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ga-euclide
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835
Cargo.lock
generated
835
Cargo.lock
generated
File diff suppressed because it is too large
Load Diff
11
Cargo.toml
11
Cargo.toml
@@ -24,3 +24,14 @@ resolver = "2"
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#lto = true
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strip = true
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codegen-units = 1
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[workspace.lints.rust]
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# unsafe_code = "forbid"
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# missing_docs = "warn"
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# missing_debug_implementations = "warn"
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single_use_lifetimes = "warn"
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trivial_casts = "warn"
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unused_lifetimes = "warn"
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unused_qualifications = "warn"
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# variant_size_differences = "warn"
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unexpected_cfgs = "warn"
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@@ -12,3 +12,6 @@ strafesnet_common = { path = "../../lib/common", registry = "strafesnet" }
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strafesnet_session = { path = "../session", registry = "strafesnet" }
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strafesnet_settings = { path = "../settings", registry = "strafesnet" }
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wgpu = "27.0.0"
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[lints]
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workspace = true
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@@ -94,7 +94,7 @@ impl GraphicsCamera{
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raw
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}
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}
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impl std::default::Default for GraphicsCamera{
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impl Default for GraphicsCamera{
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fn default()->Self{
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Self{
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screen_size:glam::UVec2::ONE,
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@@ -167,7 +167,7 @@ impl GraphicsState{
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}
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pub fn generate_models(&mut self,device:&wgpu::Device,queue:&wgpu::Queue,map:&map::CompleteMap){
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//generate texture view per texture
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let texture_views:HashMap<strafesnet_common::model::TextureId,wgpu::TextureView>=map.textures.iter().enumerate().filter_map(|(texture_id,texture_data)|{
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let texture_views:HashMap<model::TextureId,wgpu::TextureView>=map.textures.iter().enumerate().filter_map(|(texture_id,texture_data)|{
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let texture_id=model::TextureId::new(texture_id as u32);
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let image=match ddsfile::Dds::read(std::io::Cursor::new(texture_data)){
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Ok(image)=>image,
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@@ -803,7 +803,7 @@ impl GraphicsState{
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module:&shader,
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entry_point:Some("vs_entity_texture"),
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buffers:&[wgpu::VertexBufferLayout{
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array_stride:std::mem::size_of::<GraphicsVertex>() as wgpu::BufferAddress,
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array_stride:size_of::<GraphicsVertex>() as wgpu::BufferAddress,
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step_mode:wgpu::VertexStepMode::Vertex,
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attributes:&wgpu::vertex_attr_array![0=>Float32x3,1=>Float32x2,2=>Float32x3,3=>Float32x4],
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}],
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@@ -8,3 +8,6 @@ arrayvec = "0.7.6"
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glam = "0.30.0"
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id = { version = "0.1.0", registry = "strafesnet" }
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strafesnet_common = { path = "../../lib/common", registry = "strafesnet" }
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[lints]
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workspace = true
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@@ -33,7 +33,7 @@ impl<T:Copy> std::ops::Neg for &Body<T>{
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impl<T> Body<T>
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where Time<T>:Copy,
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{
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pub const ZERO:Self=Self::new(vec3::ZERO,vec3::ZERO,vec3::ZERO,Time::ZERO);
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pub const ZERO:Self=Self::new(vec3::zero(),vec3::zero(),vec3::zero(),Time::ZERO);
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pub const fn new(position:Planar64Vec3,velocity:Planar64Vec3,acceleration:Planar64Vec3,time:Time<T>)->Self{
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Self{
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position,
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@@ -107,8 +107,8 @@ impl<T> Body<T>
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self.time+=dt.into();
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}
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pub fn infinity_dir(&self)->Option<Planar64Vec3>{
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if self.velocity==vec3::ZERO{
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if self.acceleration==vec3::ZERO{
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if self.velocity==vec3::zero(){
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if self.acceleration==vec3::zero(){
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None
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}else{
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Some(self.acceleration)
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@@ -90,6 +90,8 @@ pub trait MeshQuery{
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let &[v0,v1]=self.edge_verts(directed_edge_id.as_undirected()).as_ref();
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(self.vert(v1)-self.vert(v0))*((directed_edge_id.parity() as i64)*2-1)
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}
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/// This must return a point inside the mesh.
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fn hint_point(&self)->Planar64Vec3;
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fn vert(&self,vert_id:Self::Vert)->Planar64Vec3;
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fn face_nd(&self,face_id:Self::Face)->(Self::Normal,Self::Offset);
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fn face_edges(&self,face_id:Self::Face)->impl AsRef<[Self::Edge]>;
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@@ -447,6 +449,10 @@ impl MeshQuery for PhysicsMeshView<'_>{
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let face_idx=self.topology.faces[face_id.get() as usize].get() as usize;
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(self.data.faces[face_idx].normal,self.data.faces[face_idx].dot)
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}
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fn hint_point(&self)->Planar64Vec3{
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// invariant: meshes always encompass the origin
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vec3::zero()
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}
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//ideally I never calculate the vertex position, but I have to for the graphical meshes...
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fn vert(&self,vert_id:SubmeshVertId)->Planar64Vec3{
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let vert_idx=self.topology.verts[vert_id.get() as usize].get() as usize;
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@@ -500,7 +506,7 @@ impl TransformedMesh<'_>{
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transform,
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}
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}
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pub fn verts<'a>(&'a self)->impl Iterator<Item=vec3::Vector3<Fixed<2,64>>>+'a{
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pub fn verts<'a>(&'a self)->impl Iterator<Item=Vector3<Fixed<2,64>>>+'a{
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self.view.data.verts.iter().map(|&Vert(pos)|self.transform.vertex.transform_point3(pos))
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}
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fn farthest_vert(&self,dir:Planar64Vec3)->SubmeshVertId{
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@@ -532,6 +538,9 @@ impl MeshQuery for TransformedMesh<'_>{
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// wrap for speed
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self.transform.vertex.transform_point3(self.view.vert(vert_id)).wrap_1()
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}
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fn hint_point(&self)->Planar64Vec3{
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self.transform.vertex.translation
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}
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#[inline]
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fn face_edges(&self,face_id:SubmeshFaceId)->impl AsRef<[SubmeshDirectedEdgeId]>{
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self.view.face_edges(face_id)
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@@ -750,7 +759,7 @@ impl MinkowskiMesh<'_>{
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let infinity_fev=self.infinity_fev(-dir,infinity_body.position);
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//a line is simpler to solve than a parabola
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infinity_body.velocity=dir;
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infinity_body.acceleration=vec3::ZERO;
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infinity_body.acceleration=vec3::zero();
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//crawl in from negative infinity along a tangent line to get the closest fev
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infinity_fev.crawl(self,&infinity_body,Bound::Unbounded,start_time).miss()
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})
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@@ -778,10 +787,7 @@ impl MinkowskiMesh<'_>{
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use crate::face_crawler::{low,upp};
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//no algorithm needed, there is only one state and two cases (Edge,None)
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//determine when it passes an edge ("sliding off" case)
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let start_time=range.start_bound().map(|&t|{
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let r=(t-relative_body.time).to_ratio();
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Ratio::new(r.num,r.den)
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});
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let start_time=range.start_bound().map(|&t|(t-relative_body.time).to_ratio());
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let mut best_time=range.end_bound().map(|&t|into_giga_time(t,relative_body.time));
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let mut best_edge=None;
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let face_n=self.face_nd(contact_face_id).0;
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@@ -810,7 +816,7 @@ impl MinkowskiMesh<'_>{
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infinity_fev.crawl(self,&infinity_body,Bound::Unbounded,Bound::Included(&infinity_body.time)).hit()
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}
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pub fn is_point_in_mesh(&self,point:Planar64Vec3)->bool{
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let infinity_body=Body::new(point,vec3::Y,vec3::ZERO,Time::ZERO);
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let infinity_body=Body::new(point,vec3::Y,vec3::zero(),Time::ZERO);
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//movement must escape the mesh forwards and backwards in time,
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//otherwise the point is not inside the mesh
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self.infinity_in(infinity_body)
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@@ -856,6 +862,10 @@ impl MeshQuery for MinkowskiMesh<'_>{
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},
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}
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}
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fn hint_point(&self)->Planar64Vec3{
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self.mesh1.transform.vertex.translation-
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self.mesh0.transform.vertex.translation
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}
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fn face_edges(&self,face_id:MinkowskiFace)->impl AsRef<[MinkowskiDirectedEdge]>{
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match face_id{
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MinkowskiFace::VertFace(v0,f1)=>{
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@@ -36,7 +36,7 @@ pub enum InternalInstruction{
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pub struct InputState{
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mouse:MouseState,
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next_mouse:MouseState,
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controls:strafesnet_common::controls_bitflag::Controls,
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controls:Controls,
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}
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impl InputState{
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fn set_next_mouse(&mut self,next_mouse:MouseState){
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@@ -87,7 +87,7 @@ enum JumpDirection{
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impl JumpDirection{
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fn direction(&self,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,contact:&ContactCollision)->Planar64Vec3{
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match self{
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JumpDirection::FromContactNormal=>contact_normal(models,hitbox_mesh,contact),
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JumpDirection::FromContactNormal=>contact_normal(models,hitbox_mesh,&contact.convex_mesh_id,contact.face_id),
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&JumpDirection::Exactly(dir)=>dir,
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}
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}
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@@ -100,7 +100,6 @@ enum TransientAcceleration{
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time:Time,
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},
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//walk target will never be reached
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#[expect(dead_code)]
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Unreachable{
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acceleration:Planar64Vec3,
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}
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@@ -114,8 +113,12 @@ struct ContactMoveState{
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}
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impl TransientAcceleration{
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fn with_target_diff(target_diff:Planar64Vec3,accel:Planar64,time:Time)->Self{
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if target_diff==vec3::ZERO{
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if target_diff==vec3::zero(){
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TransientAcceleration::Reached
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}else if accel==Planar64::ZERO{
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TransientAcceleration::Unreachable{
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acceleration:vec3::zero()
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}
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}else{
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//normal friction acceleration is clippedAcceleration.dot(normal)*friction
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TransientAcceleration::Reachable{
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@@ -137,7 +140,7 @@ impl TransientAcceleration{
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}
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fn acceleration(&self)->Planar64Vec3{
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match self{
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TransientAcceleration::Reached=>vec3::ZERO,
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TransientAcceleration::Reached=>vec3::zero(),
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&TransientAcceleration::Reachable{acceleration,time:_}=>acceleration,
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&TransientAcceleration::Unreachable{acceleration}=>acceleration,
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}
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@@ -160,7 +163,7 @@ impl ContactMoveState{
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}
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}
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fn ground_things(walk_settings:&gameplay_style::WalkSettings,contact:&ContactCollision,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState)->(Planar64Vec3,Planar64Vec3){
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let normal=contact_normal(models,hitbox_mesh,contact);
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let normal=contact_normal(models,hitbox_mesh,&contact.convex_mesh_id,contact.face_id);
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let gravity=touching.base_acceleration(models,style,camera,input_state);
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let control_dir=style.get_y_control_dir(camera,input_state.controls);
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let target_velocity=walk_settings.get_walk_target_velocity(control_dir,normal);
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@@ -168,7 +171,7 @@ fn ground_things(walk_settings:&gameplay_style::WalkSettings,contact:&ContactCol
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(gravity,target_velocity_clipped)
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}
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fn ladder_things(ladder_settings:&gameplay_style::LadderSettings,contact:&ContactCollision,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState)->(Planar64Vec3,Planar64Vec3){
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let normal=contact_normal(models,hitbox_mesh,contact);
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let normal=contact_normal(models,hitbox_mesh,&contact.convex_mesh_id,contact.face_id);
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let gravity=touching.base_acceleration(models,style,camera,input_state);
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let control_dir=style.get_y_control_dir(camera,input_state.controls);
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let target_velocity=ladder_settings.get_ladder_target_velocity(control_dir,normal);
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@@ -193,7 +196,7 @@ impl PhysicsModels{
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self.contact_attributes.clear();
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self.intersect_attributes.clear();
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}
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fn mesh(&self,convex_mesh_id:ConvexMeshId)->TransformedMesh<'_>{
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fn mesh(&self,convex_mesh_id:ConvexMeshId<PhysicsModelId>)->TransformedMesh<'_>{
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let (mesh_id,transform)=match convex_mesh_id.model_id{
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PhysicsModelId::Contact(model_id)=>{
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let model=&self.contact_models[&model_id];
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@@ -210,25 +213,25 @@ impl PhysicsModels{
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)
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}
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//it's a bit weird to have three functions, but it's always going to be one of these
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fn contact_mesh(&self,contact:&ContactCollision)->TransformedMesh<'_>{
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let model=&self.contact_models[&contact.model_id];
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fn contact_mesh(&self,convex_mesh_id:&ConvexMeshId<ContactModelId>)->TransformedMesh<'_>{
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let model=&self.contact_models[&convex_mesh_id.model_id];
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TransformedMesh::new(
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self.meshes[&model.mesh_id].submesh_view(contact.submesh_id),
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self.meshes[&model.mesh_id].submesh_view(convex_mesh_id.submesh_id),
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&model.transform
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)
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}
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fn intersect_mesh(&self,intersect:&IntersectCollision)->TransformedMesh<'_>{
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let model=&self.intersect_models[&intersect.model_id];
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fn intersect_mesh(&self,convex_mesh_id:&ConvexMeshId<IntersectModelId>)->TransformedMesh<'_>{
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let model=&self.intersect_models[&convex_mesh_id.model_id];
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TransformedMesh::new(
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self.meshes[&model.mesh_id].submesh_view(intersect.submesh_id),
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self.meshes[&model.mesh_id].submesh_view(convex_mesh_id.submesh_id),
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&model.transform
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)
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}
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fn get_model_transform(&self,model_id:ModelId)->Option<&PhysicsMeshTransform>{
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//ModelId can possibly be a decoration
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match self.contact_models.get(&ContactModelId::new(model_id.get())){
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match self.contact_models.get(&model_id.into()){
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Some(model)=>Some(&model.transform),
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None=>self.intersect_models.get(&IntersectModelId::new(model_id.get()))
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None=>self.intersect_models.get(&model_id.into())
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.map(|model|&model.transform),
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}
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}
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@@ -302,7 +305,7 @@ impl PhysicsCamera{
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}
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}
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impl std::default::Default for PhysicsCamera{
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impl Default for PhysicsCamera{
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fn default()->Self{
|
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Self{
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sensitivity:Ratio64Vec2::ONE*200_000,
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@@ -385,7 +388,7 @@ mod gameplay{
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self.unordered_checkpoints.clear();
|
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}
|
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}
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impl std::default::Default for ModeState{
|
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impl Default for ModeState{
|
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fn default()->Self{
|
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Self{
|
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mode_id:gameplay_modes::ModeId::MAIN,
|
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@@ -440,7 +443,7 @@ impl StyleHelper for StyleModifiers{
|
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|
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fn get_control_dir(&self,controls:Controls)->Planar64Vec3{
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//don't get fancy just do it
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let mut control_dir:Planar64Vec3=vec3::ZERO;
|
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let mut control_dir:Planar64Vec3=vec3::zero();
|
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//Apply mask after held check so you can require non-allowed keys to be held for some reason
|
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let controls=controls.intersection(self.controls_mask);
|
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if controls.contains(Controls::MoveForward){
|
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@@ -479,7 +482,7 @@ impl StyleHelper for StyleModifiers{
|
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};
|
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let transform=integer::Planar64Affine3::new(
|
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mat3::from_diagonal(self.hitbox.halfsize),
|
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vec3::ZERO
|
||||
vec3::zero()
|
||||
);
|
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HitboxMesh::new(mesh,transform)
|
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}
|
||||
@@ -497,7 +500,7 @@ impl MoveState{
|
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//call this after state.move_state is changed
|
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fn apply_enum(&self,body:&mut Body,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState){
|
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match self{
|
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MoveState::Fly=>body.acceleration=vec3::ZERO,
|
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MoveState::Fly=>body.acceleration=vec3::zero(),
|
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MoveState::Air=>{
|
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//calculate base acceleration
|
||||
let a=touching.base_acceleration(models,style,camera,input_state);
|
||||
@@ -611,7 +614,7 @@ impl MoveState{
|
||||
// TODO: unduplicate this code
|
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match self.get_walk_state(){
|
||||
// did you stop touching the thing you were walking on?
