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1
.gitignore
vendored
1
.gitignore
vendored
@@ -1 +1,2 @@
|
||||
/target
|
||||
.zed
|
||||
|
||||
@@ -1,29 +0,0 @@
|
||||
// Project-local debug tasks
|
||||
//
|
||||
// For more documentation on how to configure debug tasks,
|
||||
// see: https://zed.dev/docs/debugger
|
||||
[
|
||||
{
|
||||
"label": "Strafe Client",
|
||||
"adapter": "CodeLLDB",
|
||||
"program": "target/debug/strafe-client",
|
||||
"args": [
|
||||
"tools/bhop_maps/5692113331.snfm"
|
||||
],
|
||||
"request": "launch",
|
||||
"build": {
|
||||
"command": "cargo",
|
||||
"args": ["build","-p strafe-client"]
|
||||
}
|
||||
},
|
||||
{
|
||||
"label": "Integration Testing",
|
||||
"adapter": "CodeLLDB",
|
||||
"program": "target/release/integration-testing",
|
||||
"request": "launch",
|
||||
"build": {
|
||||
"command": "cargo",
|
||||
"args": ["test","-p integration-testing"]
|
||||
}
|
||||
}
|
||||
]
|
||||
1341
Cargo.lock
generated
1341
Cargo.lock
generated
File diff suppressed because it is too large
Load Diff
11
Cargo.toml
11
Cargo.toml
@@ -24,3 +24,14 @@ resolver = "2"
|
||||
#lto = true
|
||||
strip = true
|
||||
codegen-units = 1
|
||||
|
||||
[workspace.lints.rust]
|
||||
# unsafe_code = "forbid"
|
||||
# missing_docs = "warn"
|
||||
# missing_debug_implementations = "warn"
|
||||
single_use_lifetimes = "warn"
|
||||
trivial_casts = "warn"
|
||||
unused_lifetimes = "warn"
|
||||
unused_qualifications = "warn"
|
||||
# variant_size_differences = "warn"
|
||||
unexpected_cfgs = "warn"
|
||||
|
||||
@@ -11,4 +11,7 @@ id = { version = "0.1.0", registry = "strafesnet" }
|
||||
strafesnet_common = { path = "../../lib/common", registry = "strafesnet" }
|
||||
strafesnet_session = { path = "../session", registry = "strafesnet" }
|
||||
strafesnet_settings = { path = "../settings", registry = "strafesnet" }
|
||||
wgpu = "26.0.1"
|
||||
wgpu = "27.0.0"
|
||||
|
||||
[lints]
|
||||
workspace = true
|
||||
|
||||
@@ -94,7 +94,7 @@ impl GraphicsCamera{
|
||||
raw
|
||||
}
|
||||
}
|
||||
impl std::default::Default for GraphicsCamera{
|
||||
impl Default for GraphicsCamera{
|
||||
fn default()->Self{
|
||||
Self{
|
||||
screen_size:glam::UVec2::ONE,
|
||||
@@ -167,7 +167,7 @@ impl GraphicsState{
|
||||
}
|
||||
pub fn generate_models(&mut self,device:&wgpu::Device,queue:&wgpu::Queue,map:&map::CompleteMap){
|
||||
//generate texture view per texture
|
||||
let texture_views:HashMap<strafesnet_common::model::TextureId,wgpu::TextureView>=map.textures.iter().enumerate().filter_map(|(texture_id,texture_data)|{
|
||||
let texture_views:HashMap<model::TextureId,wgpu::TextureView>=map.textures.iter().enumerate().filter_map(|(texture_id,texture_data)|{
|
||||
let texture_id=model::TextureId::new(texture_id as u32);
|
||||
let image=match ddsfile::Dds::read(std::io::Cursor::new(texture_data)){
|
||||
Ok(image)=>image,
|
||||
@@ -803,7 +803,7 @@ impl GraphicsState{
|
||||
module:&shader,
|
||||
entry_point:Some("vs_entity_texture"),
|
||||
buffers:&[wgpu::VertexBufferLayout{
|
||||
array_stride:std::mem::size_of::<GraphicsVertex>() as wgpu::BufferAddress,
|
||||
array_stride:size_of::<GraphicsVertex>() as wgpu::BufferAddress,
|
||||
step_mode:wgpu::VertexStepMode::Vertex,
|
||||
attributes:&wgpu::vertex_attr_array![0=>Float32x3,1=>Float32x2,2=>Float32x3,3=>Float32x4],
|
||||
}],
|
||||
|
||||
@@ -8,3 +8,6 @@ arrayvec = "0.7.6"
|
||||
glam = "0.30.0"
|
||||
id = { version = "0.1.0", registry = "strafesnet" }
|
||||
strafesnet_common = { path = "../../lib/common", registry = "strafesnet" }
|
||||
|
||||
[lints]
|
||||
workspace = true
|
||||
|
||||
@@ -500,7 +500,7 @@ impl TransformedMesh<'_>{
|
||||
transform,
|
||||
}
|
||||
}
|
||||
pub fn verts<'a>(&'a self)->impl Iterator<Item=vec3::Vector3<Fixed<2,64>>>+'a{
|
||||
pub fn verts<'a>(&'a self)->impl Iterator<Item=Vector3<Fixed<2,64>>>+'a{
|
||||
self.view.data.verts.iter().map(|&Vert(pos)|self.transform.vertex.transform_point3(pos))
|
||||
}
|
||||
fn farthest_vert(&self,dir:Planar64Vec3)->SubmeshVertId{
|
||||
@@ -752,7 +752,22 @@ impl MinkowskiMesh<'_>{
|
||||
infinity_body.velocity=dir;
|
||||
infinity_body.acceleration=vec3::ZERO;
|
||||
//crawl in from negative infinity along a tangent line to get the closest fev
|
||||
infinity_fev.crawl(self,&infinity_body,Bound::Unbounded,start_time).miss()
|
||||
match infinity_fev.crawl(self,&infinity_body,Bound::Unbounded,start_time){
|
||||
// This is the expected case.
|
||||
// We expect to never hit the mesh while setting up for the real crawl
|
||||
// since the algorithm breaks down on the inside of the mesh.
|
||||
crate::face_crawler::CrawlResult::Miss(fev)=>Some(fev),
|
||||
// An exact hit is allowed, it has not crossed the boundary.
|
||||
crate::face_crawler::CrawlResult::Hit(face,ratio)=>match start_time{
|
||||
Bound::Included(_)=>ratio.num.is_zero().then(||FEV::Face(face)),
|
||||
// You are looking for collision events within a range that does not include the start_time.
|
||||
// The boundary is crossed at exactly start_time, so the range is not met.
|
||||
// Therefore, the correct return value is None.
|
||||
Bound::Excluded(_)=>unimplemented!(),
|
||||
// To infinity and beyond!
|
||||
Bound::Unbounded=>None,
|
||||
},
|
||||
}
|
||||
})
|
||||
}
|
||||
pub fn predict_collision_in(&self,relative_body:&Body,range:impl RangeBounds<Time>)->Option<(MinkowskiFace,GigaTime)>{
|
||||
@@ -778,10 +793,7 @@ impl MinkowskiMesh<'_>{
|
||||
use crate::face_crawler::{low,upp};
|
||||
//no algorithm needed, there is only one state and two cases (Edge,None)
|
||||
//determine when it passes an edge ("sliding off" case)
|
||||
let start_time=range.start_bound().map(|&t|{
|
||||
let r=(t-relative_body.time).to_ratio();
|
||||
Ratio::new(r.num,r.den)
|
||||
});
|
||||
let start_time=range.start_bound().map(|&t|(t-relative_body.time).to_ratio());
|
||||
let mut best_time=range.end_bound().map(|&t|into_giga_time(t,relative_body.time));
|
||||
let mut best_edge=None;
|
||||
let face_n=self.face_nd(contact_face_id).0;
|
||||
|
||||
@@ -23,11 +23,12 @@ use strafesnet_common::physics::{Instruction,MouseInstruction,ModeInstruction,Mi
|
||||
|
||||
//internal influence
|
||||
//when the physics asks itself what happens next, this is how it's represented
|
||||
#[derive(Debug)]
|
||||
#[derive(Debug,Clone)]
|
||||
pub enum InternalInstruction{
|
||||
CollisionStart(Collision,model_physics::GigaTime),
|
||||
CollisionEnd(Collision,model_physics::GigaTime),
|
||||
StrafeTick,
|
||||
// TODO: add GigaTime to ReachWalkTargetVelocity
|
||||
ReachWalkTargetVelocity,
|
||||
// Water,
|
||||
}
|
||||
@@ -36,7 +37,7 @@ pub enum InternalInstruction{
|
||||
pub struct InputState{
|
||||
mouse:MouseState,
|
||||
next_mouse:MouseState,
|
||||
controls:strafesnet_common::controls_bitflag::Controls,
|
||||
controls:Controls,
|
||||
}
|
||||
impl InputState{
|
||||
fn set_next_mouse(&mut self,next_mouse:MouseState){
|
||||
@@ -87,7 +88,7 @@ enum JumpDirection{
|
||||
impl JumpDirection{
|
||||
fn direction(&self,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,contact:&ContactCollision)->Planar64Vec3{
|
||||
match self{
|
||||
JumpDirection::FromContactNormal=>contact_normal(models,hitbox_mesh,contact),
|
||||
JumpDirection::FromContactNormal=>contact_normal(models,hitbox_mesh,&contact.convex_mesh_id,contact.face_id),
|
||||
&JumpDirection::Exactly(dir)=>dir,
|
||||
}
|
||||
}
|
||||
@@ -100,7 +101,6 @@ enum TransientAcceleration{
|
||||
time:Time,
|
||||
},
|
||||
//walk target will never be reached
|
||||
#[expect(dead_code)]
|
||||
Unreachable{
|
||||
acceleration:Planar64Vec3,
|
||||
}
|
||||
@@ -116,6 +116,10 @@ impl TransientAcceleration{
|
||||
fn with_target_diff(target_diff:Planar64Vec3,accel:Planar64,time:Time)->Self{
|
||||
if target_diff==vec3::ZERO{
|
||||
TransientAcceleration::Reached
|
||||
}else if accel==Planar64::ZERO{
|
||||
TransientAcceleration::Unreachable{
|
||||
acceleration:vec3::ZERO
|
||||
}
|
||||
}else{
|
||||
//normal friction acceleration is clippedAcceleration.dot(normal)*friction
|
||||
TransientAcceleration::Reachable{
|
||||
@@ -160,7 +164,7 @@ impl ContactMoveState{
|
||||
}
|
||||
}
|
||||
fn ground_things(walk_settings:&gameplay_style::WalkSettings,contact:&ContactCollision,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState)->(Planar64Vec3,Planar64Vec3){
|
||||
let normal=contact_normal(models,hitbox_mesh,contact);
|
||||
let normal=contact_normal(models,hitbox_mesh,&contact.convex_mesh_id,contact.face_id);
|
||||
let gravity=touching.base_acceleration(models,style,camera,input_state);
|
||||
let control_dir=style.get_y_control_dir(camera,input_state.controls);
|
||||
let target_velocity=walk_settings.get_walk_target_velocity(control_dir,normal);
|
||||
@@ -168,7 +172,7 @@ fn ground_things(walk_settings:&gameplay_style::WalkSettings,contact:&ContactCol
|
||||
(gravity,target_velocity_clipped)
|
||||
}
|
||||
fn ladder_things(ladder_settings:&gameplay_style::LadderSettings,contact:&ContactCollision,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState)->(Planar64Vec3,Planar64Vec3){
|
||||
let normal=contact_normal(models,hitbox_mesh,contact);
|
||||
let normal=contact_normal(models,hitbox_mesh,&contact.convex_mesh_id,contact.face_id);
|
||||
let gravity=touching.base_acceleration(models,style,camera,input_state);
|
||||
let control_dir=style.get_y_control_dir(camera,input_state.controls);
|
||||
let target_velocity=ladder_settings.get_ladder_target_velocity(control_dir,normal);
|
||||
@@ -193,7 +197,7 @@ impl PhysicsModels{
|
||||
self.contact_attributes.clear();
|
||||
self.intersect_attributes.clear();
|
||||
}
|
||||
fn mesh(&self,convex_mesh_id:ConvexMeshId)->TransformedMesh<'_>{
|
||||
fn mesh(&self,convex_mesh_id:ConvexMeshId<PhysicsModelId>)->TransformedMesh<'_>{
|
||||
let (mesh_id,transform)=match convex_mesh_id.model_id{
|
||||
PhysicsModelId::Contact(model_id)=>{
|
||||
let model=&self.contact_models[&model_id];
|
||||
@@ -210,25 +214,25 @@ impl PhysicsModels{
|
||||
)
|
||||
}
|
||||
//it's a bit weird to have three functions, but it's always going to be one of these
|
||||
fn contact_mesh(&self,contact:&ContactCollision)->TransformedMesh<'_>{
|
||||
let model=&self.contact_models[&contact.model_id];
|
||||
fn contact_mesh(&self,convex_mesh_id:&ConvexMeshId<ContactModelId>)->TransformedMesh<'_>{
|
||||
let model=&self.contact_models[&convex_mesh_id.model_id];
|
||||
TransformedMesh::new(
|
||||
self.meshes[&model.mesh_id].submesh_view(contact.submesh_id),
|
||||
self.meshes[&model.mesh_id].submesh_view(convex_mesh_id.submesh_id),
|
||||
&model.transform
|
||||
)
|
||||
}
|
||||
fn intersect_mesh(&self,intersect:&IntersectCollision)->TransformedMesh<'_>{
|
||||
let model=&self.intersect_models[&intersect.model_id];
|
||||
fn intersect_mesh(&self,convex_mesh_id:&ConvexMeshId<IntersectModelId>)->TransformedMesh<'_>{
|
||||
let model=&self.intersect_models[&convex_mesh_id.model_id];
|
||||
TransformedMesh::new(
|
||||
self.meshes[&model.mesh_id].submesh_view(intersect.submesh_id),
|
||||
self.meshes[&model.mesh_id].submesh_view(convex_mesh_id.submesh_id),
|
||||
&model.transform
|
||||
)
|
||||
}
|
||||
fn get_model_transform(&self,model_id:ModelId)->Option<&PhysicsMeshTransform>{
|
||||
//ModelId can possibly be a decoration
|
||||
match self.contact_models.get(&ContactModelId::new(model_id.get())){
|
||||
match self.contact_models.get(&model_id.into()){
|
||||
Some(model)=>Some(&model.transform),
|
||||
None=>self.intersect_models.get(&IntersectModelId::new(model_id.get()))
|
||||
None=>self.intersect_models.get(&model_id.into())
|
||||
.map(|model|&model.transform),
|
||||
}
|
||||
}
|
||||
@@ -302,7 +306,7 @@ impl PhysicsCamera{
|
||||
}
|
||||
}
|
||||
|
||||
impl std::default::Default for PhysicsCamera{
|
||||
impl Default for PhysicsCamera{
|
||||
fn default()->Self{
|
||||
Self{
|
||||
sensitivity:Ratio64Vec2::ONE*200_000,
|
||||
@@ -385,7 +389,7 @@ mod gameplay{
|
||||
self.unordered_checkpoints.clear();
|
||||
}
|
||||
}
|
||||
impl std::default::Default for ModeState{
|
||||
impl Default for ModeState{
|
||||
fn default()->Self{
|
||||
Self{
|
||||
mode_id:gameplay_modes::ModeId::MAIN,
|
||||
@@ -611,7 +615,7 @@ impl MoveState{
|
||||
// TODO: unduplicate this code
|
||||
match self.get_walk_state(){
|
||||
// did you stop touching the thing you were walking on?
