halfsize), mat3::from_diagonal(self.hitbox.halfsize),
vec3::zero() vec3::ZERO
); );
HitboxMesh::new(mesh,transform) HitboxMesh::new(mesh,transform)
} }
@@ -500,7 +497,7 @@ impl MoveState{
//call this after state.move_state is changed //call this after state.move_state is changed
fn apply_enum(&self,body:&mut Body,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState){ fn apply_enum(&self,body:&mut Body,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState){
match self{ match self{
MoveState::Fly=>body.acceleration=vec3::zero(), MoveState::Fly=>body.acceleration=vec3::ZERO,
MoveState::Air=>{ MoveState::Air=>{
//calculate base acceleration //calculate base acceleration
let a=touching.base_acceleration(models,style,camera,input_state); let a=touching.base_acceleration(models,style,camera,input_state);
@@ -614,7 +611,7 @@ impl MoveState{
// TODO: unduplicate this code // TODO: unduplicate this code
match self.get_walk_state(){ match self.get_walk_state(){
// did you stop touching the thing you were walking on? // did you stop touching the thing you were walking on?
Some(walk_state)=>if !touching.contains_contact(&walk_state.contact.convex_mesh_id){ Some(walk_state)=>if !touching.contacts.contains(&walk_state.contact){
self.set_move_state(MoveState::Air,body,touching,models,hitbox_mesh,style,camera,input_state); self.set_move_state(MoveState::Air,body,touching,models,hitbox_mesh,style,camera,input_state);
}else{ }else{
// stopped touching something else while walking // stopped touching something else while walking
@@ -645,9 +642,9 @@ impl TryFrom<&gameplay_attributes::CollisionAttributes> for PhysicsCollisionAttr
} }
#[derive(Clone,Copy,Hash,id::Id,Eq,PartialEq)] #[derive(Clone,Copy,Hash,id::Id,Eq,PartialEq)]
struct ContactAttributesId(u32); struct ContactAttributesId(u32);
impl From<ContactAttributesId> for CollisionAttributesId{ impl Into<CollisionAttributesId> for ContactAttributesId{
fn from(value:ContactAttributesId)->CollisionAttributesId{ fn into(self)->CollisionAttributesId{
CollisionAttributesId::new(value.0) CollisionAttributesId::new(self.0)
} }
} }
impl From<CollisionAttributesId> for ContactAttributesId{ impl From<CollisionAttributesId> for ContactAttributesId{
@@ -657,9 +654,9 @@ impl From<CollisionAttributesId> for ContactAttributesId{
} }
#[derive(Clone,Copy,Hash,id::Id,Eq,PartialEq)] #[derive(Clone,Copy,Hash,id::Id,Eq,PartialEq)]
struct IntersectAttributesId(u32); struct IntersectAttributesId(u32);
impl From<IntersectAttributesId> for CollisionAttributesId{ impl Into<CollisionAttributesId> for IntersectAttributesId{
fn from(value:IntersectAttributesId)->CollisionAttributesId{ fn into(self)->CollisionAttributesId{
CollisionAttributesId::new(value.0) CollisionAttributesId::new(self.0)
} }
} }
impl From<CollisionAttributesId> for IntersectAttributesId{ impl From<CollisionAttributesId> for IntersectAttributesId{
@@ -669,26 +666,16 @@ impl From<CollisionAttributesId> for IntersectAttributesId{
} }
#[derive(Debug,Clone,Copy,Hash,id::Id,Eq,PartialEq)] #[derive(Debug,Clone,Copy,Hash,id::Id,Eq,PartialEq)]
struct ContactModelId(u32); struct ContactModelId(u32);
impl From<ContactModelId> for ModelId{ impl Into<ModelId> for ContactModelId{
fn from(value:ContactModelId)->ModelId{ fn into(self)->ModelId{
ModelId::new(value.get()) ModelId::new(self.get())
}
}
impl From<ModelId> for ContactModelId{
fn from(other: ModelId)->Self{
Self::new(other.get())
} }
} }
#[derive(Debug,Clone,Copy,Hash,id::Id,Eq,PartialEq)] #[derive(Debug,Clone,Copy,Hash,id::Id,Eq,PartialEq)]
struct IntersectModelId(u32); struct IntersectModelId(u32);
impl From<IntersectModelId> for ModelId{ impl Into<ModelId> for IntersectModelId{
fn from(value:IntersectModelId)->ModelId{ fn into(self)->ModelId{
ModelId::new(value.get()) ModelId::new(self.get())
}
}
impl From<ModelId> for IntersectModelId{
fn from(other: ModelId)->Self{
Self::new(other.get())
} }
} }
#[derive(Debug,Clone,Copy,Hash,Eq,PartialEq)] #[derive(Debug,Clone,Copy,Hash,Eq,PartialEq)]
@@ -696,9 +683,9 @@ enum PhysicsModelId{
Contact(ContactModelId), Contact(ContactModelId),
Intersect(IntersectModelId), Intersect(IntersectModelId),
} }
impl From<PhysicsModelId> for ModelId{ impl Into<ModelId> for PhysicsModelId{
fn from(value:PhysicsModelId)->ModelId{ fn into(self)->ModelId{
ModelId::new(match value{ ModelId::new(match self{
PhysicsModelId::Contact(model_id)=>model_id.get(), PhysicsModelId::Contact(model_id)=>model_id.get(),
PhysicsModelId::Intersect(model_id)=>model_id.get(), PhysicsModelId::Intersect(model_id)=>model_id.get(),
}) })
@@ -706,18 +693,10 @@ impl From<PhysicsModelId> for ModelId{
} }
//unique physics meshes indexed by this //unique physics meshes indexed by this
#[derive(Debug,Clone,Copy,Eq,Hash,PartialEq)] #[derive(Debug,Clone,Copy,Eq,Hash,PartialEq)]
struct ConvexMeshId<Id>{ struct ConvexMeshId{
model_id:Id, model_id:PhysicsModelId,
submesh_id:PhysicsSubmeshId, submesh_id:PhysicsSubmeshId,
} }
impl<Id> ConvexMeshId<Id>{
fn map<NewId>(self,model_id:NewId)->ConvexMeshId<NewId>{
ConvexMeshId{
model_id,
submesh_id:self.submesh_id,
}
}
}
struct ContactModel{ struct ContactModel{
mesh_id:PhysicsMeshId, mesh_id:PhysicsMeshId,
attr_id:ContactAttributesId, attr_id:ContactAttributesId,
@@ -731,12 +710,14 @@ struct IntersectModel{
#[derive(Debug,Clone,Copy,Eq,Hash,PartialEq)] #[derive(Debug,Clone,Copy,Eq,Hash,PartialEq)]
pub struct ContactCollision{ pub struct ContactCollision{
convex_mesh_id:ConvexMeshId<ContactModelId>,
face_id:model_physics::MinkowskiFace, face_id:model_physics::MinkowskiFace,
model_id:ContactModelId,
submesh_id:PhysicsSubmeshId,
} }
#[derive(Debug,Clone,Copy,Eq,Hash,PartialEq)] #[derive(Debug,Clone,Copy,Eq,Hash,PartialEq)]
pub struct IntersectCollision{ pub struct IntersectCollision{
convex_mesh_id:ConvexMeshId<IntersectModelId>, model_id:IntersectModelId,
submesh_id:PhysicsSubmeshId,
} }
#[derive(Debug,Clone,Eq,Hash,PartialEq)] #[derive(Debug,Clone,Eq,Hash,PartialEq)]
pub enum Collision{ pub enum Collision{
@@ -744,47 +725,33 @@ pub enum Collision{
Intersect(IntersectCollision), Intersect(IntersectCollision),
} }
impl Collision{ impl Collision{
fn new(convex_mesh_id:ConvexMeshId<PhysicsModelId>,face_id:model_physics::MinkowskiFace)->Self{ const fn new(convex_mesh_id:ConvexMeshId,face_id:model_physics::MinkowskiFace)->Self{
match convex_mesh_id.model_id{ match convex_mesh_id.model_id{
PhysicsModelId::Contact(model_id)=>Collision::Contact(ContactCollision{convex_mesh_id:convex_mesh_id.map(model_id),face_id}), PhysicsModelId::Contact(model_id)=>Collision::Contact(ContactCollision{model_id,submesh_id:convex_mesh_id.submesh_id,face_id}),
PhysicsModelId::Intersect(model_id)=>Collision::Intersect(IntersectCollision{convex_mesh_id:convex_mesh_id.map(model_id)}), PhysicsModelId::Intersect(model_id)=>Collision::Intersect(IntersectCollision{model_id,submesh_id:convex_mesh_id.submesh_id}),
} }
} }
} }
#[derive(Clone,Debug,Default)] #[derive(Clone,Debug,Default)]
struct TouchingState{ struct TouchingState{
// This is kind of jank, it's a ContactCollision contacts:HashSet<ContactCollision>,
// but split over the Key and Value of the HashMap. intersects:HashSet<IntersectCollision>,
contacts:HashMap<ConvexMeshId<ContactModelId>,model_physics::MinkowskiFace>,
intersects:HashSet<ConvexMeshId<IntersectModelId>>,
} }
impl TouchingState{ impl TouchingState{
fn clear(&mut self){ fn clear(&mut self){
self.contacts.clear(); self.contacts.clear();
self.intersects.clear(); self.intersects.clear();
} }
fn insert_contact(&mut self,contact:ContactCollision)->Option<model_physics::MinkowskiFace>{ fn insert(&mut self,collision:Collision)->bool{
self.contacts.insert(contact.convex_mesh_id,contact.face_id) match collision{
Collision::Contact(collision)=>self.contacts.insert(collision),
Collision::Intersect(collision)=>self.intersects.insert(collision),
}
} }
fn insert_intersect(&mut self,intersect:IntersectCollision)->bool{ fn remove(&mut self,collision:&Collision)->bool{
self.intersects.insert(intersect.convex_mesh_id) match collision{
} Collision::Contact(collision)=>self.contacts.remove(collision),
fn remove_contact(&mut self,convex_mesh_id:&ConvexMeshId<ContactModelId>)->Option<model_physics::MinkowskiFace>{ Collision::Intersect(collision)=>self.intersects.remove(collision),
self.contacts.remove(convex_mesh_id)
}
fn remove_intersect(&mut self,convex_mesh_id:&ConvexMeshId<IntersectModelId>)->bool{
self.intersects.remove(convex_mesh_id)
}
fn contains_contact(&self,convex_mesh_id:&ConvexMeshId<ContactModelId>)->bool{
self.contacts.contains_key(convex_mesh_id)
}
fn contains_intersect(&self,convex_mesh_id:&ConvexMeshId<IntersectModelId>)->bool{
self.intersects.contains(convex_mesh_id)
}
fn contains(&self,convex_mesh_id:&ConvexMeshId<PhysicsModelId>)->bool{
match convex_mesh_id.model_id{
PhysicsModelId::Contact(contact_model_id)=>self.contains_contact(&convex_mesh_id.map(contact_model_id)),
PhysicsModelId::Intersect(intersect_model_id)=>self.contains_intersect(&convex_mesh_id.map(intersect_model_id)),
} }
} }
fn base_acceleration(&self,models:&PhysicsModels,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState)->Planar64Vec3{ fn base_acceleration(&self,models:&PhysicsModels,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState)->Planar64Vec3{
@@ -793,7 +760,7 @@ impl TouchingState{
a+=rocket_settings.acceleration(style.get_propulsion_control_dir(camera,input_state.controls)); a+=rocket_settings.acceleration(style.get_propulsion_control_dir(camera,input_state.controls));
} }
//add accelerators //add accelerators
for contact in self.contacts.keys(){ for contact in &self.contacts{
if let Some(accelerator)=&models.contact_attr(contact.model_id).general.accelerator{ if let Some(accelerator)=&models.contact_attr(contact.model_id).general.accelerator{
a+=accelerator.acceleration; a+=accelerator.acceleration;
} }
@@ -807,10 +774,10 @@ impl TouchingState{
a a
} }
fn constrain_velocity(&self,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,velocity:Planar64Vec3)->Planar64Vec3{ fn constrain_velocity(&self,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,velocity:Planar64Vec3)->Planar64Vec3{
let contacts:Vec<_>=self.contacts.iter().map(|(convex_mesh_id,face_id)|{ let contacts:Vec<_>=self.contacts.iter().map(|contact|{
let n=contact_normal(models,hitbox_mesh,convex_mesh_id,*face_id); let n=contact_normal(models,hitbox_mesh,contact);
crate::push_solve::Contact{ crate::push_solve::Contact{
position:vec3::zero(), position:vec3::ZERO,
velocity:n, velocity:n,
normal:n, normal:n,
} }
@@ -818,10 +785,10 @@ impl TouchingState{
crate::push_solve::push_solve(&contacts,velocity) crate::push_solve::push_solve(&contacts,velocity)
} }
fn constrain_acceleration(&self,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,acceleration:Planar64Vec3)->Planar64Vec3{ fn constrain_acceleration(&self,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,acceleration:Planar64Vec3)->Planar64Vec3{
let contacts:Vec<_>=self.contacts.iter().map(|(convex_mesh_id,face_id)|{ let contacts:Vec<_>=self.contacts.iter().map(|contact|{
let n=contact_normal(models,hitbox_mesh,convex_mesh_id,*face_id); let n=contact_normal(models,hitbox_mesh,contact);
crate::push_solve::Contact{ crate::push_solve::Contact{
position:vec3::zero(), position:vec3::ZERO,
velocity:n, velocity:n,
normal:n, normal:n,
} }
@@ -831,29 +798,29 @@ impl TouchingState{
fn predict_collision_end(&self,collector:&mut instruction::InstructionCollector<InternalInstruction,Time>,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,body:&Body,start_time:Time){ fn predict_collision_end(&self,collector:&mut instruction::InstructionCollector<InternalInstruction,Time>,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,body:&Body,start_time:Time){
// let relative_body=body.relative_to(&Body::ZERO); // let relative_body=body.relative_to(&Body::ZERO);
let relative_body=body; let relative_body=body;
for (convex_mesh_id,face_id) in &self.contacts{ for contact in &self.contacts{
//detect face slide off //detect face slide off
let model_mesh=models.contact_mesh(convex_mesh_id); let model_mesh=models.contact_mesh(contact);
let minkowski=model_physics::MinkowskiMesh::minkowski_sum(model_mesh,hitbox_mesh.transformed_mesh()); let minkowski=model_physics::MinkowskiMesh::minkowski_sum(model_mesh,hitbox_mesh.transformed_mesh());
collector.collect(minkowski.predict_collision_face_out(&relative_body,start_time..collector.time(),*face_id).map(|(_face,time)|{ collector.collect(minkowski.predict_collision_face_out(&relative_body,start_time..collector.time(),contact.face_id).map(|(_face,time)|{
TimedInstruction{ TimedInstruction{
time:relative_body.time+time.into(), time:relative_body.time+time.into(),
instruction:InternalInstruction::CollisionEnd( instruction:InternalInstruction::CollisionEnd(
Collision::Contact(ContactCollision{face_id:*face_id,convex_mesh_id:*convex_mesh_id}), Collision::Contact(*contact),
time time
), ),
} }
})); }));
} }
for convex_mesh_id in &self.intersects{ for intersect in &self.intersects{
//detect model collision in reverse //detect model collision in reverse
let model_mesh=models.intersect_mesh(convex_mesh_id); let model_mesh=models.intersect_mesh(intersect);
let minkowski=model_physics::MinkowskiMesh::minkowski_sum(model_mesh,hitbox_mesh.transformed_mesh()); let minkowski=model_physics::MinkowskiMesh::minkowski_sum(model_mesh,hitbox_mesh.transformed_mesh());
collector.collect(minkowski.predict_collision_out(&relative_body,start_time..collector.time()).map(|(_face,time)|{ collector.collect(minkowski.predict_collision_out(&relative_body,start_time..collector.time()).map(|(_face,time)|{
TimedInstruction{ TimedInstruction{
time:relative_body.time+time.into(), time:relative_body.time+time.into(),
instruction:InternalInstruction::CollisionEnd( instruction:InternalInstruction::CollisionEnd(
Collision::Intersect(IntersectCollision{convex_mesh_id:*convex_mesh_id}), Collision::Intersect(*intersect),
time time
), ),
} }
@@ -980,7 +947,7 @@ impl PhysicsState{
// shared geometry for simulations // shared geometry for simulations
pub struct PhysicsData{ pub struct PhysicsData{
//permanent map data //permanent map data
bvh:bvh::BvhNode<ConvexMeshId<PhysicsModelId>>, bvh:bvh::BvhNode<ConvexMeshId>,
//transient map/environment data (open world loads/unloads parts of this data) //transient map/environment data (open world loads/unloads parts of this data)
models:PhysicsModels, models:PhysicsModels,
//semi-transient data //semi-transient data
@@ -1066,16 +1033,14 @@ impl PhysicsData{
let transform=PhysicsMeshTransform::new(model.transform); let transform=PhysicsMeshTransform::new(model.transform);
match attr_id{ match attr_id{
PhysicsAttributesId::Contact(attr_id)=>{ PhysicsAttributesId::Contact(attr_id)=>{
let contact_model_id=ContactModelId::new(model_id as u32); contact_models.insert(ContactModelId::new(model_id as u32),ContactModel{
contact_models.insert(contact_model_id,ContactModel{
mesh_id, mesh_id,
attr_id, attr_id,
transform, transform,
}); });
}, },
PhysicsAttributesId::Intersect(attr_id)=>{ PhysicsAttributesId::Intersect(attr_id)=>{
let intersect_model_id=IntersectModelId::new(model_id as u32); intersect_models.insert(IntersectModelId::new(model_id as u32),IntersectModel{
intersect_models.insert(intersect_model_id,IntersectModel{
mesh_id, mesh_id,
attr_id, attr_id,
transform, transform,
@@ -1089,23 +1054,12 @@ impl PhysicsData{
(PhysicsMeshId::new(mesh_id as u32),mesh) (PhysicsMeshId::new(mesh_id as u32),mesh)
).collect(); ).collect();
let convex_mesh_aabb_list= let convex_mesh_aabb_list=
// use the map models iteration order to ensure that the //map the two lists into a single type so they can be processed with one closure