|
||||
Some(walk_state)=>if !touching.contacts.contains(&walk_state.contact){
|
||||
Some(walk_state)=>if !touching.contains_contact(&walk_state.contact.convex_mesh_id){
|
||||
self.set_move_state(MoveState::Air,body,touching,models,hitbox_mesh,style,camera,input_state);
|
||||
}else{
|
||||
// stopped touching something else while walking
|
||||
@@ -642,9 +645,9 @@ impl TryFrom<&gameplay_attributes::CollisionAttributes> for PhysicsCollisionAttr
|
||||
}
|
||||
#[derive(Clone,Copy,Hash,id::Id,Eq,PartialEq)]
|
||||
struct ContactAttributesId(u32);
|
||||
impl Into<CollisionAttributesId> for ContactAttributesId{
|
||||
fn into(self)->CollisionAttributesId{
|
||||
CollisionAttributesId::new(self.0)
|
||||
impl From<ContactAttributesId> for CollisionAttributesId{
|
||||
fn from(value:ContactAttributesId)->CollisionAttributesId{
|
||||
CollisionAttributesId::new(value.0)
|
||||
}
|
||||
}
|
||||
impl From<CollisionAttributesId> for ContactAttributesId{
|
||||
@@ -654,9 +657,9 @@ impl From<CollisionAttributesId> for ContactAttributesId{
|
||||
}
|
||||
#[derive(Clone,Copy,Hash,id::Id,Eq,PartialEq)]
|
||||
struct IntersectAttributesId(u32);
|
||||
impl Into<CollisionAttributesId> for IntersectAttributesId{
|
||||
fn into(self)->CollisionAttributesId{
|
||||
CollisionAttributesId::new(self.0)
|
||||
impl From<IntersectAttributesId> for CollisionAttributesId{
|
||||
fn from(value:IntersectAttributesId)->CollisionAttributesId{
|
||||
CollisionAttributesId::new(value.0)
|
||||
}
|
||||
}
|
||||
impl From<CollisionAttributesId> for IntersectAttributesId{
|
||||
@@ -666,16 +669,26 @@ impl From<CollisionAttributesId> for IntersectAttributesId{
|
||||
}
|
||||
#[derive(Debug,Clone,Copy,Hash,id::Id,Eq,PartialEq)]
|
||||
struct ContactModelId(u32);
|
||||
impl Into<ModelId> for ContactModelId{
|
||||
fn into(self)->ModelId{
|
||||
ModelId::new(self.get())
|
||||
impl From<ContactModelId> for ModelId{
|
||||
fn from(value:ContactModelId)->ModelId{
|
||||
ModelId::new(value.get())
|
||||
}
|
||||
}
|
||||
impl From<ModelId> for ContactModelId{
|
||||
fn from(other: ModelId)->Self{
|
||||
Self::new(other.get())
|
||||
}
|
||||
}
|
||||
#[derive(Debug,Clone,Copy,Hash,id::Id,Eq,PartialEq)]
|
||||
struct IntersectModelId(u32);
|
||||
impl Into<ModelId> for IntersectModelId{
|
||||
fn into(self)->ModelId{
|
||||
ModelId::new(self.get())
|
||||
impl From<IntersectModelId> for ModelId{
|
||||
fn from(value:IntersectModelId)->ModelId{
|
||||
ModelId::new(value.get())
|
||||
}
|
||||
}
|
||||
impl From<ModelId> for IntersectModelId{
|
||||
fn from(other: ModelId)->Self{
|
||||
Self::new(other.get())
|
||||
}
|
||||
}
|
||||
#[derive(Debug,Clone,Copy,Hash,Eq,PartialEq)]
|
||||
@@ -683,9 +696,9 @@ enum PhysicsModelId{
|
||||
Contact(ContactModelId),
|
||||
Intersect(IntersectModelId),
|
||||
}
|
||||
impl Into<ModelId> for PhysicsModelId{
|
||||
fn into(self)->ModelId{
|
||||
ModelId::new(match self{
|
||||
impl From<PhysicsModelId> for ModelId{
|
||||
fn from(value:PhysicsModelId)->ModelId{
|
||||
ModelId::new(match value{
|
||||
PhysicsModelId::Contact(model_id)=>model_id.get(),
|
||||
PhysicsModelId::Intersect(model_id)=>model_id.get(),
|
||||
})
|
||||
@@ -693,10 +706,18 @@ impl Into<ModelId> for PhysicsModelId{
|
||||
}
|
||||
//unique physics meshes indexed by this
|
||||
#[derive(Debug,Clone,Copy,Eq,Hash,PartialEq)]
|
||||
struct ConvexMeshId{
|
||||
model_id:PhysicsModelId,
|
||||
struct ConvexMeshId<Id>{
|
||||
model_id:Id,
|
||||
submesh_id:PhysicsSubmeshId,
|
||||
}
|
||||
impl<Id> ConvexMeshId<Id>{
|
||||
fn map<NewId>(self,model_id:NewId)->ConvexMeshId<NewId>{
|
||||
ConvexMeshId{
|
||||
model_id,
|
||||
submesh_id:self.submesh_id,
|
||||
}
|
||||
}
|
||||
}
|
||||
struct ContactModel{
|
||||
mesh_id:PhysicsMeshId,
|
||||
attr_id:ContactAttributesId,
|
||||
@@ -710,14 +731,12 @@ struct IntersectModel{
|
||||
|
||||
#[derive(Debug,Clone,Copy,Eq,Hash,PartialEq)]
|
||||
pub struct ContactCollision{
|
||||
convex_mesh_id:ConvexMeshId<ContactModelId>,
|
||||
face_id:model_physics::MinkowskiFace,
|
||||
model_id:ContactModelId,
|
||||
submesh_id:PhysicsSubmeshId,
|
||||
}
|
||||
#[derive(Debug,Clone,Copy,Eq,Hash,PartialEq)]
|
||||
pub struct IntersectCollision{
|
||||
model_id:IntersectModelId,
|
||||
submesh_id:PhysicsSubmeshId,
|
||||
convex_mesh_id:ConvexMeshId<IntersectModelId>,
|
||||
}
|
||||
#[derive(Debug,Clone,Eq,Hash,PartialEq)]
|
||||
pub enum Collision{
|
||||
@@ -725,33 +744,47 @@ pub enum Collision{
|
||||
Intersect(IntersectCollision),
|
||||
}
|
||||
impl Collision{
|
||||
const fn new(convex_mesh_id:ConvexMeshId,face_id:model_physics::MinkowskiFace)->Self{
|
||||
fn new(convex_mesh_id:ConvexMeshId<PhysicsModelId>,face_id:model_physics::MinkowskiFace)->Self{
|
||||
match convex_mesh_id.model_id{
|
||||
PhysicsModelId::Contact(model_id)=>Collision::Contact(ContactCollision{model_id,submesh_id:convex_mesh_id.submesh_id,face_id}),
|
||||
PhysicsModelId::Intersect(model_id)=>Collision::Intersect(IntersectCollision{model_id,submesh_id:convex_mesh_id.submesh_id}),
|
||||
PhysicsModelId::Contact(model_id)=>Collision::Contact(ContactCollision{convex_mesh_id:convex_mesh_id.map(model_id),face_id}),
|
||||
PhysicsModelId::Intersect(model_id)=>Collision::Intersect(IntersectCollision{convex_mesh_id:convex_mesh_id.map(model_id)}),
|
||||
}
|
||||
}
|
||||
}
|
||||
#[derive(Clone,Debug,Default)]
|
||||
struct TouchingState{
|
||||
contacts:HashSet<ContactCollision>,
|
||||
intersects:HashSet<IntersectCollision>,
|
||||
// This is kind of jank, it's a ContactCollision
|
||||
// but split over the Key and Value of the HashMap.
|
||||
contacts:HashMap<ConvexMeshId<ContactModelId>,model_physics::MinkowskiFace>,
|
||||
intersects:HashSet<ConvexMeshId<IntersectModelId>>,
|
||||
}
|
||||
impl TouchingState{
|
||||
fn clear(&mut self){
|
||||
self.contacts.clear();
|
||||
self.intersects.clear();
|
||||
}
|
||||
fn insert(&mut self,collision:Collision)->bool{
|
||||
match collision{
|
||||
Collision::Contact(collision)=>self.contacts.insert(collision),
|
||||
Collision::Intersect(collision)=>self.intersects.insert(collision),
|
||||
}
|
||||
fn insert_contact(&mut self,contact:ContactCollision)->Option<model_physics::MinkowskiFace>{
|
||||
self.contacts.insert(contact.convex_mesh_id,contact.face_id)
|
||||
}
|
||||
fn remove(&mut self,collision:&Collision)->bool{
|
||||
match collision{
|
||||
Collision::Contact(collision)=>self.contacts.remove(collision),
|
||||
Collision::Intersect(collision)=>self.intersects.remove(collision),
|
||||
fn insert_intersect(&mut self,intersect:IntersectCollision)->bool{
|
||||
self.intersects.insert(intersect.convex_mesh_id)
|
||||
}
|
||||
fn remove_contact(&mut self,convex_mesh_id:&ConvexMeshId<ContactModelId>)->Option<model_physics::MinkowskiFace>{
|
||||
self.contacts.remove(convex_mesh_id)
|
||||
}
|
||||
fn remove_intersect(&mut self,convex_mesh_id:&ConvexMeshId<IntersectModelId>)->bool{
|
||||
self.intersects.remove(convex_mesh_id)
|
||||
}
|
||||
fn contains_contact(&self,convex_mesh_id:&ConvexMeshId<ContactModelId>)->bool{
|
||||
self.contacts.contains_key(convex_mesh_id)
|
||||
}
|
||||
fn contains_intersect(&self,convex_mesh_id:&ConvexMeshId<IntersectModelId>)->bool{
|
||||
self.intersects.contains(convex_mesh_id)
|
||||
}
|
||||
fn contains(&self,convex_mesh_id:&ConvexMeshId<PhysicsModelId>)->bool{
|
||||
match convex_mesh_id.model_id{
|
||||
PhysicsModelId::Contact(contact_model_id)=>self.contains_contact(&convex_mesh_id.map(contact_model_id)),
|
||||
PhysicsModelId::Intersect(intersect_model_id)=>self.contains_intersect(&convex_mesh_id.map(intersect_model_id)),
|
||||
}
|
||||
}
|
||||
fn base_acceleration(&self,models:&PhysicsModels,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState)->Planar64Vec3{
|
||||
@@ -760,7 +793,7 @@ impl TouchingState{
|
||||
a+=rocket_settings.acceleration(style.get_propulsion_control_dir(camera,input_state.controls));
|
||||
}
|
||||
//add accelerators
|
||||
for contact in &self.contacts{
|
||||
for contact in self.contacts.keys(){
|
||||
if let Some(accelerator)=&models.contact_attr(contact.model_id).general.accelerator{
|
||||
a+=accelerator.acceleration;
|
||||
}
|
||||
@@ -774,10 +807,10 @@ impl TouchingState{
|
||||
a
|
||||
}
|
||||
fn constrain_velocity(&self,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,velocity:Planar64Vec3)->Planar64Vec3{
|
||||
let contacts:Vec<_>=self.contacts.iter().map(|contact|{
|
||||
let n=contact_normal(models,hitbox_mesh,contact);
|
||||
let contacts:Vec<_>=self.contacts.iter().map(|(convex_mesh_id,face_id)|{
|
||||
let n=contact_normal(models,hitbox_mesh,convex_mesh_id,*face_id);
|
||||
crate::push_solve::Contact{
|
||||
position:vec3::ZERO,
|
||||
position:vec3::zero(),
|
||||
velocity:n,
|
||||
normal:n,
|
||||
}
|
||||
@@ -785,10 +818,10 @@ impl TouchingState{
|
||||
crate::push_solve::push_solve(&contacts,velocity)
|
||||
}
|
||||
fn constrain_acceleration(&self,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,acceleration:Planar64Vec3)->Planar64Vec3{
|
||||
let contacts:Vec<_>=self.contacts.iter().map(|contact|{
|
||||
let n=contact_normal(models,hitbox_mesh,contact);
|
||||
let contacts:Vec<_>=self.contacts.iter().map(|(convex_mesh_id,face_id)|{
|
||||
let n=contact_normal(models,hitbox_mesh,convex_mesh_id,*face_id);
|
||||
crate::push_solve::Contact{
|
||||
position:vec3::ZERO,
|
||||
position:vec3::zero(),
|
||||
velocity:n,
|
||||
normal:n,
|
||||
}
|
||||
@@ -798,29 +831,29 @@ impl TouchingState{
|
||||
fn predict_collision_end(&self,collector:&mut instruction::InstructionCollector<InternalInstruction,Time>,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,body:&Body,start_time:Time){
|
||||
// let relative_body=body.relative_to(&Body::ZERO);
|
||||
let relative_body=body;
|
||||
for contact in &self.contacts{
|
||||
for (convex_mesh_id,face_id) in &self.contacts{
|
||||
//detect face slide off
|
||||
let model_mesh=models.contact_mesh(contact);
|
||||
let model_mesh=models.contact_mesh(convex_mesh_id);
|
||||
let minkowski=model_physics::MinkowskiMesh::minkowski_sum(model_mesh,hitbox_mesh.transformed_mesh());
|
||||
collector.collect(minkowski.predict_collision_face_out(&relative_body,start_time..collector.time(),contact.face_id).map(|(_face,time)|{
|
||||
collector.collect(minkowski.predict_collision_face_out(&relative_body,start_time..collector.time(),*face_id).map(|(_face,time)|{
|
||||
TimedInstruction{
|
||||
time:relative_body.time+time.into(),
|
||||
instruction:InternalInstruction::CollisionEnd(
|
||||
Collision::Contact(*contact),
|
||||
Collision::Contact(ContactCollision{face_id:*face_id,convex_mesh_id:*convex_mesh_id}),
|
||||
time
|
||||
),
|
||||
}
|
||||
}));
|
||||
}
|
||||
for intersect in &self.intersects{
|
||||
for convex_mesh_id in &self.intersects{
|
||||
//detect model collision in reverse
|
||||
let model_mesh=models.intersect_mesh(intersect);
|
||||
let model_mesh=models.intersect_mesh(convex_mesh_id);
|
||||
let minkowski=model_physics::MinkowskiMesh::minkowski_sum(model_mesh,hitbox_mesh.transformed_mesh());
|
||||
collector.collect(minkowski.predict_collision_out(&relative_body,start_time..collector.time()).map(|(_face,time)|{
|
||||
TimedInstruction{
|
||||
time:relative_body.time+time.into(),
|
||||
instruction:InternalInstruction::CollisionEnd(
|
||||
Collision::Intersect(*intersect),
|
||||
Collision::Intersect(IntersectCollision{convex_mesh_id:*convex_mesh_id}),
|
||||
time
|
||||
),
|
||||
}
|
||||
@@ -947,7 +980,7 @@ impl PhysicsState{
|
||||
// shared geometry for simulations
|
||||
pub struct PhysicsData{
|
||||
//permanent map data
|
||||
bvh:bvh::BvhNode<ConvexMeshId>,
|
||||
bvh:bvh::BvhNode<ConvexMeshId<PhysicsModelId>>,
|
||||
//transient map/environment data (open world loads/unloads parts of this data)
|
||||
models:PhysicsModels,
|
||||
//semi-transient data
|
||||
@@ -1033,14 +1066,16 @@ impl PhysicsData{
|
||||
let transform=PhysicsMeshTransform::new(model.transform);
|
||||
match attr_id{
|
||||
PhysicsAttributesId::Contact(attr_id)=>{
|
||||
contact_models.insert(ContactModelId::new(model_id as u32),ContactModel{