|
||||
Some(walk_state)=>if !touching.contacts.contains(&walk_state.contact){
|
||||
Some(walk_state)=>if !touching.contacts.contains_key(&walk_state.contact.convex_mesh_id){
|
||||
self.set_move_state(MoveState::Air,body,touching,models,hitbox_mesh,style,camera,input_state);
|
||||
}else{
|
||||
// stopped touching something else while walking
|
||||
@@ -642,9 +646,9 @@ impl TryFrom<&gameplay_attributes::CollisionAttributes> for PhysicsCollisionAttr
|
||||
}
|
||||
#[derive(Clone,Copy,Hash,id::Id,Eq,PartialEq)]
|
||||
struct ContactAttributesId(u32);
|
||||
impl Into<CollisionAttributesId> for ContactAttributesId{
|
||||
fn into(self)->CollisionAttributesId{
|
||||
CollisionAttributesId::new(self.0)
|
||||
impl From<ContactAttributesId> for CollisionAttributesId{
|
||||
fn from(value:ContactAttributesId)->CollisionAttributesId{
|
||||
CollisionAttributesId::new(value.0)
|
||||
}
|
||||
}
|
||||
impl From<CollisionAttributesId> for ContactAttributesId{
|
||||
@@ -654,9 +658,9 @@ impl From<CollisionAttributesId> for ContactAttributesId{
|
||||
}
|
||||
#[derive(Clone,Copy,Hash,id::Id,Eq,PartialEq)]
|
||||
struct IntersectAttributesId(u32);
|
||||
impl Into<CollisionAttributesId> for IntersectAttributesId{
|
||||
fn into(self)->CollisionAttributesId{
|
||||
CollisionAttributesId::new(self.0)
|
||||
impl From<IntersectAttributesId> for CollisionAttributesId{
|
||||
fn from(value:IntersectAttributesId)->CollisionAttributesId{
|
||||
CollisionAttributesId::new(value.0)
|
||||
}
|
||||
}
|
||||
impl From<CollisionAttributesId> for IntersectAttributesId{
|
||||
@@ -666,16 +670,26 @@ impl From<CollisionAttributesId> for IntersectAttributesId{
|
||||
}
|
||||
#[derive(Debug,Clone,Copy,Hash,id::Id,Eq,PartialEq)]
|
||||
struct ContactModelId(u32);
|
||||
impl Into<ModelId> for ContactModelId{
|
||||
fn into(self)->ModelId{
|
||||
ModelId::new(self.get())
|
||||
impl From<ContactModelId> for ModelId{
|
||||
fn from(value:ContactModelId)->ModelId{
|
||||
ModelId::new(value.get())
|
||||
}
|
||||
}
|
||||
impl From<ModelId> for ContactModelId{
|
||||
fn from(other: ModelId)->Self{
|
||||
Self::new(other.get())
|
||||
}
|
||||
}
|
||||
#[derive(Debug,Clone,Copy,Hash,id::Id,Eq,PartialEq)]
|
||||
struct IntersectModelId(u32);
|
||||
impl Into<ModelId> for IntersectModelId{
|
||||
fn into(self)->ModelId{
|
||||
ModelId::new(self.get())
|
||||
impl From<IntersectModelId> for ModelId{
|
||||
fn from(value:IntersectModelId)->ModelId{
|
||||
ModelId::new(value.get())
|
||||
}
|
||||
}
|
||||
impl From<ModelId> for IntersectModelId{
|
||||
fn from(other: ModelId)->Self{
|
||||
Self::new(other.get())
|
||||
}
|
||||
}
|
||||
#[derive(Debug,Clone,Copy,Hash,Eq,PartialEq)]
|
||||
@@ -683,9 +697,9 @@ enum PhysicsModelId{
|
||||
Contact(ContactModelId),
|
||||
Intersect(IntersectModelId),
|
||||
}
|
||||
impl Into<ModelId> for PhysicsModelId{
|
||||
fn into(self)->ModelId{
|
||||
ModelId::new(match self{
|
||||
impl From<PhysicsModelId> for ModelId{
|
||||
fn from(value:PhysicsModelId)->ModelId{
|
||||
ModelId::new(match value{
|
||||
PhysicsModelId::Contact(model_id)=>model_id.get(),
|
||||
PhysicsModelId::Intersect(model_id)=>model_id.get(),
|
||||
})
|
||||
@@ -693,10 +707,18 @@ impl Into<ModelId> for PhysicsModelId{
|
||||
}
|
||||
//unique physics meshes indexed by this
|
||||
#[derive(Debug,Clone,Copy,Eq,Hash,PartialEq)]
|
||||
struct ConvexMeshId{
|
||||
model_id:PhysicsModelId,
|
||||
struct ConvexMeshId<Id>{
|
||||
model_id:Id,
|
||||
submesh_id:PhysicsSubmeshId,
|
||||
}
|
||||
impl<Id> ConvexMeshId<Id>{
|
||||
fn map<NewId>(self,model_id:NewId)->ConvexMeshId<NewId>{
|
||||
ConvexMeshId{
|
||||
model_id,
|
||||
submesh_id:self.submesh_id,
|
||||
}
|
||||
}
|
||||
}
|
||||
struct ContactModel{
|
||||
mesh_id:PhysicsMeshId,
|
||||
attr_id:ContactAttributesId,
|
||||
@@ -710,14 +732,12 @@ struct IntersectModel{
|
||||
|
||||
#[derive(Debug,Clone,Copy,Eq,Hash,PartialEq)]
|
||||
pub struct ContactCollision{
|
||||
convex_mesh_id:ConvexMeshId<ContactModelId>,
|
||||
face_id:model_physics::MinkowskiFace,
|
||||
model_id:ContactModelId,
|
||||
submesh_id:PhysicsSubmeshId,
|
||||
}
|
||||
#[derive(Debug,Clone,Copy,Eq,Hash,PartialEq)]
|
||||
pub struct IntersectCollision{
|
||||
model_id:IntersectModelId,
|
||||
submesh_id:PhysicsSubmeshId,
|
||||
convex_mesh_id:ConvexMeshId<IntersectModelId>,
|
||||
}
|
||||
#[derive(Debug,Clone,Eq,Hash,PartialEq)]
|
||||
pub enum Collision{
|
||||
@@ -725,33 +745,39 @@ pub enum Collision{
|
||||
Intersect(IntersectCollision),
|
||||
}
|
||||
impl Collision{
|
||||
const fn new(convex_mesh_id:ConvexMeshId,face_id:model_physics::MinkowskiFace)->Self{
|
||||
fn new(convex_mesh_id:ConvexMeshId<PhysicsModelId>,face_id:model_physics::MinkowskiFace)->Self{
|
||||
match convex_mesh_id.model_id{
|
||||
PhysicsModelId::Contact(model_id)=>Collision::Contact(ContactCollision{model_id,submesh_id:convex_mesh_id.submesh_id,face_id}),
|
||||
PhysicsModelId::Intersect(model_id)=>Collision::Intersect(IntersectCollision{model_id,submesh_id:convex_mesh_id.submesh_id}),
|
||||
PhysicsModelId::Contact(model_id)=>Collision::Contact(ContactCollision{convex_mesh_id:convex_mesh_id.map(model_id),face_id}),
|
||||
PhysicsModelId::Intersect(model_id)=>Collision::Intersect(IntersectCollision{convex_mesh_id:convex_mesh_id.map(model_id)}),
|
||||
}
|
||||
}
|
||||
}
|
||||
#[derive(Clone,Debug,Default)]
|
||||
struct TouchingState{
|
||||
contacts:HashSet<ContactCollision>,
|
||||
intersects:HashSet<IntersectCollision>,
|
||||
contacts:HashMap<ConvexMeshId<ContactModelId>,model_physics::MinkowskiFace>,
|
||||
intersects:HashSet<ConvexMeshId<IntersectModelId>>,
|
||||
}
|
||||
impl TouchingState{
|
||||
fn clear(&mut self){
|
||||
self.contacts.clear();
|
||||
self.intersects.clear();
|
||||
}
|
||||
fn insert(&mut self,collision:Collision)->bool{
|
||||
match collision{
|
||||
Collision::Contact(collision)=>self.contacts.insert(collision),
|
||||
Collision::Intersect(collision)=>self.intersects.insert(collision),
|
||||
}
|
||||
fn insert_contact(&mut self,contact:ContactCollision)->Option<model_physics::MinkowskiFace>{
|
||||
self.contacts.insert(contact.convex_mesh_id,contact.face_id)
|
||||
}
|
||||
fn remove(&mut self,collision:&Collision)->bool{
|
||||
match collision{
|
||||
Collision::Contact(collision)=>self.contacts.remove(collision),
|
||||
Collision::Intersect(collision)=>self.intersects.remove(collision),
|
||||
fn insert_intersect(&mut self,intersect:IntersectCollision)->bool{
|
||||
self.intersects.insert(intersect.convex_mesh_id)
|
||||
}
|
||||
fn remove_contact(&mut self,convex_mesh_id:&ConvexMeshId<ContactModelId>)->Option<model_physics::MinkowskiFace>{
|
||||
self.contacts.remove(convex_mesh_id)
|
||||
}
|
||||
fn remove_intersect(&mut self,convex_mesh_id:&ConvexMeshId<IntersectModelId>)->bool{
|
||||
self.intersects.remove(convex_mesh_id)
|
||||
}
|
||||
fn contains(&self,convex_mesh_id:&ConvexMeshId<PhysicsModelId>)->bool{
|
||||
match convex_mesh_id.model_id{
|
||||
PhysicsModelId::Contact(contact_model_id)=>self.contacts.contains_key(&convex_mesh_id.map(contact_model_id)),
|
||||
PhysicsModelId::Intersect(intersect_model_id)=>self.intersects.contains(&convex_mesh_id.map(intersect_model_id)),
|
||||
}
|
||||
}
|
||||
fn base_acceleration(&self,models:&PhysicsModels,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState)->Planar64Vec3{
|
||||
@@ -760,7 +786,7 @@ impl TouchingState{
|
||||
a+=rocket_settings.acceleration(style.get_propulsion_control_dir(camera,input_state.controls));
|
||||
}
|
||||
//add accelerators
|
||||
for contact in &self.contacts{
|
||||
for contact in self.contacts.keys(){
|
||||
if let Some(accelerator)=&models.contact_attr(contact.model_id).general.accelerator{
|
||||
a+=accelerator.acceleration;
|
||||
}
|
||||
@@ -774,8 +800,8 @@ impl TouchingState{
|
||||
a
|
||||
}
|
||||
fn constrain_velocity(&self,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,velocity:Planar64Vec3)->Planar64Vec3{
|
||||
let contacts:Vec<_>=self.contacts.iter().map(|contact|{
|
||||
let n=contact_normal(models,hitbox_mesh,contact);
|
||||
let contacts:Vec<_>=self.contacts.iter().map(|(convex_mesh_id,face_id)|{
|
||||
let n=contact_normal(models,hitbox_mesh,convex_mesh_id,*face_id);
|
||||
crate::push_solve::Contact{
|
||||
position:vec3::ZERO,
|
||||
velocity:n,
|
||||
@@ -785,8 +811,8 @@ impl TouchingState{
|
||||
crate::push_solve::push_solve(&contacts,velocity)
|
||||
}
|
||||
fn constrain_acceleration(&self,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,acceleration:Planar64Vec3)->Planar64Vec3{
|
||||
let contacts:Vec<_>=self.contacts.iter().map(|contact|{
|
||||
let n=contact_normal(models,hitbox_mesh,contact);
|
||||
let contacts:Vec<_>=self.contacts.iter().map(|(convex_mesh_id,face_id)|{
|
||||
let n=contact_normal(models,hitbox_mesh,convex_mesh_id,*face_id);
|
||||
crate::push_solve::Contact{
|
||||
position:vec3::ZERO,
|
||||
velocity:n,
|
||||
@@ -798,29 +824,29 @@ impl TouchingState{
|
||||
fn predict_collision_end(&self,collector:&mut instruction::InstructionCollector<InternalInstruction,Time>,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,body:&Body,start_time:Time){
|
||||
// let relative_body=body.relative_to(&Body::ZERO);
|
||||
let relative_body=body;
|
||||
for contact in &self.contacts{
|
||||
for (convex_mesh_id,face_id) in &self.contacts{
|
||||
//detect face slide off
|
||||
let model_mesh=models.contact_mesh(contact);
|
||||
let model_mesh=models.contact_mesh(convex_mesh_id);
|
||||
let minkowski=model_physics::MinkowskiMesh::minkowski_sum(model_mesh,hitbox_mesh.transformed_mesh());
|
||||
collector.collect(minkowski.predict_collision_face_out(&relative_body,start_time..collector.time(),contact.face_id).map(|(_face,time)|{
|
||||
collector.collect(minkowski.predict_collision_face_out(&relative_body,start_time..=collector.time(),*face_id).map(|(_face,time)|{
|
||||
TimedInstruction{
|
||||
time:relative_body.time+time.into(),
|
||||
instruction:InternalInstruction::CollisionEnd(
|
||||
Collision::Contact(*contact),
|
||||
Collision::Contact(ContactCollision{face_id:*face_id,convex_mesh_id:*convex_mesh_id}),
|
||||
time
|
||||
),
|
||||
}
|
||||
}));
|
||||
}
|
||||
for intersect in &self.intersects{
|
||||
for convex_mesh_id in &self.intersects{
|
||||
//detect model collision in reverse
|
||||
let model_mesh=models.intersect_mesh(intersect);
|
||||
let model_mesh=models.intersect_mesh(convex_mesh_id);
|
||||
let minkowski=model_physics::MinkowskiMesh::minkowski_sum(model_mesh,hitbox_mesh.transformed_mesh());
|
||||
collector.collect(minkowski.predict_collision_out(&relative_body,start_time..collector.time()).map(|(_face,time)|{
|
||||
collector.collect(minkowski.predict_collision_out(&relative_body,start_time..=collector.time()).map(|(_face,time)|{
|
||||
TimedInstruction{
|
||||
time:relative_body.time+time.into(),
|
||||
instruction:InternalInstruction::CollisionEnd(
|
||||
Collision::Intersect(*intersect),
|
||||
Collision::Intersect(IntersectCollision{convex_mesh_id:*convex_mesh_id}),
|
||||
time
|
||||
),
|
||||
}
|
||||
@@ -874,6 +900,9 @@ impl PhysicsState{
|
||||
..Self::default()
|
||||
}
|
||||
}
|
||||
pub const fn body(&self)->&Body{
|
||||
&self.body
|
||||
}
|
||||
pub fn camera_body(&self)->Body{
|
||||
Body{
|
||||
position:self.body.position+self.style.camera_offset,
|
||||
@@ -886,6 +915,9 @@ impl PhysicsState{
|
||||
pub const fn mode(&self)->gameplay_modes::ModeId{
|
||||
self.mode_state.get_mode_id()
|
||||
}
|
||||
pub const fn style_mut(&mut self)->&mut StyleModifiers{
|
||||
&mut self.style
|
||||
}
|
||||
pub fn get_finish_time(&self)->Option<run::Time>{
|
||||
self.run.get_finish_time()
|
||||
}
|
||||
@@ -941,7 +973,7 @@ impl PhysicsState{
|
||||
// shared geometry for simulations
|
||||
pub struct PhysicsData{
|
||||
//permanent map data
|
||||
bvh:bvh::BvhNode<ConvexMeshId>,
|
||||
bvh:bvh::BvhNode<ConvexMeshId<PhysicsModelId>>,
|
||||
//transient map/environment data (open world loads/unloads parts of this data)
|
||||
models:PhysicsModels,
|
||||
//semi-transient data
|
||||
@@ -949,8 +981,8 @@ pub struct PhysicsData{
|
||||
//cached calculations
|
||||
hitbox_mesh:HitboxMesh,
|
||||
}
|
||||
impl Default for PhysicsData{
|
||||
fn default()->Self{
|
||||
impl PhysicsData{
|
||||
pub fn empty()->Self{
|
||||
Self{
|
||||
bvh:bvh::BvhNode::empty(),
|
||||
models:Default::default(),
|
||||
@@ -958,47 +990,7 @@ impl Default for PhysicsData{
|
||||
hitbox_mesh:StyleModifiers::default().calculate_mesh(),
|
||||
}
|
||||
}
|
||||
}
|
||||
// the collection of information required to run physics
|
||||
pub struct PhysicsContext<'a>{
|
||||
state:&'a mut PhysicsState,//this captures the entire state of the physics.
|
||||
data:&'a PhysicsData,//data currently loaded into memory which is needded for physics to run, but is not part of the state.
|
||||
}
|
||||
// the physics consumes both Instruction and PhysicsInternalInstruction,
|
||||
// but can only emit PhysicsInternalInstruction
|
||||
impl InstructionConsumer<InternalInstruction> for PhysicsContext<'_>{
|
||||
type Time=Time;
|
||||
fn process_instruction(&mut self,ins:TimedInstruction<InternalInstruction,Time>){
|
||||
atomic_internal_instruction(&mut self.state,&self.data,ins)
|
||||
}
|
||||
}
|
||||
impl InstructionConsumer<Instruction> for PhysicsContext<'_>{
|
||||
type Time=Time;
|
||||
fn process_instruction(&mut self,ins:TimedInstruction<Instruction,Time>){
|
||||
atomic_input_instruction(&mut self.state,&self.data,ins)
|
||||
}
|
||||
}
|
||||
impl InstructionEmitter<InternalInstruction> for PhysicsContext<'_>{
|
||||
type Time=Time;
|
||||
//this little next instruction function could cache its return value and invalidate the cached value by watching the State.
|
||||
fn next_instruction(&self,time_limit:Time)->Option<TimedInstruction<InternalInstruction,Time>>{
|
||||
next_instruction_internal(&self.state,&self.data,time_limit)
|
||||
}
|
||||
}
|
||||
impl PhysicsContext<'_>{
|
||||
pub fn run_input_instruction(
|
||||
state:&mut PhysicsState,
|
||||
data:&PhysicsData,
|
||||
instruction:TimedInstruction<Instruction,Time>
|
||||
){
|
||||
let mut context=PhysicsContext{state,data};
|
||||
context.process_exhaustive(instruction.time);
|
||||
context.process_instruction(instruction);
|
||||
}
|
||||
}
|
||||
impl PhysicsData{
|
||||
/// use with caution, this is the only non-instruction way to mess with physics
|
||||
pub fn generate_models(&mut self,map:&map::CompleteMap){
|
||||
pub fn new(map:&map::CompleteMap)->Self{
|
||||
let modes=map.modes.clone().denormalize();
|
||||
let mut used_contact_attributes=Vec::new();
|
||||
let mut used_intersect_attributes=Vec::new();
|
||||
@@ -1067,14 +1059,16 @@ impl PhysicsData{
|
||||
let transform=PhysicsMeshTransform::new(model.transform);
|
||||
match attr_id{
|
||||
PhysicsAttributesId::Contact(attr_id)=>{
|
||||
contact_models.insert(ContactModelId::new(model_id as u32),ContactModel{
|
||||
let contact_model_id=ContactModelId::new(model_id as u32);
|
||||
contact_models.insert(contact_model_id,ContactModel{
|
||||
mesh_id,
|
||||
attr_id,
|
||||
transform,
|
||||
});
|
||||
},
|
||||
PhysicsAttributesId::Intersect(attr_id)=>{
|
||||
intersect_models.insert(IntersectModelId::new(model_id as u32),IntersectModel{
|
||||
let intersect_model_id=IntersectModelId::new(model_id as u32);
|
||||
intersect_models.insert(intersect_model_id,IntersectModel{
|
||||
mesh_id,
|
||||
attr_id,
|
||||
transform,
|
||||
@@ -1088,12 +1082,23 @@ impl PhysicsData{
|
||||
(PhysicsMeshId::new(mesh_id as u32),mesh)
|
||||
).collect();
|
||||
let convex_mesh_aabb_list=
|
||||
//map the two lists into a single type so they can be processed with one closure
|
||||
contact_models.iter().map(|(&model_id,model)|
|
||||
(PhysicsModelId::Contact(model_id),&model.mesh_id,&model.transform)
|
||||
).chain(intersect_models.iter().map(|(&model_id,model)|
|
||||
(PhysicsModelId::Intersect(model_id),&model.mesh_id,&model.transform)
|
||||
))
|
||||
// use the map models iteration order to ensure that the
|
||||
// order that the models are passed into bvh::generate_bvh is consistent
|
||||
map.models.iter().enumerate().filter_map(|(model_id,model)|{
|
||||
match map.attributes.get(model.attributes.get() as usize){
|
||||
None|Some(gameplay_attributes::CollisionAttributes::Decoration)=>None,
|
||||
Some(gameplay_attributes::CollisionAttributes::Contact(_))=>{
|
||||
let model_id=ContactModelId::new(model_id as u32);
|
||||
let model=contact_models.get(&model_id)?;
|
||||
Some((PhysicsModelId::Contact(model_id),&model.mesh_id,&model.transform))
|
||||
},
|
||||
Some(gameplay_attributes::CollisionAttributes::Intersect(_))=>{
|
||||
let model_id=IntersectModelId::new(model_id as u32);
|
||||
let model=intersect_models.get(&model_id)?;
|
||||
Some((PhysicsModelId::Intersect(model_id),&model.mesh_id,&model.transform))
|
||||
},
|
||||
}
|
||||
})
|
||||
.flat_map(|(model_id,mesh_id,transform)|{
|
||||
meshes[mesh_id].submesh_views()
|
||||
.enumerate().map(move|(submesh_id,view)|{
|
||||
@@ -1125,11 +1130,57 @@ impl PhysicsData{
|
||||
(IntersectAttributesId::new(attr_id as u32),attr)
|
||||
).collect(),
|
||||
};
|
||||
self.bvh=bvh;
|
||||
self.models=models;
|
||||
self.modes=modes;
|
||||
//hitbox_mesh is unchanged
|
||||
println!("Physics Objects: {}",model_count);
|
||||
Self{
|
||||
hitbox_mesh:StyleModifiers::default().calculate_mesh(),
|
||||
bvh,
|
||||
models,
|
||||
modes,
|
||||
}
|
||||
}
|
||||
}
|
||||
// the collection of information required to run physics
|
||||
pub struct PhysicsContext<'a>{
|
||||
state:&'a mut PhysicsState,//this captures the entire state of the physics.
|
||||
data:&'a PhysicsData,//data currently loaded into memory which is needded for physics to run, but is not part of the state.
|
||||
}
|
||||
// the physics consumes both Instruction and PhysicsInternalInstruction,
|
||||
// but can only emit PhysicsInternalInstruction
|
||||
impl InstructionConsumer<InternalInstruction> for PhysicsContext<'_>{
|
||||
type Time=Time;
|
||||
fn process_instruction(&mut self,ins:TimedInstruction<InternalInstruction,Time>){
|
||||
atomic_internal_instruction(&mut self.state,&self.data,ins)
|
||||
}
|
||||
}
|
||||
impl InstructionConsumer<Instruction> for PhysicsContext<'_>{
|
||||
type Time=Time;
|
||||
fn process_instruction(&mut self,ins:TimedInstruction<Instruction,Time>){
|
||||
atomic_input_instruction(&mut self.state,&self.data,ins)
|
||||
}
|
||||
}
|
||||
impl InstructionEmitter<InternalInstruction> for PhysicsContext<'_>{
|
||||
type Time=Time;
|
||||
//this little next instruction function could cache its return value and invalidate the cached value by watching the State.