// order that the models are passed into bvh::generate_bvh is consistent contact_models.iter().map(|(&model_id,model)|
map.models.iter().enumerate().filter_map(|(model_id,model)|{ (PhysicsModelId::Contact(model_id),&model.mesh_id,&model.transform)
match map.attributes.get(model.attributes.get() as usize){ ).chain(intersect_models.iter().map(|(&model_id,model)|
None|Some(gameplay_attributes::CollisionAttributes::Decoration)=>None, (PhysicsModelId::Intersect(model_id),&model.mesh_id,&model.transform)
Some(gameplay_attributes::CollisionAttributes::Contact(_))=>{ ))
let model_id=ContactModelId::new(model_id as u32);
let model=contact_models.get(&model_id)?;
Some((PhysicsModelId::Contact(model_id),&model.mesh_id,&model.transform))
},
Some(gameplay_attributes::CollisionAttributes::Intersect(_))=>{
let model_id=IntersectModelId::new(model_id as u32);
let model=intersect_models.get(&model_id)?;
Some((PhysicsModelId::Intersect(model_id),&model.mesh_id,&model.transform))
},
}
})
.flat_map(|(model_id,mesh_id,transform)|{ .flat_map(|(model_id,mesh_id,transform)|{
meshes[mesh_id].submesh_views() meshes[mesh_id].submesh_views()
.enumerate().map(move|(submesh_id,view)|{ .enumerate().map(move|(submesh_id,view)|{
@@ -1207,19 +1161,21 @@ impl<'a> PhysicsContext<'a>{
//relative to moving platforms //relative to moving platforms
//let relative_body=state.body.relative_to(&Body::ZERO); //let relative_body=state.body.relative_to(&Body::ZERO);
let relative_body=&state.body; let relative_body=&state.body;
data.bvh.sample_aabb(&aabb,&mut |convex_mesh_id|{ data.bvh.sample_aabb(&aabb,&mut |&convex_mesh_id|{
if state.touching.contains(convex_mesh_id){
return;
}
//no checks are needed because of the time limits. //no checks are needed because of the time limits.
let model_mesh=data.models.mesh(*convex_mesh_id); let model_mesh=data.models.mesh(convex_mesh_id);
let minkowski=model_physics::MinkowskiMesh::minkowski_sum(model_mesh,data.hitbox_mesh.transformed_mesh()); let minkowski=model_physics::MinkowskiMesh::minkowski_sum(model_mesh,data.hitbox_mesh.transformed_mesh());
collector.collect(minkowski.predict_collision_in(relative_body,state.time..collector.time()) collector.collect(minkowski.predict_collision_in(relative_body,state.time..collector.time())
.map(|(face,dt)| //temp (?) code to avoid collision loops
.and_then(|(face,dt)|{
// this must be rounded to avoid the infinite loop when hitting the start zone
let time=relative_body.time+dt.into();
(state.time<time).then_some((time,face,dt))
}).map(|(time,face,dt)|
TimedInstruction{ TimedInstruction{
time:relative_body.time+dt.into(), time,
instruction:InternalInstruction::CollisionStart( instruction:InternalInstruction::CollisionStart(
Collision::new(*convex_mesh_id,face), Collision::new(convex_mesh_id,face),
dt dt
) )
} }
@@ -1230,17 +1186,12 @@ impl<'a> PhysicsContext<'a>{
} }
fn contact_normal( fn contact_normal(models:&PhysicsModels,hitbox_mesh:&HitboxMesh,contact:&ContactCollision)->Planar64Vec3{
models:&PhysicsModels, let model_mesh=models.contact_mesh(contact);
hitbox_mesh:&HitboxMesh,
convex_mesh_id:&ConvexMeshId<ContactModelId>,
face_id:model_physics::MinkowskiFace,
)->Planar64Vec3{
let model_mesh=models.contact_mesh(convex_mesh_id);
let minkowski=model_physics::MinkowskiMesh::minkowski_sum(model_mesh,hitbox_mesh.transformed_mesh()); let minkowski=model_physics::MinkowskiMesh::minkowski_sum(model_mesh,hitbox_mesh.transformed_mesh());
// TODO: normalize to i64::MAX>>1 // TODO: normalize to i64::MAX>>1
// wrap for speed // wrap for speed
minkowski.face_nd(face_id).0.wrap_1() minkowski.face_nd(contact.face_id).0.wrap_1()
} }
fn recalculate_touching( fn recalculate_touching(
@@ -1252,7 +1203,7 @@ fn recalculate_touching(
mode:Option<&gameplay_modes::Mode>, mode:Option<&gameplay_modes::Mode>,
models:&PhysicsModels, models:&PhysicsModels,
hitbox_mesh:&HitboxMesh, hitbox_mesh:&HitboxMesh,
bvh:&bvh::BvhNode<ConvexMeshId<PhysicsModelId>>, bvh:&bvh::BvhNode<ConvexMeshId>,
style:&StyleModifiers, style:&StyleModifiers,
camera:&PhysicsCamera, camera:&PhysicsCamera,
input_state:&InputState, input_state:&InputState,
@@ -1261,11 +1212,11 @@ fn recalculate_touching(
//collision_end all existing contacts //collision_end all existing contacts
//I would have preferred while let Some(contact)=contacts.pop() //I would have preferred while let Some(contact)=contacts.pop()
//but there is no such method //but there is no such method
while let Some((&convex_mesh_id,_face_id))=touching.contacts.iter().next(){ while let Some(&contact)=touching.contacts.iter().next(){
collision_end_contact(move_state,body,touching,models,hitbox_mesh,style,camera,input_state,models.contact_attr(convex_mesh_id.model_id),&convex_mesh_id) collision_end_contact(move_state,body,touching,models,hitbox_mesh,style,camera,input_state,models.contact_attr(contact.model_id),contact)
} }
while let Some(&convex_mesh_id)=touching.intersects.iter().next(){ while let Some(&intersect)=touching.intersects.iter().next(){
collision_end_intersect(move_state,body,touching,models,hitbox_mesh,style,camera,input_state,mode,run,models.intersect_attr(convex_mesh_id.model_id),&convex_mesh_id,time); collision_end_intersect(move_state,body,touching,models,hitbox_mesh,style,camera,input_state,mode,run,models.intersect_attr(intersect.model_id),intersect,time);
} }
//find all models in the teleport region //find all models in the teleport region
let mut aabb=aabb::Aabb::default(); let mut aabb=aabb::Aabb::default();
@@ -1287,7 +1238,8 @@ fn recalculate_touching(
collision_start_intersect(move_state,body,mode_state,touching,mode,run,models,hitbox_mesh,bvh,style,camera,input_state, collision_start_intersect(move_state,body,mode_state,touching,mode,run,models,hitbox_mesh,bvh,style,camera,input_state,
models.intersect_attr(model_id), models.intersect_attr(model_id),
IntersectCollision{ IntersectCollision{
convex_mesh_id:convex_mesh_id.map(model_id), model_id,
submesh_id:convex_mesh_id.submesh_id,
}, },
time, time,
), ),
@@ -1305,7 +1257,7 @@ fn set_position(
mode:Option<&gameplay_modes::Mode>, mode:Option<&gameplay_modes::Mode>,
models:&PhysicsModels, models:&PhysicsModels,
hitbox_mesh:&HitboxMesh, hitbox_mesh:&HitboxMesh,
bvh:&bvh::BvhNode<ConvexMeshId<PhysicsModelId>>, bvh:&bvh::BvhNode<ConvexMeshId>,
style:&StyleModifiers, style:&StyleModifiers,
camera:&PhysicsCamera, camera:&PhysicsCamera,
input_state:&InputState, input_state:&InputState,
@@ -1321,8 +1273,8 @@ fn set_position(
fn set_velocity_cull(body:&mut Body,touching:&mut TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,v:Planar64Vec3)->bool{ fn set_velocity_cull(body:&mut Body,touching:&mut TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,v:Planar64Vec3)->bool{
//This is not correct but is better than what I have //This is not correct but is better than what I have
let mut culled=false; let mut culled=false;
touching.contacts.retain(|convex_mesh_id,face_id|{ touching.contacts.retain(|contact|{
let n=contact_normal(models,hitbox_mesh,convex_mesh_id,*face_id); let n=contact_normal(models,hitbox_mesh,contact);
let r=n.dot(v).is_positive(); let r=n.dot(v).is_positive();
if r{ if r{
culled=true; culled=true;
@@ -1339,8 +1291,8 @@ fn set_velocity(body:&mut Body,touching:&TouchingState,models:&PhysicsModels,hit
fn set_acceleration_cull(body:&mut Body,touching:&mut TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,a:Planar64Vec3)->bool{ fn set_acceleration_cull(body:&mut Body,touching:&mut TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,a:Planar64Vec3)->bool{
//This is not correct but is better than what I have //This is not correct but is better than what I have
let mut culled=false; let mut culled=false;
touching.contacts.retain(|convex_mesh_id,face_id|{ touching.contacts.retain(|contact|{
let n=contact_normal(models,hitbox_mesh,convex_mesh_id,*face_id); let n=contact_normal(models,hitbox_mesh,contact);
let r=n.dot(a).is_positive(); let r=n.dot(a).is_positive();
if r{ if r{
culled=true; culled=true;
@@ -1364,7 +1316,7 @@ fn teleport(
mode:Option<&gameplay_modes::Mode>, mode:Option<&gameplay_modes::Mode>,
models:&PhysicsModels, models:&PhysicsModels,
hitbox_mesh:&HitboxMesh, hitbox_mesh:&HitboxMesh,
bvh:&bvh::BvhNode<ConvexMeshId<PhysicsModelId>>, bvh:&bvh::BvhNode<ConvexMeshId>,
style:&StyleModifiers, style:&StyleModifiers,
camera:&PhysicsCamera, camera:&PhysicsCamera,
input_state:&InputState, input_state:&InputState,
@@ -1386,7 +1338,7 @@ fn teleport_to_spawn(
mode:&gameplay_modes::Mode, mode:&gameplay_modes::Mode,
models:&PhysicsModels, models:&PhysicsModels,
hitbox_mesh:&HitboxMesh, hitbox_mesh:&HitboxMesh,
bvh:&bvh::BvhNode<ConvexMeshId<PhysicsModelId>>, bvh:&bvh::BvhNode<ConvexMeshId>,
style:&StyleModifiers, style:&StyleModifiers,
camera:&PhysicsCamera, camera:&PhysicsCamera,
input_state:&InputState, input_state:&InputState,
@@ -1475,7 +1427,7 @@ fn run_teleport_behaviour(
mode_state:&mut ModeState, mode_state:&mut ModeState,
models:&PhysicsModels, models:&PhysicsModels,
hitbox_mesh:&HitboxMesh, hitbox_mesh:&HitboxMesh,
bvh:&bvh::BvhNode<ConvexMeshId<PhysicsModelId>>, bvh:&bvh::BvhNode<ConvexMeshId>,
style:&StyleModifiers, style:&StyleModifiers,
camera:&PhysicsCamera, camera:&PhysicsCamera,
input_state:&InputState, input_state:&InputState,
@@ -1522,7 +1474,7 @@ fn run_teleport_behaviour(
} }
} }
fn is_not_spawn_at( fn not_spawn_at(
mode:Option<&gameplay_modes::Mode>, mode:Option<&gameplay_modes::Mode>,
model_id:ModelId, model_id:ModelId,
)->bool{ )->bool{
@@ -1543,7 +1495,7 @@ fn collision_start_contact(
mode:Option<&gameplay_modes::Mode>, mode:Option<&gameplay_modes::Mode>,
models:&PhysicsModels, models:&PhysicsModels,
hitbox_mesh:&HitboxMesh, hitbox_mesh:&HitboxMesh,
bvh:&bvh::BvhNode<ConvexMeshId<PhysicsModelId>>, bvh:&bvh::BvhNode<ConvexMeshId>,
style:&StyleModifiers, style:&StyleModifiers,
camera:&PhysicsCamera, camera:&PhysicsCamera,
input_state:&InputState, input_state:&InputState,
@@ -1553,12 +1505,12 @@ fn collision_start_contact(
){ ){
let incident_velocity=body.velocity; let incident_velocity=body.velocity;
//add to touching //add to touching
touching.insert_contact(contact); touching.insert(Collision::Contact(contact));
//clip v //clip v
set_velocity(body,touching,models,hitbox_mesh,incident_velocity); set_velocity(body,touching,models,hitbox_mesh,incident_velocity);
let mut allow_jump=true; let mut allow_jump=true;
let model_id=contact.convex_mesh_id.model_id.into(); let model_id=contact.model_id.into();
let mut allow_run_teleport_behaviour=is_not_spawn_at(mode,model_id); let mut allow_run_teleport_behaviour=not_spawn_at(mode,model_id);
match &attr.contacting.contact_behaviour{ match &attr.contacting.contact_behaviour{
Some(gameplay_attributes::ContactingBehaviour::Surf)=>(), Some(gameplay_attributes::ContactingBehaviour::Surf)=>(),
Some(gameplay_attributes::ContactingBehaviour::Cling)=>println!("Unimplemented!"), Some(gameplay_attributes::ContactingBehaviour::Cling)=>println!("Unimplemented!"),
@@ -1572,7 +1524,7 @@ fn collision_start_contact(
//kill v //kill v
//actually you could do this with a booster attribute :thinking: //actually you could do this with a booster attribute :thinking:
//it's a little bit different because maybe you want to chain ladders together //it's a little bit different because maybe you want to chain ladders together
set_velocity(body,touching,models,hitbox_mesh,vec3::zero());//model.velocity set_velocity(body,touching,models,hitbox_mesh,vec3::ZERO);//model.velocity
} }
//ladder walkstate //ladder walkstate
let (gravity,target_velocity)=ladder_things(ladder_settings,&contact,touching,models,hitbox_mesh,style,camera,input_state); let (gravity,target_velocity)=ladder_things(ladder_settings,&contact,touching,models,hitbox_mesh,style,camera,input_state);
@@ -1581,7 +1533,7 @@ fn collision_start_contact(
}, },
Some(gameplay_attributes::ContactingBehaviour::NoJump)=>allow_jump=false, Some(gameplay_attributes::ContactingBehaviour::NoJump)=>allow_jump=false,
None=>if let Some(walk_settings)=&style.walk{ None=>if let Some(walk_settings)=&style.walk{
if walk_settings.is_slope_walkable(contact_normal(models,hitbox_mesh,&contact.convex_mesh_id,contact.face_id),vec3::Y){ if walk_settings.is_slope_walkable(contact_normal(models,hitbox_mesh,&contact),vec3::Y){
allow_run_teleport_behaviour=true; allow_run_teleport_behaviour=true;
//ground //ground
let (gravity,target_velocity)=ground_things(walk_settings,&contact,touching,models,hitbox_mesh,style,camera,input_state); let (gravity,target_velocity)=ground_things(walk_settings,&contact,touching,models,hitbox_mesh,style,camera,input_state);
@@ -1646,7 +1598,7 @@ fn collision_start_intersect(
run:&mut run::Run, run:&mut run::Run,
models:&PhysicsModels, models:&PhysicsModels,
hitbox_mesh:&HitboxMesh, hitbox_mesh:&HitboxMesh,
bvh:&bvh::BvhNode<ConvexMeshId<PhysicsModelId>>, bvh:&bvh::BvhNode<ConvexMeshId>,
style:&StyleModifiers, style:&StyleModifiers,
camera:&PhysicsCamera, camera:&PhysicsCamera,
input_state:&InputState, input_state:&InputState,
@@ -1655,13 +1607,13 @@ fn collision_start_intersect(
time:Time, time:Time,
){ ){
//I think that setting the velocity to 0 was preventing surface contacts from entering an infinite loop //I think that setting the velocity to 0 was preventing surface contacts from entering an infinite loop
touching.insert_intersect(intersect); touching.insert(Collision::Intersect(intersect));
//insta booster! //insta booster!
if let Some(booster)=&attr.general.booster{ if let Some(booster)=&attr.general.booster{
move_state.cull_velocity(booster.boost(body.velocity),body,touching,models,hitbox_mesh,style,camera,input_state); move_state.cull_velocity(booster.boost(body.velocity),body,touching,models,hitbox_mesh,style,camera,input_state);
} }
if let Some(mode)=mode{ if let Some(mode)=mode{
let zone=mode.get_zone(intersect.convex_mesh_id.model_id.into()); let zone=mode.get_zone(intersect.model_id.into());
match zone{ match zone{
Some(gameplay_modes::Zone::Start)=>{ Some(gameplay_modes::Zone::Start)=>{
println!("@@@@ Starting new run!"); println!("@@@@ Starting new run!");
@@ -1678,7 +1630,7 @@ fn collision_start_intersect(
} }
} }
move_state.apply_enum_and_body(body,touching,models,hitbox_mesh,style,camera,input_state); move_state.apply_enum_and_body(body,touching,models,hitbox_mesh,style,camera,input_state);
run_teleport_behaviour(intersect.convex_mesh_id.model_id.into(),attr.general.wormhole.as_ref(),mode,move_state,body,touching,run,mode_state,models,hitbox_mesh,bvh,style,camera,input_state,time); run_teleport_behaviour(intersect.model_id.into(),attr.general.wormhole.as_ref(),mode,move_state,body,touching,run,mode_state,models,hitbox_mesh,bvh,style,camera,input_state,time);
} }
fn collision_end_contact( fn collision_end_contact(
@@ -1691,17 +1643,15 @@ fn collision_end_contact(
camera:&PhysicsCamera, camera:&PhysicsCamera,
input_state:&InputState, input_state:&InputState,
_attr:&gameplay_attributes::ContactAttributes, _attr:&gameplay_attributes::ContactAttributes,
convex_mesh_id:&ConvexMeshId<ContactModelId>, contact:ContactCollision,
){ ){
touching.remove_contact(convex_mesh_id);//remove contact before calling contact_constrain_acceleration touching.remove(&Collision::Contact(contact));//remove contact before calling contact_constrain_acceleration
//check ground //check ground
//TODO do better //TODO do better
//this is inner code from move_state.cull_velocity //this is inner code from move_state.cull_velocity
match move_state.get_walk_state(){ match move_state.get_walk_state(){
// did you stop touching the thing you were walking on? // did you stop touching the thing you were walking on?