|
||||
let contact_model_id=ContactModelId::new(model_id as u32);
|
||||
contact_models.insert(contact_model_id,ContactModel{
|
||||
mesh_id,
|
||||
attr_id,
|
||||
transform,
|
||||
});
|
||||
},
|
||||
PhysicsAttributesId::Intersect(attr_id)=>{
|
||||
intersect_models.insert(IntersectModelId::new(model_id as u32),IntersectModel{
|
||||
let intersect_model_id=IntersectModelId::new(model_id as u32);
|
||||
intersect_models.insert(intersect_model_id,IntersectModel{
|
||||
mesh_id,
|
||||
attr_id,
|
||||
transform,
|
||||
@@ -1054,12 +1089,23 @@ impl PhysicsData{
|
||||
(PhysicsMeshId::new(mesh_id as u32),mesh)
|
||||
).collect();
|
||||
let convex_mesh_aabb_list=
|
||||
//map the two lists into a single type so they can be processed with one closure
|
||||
contact_models.iter().map(|(&model_id,model)|
|
||||
(PhysicsModelId::Contact(model_id),&model.mesh_id,&model.transform)
|
||||
).chain(intersect_models.iter().map(|(&model_id,model)|
|
||||
(PhysicsModelId::Intersect(model_id),&model.mesh_id,&model.transform)
|
||||
))
|
||||
// use the map models iteration order to ensure that the
|
||||
// order that the models are passed into bvh::generate_bvh is consistent
|
||||
map.models.iter().enumerate().filter_map(|(model_id,model)|{
|
||||
match map.attributes.get(model.attributes.get() as usize){
|
||||
None|Some(gameplay_attributes::CollisionAttributes::Decoration)=>None,
|
||||
Some(gameplay_attributes::CollisionAttributes::Contact(_))=>{
|
||||
let model_id=ContactModelId::new(model_id as u32);
|
||||
let model=contact_models.get(&model_id)?;
|
||||
Some((PhysicsModelId::Contact(model_id),&model.mesh_id,&model.transform))
|
||||
},
|
||||
Some(gameplay_attributes::CollisionAttributes::Intersect(_))=>{
|
||||
let model_id=IntersectModelId::new(model_id as u32);
|
||||
let model=intersect_models.get(&model_id)?;
|
||||
Some((PhysicsModelId::Intersect(model_id),&model.mesh_id,&model.transform))
|
||||
},
|
||||
}
|
||||
})
|
||||
.flat_map(|(model_id,mesh_id,transform)|{
|
||||
meshes[mesh_id].submesh_views()
|
||||
.enumerate().map(move|(submesh_id,view)|{
|
||||
@@ -1161,21 +1207,19 @@ impl<'a> PhysicsContext<'a>{
|
||||
//relative to moving platforms
|
||||
//let relative_body=state.body.relative_to(&Body::ZERO);
|
||||
let relative_body=&state.body;
|
||||
data.bvh.sample_aabb(&aabb,&mut |&convex_mesh_id|{
|
||||
data.bvh.sample_aabb(&aabb,&mut |convex_mesh_id|{
|
||||
if state.touching.contains(convex_mesh_id){
|
||||
return;
|
||||
}
|
||||
//no checks are needed because of the time limits.
|
||||
let model_mesh=data.models.mesh(convex_mesh_id);
|
||||
let model_mesh=data.models.mesh(*convex_mesh_id);
|
||||
let minkowski=model_physics::MinkowskiMesh::minkowski_sum(model_mesh,data.hitbox_mesh.transformed_mesh());
|
||||
collector.collect(minkowski.predict_collision_in(relative_body,state.time..collector.time())
|
||||
//temp (?) code to avoid collision loops
|
||||
.and_then(|(face,dt)|{
|
||||
// this must be rounded to avoid the infinite loop when hitting the start zone
|
||||
let time=relative_body.time+dt.into();
|
||||
(state.time<time).then_some((time,face,dt))
|
||||
}).map(|(time,face,dt)|
|
||||
.map(|(face,dt)|
|
||||
TimedInstruction{
|
||||
time,
|
||||
time:relative_body.time+dt.into(),
|
||||
instruction:InternalInstruction::CollisionStart(
|
||||
Collision::new(convex_mesh_id,face),
|
||||
Collision::new(*convex_mesh_id,face),
|
||||
dt
|
||||
)
|
||||
}
|
||||
@@ -1186,12 +1230,17 @@ impl<'a> PhysicsContext<'a>{
|
||||
}
|
||||
|
||||
|
||||
fn contact_normal(models:&PhysicsModels,hitbox_mesh:&HitboxMesh,contact:&ContactCollision)->Planar64Vec3{
|
||||
let model_mesh=models.contact_mesh(contact);
|
||||
fn contact_normal(
|
||||
models:&PhysicsModels,
|
||||
hitbox_mesh:&HitboxMesh,
|
||||
convex_mesh_id:&ConvexMeshId<ContactModelId>,
|
||||
face_id:model_physics::MinkowskiFace,
|
||||
)->Planar64Vec3{
|
||||
let model_mesh=models.contact_mesh(convex_mesh_id);
|
||||
let minkowski=model_physics::MinkowskiMesh::minkowski_sum(model_mesh,hitbox_mesh.transformed_mesh());
|
||||
// TODO: normalize to i64::MAX>>1
|
||||
// wrap for speed
|
||||
minkowski.face_nd(contact.face_id).0.wrap_1()
|
||||
minkowski.face_nd(face_id).0.wrap_1()
|
||||
}
|
||||
|
||||
fn recalculate_touching(
|
||||
@@ -1203,7 +1252,7 @@ fn recalculate_touching(
|
||||
mode:Option<&gameplay_modes::Mode>,
|
||||
models:&PhysicsModels,
|
||||
hitbox_mesh:&HitboxMesh,
|
||||
bvh:&bvh::BvhNode<ConvexMeshId>,
|
||||
bvh:&bvh::BvhNode<ConvexMeshId<PhysicsModelId>>,
|
||||
style:&StyleModifiers,
|
||||
camera:&PhysicsCamera,
|
||||
input_state:&InputState,
|
||||
@@ -1212,11 +1261,11 @@ fn recalculate_touching(
|
||||
//collision_end all existing contacts
|
||||
//I would have preferred while let Some(contact)=contacts.pop()
|
||||
//but there is no such method
|
||||
while let Some(&contact)=touching.contacts.iter().next(){
|
||||
collision_end_contact(move_state,body,touching,models,hitbox_mesh,style,camera,input_state,models.contact_attr(contact.model_id),contact)
|
||||
while let Some((&convex_mesh_id,_face_id))=touching.contacts.iter().next(){
|
||||
collision_end_contact(move_state,body,touching,models,hitbox_mesh,style,camera,input_state,models.contact_attr(convex_mesh_id.model_id),&convex_mesh_id)
|
||||
}
|
||||
while let Some(&intersect)=touching.intersects.iter().next(){
|
||||
collision_end_intersect(move_state,body,touching,models,hitbox_mesh,style,camera,input_state,mode,run,models.intersect_attr(intersect.model_id),intersect,time);
|
||||
while let Some(&convex_mesh_id)=touching.intersects.iter().next(){
|
||||
collision_end_intersect(move_state,body,touching,models,hitbox_mesh,style,camera,input_state,mode,run,models.intersect_attr(convex_mesh_id.model_id),&convex_mesh_id,time);
|
||||
}
|
||||
//find all models in the teleport region
|
||||
let mut aabb=aabb::Aabb::default();
|
||||
@@ -1238,8 +1287,7 @@ fn recalculate_touching(
|
||||
collision_start_intersect(move_state,body,mode_state,touching,mode,run,models,hitbox_mesh,bvh,style,camera,input_state,
|
||||
models.intersect_attr(model_id),
|
||||
IntersectCollision{
|
||||
model_id,
|
||||
submesh_id:convex_mesh_id.submesh_id,
|
||||
convex_mesh_id:convex_mesh_id.map(model_id),
|
||||
},
|
||||
time,
|
||||
),
|
||||
@@ -1257,7 +1305,7 @@ fn set_position(
|
||||
mode:Option<&gameplay_modes::Mode>,
|
||||
models:&PhysicsModels,
|
||||
hitbox_mesh:&HitboxMesh,
|
||||
bvh:&bvh::BvhNode<ConvexMeshId>,
|
||||
bvh:&bvh::BvhNode<ConvexMeshId<PhysicsModelId>>,
|
||||
style:&StyleModifiers,
|
||||
camera:&PhysicsCamera,
|
||||
input_state:&InputState,
|
||||
@@ -1273,8 +1321,8 @@ fn set_position(
|
||||
fn set_velocity_cull(body:&mut Body,touching:&mut TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,v:Planar64Vec3)->bool{
|
||||
//This is not correct but is better than what I have
|
||||
let mut culled=false;
|
||||
touching.contacts.retain(|contact|{
|
||||
let n=contact_normal(models,hitbox_mesh,contact);
|
||||
touching.contacts.retain(|convex_mesh_id,face_id|{
|
||||
let n=contact_normal(models,hitbox_mesh,convex_mesh_id,*face_id);
|
||||
let r=n.dot(v).is_positive();
|
||||
if r{
|
||||
culled=true;
|
||||
@@ -1291,8 +1339,8 @@ fn set_velocity(body:&mut Body,touching:&TouchingState,models:&PhysicsModels,hit
|
||||
fn set_acceleration_cull(body:&mut Body,touching:&mut TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,a:Planar64Vec3)->bool{
|
||||
//This is not correct but is better than what I have
|
||||
let mut culled=false;
|
||||
touching.contacts.retain(|contact|{
|
||||
let n=contact_normal(models,hitbox_mesh,contact);
|
||||
touching.contacts.retain(|convex_mesh_id,face_id|{
|
||||
let n=contact_normal(models,hitbox_mesh,convex_mesh_id,*face_id);
|
||||
let r=n.dot(a).is_positive();
|
||||
if r{
|
||||
culled=true;
|
||||
@@ -1316,7 +1364,7 @@ fn teleport(
|
||||
mode:Option<&gameplay_modes::Mode>,
|
||||
models:&PhysicsModels,
|
||||
hitbox_mesh:&HitboxMesh,
|
||||
bvh:&bvh::BvhNode<ConvexMeshId>,
|
||||
bvh:&bvh::BvhNode<ConvexMeshId<PhysicsModelId>>,
|
||||
style:&StyleModifiers,
|
||||
camera:&PhysicsCamera,
|
||||
input_state:&InputState,
|
||||
@@ -1338,7 +1386,7 @@ fn teleport_to_spawn(
|
||||
mode:&gameplay_modes::Mode,
|
||||
models:&PhysicsModels,
|
||||
hitbox_mesh:&HitboxMesh,
|
||||
bvh:&bvh::BvhNode<ConvexMeshId>,
|
||||
bvh:&bvh::BvhNode<ConvexMeshId<PhysicsModelId>>,
|
||||
style:&StyleModifiers,
|
||||
camera:&PhysicsCamera,
|
||||
input_state:&InputState,
|
||||
@@ -1427,7 +1475,7 @@ fn run_teleport_behaviour(
|
||||
mode_state:&mut ModeState,
|
||||
models:&PhysicsModels,
|
||||
hitbox_mesh:&HitboxMesh,
|
||||
bvh:&bvh::BvhNode<ConvexMeshId>,
|
||||
bvh:&bvh::BvhNode<ConvexMeshId<PhysicsModelId>>,
|
||||
style:&StyleModifiers,
|
||||
camera:&PhysicsCamera,
|
||||
input_state:&InputState,
|
||||
@@ -1474,7 +1522,7 @@ fn run_teleport_behaviour(
|
||||
}
|
||||
}
|
||||
|
||||
fn not_spawn_at(
|
||||
fn is_not_spawn_at(
|
||||
mode:Option<&gameplay_modes::Mode>,
|
||||
model_id:ModelId,
|
||||
)->bool{
|
||||
@@ -1495,7 +1543,7 @@ fn collision_start_contact(
|
||||
mode:Option<&gameplay_modes::Mode>,
|
||||
models:&PhysicsModels,
|
||||
hitbox_mesh:&HitboxMesh,
|
||||
bvh:&bvh::BvhNode<ConvexMeshId>,
|
||||
bvh:&bvh::BvhNode<ConvexMeshId<PhysicsModelId>>,
|
||||
style:&StyleModifiers,
|
||||
camera:&PhysicsCamera,
|
||||
input_state:&InputState,
|
||||
@@ -1505,12 +1553,12 @@ fn collision_start_contact(
|
||||
){
|
||||
let incident_velocity=body.velocity;
|
||||
//add to touching
|
||||
touching.insert(Collision::Contact(contact));
|
||||
touching.insert_contact(contact);
|
||||
//clip v
|
||||
set_velocity(body,touching,models,hitbox_mesh,incident_velocity);
|
||||
let mut allow_jump=true;
|
||||
let model_id=contact.model_id.into();
|
||||
let mut allow_run_teleport_behaviour=not_spawn_at(mode,model_id);
|
||||
let model_id=contact.convex_mesh_id.model_id.into();
|
||||
let mut allow_run_teleport_behaviour=is_not_spawn_at(mode,model_id);
|
||||
match &attr.contacting.contact_behaviour{
|
||||
Some(gameplay_attributes::ContactingBehaviour::Surf)=>(),
|
||||
Some(gameplay_attributes::ContactingBehaviour::Cling)=>println!("Unimplemented!"),
|
||||
@@ -1524,7 +1572,7 @@ fn collision_start_contact(
|
||||
//kill v
|
||||
//actually you could do this with a booster attribute :thinking:
|
||||
//it's a little bit different because maybe you want to chain ladders together
|
||||
set_velocity(body,touching,models,hitbox_mesh,vec3::ZERO);//model.velocity
|
||||
set_velocity(body,touching,models,hitbox_mesh,vec3::zero());//model.velocity
|
||||
}
|
||||
//ladder walkstate
|
||||
let (gravity,target_velocity)=ladder_things(ladder_settings,&contact,touching,models,hitbox_mesh,style,camera,input_state);
|
||||
@@ -1533,7 +1581,7 @@ fn collision_start_contact(
|
||||
},
|
||||
Some(gameplay_attributes::ContactingBehaviour::NoJump)=>allow_jump=false,
|
||||
None=>if let Some(walk_settings)=&style.walk{
|
||||
if walk_settings.is_slope_walkable(contact_normal(models,hitbox_mesh,&contact),vec3::Y){
|
||||
if walk_settings.is_slope_walkable(contact_normal(models,hitbox_mesh,&contact.convex_mesh_id,contact.face_id),vec3::Y){
|
||||
allow_run_teleport_behaviour=true;
|
||||
//ground
|
||||
let (gravity,target_velocity)=ground_things(walk_settings,&contact,touching,models,hitbox_mesh,style,camera,input_state);
|
||||
@@ -1598,7 +1646,7 @@ fn collision_start_intersect(
|
||||
run:&mut run::Run,
|
||||
models:&PhysicsModels,
|
||||
hitbox_mesh:&HitboxMesh,
|
||||
bvh:&bvh::BvhNode<ConvexMeshId>,
|
||||
bvh:&bvh::BvhNode<ConvexMeshId<PhysicsModelId>>,
|
||||
style:&StyleModifiers,
|
||||
camera:&PhysicsCamera,
|
||||
input_state:&InputState,
|
||||
@@ -1607,13 +1655,13 @@ fn collision_start_intersect(
|
||||
time:Time,
|
||||
){
|
||||
//I think that setting the velocity to 0 was preventing surface contacts from entering an infinite loop
|
||||
touching.insert(Collision::Intersect(intersect));
|
||||
touching.insert_intersect(intersect);
|
||||
//insta booster!