|
||||
fn next_instruction(&self,time_limit:Time)->Option<TimedInstruction<InternalInstruction,Time>>{
|
||||
next_instruction_internal(&self.state,&self.data,time_limit)
|
||||
}
|
||||
}
|
||||
impl<'a> PhysicsContext<'a>{
|
||||
pub fn run_input_instruction(
|
||||
state:&mut PhysicsState,
|
||||
data:&PhysicsData,
|
||||
instruction:TimedInstruction<Instruction,Time>
|
||||
){
|
||||
let mut context=PhysicsContext{state,data};
|
||||
context.process_exhaustive(instruction.time);
|
||||
context.process_instruction(instruction);
|
||||
}
|
||||
pub fn iter_internal(
|
||||
state:&'a mut PhysicsState,
|
||||
data:&'a PhysicsData,
|
||||
time_limit:Time,
|
||||
)->instruction::InstructionIter<InternalInstruction,Time,Self>{
|
||||
PhysicsContext{state,data}.into_iter(time_limit)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1138,7 +1189,7 @@ impl PhysicsData{
|
||||
//JUST POLLING!!! NO MUTATION
|
||||
let mut collector=instruction::InstructionCollector::new(time_limit);
|
||||
|
||||
collector.collect(state.next_move_instruction());
|
||||
// collector.collect(state.next_move_instruction());
|
||||
|
||||
//check for collision ends
|
||||
state.touching.predict_collision_end(&mut collector,&data.models,&data.hitbox_mesh,&state.body,state.time);
|
||||
@@ -1149,21 +1200,19 @@ impl PhysicsData{
|
||||
//relative to moving platforms
|
||||
//let relative_body=state.body.relative_to(&Body::ZERO);
|
||||
let relative_body=&state.body;
|
||||
data.bvh.sample_aabb(&aabb,&mut |&convex_mesh_id|{
|
||||
data.bvh.sample_aabb(&aabb,&mut |convex_mesh_id|{
|
||||
if state.touching.contains(convex_mesh_id){
|
||||
return;
|
||||
}
|
||||
//no checks are needed because of the time limits.
|
||||
let model_mesh=data.models.mesh(convex_mesh_id);
|
||||
let model_mesh=data.models.mesh(*convex_mesh_id);
|
||||
let minkowski=model_physics::MinkowskiMesh::minkowski_sum(model_mesh,data.hitbox_mesh.transformed_mesh());
|
||||
collector.collect(minkowski.predict_collision_in(relative_body,state.time..collector.time())
|
||||
//temp (?) code to avoid collision loops
|
||||
.and_then(|(face,dt)|{
|
||||
// this must be rounded to avoid the infinite loop when hitting the start zone
|
||||
let time=relative_body.time+dt.into();
|
||||
(state.time<time).then_some((time,face,dt))
|
||||
}).map(|(time,face,dt)|
|
||||
collector.collect(minkowski.predict_collision_in(relative_body,state.time..=collector.time())
|
||||
.map(|(face,dt)|
|
||||
TimedInstruction{
|
||||
time,
|
||||
time:relative_body.time+dt.into(),
|
||||
instruction:InternalInstruction::CollisionStart(
|
||||
Collision::new(convex_mesh_id,face),
|
||||
Collision::new(*convex_mesh_id,face),
|
||||
dt
|
||||
)
|
||||
}
|
||||
@@ -1174,12 +1223,17 @@ impl PhysicsData{
|
||||
}
|
||||
|
||||
|
||||
fn contact_normal(models:&PhysicsModels,hitbox_mesh:&HitboxMesh,contact:&ContactCollision)->Planar64Vec3{
|
||||
let model_mesh=models.contact_mesh(contact);
|
||||
fn contact_normal(
|
||||
models:&PhysicsModels,
|
||||
hitbox_mesh:&HitboxMesh,
|
||||
convex_mesh_id:&ConvexMeshId<ContactModelId>,
|
||||
face_id:model_physics::MinkowskiFace,
|
||||
)->Planar64Vec3{
|
||||
let model_mesh=models.contact_mesh(convex_mesh_id);
|
||||
let minkowski=model_physics::MinkowskiMesh::minkowski_sum(model_mesh,hitbox_mesh.transformed_mesh());
|
||||
// TODO: normalize to i64::MAX>>1
|
||||
// wrap for speed
|
||||
minkowski.face_nd(contact.face_id).0.wrap_1()
|
||||
minkowski.face_nd(face_id).0.wrap_1()
|
||||
}
|
||||
|
||||
fn recalculate_touching(
|
||||
@@ -1191,7 +1245,7 @@ fn recalculate_touching(
|
||||
mode:Option<&gameplay_modes::Mode>,
|
||||
models:&PhysicsModels,
|
||||
hitbox_mesh:&HitboxMesh,
|
||||
bvh:&bvh::BvhNode<ConvexMeshId>,
|
||||
bvh:&bvh::BvhNode<ConvexMeshId<PhysicsModelId>>,
|
||||
style:&StyleModifiers,
|
||||
camera:&PhysicsCamera,
|
||||
input_state:&InputState,
|
||||
@@ -1200,11 +1254,11 @@ fn recalculate_touching(
|
||||
//collision_end all existing contacts
|
||||
//I would have preferred while let Some(contact)=contacts.pop()
|
||||
//but there is no such method
|
||||
while let Some(&contact)=touching.contacts.iter().next(){
|
||||
collision_end_contact(move_state,body,touching,models,hitbox_mesh,style,camera,input_state,models.contact_attr(contact.model_id),contact)
|
||||
while let Some((&convex_mesh_id,_face_id))=touching.contacts.iter().next(){
|
||||
collision_end_contact(move_state,body,touching,models,hitbox_mesh,style,camera,input_state,models.contact_attr(convex_mesh_id.model_id),&convex_mesh_id)
|
||||
}
|
||||
while let Some(&intersect)=touching.intersects.iter().next(){
|
||||
collision_end_intersect(move_state,body,touching,models,hitbox_mesh,style,camera,input_state,mode,run,models.intersect_attr(intersect.model_id),intersect,time);
|
||||
while let Some(&convex_mesh_id)=touching.intersects.iter().next(){
|
||||
collision_end_intersect(move_state,body,touching,models,hitbox_mesh,style,camera,input_state,mode,run,models.intersect_attr(convex_mesh_id.model_id),&convex_mesh_id,time);
|
||||
}
|
||||
//find all models in the teleport region
|
||||
let mut aabb=aabb::Aabb::default();
|
||||
@@ -1226,8 +1280,7 @@ fn recalculate_touching(
|
||||
collision_start_intersect(move_state,body,mode_state,touching,mode,run,models,hitbox_mesh,bvh,style,camera,input_state,
|
||||
models.intersect_attr(model_id),
|
||||
IntersectCollision{
|
||||
model_id,
|
||||
submesh_id:convex_mesh_id.submesh_id,
|
||||
convex_mesh_id:convex_mesh_id.map(model_id),
|
||||
},
|
||||
time,
|
||||
),
|
||||
@@ -1245,7 +1298,7 @@ fn set_position(
|
||||
mode:Option<&gameplay_modes::Mode>,
|
||||
models:&PhysicsModels,
|
||||
hitbox_mesh:&HitboxMesh,
|
||||
bvh:&bvh::BvhNode<ConvexMeshId>,
|
||||
bvh:&bvh::BvhNode<ConvexMeshId<PhysicsModelId>>,
|
||||
style:&StyleModifiers,
|
||||
camera:&PhysicsCamera,
|
||||
input_state:&InputState,
|
||||
@@ -1261,8 +1314,8 @@ fn set_position(
|
||||
fn set_velocity_cull(body:&mut Body,touching:&mut TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,v:Planar64Vec3)->bool{
|
||||
//This is not correct but is better than what I have
|
||||
let mut culled=false;
|
||||
touching.contacts.retain(|contact|{
|
||||
let n=contact_normal(models,hitbox_mesh,contact);
|
||||
touching.contacts.retain(|convex_mesh_id,face_id|{
|
||||
let n=contact_normal(models,hitbox_mesh,convex_mesh_id,*face_id);
|
||||
let r=n.dot(v).is_positive();
|
||||
if r{
|
||||
culled=true;
|
||||
@@ -1279,8 +1332,8 @@ fn set_velocity(body:&mut Body,touching:&TouchingState,models:&PhysicsModels,hit
|
||||
fn set_acceleration_cull(body:&mut Body,touching:&mut TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,a:Planar64Vec3)->bool{
|
||||
//This is not correct but is better than what I have
|
||||
let mut culled=false;
|
||||
touching.contacts.retain(|contact|{
|
||||
let n=contact_normal(models,hitbox_mesh,contact);
|
||||
touching.contacts.retain(|convex_mesh_id,face_id|{
|
||||
let n=contact_normal(models,hitbox_mesh,convex_mesh_id,*face_id);
|
||||
let r=n.dot(a).is_positive();
|
||||
if r{
|
||||
culled=true;
|
||||
@@ -1304,7 +1357,7 @@ fn teleport(
|
||||
mode:Option<&gameplay_modes::Mode>,
|
||||
models:&PhysicsModels,
|
||||
hitbox_mesh:&HitboxMesh,
|
||||
bvh:&bvh::BvhNode<ConvexMeshId>,
|
||||
bvh:&bvh::BvhNode<ConvexMeshId<PhysicsModelId>>,
|
||||
style:&StyleModifiers,
|
||||
camera:&PhysicsCamera,
|
||||
input_state:&InputState,
|
||||
@@ -1326,7 +1379,7 @@ fn teleport_to_spawn(
|
||||
mode:&gameplay_modes::Mode,
|
||||
models:&PhysicsModels,
|
||||
hitbox_mesh:&HitboxMesh,
|
||||
bvh:&bvh::BvhNode<ConvexMeshId>,
|
||||
bvh:&bvh::BvhNode<ConvexMeshId<PhysicsModelId>>,
|
||||
style:&StyleModifiers,
|
||||
camera:&PhysicsCamera,
|
||||
input_state:&InputState,
|
||||
@@ -1415,7 +1468,7 @@ fn run_teleport_behaviour(
|
||||
mode_state:&mut ModeState,
|
||||
models:&PhysicsModels,
|
||||
hitbox_mesh:&HitboxMesh,
|
||||
bvh:&bvh::BvhNode<ConvexMeshId>,
|
||||
bvh:&bvh::BvhNode<ConvexMeshId<PhysicsModelId>>,
|
||||
style:&StyleModifiers,
|
||||
camera:&PhysicsCamera,
|
||||
input_state:&InputState,
|
||||
@@ -1462,7 +1515,7 @@ fn run_teleport_behaviour(
|
||||
}
|
||||
}
|
||||
|
||||
fn not_spawn_at(
|
||||
fn is_not_spawn_at(
|
||||
mode:Option<&gameplay_modes::Mode>,
|
||||
model_id:ModelId,
|
||||
)->bool{
|
||||
@@ -1483,7 +1536,7 @@ fn collision_start_contact(
|
||||
mode:Option<&gameplay_modes::Mode>,
|
||||
models:&PhysicsModels,
|
||||
hitbox_mesh:&HitboxMesh,
|
||||
bvh:&bvh::BvhNode<ConvexMeshId>,
|
||||
bvh:&bvh::BvhNode<ConvexMeshId<PhysicsModelId>>,
|
||||
style:&StyleModifiers,
|
||||
camera:&PhysicsCamera,
|
||||
input_state:&InputState,
|
||||
@@ -1493,12 +1546,12 @@ fn collision_start_contact(
|
||||
){
|
||||
let incident_velocity=body.velocity;
|
||||
//add to touching
|
||||
touching.insert(Collision::Contact(contact));
|
||||
touching.insert_contact(contact);
|
||||
//clip v
|
||||
set_velocity(body,touching,models,hitbox_mesh,incident_velocity);
|
||||
let mut allow_jump=true;
|
||||
let model_id=contact.model_id.into();
|
||||
let mut allow_run_teleport_behaviour=not_spawn_at(mode,model_id);
|
||||
let model_id=contact.convex_mesh_id.model_id.into();
|
||||
let mut allow_run_teleport_behaviour=is_not_spawn_at(mode,model_id);
|
||||
match &attr.contacting.contact_behaviour{
|
||||
Some(gameplay_attributes::ContactingBehaviour::Surf)=>(),
|
||||
Some(gameplay_attributes::ContactingBehaviour::Cling)=>println!("Unimplemented!"),
|
||||
@@ -1521,7 +1574,7 @@ fn collision_start_contact(
|
||||
},
|
||||
Some(gameplay_attributes::ContactingBehaviour::NoJump)=>allow_jump=false,
|
||||
None=>if let Some(walk_settings)=&style.walk{
|
||||
if walk_settings.is_slope_walkable(contact_normal(models,hitbox_mesh,&contact),vec3::Y){
|
||||
if walk_settings.is_slope_walkable(contact_normal(models,hitbox_mesh,&contact.convex_mesh_id,contact.face_id),vec3::Y){
|
||||
allow_run_teleport_behaviour=true;
|
||||
//ground
|
||||
let (gravity,target_velocity)=ground_things(walk_settings,&contact,touching,models,hitbox_mesh,style,camera,input_state);
|
||||
@@ -1586,7 +1639,7 @@ fn collision_start_intersect(
|
||||
run:&mut run::Run,
|
||||
models:&PhysicsModels,
|
||||
hitbox_mesh:&HitboxMesh,
|
||||
bvh:&bvh::BvhNode<ConvexMeshId>,
|
||||
bvh:&bvh::BvhNode<ConvexMeshId<PhysicsModelId>>,
|
||||
style:&StyleModifiers,
|
||||
camera:&PhysicsCamera,
|
||||
input_state:&InputState,
|
||||
@@ -1595,13 +1648,13 @@ fn collision_start_intersect(
|
||||
time:Time,
|
||||
){
|
||||
//I think that setting the velocity to 0 was preventing surface contacts from entering an infinite loop
|
||||
touching.insert(Collision::Intersect(intersect));
|
||||
touching.insert_intersect(intersect);
|
||||
//insta booster!
|
||||
if let Some(booster)=&attr.general.booster{
|
||||
move_state.cull_velocity(booster.boost(body.velocity),body,touching,models,hitbox_mesh,style,camera,input_state);
|
||||
}
|
||||
if let Some(mode)=mode{
|
||||
let zone=mode.get_zone(intersect.model_id.into());
|
||||
let zone=mode.get_zone(intersect.convex_mesh_id.model_id.into());
|
||||
match zone{
|
||||
Some(gameplay_modes::Zone::Start)=>{
|
||||
println!("@@@@ Starting new run!");
|
||||
@@ -1618,7 +1671,7 @@ fn collision_start_intersect(
|
||||
}
|
||||
}
|
||||
move_state.apply_enum_and_body(body,touching,models,hitbox_mesh,style,camera,input_state);
|
||||
run_teleport_behaviour(intersect.model_id.into(),attr.general.wormhole.as_ref(),mode,move_state,body,touching,run,mode_state,models,hitbox_mesh,bvh,style,camera,input_state,time);
|
||||
run_teleport_behaviour(intersect.convex_mesh_id.model_id.into(),attr.general.wormhole.as_ref(),mode,move_state,body,touching,run,mode_state,models,hitbox_mesh,bvh,style,camera,input_state,time);
|
||||
}
|
||||
|
||||
fn collision_end_contact(
|
||||
@@ -1631,15 +1684,17 @@ fn collision_end_contact(
|
||||
camera:&PhysicsCamera,
|
||||
input_state:&InputState,
|
||||
_attr:&gameplay_attributes::ContactAttributes,
|
||||
contact:ContactCollision,
|
||||
convex_mesh_id:&ConvexMeshId<ContactModelId>,
|
||||
){
|
||||
touching.remove(&Collision::Contact(contact));//remove contact before calling contact_constrain_acceleration
|
||||
touching.remove_contact(convex_mesh_id);//remove contact before calling contact_constrain_acceleration
|
||||
//check ground
|
||||
//TODO do better
|
||||
//this is inner code from move_state.cull_velocity
|
||||
match move_state.get_walk_state(){
|
||||
// did you stop touching the thing you were walking on?
|
||||
Some(walk_state)=>if walk_state.contact==contact{
|
||||
// This does not check the face! Is that a bad thing? It should be
|
||||
// impossible to stop touching a different face than you started touching...
|
||||
Some(walk_state)=>if &walk_state.contact.convex_mesh_id==convex_mesh_id{
|
||||
move_state.set_move_state(MoveState::Air,body,touching,models,hitbox_mesh,style,camera,input_state);
|
||||
}else{
|
||||
// stopped touching something else while walking
|
||||
@@ -1661,13 +1716,13 @@ fn collision_end_intersect(
|
||||
mode:Option<&gameplay_modes::Mode>,
|
||||
run:&mut run::Run,
|
||||
_attr:&gameplay_attributes::IntersectAttributes,
|
||||
intersect:IntersectCollision,
|
||||
convex_mesh_id:&ConvexMeshId<IntersectModelId>,
|
||||
time:Time,
|
||||
){
|
||||
touching.remove(&Collision::Intersect(intersect));
|
||||
touching.remove_intersect(convex_mesh_id);
|
||||
move_state.apply_enum_and_body(body,touching,models,hitbox_mesh,style,camera,input_state);
|
||||
if let Some(mode)=mode{
|
||||
let zone=mode.get_zone(intersect.model_id.into());
|
||||
let zone=mode.get_zone(convex_mesh_id.model_id.into());
|
||||
match zone{
|
||||
Some(gameplay_modes::Zone::Start)=>{
|
||||
match run.start(time){
|
||||
@@ -1681,17 +1736,14 @@ fn collision_end_intersect(
|
||||
}
|
||||
fn atomic_internal_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedInstruction<InternalInstruction,Time>){
|
||||
state.time=ins.time;
|
||||
let (should_advance_body,goober_time)=match ins.instruction{
|
||||
match ins.instruction{
|
||||
// collisions advance the body precisely
|
||||
InternalInstruction::CollisionStart(_,dt)
|
||||
|InternalInstruction::CollisionEnd(_,dt)=>(true,Some(dt)),
|
||||
InternalInstruction::StrafeTick
|
||||
|InternalInstruction::ReachWalkTargetVelocity=>(true,None),
|
||||
};
|
||||
if should_advance_body{
|
||||
match goober_time{
|
||||
Some(dt)=>state.body.advance_time_ratio_dt(dt),
|
||||
None=>state.body.advance_time(state.time),
|
||||
}
|
||||
|InternalInstruction::CollisionEnd(_,dt)=>state.body.advance_time_ratio_dt(dt),
|
||||
// this advances imprecisely
|
||||
InternalInstruction::ReachWalkTargetVelocity=>state.body.advance_time(state.time),
|
||||
// strafe tick decides for itself whether to advance the body.