// This does not check the face! Is that a bad thing? It should be Some(walk_state)=>if walk_state.contact==contact{
// impossible to stop touching a different face than you started touching...
Some(walk_state)=>if &walk_state.contact.convex_mesh_id==convex_mesh_id{
move_state.set_move_state(MoveState::Air,body,touching,models,hitbox_mesh,style,camera,input_state); move_state.set_move_state(MoveState::Air,body,touching,models,hitbox_mesh,style,camera,input_state);
}else{ }else{
// stopped touching something else while walking // stopped touching something else while walking
@@ -1723,13 +1673,13 @@ fn collision_end_intersect(
mode:Option<&gameplay_modes::Mode>, mode:Option<&gameplay_modes::Mode>,
run:&mut run::Run, run:&mut run::Run,
_attr:&gameplay_attributes::IntersectAttributes, _attr:&gameplay_attributes::IntersectAttributes,
convex_mesh_id:&ConvexMeshId<IntersectModelId>, intersect:IntersectCollision,
time:Time, time:Time,
){ ){
touching.remove_intersect(convex_mesh_id); touching.remove(&Collision::Intersect(intersect));
move_state.apply_enum_and_body(body,touching,models,hitbox_mesh,style,camera,input_state); move_state.apply_enum_and_body(body,touching,models,hitbox_mesh,style,camera,input_state);
if let Some(mode)=mode{ if let Some(mode)=mode{
let zone=mode.get_zone(convex_mesh_id.model_id.into()); let zone=mode.get_zone(intersect.model_id.into());
match zone{ match zone{
Some(gameplay_modes::Zone::Start)=>{ Some(gameplay_modes::Zone::Start)=>{
match run.start(time){ match run.start(time){
@@ -1763,7 +1713,7 @@ fn atomic_internal_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:Tim
&mut state.move_state,&mut state.body,&mut state.mode_state,&mut state.touching,&mut state.run, &mut state.move_state,&mut state.body,&mut state.mode_state,&mut state.touching,&mut state.run,
mode, mode,
&data.models,&data.hitbox_mesh,&data.bvh,&state.style,&state.camera,&state.input_state, &data.models,&data.hitbox_mesh,&data.bvh,&state.style,&state.camera,&state.input_state,
data.models.contact_attr(contact.convex_mesh_id.model_id), data.models.contact_attr(contact.model_id),
contact, contact,
state.time, state.time,
), ),
@@ -1771,7 +1721,7 @@ fn atomic_internal_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:Tim
&mut state.move_state,&mut state.body,&mut state.mode_state,&mut state.touching, &mut state.move_state,&mut state.body,&mut state.mode_state,&mut state.touching,
mode, mode,
&mut state.run,&data.models,&data.hitbox_mesh,&data.bvh,&state.style,&state.camera,&state.input_state, &mut state.run,&data.models,&data.hitbox_mesh,&data.bvh,&state.style,&state.camera,&state.input_state,
data.models.intersect_attr(intersect.convex_mesh_id.model_id), data.models.intersect_attr(intersect.model_id),
intersect, intersect,
state.time, state.time,
), ),
@@ -1780,15 +1730,15 @@ fn atomic_internal_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:Tim
InternalInstruction::CollisionEnd(collision,_)=>match collision{ InternalInstruction::CollisionEnd(collision,_)=>match collision{
Collision::Contact(contact)=>collision_end_contact( Collision::Contact(contact)=>collision_end_contact(
&mut state.move_state,&mut state.body,&mut state.touching,&data.models,&data.hitbox_mesh,&state.style,&state.camera,&state.input_state, &mut state.move_state,&mut state.body,&mut state.touching,&data.models,&data.hitbox_mesh,&state.style,&state.camera,&state.input_state,
data.models.contact_attr(contact.convex_mesh_id.model_id), data.models.contact_attr(contact.model_id),
&contact.convex_mesh_id contact
), ),
Collision::Intersect(intersect)=>collision_end_intersect( Collision::Intersect(intersect)=>collision_end_intersect(
&mut state.move_state,&mut state.body,&mut state.touching,&data.models,&data.hitbox_mesh,&state.style,&state.camera,&state.input_state, &mut state.move_state,&mut state.body,&mut state.touching,&data.models,&data.hitbox_mesh,&state.style,&state.camera,&state.input_state,
data.modes.get_mode(state.mode_state.get_mode_id()), data.modes.get_mode(state.mode_state.get_mode_id()),
&mut state.run, &mut state.run,
data.models.intersect_attr(intersect.convex_mesh_id.model_id), data.models.intersect_attr(intersect.model_id),
&intersect.convex_mesh_id, intersect,
state.time state.time
), ),
}, },
@@ -1799,7 +1749,7 @@ fn atomic_internal_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:Tim
if strafe_settings.activates(controls){ if strafe_settings.activates(controls){
let masked_controls=strafe_settings.mask(controls); let masked_controls=strafe_settings.mask(controls);
let control_dir=state.style.get_control_dir(masked_controls); let control_dir=state.style.get_control_dir(masked_controls);
if control_dir!=vec3::zero(){ if control_dir!=vec3::ZERO{
let camera_mat=state.camera.simulate_move_rotation_y(state.input_state.lerp_delta(state.time).x); let camera_mat=state.camera.simulate_move_rotation_y(state.input_state.lerp_delta(state.time).x);
if let Some(ticked_velocity)=strafe_settings.tick_velocity(state.body.velocity,(camera_mat*control_dir).with_length(Planar64::ONE).divide().wrap_1()){ if let Some(ticked_velocity)=strafe_settings.tick_velocity(state.body.velocity,(camera_mat*control_dir).with_length(Planar64::ONE).divide().wrap_1()){
//this is wrong but will work ig //this is wrong but will work ig
@@ -1822,7 +1772,7 @@ fn atomic_internal_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:Tim
//which means that gravity can be fully cancelled //which means that gravity can be fully cancelled
//ignore moving platforms for now //ignore moving platforms for now
let target=core::mem::replace(&mut walk_state.target,TransientAcceleration::Reached); let target=core::mem::replace(&mut walk_state.target,TransientAcceleration::Reached);
set_acceleration(&mut state.body,&state.touching,&data.models,&data.hitbox_mesh,vec3::zero()); set_acceleration(&mut state.body,&state.touching,&data.models,&data.hitbox_mesh,vec3::ZERO);
// check what the target was to see if it was invalid // check what the target was to see if it was invalid
match target{ match target{
//you are not supposed to reach a walk target which is already reached! //you are not supposed to reach a walk target which is already reached!
@@ -1886,7 +1836,7 @@ fn atomic_input_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedI
if let Some(walk_state)=state.move_state.get_walk_state(){ if let Some(walk_state)=state.move_state.get_walk_state(){
if let Some(jump_settings)=&state.style.jump{ if let Some(jump_settings)=&state.style.jump{
let jump_dir=walk_state.jump_direction.direction(&data.models,&data.hitbox_mesh,&walk_state.contact); let jump_dir=walk_state.jump_direction.direction(&data.models,&data.hitbox_mesh,&walk_state.contact);
let booster_option=data.models.contact_attr(walk_state.contact.convex_mesh_id.model_id).general.booster.as_ref(); let booster_option=data.models.contact_attr(walk_state.contact.model_id).general.booster.as_ref();
let jumped_velocity=jump_settings.jumped_velocity(&state.style,jump_dir,state.body.velocity,booster_option); let jumped_velocity=jump_settings.jumped_velocity(&state.style,jump_dir,state.body.velocity,booster_option);
state.cull_velocity(data,jumped_velocity); state.cull_velocity(data,jumped_velocity);
} }
@@ -1904,7 +1854,7 @@ fn atomic_input_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedI
}, },
Instruction::Mode(ModeInstruction::Restart(mode_id))=>{ Instruction::Mode(ModeInstruction::Restart(mode_id))=>{
//teleport to mode start zone //teleport to mode start zone
let mut spawn_point=vec3::zero(); let mut spawn_point=vec3::ZERO;
let mode=data.modes.get_mode(mode_id); let mode=data.modes.get_mode(mode_id);
if let Some(mode)=mode{ if let Some(mode)=mode{
// set style // set style
@@ -1917,7 +1867,7 @@ fn atomic_input_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedI
} }
} }
set_position(spawn_point,&mut state.move_state,&mut state.body,&mut state.touching,&mut state.run,&mut state.mode_state,mode,&data.models,&data.hitbox_mesh,&data.bvh,&state.style,&state.camera,&state.input_state,state.time); set_position(spawn_point,&mut state.move_state,&mut state.body,&mut state.touching,&mut state.run,&mut state.mode_state,mode,&data.models,&data.hitbox_mesh,&data.bvh,&state.style,&state.camera,&state.input_state,state.time);
set_velocity(&mut state.body,&state.touching,&data.models,&data.hitbox_mesh,vec3::zero()); set_velocity(&mut state.body,&state.touching,&data.models,&data.hitbox_mesh,vec3::ZERO);
state.set_move_state(data,MoveState::Air); state.set_move_state(data,MoveState::Air);
b_refresh_walk_target=false; b_refresh_walk_target=false;
} }
@@ -1967,7 +1917,7 @@ mod test{
use strafesnet_common::integer::{vec3::{self,int as int3},mat3}; use strafesnet_common::integer::{vec3::{self,int as int3},mat3};
use super::*; use super::*;
fn test_collision_axis_aligned(relative_body:Body,expected_collision_time:Option<Time>){ fn test_collision_axis_aligned(relative_body:Body,expected_collision_time:Option<Time>){
let h0=HitboxMesh::new(PhysicsMesh::unit_cube(),integer::Planar64Affine3::new(mat3::from_diagonal(int3(5,1,5)>>1),vec3::zero())); let h0=HitboxMesh::new(PhysicsMesh::unit_cube(),integer::Planar64Affine3::new(mat3::from_diagonal(int3(5,1,5)>>1),vec3::ZERO));
let h1=StyleModifiers::roblox_bhop().calculate_mesh(); let h1=StyleModifiers::roblox_bhop().calculate_mesh();
let hitbox_mesh=h1.transformed_mesh(); let hitbox_mesh=h1.transformed_mesh();
let platform_mesh=h0.transformed_mesh(); let platform_mesh=h0.transformed_mesh();
@@ -1978,12 +1928,12 @@ mod test{
fn test_collision_rotated(relative_body:Body,expected_collision_time:Option<Time>){ fn test_collision_rotated(relative_body:Body,expected_collision_time:Option<Time>){
let h0=HitboxMesh::new(PhysicsMesh::unit_cube(), let h0=HitboxMesh::new(PhysicsMesh::unit_cube(),
integer::Planar64Affine3::new( integer::Planar64Affine3::new(
Planar64Mat3::from_cols([ integer::Planar64Mat3::from_cols([
int3(5,0,1)>>1, int3(5,0,1)>>1,
int3(0,1,0)>>1, int3(0,1,0)>>1,
int3(-1,0,5)>>1, int3(-1,0,5)>>1,
]), ]),
vec3::zero() vec3::ZERO
), ),
); );
let h1=StyleModifiers::roblox_bhop().calculate_mesh(); let h1=StyleModifiers::roblox_bhop().calculate_mesh();
@@ -2002,7 +1952,7 @@ mod test{
test_collision(Body::new( test_collision(Body::new(
int3(0,5,0), int3(0,5,0),
int3(0,-1,0), int3(0,-1,0),
vec3::zero(), vec3::ZERO,
Time::ZERO Time::ZERO
),Some(Time::from_secs(2))); ),Some(Time::from_secs(2)));
} }
@@ -2011,7 +1961,7 @@ mod test{
test_collision(Body::new( test_collision(Body::new(
int3(0,5,0), int3(0,5,0),
int3(0,-1,0)+(vec3::X>>32), int3(0,-1,0)+(vec3::X>>32),
vec3::zero(), vec3::ZERO,
Time::ZERO Time::ZERO
),Some(Time::from_secs(2))); ),Some(Time::from_secs(2)));
} }
@@ -2020,7 +1970,7 @@ mod test{
test_collision(Body::new( test_collision(Body::new(
int3(3,5,0), int3(3,5,0),
int3(0,-1,0), int3(0,-1,0),
vec3::zero(), vec3::ZERO,
Time::ZERO Time::ZERO
),Some(Time::from_secs(2))); ),Some(Time::from_secs(2)));
} }
@@ -2029,7 +1979,7 @@ mod test{
test_collision(Body::new( test_collision(Body::new(
int3(0,5,3), int3(0,5,3),
int3(0,-1,0), int3(0,-1,0),
vec3::zero(), vec3::ZERO,
Time::ZERO Time::ZERO
),Some(Time::from_secs(2))); ),Some(Time::from_secs(2)));
} }
@@ -2038,7 +1988,7 @@ mod test{
test_collision(Body::new( test_collision(Body::new(
int3(-3,5,0), int3(-3,5,0),
int3(0,-1,0), int3(0,-1,0),
vec3::zero(), vec3::ZERO,
Time::ZERO Time::ZERO
),Some(Time::from_secs(2))); ),Some(Time::from_secs(2)));
} }
@@ -2047,7 +1997,7 @@ mod test{
test_collision(Body::new( test_collision(Body::new(
int3(0,5,-3), int3(0,5,-3),
int3(0,-1,0), int3(0,-1,0),
vec3::zero(), vec3::ZERO,
Time::ZERO Time::ZERO
),Some(Time::from_secs(2))); ),Some(Time::from_secs(2)));
} }
@@ -2164,7 +2114,7 @@ mod test{
test_collision(Body::new( test_collision(Body::new(
int3(0,5,0), int3(0,5,0),
int3(1,-64,2)>>6,// /64 int3(1,-64,2)>>6,// /64
vec3::zero(), vec3::ZERO,
Time::ZERO Time::ZERO
),Some(Time::from_secs(2))); ),Some(Time::from_secs(2)));
} }
@@ -2180,7 +2130,7 @@ mod test{
#[test] #[test]
fn already_inside_hit_nothing(){ fn already_inside_hit_nothing(){
test_collision(Body::new( test_collision(Body::new(
vec3::zero(), vec3::ZERO,
int3(1,0,0), int3(1,0,0),
int3(0,1,0), int3(0,1,0),
Time::ZERO Time::ZERO
@@ -2192,7 +2142,7 @@ mod test{
test_collision_axis_aligned(Body::new( test_collision_axis_aligned(Body::new(
(int3(0,10,-7)>>1)+vec3::raw_xyz(0,0,1), (int3(0,10,-7)>>1)+vec3::raw_xyz(0,0,1),
int3(0,-1,0), int3(0,-1,0),
vec3::zero(), vec3::ZERO,
Time::ZERO Time::ZERO
),Some(Time::from_secs(2))) ),Some(Time::from_secs(2)))
} }
@@ -2201,7 +2151,7 @@ mod test{
test_collision_axis_aligned(Body::new( test_collision_axis_aligned(Body::new(
(int3(7,10,0)>>1)+vec3::raw_xyz(-1,0,0), (int3(7,10,0)>>1)+vec3::raw_xyz(-1,0,0),
int3(0,-1,0), int3(0,-1,0),
vec3::zero(), vec3::ZERO,
Time::ZERO Time::ZERO
),Some(Time::from_secs(2))) ),Some(Time::from_secs(2)))
} }
@@ -2210,7 +2160,7 @@ mod test{
test_collision_axis_aligned(Body::new( test_collision_axis_aligned(Body::new(
(int3(0,10,7)>>1)+vec3::raw_xyz(0,0,-1), (int3(0,10,7)>>1)+vec3::raw_xyz(0,0,-1),
int3(0,-1,0), int3(0,-1,0),
vec3::zero(), vec3::ZERO,
Time::ZERO Time::ZERO
),Some(Time::from_secs(2))) ),Some(Time::from_secs(2)))
} }
@@ -2219,7 +2169,7 @@ mod test{
test_collision_axis_aligned(Body::new( test_collision_axis_aligned(Body::new(
(int3(-7,10,0)>>1)+vec3::raw_xyz(1,0,0), (int3(-7,10,0)>>1)+vec3::raw_xyz(1,0,0),
int3(0,-1,0), int3(0,-1,0),
vec3::zero(), vec3::ZERO,
Time::ZERO Time::ZERO
),Some(Time::from_secs(2))) ),Some(Time::from_secs(2)))
} }
@@ -2229,7 +2179,7 @@ mod test{
test_collision_axis_aligned(Body::new( test_collision_axis_aligned(Body::new(
int3(0,10,-7)>>1, int3(0,10,-7)>>1,
int3(0,-1,0), int3(0,-1,0),
vec3::zero(), vec3::ZERO,
Time::ZERO Time::ZERO
),None) ),None)
} }
@@ -2238,7 +2188,7 @@ mod test{
test_collision_axis_aligned(Body::new( test_collision_axis_aligned(Body::new(
int3(7,10,0)>>1, int3(7,10,0)>>1,
int3(0,-1,0), int3(0,-1,0),
vec3::zero(), vec3::ZERO,
Time::ZERO Time::ZERO
),None) ),None)
} }
@@ -2247,7 +2197,7 @@ mod test{
test_collision_axis_aligned(Body::new( test_collision_axis_aligned(Body::new(
int3(0,10,7)>>1, int3(0,10,7)>>1,
int3(0,-1,0), int3(0,-1,0),
vec3::zero(), vec3::ZERO,
Time::ZERO Time::ZERO
),None) ),None)
} }
@@ -2256,7 +2206,7 @@ mod test{
test_collision_axis_aligned(Body::new( test_collision_axis_aligned(Body::new(
int3(-7,10,0)>>1, int3(-7,10,0)>>1,
int3(0,-1,0), int3(0,-1,0),
vec3::zero(), vec3::ZERO,
Time::ZERO Time::ZERO
),None) ),None)
} }
@@ -2266,7 +2216,7 @@ mod test{
test_collision_axis_aligned(Body::new( test_collision_axis_aligned(Body::new(
(int3(0,10,-7)>>1)-vec3::raw_xyz(0,0,1), (int3(0,10,-7)>>1)-vec3::raw_xyz(0,0,1),
int3(0,-1,0), int3(0,-1,0),
vec3::zero(), vec3::ZERO,
Time::ZERO Time::ZERO
),None) ),None)
} }
@@ -2275,7 +2225,7 @@ mod test{
test_collision_axis_aligned(Body::new( test_collision_axis_aligned(Body::new(
(int3(7,10,0)>>1)-vec3::raw_xyz(-1,0,0), (int3(7,10,0)>>1)-vec3::raw_xyz(-1,0,0),
int3(0,-1,0), int3(0,-1,0),
vec3::zero(), vec3::ZERO,
Time::ZERO Time::ZERO
),None) ),None)
} }
@@ -2284,7 +2234,7 @@ mod test{
test_collision_axis_aligned(Body::new( test_collision_axis_aligned(Body::new(
(int3(0,10,7)>>1)-vec3::raw_xyz(0,0,-1), (int3(0,10,7)>>1)-vec3::raw_xyz(0,0,-1),
int3(0,-1,0), int3(0,-1,0),
vec3::zero(), vec3::ZERO,
Time::ZERO Time::ZERO
),None) ),None)
} }
@@ -2293,7 +2243,7 @@ mod test{
test_collision_axis_aligned(Body::new( test_collision_axis_aligned(Body::new(
(int3(-7,10,0)>>1)-vec3::raw_xyz(1,0,0), (int3(-7,10,0)>>1)-vec3::raw_xyz(1,0,0),
int3(0,-1,0), int3(0,-1,0),
vec3::zero(), vec3::ZERO,
Time::ZERO Time::ZERO
),None) ),None)
} }