|
||||
if let Some(booster)=&attr.general.booster{
|
||||
move_state.cull_velocity(booster.boost(body.velocity),body,touching,models,hitbox_mesh,style,camera,input_state);
|
||||
}
|
||||
if let Some(mode)=mode{
|
||||
let zone=mode.get_zone(intersect.model_id.into());
|
||||
let zone=mode.get_zone(intersect.convex_mesh_id.model_id.into());
|
||||
match zone{
|
||||
Some(gameplay_modes::Zone::Start)=>{
|
||||
println!("@@@@ Starting new run!");
|
||||
@@ -1630,7 +1678,7 @@ fn collision_start_intersect(
|
||||
}
|
||||
}
|
||||
move_state.apply_enum_and_body(body,touching,models,hitbox_mesh,style,camera,input_state);
|
||||
run_teleport_behaviour(intersect.model_id.into(),attr.general.wormhole.as_ref(),mode,move_state,body,touching,run,mode_state,models,hitbox_mesh,bvh,style,camera,input_state,time);
|
||||
run_teleport_behaviour(intersect.convex_mesh_id.model_id.into(),attr.general.wormhole.as_ref(),mode,move_state,body,touching,run,mode_state,models,hitbox_mesh,bvh,style,camera,input_state,time);
|
||||
}
|
||||
|
||||
fn collision_end_contact(
|
||||
@@ -1643,15 +1691,17 @@ fn collision_end_contact(
|
||||
camera:&PhysicsCamera,
|
||||
input_state:&InputState,
|
||||
_attr:&gameplay_attributes::ContactAttributes,
|
||||
contact:ContactCollision,
|
||||
convex_mesh_id:&ConvexMeshId<ContactModelId>,
|
||||
){
|
||||
touching.remove(&Collision::Contact(contact));//remove contact before calling contact_constrain_acceleration
|
||||
touching.remove_contact(convex_mesh_id);//remove contact before calling contact_constrain_acceleration
|
||||
//check ground
|
||||
//TODO do better
|
||||
//this is inner code from move_state.cull_velocity
|
||||
match move_state.get_walk_state(){
|
||||
// did you stop touching the thing you were walking on?
|
||||
Some(walk_state)=>if walk_state.contact==contact{
|
||||
// This does not check the face! Is that a bad thing? It should be
|
||||
// impossible to stop touching a different face than you started touching...
|
||||
Some(walk_state)=>if &walk_state.contact.convex_mesh_id==convex_mesh_id{
|
||||
move_state.set_move_state(MoveState::Air,body,touching,models,hitbox_mesh,style,camera,input_state);
|
||||
}else{
|
||||
// stopped touching something else while walking
|
||||
@@ -1673,13 +1723,13 @@ fn collision_end_intersect(
|
||||
mode:Option<&gameplay_modes::Mode>,
|
||||
run:&mut run::Run,
|
||||
_attr:&gameplay_attributes::IntersectAttributes,
|
||||
intersect:IntersectCollision,
|
||||
convex_mesh_id:&ConvexMeshId<IntersectModelId>,
|
||||
time:Time,
|
||||
){
|
||||
touching.remove(&Collision::Intersect(intersect));
|
||||
touching.remove_intersect(convex_mesh_id);
|
||||
move_state.apply_enum_and_body(body,touching,models,hitbox_mesh,style,camera,input_state);
|
||||
if let Some(mode)=mode{
|
||||
let zone=mode.get_zone(intersect.model_id.into());
|
||||
let zone=mode.get_zone(convex_mesh_id.model_id.into());
|
||||
match zone{
|
||||
Some(gameplay_modes::Zone::Start)=>{
|
||||
match run.start(time){
|
||||
@@ -1713,7 +1763,7 @@ fn atomic_internal_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:Tim
|
||||
&mut state.move_state,&mut state.body,&mut state.mode_state,&mut state.touching,&mut state.run,
|
||||
mode,
|
||||
&data.models,&data.hitbox_mesh,&data.bvh,&state.style,&state.camera,&state.input_state,
|
||||
data.models.contact_attr(contact.model_id),
|
||||
data.models.contact_attr(contact.convex_mesh_id.model_id),
|
||||
contact,
|
||||
state.time,
|
||||
),
|
||||
@@ -1721,7 +1771,7 @@ fn atomic_internal_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:Tim
|
||||
&mut state.move_state,&mut state.body,&mut state.mode_state,&mut state.touching,
|
||||
mode,
|
||||
&mut state.run,&data.models,&data.hitbox_mesh,&data.bvh,&state.style,&state.camera,&state.input_state,
|
||||
data.models.intersect_attr(intersect.model_id),
|
||||
data.models.intersect_attr(intersect.convex_mesh_id.model_id),
|
||||
intersect,
|
||||
state.time,
|
||||
),
|
||||
@@ -1730,15 +1780,15 @@ fn atomic_internal_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:Tim
|
||||
InternalInstruction::CollisionEnd(collision,_)=>match collision{
|
||||
Collision::Contact(contact)=>collision_end_contact(
|
||||
&mut state.move_state,&mut state.body,&mut state.touching,&data.models,&data.hitbox_mesh,&state.style,&state.camera,&state.input_state,
|
||||
data.models.contact_attr(contact.model_id),
|
||||
contact
|
||||
data.models.contact_attr(contact.convex_mesh_id.model_id),
|
||||
&contact.convex_mesh_id
|
||||
),
|
||||
Collision::Intersect(intersect)=>collision_end_intersect(
|
||||
&mut state.move_state,&mut state.body,&mut state.touching,&data.models,&data.hitbox_mesh,&state.style,&state.camera,&state.input_state,
|
||||
data.modes.get_mode(state.mode_state.get_mode_id()),
|
||||
&mut state.run,
|
||||
data.models.intersect_attr(intersect.model_id),
|
||||
intersect,
|
||||
data.models.intersect_attr(intersect.convex_mesh_id.model_id),
|
||||
&intersect.convex_mesh_id,
|
||||
state.time
|
||||
),
|
||||
},
|
||||
@@ -1749,7 +1799,7 @@ fn atomic_internal_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:Tim
|
||||
if strafe_settings.activates(controls){
|
||||
let masked_controls=strafe_settings.mask(controls);
|
||||
let control_dir=state.style.get_control_dir(masked_controls);
|
||||
if control_dir!=vec3::ZERO{
|
||||
if control_dir!=vec3::zero(){
|
||||
let camera_mat=state.camera.simulate_move_rotation_y(state.input_state.lerp_delta(state.time).x);
|
||||
if let Some(ticked_velocity)=strafe_settings.tick_velocity(state.body.velocity,(camera_mat*control_dir).with_length(Planar64::ONE).divide().wrap_1()){
|
||||
//this is wrong but will work ig
|
||||
@@ -1772,7 +1822,7 @@ fn atomic_internal_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:Tim
|
||||
//which means that gravity can be fully cancelled
|
||||
//ignore moving platforms for now
|
||||
let target=core::mem::replace(&mut walk_state.target,TransientAcceleration::Reached);
|
||||
set_acceleration(&mut state.body,&state.touching,&data.models,&data.hitbox_mesh,vec3::ZERO);
|
||||
set_acceleration(&mut state.body,&state.touching,&data.models,&data.hitbox_mesh,vec3::zero());
|
||||
// check what the target was to see if it was invalid
|
||||
match target{
|
||||
//you are not supposed to reach a walk target which is already reached!
|
||||
@@ -1836,7 +1886,7 @@ fn atomic_input_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedI
|
||||
if let Some(walk_state)=state.move_state.get_walk_state(){
|
||||
if let Some(jump_settings)=&state.style.jump{
|
||||
let jump_dir=walk_state.jump_direction.direction(&data.models,&data.hitbox_mesh,&walk_state.contact);
|
||||
let booster_option=data.models.contact_attr(walk_state.contact.model_id).general.booster.as_ref();
|
||||
let booster_option=data.models.contact_attr(walk_state.contact.convex_mesh_id.model_id).general.booster.as_ref();
|
||||
let jumped_velocity=jump_settings.jumped_velocity(&state.style,jump_dir,state.body.velocity,booster_option);
|
||||
state.cull_velocity(data,jumped_velocity);
|
||||
}
|
||||
@@ -1854,7 +1904,7 @@ fn atomic_input_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedI
|
||||
},
|
||||
Instruction::Mode(ModeInstruction::Restart(mode_id))=>{
|
||||
//teleport to mode start zone
|
||||
let mut spawn_point=vec3::ZERO;
|
||||
let mut spawn_point=vec3::zero();
|
||||
let mode=data.modes.get_mode(mode_id);
|
||||
if let Some(mode)=mode{
|
||||
// set style
|
||||
@@ -1867,7 +1917,7 @@ fn atomic_input_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedI
|
||||
}
|
||||
}
|
||||
set_position(spawn_point,&mut state.move_state,&mut state.body,&mut state.touching,&mut state.run,&mut state.mode_state,mode,&data.models,&data.hitbox_mesh,&data.bvh,&state.style,&state.camera,&state.input_state,state.time);
|
||||
set_velocity(&mut state.body,&state.touching,&data.models,&data.hitbox_mesh,vec3::ZERO);
|
||||
set_velocity(&mut state.body,&state.touching,&data.models,&data.hitbox_mesh,vec3::zero());
|
||||
state.set_move_state(data,MoveState::Air);
|
||||
b_refresh_walk_target=false;
|
||||
}
|
||||
@@ -1917,7 +1967,7 @@ mod test{
|
||||
use strafesnet_common::integer::{vec3::{self,int as int3},mat3};
|
||||
use super::*;
|
||||
fn test_collision_axis_aligned(relative_body:Body,expected_collision_time:Option<Time>){
|
||||
let h0=HitboxMesh::new(PhysicsMesh::unit_cube(),integer::Planar64Affine3::new(mat3::from_diagonal(int3(5,1,5)>>1),vec3::ZERO));
|
||||
let h0=HitboxMesh::new(PhysicsMesh::unit_cube(),integer::Planar64Affine3::new(mat3::from_diagonal(int3(5,1,5)>>1),vec3::zero()));
|
||||
let h1=StyleModifiers::roblox_bhop().calculate_mesh();
|
||||
let hitbox_mesh=h1.transformed_mesh();
|
||||
let platform_mesh=h0.transformed_mesh();
|
||||
@@ -1928,12 +1978,12 @@ mod test{
|
||||
fn test_collision_rotated(relative_body:Body,expected_collision_time:Option<Time>){
|
||||
let h0=HitboxMesh::new(PhysicsMesh::unit_cube(),
|
||||
integer::Planar64Affine3::new(
|
||||
integer::Planar64Mat3::from_cols([
|
||||
Planar64Mat3::from_cols([
|
||||
int3(5,0,1)>>1,
|
||||
int3(0,1,0)>>1,
|
||||
int3(-1,0,5)>>1,
|
||||
]),
|
||||
vec3::ZERO
|
||||
vec3::zero()
|
||||
),
|
||||
);
|
||||
let h1=StyleModifiers::roblox_bhop().calculate_mesh();
|
||||
@@ -1952,7 +2002,7 @@ mod test{
|
||||
test_collision(Body::new(
|
||||
int3(0,5,0),
|
||||
int3(0,-1,0),
|
||||
vec3::ZERO,
|
||||
vec3::zero(),
|
||||
Time::ZERO
|
||||
),Some(Time::from_secs(2)));
|
||||
}
|
||||
@@ -1961,7 +2011,7 @@ mod test{
|
||||
test_collision(Body::new(
|
||||
int3(0,5,0),
|
||||
int3(0,-1,0)+(vec3::X>>32),
|
||||
vec3::ZERO,
|
||||
vec3::zero(),
|
||||
Time::ZERO
|
||||
),Some(Time::from_secs(2)));
|
||||
}
|
||||
@@ -1970,7 +2020,7 @@ mod test{
|
||||
test_collision(Body::new(
|
||||
int3(3,5,0),
|
||||
int3(0,-1,0),
|
||||
vec3::ZERO,
|
||||
vec3::zero(),
|
||||
Time::ZERO
|
||||
),Some(Time::from_secs(2)));
|
||||
}
|
||||
@@ -1979,7 +2029,7 @@ mod test{
|
||||
test_collision(Body::new(
|
||||
int3(0,5,3),
|
||||
int3(0,-1,0),
|
||||
vec3::ZERO,
|
||||
vec3::zero(),
|
||||
Time::ZERO
|
||||
),Some(Time::from_secs(2)));
|
||||
}
|
||||
@@ -1988,7 +2038,7 @@ mod test{
|
||||
test_collision(Body::new(
|
||||
int3(-3,5,0),
|
||||
int3(0,-1,0),
|
||||
vec3::ZERO,
|
||||
vec3::zero(),
|
||||
Time::ZERO
|
||||
),Some(Time::from_secs(2)));
|
||||
}
|
||||
@@ -1997,7 +2047,7 @@ mod test{
|
||||
test_collision(Body::new(
|
||||
int3(0,5,-3),
|
||||
int3(0,-1,0),
|
||||
vec3::ZERO,
|
||||
vec3::zero(),
|
||||
Time::ZERO
|
||||
),Some(Time::from_secs(2)));
|
||||
}
|
||||
@@ -2114,7 +2164,7 @@ mod test{
|
||||
test_collision(Body::new(
|
||||
int3(0,5,0),
|
||||
int3(1,-64,2)>>6,// /64
|
||||
vec3::ZERO,
|
||||
vec3::zero(),
|
||||
Time::ZERO
|
||||
),Some(Time::from_secs(2)));
|
||||
}
|
||||
@@ -2130,7 +2180,7 @@ mod test{
|
||||
#[test]
|
||||
fn already_inside_hit_nothing(){
|
||||
test_collision(Body::new(
|
||||
vec3::ZERO,
|
||||
vec3::zero(),
|
||||
int3(1,0,0),
|
||||
int3(0,1,0),
|
||||
Time::ZERO
|
||||
@@ -2142,7 +2192,7 @@ mod test{
|
||||
test_collision_axis_aligned(Body::new(
|
||||
(int3(0,10,-7)>>1)+vec3::raw_xyz(0,0,1),
|
||||
int3(0,-1,0),
|
||||
vec3::ZERO,
|
||||
vec3::zero(),
|
||||
Time::ZERO
|
||||
),Some(Time::from_secs(2)))
|
||||
}
|
||||
@@ -2151,7 +2201,7 @@ mod test{
|
||||
test_collision_axis_aligned(Body::new(
|
||||
(int3(7,10,0)>>1)+vec3::raw_xyz(-1,0,0),
|
||||
int3(0,-1,0),
|
||||
vec3::ZERO,
|
||||
vec3::zero(),
|
||||
Time::ZERO
|
||||
),Some(Time::from_secs(2)))
|
||||
}
|
||||
@@ -2160,7 +2210,7 @@ mod test{
|
||||
test_collision_axis_aligned(Body::new(