|
||||
InternalInstruction::StrafeTick=>(),
|
||||
}
|
||||
match ins.instruction{
|
||||
InternalInstruction::CollisionStart(collision,_)=>{
|
||||
@@ -1701,7 +1753,7 @@ fn atomic_internal_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:Tim
|
||||
&mut state.move_state,&mut state.body,&mut state.mode_state,&mut state.touching,&mut state.run,
|
||||
mode,
|
||||
&data.models,&data.hitbox_mesh,&data.bvh,&state.style,&state.camera,&state.input_state,
|
||||
data.models.contact_attr(contact.model_id),
|
||||
data.models.contact_attr(contact.convex_mesh_id.model_id),
|
||||
contact,
|
||||
state.time,
|
||||
),
|
||||
@@ -1709,7 +1761,7 @@ fn atomic_internal_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:Tim
|
||||
&mut state.move_state,&mut state.body,&mut state.mode_state,&mut state.touching,
|
||||
mode,
|
||||
&mut state.run,&data.models,&data.hitbox_mesh,&data.bvh,&state.style,&state.camera,&state.input_state,
|
||||
data.models.intersect_attr(intersect.model_id),
|
||||
data.models.intersect_attr(intersect.convex_mesh_id.model_id),
|
||||
intersect,
|
||||
state.time,
|
||||
),
|
||||
@@ -1718,15 +1770,15 @@ fn atomic_internal_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:Tim
|
||||
InternalInstruction::CollisionEnd(collision,_)=>match collision{
|
||||
Collision::Contact(contact)=>collision_end_contact(
|
||||
&mut state.move_state,&mut state.body,&mut state.touching,&data.models,&data.hitbox_mesh,&state.style,&state.camera,&state.input_state,
|
||||
data.models.contact_attr(contact.model_id),
|
||||
contact
|
||||
data.models.contact_attr(contact.convex_mesh_id.model_id),
|
||||
&contact.convex_mesh_id
|
||||
),
|
||||
Collision::Intersect(intersect)=>collision_end_intersect(
|
||||
&mut state.move_state,&mut state.body,&mut state.touching,&data.models,&data.hitbox_mesh,&state.style,&state.camera,&state.input_state,
|
||||
data.modes.get_mode(state.mode_state.get_mode_id()),
|
||||
&mut state.run,
|
||||
data.models.intersect_attr(intersect.model_id),
|
||||
intersect,
|
||||
data.models.intersect_attr(intersect.convex_mesh_id.model_id),
|
||||
&intersect.convex_mesh_id,
|
||||
state.time
|
||||
),
|
||||
},
|
||||
@@ -1738,6 +1790,8 @@ fn atomic_internal_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:Tim
|
||||
let masked_controls=strafe_settings.mask(controls);
|
||||
let control_dir=state.style.get_control_dir(masked_controls);
|
||||
if control_dir!=vec3::ZERO{
|
||||
// manually advance time
|
||||
state.body.advance_time(state.time);
|
||||
let camera_mat=state.camera.simulate_move_rotation_y(state.input_state.lerp_delta(state.time).x);
|
||||
if let Some(ticked_velocity)=strafe_settings.tick_velocity(state.body.velocity,(camera_mat*control_dir).with_length(Planar64::ONE).divide().wrap_1()){
|
||||
//this is wrong but will work ig
|
||||
@@ -1824,7 +1878,7 @@ fn atomic_input_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedI
|
||||
if let Some(walk_state)=state.move_state.get_walk_state(){
|
||||
if let Some(jump_settings)=&state.style.jump{
|
||||
let jump_dir=walk_state.jump_direction.direction(&data.models,&data.hitbox_mesh,&walk_state.contact);
|
||||
let booster_option=data.models.contact_attr(walk_state.contact.model_id).general.booster.as_ref();
|
||||
let booster_option=data.models.contact_attr(walk_state.contact.convex_mesh_id.model_id).general.booster.as_ref();
|
||||
let jumped_velocity=jump_settings.jumped_velocity(&state.style,jump_dir,state.body.velocity,booster_option);
|
||||
state.cull_velocity(data,jumped_velocity);
|
||||
}
|
||||
@@ -1916,7 +1970,7 @@ mod test{
|
||||
fn test_collision_rotated(relative_body:Body,expected_collision_time:Option<Time>){
|
||||
let h0=HitboxMesh::new(PhysicsMesh::unit_cube(),
|
||||
integer::Planar64Affine3::new(
|
||||
integer::Planar64Mat3::from_cols([
|
||||
Planar64Mat3::from_cols([
|
||||
int3(5,0,1)>>1,
|
||||
int3(0,1,0)>>1,
|
||||
int3(-1,0,5)>>1,
|
||||
@@ -2124,4 +2178,115 @@ mod test{
|
||||
Time::ZERO
|
||||
),None);
|
||||
}
|
||||
// overlap edges by 1 epsilon
|
||||
#[test]
|
||||
fn almost_miss_north(){
|
||||
test_collision_axis_aligned(Body::new(
|
||||
(int3(0,10,-7)>>1)+vec3::raw_xyz(0,0,1),
|
||||
int3(0,-1,0),
|
||||
vec3::ZERO,
|
||||
Time::ZERO
|
||||
),Some(Time::from_secs(2)))
|
||||
}
|
||||
#[test]
|
||||
fn almost_miss_east(){
|
||||
test_collision_axis_aligned(Body::new(
|
||||
(int3(7,10,0)>>1)+vec3::raw_xyz(-1,0,0),
|
||||
int3(0,-1,0),
|
||||
vec3::ZERO,
|
||||
Time::ZERO
|
||||
),Some(Time::from_secs(2)))
|
||||
}
|
||||
#[test]
|
||||
fn almost_miss_south(){
|
||||
test_collision_axis_aligned(Body::new(
|
||||
(int3(0,10,7)>>1)+vec3::raw_xyz(0,0,-1),
|
||||
int3(0,-1,0),
|
||||
vec3::ZERO,
|
||||
Time::ZERO
|
||||
),Some(Time::from_secs(2)))
|
||||
}
|
||||
#[test]
|
||||
fn almost_miss_west(){
|
||||
test_collision_axis_aligned(Body::new(
|
||||
(int3(-7,10,0)>>1)+vec3::raw_xyz(1,0,0),
|
||||
int3(0,-1,0),
|
||||
vec3::ZERO,
|
||||
Time::ZERO
|
||||
),Some(Time::from_secs(2)))
|
||||
}
|
||||
// exactly miss edges
|
||||
#[test]
|
||||
fn exact_miss_north(){
|
||||
test_collision_axis_aligned(Body::new(
|
||||
int3(0,10,-7)>>1,
|
||||
int3(0,-1,0),
|
||||
vec3::ZERO,
|
||||
Time::ZERO
|
||||
),None)
|
||||
}
|
||||
#[test]
|
||||
fn exact_miss_east(){
|
||||
test_collision_axis_aligned(Body::new(
|
||||
int3(7,10,0)>>1,
|
||||
int3(0,-1,0),
|
||||
vec3::ZERO,
|
||||
Time::ZERO
|
||||
),None)
|
||||
}
|
||||
#[test]
|
||||
fn exact_miss_south(){
|
||||
test_collision_axis_aligned(Body::new(
|
||||
int3(0,10,7)>>1,
|
||||
int3(0,-1,0),
|
||||
vec3::ZERO,
|
||||
Time::ZERO
|
||||
),None)
|
||||
}
|
||||
#[test]
|
||||
fn exact_miss_west(){
|
||||
test_collision_axis_aligned(Body::new(
|
||||
int3(-7,10,0)>>1,
|
||||
int3(0,-1,0),
|
||||
vec3::ZERO,
|
||||
Time::ZERO
|
||||
),None)
|
||||
}
|
||||
// miss edges by 1 epsilon
|
||||
#[test]
|
||||
fn narrow_miss_north(){
|
||||
test_collision_axis_aligned(Body::new(
|
||||
(int3(0,10,-7)>>1)-vec3::raw_xyz(0,0,1),
|
||||
int3(0,-1,0),
|
||||
vec3::ZERO,
|
||||
Time::ZERO
|
||||
),None)
|
||||
}
|
||||
#[test]
|
||||
fn narrow_miss_east(){
|
||||
test_collision_axis_aligned(Body::new(
|
||||
(int3(7,10,0)>>1)-vec3::raw_xyz(-1,0,0),
|
||||
int3(0,-1,0),
|
||||
vec3::ZERO,
|
||||
Time::ZERO
|
||||
),None)
|
||||
}
|
||||
#[test]
|
||||
fn narrow_miss_south(){
|
||||
test_collision_axis_aligned(Body::new(
|
||||
(int3(0,10,7)>>1)-vec3::raw_xyz(0,0,-1),
|
||||
int3(0,-1,0),
|
||||
vec3::ZERO,
|
||||
Time::ZERO
|
||||
),None)
|
||||
}
|
||||
#[test]
|
||||
fn narrow_miss_west(){
|
||||
test_collision_axis_aligned(Body::new(
|
||||
(int3(-7,10,0)>>1)-vec3::raw_xyz(1,0,0),
|
||||
int3(0,-1,0),
|
||||
vec3::ZERO,
|
||||
Time::ZERO
|
||||
),None)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -10,3 +10,6 @@ strafesnet_common = { path = "../../lib/common", registry = "strafesnet" }
|
||||
strafesnet_physics = { path = "../physics", registry = "strafesnet" }
|
||||
strafesnet_settings = { path = "../settings", registry = "strafesnet" }
|
||||
strafesnet_snf = { path = "../../lib/snf", registry = "strafesnet" }
|
||||
|
||||
[lints]
|
||||
workspace = true
|
||||
|
||||
@@ -31,7 +31,7 @@ pub enum SessionInputInstruction{
|
||||
Mouse(glam::IVec2),
|
||||
SetControl(strafesnet_common::physics::SetControlInstruction),
|
||||
Mode(ImplicitModeInstruction),
|
||||
Misc(strafesnet_common::physics::MiscInstruction),
|
||||
Misc(MiscInstruction),
|
||||
}
|
||||
/// Implicit mode instruction are fed separately to session.
|
||||
/// Session generates the explicit mode instructions interlaced with a SetSensitivity instruction
|
||||
@@ -152,10 +152,10 @@ enum ViewState{
|
||||
pub struct Session{
|
||||
directories:Directories,
|
||||
user_settings:UserSettings,
|
||||
mouse_interpolator:crate::mouse_interpolator::MouseInterpolator,
|
||||
mouse_interpolator:MouseInterpolator,
|
||||
view_state:ViewState,
|
||||
//gui:GuiState
|
||||
geometry_shared:physics::PhysicsData,
|
||||
geometry_shared:PhysicsData,
|
||||
simulation:Simulation,
|
||||
// below fields not included in lite session
|
||||
recording:Recording,
|
||||
@@ -172,7 +172,7 @@ impl Session{
|
||||
user_settings,
|
||||
directories,
|
||||
mouse_interpolator:MouseInterpolator::new(),
|
||||
geometry_shared:Default::default(),
|
||||
geometry_shared:PhysicsData::empty(),
|
||||
simulation,
|
||||
view_state:ViewState::Play,
|
||||
recording:Default::default(),
|
||||
@@ -184,7 +184,7 @@ impl Session{
|
||||
}
|
||||
fn change_map(&mut self,map:&strafesnet_common::map::CompleteMap){
|
||||
self.simulation.physics.clear();
|
||||
self.geometry_shared.generate_models(map);
|
||||
self.geometry_shared=PhysicsData::new(map);
|
||||
}
|
||||
pub fn get_frame_state(&self,time:SessionTime)->Option<FrameState>{
|
||||
match &self.view_state{
|
||||
|
||||
@@ -8,3 +8,6 @@ configparser = "3.0.2"
|
||||
directories = "6.0.0"
|
||||
glam = "0.30.0"
|
||||
strafesnet_common = { path = "../../lib/common", registry = "strafesnet" }
|
||||
|
||||
[lints]
|
||||
workspace = true
|
||||
|
||||
@@ -4,6 +4,12 @@ version = "0.1.0"
|
||||
edition = "2024"
|
||||
|
||||
[dependencies]
|
||||
glam = "0.30.0"
|
||||
strafesnet_common = { path = "../lib/common", registry = "strafesnet" }
|
||||
strafesnet_physics = { path = "../engine/physics", registry = "strafesnet" }
|
||||
strafesnet_snf = { path = "../lib/snf", registry = "strafesnet" }
|
||||
# this is just for the primitive constructor
|
||||
strafesnet_rbx_loader = { path = "../lib/rbx_loader", registry = "strafesnet" }
|
||||
|
||||
[lints]
|
||||
workspace = true
|
||||
|
||||
@@ -3,6 +3,8 @@ mod util;
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests;
|
||||
#[cfg(test)]
|
||||
mod test_scenes;
|
||||
|
||||
use std::time::Instant;
|
||||
|
||||
@@ -29,9 +31,8 @@ fn run_replay()->Result<(),ReplayError>{
|
||||
let bot=strafesnet_snf::read_bot(data)?.read_all()?;
|
||||
|
||||
// create recording
|
||||
let mut physics_data=PhysicsData::default();
|
||||
println!("generating models..");
|
||||
physics_data.generate_models(&map);
|
||||
let physics_data=PhysicsData::new(&map);
|
||||
println!("simulating...");
|
||||
let mut physics=PhysicsState::default();
|
||||
for ins in bot.instructions{
|
||||
@@ -139,9 +140,8 @@ fn test_determinism()->Result<(),ReplayError>{
|
||||
let data=read_entire_file("../tools/bhop_maps/5692113331.snfm")?;
|
||||
let map=strafesnet_snf::read_map(data)?.into_complete_map()?;
|
||||
|
||||
let mut physics_data=PhysicsData::default();
|
||||
println!("generating models..");
|
||||
physics_data.generate_models(&map);
|
||||
let physics_data=PhysicsData::new(&map);
|
||||
|
||||
let (send,recv)=std::sync::mpsc::channel();
|
||||
|
||||
|
||||
119
integration-testing/src/test_scenes.rs
Normal file
119
integration-testing/src/test_scenes.rs
Normal file
@@ -0,0 +1,119 @@
|
||||
use strafesnet_physics::physics::{InternalInstruction,PhysicsData,PhysicsState,PhysicsContext};
|
||||
use strafesnet_common::gameplay_modes::NormalizedModes;
|
||||
use strafesnet_common::gameplay_attributes::{CollisionAttributes,CollisionAttributesId};
|
||||
use strafesnet_common::integer::{vec3,mat3,Planar64Affine3,Time};
|
||||
use strafesnet_common::model::{Mesh,Model,MeshId,ModelId,RenderConfigId};
|
||||
use strafesnet_common::map::CompleteMap;
|
||||
use strafesnet_rbx_loader::primitives::{unit_cube,CubeFaceDescription};
|
||||
|
||||
struct TestSceneBuilder{
|
||||
meshes:Vec<Mesh>,
|
||||
models:Vec<Model>,
|
||||
}
|
||||
impl TestSceneBuilder{
|
||||
fn new()->Self{
|
||||
Self{
|
||||
meshes:Vec::new(),
|
||||
models:Vec::new(),
|
||||
}
|
||||
}
|
||||
fn push_mesh(&mut self,mesh:Mesh)->MeshId{
|
||||
let mesh_id=self.meshes.len();
|
||||
self.meshes.push(mesh);
|
||||
MeshId::new(mesh_id as u32)
|
||||
}
|
||||
fn push_mesh_instance(&mut self,mesh:MeshId,transform:Planar64Affine3)->ModelId{
|
||||
let model=Model{
|
||||
mesh,
|
||||
attributes:CollisionAttributesId::new(0),
|
||||
color:glam::Vec4::ONE,
|
||||
transform,
|
||||
};
|
||||
let model_id=self.models.len();
|
||||
self.models.push(model);
|
||||
ModelId::new(model_id as u32)
|
||||
}
|
||||
fn build(self)->PhysicsData{
|
||||
let modes=NormalizedModes::new(Vec::new());
|
||||
let attributes=vec![CollisionAttributes::contact_default()];
|
||||
let meshes=self.meshes;
|
||||
let models=self.models;
|
||||
let textures=Vec::new();
|
||||
let render_configs=Vec::new();
|
||||
PhysicsData::new(&CompleteMap{
|
||||
modes,
|
||||
attributes,
|
||||
meshes,
|
||||
models,
|
||||
textures,
|
||||
render_configs,
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
fn test_scene()->PhysicsData{
|
||||
let mut builder=TestSceneBuilder::new();
|
||||
let cube_face_description=CubeFaceDescription::new(Default::default(),RenderConfigId::new(0));
|
||||
let mesh=builder.push_mesh(unit_cube(cube_face_description));
|
||||
// place two 5x5x5 cubes.
|
||||
builder.push_mesh_instance(mesh,Planar64Affine3::new(
|
||||
mat3::from_diagonal(vec3::int(5,5,5)>>1),
|
||||
vec3::int(0,0,0)
|
||||
));
|
||||
builder.push_mesh_instance(mesh,Planar64Affine3::new(
|
||||
mat3::from_diagonal(vec3::int(5,5,5)>>1),
|
||||
vec3::int(5,-5,0)
|
||||
));
|
||||
builder.build()
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn simultaneous_collision(){
|
||||
let physics_data=test_scene();
|
||||
let body=strafesnet_physics::physics::Body::new(
|
||||
(vec3::int(5+2,0,0)>>1)+vec3::int(1,1,0),
|
||||
vec3::int(-1,-1,0),
|
||||
vec3::int(0,0,0),
|
||||
Time::ZERO,
|
||||
);
|
||||
let mut physics=PhysicsState::new_with_body(body);
|
||||
physics.style_mut().gravity=vec3::ZERO;
|
||||
let mut phys_iter=PhysicsContext::iter_internal(&mut physics,&physics_data,Time::from_secs(2))
|
||||
.filter(|ins|!matches!(ins.instruction,InternalInstruction::StrafeTick));
|
||||
// the order that they hit does matter, but we aren't currently worrying about that.