View File

@@ -39,18 +39,20 @@ impl Contact{
//note that this is horrible with fixed point arithmetic //note that this is horrible with fixed point arithmetic
fn solve1(c0:&Contact)->Option<Ratio<Vector3<Fixed<3,96>>,Fixed<2,64>>>{ fn solve1(c0:&Contact)->Option<Ratio<Vector3<Fixed<3,96>>,Fixed<2,64>>>{
const EPSILON:Fixed<2,64>=Fixed::from_bits(Fixed::<2,64>::ONE.to_bits().shr(10));
let det=c0.normal.dot(c0.velocity); let det=c0.normal.dot(c0.velocity);
if det.abs()==Fixed::ZERO{ if det.abs()<EPSILON{
return None; return None;
} }
let d0=c0.normal.dot(c0.position); let d0=c0.normal.dot(c0.position);
Some(c0.normal*d0/det) Some(c0.normal*d0/det)
} }
fn solve2(c0:&Contact,c1:&Contact)->Option<Ratio<Vector3<Fixed<5,160>>,Fixed<4,128>>>{ fn solve2(c0:&Contact,c1:&Contact)->Option<Ratio<Vector3<Fixed<5,160>>,Fixed<4,128>>>{
const EPSILON:Fixed<4,128>=Fixed::from_bits(Fixed::<4,128>::ONE.to_bits().shr(10));
let u0_u1=c0.velocity.cross(c1.velocity); let u0_u1=c0.velocity.cross(c1.velocity);
let n0_n1=c0.normal.cross(c1.normal); let n0_n1=c0.normal.cross(c1.normal);
let det=u0_u1.dot(n0_n1); let det=u0_u1.dot(n0_n1);
if det.abs()==Fixed::ZERO{ if det.abs()<EPSILON{
return None; return None;
} }
let d0=c0.normal.dot(c0.position); let d0=c0.normal.dot(c0.position);
@@ -58,9 +60,10 @@ fn solve2(c0:&Contact,c1:&Contact)->Option<Ratio<Vector3<Fixed<5,160>>,Fixed<4,1
Some((c1.normal.cross(u0_u1)*d0+u0_u1.cross(c0.normal)*d1)/det) Some((c1.normal.cross(u0_u1)*d0+u0_u1.cross(c0.normal)*d1)/det)
} }
fn solve3(c0:&Contact,c1:&Contact,c2:&Contact)->Option<Ratio<Vector3<Fixed<4,128>>,Fixed<3,96>>>{ fn solve3(c0:&Contact,c1:&Contact,c2:&Contact)->Option<Ratio<Vector3<Fixed<4,128>>,Fixed<3,96>>>{
const EPSILON:Fixed<3,96>=Fixed::from_bits(Fixed::<3,96>::ONE.to_bits().shr(10));
let n0_n1=c0.normal.cross(c1.normal); let n0_n1=c0.normal.cross(c1.normal);
let det=c2.normal.dot(n0_n1); let det=c2.normal.dot(n0_n1);
if det.abs()==Fixed::ZERO{ if det.abs()<EPSILON{
return None; return None;
} }
let d0=c0.normal.dot(c0.position); let d0=c0.normal.dot(c0.position);
@@ -146,7 +149,7 @@ fn is_space_enclosed_4(
} }
const fn get_push_ray_0(point:Planar64Vec3)->Ray{ const fn get_push_ray_0(point:Planar64Vec3)->Ray{
Ray{origin:point,direction:vec3::zero()} Ray{origin:point,direction:vec3::ZERO}
} }
fn get_push_ray_1(point:Planar64Vec3,c0:&Contact)->Option<Ray>{ fn get_push_ray_1(point:Planar64Vec3,c0:&Contact)->Option<Ray>{
//wrap for speed //wrap for speed
@@ -318,13 +321,13 @@ mod tests{
fn test_push_solve(){ fn test_push_solve(){
let contacts=vec![ let contacts=vec![
Contact{ Contact{
position:vec3::zero(), position:vec3::ZERO,
velocity:vec3::Y, velocity:vec3::Y,
normal:vec3::Y, normal:vec3::Y,
} }
]; ];
assert_eq!( assert_eq!(
vec3::zero(), vec3::ZERO,
push_solve(&contacts,vec3::NEG_Y) push_solve(&contacts,vec3::NEG_Y)
); );
} }

View File

@@ -10,6 +10,3 @@ strafesnet_common = { path = "../../lib/common", registry = "strafesnet" }
strafesnet_physics = { path = "../physics", registry = "strafesnet" } strafesnet_physics = { path = "../physics", registry = "strafesnet" }
strafesnet_settings = { path = "../settings", registry = "strafesnet" } strafesnet_settings = { path = "../settings", registry = "strafesnet" }
strafesnet_snf = { path = "../../lib/snf", registry = "strafesnet" } strafesnet_snf = { path = "../../lib/snf", registry = "strafesnet" }
[lints]
workspace = true

View File

@@ -31,7 +31,7 @@ pub enum SessionInputInstruction{
Mouse(glam::IVec2), Mouse(glam::IVec2),
SetControl(strafesnet_common::physics::SetControlInstruction), SetControl(strafesnet_common::physics::SetControlInstruction),
Mode(ImplicitModeInstruction), Mode(ImplicitModeInstruction),
Misc(MiscInstruction), Misc(strafesnet_common::physics::MiscInstruction),
} }
/// Implicit mode instruction are fed separately to session. /// Implicit mode instruction are fed separately to session.
/// Session generates the explicit mode instructions interlaced with a SetSensitivity instruction /// Session generates the explicit mode instructions interlaced with a SetSensitivity instruction
@@ -152,10 +152,10 @@ enum ViewState{
pub struct Session{ pub struct Session{
directories:Directories, directories:Directories,
user_settings:UserSettings, user_settings:UserSettings,
mouse_interpolator:MouseInterpolator, mouse_interpolator:crate::mouse_interpolator::MouseInterpolator,
view_state:ViewState, view_state:ViewState,
//gui:GuiState //gui:GuiState
geometry_shared:PhysicsData, geometry_shared:physics::PhysicsData,
simulation:Simulation, simulation:Simulation,
// below fields not included in lite session // below fields not included in lite session
recording:Recording, recording:Recording,

View File

@@ -8,6 +8,3 @@ configparser = "3.0.2"
directories = "6.0.0" directories = "6.0.0"
glam = "0.30.0" glam = "0.30.0"
strafesnet_common = { path = "../../lib/common", registry = "strafesnet" } strafesnet_common = { path = "../../lib/common", registry = "strafesnet" }
[lints]
workspace = true

View File

@@ -10,6 +10,3 @@ strafesnet_physics = { path = "../engine/physics", registry = "strafesnet" }
strafesnet_snf = { path = "../lib/snf", registry = "strafesnet" } strafesnet_snf = { path = "../lib/snf", registry = "strafesnet" }
# this is just for the primitive constructor # this is just for the primitive constructor
strafesnet_rbx_loader = { path = "../lib/rbx_loader", registry = "strafesnet" } strafesnet_rbx_loader = { path = "../lib/rbx_loader", registry = "strafesnet" }
[lints]
workspace = true

View File

@@ -77,7 +77,7 @@ fn simultaneous_collision(){
Time::ZERO, Time::ZERO,
); );
let mut physics=PhysicsState::new_with_body(body); let mut physics=PhysicsState::new_with_body(body);
physics.style_mut().gravity=vec3::zero(); physics.style_mut().gravity=vec3::ZERO;
let mut phys_iter=PhysicsContext::iter_internal(&mut physics,&physics_data,Time::from_secs(2)) let mut phys_iter=PhysicsContext::iter_internal(&mut physics,&physics_data,Time::from_secs(2))
.filter(|ins|!matches!(ins.instruction,InternalInstruction::StrafeTick)); .filter(|ins|!matches!(ins.instruction,InternalInstruction::StrafeTick));
// the order that they hit does matter, but we aren't currently worrying about that. // the order that they hit does matter, but we aren't currently worrying about that.
@@ -101,7 +101,7 @@ fn bug_3(){
Time::ZERO, Time::ZERO,
); );
let mut physics=PhysicsState::new_with_body(body); let mut physics=PhysicsState::new_with_body(body);
physics.style_mut().gravity=vec3::zero(); physics.style_mut().gravity=vec3::ZERO;
let mut phys_iter=PhysicsContext::iter_internal(&mut physics,&physics_data,Time::from_secs(3)) let mut phys_iter=PhysicsContext::iter_internal(&mut physics,&physics_data,Time::from_secs(3))
.filter(|ins|!matches!(ins.instruction,InternalInstruction::StrafeTick)); .filter(|ins|!matches!(ins.instruction,InternalInstruction::StrafeTick));
// touch side of part at 0,0,0 // touch side of part at 0,0,0

View File

@@ -29,7 +29,7 @@ fn physics_bug_2()->Result<(),ReplayError>{
// wait one second to activate the bug // wait one second to activate the bug
// hit=Some(ModelId(2262)) // hit=Some(ModelId(2262))
PhysicsContext::run_input_instruction(&mut physics,&physics_data,strafesnet_common::instruction::TimedInstruction{ PhysicsContext::run_input_instruction(&mut physics,&physics_data,strafesnet_common::instruction::TimedInstruction{
time:Time::from_millis(500), time:strafesnet_common::integer::Time::from_millis(500),
instruction:strafesnet_common::physics::Instruction::Idle, instruction:strafesnet_common::physics::Instruction::Idle,
}); });
@@ -68,7 +68,7 @@ fn physics_bug_3()->Result<(),ReplayError>{
let mut physics=PhysicsState::new_with_body(body); let mut physics=PhysicsState::new_with_body(body);
// wait one second to activate the bug // wait one second to activate the bug
PhysicsContext::run_input_instruction(&mut physics,&physics_data,strafesnet_common::instruction::TimedInstruction{ PhysicsContext::run_input_instruction(&mut physics,&physics_data,strafesnet_common::instruction::TimedInstruction{
time:Time::from_millis(500), time:strafesnet_common::integer::Time::from_millis(500),
instruction:strafesnet_common::physics::Instruction::Idle, instruction:strafesnet_common::physics::Instruction::Idle,
}); });

View File

@@ -17,6 +17,3 @@ vbsp = "0.9.1"
vbsp-entities-css = "0.6.0" vbsp-entities-css = "0.6.0"
vmdl = "0.2.0" vmdl = "0.2.0"
vpk = "0.3.0" vpk = "0.3.0"
[lints]
workspace = true

View File

@@ -7,7 +7,7 @@ use crate::{valve_transform_normal,valve_transform_dist};
#[derive(Hash,Eq,PartialEq)] #[derive(Hash,Eq,PartialEq)]
struct Face{ struct Face{
normal:integer::Planar64Vec3, normal:integer::Planar64Vec3,
dot:Planar64, dot:integer::Planar64,
} }
#[derive(Debug)] #[derive(Debug)]
@@ -210,7 +210,7 @@ pub fn faces_to_mesh(faces:Vec<Vec<integer::Planar64Vec3>>)->model::Mesh{
let color=mb.acquire_color_id(glam::Vec4::ONE); let color=mb.acquire_color_id(glam::Vec4::ONE);
let tex=mb.acquire_tex_id(glam::Vec2::ZERO); let tex=mb.acquire_tex_id(glam::Vec2::ZERO);
// normals are ignored by physics // normals are ignored by physics
let normal=mb.acquire_normal_id(integer::vec3::zero()); let normal=mb.acquire_normal_id(integer::vec3::ZERO);
let polygon_list=faces.into_iter().map(|face|{ let polygon_list=faces.into_iter().map(|face|{
face.into_iter().map(|pos|{ face.into_iter().map(|pos|{

View File

@@ -105,7 +105,7 @@ pub fn convert<'a>(
water:Some(attr::IntersectingWater{ water:Some(attr::IntersectingWater{
viscosity:integer::Planar64::ONE, viscosity:integer::Planar64::ONE,
density:integer::Planar64::ONE, density:integer::Planar64::ONE,
velocity:integer::vec3::zero(), velocity:integer::vec3::ZERO,
}), }),
}, },
general:attr::GeneralAttributes::default(), general:attr::GeneralAttributes::default(),
@@ -295,7 +295,7 @@ pub fn convert<'a>(
attributes, attributes,
transform:integer::Planar64Affine3::new( transform:integer::Planar64Affine3::new(
integer::mat3::identity(), integer::mat3::identity(),
integer::vec3::zero(), integer::vec3::ZERO,
), ),
color:glam::Vec4::ONE, color:glam::Vec4::ONE,
}); });
@@ -347,7 +347,7 @@ pub struct PartialMap1{
modes:NormalizedModes, modes:NormalizedModes,
} }
impl PartialMap1{ impl PartialMap1{
pub fn add_prop_meshes( pub fn add_prop_meshes<'a>(
self, self,
prop_meshes:Meshes<model::Mesh>, prop_meshes:Meshes<model::Mesh>,
)->PartialMap2{ )->PartialMap2{