|
||||
(int3(0,10,7)>>1)+vec3::raw_xyz(0,0,-1),
|
||||
int3(0,-1,0),
|
||||
vec3::ZERO,
|
||||
vec3::zero(),
|
||||
Time::ZERO
|
||||
),Some(Time::from_secs(2)))
|
||||
}
|
||||
@@ -2169,7 +2219,7 @@ mod test{
|
||||
test_collision_axis_aligned(Body::new(
|
||||
(int3(-7,10,0)>>1)+vec3::raw_xyz(1,0,0),
|
||||
int3(0,-1,0),
|
||||
vec3::ZERO,
|
||||
vec3::zero(),
|
||||
Time::ZERO
|
||||
),Some(Time::from_secs(2)))
|
||||
}
|
||||
@@ -2179,7 +2229,7 @@ mod test{
|
||||
test_collision_axis_aligned(Body::new(
|
||||
int3(0,10,-7)>>1,
|
||||
int3(0,-1,0),
|
||||
vec3::ZERO,
|
||||
vec3::zero(),
|
||||
Time::ZERO
|
||||
),None)
|
||||
}
|
||||
@@ -2188,7 +2238,7 @@ mod test{
|
||||
test_collision_axis_aligned(Body::new(
|
||||
int3(7,10,0)>>1,
|
||||
int3(0,-1,0),
|
||||
vec3::ZERO,
|
||||
vec3::zero(),
|
||||
Time::ZERO
|
||||
),None)
|
||||
}
|
||||
@@ -2197,7 +2247,7 @@ mod test{
|
||||
test_collision_axis_aligned(Body::new(
|
||||
int3(0,10,7)>>1,
|
||||
int3(0,-1,0),
|
||||
vec3::ZERO,
|
||||
vec3::zero(),
|
||||
Time::ZERO
|
||||
),None)
|
||||
}
|
||||
@@ -2206,7 +2256,7 @@ mod test{
|
||||
test_collision_axis_aligned(Body::new(
|
||||
int3(-7,10,0)>>1,
|
||||
int3(0,-1,0),
|
||||
vec3::ZERO,
|
||||
vec3::zero(),
|
||||
Time::ZERO
|
||||
),None)
|
||||
}
|
||||
@@ -2216,7 +2266,7 @@ mod test{
|
||||
test_collision_axis_aligned(Body::new(
|
||||
(int3(0,10,-7)>>1)-vec3::raw_xyz(0,0,1),
|
||||
int3(0,-1,0),
|
||||
vec3::ZERO,
|
||||
vec3::zero(),
|
||||
Time::ZERO
|
||||
),None)
|
||||
}
|
||||
@@ -2225,7 +2275,7 @@ mod test{
|
||||
test_collision_axis_aligned(Body::new(
|
||||
(int3(7,10,0)>>1)-vec3::raw_xyz(-1,0,0),
|
||||
int3(0,-1,0),
|
||||
vec3::ZERO,
|
||||
vec3::zero(),
|
||||
Time::ZERO
|
||||
),None)
|
||||
}
|
||||
@@ -2234,7 +2284,7 @@ mod test{
|
||||
test_collision_axis_aligned(Body::new(
|
||||
(int3(0,10,7)>>1)-vec3::raw_xyz(0,0,-1),
|
||||
int3(0,-1,0),
|
||||
vec3::ZERO,
|
||||
vec3::zero(),
|
||||
Time::ZERO
|
||||
),None)
|
||||
}
|
||||
@@ -2243,7 +2293,7 @@ mod test{
|
||||
test_collision_axis_aligned(Body::new(
|
||||
(int3(-7,10,0)>>1)-vec3::raw_xyz(1,0,0),
|
||||
int3(0,-1,0),
|
||||
vec3::ZERO,
|
||||
vec3::zero(),
|
||||
Time::ZERO
|
||||
),None)
|
||||
}
|
||||
|
||||
@@ -39,20 +39,18 @@ impl Contact{
|
||||
|
||||
//note that this is horrible with fixed point arithmetic
|
||||
fn solve1(c0:&Contact)->Option<Ratio<Vector3<Fixed<3,96>>,Fixed<2,64>>>{
|
||||
const EPSILON:Fixed<2,64>=Fixed::from_bits(Fixed::<2,64>::ONE.to_bits().shr(10));
|
||||
let det=c0.normal.dot(c0.velocity);
|
||||
if det.abs()<EPSILON{
|
||||
if det.abs()==Fixed::ZERO{
|
||||
return None;
|
||||
}
|
||||
let d0=c0.normal.dot(c0.position);
|
||||
Some(c0.normal*d0/det)
|
||||
}
|
||||
fn solve2(c0:&Contact,c1:&Contact)->Option<Ratio<Vector3<Fixed<5,160>>,Fixed<4,128>>>{
|
||||
const EPSILON:Fixed<4,128>=Fixed::from_bits(Fixed::<4,128>::ONE.to_bits().shr(10));
|
||||
let u0_u1=c0.velocity.cross(c1.velocity);
|
||||
let n0_n1=c0.normal.cross(c1.normal);
|
||||
let det=u0_u1.dot(n0_n1);
|
||||
if det.abs()<EPSILON{
|
||||
if det.abs()==Fixed::ZERO{
|
||||
return None;
|
||||
}
|
||||
let d0=c0.normal.dot(c0.position);
|
||||
@@ -60,10 +58,9 @@ fn solve2(c0:&Contact,c1:&Contact)->Option<Ratio<Vector3<Fixed<5,160>>,Fixed<4,1
|
||||
Some((c1.normal.cross(u0_u1)*d0+u0_u1.cross(c0.normal)*d1)/det)
|
||||
}
|
||||
fn solve3(c0:&Contact,c1:&Contact,c2:&Contact)->Option<Ratio<Vector3<Fixed<4,128>>,Fixed<3,96>>>{
|
||||
const EPSILON:Fixed<3,96>=Fixed::from_bits(Fixed::<3,96>::ONE.to_bits().shr(10));
|
||||
let n0_n1=c0.normal.cross(c1.normal);
|
||||
let det=c2.normal.dot(n0_n1);
|
||||
if det.abs()<EPSILON{
|
||||
if det.abs()==Fixed::ZERO{
|
||||
return None;
|
||||
}
|
||||
let d0=c0.normal.dot(c0.position);
|
||||
@@ -149,7 +146,7 @@ fn is_space_enclosed_4(
|
||||
}
|
||||
|
||||
const fn get_push_ray_0(point:Planar64Vec3)->Ray{
|
||||
Ray{origin:point,direction:vec3::ZERO}
|
||||
Ray{origin:point,direction:vec3::zero()}
|
||||
}
|
||||
fn get_push_ray_1(point:Planar64Vec3,c0:&Contact)->Option<Ray>{
|
||||
//wrap for speed
|
||||
@@ -321,13 +318,13 @@ mod tests{
|
||||
fn test_push_solve(){
|
||||
let contacts=vec![
|
||||
Contact{
|
||||
position:vec3::ZERO,
|
||||
position:vec3::zero(),
|
||||
velocity:vec3::Y,
|
||||
normal:vec3::Y,
|
||||
}
|
||||
];
|
||||
assert_eq!(
|
||||
vec3::ZERO,
|
||||
vec3::zero(),
|
||||
push_solve(&contacts,vec3::NEG_Y)
|
||||
);
|
||||
}
|
||||
|
||||
@@ -10,3 +10,6 @@ strafesnet_common = { path = "../../lib/common", registry = "strafesnet" }
|
||||
strafesnet_physics = { path = "../physics", registry = "strafesnet" }
|
||||
strafesnet_settings = { path = "../settings", registry = "strafesnet" }
|
||||
strafesnet_snf = { path = "../../lib/snf", registry = "strafesnet" }
|
||||
|
||||
[lints]
|
||||
workspace = true
|
||||
|
||||
@@ -31,7 +31,7 @@ pub enum SessionInputInstruction{
|
||||
Mouse(glam::IVec2),
|
||||
SetControl(strafesnet_common::physics::SetControlInstruction),
|
||||
Mode(ImplicitModeInstruction),
|
||||
Misc(strafesnet_common::physics::MiscInstruction),
|
||||
Misc(MiscInstruction),
|
||||
}
|
||||
/// Implicit mode instruction are fed separately to session.
|
||||
/// Session generates the explicit mode instructions interlaced with a SetSensitivity instruction
|
||||
@@ -152,10 +152,10 @@ enum ViewState{
|
||||
pub struct Session{
|
||||
directories:Directories,
|
||||
user_settings:UserSettings,
|
||||
mouse_interpolator:crate::mouse_interpolator::MouseInterpolator,
|
||||
mouse_interpolator:MouseInterpolator,
|
||||
view_state:ViewState,
|
||||
//gui:GuiState
|
||||
geometry_shared:physics::PhysicsData,
|
||||
geometry_shared:PhysicsData,
|
||||
simulation:Simulation,
|
||||
// below fields not included in lite session
|
||||
recording:Recording,
|
||||
|
||||
@@ -8,3 +8,6 @@ configparser = "3.0.2"
|
||||
directories = "6.0.0"
|
||||
glam = "0.30.0"
|
||||
strafesnet_common = { path = "../../lib/common", registry = "strafesnet" }
|
||||
|
||||
[lints]
|
||||
workspace = true
|
||||
|
||||
@@ -10,3 +10,6 @@ strafesnet_physics = { path = "../engine/physics", registry = "strafesnet" }
|
||||
strafesnet_snf = { path = "../lib/snf", registry = "strafesnet" }
|
||||
# this is just for the primitive constructor
|
||||
strafesnet_rbx_loader = { path = "../lib/rbx_loader", registry = "strafesnet" }
|
||||
|
||||
[lints]
|
||||
workspace = true
|
||||
|
||||
@@ -77,7 +77,7 @@ fn simultaneous_collision(){
|
||||
Time::ZERO,
|
||||
);
|
||||
let mut physics=PhysicsState::new_with_body(body);
|
||||
physics.style_mut().gravity=vec3::ZERO;
|
||||
physics.style_mut().gravity=vec3::zero();
|
||||
let mut phys_iter=PhysicsContext::iter_internal(&mut physics,&physics_data,Time::from_secs(2))
|
||||
.filter(|ins|!matches!(ins.instruction,InternalInstruction::StrafeTick));
|
||||
// the order that they hit does matter, but we aren't currently worrying about that.
|
||||
@@ -101,7 +101,7 @@ fn bug_3(){
|
||||
Time::ZERO,
|
||||
);
|
||||
let mut physics=PhysicsState::new_with_body(body);
|
||||
physics.style_mut().gravity=vec3::ZERO;
|
||||
physics.style_mut().gravity=vec3::zero();
|
||||
let mut phys_iter=PhysicsContext::iter_internal(&mut physics,&physics_data,Time::from_secs(3))
|
||||
.filter(|ins|!matches!(ins.instruction,InternalInstruction::StrafeTick));
|
||||
// touch side of part at 0,0,0
|
||||
|
||||
@@ -29,7 +29,7 @@ fn physics_bug_2()->Result<(),ReplayError>{
|
||||
// wait one second to activate the bug
|
||||
// hit=Some(ModelId(2262))
|
||||
PhysicsContext::run_input_instruction(&mut physics,&physics_data,strafesnet_common::instruction::TimedInstruction{
|
||||
time:strafesnet_common::integer::Time::from_millis(500),
|
||||
time:Time::from_millis(500),
|
||||
instruction:strafesnet_common::physics::Instruction::Idle,
|
||||
});
|
||||
|
||||
@@ -68,7 +68,7 @@ fn physics_bug_3()->Result<(),ReplayError>{
|
||||
let mut physics=PhysicsState::new_with_body(body);
|
||||
// wait one second to activate the bug
|
||||
PhysicsContext::run_input_instruction(&mut physics,&physics_data,strafesnet_common::instruction::TimedInstruction{
|
||||
time:strafesnet_common::integer::Time::from_millis(500),
|
||||
time:Time::from_millis(500),
|
||||
instruction:strafesnet_common::physics::Instruction::Idle,
|
||||
});
|
||||
|
||||
|
||||
@@ -17,3 +17,6 @@ vbsp = "0.9.1"
|
||||
vbsp-entities-css = "0.6.0"
|
||||
vmdl = "0.2.0"
|
||||
vpk = "0.3.0"
|
||||
|
||||
[lints]
|
||||
workspace = true
|
||||
|
||||
@@ -7,7 +7,7 @@ use crate::{valve_transform_normal,valve_transform_dist};
|
||||
#[derive(Hash,Eq,PartialEq)]
|
||||
struct Face{
|
||||
normal:integer::Planar64Vec3,
|
||||
dot:integer::Planar64,
|
||||
dot:Planar64,
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
@@ -210,7 +210,7 @@ pub fn faces_to_mesh(faces:Vec<Vec<integer::Planar64Vec3>>)->model::Mesh{
|
||||
let color=mb.acquire_color_id(glam::Vec4::ONE);
|
||||
let tex=mb.acquire_tex_id(glam::Vec2::ZERO);
|
||||
// normals are ignored by physics
|
||||
let normal=mb.acquire_normal_id(integer::vec3::ZERO);
|
||||
let normal=mb.acquire_normal_id(integer::vec3::zero());
|
||||
|
||||
let polygon_list=faces.into_iter().map(|face|{
|
||||
face.into_iter().map(|pos|{
|
||||
|
||||
@@ -105,7 +105,7 @@ pub fn convert<'a>(
|
||||
water:Some(attr::IntersectingWater{
|
||||
viscosity:integer::Planar64::ONE,
|
||||
density:integer::Planar64::ONE,
|
||||
velocity:integer::vec3::ZERO,
|
||||
velocity:integer::vec3::zero(),
|
||||
}),
|
||||
},
|
||||
general:attr::GeneralAttributes::default(),
|
||||
@@ -295,7 +295,7 @@ pub fn convert<'a>(
|
||||
attributes,
|
||||
transform:integer::Planar64Affine3::new(
|
||||
integer::mat3::identity(),
|
||||
integer::vec3::ZERO,
|
||||
integer::vec3::zero(),
|
||||
),
|
||||
color:glam::Vec4::ONE,
|
||||
});
|
||||
@@ -347,7 +347,7 @@ pub struct PartialMap1{
|
||||
modes:NormalizedModes,
|
||||
}
|
||||
impl PartialMap1{
|
||||
pub fn add_prop_meshes<'a>(
|
||||
pub fn add_prop_meshes(
|
||||
self,
|
||||
prop_meshes:Meshes<model::Mesh>,
|
||||
)->PartialMap2{
|
||||
|
||||
@@ -31,7 +31,7 @@ impl Loader for TextureLoader{
|
||||
type Error=TextureError;
|
||||
type Index<'a>=Cow<'a,str>;
|
||||
type Resource=Texture;
|
||||
fn load<'a>(&mut self,index:Self::Index<'a>)->Result<Self::Resource,Self::Error>{
|
||||
fn load(&mut self,index:Self::Index<'_>)->Result<Self::Resource,Self::Error>{
|
||||
let file_name=format!("textures/{}.dds",index);
|
||||
let mut file=std::fs::File::open(file_name)?;
|
||||
let mut data=Vec::new();
|
||||
@@ -111,7 +111,7 @@ impl ModelLoader<'_,'_>{
|
||||
}
|
||||
}
|
||||
}
|
||||
impl<'bsp,'vpk> Loader for ModelLoader<'bsp,'vpk>{
|
||||
impl Loader for ModelLoader<'_,'_>{
|
||||
type Error=MeshError;
|
||||
type Index<'a>=&'a str where Self:'a;
|
||||
type Resource=vmdl::Model;
|
||||
@@ -151,7 +151,7 @@ impl MeshLoader<'_,'_,'_,'_>{
|
||||
}
|
||||
}
|
||||
}
|
||||
impl<'str,'bsp,'vpk,'load> Loader for MeshLoader<'bsp,'vpk,'load,'str>{
|
||||
impl Loader for MeshLoader<'_,'_,'_,'_>{
|
||||
type Error=MeshError;
|
||||
type Index<'a>=&'a str where Self:'a;
|
||||
type Resource=Mesh;
|
||||
|
||||
@@ -17,3 +17,6 @@ linear_ops = { version = "0.1.1", path = "../linear_ops", registry = "strafesnet
|
||||
ratio_ops = { version = "0.1.0", path = "../ratio_ops", registry = "strafesnet" }
|
||||
glam = "0.30.0"
|
||||
id = { version = "0.1.0", registry = "strafesnet" }
|
||||
|
||||
[lints]
|
||||
workspace = true
|
||||
|
||||
45
lib/common/src/euclidean_point.rs
Normal file
45
lib/common/src/euclidean_point.rs
Normal file
@@ -0,0 +1,45 @@
|
||||
/// Euclidean point.