|
||||
// See multi-collision branch
|
||||
assert_eq!(phys_iter.next().unwrap().time,Time::from_secs(1));
|
||||
assert_eq!(phys_iter.next().unwrap().time,Time::from_secs(1));
|
||||
assert!(phys_iter.next().is_none());
|
||||
let body=physics.body();
|
||||
assert_eq!(body.position,vec3::int(5,0,0));
|
||||
assert_eq!(body.velocity,vec3::int(0,0,0));
|
||||
assert_eq!(body.acceleration,vec3::int(0,0,0));
|
||||
assert_eq!(body.time,Time::from_secs(1));
|
||||
}
|
||||
#[test]
|
||||
fn bug_3(){
|
||||
let physics_data=test_scene();
|
||||
let body=strafesnet_physics::physics::Body::new(
|
||||
(vec3::int(5+2,0,0)>>1)+vec3::int(1,2,0),
|
||||
vec3::int(-1,-1,0),
|
||||
vec3::int(0,0,0),
|
||||
Time::ZERO,
|
||||
);
|
||||
let mut physics=PhysicsState::new_with_body(body);
|
||||
physics.style_mut().gravity=vec3::ZERO;
|
||||
let mut phys_iter=PhysicsContext::iter_internal(&mut physics,&physics_data,Time::from_secs(3))
|
||||
.filter(|ins|!matches!(ins.instruction,InternalInstruction::StrafeTick));
|
||||
// touch side of part at 0,0,0
|
||||
assert_eq!(phys_iter.next().unwrap().time,Time::from_secs(1));
|
||||
// EXPECTED: touch top of part at 5,-5,0
|
||||
// OBSERVED: CollisionEnd part at 0,0,0; clip through part at 5,-5,0
|
||||
assert_eq!(phys_iter.next().unwrap().time,Time::from_secs(2));
|
||||
assert_eq!(phys_iter.next().unwrap().time,Time::from_secs(2));
|
||||
assert!(phys_iter.next().is_none());
|
||||
let body=physics.body();
|
||||
assert_eq!(body.position,vec3::int(5+2,0,0)>>1);
|
||||
assert_eq!(body.velocity,vec3::int(0,0,0));
|
||||
assert_eq!(body.acceleration,vec3::int(0,0,0));
|
||||
assert_eq!(body.time,Time::from_secs(2));
|
||||
}
|
||||
@@ -10,9 +10,8 @@ fn physics_bug_2()->Result<(),ReplayError>{
|
||||
let map=strafesnet_snf::read_map(data)?.into_complete_map()?;
|
||||
|
||||
// create recording
|
||||
let mut physics_data=PhysicsData::default();
|
||||
println!("generating models..");
|
||||
physics_data.generate_models(&map);
|
||||
let physics_data=PhysicsData::new(&map);
|
||||
println!("simulating...");
|
||||
|
||||
//teleport to bug
|
||||
@@ -30,7 +29,7 @@ fn physics_bug_2()->Result<(),ReplayError>{
|
||||
// wait one second to activate the bug
|
||||
// hit=Some(ModelId(2262))
|
||||
PhysicsContext::run_input_instruction(&mut physics,&physics_data,strafesnet_common::instruction::TimedInstruction{
|
||||
time:strafesnet_common::integer::Time::from_millis(500),
|
||||
time:Time::from_millis(500),
|
||||
instruction:strafesnet_common::physics::Instruction::Idle,
|
||||
});
|
||||
|
||||
@@ -45,9 +44,8 @@ fn physics_bug_3()->Result<(),ReplayError>{
|
||||
let map=strafesnet_snf::read_map(data)?.into_complete_map()?;
|
||||
|
||||
// create recording
|
||||
let mut physics_data=PhysicsData::default();
|
||||
println!("generating models..");
|
||||
physics_data.generate_models(&map);
|
||||
let physics_data=PhysicsData::new(&map);
|
||||
println!("simulating...");
|
||||
|
||||
//teleport to bug
|
||||
@@ -70,7 +68,7 @@ fn physics_bug_3()->Result<(),ReplayError>{
|
||||
let mut physics=PhysicsState::new_with_body(body);
|
||||
// wait one second to activate the bug
|
||||
PhysicsContext::run_input_instruction(&mut physics,&physics_data,strafesnet_common::instruction::TimedInstruction{
|
||||
time:strafesnet_common::integer::Time::from_millis(500),
|
||||
time:Time::from_millis(500),
|
||||
instruction:strafesnet_common::physics::Instruction::Idle,
|
||||
});
|
||||
|
||||
|
||||
@@ -17,3 +17,6 @@ vbsp = "0.9.1"
|
||||
vbsp-entities-css = "0.6.0"
|
||||
vmdl = "0.2.0"
|
||||
vpk = "0.3.0"
|
||||
|
||||
[lints]
|
||||
workspace = true
|
||||
|
||||
@@ -7,7 +7,7 @@ use crate::{valve_transform_normal,valve_transform_dist};
|
||||
#[derive(Hash,Eq,PartialEq)]
|
||||
struct Face{
|
||||
normal:integer::Planar64Vec3,
|
||||
dot:integer::Planar64,
|
||||
dot:Planar64,
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
|
||||
@@ -347,7 +347,7 @@ pub struct PartialMap1{
|
||||
modes:NormalizedModes,
|
||||
}
|
||||
impl PartialMap1{
|
||||
pub fn add_prop_meshes<'a>(
|
||||
pub fn add_prop_meshes(
|
||||
self,
|
||||
prop_meshes:Meshes<model::Mesh>,
|
||||
)->PartialMap2{
|
||||
|
||||
@@ -31,7 +31,7 @@ impl Loader for TextureLoader{
|
||||
type Error=TextureError;
|
||||
type Index<'a>=Cow<'a,str>;
|
||||
type Resource=Texture;
|
||||
fn load<'a>(&mut self,index:Self::Index<'a>)->Result<Self::Resource,Self::Error>{
|
||||
fn load(&mut self,index:Self::Index<'_>)->Result<Self::Resource,Self::Error>{
|
||||
let file_name=format!("textures/{}.dds",index);
|
||||
let mut file=std::fs::File::open(file_name)?;
|
||||
let mut data=Vec::new();
|
||||
@@ -111,7 +111,7 @@ impl ModelLoader<'_,'_>{
|
||||
}
|
||||
}
|
||||
}
|
||||
impl<'bsp,'vpk> Loader for ModelLoader<'bsp,'vpk>{
|
||||
impl Loader for ModelLoader<'_,'_>{
|
||||
type Error=MeshError;
|
||||
type Index<'a>=&'a str where Self:'a;
|
||||
type Resource=vmdl::Model;
|
||||
@@ -151,7 +151,7 @@ impl MeshLoader<'_,'_,'_,'_>{
|
||||
}
|
||||
}
|
||||
}
|
||||
impl<'str,'bsp,'vpk,'load> Loader for MeshLoader<'bsp,'vpk,'load,'str>{
|
||||
impl Loader for MeshLoader<'_,'_,'_,'_>{
|
||||
type Error=MeshError;
|
||||
type Index<'a>=&'a str where Self:'a;
|
||||
type Resource=Mesh;
|
||||
|
||||
@@ -61,7 +61,7 @@ pub fn convert_mesh(model:vmdl::Model,deferred_loader:&mut RenderConfigDeferredL
|
||||
_=>None,
|
||||
}
|
||||
})
|
||||
}).flat_map(|[v1,v2,v3]|{
|
||||
}).filter_map(|[v1,v2,v3]|{
|
||||
// this should probably be a fatal error :D
|
||||
let v1=model_vertices.get(v1)?;
|
||||
let v2=model_vertices.get(v2)?;
|
||||
|
||||
@@ -17,3 +17,6 @@ linear_ops = { version = "0.1.1", path = "../linear_ops", registry = "strafesnet
|
||||
ratio_ops = { version = "0.1.0", path = "../ratio_ops", registry = "strafesnet" }
|
||||
glam = "0.30.0"
|
||||
id = { version = "0.1.0", registry = "strafesnet" }
|
||||
|
||||
[lints]
|
||||
workspace = true
|
||||
|
||||
@@ -2,7 +2,9 @@ use crate::integer::{vec3,Planar64Vec3};
|
||||
|
||||
#[derive(Clone)]
|
||||
pub struct Aabb{
|
||||
// min is inclusive
|
||||
min:Planar64Vec3,
|
||||
// max is not inclusive
|
||||
max:Planar64Vec3,
|
||||
}
|
||||
|
||||
@@ -43,7 +45,7 @@ impl Aabb{
|
||||
}
|
||||
#[inline]
|
||||
pub fn contains(&self,point:Planar64Vec3)->bool{
|
||||
let bvec=self.min.lt(point)&point.lt(self.max);
|
||||
let bvec=self.min.le(point)&point.lt(self.max);
|
||||
bvec.all()
|
||||
}
|
||||
#[inline]
|
||||
@@ -59,11 +61,11 @@ impl Aabb{
|
||||
pub fn center(&self)->Planar64Vec3{
|
||||
self.min.map_zip(self.max,|(min,max)|min.midpoint(max))
|
||||
}
|
||||
//probably use floats for area & volume because we don't care about precision
|
||||
// pub fn area_weight(&self)->f32{
|
||||
// let d=self.max-self.min;
|
||||
// d.x*d.y+d.y*d.z+d.z*d.x
|
||||
// }
|
||||
#[inline]
|
||||
pub fn area_weight(&self)->fixed_wide::fixed::Fixed<2,64>{
|
||||
let d=self.max-self.min;
|
||||
d.x*d.y+d.y*d.z+d.z*d.x
|
||||
}
|
||||
// pub fn volume(&self)->f32{
|
||||
// let d=self.max-self.min;
|
||||
// d.x*d.y*d.z
|
||||
|
||||
@@ -245,18 +245,19 @@ pub fn generate_bvh<T>(boxen:Vec<(T,Aabb)>)->BvhNode<T>{
|
||||
|
||||
fn generate_bvh_node<T>(boxen:Vec<(T,Aabb)>,force:bool)->BvhNode<T>{
|
||||
let n=boxen.len();
|
||||
if force||n<20{
|
||||
let mut aabb=Aabb::default();
|
||||
let nodes=boxen.into_iter().map(|b|{
|
||||
aabb.join(&b.1);
|
||||
const MAX_TERMINAL_BRANCH_LEAF_NODES:usize=20;
|
||||
if force||n<MAX_TERMINAL_BRANCH_LEAF_NODES{
|
||||
let mut aabb_outer=Aabb::default();
|
||||
let nodes=boxen.into_iter().map(|(data,aabb)|{
|
||||
aabb_outer.join(&aabb);
|
||||
BvhNode{
|
||||
content:RecursiveContent::Leaf(b.0),
|
||||
aabb:b.1,
|
||||
content:RecursiveContent::Leaf(data),
|
||||
aabb,
|
||||
}
|
||||
}).collect();
|
||||
BvhNode{
|
||||
content:RecursiveContent::Branch(nodes),
|
||||
aabb,
|
||||
aabb:aabb_outer,
|
||||
}
|
||||
}else{
|
||||
let mut sort_x=Vec::with_capacity(n);
|
||||
@@ -272,9 +273,9 @@ fn generate_bvh_node<T>(boxen:Vec<(T,Aabb)>,force:bool)->BvhNode<T>{
|
||||
sort_y.sort_by_key(|&(_,c)|c);
|
||||
sort_z.sort_by_key(|&(_,c)|c);
|
||||
let h=n/2;
|
||||
let median_x=sort_x[h].1;
|
||||
let median_y=sort_y[h].1;
|
||||
let median_z=sort_z[h].1;
|
||||
let (_,median_x)=sort_x[h];
|
||||
let (_,median_y)=sort_y[h];
|
||||
let (_,median_z)=sort_z[h];
|
||||
//locate a run of values equal to the median
|
||||
//partition point gives the first index for which the predicate evaluates to false
|
||||
let first_index_eq_median_x=sort_x.partition_point(|&(_,x)|x<median_x);
|
||||
@@ -313,10 +314,10 @@ fn generate_bvh_node<T>(boxen:Vec<(T,Aabb)>,force:bool)->BvhNode<T>{
|
||||
};
|
||||
list_list[list_id].push((data,aabb));
|
||||
}
|
||||
let mut aabb=Aabb::default();
|
||||
if list_list.len()==1{
|
||||
generate_bvh_node(list_list.remove(0),true)
|
||||
}else{
|
||||
let mut aabb=Aabb::default();
|
||||
BvhNode{
|
||||
content:RecursiveContent::Branch(
|
||||
list_list.into_iter().map(|b|{
|
||||
|
||||
@@ -34,7 +34,7 @@ pub struct StyleModifiers{
|
||||
//unused
|
||||
pub mass:Planar64,
|
||||
}
|
||||
impl std::default::Default for StyleModifiers{
|
||||
impl Default for StyleModifiers{
|
||||
fn default()->Self{
|
||||
Self::roblox_bhop()
|
||||
}
|
||||
|
||||
@@ -34,12 +34,41 @@ pub trait InstructionFeedback<I,T>:InstructionEmitter<I,Time=T>+InstructionConsu
|
||||
self.process_instruction(instruction);
|
||||
}
|
||||
}
|
||||
#[inline]
|
||||
fn into_iter(self,time_limit:T)->InstructionIter<I,T,Self>
|
||||
where
|
||||
Self:Sized
|
||||
{
|
||||
InstructionIter{
|
||||
time_limit,
|
||||
feedback:self,
|
||||
_phantom:core::marker::PhantomData,
|
||||
}
|
||||
}
|
||||
}
|
||||
impl<I,T,X> InstructionFeedback<I,T> for X
|
||||
impl<I,T,F> InstructionFeedback<I,T> for F
|
||||
where
|
||||
T:Copy,
|
||||
X:InstructionEmitter<I,Time=T>+InstructionConsumer<I,Time=T>,
|
||||
F:InstructionEmitter<I,Time=T>+InstructionConsumer<I,Time=T>,
|
||||
{}
|
||||
pub struct InstructionIter<I,T:Copy,F:InstructionFeedback<I,T>>{
|
||||
time_limit:T,
|
||||
feedback:F,
|
||||
_phantom:core::marker::PhantomData<I>,
|
||||
}
|
||||
impl<I,T,F> Iterator for InstructionIter<I,T,F>
|
||||
where
|
||||
I:Clone,
|
||||
T:Clone+Copy,
|
||||
F:InstructionFeedback<I,T>,
|
||||
{
|
||||
type Item=TimedInstruction<I,T>;
|
||||
fn next(&mut self)->Option<Self::Item>{
|
||||
let instruction=self.feedback.next_instruction(self.time_limit)?;
|
||||
self.feedback.process_instruction(instruction.clone());
|
||||
Some(instruction)
|
||||
}
|
||||
}
|
||||
|
||||
//PROPER PRIVATE FIELDS!!!
|
||||
pub struct InstructionCollector<I,T>{
|
||||
|
||||
@@ -86,7 +86,7 @@ impl<T> std::fmt::Display for Time<T>{
|
||||
write!(f,"{}s+{:09}ns",self.0/Self::ONE_SECOND.0,self.0%Self::ONE_SECOND.0)
|
||||
}
|
||||
}
|
||||
impl<T> std::default::Default for Time<T>{
|
||||
impl<T> Default for Time<T>{
|
||||
fn default()->Self{
|
||||
Self::raw(0)
|
||||
}
|
||||
@@ -126,7 +126,7 @@ impl_time_additive_assign_operator!(core::ops::AddAssign,add_assign);
|
||||
impl_time_additive_assign_operator!(core::ops::SubAssign,sub_assign);
|
||||
impl_time_additive_assign_operator!(core::ops::RemAssign,rem_assign);
|
||||
impl<T> std::ops::Mul for Time<T>{
|
||||
type Output=Ratio<fixed_wide::fixed::Fixed<2,64>,fixed_wide::fixed::Fixed<2,64>>;
|
||||
type Output=Ratio<Fixed<2,64>,Fixed<2,64>>;
|
||||
#[inline]
|
||||
fn mul(self,rhs:Self)->Self::Output{
|
||||
Ratio::new(Fixed::raw(self.0)*Fixed::raw(rhs.0),Fixed::raw_digit(1_000_000_000i64.pow(2)))
|
||||
@@ -156,7 +156,7 @@ impl<T> core::ops::Mul<Time<T>> for Planar64{
|
||||
#[cfg(test)]
|
||||
mod test_time{
|
||||
use super::*;
|
||||
type Time=super::AbsoluteTime;
|
||||
type Time=AbsoluteTime;
|
||||
#[test]
|
||||
fn time_from_planar64(){
|
||||
let a:Time=Planar64::from(1).into();
|
||||
@@ -552,7 +552,7 @@ impl TryFrom<[f32;3]> for Unit32Vec3{
|
||||
}
|
||||
*/
|
||||
|
||||
pub type Planar64TryFromFloatError=fixed_wide::fixed::FixedFromFloatError;
|
||||
pub type Planar64TryFromFloatError=FixedFromFloatError;
|
||||
pub type Planar64=fixed_wide::types::I32F32;
|
||||
pub type Planar64Vec3=linear_ops::types::Vector3<Planar64>;
|
||||
pub type Planar64Mat3=linear_ops::types::Matrix3<Planar64>;
|
||||
@@ -562,11 +562,11 @@ pub mod vec3{
|
||||
pub const MIN:Planar64Vec3=Planar64Vec3::new([Planar64::MIN;3]);
|
||||
pub const MAX:Planar64Vec3=Planar64Vec3::new([Planar64::MAX;3]);
|
||||
pub const ZERO:Planar64Vec3=Planar64Vec3::new([Planar64::ZERO;3]);
|
||||
pub const ZERO_2:linear_ops::types::Vector3<Fixed::<2,64>>=linear_ops::types::Vector3::new([Fixed::<2,64>::ZERO;3]);
|
||||
pub const ZERO_3:linear_ops::types::Vector3<Fixed::<3,96>>=linear_ops::types::Vector3::new([Fixed::<3,96>::ZERO;3]);
|
||||
pub const ZERO_4:linear_ops::types::Vector3<Fixed::<4,128>>=linear_ops::types::Vector3::new([Fixed::<4,128>::ZERO;3]);
|
||||
pub const ZERO_5:linear_ops::types::Vector3<Fixed::<5,160>>=linear_ops::types::Vector3::new([Fixed::<5,160>::ZERO;3]);
|
||||
pub const ZERO_6:linear_ops::types::Vector3<Fixed::<6,192>>=linear_ops::types::Vector3::new([Fixed::<6,192>::ZERO;3]);
|
||||
pub const ZERO_2:Vector3<Fixed::<2,64>>=Vector3::new([Fixed::<2,64>::ZERO;3]);
|
||||
pub const ZERO_3:Vector3<Fixed::<3,96>>=Vector3::new([Fixed::<3,96>::ZERO;3]);
|
||||
pub const ZERO_4:Vector3<Fixed::<4,128>>=Vector3::new([Fixed::<4,128>::ZERO;3]);
|
||||
pub const ZERO_5:Vector3<Fixed::<5,160>>=Vector3::new([Fixed::<5,160>::ZERO;3]);
|
||||
pub const ZERO_6:Vector3<Fixed::<6,192>>=Vector3::new([Fixed::<6,192>::ZERO;3]);
|
||||
pub const X:Planar64Vec3=Planar64Vec3::new([Planar64::ONE,Planar64::ZERO,Planar64::ZERO]);
|
||||
pub const Y:Planar64Vec3=Planar64Vec3::new([Planar64::ZERO,Planar64::ONE,Planar64::ZERO]);
|
||||
pub const Z:Planar64Vec3=Planar64Vec3::new([Planar64::ZERO,Planar64::ZERO,Planar64::ONE]);
|
||||
|
||||
@@ -11,3 +11,6 @@ authors = ["Rhys Lloyd <krakow20@gmail.com>"]
|
||||
|
||||
[dependencies]
|
||||
strafesnet_common = { version = "0.7.0", path = "../common", registry = "strafesnet" }
|
||||
|
||||
[lints]
|
||||
workspace = true
|
||||
|
||||
@@ -4,5 +4,5 @@ pub trait Loader{
|
||||
type Error:Error;
|
||||
type Index<'a> where Self:'a;
|
||||
type Resource;
|
||||
fn load<'a>(&mut self,index:Self::Index<'a>)->Result<Self::Resource,Self::Error>;
|
||||
fn load(&mut self,index:Self::Index<'_>)->Result<Self::Resource,Self::Error>;
|