View File

@@ -31,7 +31,7 @@ impl Loader for TextureLoader{
type Error=TextureError; type Error=TextureError;
type Index<'a>=Cow<'a,str>; type Index<'a>=Cow<'a,str>;
type Resource=Texture; type Resource=Texture;
fn load(&mut self,index:Self::Index<'_>)->Result<Self::Resource,Self::Error>{ fn load<'a>(&mut self,index:Self::Index<'a>)->Result<Self::Resource,Self::Error>{
let file_name=format!("textures/{}.dds",index); let file_name=format!("textures/{}.dds",index);
let mut file=std::fs::File::open(file_name)?; let mut file=std::fs::File::open(file_name)?;
let mut data=Vec::new(); let mut data=Vec::new();
@@ -111,7 +111,7 @@ impl ModelLoader<'_,'_>{
} }
} }
} }
impl Loader for ModelLoader<'_,'_>{ impl<'bsp,'vpk> Loader for ModelLoader<'bsp,'vpk>{
type Error=MeshError; type Error=MeshError;
type Index<'a>=&'a str where Self:'a; type Index<'a>=&'a str where Self:'a;
type Resource=vmdl::Model; type Resource=vmdl::Model;
@@ -151,7 +151,7 @@ impl MeshLoader<'_,'_,'_,'_>{
} }
} }
} }
impl Loader for MeshLoader<'_,'_,'_,'_>{ impl<'str,'bsp,'vpk,'load> Loader for MeshLoader<'bsp,'vpk,'load,'str>{
type Error=MeshError; type Error=MeshError;
type Index<'a>=&'a str where Self:'a; type Index<'a>=&'a str where Self:'a;
type Resource=Mesh; type Resource=Mesh;

View File

@@ -17,6 +17,3 @@ linear_ops = { version = "0.1.1", path = "../linear_ops", registry = "strafesnet
ratio_ops = { version = "0.1.0", path = "../ratio_ops", registry = "strafesnet" } ratio_ops = { version = "0.1.0", path = "../ratio_ops", registry = "strafesnet" }
glam = "0.30.0" glam = "0.30.0"
id = { version = "0.1.0", registry = "strafesnet" } id = { version = "0.1.0", registry = "strafesnet" }
[lints]
workspace = true

View File

@@ -61,11 +61,11 @@ impl Aabb{
pub fn center(&self)->Planar64Vec3{ pub fn center(&self)->Planar64Vec3{
self.min.map_zip(self.max,|(min,max)|min.midpoint(max)) self.min.map_zip(self.max,|(min,max)|min.midpoint(max))
} }
#[inline] //probably use floats for area & volume because we don't care about precision
pub fn area_weight(&self)->fixed_wide::fixed::Fixed<2,64>{ // pub fn area_weight(&self)->f32{
let d=self.max-self.min; // let d=self.max-self.min;
d.x*d.y+d.y*d.z+d.z*d.x // d.x*d.y+d.y*d.z+d.z*d.x
} // }
// pub fn volume(&self)->f32{ // pub fn volume(&self)->f32{
// let d=self.max-self.min; // let d=self.max-self.min;
// d.x*d.y*d.z // d.x*d.y*d.z

View File

@@ -245,19 +245,18 @@ pub fn generate_bvh<T>(boxen:Vec<(T,Aabb)>)->BvhNode<T>{
fn generate_bvh_node<T>(boxen:Vec<(T,Aabb)>,force:bool)->BvhNode<T>{ fn generate_bvh_node<T>(boxen:Vec<(T,Aabb)>,force:bool)->BvhNode<T>{
let n=boxen.len(); let n=boxen.len();
const MAX_TERMINAL_BRANCH_LEAF_NODES:usize=20; if force||n<20{
if force||n<MAX_TERMINAL_BRANCH_LEAF_NODES{ let mut aabb=Aabb::default();
let mut aabb_outer=Aabb::default(); let nodes=boxen.into_iter().map(|b|{
let nodes=boxen.into_iter().map(|(data,aabb)|{ aabb.join(&b.1);
aabb_outer.join(&aabb);
BvhNode{ BvhNode{
content:RecursiveContent::Leaf(data), content:RecursiveContent::Leaf(b.0),
aabb, aabb:b.1,
} }
}).collect(); }).collect();
BvhNode{ BvhNode{
content:RecursiveContent::Branch(nodes), content:RecursiveContent::Branch(nodes),
aabb:aabb_outer, aabb,
} }
}else{ }else{
let mut sort_x=Vec::with_capacity(n); let mut sort_x=Vec::with_capacity(n);
@@ -273,9 +272,9 @@ fn generate_bvh_node<T>(boxen:Vec<(T,Aabb)>,force:bool)->BvhNode<T>{
sort_y.sort_by_key(|&(_,c)|c); sort_y.sort_by_key(|&(_,c)|c);
sort_z.sort_by_key(|&(_,c)|c); sort_z.sort_by_key(|&(_,c)|c);
let h=n/2; let h=n/2;
let (_,median_x)=sort_x[h]; let median_x=sort_x[h].1;
let (_,median_y)=sort_y[h]; let median_y=sort_y[h].1;
let (_,median_z)=sort_z[h]; let median_z=sort_z[h].1;
//locate a run of values equal to the median //locate a run of values equal to the median
//partition point gives the first index for which the predicate evaluates to false //partition point gives the first index for which the predicate evaluates to false
let first_index_eq_median_x=sort_x.partition_point(|&(_,x)|x<median_x); let first_index_eq_median_x=sort_x.partition_point(|&(_,x)|x<median_x);
@@ -314,10 +313,10 @@ fn generate_bvh_node<T>(boxen:Vec<(T,Aabb)>,force:bool)->BvhNode<T>{
}; };
list_list[list_id].push((data,aabb)); list_list[list_id].push((data,aabb));
} }
let mut aabb=Aabb::default();
if list_list.len()==1{ if list_list.len()==1{
generate_bvh_node(list_list.remove(0),true) generate_bvh_node(list_list.remove(0),true)
}else{ }else{
let mut aabb=Aabb::default();
BvhNode{ BvhNode{
content:RecursiveContent::Branch( content:RecursiveContent::Branch(
list_list.into_iter().map(|b|{ list_list.into_iter().map(|b|{

View File

@@ -34,7 +34,7 @@ pub struct StyleModifiers{
//unused //unused
pub mass:Planar64, pub mass:Planar64,
} }
impl Default for StyleModifiers{ impl std::default::Default for StyleModifiers{
fn default()->Self{ fn default()->Self{
Self::roblox_bhop() Self::roblox_bhop()
} }
@@ -319,7 +319,7 @@ impl WalkSettings{
self.accelerate.accel.min((-gravity.y*friction).clamp_1()) self.accelerate.accel.min((-gravity.y*friction).clamp_1())
} }
pub fn get_walk_target_velocity(&self,control_dir:Planar64Vec3,normal:Planar64Vec3)->Planar64Vec3{ pub fn get_walk_target_velocity(&self,control_dir:Planar64Vec3,normal:Planar64Vec3)->Planar64Vec3{
if control_dir==crate::integer::vec3::zero(){ if control_dir==crate::integer::vec3::ZERO{
return control_dir; return control_dir;
} }
let nn=normal.length_squared(); let nn=normal.length_squared();
@@ -329,13 +329,13 @@ impl WalkSettings{
let dd=d*d; let dd=d*d;
if dd<nnmm{ if dd<nnmm{
let cr=normal.cross(control_dir); let cr=normal.cross(control_dir);
if cr==crate::integer::vec3::zero(){ if cr==crate::integer::vec3::ZERO_2{
crate::integer::vec3::zero() crate::integer::vec3::ZERO
}else{ }else{
(cr.cross(normal)*self.accelerate.topspeed/((nn*(nnmm-dd)).sqrt())).divide().clamp_1() (cr.cross(normal)*self.accelerate.topspeed/((nn*(nnmm-dd)).sqrt())).divide().clamp_1()
} }
}else{ }else{
crate::integer::vec3::zero() crate::integer::vec3::ZERO
} }
} }
pub fn is_slope_walkable(&self,normal:Planar64Vec3,up:Planar64Vec3)->bool{ pub fn is_slope_walkable(&self,normal:Planar64Vec3,up:Planar64Vec3)->bool{
@@ -360,7 +360,7 @@ impl LadderSettings{
self.accelerate.accel self.accelerate.accel
} }
pub fn get_ladder_target_velocity(&self,mut control_dir:Planar64Vec3,normal:Planar64Vec3)->Planar64Vec3{ pub fn get_ladder_target_velocity(&self,mut control_dir:Planar64Vec3,normal:Planar64Vec3)->Planar64Vec3{
if control_dir==crate::integer::vec3::zero(){ if control_dir==crate::integer::vec3::ZERO{
return control_dir; return control_dir;
} }
let nn=normal.length_squared(); let nn=normal.length_squared();
@@ -382,13 +382,13 @@ impl LadderSettings{
//- fix the underlying issue //- fix the underlying issue
if dd<nnmm{ if dd<nnmm{
let cr=normal.cross(control_dir); let cr=normal.cross(control_dir);
if cr==crate::integer::vec3::zero(){ if cr==crate::integer::vec3::ZERO_2{
crate::integer::vec3::zero() crate::integer::vec3::ZERO
}else{ }else{
(cr.cross(normal)*self.accelerate.topspeed/((nn*(nnmm-dd)).sqrt())).divide().clamp_1() (cr.cross(normal)*self.accelerate.topspeed/((nn*(nnmm-dd)).sqrt())).divide().clamp_1()
} }
}else{ }else{
crate::integer::vec3::zero() crate::integer::vec3::ZERO
} }
} }
} }

View File

@@ -86,7 +86,7 @@ impl<T> std::fmt::Display for Time<T>{
write!(f,"{}s+{:09}ns",self.0/Self::ONE_SECOND.0,self.0%Self::ONE_SECOND.0) write!(f,"{}s+{:09}ns",self.0/Self::ONE_SECOND.0,self.0%Self::ONE_SECOND.0)
} }
} }
impl<T> Default for Time<T>{ impl<T> std::default::Default for Time<T>{
fn default()->Self{ fn default()->Self{
Self::raw(0) Self::raw(0)
} }
@@ -126,7 +126,7 @@ impl_time_additive_assign_operator!(core::ops::AddAssign,add_assign);
impl_time_additive_assign_operator!(core::ops::SubAssign,sub_assign); impl_time_additive_assign_operator!(core::ops::SubAssign,sub_assign);
impl_time_additive_assign_operator!(core::ops::RemAssign,rem_assign); impl_time_additive_assign_operator!(core::ops::RemAssign,rem_assign);
impl<T> std::ops::Mul for Time<T>{ impl<T> std::ops::Mul for Time<T>{
type Output=Ratio<Fixed<2,64>,Fixed<2,64>>; type Output=Ratio<fixed_wide::fixed::Fixed<2,64>,fixed_wide::fixed::Fixed<2,64>>;
#[inline] #[inline]
fn mul(self,rhs:Self)->Self::Output{ fn mul(self,rhs:Self)->Self::Output{
Ratio::new(Fixed::raw(self.0)*Fixed::raw(rhs.0),Fixed::raw_digit(1_000_000_000i64.pow(2))) Ratio::new(Fixed::raw(self.0)*Fixed::raw(rhs.0),Fixed::raw_digit(1_000_000_000i64.pow(2)))
@@ -156,7 +156,7 @@ impl<T> core::ops::Mul<Time<T>> for Planar64{
#[cfg(test)] #[cfg(test)]
mod test_time{ mod test_time{
use super::*; use super::*;
type Time=AbsoluteTime; type Time=super::AbsoluteTime;
#[test] #[test]
fn time_from_planar64(){ fn time_from_planar64(){
let a:Time=Planar64::from(1).into(); let a:Time=Planar64::from(1).into();
@@ -552,7 +552,7 @@ impl TryFrom<[f32;3]> for Unit32Vec3{
} }
*/ */
pub type Planar64TryFromFloatError=FixedFromFloatError; pub type Planar64TryFromFloatError=fixed_wide::fixed::FixedFromFloatError;
pub type Planar64=fixed_wide::types::I32F32; pub type Planar64=fixed_wide::types::I32F32;
pub type Planar64Vec3=linear_ops::types::Vector3<Planar64>; pub type Planar64Vec3=linear_ops::types::Vector3<Planar64>;
pub type Planar64Mat3=linear_ops::types::Matrix3<Planar64>; pub type Planar64Mat3=linear_ops::types::Matrix3<Planar64>;
@@ -561,6 +561,12 @@ pub mod vec3{
pub use linear_ops::types::Vector3; pub use linear_ops::types::Vector3;
pub const MIN:Planar64Vec3=Planar64Vec3::new([Planar64::MIN;3]); pub const MIN:Planar64Vec3=Planar64Vec3::new([Planar64::MIN;3]);
pub const MAX:Planar64Vec3=Planar64Vec3::new([Planar64::MAX;3]); pub const MAX:Planar64Vec3=Planar64Vec3::new([Planar64::MAX;3]);
pub const ZERO:Planar64Vec3=Planar64Vec3::new([Planar64::ZERO;3]);
pub const ZERO_2:linear_ops::types::Vector3<Fixed::<2,64>>=linear_ops::types::Vector3::new([Fixed::<2,64>::ZERO;3]);
pub const ZERO_3:linear_ops::types::Vector3<Fixed::<3,96>>=linear_ops::types::Vector3::new([Fixed::<3,96>::ZERO;3]);
pub const ZERO_4:linear_ops::types::Vector3<Fixed::<4,128>>=linear_ops::types::Vector3::new([Fixed::<4,128>::ZERO;3]);
pub const ZERO_5:linear_ops::types::Vector3<Fixed::<5,160>>=linear_ops::types::Vector3::new([Fixed::<5,160>::ZERO;3]);
pub const ZERO_6:linear_ops::types::Vector3<Fixed::<6,192>>=linear_ops::types::Vector3::new([Fixed::<6,192>::ZERO;3]);
pub const X:Planar64Vec3=Planar64Vec3::new([Planar64::ONE,Planar64::ZERO,Planar64::ZERO]); pub const X:Planar64Vec3=Planar64Vec3::new([Planar64::ONE,Planar64::ZERO,Planar64::ZERO]);
pub const Y:Planar64Vec3=Planar64Vec3::new([Planar64::ZERO,Planar64::ONE,Planar64::ZERO]); pub const Y:Planar64Vec3=Planar64Vec3::new([Planar64::ZERO,Planar64::ONE,Planar64::ZERO]);
pub const Z:Planar64Vec3=Planar64Vec3::new([Planar64::ZERO,Planar64::ZERO,Planar64::ONE]); pub const Z:Planar64Vec3=Planar64Vec3::new([Planar64::ZERO,Planar64::ZERO,Planar64::ONE]);
@@ -569,10 +575,6 @@ pub mod vec3{
pub const NEG_Y:Planar64Vec3=Planar64Vec3::new([Planar64::ZERO,Planar64::NEG_ONE,Planar64::ZERO]); pub const NEG_Y:Planar64Vec3=Planar64Vec3::new([Planar64::ZERO,Planar64::NEG_ONE,Planar64::ZERO]);
pub const NEG_Z:Planar64Vec3=Planar64Vec3::new([Planar64::ZERO,Planar64::ZERO,Planar64::NEG_ONE]); pub const NEG_Z:Planar64Vec3=Planar64Vec3::new([Planar64::ZERO,Planar64::ZERO,Planar64::NEG_ONE]);
pub const NEG_ONE:Planar64Vec3=Planar64Vec3::new([Planar64::NEG_ONE,Planar64::NEG_ONE,Planar64::NEG_ONE]); pub const NEG_ONE:Planar64Vec3=Planar64Vec3::new([Planar64::NEG_ONE,Planar64::NEG_ONE,Planar64::NEG_ONE]);
// TODO: use #![feature(generic_const_items)] when stabilized https://github.com/rust-lang/rust/issues/113521
pub const fn zero<const N:usize,const F:usize>()->Vector3<Fixed<N,F>>{
Vector3::new([Fixed::ZERO;3])
}
#[inline] #[inline]
pub const fn int(x:i32,y:i32,z:i32)->Planar64Vec3{ pub const fn int(x:i32,y:i32,z:i32)->Planar64Vec3{
Planar64Vec3::new([Planar64::raw((x as i64)<<32),Planar64::raw((y as i64)<<32),Planar64::raw((z as i64)<<32)]) Planar64Vec3::new([Planar64::raw((x as i64)<<32),Planar64::raw((y as i64)<<32),Planar64::raw((z as i64)<<32)])
@@ -661,7 +663,7 @@ pub struct Planar64Affine3{
pub translation:Planar64Vec3, pub translation:Planar64Vec3,
} }
impl Planar64Affine3{ impl Planar64Affine3{
pub const IDENTITY:Self=Self::new(mat3::identity(),vec3::zero()); pub const IDENTITY:Self=Self::new(mat3::identity(),vec3::ZERO);
#[inline] #[inline]
pub const fn new(matrix3:Planar64Mat3,translation:Planar64Vec3)->Self{ pub const fn new(matrix3:Planar64Mat3,translation:Planar64Vec3)->Self{
Self{matrix3,translation} Self{matrix3,translation}

View File

@@ -11,6 +11,3 @@ authors = ["Rhys Lloyd <krakow20@gmail.com>"]
[dependencies] [dependencies]
strafesnet_common = { version = "0.7.0", path = "../common", registry = "strafesnet" } strafesnet_common = { version = "0.7.0", path = "../common", registry = "strafesnet" }
[lints]
workspace = true

View File

@@ -4,5 +4,5 @@ pub trait Loader{
type Error:Error; type Error:Error;
type Index<'a> where Self:'a; type Index<'a> where Self:'a;
type Resource; type Resource;
fn load(&mut self,index:Self::Index<'_>)->Result<Self::Resource,Self::Error>; fn load<'a>(&mut self,index:Self::Index<'a>)->Result<Self::Resource,Self::Error>;
} }