|
||||
/// Newtype of ideal point.
|
||||
/// Euclidean points can be offset by ideal points to create a new euclidean point.
|
||||
/// Two euclidean points cannot be added together.
|
||||
/// Subtracting two euclidean points gives an ideal point.
|
||||
// TODO: Affine*Point translates but Affine*Vector does not translate
|
||||
|
||||
pub struct Point<P>(P);
|
||||
|
||||
use core::ops::Add;
|
||||
use core::ops::Sub;
|
||||
use core::ops::AddAssign;
|
||||
use core::ops::SubAssign;
|
||||
|
||||
// Offset euclidean point by ideal point
|
||||
impl<P:Add> Add<P> for Point<P>{
|
||||
type Output=Point<P::Output>;
|
||||
fn add(self,rhs:P)->Self::Output{
|
||||
Point(self.0+rhs)
|
||||
}
|
||||
}
|
||||
impl<P:Sub> Sub<P> for Point<P>{
|
||||
type Output=Point<P::Output>;
|
||||
fn sub(self,rhs:P)->Self::Output{
|
||||
Point(self.0-rhs)
|
||||
}
|
||||
}
|
||||
impl<P:AddAssign> AddAssign<P> for Point<P>{
|
||||
fn add_assign(&mut self,rhs:P){
|
||||
self.0+=rhs;
|
||||
}
|
||||
}
|
||||
impl<P:SubAssign> SubAssign<P> for Point<P>{
|
||||
fn sub_assign(&mut self,rhs:P){
|
||||
self.0-=rhs;
|
||||
}
|
||||
}
|
||||
|
||||
// Extract ideal point from euclidean point
|
||||
impl<P:Sub> Sub for Point<P>{
|
||||
type Output=P::Output;
|
||||
fn sub(self,rhs:Point<P>)->Self::Output{
|
||||
self.0-rhs.0
|
||||
}
|
||||
}
|
||||
@@ -34,7 +34,7 @@ pub struct StyleModifiers{
|
||||
//unused
|
||||
pub mass:Planar64,
|
||||
}
|
||||
impl std::default::Default for StyleModifiers{
|
||||
impl Default for StyleModifiers{
|
||||
fn default()->Self{
|
||||
Self::roblox_bhop()
|
||||
}
|
||||
@@ -319,7 +319,7 @@ impl WalkSettings{
|
||||
self.accelerate.accel.min((-gravity.y*friction).clamp_1())
|
||||
}
|
||||
pub fn get_walk_target_velocity(&self,control_dir:Planar64Vec3,normal:Planar64Vec3)->Planar64Vec3{
|
||||
if control_dir==crate::integer::vec3::ZERO{
|
||||
if control_dir==crate::integer::vec3::zero(){
|
||||
return control_dir;
|
||||
}
|
||||
let nn=normal.length_squared();
|
||||
@@ -329,13 +329,13 @@ impl WalkSettings{
|
||||
let dd=d*d;
|
||||
if dd<nnmm{
|
||||
let cr=normal.cross(control_dir);
|
||||
if cr==crate::integer::vec3::ZERO_2{
|
||||
crate::integer::vec3::ZERO
|
||||
if cr==crate::integer::vec3::zero(){
|
||||
crate::integer::vec3::zero()
|
||||
}else{
|
||||
(cr.cross(normal)*self.accelerate.topspeed/((nn*(nnmm-dd)).sqrt())).divide().clamp_1()
|
||||
}
|
||||
}else{
|
||||
crate::integer::vec3::ZERO
|
||||
crate::integer::vec3::zero()
|
||||
}
|
||||
}
|
||||
pub fn is_slope_walkable(&self,normal:Planar64Vec3,up:Planar64Vec3)->bool{
|
||||
@@ -360,7 +360,7 @@ impl LadderSettings{
|
||||
self.accelerate.accel
|
||||
}
|
||||
pub fn get_ladder_target_velocity(&self,mut control_dir:Planar64Vec3,normal:Planar64Vec3)->Planar64Vec3{
|
||||
if control_dir==crate::integer::vec3::ZERO{
|
||||
if control_dir==crate::integer::vec3::zero(){
|
||||
return control_dir;
|
||||
}
|
||||
let nn=normal.length_squared();
|
||||
@@ -382,13 +382,13 @@ impl LadderSettings{
|
||||
//- fix the underlying issue
|
||||
if dd<nnmm{
|
||||
let cr=normal.cross(control_dir);
|
||||
if cr==crate::integer::vec3::ZERO_2{
|
||||
crate::integer::vec3::ZERO
|
||||
if cr==crate::integer::vec3::zero(){
|
||||
crate::integer::vec3::zero()
|
||||
}else{
|
||||
(cr.cross(normal)*self.accelerate.topspeed/((nn*(nnmm-dd)).sqrt())).divide().clamp_1()
|
||||
}
|
||||
}else{
|
||||
crate::integer::vec3::ZERO
|
||||
crate::integer::vec3::zero()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -86,7 +86,7 @@ impl<T> std::fmt::Display for Time<T>{
|
||||
write!(f,"{}s+{:09}ns",self.0/Self::ONE_SECOND.0,self.0%Self::ONE_SECOND.0)
|
||||
}
|
||||
}
|
||||
impl<T> std::default::Default for Time<T>{
|
||||
impl<T> Default for Time<T>{
|
||||
fn default()->Self{
|
||||
Self::raw(0)
|
||||
}
|
||||
@@ -126,7 +126,7 @@ impl_time_additive_assign_operator!(core::ops::AddAssign,add_assign);
|
||||
impl_time_additive_assign_operator!(core::ops::SubAssign,sub_assign);
|
||||
impl_time_additive_assign_operator!(core::ops::RemAssign,rem_assign);
|
||||
impl<T> std::ops::Mul for Time<T>{
|
||||
type Output=Ratio<fixed_wide::fixed::Fixed<2,64>,fixed_wide::fixed::Fixed<2,64>>;
|
||||
type Output=Ratio<Fixed<2,64>,Fixed<2,64>>;
|
||||
#[inline]
|
||||
fn mul(self,rhs:Self)->Self::Output{
|
||||
Ratio::new(Fixed::raw(self.0)*Fixed::raw(rhs.0),Fixed::raw_digit(1_000_000_000i64.pow(2)))
|
||||
@@ -156,7 +156,7 @@ impl<T> core::ops::Mul<Time<T>> for Planar64{
|
||||
#[cfg(test)]
|
||||
mod test_time{
|
||||
use super::*;
|
||||
type Time=super::AbsoluteTime;
|
||||
type Time=AbsoluteTime;
|
||||
#[test]
|
||||
fn time_from_planar64(){
|
||||
let a:Time=Planar64::from(1).into();
|
||||
@@ -552,7 +552,7 @@ impl TryFrom<[f32;3]> for Unit32Vec3{
|
||||
}
|
||||
*/
|
||||
|
||||
pub type Planar64TryFromFloatError=fixed_wide::fixed::FixedFromFloatError;
|
||||
pub type Planar64TryFromFloatError=FixedFromFloatError;
|
||||
pub type Planar64=fixed_wide::types::I32F32;
|
||||
pub type Planar64Vec3=linear_ops::types::Vector3<Planar64>;
|
||||
pub type Planar64Mat3=linear_ops::types::Matrix3<Planar64>;
|
||||
@@ -561,12 +561,6 @@ pub mod vec3{
|
||||
pub use linear_ops::types::Vector3;
|
||||
pub const MIN:Planar64Vec3=Planar64Vec3::new([Planar64::MIN;3]);
|
||||
pub const MAX:Planar64Vec3=Planar64Vec3::new([Planar64::MAX;3]);
|
||||
pub const ZERO:Planar64Vec3=Planar64Vec3::new([Planar64::ZERO;3]);
|
||||
pub const ZERO_2:linear_ops::types::Vector3<Fixed::<2,64>>=linear_ops::types::Vector3::new([Fixed::<2,64>::ZERO;3]);
|
||||
pub const ZERO_3:linear_ops::types::Vector3<Fixed::<3,96>>=linear_ops::types::Vector3::new([Fixed::<3,96>::ZERO;3]);
|
||||
pub const ZERO_4:linear_ops::types::Vector3<Fixed::<4,128>>=linear_ops::types::Vector3::new([Fixed::<4,128>::ZERO;3]);
|
||||
pub const ZERO_5:linear_ops::types::Vector3<Fixed::<5,160>>=linear_ops::types::Vector3::new([Fixed::<5,160>::ZERO;3]);
|
||||
pub const ZERO_6:linear_ops::types::Vector3<Fixed::<6,192>>=linear_ops::types::Vector3::new([Fixed::<6,192>::ZERO;3]);
|
||||
pub const X:Planar64Vec3=Planar64Vec3::new([Planar64::ONE,Planar64::ZERO,Planar64::ZERO]);
|
||||
pub const Y:Planar64Vec3=Planar64Vec3::new([Planar64::ZERO,Planar64::ONE,Planar64::ZERO]);
|
||||
pub const Z:Planar64Vec3=Planar64Vec3::new([Planar64::ZERO,Planar64::ZERO,Planar64::ONE]);
|
||||
@@ -575,6 +569,10 @@ pub mod vec3{
|
||||
pub const NEG_Y:Planar64Vec3=Planar64Vec3::new([Planar64::ZERO,Planar64::NEG_ONE,Planar64::ZERO]);
|
||||
pub const NEG_Z:Planar64Vec3=Planar64Vec3::new([Planar64::ZERO,Planar64::ZERO,Planar64::NEG_ONE]);
|
||||
pub const NEG_ONE:Planar64Vec3=Planar64Vec3::new([Planar64::NEG_ONE,Planar64::NEG_ONE,Planar64::NEG_ONE]);
|
||||
// TODO: use #![feature(generic_const_items)] when stabilized https://github.com/rust-lang/rust/issues/113521
|
||||
pub const fn zero<const N:usize,const F:usize>()->Vector3<Fixed<N,F>>{
|
||||
Vector3::new([Fixed::ZERO;3])
|
||||
}
|
||||
#[inline]
|
||||
pub const fn int(x:i32,y:i32,z:i32)->Planar64Vec3{
|
||||
Planar64Vec3::new([Planar64::raw((x as i64)<<32),Planar64::raw((y as i64)<<32),Planar64::raw((z as i64)<<32)])
|
||||
@@ -663,7 +661,7 @@ pub struct Planar64Affine3{
|
||||
pub translation:Planar64Vec3,
|
||||
}
|
||||
impl Planar64Affine3{
|
||||
pub const IDENTITY:Self=Self::new(mat3::identity(),vec3::ZERO);
|
||||
pub const IDENTITY:Self=Self::new(mat3::identity(),vec3::zero());
|
||||
#[inline]
|
||||
pub const fn new(matrix3:Planar64Mat3,translation:Planar64Vec3)->Self{
|
||||
Self{matrix3,translation}
|
||||
|
||||
@@ -5,6 +5,7 @@ pub mod run;
|
||||
pub mod aabb;
|
||||
pub mod model;
|
||||
pub mod mouse;
|
||||
pub mod euclidean_point;
|
||||
pub mod timer;
|
||||
pub mod integer;
|
||||
pub mod physics;
|
||||
|
||||
@@ -11,3 +11,6 @@ authors = ["Rhys Lloyd <krakow20@gmail.com>"]
|
||||
|
||||
[dependencies]
|
||||
strafesnet_common = { version = "0.7.0", path = "../common", registry = "strafesnet" }
|
||||
|
||||
[lints]
|
||||
workspace = true
|
||||
|
||||
@@ -4,5 +4,5 @@ pub trait Loader{
|
||||
type Error:Error;
|
||||
type Index<'a> where Self:'a;
|
||||
type Resource;
|
||||
fn load<'a>(&mut self,index:Self::Index<'a>)->Result<Self::Resource,Self::Error>;
|
||||
fn load(&mut self,index:Self::Index<'_>)->Result<Self::Resource,Self::Error>;
|
||||
}
|
||||
|
||||
@@ -18,3 +18,6 @@ bnum = "0.13.0"
|
||||
arrayvec = { version = "0.7.6", optional = true }
|
||||
paste = "1.0.15"
|
||||
ratio_ops = { version = "0.1.0", path = "../ratio_ops", registry = "strafesnet", optional = true }
|
||||
|
||||
[lints]
|
||||
workspace = true
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
use bnum::{BInt,cast::As};
|
||||
|
||||
#[derive(Clone,Copy,Debug,Default,Hash,PartialEq,Eq,PartialOrd,Ord)]
|
||||
const BNUM_DIGIT_WIDTH:usize=64;
|
||||
|
||||
#[derive(Clone,Copy,Default,Hash,PartialEq,Eq,PartialOrd,Ord)]
|
||||
/// A Fixed point number for which multiply operations widen the bits in the output. (when the wide-mul feature is enabled)
|
||||
/// N is the number of u64s to use
|
||||
/// F is the number of fractional bits (always N*32 lol)
|
||||
@@ -68,6 +70,34 @@ impl<const N:usize,const F:usize> Fixed<N,F>{
|
||||
pub const fn midpoint(self,other:Self)->Self{
|
||||
Self::from_bits(self.bits.midpoint(other.bits))
|
||||
}
|
||||
#[inline]
|
||||
pub const fn min(self,other:Self)->Self{
|
||||
Self::from_bits(self.bits.min(other.bits))
|
||||
}
|
||||
#[inline]
|
||||
pub const fn max(self,other:Self)->Self{
|
||||
Self::from_bits(self.bits.max(other.bits))
|
||||
}
|
||||
/// return the result of self*sign(other)
|
||||
#[inline]
|
||||
pub const fn mul_sign<const N1:usize,const F1:usize>(self,other:Fixed<N1,F1>)->Self{
|
||||
if other.is_negative(){
|
||||
Self::from_bits(self.bits.neg())
|
||||
}else if other.is_zero(){
|
||||
Fixed::ZERO
|
||||
}else{
|
||||
self
|
||||
}
|
||||
}
|
||||
/// return the result of self/sign(other) (divide by zero does not change the sign)
|
||||
#[inline]
|
||||
pub const fn div_sign<const N1:usize,const F1:usize>(self,other:Fixed<N1,F1>)->Self{
|
||||
if other.is_negative(){
|
||||
Self::from_bits(self.bits.neg())
|
||||
}else{
|
||||
self
|
||||
}
|