||||
}
|
||||
|
||||
@@ -18,3 +18,6 @@ bnum = "0.13.0"
|
||||
arrayvec = { version = "0.7.6", optional = true }
|
||||
paste = "1.0.15"
|
||||
ratio_ops = { version = "0.1.0", path = "../ratio_ops", registry = "strafesnet", optional = true }
|
||||
|
||||
[lints]
|
||||
workspace = true
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
use bnum::{BInt,cast::As};
|
||||
|
||||
#[derive(Clone,Copy,Debug,Default,Hash,PartialEq,Eq,PartialOrd,Ord)]
|
||||
const BNUM_DIGIT_WIDTH:usize=64;
|
||||
|
||||
#[derive(Clone,Copy,Default,Hash,PartialEq,Eq,PartialOrd,Ord)]
|
||||
/// A Fixed point number for which multiply operations widen the bits in the output. (when the wide-mul feature is enabled)
|
||||
/// N is the number of u64s to use
|
||||
/// F is the number of fractional bits (always N*32 lol)
|
||||
@@ -99,28 +101,6 @@ impl_from!(
|
||||
i8,i16,i32,i64,i128,isize
|
||||
);
|
||||
|
||||
impl<const N:usize,const F:usize,T> PartialEq<T> for Fixed<N,F>
|
||||
where
|
||||
T:Copy,
|
||||
BInt::<N>:From<T>,
|
||||
{
|
||||
#[inline]
|
||||
fn eq(&self,&other:&T)->bool{
|
||||
self.bits.eq(&other.into())
|
||||
}
|
||||
}
|
||||
|
||||
impl<const N:usize,const F:usize,T> PartialOrd<T> for Fixed<N,F>
|
||||
where
|
||||
T:Copy,
|
||||
BInt::<N>:From<T>,
|
||||
{
|
||||
#[inline]
|
||||
fn partial_cmp(&self,&other:&T)->Option<std::cmp::Ordering>{
|
||||
self.bits.partial_cmp(&other.into())
|
||||
}
|
||||
}
|
||||
|
||||
impl<const N:usize,const F:usize> std::ops::Neg for Fixed<N,F>{
|
||||
type Output=Self;
|
||||
#[inline]
|
||||
@@ -286,6 +266,23 @@ macro_rules! impl_from_float {
|
||||
impl_from_float!(integer_decode_f32,f32,24);
|
||||
impl_from_float!(integer_decode_f64,f64,53);
|
||||
|
||||
impl<const N:usize,const F:usize> core::fmt::Debug for Fixed<N,F>{
|
||||
#[inline]
|
||||
fn fmt(&self,f:&mut core::fmt::Formatter)->Result<(),core::fmt::Error>{
|
||||
let integral=self.as_bits().unsigned_abs()>>F;
|
||||
let fractional=self.as_bits().unsigned_abs()&((bnum::BUint::<N>::ONE<<F)-bnum::BUint::<N>::ONE);
|
||||
let leading_zeroes=(fractional.leading_zeros() as usize).saturating_sub(N*BNUM_DIGIT_WIDTH-F)>>2;
|
||||
if self.is_negative(){
|
||||
core::write!(f,"-")?;
|
||||
}
|
||||
if fractional.is_zero(){
|
||||
core::write!(f,"{integral:x}.{}","0".repeat(leading_zeroes))
|
||||
}else{
|
||||
core::write!(f,"{integral:x}.{}{fractional:x}","0".repeat(leading_zeroes))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl<const N:usize,const F:usize> core::fmt::Display for Fixed<N,F>{
|
||||
#[inline]
|
||||
fn fmt(&self,f:&mut core::fmt::Formatter)->Result<(),core::fmt::Error>{
|
||||
@@ -309,16 +306,6 @@ macro_rules! impl_additive_operator {
|
||||
self.$method(other)
|
||||
}
|
||||
}
|
||||
impl<const N:usize,const F:usize,U> core::ops::$trait<U> for $struct<N,F>
|
||||
where
|
||||
BInt::<N>:From<U>,
|
||||
{
|
||||
type Output = $output;
|
||||
#[inline]
|
||||
fn $method(self, other: U) -> Self::Output {
|
||||
Self::from_bits(self.bits.$method(BInt::<N>::from(other).shl(F as u32)))
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
macro_rules! impl_additive_assign_operator {
|
||||
@@ -329,15 +316,6 @@ macro_rules! impl_additive_assign_operator {
|
||||
self.bits.$method(other.bits);
|
||||
}
|
||||
}
|
||||
impl<const N:usize,const F:usize,U> core::ops::$trait<U> for $struct<N,F>
|
||||
where
|
||||
BInt::<N>:From<U>,
|
||||
{
|
||||
#[inline]
|
||||
fn $method(&mut self, other: U) {
|
||||
self.bits.$method(BInt::<N>::from(other).shl(F as u32));
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
@@ -229,3 +229,16 @@ fn test_zeroes_deferred_division(){
|
||||
])
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_debug(){
|
||||
assert_eq!(format!("{:?}",I32F32::EPSILON),"0.00000001");
|
||||
assert_eq!(format!("{:?}",I32F32::ONE),"1.00000000");
|
||||
assert_eq!(format!("{:?}",I32F32::TWO),"2.00000000");
|
||||
assert_eq!(format!("{:?}",I32F32::MAX),"7fffffff.ffffffff");
|
||||
assert_eq!(format!("{:?}",I32F32::try_from(core::f64::consts::PI).unwrap()),"3.243f6a88");
|
||||
assert_eq!(format!("{:?}",I32F32::NEG_EPSILON),"-0.00000001");
|
||||
assert_eq!(format!("{:?}",I32F32::NEG_ONE),"-1.00000000");
|
||||
assert_eq!(format!("{:?}",I32F32::NEG_TWO),"-2.00000000");
|
||||
assert_eq!(format!("{:?}",I32F32::MIN),"-80000000.00000000");
|
||||
}
|
||||
|
||||
@@ -20,3 +20,6 @@ paste = { version = "1.0.15", optional = true }
|
||||
|
||||
[dev-dependencies]
|
||||
fixed_wide = { path = "../fixed_wide", registry = "strafesnet", features = ["wide-mul"] }
|
||||
|
||||
[lints]
|
||||
workspace = true
|
||||
|
||||
@@ -205,7 +205,8 @@ macro_rules! impl_matrix_named_fields_shape {
|
||||
#[inline]
|
||||
fn deref(&self)->&Self::Target{
|
||||
// This cast is valid because Matrix has #[repr(transparent)]
|
||||
let ptr=&self.array as *const [[T;$size_inner];$size_outer] as *const Self::Target;
|
||||
let ptr:*const [[T;$size_inner];$size_outer]=&self.array;
|
||||
let ptr=ptr as *const Self::Target;
|
||||
// SAFETY: this pointer is non-null because it comes from a reference
|
||||
unsafe{&*ptr}
|
||||
}
|
||||
@@ -214,7 +215,8 @@ macro_rules! impl_matrix_named_fields_shape {
|
||||
#[inline]
|
||||
fn deref_mut(&mut self)->&mut Self::Target{
|
||||
// This cast is valid because Matrix has #[repr(transparent)]
|
||||
let ptr=&mut self.array as *mut [[T;$size_inner];$size_outer] as *mut Self::Target;
|
||||
let ptr:*mut [[T;$size_inner];$size_outer]=&mut self.array;
|
||||
let ptr=ptr as *mut Self::Target;
|
||||
// SAFETY: this pointer is non-null because it comes from a reference
|
||||
unsafe{&mut*ptr}
|
||||
}
|
||||
|
||||
@@ -331,7 +331,8 @@ macro_rules! impl_vector_named_fields {
|
||||
#[inline]
|
||||
fn deref(&self)->&Self::Target{
|
||||
// This cast is valid because Vector has #[repr(transparent)]
|
||||
let ptr=&self.array as *const [T;$size] as *const Self::Target;
|
||||
let ptr:*const [T;$size]=&self.array;
|
||||
let ptr=ptr as *const Self::Target;
|
||||
// SAFETY: this pointer is non-null because it comes from a reference
|
||||
unsafe{&*ptr}
|
||||
}
|
||||
@@ -340,7 +341,8 @@ macro_rules! impl_vector_named_fields {
|
||||
#[inline]
|
||||
fn deref_mut(&mut self)->&mut Self::Target{
|
||||
// This cast is valid because Vector has #[repr(transparent)]
|
||||
let ptr=&mut self.array as *mut [T;$size] as *mut Self::Target;
|
||||
let ptr:*mut [T;$size]=&mut self.array;
|
||||
let ptr=ptr as *mut Self::Target;
|
||||
// SAFETY: this pointer is non-null because it comes from a reference
|
||||
unsafe{&mut*ptr}
|
||||
}
|
||||
|
||||
@@ -8,3 +8,6 @@ description = "Ratio operations using trait bounds for avoiding division like th
|
||||
authors = ["Rhys Lloyd <krakow20@gmail.com>"]
|
||||
|
||||
[dependencies]
|
||||
|
||||
[lints]
|
||||
workspace = true
|
||||
|
||||
@@ -12,14 +12,17 @@ authors = ["Rhys Lloyd <krakow20@gmail.com>"]
|
||||
[dependencies]
|
||||
bytemuck = "1.14.3"
|
||||
glam = "0.30.0"
|
||||
lazy-regex = "3.1.0"
|
||||
rbx_binary = { version = "1.1.0-sn4", registry = "strafesnet" }
|
||||
rbx_dom_weak = { version = "3.1.0-sn4", registry = "strafesnet", features = ["instance-userdata"] }
|
||||
regex = { version = "1.11.3", default-features = false }
|
||||
rbx_binary = { version = "1.0.1-sn5", registry = "strafesnet" }
|
||||
rbx_dom_weak = { version = "3.0.1-sn5", registry = "strafesnet" }
|
||||
rbx_mesh = "0.5.0"
|
||||
rbx_reflection = "5.0.0"
|
||||
rbx_reflection_database = "1.0.0"
|
||||
rbx_xml = { version = "1.1.0-sn4", registry = "strafesnet" }
|
||||
rbx_xml = { version = "1.0.1-sn5", registry = "strafesnet" }
|
||||
rbxassetid = { version = "0.1.0", path = "../rbxassetid", registry = "strafesnet" }
|
||||
roblox_emulator = { version = "0.5.1", path = "../roblox_emulator", default-features = false, registry = "strafesnet" }
|
||||
strafesnet_common = { version = "0.7.0", path = "../common", registry = "strafesnet" }
|
||||
strafesnet_deferred_loader = { version = "0.5.1", path = "../deferred_loader", registry = "strafesnet" }
|
||||
|
||||
[lints]
|
||||
workspace = true
|
||||
|
||||
@@ -12,7 +12,7 @@ mod mesh;
|
||||
mod error;
|
||||
mod union;
|
||||
pub mod loader;
|
||||
mod primitives;
|
||||
pub mod primitives;
|
||||
|
||||
pub mod data{
|
||||
pub struct RobloxMeshBytes(Vec<u8>);
|
||||
|
||||
@@ -50,7 +50,7 @@ impl Loader for TextureLoader{
|
||||
type Error=TextureError;
|
||||
type Index<'a>=&'a str;
|
||||
type Resource=Texture;
|
||||
fn load<'a>(&mut self,index:Self::Index<'a>)->Result<Self::Resource,Self::Error>{
|
||||
fn load(&mut self,index:Self::Index<'_>)->Result<Self::Resource,Self::Error>{
|
||||
let RobloxAssetId(asset_id)=index.parse()?;
|
||||
let file_name=format!("textures/{}.dds",asset_id);
|
||||
let data=read_entire_file(file_name)?;
|
||||
@@ -157,7 +157,7 @@ impl Loader for MeshLoader{
|
||||
type Error=MeshError;
|
||||
type Index<'a>=MeshIndex<'a>;
|
||||
type Resource=MeshWithSize;
|
||||
fn load<'a>(&mut self,index:Self::Index<'a>)->Result<Self::Resource,Self::Error>{
|
||||
fn load(&mut self,index:Self::Index<'_>)->Result<Self::Resource,Self::Error>{
|
||||
let mesh=match index.mesh_type{
|
||||
MeshType::FileMesh=>{
|
||||
let RobloxAssetId(asset_id)=index.content.parse()?;
|
||||
|
||||
@@ -9,7 +9,6 @@ use crate::loader::MeshWithSize;
|
||||
|
||||
#[derive(Debug)]
|
||||
pub enum Error{
|
||||
Planar64Vec3(strafesnet_common::integer::Planar64TryFromFloatError),
|
||||
RbxMesh(rbx_mesh::mesh::Error)
|
||||
}
|
||||
impl std::fmt::Display for Error{
|
||||
@@ -22,41 +21,43 @@ impl std::error::Error for Error{}
|
||||
fn ingest_vertices2(
|
||||
vertices:Vec<Vertex2>,
|
||||
mb:&mut model::MeshBuilder,
|
||||
)->Result<HashMap<rbx_mesh::mesh::VertexId2,VertexId>,Error>{
|
||||
)->HashMap<rbx_mesh::mesh::VertexId2,VertexId>{
|
||||
//this monster is collecting a map of old_vertices_index -> unique_vertices_index
|
||||
//while also doing the inserting unique entries into lists simultaneously
|
||||
Ok(vertices.into_iter().enumerate().map(|(vertex_id,vertex)|Ok((
|
||||
// vertex positions that fail to convert are DROPPED
|
||||
vertices.into_iter().enumerate().filter_map(|(vertex_id,vertex)|Some((
|
||||
rbx_mesh::mesh::VertexId2(vertex_id as u32),
|
||||
{
|
||||
let vertex=IndexedVertex{
|
||||
pos:mb.acquire_pos_id(vec3::try_from_f32_array(vertex.pos)?),
|
||||
pos:mb.acquire_pos_id(vec3::try_from_f32_array(vertex.pos).ok()?),
|
||||
tex:mb.acquire_tex_id(glam::Vec2::from_array(vertex.tex)),
|
||||
normal:mb.acquire_normal_id(vec3::try_from_f32_array(vertex.norm)?),
|
||||
color:mb.acquire_color_id(glam::Vec4::from_array(vertex.color.map(|f|f as f32/255.0f32)))
|
||||
normal:mb.acquire_normal_id(vec3::try_from_f32_array(vertex.norm).ok()?),
|
||||
color:mb.acquire_color_id(glam::Vec4::from_array(vertex.color.map(|f|f as f32/255.0f32))),
|
||||
};
|
||||
mb.acquire_vertex_id(vertex)
|
||||
}
|
||||
))).collect::<Result<_,_>>().map_err(Error::Planar64Vec3)?)
|
||||
))).collect()
|
||||
}
|
||||
fn ingest_vertices_truncated2(
|
||||
vertices:Vec<Vertex2Truncated>,
|
||||
mb:&mut model::MeshBuilder,
|
||||
static_color_id:ColorId,//pick one color and fill everything with it
|
||||
)->Result<HashMap<rbx_mesh::mesh::VertexId2,VertexId>,Error>{
|
||||
)->HashMap<rbx_mesh::mesh::VertexId2,VertexId>{
|
||||
//this monster is collecting a map of old_vertices_index -> unique_vertices_index
|
||||
//while also doing the inserting unique entries into lists simultaneously
|
||||
Ok(vertices.into_iter().enumerate().map(|(vertex_id,vertex)|Ok((
|
||||
// vertex positions that fail to convert are DROPPED
|
||||
vertices.into_iter().enumerate().filter_map(|(vertex_id,vertex)|Some((
|
||||
rbx_mesh::mesh::VertexId2(vertex_id as u32),
|
||||
{
|
||||
let vertex=IndexedVertex{
|
||||
pos:mb.acquire_pos_id(vec3::try_from_f32_array(vertex.pos)?),
|
||||
pos:mb.acquire_pos_id(vec3::try_from_f32_array(vertex.pos).ok()?),
|
||||
tex:mb.acquire_tex_id(glam::Vec2::from_array(vertex.tex)),
|
||||
normal:mb.acquire_normal_id(vec3::try_from_f32_array(vertex.norm)?),
|
||||
normal:mb.acquire_normal_id(vec3::try_from_f32_array(vertex.norm).ok()?),
|
||||
color:static_color_id,
|
||||
};
|
||||
mb.acquire_vertex_id(vertex)
|
||||
}
|
||||
))).collect::<Result<_,_>>().map_err(Error::Planar64Vec3)?)
|
||||
))).collect()
|
||||
}
|
||||
|
||||
fn ingest_faces2_lods3(
|
||||
@@ -67,8 +68,8 @@ fn ingest_faces2_lods3(
|
||||
){
|
||||
//faces have to be split into polygon groups based on lod
|
||||
polygon_groups.extend(lods.windows(2).map(|lod_pair|
|
||||
PolygonGroup::PolygonList(PolygonList::new(faces[lod_pair[0].0 as usize..lod_pair[1].0 as usize].iter().map(|rbx_mesh::mesh::Face2(v0,v1,v2)|
|
||||
vec![vertex_id_map[&v0],vertex_id_map[&v1],vertex_id_map[&v2]]
|
||||
PolygonGroup::PolygonList(PolygonList::new(faces[lod_pair[0].0 as usize..lod_pair[1].0 as usize].iter().filter_map(|rbx_mesh::mesh::Face2(v0,v1,v2)|
|
||||
Some(vec![*vertex_id_map.get(&v0)?,*vertex_id_map.get(&v1)?,*vertex_id_map.get(&v2)?])
|
||||
).collect()))
|
||||
))
|
||||
}
|
||||
@@ -80,18 +81,18 @@ pub fn convert(roblox_mesh_bytes:crate::data::RobloxMeshBytes)->Result<MeshWithS
|
||||
match rbx_mesh::read_versioned(roblox_mesh_bytes.cursor()).map_err(Error::RbxMesh)?{
|
||||
rbx_mesh::mesh::Mesh::V1(mesh)=>{
|
||||
let color_id=mb.acquire_color_id(glam::Vec4::ONE);
|
||||
polygon_groups.push(PolygonGroup::PolygonList(PolygonList::new(mesh.vertices.chunks_exact(3).map(|trip|{
|
||||
polygon_groups.push(PolygonGroup::PolygonList(PolygonList::new(mesh.vertices.chunks_exact(3).filter_map(|trip|{
|
||||
let mut ingest_vertex1=|vertex:&rbx_mesh::mesh::Vertex1|{
|
||||
let vertex=IndexedVertex{
|
||||
pos:mb.acquire_pos_id(vec3::try_from_f32_array(vertex.pos)?),
|
||||
pos:mb.acquire_pos_id(vec3::try_from_f32_array(vertex.pos).ok()?),
|
||||
tex:mb.acquire_tex_id(glam::vec2(vertex.tex[0],vertex.tex[1])),
|
||||
normal:mb.acquire_normal_id(vec3::try_from_f32_array(vertex.norm)?),
|
||||
normal:mb.acquire_normal_id(vec3::try_from_f32_array(vertex.norm).ok()?),
|
||||
color:color_id,
|
||||
};
|
||||
Ok(mb.acquire_vertex_id(vertex))
|
||||
Some(mb.acquire_vertex_id(vertex))
|
||||
};
|
||||
Ok(vec![ingest_vertex1(&trip[0])?,ingest_vertex1(&trip[1])?,ingest_vertex1(&trip[2])?])
|
||||
}).collect::<Result<_,_>>().map_err(Error::Planar64Vec3)?)));
|
||||
Some(vec![ingest_vertex1(&trip[0])?,ingest_vertex1(&trip[1])?,ingest_vertex1(&trip[2])?])