View File

@@ -18,6 +18,3 @@ bnum = "0.13.0"
arrayvec = { version = "0.7.6", optional = true } arrayvec = { version = "0.7.6", optional = true }
paste = "1.0.15" paste = "1.0.15"
ratio_ops = { version = "0.1.0", path = "../ratio_ops", registry = "strafesnet", optional = true } ratio_ops = { version = "0.1.0", path = "../ratio_ops", registry = "strafesnet", optional = true }
[lints]
workspace = true

View File

@@ -1,8 +1,6 @@
use bnum::{BInt,cast::As}; use bnum::{BInt,cast::As};
const BNUM_DIGIT_WIDTH:usize=64; #[derive(Clone,Copy,Debug,Default,Hash,PartialEq,Eq,PartialOrd,Ord)]
#[derive(Clone,Copy,Default,Hash,PartialEq,Eq,PartialOrd,Ord)]
/// A Fixed point number for which multiply operations widen the bits in the output. (when the wide-mul feature is enabled) /// A Fixed point number for which multiply operations widen the bits in the output. (when the wide-mul feature is enabled)
/// N is the number of u64s to use /// N is the number of u64s to use
/// F is the number of fractional bits (always N*32 lol) /// F is the number of fractional bits (always N*32 lol)
@@ -70,34 +68,6 @@ impl<const N:usize,const F:usize> Fixed<N,F>{
pub const fn midpoint(self,other:Self)->Self{ pub const fn midpoint(self,other:Self)->Self{
Self::from_bits(self.bits.midpoint(other.bits)) Self::from_bits(self.bits.midpoint(other.bits))
} }
#[inline]
pub const fn min(self,other:Self)->Self{
Self::from_bits(self.bits.min(other.bits))
}
#[inline]
pub const fn max(self,other:Self)->Self{
Self::from_bits(self.bits.max(other.bits))
}
/// return the result of self*sign(other)
#[inline]
pub const fn mul_sign<const N1:usize,const F1:usize>(self,other:Fixed<N1,F1>)->Self{
if other.is_negative(){
Self::from_bits(self.bits.neg())
}else if other.is_zero(){
Fixed::ZERO
}else{
self
}
}
/// return the result of self/sign(other) (divide by zero does not change the sign)
#[inline]
pub const fn div_sign<const N1:usize,const F1:usize>(self,other:Fixed<N1,F1>)->Self{
if other.is_negative(){
Self::from_bits(self.bits.neg())
}else{
self
}
}
} }
impl<const F:usize> Fixed<1,F>{ impl<const F:usize> Fixed<1,F>{
/// My old code called this function everywhere so let's provide it /// My old code called this function everywhere so let's provide it
@@ -129,6 +99,28 @@ impl_from!(
i8,i16,i32,i64,i128,isize i8,i16,i32,i64,i128,isize
); );
impl<const N:usize,const F:usize,T> PartialEq<T> for Fixed<N,F>
where
T:Copy,
BInt::<N>:From<T>,
{
#[inline]
fn eq(&self,&other:&T)->bool{
self.bits.eq(&other.into())
}
}
impl<const N:usize,const F:usize,T> PartialOrd<T> for Fixed<N,F>
where
T:Copy,
BInt::<N>:From<T>,
{
#[inline]
fn partial_cmp(&self,&other:&T)->Option<std::cmp::Ordering>{
self.bits.partial_cmp(&other.into())
}
}
impl<const N:usize,const F:usize> std::ops::Neg for Fixed<N,F>{ impl<const N:usize,const F:usize> std::ops::Neg for Fixed<N,F>{
type Output=Self; type Output=Self;
#[inline] #[inline]
@@ -294,23 +286,6 @@ macro_rules! impl_from_float {
impl_from_float!(integer_decode_f32,f32,24); impl_from_float!(integer_decode_f32,f32,24);
impl_from_float!(integer_decode_f64,f64,53); impl_from_float!(integer_decode_f64,f64,53);
impl<const N:usize,const F:usize> core::fmt::Debug for Fixed<N,F>{
#[inline]
fn fmt(&self,f:&mut core::fmt::Formatter)->Result<(),core::fmt::Error>{
let integral=self.as_bits().unsigned_abs()>>F;
let fractional=self.as_bits().unsigned_abs()&((bnum::BUint::<N>::ONE<<F)-bnum::BUint::<N>::ONE);
let leading_zeroes=(fractional.leading_zeros() as usize).saturating_sub(N*BNUM_DIGIT_WIDTH-F)>>2;
if self.is_negative(){
core::write!(f,"-")?;
}
if fractional.is_zero(){
core::write!(f,"{integral:x}.{}","0".repeat(leading_zeroes))
}else{
core::write!(f,"{integral:x}.{}{fractional:x}","0".repeat(leading_zeroes))
}
}
}
impl<const N:usize,const F:usize> core::fmt::Display for Fixed<N,F>{ impl<const N:usize,const F:usize> core::fmt::Display for Fixed<N,F>{
#[inline] #[inline]
fn fmt(&self,f:&mut core::fmt::Formatter)->Result<(),core::fmt::Error>{ fn fmt(&self,f:&mut core::fmt::Formatter)->Result<(),core::fmt::Error>{
@@ -334,6 +309,16 @@ macro_rules! impl_additive_operator {
self.$method(other) self.$method(other)
} }
} }
impl<const N:usize,const F:usize,U> core::ops::$trait<U> for $struct<N,F>
where
BInt::<N>:From<U>,
{
type Output = $output;
#[inline]
fn $method(self, other: U) -> Self::Output {
Self::from_bits(self.bits.$method(BInt::<N>::from(other).shl(F as u32)))
}
}
}; };
} }
macro_rules! impl_additive_assign_operator { macro_rules! impl_additive_assign_operator {
@@ -344,6 +329,15 @@ macro_rules! impl_additive_assign_operator {
self.bits.$method(other.bits); self.bits.$method(other.bits);
} }
} }
impl<const N:usize,const F:usize,U> core::ops::$trait<U> for $struct<N,F>
where
BInt::<N>:From<U>,
{
#[inline]
fn $method(&mut self, other: U) {
self.bits.$method(BInt::<N>::from(other).shl(F as u32));
}
}
}; };
} }
@@ -366,7 +360,7 @@ impl_additive_operator!( Fixed, BitXor, bitxor, Self );
// non-wide operators. The result is the same width as the inputs. // non-wide operators. The result is the same width as the inputs.
// This macro is not used in the default configuration. // This macro is not used in the default configuration.
#[expect(unused_macros)] #[allow(unused_macros)]
macro_rules! impl_multiplicative_operator_not_const_generic { macro_rules! impl_multiplicative_operator_not_const_generic {
( ($struct: ident, $trait: ident, $method: ident, $output: ty ), $width:expr ) => { ( ($struct: ident, $trait: ident, $method: ident, $output: ty ), $width:expr ) => {
impl<const F:usize> core::ops::$trait for $struct<$width,F>{ impl<const F:usize> core::ops::$trait for $struct<$width,F>{
@@ -545,7 +539,7 @@ impl_shift_operator!( Fixed, Shr, shr, Self );
// wide operators. The result width is the sum of the input widths, i.e. none of the multiplication // wide operators. The result width is the sum of the input widths, i.e. none of the multiplication
#[expect(unused_macros)] #[allow(unused_macros)]
macro_rules! impl_wide_operators{ macro_rules! impl_wide_operators{
($lhs:expr,$rhs:expr)=>{ ($lhs:expr,$rhs:expr)=>{
impl core::ops::Mul<Fixed<$rhs,{$rhs*32}>> for Fixed<$lhs,{$lhs*32}>{ impl core::ops::Mul<Fixed<$rhs,{$rhs*32}>> for Fixed<$lhs,{$lhs*32}>{

View File

@@ -229,16 +229,3 @@ fn test_zeroes_deferred_division(){
]) ])
); );
} }
#[test]
fn test_debug(){
assert_eq!(format!("{:?}",I32F32::EPSILON),"0.00000001");
assert_eq!(format!("{:?}",I32F32::ONE),"1.00000000");
assert_eq!(format!("{:?}",I32F32::TWO),"2.00000000");
assert_eq!(format!("{:?}",I32F32::MAX),"7fffffff.ffffffff");
assert_eq!(format!("{:?}",I32F32::try_from(core::f64::consts::PI).unwrap()),"3.243f6a88");
assert_eq!(format!("{:?}",I32F32::NEG_EPSILON),"-0.00000001");
assert_eq!(format!("{:?}",I32F32::NEG_ONE),"-1.00000000");
assert_eq!(format!("{:?}",I32F32::NEG_TWO),"-2.00000000");
assert_eq!(format!("{:?}",I32F32::MIN),"-80000000.00000000");
}

View File

@@ -20,6 +20,3 @@ paste = { version = "1.0.15", optional = true }
[dev-dependencies] [dev-dependencies]
fixed_wide = { path = "../fixed_wide", registry = "strafesnet", features = ["wide-mul"] } fixed_wide = { path = "../fixed_wide", registry = "strafesnet", features = ["wide-mul"] }
[lints]
workspace = true

View File

@@ -205,8 +205,7 @@ macro_rules! impl_matrix_named_fields_shape {
#[inline] #[inline]
fn deref(&self)->&Self::Target{ fn deref(&self)->&Self::Target{
// This cast is valid because Matrix has #[repr(transparent)] // This cast is valid because Matrix has #[repr(transparent)]
let ptr:*const [[T;$size_inner];$size_outer]=&self.array; let ptr=&self.array as *const [[T;$size_inner];$size_outer] as *const Self::Target;
let ptr=ptr as *const Self::Target;
// SAFETY: this pointer is non-null because it comes from a reference // SAFETY: this pointer is non-null because it comes from a reference
unsafe{&*ptr} unsafe{&*ptr}
} }
@@ -215,8 +214,7 @@ macro_rules! impl_matrix_named_fields_shape {
#[inline] #[inline]
fn deref_mut(&mut self)->&mut Self::Target{ fn deref_mut(&mut self)->&mut Self::Target{
// This cast is valid because Matrix has #[repr(transparent)] // This cast is valid because Matrix has #[repr(transparent)]
let ptr:*mut [[T;$size_inner];$size_outer]=&mut self.array; let ptr=&mut self.array as *mut [[T;$size_inner];$size_outer] as *mut Self::Target;
let ptr=ptr as *mut Self::Target;
// SAFETY: this pointer is non-null because it comes from a reference // SAFETY: this pointer is non-null because it comes from a reference
unsafe{&mut*ptr} unsafe{&mut*ptr}
} }

View File

@@ -331,8 +331,7 @@ macro_rules! impl_vector_named_fields {
#[inline] #[inline]
fn deref(&self)->&Self::Target{ fn deref(&self)->&Self::Target{
// This cast is valid because Vector has #[repr(transparent)] // This cast is valid because Vector has #[repr(transparent)]
let ptr:*const [T;$size]=&self.array; let ptr=&self.array as *const [T;$size] as *const Self::Target;
let ptr=ptr as *const Self::Target;
// SAFETY: this pointer is non-null because it comes from a reference // SAFETY: this pointer is non-null because it comes from a reference
unsafe{&*ptr} unsafe{&*ptr}
} }
@@ -341,8 +340,7 @@ macro_rules! impl_vector_named_fields {
#[inline] #[inline]
fn deref_mut(&mut self)->&mut Self::Target{ fn deref_mut(&mut self)->&mut Self::Target{
// This cast is valid because Vector has #[repr(transparent)] // This cast is valid because Vector has #[repr(transparent)]
let ptr:*mut [T;$size]=&mut self.array; let ptr=&mut self.array as *mut [T;$size] as *mut Self::Target;
let ptr=ptr as *mut Self::Target;
// SAFETY: this pointer is non-null because it comes from a reference // SAFETY: this pointer is non-null because it comes from a reference
unsafe{&mut*ptr} unsafe{&mut*ptr}
} }

View File

@@ -8,6 +8,3 @@ description = "Ratio operations using trait bounds for avoiding division like th
authors = ["Rhys Lloyd <krakow20@gmail.com>"] authors = ["Rhys Lloyd <krakow20@gmail.com>"]
[dependencies] [dependencies]
[lints]
workspace = true

View File

@@ -12,17 +12,14 @@ authors = ["Rhys Lloyd <krakow20@gmail.com>"]
[dependencies] [dependencies]
bytemuck = "1.14.3" bytemuck = "1.14.3"
glam = "0.30.0" glam = "0.30.0"
regex = { version = "1.11.3", default-features = false } lazy-regex = "3.1.0"
rbx_binary = { version = "1.0.1-sn5", registry = "strafesnet" }
rbx_dom_weak = { version = "3.0.1-sn5", registry = "strafesnet" }
rbx_mesh = "0.5.0" rbx_mesh = "0.5.0"
rbx_reflection = "5.0.0"
rbx_reflection_database = "1.0.0"
rbx_xml = { version = "1.0.1-sn5", registry = "strafesnet" }
rbxassetid = { version = "0.1.0", path = "../rbxassetid", registry = "strafesnet" } rbxassetid = { version = "0.1.0", path = "../rbxassetid", registry = "strafesnet" }
roblox_emulator = { version = "0.5.1", path = "../roblox_emulator", default-features = false, registry = "strafesnet" } roblox_emulator = { version = "0.5.1", path = "../roblox_emulator", default-features = false, registry = "strafesnet" }
strafesnet_common = { version = "0.7.0", path = "../common", registry = "strafesnet" } strafesnet_common = { version = "0.7.0", path = "../common", registry = "strafesnet" }
strafesnet_deferred_loader = { version = "0.5.1", path = "../deferred_loader", registry = "strafesnet" } strafesnet_deferred_loader = { version = "0.5.1", path = "../deferred_loader", registry = "strafesnet" }
rbx_binary = "2.0.1"
rbx_dom_weak = "4.1.0"
rbx_reflection = "6.1.0"
rbx_reflection_database = "2.0.2"
rbx_xml = "2.0.1"
[lints]
workspace = true

View File

@@ -50,7 +50,7 @@ impl Loader for TextureLoader{
type Error=TextureError; type Error=TextureError;
type Index<'a>=&'a str; type Index<'a>=&'a str;
type Resource=Texture; type Resource=Texture;
fn load(&mut self,index:Self::Index<'_>)->Result<Self::Resource,Self::Error>{ fn load<'a>(&mut self,index:Self::Index<'a>)->Result<Self::Resource,Self::Error>{
let RobloxAssetId(asset_id)=index.parse()?; let RobloxAssetId(asset_id)=index.parse()?;
let file_name=format!("textures/{}.dds",asset_id); let file_name=format!("textures/{}.dds",asset_id);
let data=read_entire_file(file_name)?; let data=read_entire_file(file_name)?;
@@ -157,7 +157,7 @@ impl Loader for MeshLoader{
type Error=MeshError; type Error=MeshError;
type Index<'a>=MeshIndex<'a>; type Index<'a>=MeshIndex<'a>;
type Resource=MeshWithSize; type Resource=MeshWithSize;
fn load(&mut self,index:Self::Index<'_>)->Result<Self::Resource,Self::Error>{ fn load<'a>(&mut self,index:Self::Index<'a>)->Result<Self::Resource,Self::Error>{
let mesh=match index.mesh_type{ let mesh=match index.mesh_type{
MeshType::FileMesh=>{ MeshType::FileMesh=>{
let RobloxAssetId(asset_id)=index.content.parse()?; let RobloxAssetId(asset_id)=index.content.parse()?;