||||
}
|
||||
}
|
||||
impl<const F:usize> Fixed<1,F>{
|
||||
/// My old code called this function everywhere so let's provide it
|
||||
@@ -99,28 +129,6 @@ impl_from!(
|
||||
i8,i16,i32,i64,i128,isize
|
||||
);
|
||||
|
||||
impl<const N:usize,const F:usize,T> PartialEq<T> for Fixed<N,F>
|
||||
where
|
||||
T:Copy,
|
||||
BInt::<N>:From<T>,
|
||||
{
|
||||
#[inline]
|
||||
fn eq(&self,&other:&T)->bool{
|
||||
self.bits.eq(&other.into())
|
||||
}
|
||||
}
|
||||
|
||||
impl<const N:usize,const F:usize,T> PartialOrd<T> for Fixed<N,F>
|
||||
where
|
||||
T:Copy,
|
||||
BInt::<N>:From<T>,
|
||||
{
|
||||
#[inline]
|
||||
fn partial_cmp(&self,&other:&T)->Option<std::cmp::Ordering>{
|
||||
self.bits.partial_cmp(&other.into())
|
||||
}
|
||||
}
|
||||
|
||||
impl<const N:usize,const F:usize> std::ops::Neg for Fixed<N,F>{
|
||||
type Output=Self;
|
||||
#[inline]
|
||||
@@ -286,6 +294,23 @@ macro_rules! impl_from_float {
|
||||
impl_from_float!(integer_decode_f32,f32,24);
|
||||
impl_from_float!(integer_decode_f64,f64,53);
|
||||
|
||||
impl<const N:usize,const F:usize> core::fmt::Debug for Fixed<N,F>{
|
||||
#[inline]
|
||||
fn fmt(&self,f:&mut core::fmt::Formatter)->Result<(),core::fmt::Error>{
|
||||
let integral=self.as_bits().unsigned_abs()>>F;
|
||||
let fractional=self.as_bits().unsigned_abs()&((bnum::BUint::<N>::ONE<<F)-bnum::BUint::<N>::ONE);
|
||||
let leading_zeroes=(fractional.leading_zeros() as usize).saturating_sub(N*BNUM_DIGIT_WIDTH-F)>>2;
|
||||
if self.is_negative(){
|
||||
core::write!(f,"-")?;
|
||||
}
|
||||
if fractional.is_zero(){
|
||||
core::write!(f,"{integral:x}.{}","0".repeat(leading_zeroes))
|
||||
}else{
|
||||
core::write!(f,"{integral:x}.{}{fractional:x}","0".repeat(leading_zeroes))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl<const N:usize,const F:usize> core::fmt::Display for Fixed<N,F>{
|
||||
#[inline]
|
||||
fn fmt(&self,f:&mut core::fmt::Formatter)->Result<(),core::fmt::Error>{
|
||||
@@ -309,16 +334,6 @@ macro_rules! impl_additive_operator {
|
||||
self.$method(other)
|
||||
}
|
||||
}
|
||||
impl<const N:usize,const F:usize,U> core::ops::$trait<U> for $struct<N,F>
|
||||
where
|
||||
BInt::<N>:From<U>,
|
||||
{
|
||||
type Output = $output;
|
||||
#[inline]
|
||||
fn $method(self, other: U) -> Self::Output {
|
||||
Self::from_bits(self.bits.$method(BInt::<N>::from(other).shl(F as u32)))
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
macro_rules! impl_additive_assign_operator {
|
||||
@@ -329,15 +344,6 @@ macro_rules! impl_additive_assign_operator {
|
||||
self.bits.$method(other.bits);
|
||||
}
|
||||
}
|
||||
impl<const N:usize,const F:usize,U> core::ops::$trait<U> for $struct<N,F>
|
||||
where
|
||||
BInt::<N>:From<U>,
|
||||
{
|
||||
#[inline]
|
||||
fn $method(&mut self, other: U) {
|
||||
self.bits.$method(BInt::<N>::from(other).shl(F as u32));
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
@@ -229,3 +229,16 @@ fn test_zeroes_deferred_division(){
|
||||
])
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_debug(){
|
||||
assert_eq!(format!("{:?}",I32F32::EPSILON),"0.00000001");
|
||||
assert_eq!(format!("{:?}",I32F32::ONE),"1.00000000");
|
||||
assert_eq!(format!("{:?}",I32F32::TWO),"2.00000000");
|
||||
assert_eq!(format!("{:?}",I32F32::MAX),"7fffffff.ffffffff");
|
||||
assert_eq!(format!("{:?}",I32F32::try_from(core::f64::consts::PI).unwrap()),"3.243f6a88");
|
||||
assert_eq!(format!("{:?}",I32F32::NEG_EPSILON),"-0.00000001");
|
||||
assert_eq!(format!("{:?}",I32F32::NEG_ONE),"-1.00000000");
|
||||
assert_eq!(format!("{:?}",I32F32::NEG_TWO),"-2.00000000");
|
||||
assert_eq!(format!("{:?}",I32F32::MIN),"-80000000.00000000");
|
||||
}
|
||||
|
||||
@@ -20,3 +20,6 @@ paste = { version = "1.0.15", optional = true }
|
||||
|
||||
[dev-dependencies]
|
||||
fixed_wide = { path = "../fixed_wide", registry = "strafesnet", features = ["wide-mul"] }
|
||||
|
||||
[lints]
|
||||
workspace = true
|
||||
|
||||
@@ -205,7 +205,8 @@ macro_rules! impl_matrix_named_fields_shape {
|
||||
#[inline]
|
||||
fn deref(&self)->&Self::Target{
|
||||
// This cast is valid because Matrix has #[repr(transparent)]
|
||||
let ptr=&self.array as *const [[T;$size_inner];$size_outer] as *const Self::Target;
|
||||
let ptr:*const [[T;$size_inner];$size_outer]=&self.array;
|
||||
let ptr=ptr as *const Self::Target;
|
||||
// SAFETY: this pointer is non-null because it comes from a reference
|
||||
unsafe{&*ptr}
|
||||
}
|
||||
@@ -214,7 +215,8 @@ macro_rules! impl_matrix_named_fields_shape {
|
||||
#[inline]
|
||||
fn deref_mut(&mut self)->&mut Self::Target{
|
||||
// This cast is valid because Matrix has #[repr(transparent)]
|
||||
let ptr=&mut self.array as *mut [[T;$size_inner];$size_outer] as *mut Self::Target;
|
||||
let ptr:*mut [[T;$size_inner];$size_outer]=&mut self.array;
|
||||
let ptr=ptr as *mut Self::Target;
|
||||
// SAFETY: this pointer is non-null because it comes from a reference
|
||||
unsafe{&mut*ptr}
|
||||
}
|
||||
|
||||
@@ -331,7 +331,8 @@ macro_rules! impl_vector_named_fields {
|
||||
#[inline]
|
||||
fn deref(&self)->&Self::Target{
|
||||
// This cast is valid because Vector has #[repr(transparent)]
|
||||
let ptr=&self.array as *const [T;$size] as *const Self::Target;
|
||||
let ptr:*const [T;$size]=&self.array;
|
||||
let ptr=ptr as *const Self::Target;
|
||||
// SAFETY: this pointer is non-null because it comes from a reference
|
||||
unsafe{&*ptr}
|
||||
}
|
||||
@@ -340,7 +341,8 @@ macro_rules! impl_vector_named_fields {
|
||||
#[inline]
|
||||
fn deref_mut(&mut self)->&mut Self::Target{
|
||||
// This cast is valid because Vector has #[repr(transparent)]
|
||||
let ptr=&mut self.array as *mut [T;$size] as *mut Self::Target;
|
||||
let ptr:*mut [T;$size]=&mut self.array;
|
||||
let ptr=ptr as *mut Self::Target;
|
||||
// SAFETY: this pointer is non-null because it comes from a reference
|
||||
unsafe{&mut*ptr}
|
||||
}
|
||||
|
||||
@@ -8,3 +8,6 @@ description = "Ratio operations using trait bounds for avoiding division like th
|
||||
authors = ["Rhys Lloyd <krakow20@gmail.com>"]
|
||||
|
||||
[dependencies]
|
||||
|
||||
[lints]
|
||||
workspace = true
|
||||
|
||||
@@ -12,7 +12,7 @@ authors = ["Rhys Lloyd <krakow20@gmail.com>"]
|
||||
[dependencies]
|
||||
bytemuck = "1.14.3"
|
||||
glam = "0.30.0"
|
||||
lazy-regex = "3.1.0"
|
||||
regex = { version = "1.11.3", default-features = false }
|
||||
rbx_binary = { version = "1.0.1-sn5", registry = "strafesnet" }
|
||||
rbx_dom_weak = { version = "3.0.1-sn5", registry = "strafesnet" }
|
||||
rbx_mesh = "0.5.0"
|
||||
@@ -23,3 +23,6 @@ rbxassetid = { version = "0.1.0", path = "../rbxassetid", registry = "strafesnet
|
||||
roblox_emulator = { version = "0.5.1", path = "../roblox_emulator", default-features = false, registry = "strafesnet" }
|
||||
strafesnet_common = { version = "0.7.0", path = "../common", registry = "strafesnet" }
|
||||
strafesnet_deferred_loader = { version = "0.5.1", path = "../deferred_loader", registry = "strafesnet" }
|
||||
|
||||
[lints]
|
||||
workspace = true
|
||||
|
||||
@@ -50,7 +50,7 @@ impl Loader for TextureLoader{
|
||||
type Error=TextureError;
|
||||
type Index<'a>=&'a str;
|
||||
type Resource=Texture;
|
||||
fn load<'a>(&mut self,index:Self::Index<'a>)->Result<Self::Resource,Self::Error>{
|
||||
fn load(&mut self,index:Self::Index<'_>)->Result<Self::Resource,Self::Error>{
|
||||
let RobloxAssetId(asset_id)=index.parse()?;
|
||||
let file_name=format!("textures/{}.dds",asset_id);
|
||||
let data=read_entire_file(file_name)?;
|
||||
@@ -157,7 +157,7 @@ impl Loader for MeshLoader{
|
||||
type Error=MeshError;
|
||||
type Index<'a>=MeshIndex<'a>;
|
||||
type Resource=MeshWithSize;
|
||||
fn load<'a>(&mut self,index:Self::Index<'a>)->Result<Self::Resource,Self::Error>{
|
||||
fn load(&mut self,index:Self::Index<'_>)->Result<Self::Resource,Self::Error>{
|
||||
let mesh=match index.mesh_type{
|
||||
MeshType::FileMesh=>{
|
||||
let RobloxAssetId(asset_id)=index.content.parse()?;
|
||||
|
||||
@@ -18,6 +18,15 @@ fn static_ustr(s:&'static str)->rbx_dom_weak::Ustr{
|
||||
rbx_dom_weak::ustr(s)
|
||||
}
|
||||
|
||||
macro_rules! lazy_regex{
|
||||
($r:literal)=>{{
|
||||
use regex::Regex;
|
||||
use std::sync::LazyLock;
|
||||
static RE:LazyLock<Regex>=LazyLock::new(||Regex::new($r).unwrap());
|
||||
&RE
|
||||
}};
|
||||
}
|
||||
|
||||
fn planar64_affine3_from_roblox(cf:&rbx_dom_weak::types::CFrame,size:&rbx_dom_weak::types::Vector3)->Result<Planar64Affine3,Planar64TryFromFloatError>{
|
||||
Ok(Planar64Affine3::new(
|
||||
Planar64Mat3::from_cols([
|
||||
@@ -118,7 +127,7 @@ fn get_attributes(name:&str,can_collide:bool,velocity:Planar64Vec3,model_id:mode
|
||||
);
|
||||
},
|
||||
other=>{
|
||||
let regman=lazy_regex::regex!(r"^(BonusStart|WormholeOut)(\d+)$");
|
||||
let regman=lazy_regex!(r"^(BonusStart|WormholeOut)(\d+)$");
|
||||
if let Some(captures)=regman.captures(other){
|
||||
match &captures[1]{
|
||||
"BonusStart"=>{
|
||||
@@ -144,7 +153,7 @@ fn get_attributes(name:&str,can_collide:bool,velocity:Planar64Vec3,model_id:mode
|
||||
},
|
||||
_=>(),
|
||||
}
|
||||
}else if let Some(captures)=lazy_regex::regex!(r"^(Force)?(Spawn|SpawnAt|Trigger|Teleport|Platform)(\d+)$")
|
||||
}else if let Some(captures)=lazy_regex!(r"^(Force)?(Spawn|SpawnAt|Trigger|Teleport|Platform)(\d+)$")
|
||||
.captures(other){
|
||||
force_intersecting=true;
|
||||
let stage_id=StageId::new(ParseIntContext::parse(&captures[3]).map_err(GetAttributesError::StageIdParseInt)?);
|
||||
@@ -185,7 +194,7 @@ fn get_attributes(name:&str,can_collide:bool,velocity:Planar64Vec3,model_id:mode
|
||||
stage_element,
|
||||
),
|
||||
);
|
||||
}else if let Some(captures)=lazy_regex::regex!(r"^(Jump|WormholeIn)(\d+)$")
|
||||
}else if let Some(captures)=lazy_regex!(r"^(Jump|WormholeIn)(\d+)$")
|
||||
.captures(other){
|
||||
match &captures[1]{
|
||||
"Jump"=>modes_builder.push_mode_update(
|
||||
@@ -210,7 +219,7 @@ fn get_attributes(name:&str,can_collide:bool,velocity:Planar64Vec3,model_id:mode
|
||||
},
|
||||
_=>unreachable!("regex2[1] messed up bad"),
|
||||
}
|
||||
}else if let Some(captures)=lazy_regex::regex!(r"^Bonus(Finish|Anticheat)(\d+)$")
|
||||
}else if let Some(captures)=lazy_regex!(r"^Bonus(Finish|Anticheat)(\d+)$")