|
||||
}).collect())));
|
||||
},
|
||||
rbx_mesh::mesh::Mesh::V2(mesh)=>{
|
||||
let vertex_id_map=match mesh.header.sizeof_vertex{
|
||||
@@ -101,10 +102,10 @@ pub fn convert(roblox_mesh_bytes:crate::data::RobloxMeshBytes)->Result<MeshWithS
|
||||
ingest_vertices_truncated2(mesh.vertices_truncated,&mut mb,color_id)
|
||||
},
|
||||
rbx_mesh::mesh::SizeOfVertex2::Full=>ingest_vertices2(mesh.vertices,&mut mb),
|
||||
}?;
|
||||
};
|
||||
//one big happy group for all the faces
|
||||
polygon_groups.push(PolygonGroup::PolygonList(PolygonList::new(mesh.faces.into_iter().map(|face|
|
||||
vec![vertex_id_map[&face.0],vertex_id_map[&face.1],vertex_id_map[&face.2]]
|
||||
polygon_groups.push(PolygonGroup::PolygonList(PolygonList::new(mesh.faces.into_iter().filter_map(|face|
|
||||
Some(vec![*vertex_id_map.get(&face.0)?,*vertex_id_map.get(&face.1)?,*vertex_id_map.get(&face.2)?])
|
||||
).collect())));
|
||||
},
|
||||
rbx_mesh::mesh::Mesh::V3(mesh)=>{
|
||||
@@ -114,15 +115,15 @@ pub fn convert(roblox_mesh_bytes:crate::data::RobloxMeshBytes)->Result<MeshWithS
|
||||
ingest_vertices_truncated2(mesh.vertices_truncated,&mut mb,color_id)
|
||||
},
|
||||
rbx_mesh::mesh::SizeOfVertex2::Full=>ingest_vertices2(mesh.vertices,&mut mb),
|
||||
}?;
|
||||
};
|
||||
ingest_faces2_lods3(&mut polygon_groups,&vertex_id_map,&mesh.faces,&mesh.lods);
|
||||
},
|
||||
rbx_mesh::mesh::Mesh::V4(mesh)=>{
|
||||
let vertex_id_map=ingest_vertices2(mesh.vertices,&mut mb)?;
|
||||
let vertex_id_map=ingest_vertices2(mesh.vertices,&mut mb);
|
||||
ingest_faces2_lods3(&mut polygon_groups,&vertex_id_map,&mesh.faces,&mesh.lods);
|
||||
},
|
||||
rbx_mesh::mesh::Mesh::V5(mesh)=>{
|
||||
let vertex_id_map=ingest_vertices2(mesh.vertices,&mut mb)?;
|
||||
let vertex_id_map=ingest_vertices2(mesh.vertices,&mut mb);
|
||||
ingest_faces2_lods3(&mut polygon_groups,&vertex_id_map,&mesh.faces,&mesh.lods);
|
||||
},
|
||||
}
|
||||
|
||||
@@ -18,6 +18,15 @@ fn static_ustr(s:&'static str)->rbx_dom_weak::Ustr{
|
||||
rbx_dom_weak::ustr(s)
|
||||
}
|
||||
|
||||
macro_rules! lazy_regex{
|
||||
($r:literal)=>{{
|
||||
use regex::Regex;
|
||||
use std::sync::LazyLock;
|
||||
static RE:LazyLock<Regex>=LazyLock::new(||Regex::new($r).unwrap());
|
||||
&RE
|
||||
}};
|
||||
}
|
||||
|
||||
fn planar64_affine3_from_roblox(cf:&rbx_dom_weak::types::CFrame,size:&rbx_dom_weak::types::Vector3)->Result<Planar64Affine3,Planar64TryFromFloatError>{
|
||||
Ok(Planar64Affine3::new(
|
||||
Planar64Mat3::from_cols([
|
||||
@@ -118,7 +127,7 @@ fn get_attributes(name:&str,can_collide:bool,velocity:Planar64Vec3,model_id:mode
|
||||
);
|
||||
},
|
||||
other=>{
|
||||
let regman=lazy_regex::regex!(r"^(BonusStart|WormholeOut)(\d+)$");
|
||||
let regman=lazy_regex!(r"^(BonusStart|WormholeOut)(\d+)$");
|
||||
if let Some(captures)=regman.captures(other){
|
||||
match &captures[1]{
|
||||
"BonusStart"=>{
|
||||
@@ -144,7 +153,7 @@ fn get_attributes(name:&str,can_collide:bool,velocity:Planar64Vec3,model_id:mode
|
||||
},
|
||||
_=>(),
|
||||
}
|
||||
}else if let Some(captures)=lazy_regex::regex!(r"^(Force)?(Spawn|SpawnAt|Trigger|Teleport|Platform)(\d+)$")
|
||||
}else if let Some(captures)=lazy_regex!(r"^(Force)?(Spawn|SpawnAt|Trigger|Teleport|Platform)(\d+)$")
|
||||
.captures(other){
|
||||
force_intersecting=true;
|
||||
let stage_id=StageId::new(ParseIntContext::parse(&captures[3]).map_err(GetAttributesError::StageIdParseInt)?);
|
||||
@@ -185,7 +194,7 @@ fn get_attributes(name:&str,can_collide:bool,velocity:Planar64Vec3,model_id:mode
|
||||
stage_element,
|
||||
),
|
||||
);
|
||||
}else if let Some(captures)=lazy_regex::regex!(r"^(Jump|WormholeIn)(\d+)$")
|
||||
}else if let Some(captures)=lazy_regex!(r"^(Jump|WormholeIn)(\d+)$")
|
||||
.captures(other){
|
||||
match &captures[1]{
|
||||
"Jump"=>modes_builder.push_mode_update(
|
||||
@@ -210,7 +219,7 @@ fn get_attributes(name:&str,can_collide:bool,velocity:Planar64Vec3,model_id:mode
|
||||
},
|
||||
_=>unreachable!("regex2[1] messed up bad"),
|
||||
}
|
||||
}else if let Some(captures)=lazy_regex::regex!(r"^Bonus(Finish|Anticheat)(\d+)$")
|
||||
}else if let Some(captures)=lazy_regex!(r"^Bonus(Finish|Anticheat)(\d+)$")
|
||||
.captures(other){
|
||||
force_can_collide=false;
|
||||
force_intersecting=true;
|
||||
@@ -335,12 +344,12 @@ pub struct RobloxFaceTextureDescription{
|
||||
pub color:glam::Vec4,
|
||||
pub transform:RobloxTextureTransform,
|
||||
}
|
||||
impl core::cmp::PartialEq for RobloxFaceTextureDescription{
|
||||
impl PartialEq for RobloxFaceTextureDescription{
|
||||
fn eq(&self,other:&Self)->bool{
|
||||
self.to_bits().eq(&other.to_bits())
|
||||
}
|
||||
}
|
||||
impl core::cmp::Eq for RobloxFaceTextureDescription{}
|
||||
impl Eq for RobloxFaceTextureDescription{}
|
||||
impl core::hash::Hash for RobloxFaceTextureDescription{
|
||||
fn hash<H:core::hash::Hasher>(&self,state:&mut H){
|
||||
self.to_bits().hash(state);
|
||||
@@ -766,10 +775,10 @@ struct MeshIdWithSize{
|
||||
mesh:model::MeshId,
|
||||
size:Planar64Vec3,
|
||||
}
|
||||
fn acquire_mesh_id_from_render_config_id<'a>(
|
||||
fn acquire_mesh_id_from_render_config_id(
|
||||
primitive_meshes:&mut Vec<model::Mesh>,
|
||||
mesh_id_from_render_config_id:&mut HashMap<model::MeshId,HashMap<RenderConfigId,model::MeshId>>,
|
||||
loaded_meshes:&'a HashMap<model::MeshId,MeshWithSize>,
|
||||
loaded_meshes:&HashMap<model::MeshId,MeshWithSize>,
|
||||
old_mesh_id:model::MeshId,
|
||||
render:RenderConfigId,
|
||||
)->Option<MeshIdWithSize>{
|
||||
@@ -789,10 +798,10 @@ fn acquire_mesh_id_from_render_config_id<'a>(
|
||||
size,
|
||||
})
|
||||
}
|
||||
fn acquire_union_id_from_render_config_id<'a>(
|
||||
fn acquire_union_id_from_render_config_id(
|
||||
primitive_meshes:&mut Vec<model::Mesh>,
|
||||
union_id_from_render_config_id:&mut HashMap<model::MeshId,HashMap<RobloxPartDescription,model::MeshId>>,
|
||||
loaded_meshes:&'a HashMap<model::MeshId,MeshWithSize>,
|
||||
loaded_meshes:&HashMap<model::MeshId,MeshWithSize>,
|
||||
old_union_id:model::MeshId,
|
||||
part_texture_description:RobloxPartDescription,
|
||||
)->Option<MeshIdWithSize>{
|
||||
|
||||
@@ -9,3 +9,6 @@ authors = ["Rhys Lloyd <krakow20@gmail.com>"]
|
||||
|
||||
[dependencies]
|
||||
url = "2.5.4"
|
||||
|
||||
[lints]
|
||||
workspace = true
|
||||
|
||||
@@ -13,9 +13,12 @@ run-service=[]
|
||||
|
||||
[dependencies]
|
||||
glam = "0.30.0"
|
||||
mlua = { version = "0.10.1", features = ["luau"] }
|
||||
phf = { version = "0.12.1", features = ["macros"] }
|
||||
rbx_dom_weak = { version = "3.1.0-sn4", registry = "strafesnet", features = ["instance-userdata"] }
|
||||
mlua = { version = "0.11.3", features = ["luau"] }
|
||||
phf = { version = "0.13.1", features = ["macros"] }
|
||||
rbx_dom_weak = { version = "3.0.1-sn5", registry = "strafesnet" }
|
||||
rbx_reflection = "5.0.0"
|
||||
rbx_reflection_database = "1.0.0"
|
||||
rbx_types = "2.0.0"
|
||||
|
||||
[lints]
|
||||
workspace = true
|
||||
|
||||
@@ -8,7 +8,7 @@ impl<'a> EnumItem<'a>{
|
||||
Self{name:Some(name.as_ref()),value}
|
||||
}
|
||||
}
|
||||
impl<'a> From<rbx_types::Enum> for EnumItem<'a>{
|
||||
impl From<rbx_types::Enum> for EnumItem<'_>{
|
||||
fn from(e:rbx_types::Enum)->Self{
|
||||
EnumItem{
|
||||
name:None,
|
||||
@@ -65,7 +65,7 @@ impl<'a> EnumItems<'a>{
|
||||
}
|
||||
|
||||
pub enum CoerceEnum<'a>{
|
||||
Integer(i32),
|
||||
Integer(i64),
|
||||
String(mlua::String),
|
||||
Enum(EnumItem<'a>),
|
||||
}
|
||||
|
||||
@@ -5,12 +5,12 @@ use rbx_types::Ref;
|
||||
use rbx_dom_weak::{Ustr,InstanceBuilder,WeakDom};
|
||||
|
||||
use crate::util::static_ustr;
|
||||
use crate::runner::vector3::Vector3;
|
||||
use crate::runner::number::Number;
|
||||
|
||||
pub fn set_globals(lua:&mlua::Lua,globals:&mlua::Table)->Result<(),mlua::Error>{
|
||||
//class functions store
|
||||
lua.set_app_data(ClassMethodsStore::default());
|
||||
lua.set_app_data(InstanceValueStore::default());
|
||||
|
||||
let table=lua.create_table()?;
|
||||
|
||||
@@ -43,7 +43,7 @@ pub fn class_is_a(class:&str,superclass:&str)->bool{
|
||||
};
|
||||
db.has_superclass(class,superclass)
|
||||
}
|
||||
fn get_full_name(dom:&rbx_dom_weak::WeakDom,instance:&rbx_dom_weak::Instance)->String{
|
||||
fn get_full_name(dom:&WeakDom,instance:&rbx_dom_weak::Instance)->String{
|
||||
let mut full_name=instance.name.clone();
|
||||
let mut pref=instance.parent();
|
||||
while let Some(parent)=dom.get_by_ref(pref){
|
||||
@@ -65,28 +65,28 @@ pub fn get_name_source(lua:&mlua::Lua,script:Instance)->Result<(String,String),m
|
||||
})
|
||||
}
|
||||
|
||||
pub fn find_first_child<'a>(dom:&'a rbx_dom_weak::WeakDom,instance:&rbx_dom_weak::Instance,name:&str)->Option<&'a rbx_dom_weak::Instance>{
|
||||
pub fn find_first_child<'a>(dom:&'a WeakDom,instance:&rbx_dom_weak::Instance,name:&str)->Option<&'a rbx_dom_weak::Instance>{
|
||||
instance.children().iter().filter_map(|&r|dom.get_by_ref(r)).find(|inst|inst.name==name)
|
||||
}
|
||||
pub fn find_first_descendant<'a>(dom:&'a rbx_dom_weak::WeakDom,instance:&rbx_dom_weak::Instance,name:&str)->Option<&'a rbx_dom_weak::Instance>{
|
||||
pub fn find_first_descendant<'a>(dom:&'a WeakDom,instance:&rbx_dom_weak::Instance,name:&str)->Option<&'a rbx_dom_weak::Instance>{
|
||||
dom.descendants_of(instance.referent()).find(|&inst|inst.name==name)
|
||||
}
|
||||
|
||||
pub fn find_first_child_of_class<'a>(dom:&'a rbx_dom_weak::WeakDom,instance:&rbx_dom_weak::Instance,class:&str)->Option<&'a rbx_dom_weak::Instance>{
|
||||
pub fn find_first_child_of_class<'a>(dom:&'a WeakDom,instance:&rbx_dom_weak::Instance,class:&str)->Option<&'a rbx_dom_weak::Instance>{
|
||||
instance.children().iter().filter_map(|&r|dom.get_by_ref(r)).find(|inst|inst.class==class)
|
||||
}
|
||||
pub fn find_first_descendant_of_class<'a>(dom:&'a rbx_dom_weak::WeakDom,instance:&rbx_dom_weak::Instance,class:&str)->Option<&'a rbx_dom_weak::Instance>{
|
||||
pub fn find_first_descendant_of_class<'a>(dom:&'a WeakDom,instance:&rbx_dom_weak::Instance,class:&str)->Option<&'a rbx_dom_weak::Instance>{
|
||||
dom.descendants_of(instance.referent()).find(|&inst|inst.class==class)
|
||||
}
|
||||
|
||||
pub fn find_first_child_which_is_a<'a>(dom:&'a rbx_dom_weak::WeakDom,instance:&rbx_dom_weak::Instance,superclass:&str)->Option<&'a rbx_dom_weak::Instance>{
|
||||
pub fn find_first_child_which_is_a<'a>(dom:&'a WeakDom,instance:&rbx_dom_weak::Instance,superclass:&str)->Option<&'a rbx_dom_weak::Instance>{
|
||||
let db=rbx_reflection_database::get();
|
||||
let superclass_descriptor=db.classes.get(superclass)?;
|
||||
instance.children().iter().filter_map(|&r|dom.get_by_ref(r)).find(|inst|{
|
||||
db.classes.get(inst.class.as_str()).is_some_and(|descriptor|db.has_superclass(descriptor,superclass_descriptor))
|
||||
})
|
||||
}
|
||||
pub fn find_first_descendant_which_is_a<'a>(dom:&'a rbx_dom_weak::WeakDom,instance:&rbx_dom_weak::Instance,superclass:&str)->Option<&'a rbx_dom_weak::Instance>{
|
||||
pub fn find_first_descendant_which_is_a<'a>(dom:&'a WeakDom,instance:&rbx_dom_weak::Instance,superclass:&str)->Option<&'a rbx_dom_weak::Instance>{
|
||||
let db=rbx_reflection_database::get();
|
||||
let superclass_descriptor=db.classes.get(superclass)?;
|
||||
dom.descendants_of(instance.referent()).find(|inst|{
|
||||
@@ -325,13 +325,16 @@ impl mlua::UserData for Instance{
|
||||
}
|
||||
|
||||
//find or create an associated userdata object
|
||||
let instance=this.get_mut(dom)?;
|
||||
if let Some(value)=get_or_create_userdata(instance,lua,index_str)?{
|
||||
if let Some(value)=instance_value_store_mut(lua,|ivs|{
|
||||
//TODO: walk class tree somehow
|
||||
match ivs.get_or_create_instance_values(&instance){
|
||||
Some(mut instance_values)=>instance_values.get_or_create_value(lua,index_str),
|
||||
None=>Ok(None)
|
||||
}
|
||||
})?{
|
||||
return value.into_lua(lua);
|
||||
}
|
||||
// drop mutable borrow
|
||||
//find a child with a matching name
|
||||
let instance=this.get(dom)?;
|
||||
find_first_child(dom,instance,index_str)
|
||||
.map(|instance|Instance::new_unchecked(instance.referent()))
|
||||
.into_lua(lua)
|
||||
@@ -419,7 +422,7 @@ impl mlua::UserData for Instance{
|
||||
rbx_types::Variant::CFrame(typed_value.clone().into())
|
||||
},
|
||||
rbx_reflection::DataType::Value(rbx_types::VariantType::ContentId)=>{
|
||||
let typed_value=value.as_str().ok_or_else(||mlua::Error::runtime("Expected string"))?.to_owned();
|
||||
let typed_value=value.as_string().ok_or_else(||mlua::Error::runtime("Expected string"))?.to_str()?.to_owned();
|
||||
rbx_types::Variant::ContentId(typed_value.into())
|
||||
},
|
||||
rbx_reflection::DataType::Value(rbx_types::VariantType::Ref)=>{
|
||||
@@ -484,8 +487,8 @@ static CLASS_FUNCTION_DATABASE:CFD=phf::phf_map!{
|
||||
"GetService"=>GET_SERVICE,
|
||||
},
|
||||
"Terrain"=>phf::phf_map!{
|
||||
"FillBall"=>cf!(|_lua,_,_:(Vector3,Number,crate::runner::r#enum::CoerceEnum)|mlua::Result::Ok(())),
|
||||
"FillBlock"=>cf!(|_lua,_,_:(crate::runner::cframe::CFrame,Vector3,crate::runner::r#enum::CoerceEnum)|mlua::Result::Ok(())),
|
||||
"FillBall"=>cf!(|_lua,_,_:(crate::runner::vector3::Vector3,Number,crate::runner::r#enum::CoerceEnum)|mlua::Result::Ok(())),
|
||||
"FillBlock"=>cf!(|_lua,_,_:(crate::runner::cframe::CFrame,crate::runner::vector3::Vector3,crate::runner::r#enum::CoerceEnum)|mlua::Result::Ok(())),
|
||||
"FillCylinder"=>cf!(|_lua,_,_:(crate::runner::cframe::CFrame,Number,Number,crate::runner::r#enum::CoerceEnum)|mlua::Result::Ok(())),
|
||||
"SetMaterialColor"=>cf!(|_lua,_,_:(crate::runner::r#enum::CoerceEnum,crate::runner::color3::Color3)|mlua::Result::Ok(())),
|
||||
},
|
||||
@@ -606,6 +609,8 @@ fn find_virtual_property(
|
||||
}
|
||||
|
||||
// lazy-loaded per-instance userdata values
|
||||
// This whole thing is a bad idea and a garbage collection nightmare.
|
||||
// TODO: recreate rbx_dom_weak with my own instance type that owns this data.