View File

@@ -18,15 +18,6 @@ fn static_ustr(s:&'static str)->rbx_dom_weak::Ustr{
rbx_dom_weak::ustr(s) rbx_dom_weak::ustr(s)
} }
macro_rules! lazy_regex{
($r:literal)=>{{
use regex::Regex;
use std::sync::LazyLock;
static RE:LazyLock<Regex>=LazyLock::new(||Regex::new($r).unwrap());
&RE
}};
}
fn planar64_affine3_from_roblox(cf:&rbx_dom_weak::types::CFrame,size:&rbx_dom_weak::types::Vector3)->Result<Planar64Affine3,Planar64TryFromFloatError>{ fn planar64_affine3_from_roblox(cf:&rbx_dom_weak::types::CFrame,size:&rbx_dom_weak::types::Vector3)->Result<Planar64Affine3,Planar64TryFromFloatError>{
Ok(Planar64Affine3::new( Ok(Planar64Affine3::new(
Planar64Mat3::from_cols([ Planar64Mat3::from_cols([
@@ -127,7 +118,7 @@ fn get_attributes(name:&str,can_collide:bool,velocity:Planar64Vec3,model_id:mode
); );
}, },
other=>{ other=>{
let regman=lazy_regex!(r"^(BonusStart|WormholeOut)(\d+)$"); let regman=lazy_regex::regex!(r"^(BonusStart|WormholeOut)(\d+)$");
if let Some(captures)=regman.captures(other){ if let Some(captures)=regman.captures(other){
match &captures[1]{ match &captures[1]{
"BonusStart"=>{ "BonusStart"=>{
@@ -153,7 +144,7 @@ fn get_attributes(name:&str,can_collide:bool,velocity:Planar64Vec3,model_id:mode
}, },
_=>(), _=>(),
} }
}else if let Some(captures)=lazy_regex!(r"^(Force)?(Spawn|SpawnAt|Trigger|Teleport|Platform)(\d+)$") }else if let Some(captures)=lazy_regex::regex!(r"^(Force)?(Spawn|SpawnAt|Trigger|Teleport|Platform)(\d+)$")
.captures(other){ .captures(other){
force_intersecting=true; force_intersecting=true;
let stage_id=StageId::new(ParseIntContext::parse(&captures[3]).map_err(GetAttributesError::StageIdParseInt)?); let stage_id=StageId::new(ParseIntContext::parse(&captures[3]).map_err(GetAttributesError::StageIdParseInt)?);
@@ -194,7 +185,7 @@ fn get_attributes(name:&str,can_collide:bool,velocity:Planar64Vec3,model_id:mode
stage_element, stage_element,
), ),
); );
}else if let Some(captures)=lazy_regex!(r"^(Jump|WormholeIn)(\d+)$") }else if let Some(captures)=lazy_regex::regex!(r"^(Jump|WormholeIn)(\d+)$")
.captures(other){ .captures(other){
match &captures[1]{ match &captures[1]{
"Jump"=>modes_builder.push_mode_update( "Jump"=>modes_builder.push_mode_update(
@@ -219,7 +210,7 @@ fn get_attributes(name:&str,can_collide:bool,velocity:Planar64Vec3,model_id:mode
}, },
_=>unreachable!("regex2[1] messed up bad"), _=>unreachable!("regex2[1] messed up bad"),
} }
}else if let Some(captures)=lazy_regex!(r"^Bonus(Finish|Anticheat)(\d+)$") }else if let Some(captures)=lazy_regex::regex!(r"^Bonus(Finish|Anticheat)(\d+)$")
.captures(other){ .captures(other){
force_can_collide=false; force_can_collide=false;
force_intersecting=true; force_intersecting=true;
@@ -251,7 +242,7 @@ fn get_attributes(name:&str,can_collide:bool,velocity:Planar64Vec3,model_id:mode
} }
} }
//need some way to skip this //need some way to skip this
if allow_booster&&velocity!=vec3::zero(){ if allow_booster&&velocity!=vec3::ZERO{
general.booster=Some(attr::Booster::Velocity(velocity)); general.booster=Some(attr::Booster::Velocity(velocity));
} }
Ok(match force_can_collide{ Ok(match force_can_collide{
@@ -344,12 +335,12 @@ pub struct RobloxFaceTextureDescription{
pub color:glam::Vec4, pub color:glam::Vec4,
pub transform:RobloxTextureTransform, pub transform:RobloxTextureTransform,
} }
impl PartialEq for RobloxFaceTextureDescription{ impl core::cmp::PartialEq for RobloxFaceTextureDescription{
fn eq(&self,other:&Self)->bool{ fn eq(&self,other:&Self)->bool{
self.to_bits().eq(&other.to_bits()) self.to_bits().eq(&other.to_bits())
} }
} }
impl Eq for RobloxFaceTextureDescription{} impl core::cmp::Eq for RobloxFaceTextureDescription{}
impl core::hash::Hash for RobloxFaceTextureDescription{ impl core::hash::Hash for RobloxFaceTextureDescription{
fn hash<H:core::hash::Hasher>(&self,state:&mut H){ fn hash<H:core::hash::Hasher>(&self,state:&mut H){
self.to_bits().hash(state); self.to_bits().hash(state);
@@ -559,7 +550,7 @@ pub fn convert<'a>(
//just going to leave it like this for now instead of reworking the data structures for this whole thing //just going to leave it like this for now instead of reworking the data structures for this whole thing
let textureless_render_group=render_config_deferred_loader.acquire_render_config_id(None); let textureless_render_group=render_config_deferred_loader.acquire_render_config_id(None);
let db=rbx_reflection_database::get().unwrap(); let db=rbx_reflection_database::get();
let basepart=&db.classes["BasePart"]; let basepart=&db.classes["BasePart"];
let baseparts=dom.descendants().filter(|&instance| let baseparts=dom.descendants().filter(|&instance|
db.classes.get(instance.class.as_str()).is_some_and(|class| db.classes.get(instance.class.as_str()).is_some_and(|class|
@@ -775,10 +766,10 @@ struct MeshIdWithSize{
mesh:model::MeshId, mesh:model::MeshId,
size:Planar64Vec3, size:Planar64Vec3,
} }
fn acquire_mesh_id_from_render_config_id( fn acquire_mesh_id_from_render_config_id<'a>(
primitive_meshes:&mut Vec<model::Mesh>, primitive_meshes:&mut Vec<model::Mesh>,
mesh_id_from_render_config_id:&mut HashMap<model::MeshId,HashMap<RenderConfigId,model::MeshId>>, mesh_id_from_render_config_id:&mut HashMap<model::MeshId,HashMap<RenderConfigId,model::MeshId>>,
loaded_meshes:&HashMap<model::MeshId,MeshWithSize>, loaded_meshes:&'a HashMap<model::MeshId,MeshWithSize>,
old_mesh_id:model::MeshId, old_mesh_id:model::MeshId,
render:RenderConfigId, render:RenderConfigId,
)->Option<MeshIdWithSize>{ )->Option<MeshIdWithSize>{
@@ -798,10 +789,10 @@ fn acquire_mesh_id_from_render_config_id(
size, size,
}) })
} }
fn acquire_union_id_from_render_config_id( fn acquire_union_id_from_render_config_id<'a>(
primitive_meshes:&mut Vec<model::Mesh>, primitive_meshes:&mut Vec<model::Mesh>,
union_id_from_render_config_id:&mut HashMap<model::MeshId,HashMap<RobloxPartDescription,model::MeshId>>, union_id_from_render_config_id:&mut HashMap<model::MeshId,HashMap<RobloxPartDescription,model::MeshId>>,
loaded_meshes:&HashMap<model::MeshId,MeshWithSize>, loaded_meshes:&'a HashMap<model::MeshId,MeshWithSize>,
old_union_id:model::MeshId, old_union_id:model::MeshId,
part_texture_description:RobloxPartDescription, part_texture_description:RobloxPartDescription,
)->Option<MeshIdWithSize>{ )->Option<MeshIdWithSize>{

View File

@@ -250,7 +250,7 @@ pub fn convert(
// generate a unit cube as default physics // generate a unit cube as default physics
let pos_list=CUBE_DEFAULT_VERTICES.map(|pos|mb.acquire_pos_id(pos>>1)); let pos_list=CUBE_DEFAULT_VERTICES.map(|pos|mb.acquire_pos_id(pos>>1));
let tex=mb.acquire_tex_id(glam::Vec2::ZERO); let tex=mb.acquire_tex_id(glam::Vec2::ZERO);
let normal=mb.acquire_normal_id(vec3::zero()); let normal=mb.acquire_normal_id(vec3::ZERO);
let color=mb.acquire_color_id(glam::Vec4::ONE); let color=mb.acquire_color_id(glam::Vec4::ONE);
let polygon_group=PolygonGroup::PolygonList(PolygonList::new(CUBE_DEFAULT_POLYS.map(|poly|poly.map(|[pos_id,_]| let polygon_group=PolygonGroup::PolygonList(PolygonList::new(CUBE_DEFAULT_POLYS.map(|poly|poly.map(|[pos_id,_]|
mb.acquire_vertex_id(IndexedVertex{pos:pos_list[pos_id as usize],tex,normal,color}) mb.acquire_vertex_id(IndexedVertex{pos:pos_list[pos_id as usize],tex,normal,color})

View File

@@ -9,6 +9,3 @@ authors = ["Rhys Lloyd <krakow20@gmail.com>"]
[dependencies] [dependencies]
url = "2.5.4" url = "2.5.4"
[lints]
workspace = true

View File

@@ -1,6 +1,6 @@
[package] [package]
name = "roblox_emulator" name = "roblox_emulator"
version = "0.5.2" version = "0.5.1"
edition = "2024" edition = "2024"
repository = "https://git.itzana.me/StrafesNET/strafe-project" repository = "https://git.itzana.me/StrafesNET/strafe-project"
license = "MIT OR Apache-2.0" license = "MIT OR Apache-2.0"
@@ -15,10 +15,7 @@ run-service=[]
glam = "0.30.0" glam = "0.30.0"
mlua = { version = "0.11.3", features = ["luau"] } mlua = { version = "0.11.3", features = ["luau"] }
phf = { version = "0.13.1", features = ["macros"] } phf = { version = "0.13.1", features = ["macros"] }
rbx_dom_weak = "4.1.0" rbx_dom_weak = { version = "3.0.1-sn5", registry = "strafesnet" }
rbx_reflection = "6.1.0" rbx_reflection = "5.0.0"
rbx_reflection_database = "2.0.2" rbx_reflection_database = "1.0.0"
rbx_types = "3.1.0" rbx_types = "2.0.0"
[lints]
workspace = true

View File

@@ -52,7 +52,7 @@ impl Context{
} }
/// Creates an iterator over all items of a particular class. /// Creates an iterator over all items of a particular class.
pub fn superclass_iter<'a>(&'a self,superclass:&'a str)->impl Iterator<Item=Ref>+'a{ pub fn superclass_iter<'a>(&'a self,superclass:&'a str)->impl Iterator<Item=Ref>+'a{
let db=rbx_reflection_database::get().unwrap(); let db=rbx_reflection_database::get();
let Some(superclass)=db.classes.get(superclass)else{ let Some(superclass)=db.classes.get(superclass)else{
panic!("Invalid class"); panic!("Invalid class");
}; };

View File

@@ -8,7 +8,7 @@ impl<'a> EnumItem<'a>{
Self{name:Some(name.as_ref()),value} Self{name:Some(name.as_ref()),value}
} }
} }
impl From<rbx_types::Enum> for EnumItem<'_>{ impl<'a> From<rbx_types::Enum> for EnumItem<'a>{
fn from(e:rbx_types::Enum)->Self{ fn from(e:rbx_types::Enum)->Self{
EnumItem{ EnumItem{
name:None, name:None,
@@ -37,7 +37,7 @@ impl PartialEq for EnumItem<'_>{
pub struct Enums; pub struct Enums;
impl Enums{ impl Enums{
pub fn get(&self,index:&str)->Option<EnumItems<'static>>{ pub fn get(&self,index:&str)->Option<EnumItems<'static>>{
let db=rbx_reflection_database::get().unwrap(); let db=rbx_reflection_database::get();
db.enums.get(index).map(|ed|EnumItems{ed}) db.enums.get(index).map(|ed|EnumItems{ed})
} }
} }

View File

@@ -5,6 +5,7 @@ use rbx_types::Ref;
use rbx_dom_weak::{Ustr,InstanceBuilder,WeakDom}; use rbx_dom_weak::{Ustr,InstanceBuilder,WeakDom};
use crate::util::static_ustr; use crate::util::static_ustr;
use crate::runner::vector3::Vector3;
use crate::runner::number::Number; use crate::runner::number::Number;
pub fn set_globals(lua:&mlua::Lua,globals:&mlua::Table)->Result<(),mlua::Error>{ pub fn set_globals(lua:&mlua::Lua,globals:&mlua::Table)->Result<(),mlua::Error>{
@@ -37,13 +38,13 @@ pub fn dom_mut<T>(lua:&mlua::Lua,mut f:impl FnMut(&mut WeakDom)->mlua::Result<T>
} }
pub fn class_is_a(class:&str,superclass:&str)->bool{ pub fn class_is_a(class:&str,superclass:&str)->bool{
let db=rbx_reflection_database::get().unwrap(); let db=rbx_reflection_database::get();
let (Some(class),Some(superclass))=(db.classes.get(class),db.classes.get(superclass))else{ let (Some(class),Some(superclass))=(db.classes.get(class),db.classes.get(superclass))else{
return false; return false;
}; };
db.has_superclass(class,superclass) db.has_superclass(class,superclass)
} }
fn get_full_name(dom:&WeakDom,instance:&rbx_dom_weak::Instance)->String{ fn get_full_name(dom:&rbx_dom_weak::WeakDom,instance:&rbx_dom_weak::Instance)->String{
let mut full_name=instance.name.clone(); let mut full_name=instance.name.clone();
let mut pref=instance.parent(); let mut pref=instance.parent();
while let Some(parent)=dom.get_by_ref(pref){ while let Some(parent)=dom.get_by_ref(pref){
@@ -65,29 +66,29 @@ pub fn get_name_source(lua:&mlua::Lua,script:Instance)->Result<(String,String),m
}) })
} }
pub fn find_first_child<'a>(dom:&'a WeakDom,instance:&rbx_dom_weak::Instance,name:&str)->Option<&'a rbx_dom_weak::Instance>{ pub fn find_first_child<'a>(dom:&'a rbx_dom_weak::WeakDom,instance:&rbx_dom_weak::Instance,name:&str)->Option<&'a rbx_dom_weak::Instance>{
instance.children().iter().filter_map(|&r|dom.get_by_ref(r)).find(|inst|inst.name==name) instance.children().iter().filter_map(|&r|dom.get_by_ref(r)).find(|inst|inst.name==name)
} }
pub fn find_first_descendant<'a>(dom:&'a WeakDom,instance:&rbx_dom_weak::Instance,name:&str)->Option<&'a rbx_dom_weak::Instance>{ pub fn find_first_descendant<'a>(dom:&'a rbx_dom_weak::WeakDom,instance:&rbx_dom_weak::Instance,name:&str)->Option<&'a rbx_dom_weak::Instance>{
dom.descendants_of(instance.referent()).find(|&inst|inst.name==name) dom.descendants_of(instance.referent()).find(|&inst|inst.name==name)
} }
pub fn find_first_child_of_class<'a>(dom:&'a WeakDom,instance:&rbx_dom_weak::Instance,class:&str)->Option<&'a rbx_dom_weak::Instance>{ pub fn find_first_child_of_class<'a>(dom:&'a rbx_dom_weak::WeakDom,instance:&rbx_dom_weak::Instance,class:&str)->Option<&'a rbx_dom_weak::Instance>{
instance.children().iter().filter_map(|&r|dom.get_by_ref(r)).find(|inst|inst.class==class) instance.children().iter().filter_map(|&r|dom.get_by_ref(r)).find(|inst|inst.class==class)
} }
pub fn find_first_descendant_of_class<'a>(dom:&'a WeakDom,instance:&rbx_dom_weak::Instance,class:&str)->Option<&'a rbx_dom_weak::Instance>{ pub fn find_first_descendant_of_class<'a>(dom:&'a rbx_dom_weak::WeakDom,instance:&rbx_dom_weak::Instance,class:&str)->Option<&'a rbx_dom_weak::Instance>{
dom.descendants_of(instance.referent()).find(|&inst|inst.class==class) dom.descendants_of(instance.referent()).find(|&inst|inst.class==class)
} }
pub fn find_first_child_which_is_a<'a>(dom:&'a WeakDom,instance:&rbx_dom_weak::Instance,superclass:&str)->Option<&'a rbx_dom_weak::Instance>{ pub fn find_first_child_which_is_a<'a>(dom:&'a rbx_dom_weak::WeakDom,instance:&rbx_dom_weak::Instance,superclass:&str)->Option<&'a rbx_dom_weak::Instance>{
let db=rbx_reflection_database::get().unwrap(); let db=rbx_reflection_database::get();
let superclass_descriptor=db.classes.get(superclass)?; let superclass_descriptor=db.classes.get(superclass)?;
instance.children().iter().filter_map(|&r|dom.get_by_ref(r)).find(|inst|{ instance.children().iter().filter_map(|&r|dom.get_by_ref(r)).find(|inst|{
db.classes.get(inst.class.as_str()).is_some_and(|descriptor|db.has_superclass(descriptor,superclass_descriptor)) db.classes.get(inst.class.as_str()).is_some_and(|descriptor|db.has_superclass(descriptor,superclass_descriptor))
}) })
} }
pub fn find_first_descendant_which_is_a<'a>(dom:&'a WeakDom,instance:&rbx_dom_weak::Instance,superclass:&str)->Option<&'a rbx_dom_weak::Instance>{ pub fn find_first_descendant_which_is_a<'a>(dom:&'a rbx_dom_weak::WeakDom,instance:&rbx_dom_weak::Instance,superclass:&str)->Option<&'a rbx_dom_weak::Instance>{
let db=rbx_reflection_database::get().unwrap(); let db=rbx_reflection_database::get();
let superclass_descriptor=db.classes.get(superclass)?; let superclass_descriptor=db.classes.get(superclass)?;
dom.descendants_of(instance.referent()).find(|inst|{ dom.descendants_of(instance.referent()).find(|inst|{
db.classes.get(inst.class.as_str()).is_some_and(|descriptor|db.has_superclass(descriptor,superclass_descriptor)) db.classes.get(inst.class.as_str()).is_some_and(|descriptor|db.has_superclass(descriptor,superclass_descriptor))
@@ -282,7 +283,7 @@ impl mlua::UserData for Instance{
dom_mut(lua,|dom|{ dom_mut(lua,|dom|{
let instance=this.get(dom)?; let instance=this.get(dom)?;
//println!("__index t={} i={index:?}",instance.name); //println!("__index t={} i={index:?}",instance.name);
let db=rbx_reflection_database::get().unwrap(); let db=rbx_reflection_database::get();
let class=db.classes.get(instance.class.as_str()).ok_or_else(||mlua::Error::runtime("Class missing"))?; let class=db.classes.get(instance.class.as_str()).ok_or_else(||mlua::Error::runtime("Class missing"))?;
// Find existing property // Find existing property
// Interestingly, ustr can know ahead of time if // Interestingly, ustr can know ahead of time if
@@ -344,7 +345,7 @@ impl mlua::UserData for Instance{
let index_str=&*index.to_str()?; let index_str=&*index.to_str()?;
dom_mut(lua,|dom|{ dom_mut(lua,|dom|{
let instance=this.get_mut(dom)?; let instance=this.get_mut(dom)?;
let db=rbx_reflection_database::get().unwrap(); let db=rbx_reflection_database::get();
let class=db.classes.get(instance.class.as_str()).ok_or_else(||mlua::Error::runtime("Class missing"))?; let class=db.classes.get(instance.class.as_str()).ok_or_else(||mlua::Error::runtime("Class missing"))?;
let property=db.superclasses_iter(class).find_map(|cls| let property=db.superclasses_iter(class).find_map(|cls|
cls.properties.get(index_str) cls.properties.get(index_str)
@@ -487,8 +488,8 @@ static CLASS_FUNCTION_DATABASE:CFD=phf::phf_map!{
"GetService"=>GET_SERVICE, "GetService"=>GET_SERVICE,
}, },
"Terrain"=>phf::phf_map!{ "Terrain"=>phf::phf_map!{
"FillBall"=>cf!(|_lua,_,_:(crate::runner::vector3::Vector3,Number,crate::runner::r#enum::CoerceEnum)|mlua::Result::Ok(())), "FillBall"=>cf!(|_lua,_,_:(Vector3,Number,crate::runner::r#enum::CoerceEnum)|mlua::Result::Ok(())),
"FillBlock"=>cf!(|_lua,_,_:(crate::runner::cframe::CFrame,crate::runner::vector3::Vector3,crate::runner::r#enum::CoerceEnum)|mlua::Result::Ok(())), "FillBlock"=>cf!(|_lua,_,_:(crate::runner::cframe::CFrame,Vector3,crate::runner::r#enum::CoerceEnum)|mlua::Result::Ok(())),
"FillCylinder"=>cf!(|_lua,_,_:(crate::runner::cframe::CFrame,Number,Number,crate::runner::r#enum::CoerceEnum)|mlua::Result::Ok(())), "FillCylinder"=>cf!(|_lua,_,_:(crate::runner::cframe::CFrame,Number,Number,crate::runner::r#enum::CoerceEnum)|mlua::Result::Ok(())),
"SetMaterialColor"=>cf!(|_lua,_,_:(crate::runner::r#enum::CoerceEnum,crate::runner::color3::Color3)|mlua::Result::Ok(())), "SetMaterialColor"=>cf!(|_lua,_,_:(crate::runner::r#enum::CoerceEnum,crate::runner::color3::Color3)|mlua::Result::Ok(())),
}, },

View File

@@ -48,11 +48,6 @@ fn init(lua:&mlua::Lua)->mlua::Result<()>{
Ok(()) Ok(())
} }
unsafe fn extend_lifetime_mut<'a,T>(src:&mut T)->&'a mut T{
let ptr:*mut T=src;
unsafe{&mut*ptr}
}
impl Runner{ impl Runner{
pub fn new()->Result<Self,Error>{ pub fn new()->Result<Self,Error>{
let runner=Self{ let runner=Self{
@@ -70,7 +65,8 @@ impl Runner{
// SAFETY: This is not a &'static mut WeakDom, // SAFETY: This is not a &'static mut WeakDom,
// but as long as Runnable<'a> holds the lifetime of &'a mut Context // but as long as Runnable<'a> holds the lifetime of &'a mut Context
// it is a valid unique reference. // it is a valid unique reference.
self.lua.set_app_data::<crate::context::LuaAppData>(unsafe{extend_lifetime_mut(&mut context.dom)}); let ptr=&mut context.dom as *mut rbx_dom_weak::WeakDom;
self.lua.set_app_data::<crate::context::LuaAppData>(unsafe{&mut*ptr});
#[cfg(feature="run-service")] #[cfg(feature="run-service")]
self.lua.set_app_data::<crate::scheduler::Scheduler>(crate::scheduler::Scheduler::default()); self.lua.set_app_data::<crate::scheduler::Scheduler>(crate::scheduler::Scheduler::default());
Ok(Runnable{ Ok(Runnable{

View File

@@ -117,7 +117,7 @@ impl mlua::FromLua for ScriptSignal{
} }
impl mlua::UserData for ScriptConnection{ impl mlua::UserData for ScriptConnection{
fn add_fields<F:UserDataFields<Self>>(fields:&mut F){ fn add_fields<F:mlua::UserDataFields<Self>>(fields:&mut F){
fields.add_field_method_get("Connected",|_,this|{ fields.add_field_method_get("Connected",|_,this|{
Ok(this.position().is_some()) Ok(this.position().is_some())
}); });

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@@ -46,8 +46,8 @@ impl Scheduler{
} }
} }
pub fn scheduler_mut<T>(lua:&mlua::Lua,mut f:impl FnMut(&mut Scheduler)->mlua::Result<T>)->mlua::Result<T>{ pub fn scheduler_mut<T>(lua:&mlua::Lua,mut f:impl FnMut(&mut crate::scheduler::Scheduler)->mlua::Result<T>)->mlua::Result<T>{
let mut scheduler=lua.app_data_mut::<Scheduler>().ok_or_else(||mlua::Error::runtime("Scheduler missing"))?; let mut scheduler=lua.app_data_mut::<crate::scheduler::Scheduler>().ok_or_else(||mlua::Error::runtime("Scheduler missing"))?;
f(&mut *scheduler) f(&mut *scheduler)
} }

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@@ -9,6 +9,3 @@ edition = "2024"
binrw = "0.15.0" binrw = "0.15.0"
id = { version = "0.1.0", registry = "strafesnet" } id = { version = "0.1.0", registry = "strafesnet" }
strafesnet_common = { version = "0.7.0", path = "../common", registry = "strafesnet" } strafesnet_common = { version = "0.7.0", path = "../common", registry = "strafesnet" }
[lints]
workspace = true

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@@ -6,7 +6,7 @@ use strafesnet_common::physics::Time;
const VERSION:u32=0; const VERSION:u32=0;
type TimedPhysicsInstruction=strafesnet_common::instruction::TimedInstruction<strafesnet_common::physics::Instruction,Time>; type TimedPhysicsInstruction=strafesnet_common::instruction::TimedInstruction<strafesnet_common::physics::Instruction,strafesnet_common::physics::Time>;
#[derive(Debug)] #[derive(Debug)]
pub enum Error{ pub enum Error{
@@ -274,7 +274,7 @@ pub fn write_bot<W:BinWriterExt>(mut writer:W,physics_version:u32,instructions:i
//probe header length //probe header length
let mut bot_header_data=Vec::new(); let mut bot_header_data=Vec::new();
header.write_le(&mut std::io::Cursor::new(&mut bot_header_data)).map_err(Error::InvalidData)?; binrw::BinWrite::write_le(&header,&mut std::io::Cursor::new(&mut bot_header_data)).map_err(Error::InvalidData)?;
// the first block location is the map header // the first block location is the map header
block_location.push(offset); block_location.push(offset);

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@@ -97,8 +97,8 @@ enum ResourceType{
} }
struct ResourceMap<T>{ struct ResourceMap<T>{
meshes:HashMap<model::MeshId,T>, meshes:HashMap<strafesnet_common::model::MeshId,T>,
textures:HashMap<model::TextureId,T>, textures:HashMap<strafesnet_common::model::TextureId,T>,
} }
impl<T> Default for ResourceMap<T>{ impl<T> Default for ResourceMap<T>{
fn default()->Self{ fn default()->Self{
@@ -185,7 +185,7 @@ pub struct StreamableMap<R:BinReaderExt>{
//this is every possible attribute... need some sort of streaming system //this is every possible attribute... need some sort of streaming system
attributes:Vec<strafesnet_common::gameplay_attributes::CollisionAttributes>, attributes:Vec<strafesnet_common::gameplay_attributes::CollisionAttributes>,
//this is every possible render configuration... shaders and such... need streaming //this is every possible render configuration... shaders and such... need streaming
render_configs:Vec<model::RenderConfig>, render_configs:Vec<strafesnet_common::model::RenderConfig>,
//this makes sense to keep in memory for streaming, a map of which blocks occupy what space //this makes sense to keep in memory for streaming, a map of which blocks occupy what space
bvh:BvhNode<BlockId>, bvh:BvhNode<BlockId>,
//something something resources hashmaps //something something resources hashmaps
@@ -223,7 +223,7 @@ impl<R:BinReaderExt> StreamableMap<R>{
} }
Ok(Self{ Ok(Self{
file, file,
modes:gameplay_modes::NormalizedModes::new(modes), modes:strafesnet_common::gameplay_modes::NormalizedModes::new(modes),
attributes, attributes,
render_configs, render_configs,
bvh:strafesnet_common::bvh::generate_bvh(bvh), bvh:strafesnet_common::bvh::generate_bvh(bvh),
@@ -366,12 +366,12 @@ fn collect_spacial_blocks(
block_location.push(sequential_block_data.position()); block_location.push(sequential_block_data.position());
}else{ }else{
match bvh_node.into_content(){ match bvh_node.into_content(){
RecursiveContent::Branch(bvh_node_list)=>{ strafesnet_common::bvh::RecursiveContent::Branch(bvh_node_list)=>{
for bvh_node in bvh_node_list{ for bvh_node in bvh_node_list{
collect_spacial_blocks(block_location,block_headers,sequential_block_data,bvh_node)?; collect_spacial_blocks(block_location,block_headers,sequential_block_data,bvh_node)?;
} }
}, },
RecursiveContent::Leaf(_)=>panic!(),//bvh branches are 20 leaves minimum strafesnet_common::bvh::RecursiveContent::Leaf(_)=>panic!(),//bvh branches are 20 leaves minimum
} }
} }
Ok(()) Ok(())
@@ -384,13 +384,13 @@ pub fn write_map<W:BinWriterExt>(mut writer:W,map:strafesnet_common::map::Comple
let boxen=map.models.into_iter().enumerate().map(|(model_id,model)|{ let boxen=map.models.into_iter().enumerate().map(|(model_id,model)|{
//grow your own aabb //grow your own aabb
let mesh=map.meshes.get(model.mesh.get() as usize).ok_or(Error::InvalidMeshId(model.mesh))?; let mesh=map.meshes.get(model.mesh.get() as usize).ok_or(Error::InvalidMeshId(model.mesh))?;
let mut aabb=Aabb::default(); let mut aabb=strafesnet_common::aabb::Aabb::default();
for &pos in &mesh.unique_pos{ for &pos in &mesh.unique_pos{
aabb.grow(model.transform.transform_point3(pos).narrow_1().unwrap()); aabb.grow(model.transform.transform_point3(pos).narrow_1().unwrap());
} }
Ok(((model::ModelId::new(model_id as u32),model.into()),aabb)) Ok(((model::ModelId::new(model_id as u32),model.into()),aabb))
}).collect::<Result<Vec<_>,_>>()?; }).collect::<Result<Vec<_>,_>>()?;
let bvh=weigh_contents(strafesnet_common::bvh::generate_bvh(boxen),&|_|size_of::<newtypes::model::Model>()); let bvh=weigh_contents(strafesnet_common::bvh::generate_bvh(boxen),&|_|std::mem::size_of::<newtypes::model::Model>());
//build blocks //build blocks
//block location is initialized with two values //block location is initialized with two values
//the first value represents the location of the first byte after the file header //the first value represents the location of the first byte after the file header

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@@ -20,7 +20,7 @@ impl TryInto<TimedPhysicsInstruction> for TimedInstruction{
} }
} }
impl TryFrom<TimedPhysicsInstruction> for TimedInstruction{ impl TryFrom<TimedPhysicsInstruction> for TimedInstruction{
type Error=InstructionConvert; type Error=super::physics::InstructionConvert;
fn try_from(value:TimedPhysicsInstruction)->Result<Self,Self::Error>{ fn try_from(value:TimedPhysicsInstruction)->Result<Self,Self::Error>{
Ok(Self{ Ok(Self{
time:value.time.get(), time:value.time.get(),

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@@ -12,11 +12,12 @@ flate2 = "1.0.27"
futures = "0.3.31" futures = "0.3.31"
image = "0.25.2" image = "0.25.2"
image_dds = "0.7.1" image_dds = "0.7.1"
lazy-regex = "3.1.0"
rbx_asset = { version = "0.5.0", registry = "strafesnet" } rbx_asset = { version = "0.5.0", registry = "strafesnet" }
rbx_binary = "2.0.1" rbx_binary = { version = "1.0.1-sn5", registry = "strafesnet" }
rbx_dom_weak = "4.1.0" rbx_dom_weak = { version = "3.0.1-sn5", registry = "strafesnet" }
rbx_reflection_database = "2.0.2" rbx_reflection_database = "1.0.0"
rbx_xml = "2.0.1" rbx_xml = { version = "1.0.1-sn5", registry = "strafesnet" }
rbxassetid = { version = "0.1.0", registry = "strafesnet" } rbxassetid = { version = "0.1.0", registry = "strafesnet" }
strafesnet_bsp_loader = { version = "0.3.1", path = "../lib/bsp_loader", registry = "strafesnet" } strafesnet_bsp_loader = { version = "0.3.1", path = "../lib/bsp_loader", registry = "strafesnet" }
strafesnet_deferred_loader = { version = "0.5.1", path = "../lib/deferred_loader", registry = "strafesnet" } strafesnet_deferred_loader = { version = "0.5.1", path = "../lib/deferred_loader", registry = "strafesnet" }
@@ -35,6 +36,3 @@ vtf = "0.3.0"
#lto = true #lto = true
#strip = true #strip = true
#codegen-units = 1 #codegen-units = 1
[lints]
workspace = true

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@@ -465,7 +465,7 @@ fn convert_to_snf(path:&Path,output_folder:PathBuf)->Result<Errors,ConvertError>
}) })
} }
async fn roblox_to_snf(paths:Vec<PathBuf>,output_folder:PathBuf)->AResult<()>{ async fn roblox_to_snf(paths:Vec<std::path::PathBuf>,output_folder:PathBuf)->AResult<()>{
let start=std::time::Instant::now(); let start=std::time::Instant::now();
let thread_limit=std::thread::available_parallelism()?.get(); let thread_limit=std::thread::available_parallelism()?.get();

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@@ -484,7 +484,7 @@ async fn convert_to_snf(path:&Path,vpk_list:&[strafesnet_bsp_loader::Vpk],output
Ok(()) Ok(())
} }
async fn source_to_snf(paths:Vec<PathBuf>,output_folder:PathBuf,vpk_paths:Vec<PathBuf>)->AResult<()>{ async fn source_to_snf(paths:Vec<std::path::PathBuf>,output_folder:PathBuf,vpk_paths:Vec<PathBuf>)->AResult<()>{
let start=std::time::Instant::now(); let start=std::time::Instant::now();
let thread_limit=std::thread::available_parallelism()?.get(); let thread_limit=std::thread::available_parallelism()?.get();

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@@ -28,12 +28,9 @@ strafesnet_rbx_loader = { path = "../lib/rbx_loader", registry = "strafesnet", o
strafesnet_session = { path = "../engine/session", registry = "strafesnet" } strafesnet_session = { path = "../engine/session", registry = "strafesnet" }
strafesnet_settings = { path = "../engine/settings", registry = "strafesnet" } strafesnet_settings = { path = "../engine/settings", registry = "strafesnet" }
strafesnet_snf = { path = "../lib/snf", registry = "strafesnet", optional = true } strafesnet_snf = { path = "../lib/snf", registry = "strafesnet", optional = true }
wgpu = "27.0.0" wgpu = "26.0.1"
winit = "0.30.7" winit = "0.30.7"
[profile.dev] [profile.dev]
strip = false strip = false
opt-level = 3 opt-level = 3
[lints]
workspace = true

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@@ -119,13 +119,12 @@ impl<'a> SetupContextPartial3<'a>{
let (device, queue)=pollster::block_on(self.adapter let (device, queue)=pollster::block_on(self.adapter
.request_device( .request_device(
&wgpu::DeviceDescriptor{ &wgpu::DeviceDescriptor {
label:None, label: None,
required_features:(optional_features&self.adapter.features())|required_features, required_features: (optional_features & self.adapter.features()) | required_features,
required_limits:needed_limits, required_limits: needed_limits,
memory_hints:wgpu::MemoryHints::Performance, memory_hints:wgpu::MemoryHints::Performance,
trace:wgpu::Trace::Off, trace: wgpu::Trace::Off,
experimental_features:wgpu::ExperimentalFeatures::disabled(),
}, },
)) ))
.expect("Unable to find a suitable GPU adapter!"); .expect("Unable to find a suitable GPU adapter!");

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@@ -188,7 +188,7 @@ impl WindowContext<'_>{
} }
} }
fn device_event(&mut self,time:SessionTime,event:winit::event::DeviceEvent){ fn device_event(&mut self,time:SessionTime,event: winit::event::DeviceEvent){
match event{ match event{
winit::event::DeviceEvent::MouseMotion{ winit::event::DeviceEvent::MouseMotion{
delta, delta,