|
||||
type CreateUserData=fn(&mlua::Lua)->mlua::Result<mlua::AnyUserData>;
|
||||
type LUD=phf::Map<&'static str,// Class name
|
||||
phf::Map<&'static str,// Value name
|
||||
@@ -638,22 +643,47 @@ static LAZY_USER_DATA:LUD=phf::phf_map!{
|
||||
"MouseClick"=>create_script_signal,
|
||||
},
|
||||
};
|
||||
fn get_or_create_userdata(instance:&mut rbx_dom_weak::Instance,lua:&mlua::Lua,index:&str)->mlua::Result<Option<mlua::AnyUserData>>{
|
||||
use std::collections::hash_map::Entry;
|
||||
let db=rbx_reflection_database::get();
|
||||
let Some(class)=db.classes.get(instance.class.as_str())else{
|
||||
return Ok(None)
|
||||
};
|
||||
if let Some((&static_str,create_userdata))=db.superclasses_iter(class).find_map(|superclass|
|
||||
// find pair (class,index)
|
||||
LAZY_USER_DATA.get(&superclass.name)
|
||||
.and_then(|map|map.get_entry(index))
|
||||
){
|
||||
let index_ustr=static_ustr(static_str);
|
||||
return Ok(Some(match instance.userdata.entry(index_ustr){
|
||||
Entry::Occupied(entry)=>entry.get().clone(),
|
||||
Entry::Vacant(entry)=>entry.insert(create_userdata(lua)?).clone(),
|
||||
}));
|
||||
}
|
||||
Ok(None)
|
||||
#[derive(Default)]
|
||||
pub struct InstanceValueStore{
|
||||
values:HashMap<Ref,
|
||||
HashMap<&'static str,
|
||||
mlua::AnyUserData
|
||||
>
|
||||
>,
|
||||
}
|
||||
pub struct InstanceValues<'a>{
|
||||
named_values:&'static phf::Map<&'static str,CreateUserData>,
|
||||
values:&'a mut HashMap<&'static str,mlua::AnyUserData>,
|
||||
}
|
||||
impl InstanceValueStore{
|
||||
pub fn get_or_create_instance_values(&mut self,instance:&rbx_dom_weak::Instance)->Option<InstanceValues<'_>>{
|
||||
LAZY_USER_DATA.get(instance.class.as_str())
|
||||
.map(|named_values|
|
||||
InstanceValues{
|
||||
named_values,
|
||||
values:self.values.entry(instance.referent())
|
||||
.or_insert_with(||HashMap::new()),
|
||||
}
|
||||
)
|
||||
}
|
||||
}
|
||||
impl InstanceValues<'_>{
|
||||
pub fn get_or_create_value(&mut self,lua:&mlua::Lua,index:&str)->mlua::Result<Option<mlua::AnyUserData>>{
|
||||
Ok(match self.named_values.get_entry(index){
|
||||
Some((&static_index_str,&function_pointer))=>Some(
|
||||
match self.values.entry(static_index_str){
|
||||
Entry::Occupied(entry)=>entry.get().clone(),
|
||||
Entry::Vacant(entry)=>entry.insert(
|
||||
function_pointer(lua)?
|
||||
).clone(),
|
||||
}
|
||||
),
|
||||
None=>None,
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
pub fn instance_value_store_mut<T>(lua:&mlua::Lua,mut f:impl FnMut(&mut InstanceValueStore)->mlua::Result<T>)->mlua::Result<T>{
|
||||
let mut cf=lua.app_data_mut::<InstanceValueStore>().ok_or_else(||mlua::Error::runtime("InstanceValueStore missing"))?;
|
||||
f(&mut *cf)
|
||||
}
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
|
||||
#[derive(Clone,Copy)]
|
||||
pub enum Number{
|
||||
Integer(i32),
|
||||
Integer(i64),
|
||||
Number(f64),
|
||||
}
|
||||
macro_rules! impl_ty{
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
use crate::context::Context;
|
||||
use crate::util::static_ustr;
|
||||
#[cfg(feature="run-service")]
|
||||
use crate::scheduler::scheduler_mut;
|
||||
|
||||
@@ -49,6 +48,11 @@ fn init(lua:&mlua::Lua)->mlua::Result<()>{
|
||||
Ok(())
|
||||
}
|
||||
|
||||
unsafe fn extend_lifetime_mut<'a,T>(src:&mut T)->&'a mut T{
|
||||
let ptr:*mut T=src;
|
||||
unsafe{&mut*ptr}
|
||||
}
|
||||
|
||||
impl Runner{
|
||||
pub fn new()->Result<Self,Error>{
|
||||
let runner=Self{
|
||||
@@ -66,8 +70,7 @@ impl Runner{
|
||||
// SAFETY: This is not a &'static mut WeakDom,
|
||||
// but as long as Runnable<'a> holds the lifetime of &'a mut Context
|
||||
// it is a valid unique reference.
|
||||
let ptr=&mut context.dom as *mut rbx_dom_weak::WeakDom;
|
||||
self.lua.set_app_data::<crate::context::LuaAppData>(unsafe{&mut*ptr});
|
||||
self.lua.set_app_data::<crate::context::LuaAppData>(unsafe{extend_lifetime_mut(&mut context.dom)});
|
||||
#[cfg(feature="run-service")]
|
||||
self.lua.set_app_data::<crate::scheduler::Scheduler>(crate::scheduler::Scheduler::default());
|
||||
Ok(Runnable{
|
||||
@@ -126,15 +129,20 @@ impl Runnable<'_>{
|
||||
}
|
||||
#[cfg(feature="run-service")]
|
||||
pub fn run_service_step(&self)->Result<(),mlua::Error>{
|
||||
let render_stepped_signal=super::instance::instance::dom_mut(&self.lua,|dom|{
|
||||
let render_stepped=super::instance::instance::dom_mut(&self.lua,|dom|{
|
||||
let run_service=super::instance::instance::find_first_child_of_class(dom,dom.root(),"RunService").ok_or_else(||mlua::Error::runtime("RunService missing"))?;
|
||||
Ok(match run_service.userdata.get(&static_ustr("RenderStepped")){
|
||||
Some(render_stepped)=>Some(render_stepped.borrow::<super::script_signal::ScriptSignal>()?.clone()),
|
||||
None=>None
|
||||
super::instance::instance::instance_value_store_mut(&self.lua,|instance_value_store|{
|
||||
//unwrap because I trust my find_first_child_of_class function to
|
||||
let mut instance_values=instance_value_store.get_or_create_instance_values(run_service).ok_or_else(||mlua::Error::runtime("RunService InstanceValues missing"))?;
|
||||
let render_stepped=instance_values.get_or_create_value(&self.lua,"RenderStepped")?;
|
||||
//let stepped=instance_values.get_or_create_value(&self.lua,"Stepped")?;
|
||||
//let heartbeat=instance_values.get_or_create_value(&self.lua,"Heartbeat")?;
|
||||
Ok(render_stepped)
|
||||
})
|
||||
})?;
|
||||
if let Some(render_stepped_signal)=render_stepped_signal{
|
||||
render_stepped_signal.fire(&mlua::MultiValue::new());
|
||||
if let Some(render_stepped)=render_stepped{
|
||||
let signal:&super::script_signal::ScriptSignal=&*render_stepped.borrow()?;
|
||||
signal.fire(&mlua::MultiValue::new());
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
|
||||
@@ -117,7 +117,7 @@ impl mlua::FromLua for ScriptSignal{
|
||||
}
|
||||
|
||||
impl mlua::UserData for ScriptConnection{
|
||||
fn add_fields<F:mlua::UserDataFields<Self>>(fields:&mut F){
|
||||
fn add_fields<F:UserDataFields<Self>>(fields:&mut F){
|
||||
fields.add_field_method_get("Connected",|_,this|{
|
||||
Ok(this.position().is_some())
|
||||
});
|
||||
|
||||
@@ -46,8 +46,8 @@ impl Scheduler{
|
||||
}
|
||||
}
|
||||
|
||||
pub fn scheduler_mut<T>(lua:&mlua::Lua,mut f:impl FnMut(&mut crate::scheduler::Scheduler)->mlua::Result<T>)->mlua::Result<T>{
|
||||
let mut scheduler=lua.app_data_mut::<crate::scheduler::Scheduler>().ok_or_else(||mlua::Error::runtime("Scheduler missing"))?;
|
||||
pub fn scheduler_mut<T>(lua:&mlua::Lua,mut f:impl FnMut(&mut Scheduler)->mlua::Result<T>)->mlua::Result<T>{
|
||||
let mut scheduler=lua.app_data_mut::<Scheduler>().ok_or_else(||mlua::Error::runtime("Scheduler missing"))?;
|
||||
f(&mut *scheduler)
|
||||
}
|
||||
|
||||
|
||||
@@ -9,3 +9,6 @@ edition = "2024"
|
||||
binrw = "0.15.0"
|
||||
id = { version = "0.1.0", registry = "strafesnet" }
|
||||
strafesnet_common = { version = "0.7.0", path = "../common", registry = "strafesnet" }
|
||||
|
||||
[lints]
|
||||
workspace = true
|
||||
|
||||
@@ -6,7 +6,7 @@ use strafesnet_common::physics::Time;
|
||||
|
||||
const VERSION:u32=0;
|
||||
|
||||
type TimedPhysicsInstruction=strafesnet_common::instruction::TimedInstruction<strafesnet_common::physics::Instruction,strafesnet_common::physics::Time>;
|
||||
type TimedPhysicsInstruction=strafesnet_common::instruction::TimedInstruction<strafesnet_common::physics::Instruction,Time>;
|
||||
|
||||
#[derive(Debug)]
|
||||
pub enum Error{
|
||||
@@ -274,7 +274,7 @@ pub fn write_bot<W:BinWriterExt>(mut writer:W,physics_version:u32,instructions:i
|
||||
|
||||
//probe header length
|
||||
let mut bot_header_data=Vec::new();
|
||||
binrw::BinWrite::write_le(&header,&mut std::io::Cursor::new(&mut bot_header_data)).map_err(Error::InvalidData)?;
|
||||
header.write_le(&mut std::io::Cursor::new(&mut bot_header_data)).map_err(Error::InvalidData)?;
|
||||
|
||||
// the first block location is the map header
|
||||
block_location.push(offset);
|
||||
|
||||
@@ -97,8 +97,8 @@ enum ResourceType{
|
||||
}
|
||||
|
||||
struct ResourceMap<T>{
|
||||
meshes:HashMap<strafesnet_common::model::MeshId,T>,
|
||||
textures:HashMap<strafesnet_common::model::TextureId,T>,
|
||||
meshes:HashMap<model::MeshId,T>,
|
||||
textures:HashMap<model::TextureId,T>,
|
||||
}
|
||||
impl<T> Default for ResourceMap<T>{
|
||||
fn default()->Self{
|
||||
@@ -185,7 +185,7 @@ pub struct StreamableMap<R:BinReaderExt>{
|
||||
//this is every possible attribute... need some sort of streaming system
|
||||
attributes:Vec<strafesnet_common::gameplay_attributes::CollisionAttributes>,
|
||||
//this is every possible render configuration... shaders and such... need streaming
|
||||
render_configs:Vec<strafesnet_common::model::RenderConfig>,
|
||||
render_configs:Vec<model::RenderConfig>,
|
||||
//this makes sense to keep in memory for streaming, a map of which blocks occupy what space
|
||||
bvh:BvhNode<BlockId>,
|
||||
//something something resources hashmaps
|
||||
@@ -223,7 +223,7 @@ impl<R:BinReaderExt> StreamableMap<R>{
|
||||
}
|
||||
Ok(Self{
|
||||
file,
|
||||
modes:strafesnet_common::gameplay_modes::NormalizedModes::new(modes),
|
||||
modes:gameplay_modes::NormalizedModes::new(modes),
|
||||
attributes,
|
||||
render_configs,
|
||||
bvh:strafesnet_common::bvh::generate_bvh(bvh),
|
||||
@@ -366,12 +366,12 @@ fn collect_spacial_blocks(
|
||||
block_location.push(sequential_block_data.position());
|
||||
}else{
|
||||
match bvh_node.into_content(){
|
||||
strafesnet_common::bvh::RecursiveContent::Branch(bvh_node_list)=>{
|
||||
RecursiveContent::Branch(bvh_node_list)=>{
|
||||
for bvh_node in bvh_node_list{
|
||||
collect_spacial_blocks(block_location,block_headers,sequential_block_data,bvh_node)?;
|
||||
}
|
||||
},
|
||||
strafesnet_common::bvh::RecursiveContent::Leaf(_)=>panic!(),//bvh branches are 20 leaves minimum
|
||||
RecursiveContent::Leaf(_)=>panic!(),//bvh branches are 20 leaves minimum
|
||||
}
|
||||
}
|
||||
Ok(())
|
||||
@@ -384,13 +384,13 @@ pub fn write_map<W:BinWriterExt>(mut writer:W,map:strafesnet_common::map::Comple
|
||||
let boxen=map.models.into_iter().enumerate().map(|(model_id,model)|{
|
||||
//grow your own aabb
|
||||
let mesh=map.meshes.get(model.mesh.get() as usize).ok_or(Error::InvalidMeshId(model.mesh))?;
|
||||
let mut aabb=strafesnet_common::aabb::Aabb::default();
|
||||
let mut aabb=Aabb::default();
|
||||
for &pos in &mesh.unique_pos{
|
||||
aabb.grow(model.transform.transform_point3(pos).narrow_1().unwrap());
|
||||
}
|
||||
Ok(((model::ModelId::new(model_id as u32),model.into()),aabb))
|
||||
}).collect::<Result<Vec<_>,_>>()?;
|
||||
let bvh=weigh_contents(strafesnet_common::bvh::generate_bvh(boxen),&|_|std::mem::size_of::<newtypes::model::Model>());
|
||||
let bvh=weigh_contents(strafesnet_common::bvh::generate_bvh(boxen),&|_|size_of::<newtypes::model::Model>());
|
||||
//build blocks
|
||||
//block location is initialized with two values
|
||||
//the first value represents the location of the first byte after the file header
|
||||
|
||||
@@ -20,7 +20,7 @@ impl TryInto<TimedPhysicsInstruction> for TimedInstruction{
|
||||
}
|
||||
}
|
||||
impl TryFrom<TimedPhysicsInstruction> for TimedInstruction{
|
||||
type Error=super::physics::InstructionConvert;
|
||||
type Error=InstructionConvert;
|
||||
fn try_from(value:TimedPhysicsInstruction)->Result<Self,Self::Error>{
|
||||
Ok(Self{
|
||||
time:value.time.get(),
|
||||
|
||||
@@ -12,12 +12,11 @@ flate2 = "1.0.27"
|
||||
futures = "0.3.31"
|
||||
image = "0.25.2"
|
||||
image_dds = "0.7.1"
|
||||
lazy-regex = "3.1.0"
|
||||
rbx_asset = { version = "0.4.4", registry = "strafesnet" }
|
||||
rbx_binary = { version = "1.1.0-sn4", registry = "strafesnet" }
|
||||
rbx_dom_weak = { version = "3.1.0-sn4", registry = "strafesnet" }
|
||||
rbx_asset = { version = "0.5.0", registry = "strafesnet" }
|
||||
rbx_binary = { version = "1.0.1-sn5", registry = "strafesnet" }
|
||||
rbx_dom_weak = { version = "3.0.1-sn5", registry = "strafesnet" }
|
||||
rbx_reflection_database = "1.0.0"
|
||||
rbx_xml = { version = "1.1.0-sn4", registry = "strafesnet" }
|
||||
rbx_xml = { version = "1.0.1-sn5", registry = "strafesnet" }
|
||||
rbxassetid = { version = "0.1.0", registry = "strafesnet" }
|
||||
strafesnet_bsp_loader = { version = "0.3.1", path = "../lib/bsp_loader", registry = "strafesnet" }
|
||||
strafesnet_deferred_loader = { version = "0.5.1", path = "../lib/deferred_loader", registry = "strafesnet" }
|
||||
@@ -36,3 +35,6 @@ vtf = "0.3.0"
|
||||
#lto = true
|
||||
#strip = true
|
||||
#codegen-units = 1
|
||||
|
||||
[lints]
|
||||
workspace = true
|
||||
|
||||
@@ -465,7 +465,7 @@ fn convert_to_snf(path:&Path,output_folder:PathBuf)->Result<Errors,ConvertError>
|
||||
})
|
||||
}
|
||||
|
||||
async fn roblox_to_snf(paths:Vec<std::path::PathBuf>,output_folder:PathBuf)->AResult<()>{
|
||||
async fn roblox_to_snf(paths:Vec<PathBuf>,output_folder:PathBuf)->AResult<()>{
|
||||
let start=std::time::Instant::now();
|
||||
|
||||
let thread_limit=std::thread::available_parallelism()?.get();
|
||||
|
||||
@@ -484,7 +484,7 @@ async fn convert_to_snf(path:&Path,vpk_list:&[strafesnet_bsp_loader::Vpk],output
|
||||
|
||||
Ok(())
|
||||
}
|
||||
async fn source_to_snf(paths:Vec<std::path::PathBuf>,output_folder:PathBuf,vpk_paths:Vec<PathBuf>)->AResult<()>{
|
||||
async fn source_to_snf(paths:Vec<PathBuf>,output_folder:PathBuf,vpk_paths:Vec<PathBuf>)->AResult<()>{
|
||||
let start=std::time::Instant::now();
|
||||
|
||||
let thread_limit=std::thread::available_parallelism()?.get();
|
||||
|
||||
@@ -28,9 +28,12 @@ strafesnet_rbx_loader = { path = "../lib/rbx_loader", registry = "strafesnet", o
|
||||
strafesnet_session = { path = "../engine/session", registry = "strafesnet" }
|
||||
strafesnet_settings = { path = "../engine/settings", registry = "strafesnet" }
|
||||
strafesnet_snf = { path = "../lib/snf", registry = "strafesnet", optional = true }
|
||||
wgpu = "26.0.1"
|
||||
wgpu = "27.0.0"
|
||||
winit = "0.30.7"
|
||||
|
||||
[profile.dev]
|
||||
strip = false
|
||||
opt-level = 3
|
||||
|
||||
[lints]
|
||||
workspace = true
|
||||
|
||||
@@ -119,12 +119,13 @@ impl<'a> SetupContextPartial3<'a>{
|
||||
|
||||
let (device, queue)=pollster::block_on(self.adapter
|
||||
.request_device(
|
||||
&wgpu::DeviceDescriptor {
|
||||
label: None,
|
||||
required_features: (optional_features & self.adapter.features()) | required_features,
|
||||
required_limits: needed_limits,
|
||||
&wgpu::DeviceDescriptor{
|
||||
label:None,
|
||||
required_features:(optional_features&self.adapter.features())|required_features,
|
||||
required_limits:needed_limits,
|
||||
memory_hints:wgpu::MemoryHints::Performance,
|
||||
trace: wgpu::Trace::Off,
|
||||
trace:wgpu::Trace::Off,
|
||||
experimental_features:wgpu::ExperimentalFeatures::disabled(),
|
||||
},
|
||||
))
|
||||
.expect("Unable to find a suitable GPU adapter!");
|
||||
|
||||
@@ -188,7 +188,7 @@ impl WindowContext<'_>{
|
||||
}
|
||||
}
|
||||
|
||||
fn device_event(&mut self,time:SessionTime,event: winit::event::DeviceEvent){
|
||||
fn device_event(&mut self,time:SessionTime,event:winit::event::DeviceEvent){
|
||||
match event{
|
||||
winit::event::DeviceEvent::MouseMotion{
|
||||
delta,
|
||||
|
||||
Reference in New Issue
Block a user