|
||||
.captures(other){
|
||||
force_can_collide=false;
|
||||
force_intersecting=true;
|
||||
@@ -242,7 +251,7 @@ fn get_attributes(name:&str,can_collide:bool,velocity:Planar64Vec3,model_id:mode
|
||||
}
|
||||
}
|
||||
//need some way to skip this
|
||||
if allow_booster&&velocity!=vec3::ZERO{
|
||||
if allow_booster&&velocity!=vec3::zero(){
|
||||
general.booster=Some(attr::Booster::Velocity(velocity));
|
||||
}
|
||||
Ok(match force_can_collide{
|
||||
@@ -335,12 +344,12 @@ pub struct RobloxFaceTextureDescription{
|
||||
pub color:glam::Vec4,
|
||||
pub transform:RobloxTextureTransform,
|
||||
}
|
||||
impl core::cmp::PartialEq for RobloxFaceTextureDescription{
|
||||
impl PartialEq for RobloxFaceTextureDescription{
|
||||
fn eq(&self,other:&Self)->bool{
|
||||
self.to_bits().eq(&other.to_bits())
|
||||
}
|
||||
}
|
||||
impl core::cmp::Eq for RobloxFaceTextureDescription{}
|
||||
impl Eq for RobloxFaceTextureDescription{}
|
||||
impl core::hash::Hash for RobloxFaceTextureDescription{
|
||||
fn hash<H:core::hash::Hasher>(&self,state:&mut H){
|
||||
self.to_bits().hash(state);
|
||||
@@ -766,10 +775,10 @@ struct MeshIdWithSize{
|
||||
mesh:model::MeshId,
|
||||
size:Planar64Vec3,
|
||||
}
|
||||
fn acquire_mesh_id_from_render_config_id<'a>(
|
||||
fn acquire_mesh_id_from_render_config_id(
|
||||
primitive_meshes:&mut Vec<model::Mesh>,
|
||||
mesh_id_from_render_config_id:&mut HashMap<model::MeshId,HashMap<RenderConfigId,model::MeshId>>,
|
||||
loaded_meshes:&'a HashMap<model::MeshId,MeshWithSize>,
|
||||
loaded_meshes:&HashMap<model::MeshId,MeshWithSize>,
|
||||
old_mesh_id:model::MeshId,
|
||||
render:RenderConfigId,
|
||||
)->Option<MeshIdWithSize>{
|
||||
@@ -789,10 +798,10 @@ fn acquire_mesh_id_from_render_config_id<'a>(
|
||||
size,
|
||||
})
|
||||
}
|
||||
fn acquire_union_id_from_render_config_id<'a>(
|
||||
fn acquire_union_id_from_render_config_id(
|
||||
primitive_meshes:&mut Vec<model::Mesh>,
|
||||
union_id_from_render_config_id:&mut HashMap<model::MeshId,HashMap<RobloxPartDescription,model::MeshId>>,
|
||||
loaded_meshes:&'a HashMap<model::MeshId,MeshWithSize>,
|
||||
loaded_meshes:&HashMap<model::MeshId,MeshWithSize>,
|
||||
old_union_id:model::MeshId,
|
||||
part_texture_description:RobloxPartDescription,
|
||||
)->Option<MeshIdWithSize>{
|
||||
|
||||
@@ -250,7 +250,7 @@ pub fn convert(
|
||||
// generate a unit cube as default physics
|
||||
let pos_list=CUBE_DEFAULT_VERTICES.map(|pos|mb.acquire_pos_id(pos>>1));
|
||||
let tex=mb.acquire_tex_id(glam::Vec2::ZERO);
|
||||
let normal=mb.acquire_normal_id(vec3::ZERO);
|
||||
let normal=mb.acquire_normal_id(vec3::zero());
|
||||
let color=mb.acquire_color_id(glam::Vec4::ONE);
|
||||
let polygon_group=PolygonGroup::PolygonList(PolygonList::new(CUBE_DEFAULT_POLYS.map(|poly|poly.map(|[pos_id,_]|
|
||||
mb.acquire_vertex_id(IndexedVertex{pos:pos_list[pos_id as usize],tex,normal,color})
|
||||
|
||||
@@ -9,3 +9,6 @@ authors = ["Rhys Lloyd <krakow20@gmail.com>"]
|
||||
|
||||
[dependencies]
|
||||
url = "2.5.4"
|
||||
|
||||
[lints]
|
||||
workspace = true
|
||||
|
||||
@@ -19,3 +19,6 @@ rbx_dom_weak = { version = "3.0.1-sn5", registry = "strafesnet" }
|
||||
rbx_reflection = "5.0.0"
|
||||
rbx_reflection_database = "1.0.0"
|
||||
rbx_types = "2.0.0"
|
||||
|
||||
[lints]
|
||||
workspace = true
|
||||
|
||||
@@ -8,7 +8,7 @@ impl<'a> EnumItem<'a>{
|
||||
Self{name:Some(name.as_ref()),value}
|
||||
}
|
||||
}
|
||||
impl<'a> From<rbx_types::Enum> for EnumItem<'a>{
|
||||
impl From<rbx_types::Enum> for EnumItem<'_>{
|
||||
fn from(e:rbx_types::Enum)->Self{
|
||||
EnumItem{
|
||||
name:None,
|
||||
|
||||
@@ -5,7 +5,6 @@ use rbx_types::Ref;
|
||||
use rbx_dom_weak::{Ustr,InstanceBuilder,WeakDom};
|
||||
|
||||
use crate::util::static_ustr;
|
||||
use crate::runner::vector3::Vector3;
|
||||
use crate::runner::number::Number;
|
||||
|
||||
pub fn set_globals(lua:&mlua::Lua,globals:&mlua::Table)->Result<(),mlua::Error>{
|
||||
@@ -44,7 +43,7 @@ pub fn class_is_a(class:&str,superclass:&str)->bool{
|
||||
};
|
||||
db.has_superclass(class,superclass)
|
||||
}
|
||||
fn get_full_name(dom:&rbx_dom_weak::WeakDom,instance:&rbx_dom_weak::Instance)->String{
|
||||
fn get_full_name(dom:&WeakDom,instance:&rbx_dom_weak::Instance)->String{
|
||||
let mut full_name=instance.name.clone();
|
||||
let mut pref=instance.parent();
|
||||
while let Some(parent)=dom.get_by_ref(pref){
|
||||
@@ -66,28 +65,28 @@ pub fn get_name_source(lua:&mlua::Lua,script:Instance)->Result<(String,String),m
|
||||
})
|
||||
}
|
||||
|
||||
pub fn find_first_child<'a>(dom:&'a rbx_dom_weak::WeakDom,instance:&rbx_dom_weak::Instance,name:&str)->Option<&'a rbx_dom_weak::Instance>{
|
||||
pub fn find_first_child<'a>(dom:&'a WeakDom,instance:&rbx_dom_weak::Instance,name:&str)->Option<&'a rbx_dom_weak::Instance>{
|
||||
instance.children().iter().filter_map(|&r|dom.get_by_ref(r)).find(|inst|inst.name==name)
|
||||
}
|
||||
pub fn find_first_descendant<'a>(dom:&'a rbx_dom_weak::WeakDom,instance:&rbx_dom_weak::Instance,name:&str)->Option<&'a rbx_dom_weak::Instance>{
|
||||
pub fn find_first_descendant<'a>(dom:&'a WeakDom,instance:&rbx_dom_weak::Instance,name:&str)->Option<&'a rbx_dom_weak::Instance>{
|
||||
dom.descendants_of(instance.referent()).find(|&inst|inst.name==name)
|
||||
}
|
||||
|
||||
pub fn find_first_child_of_class<'a>(dom:&'a rbx_dom_weak::WeakDom,instance:&rbx_dom_weak::Instance,class:&str)->Option<&'a rbx_dom_weak::Instance>{
|
||||
pub fn find_first_child_of_class<'a>(dom:&'a WeakDom,instance:&rbx_dom_weak::Instance,class:&str)->Option<&'a rbx_dom_weak::Instance>{
|
||||
instance.children().iter().filter_map(|&r|dom.get_by_ref(r)).find(|inst|inst.class==class)
|
||||
}
|
||||
pub fn find_first_descendant_of_class<'a>(dom:&'a rbx_dom_weak::WeakDom,instance:&rbx_dom_weak::Instance,class:&str)->Option<&'a rbx_dom_weak::Instance>{
|
||||
pub fn find_first_descendant_of_class<'a>(dom:&'a WeakDom,instance:&rbx_dom_weak::Instance,class:&str)->Option<&'a rbx_dom_weak::Instance>{
|
||||
dom.descendants_of(instance.referent()).find(|&inst|inst.class==class)
|
||||
}
|
||||
|
||||
pub fn find_first_child_which_is_a<'a>(dom:&'a rbx_dom_weak::WeakDom,instance:&rbx_dom_weak::Instance,superclass:&str)->Option<&'a rbx_dom_weak::Instance>{
|
||||
pub fn find_first_child_which_is_a<'a>(dom:&'a WeakDom,instance:&rbx_dom_weak::Instance,superclass:&str)->Option<&'a rbx_dom_weak::Instance>{
|
||||
let db=rbx_reflection_database::get();
|
||||
let superclass_descriptor=db.classes.get(superclass)?;
|
||||
instance.children().iter().filter_map(|&r|dom.get_by_ref(r)).find(|inst|{
|
||||
db.classes.get(inst.class.as_str()).is_some_and(|descriptor|db.has_superclass(descriptor,superclass_descriptor))
|
||||
})
|
||||
}
|
||||
pub fn find_first_descendant_which_is_a<'a>(dom:&'a rbx_dom_weak::WeakDom,instance:&rbx_dom_weak::Instance,superclass:&str)->Option<&'a rbx_dom_weak::Instance>{
|
||||
pub fn find_first_descendant_which_is_a<'a>(dom:&'a WeakDom,instance:&rbx_dom_weak::Instance,superclass:&str)->Option<&'a rbx_dom_weak::Instance>{
|
||||
let db=rbx_reflection_database::get();
|
||||
let superclass_descriptor=db.classes.get(superclass)?;
|
||||
dom.descendants_of(instance.referent()).find(|inst|{
|
||||
@@ -488,8 +487,8 @@ static CLASS_FUNCTION_DATABASE:CFD=phf::phf_map!{
|
||||
"GetService"=>GET_SERVICE,
|
||||
},
|
||||
"Terrain"=>phf::phf_map!{
|
||||
"FillBall"=>cf!(|_lua,_,_:(Vector3,Number,crate::runner::r#enum::CoerceEnum)|mlua::Result::Ok(())),
|
||||
"FillBlock"=>cf!(|_lua,_,_:(crate::runner::cframe::CFrame,Vector3,crate::runner::r#enum::CoerceEnum)|mlua::Result::Ok(())),
|
||||
"FillBall"=>cf!(|_lua,_,_:(crate::runner::vector3::Vector3,Number,crate::runner::r#enum::CoerceEnum)|mlua::Result::Ok(())),
|
||||
"FillBlock"=>cf!(|_lua,_,_:(crate::runner::cframe::CFrame,crate::runner::vector3::Vector3,crate::runner::r#enum::CoerceEnum)|mlua::Result::Ok(())),
|
||||
"FillCylinder"=>cf!(|_lua,_,_:(crate::runner::cframe::CFrame,Number,Number,crate::runner::r#enum::CoerceEnum)|mlua::Result::Ok(())),
|
||||
"SetMaterialColor"=>cf!(|_lua,_,_:(crate::runner::r#enum::CoerceEnum,crate::runner::color3::Color3)|mlua::Result::Ok(())),
|
||||
},
|
||||
|
||||
@@ -48,6 +48,11 @@ fn init(lua:&mlua::Lua)->mlua::Result<()>{
|
||||
Ok(())
|
||||
}
|
||||
|
||||
unsafe fn extend_lifetime_mut<'a,T>(src:&mut T)->&'a mut T{
|
||||
let ptr:*mut T=src;
|
||||
unsafe{&mut*ptr}
|
||||
}
|
||||
|
||||
impl Runner{
|
||||
pub fn new()->Result<Self,Error>{
|
||||
let runner=Self{
|
||||
@@ -65,8 +70,7 @@ impl Runner{
|
||||
// SAFETY: This is not a &'static mut WeakDom,
|
||||
// but as long as Runnable<'a> holds the lifetime of &'a mut Context
|
||||
// it is a valid unique reference.
|
||||
let ptr=&mut context.dom as *mut rbx_dom_weak::WeakDom;
|
||||
self.lua.set_app_data::<crate::context::LuaAppData>(unsafe{&mut*ptr});
|
||||
self.lua.set_app_data::<crate::context::LuaAppData>(unsafe{extend_lifetime_mut(&mut context.dom)});
|
||||
#[cfg(feature="run-service")]
|
||||
self.lua.set_app_data::<crate::scheduler::Scheduler>(crate::scheduler::Scheduler::default());
|
||||
Ok(Runnable{
|
||||
|
||||
@@ -117,7 +117,7 @@ impl mlua::FromLua for ScriptSignal{
|
||||
}
|
||||
|
||||
impl mlua::UserData for ScriptConnection{
|
||||
fn add_fields<F:mlua::UserDataFields<Self>>(fields:&mut F){
|
||||
fn add_fields<F:UserDataFields<Self>>(fields:&mut F){
|
||||
fields.add_field_method_get("Connected",|_,this|{
|
||||
Ok(this.position().is_some())
|
||||
});
|
||||
|
||||
@@ -46,8 +46,8 @@ impl Scheduler{
|
||||
}
|
||||
}
|
||||
|
||||
pub fn scheduler_mut<T>(lua:&mlua::Lua,mut f:impl FnMut(&mut crate::scheduler::Scheduler)->mlua::Result<T>)->mlua::Result<T>{
|
||||
let mut scheduler=lua.app_data_mut::<crate::scheduler::Scheduler>().ok_or_else(||mlua::Error::runtime("Scheduler missing"))?;
|
||||
pub fn scheduler_mut<T>(lua:&mlua::Lua,mut f:impl FnMut(&mut Scheduler)->mlua::Result<T>)->mlua::Result<T>{
|
||||
let mut scheduler=lua.app_data_mut::<Scheduler>().ok_or_else(||mlua::Error::runtime("Scheduler missing"))?;
|
||||
f(&mut *scheduler)
|
||||
}
|
||||
|
||||
|
||||
@@ -9,3 +9,6 @@ edition = "2024"
|
||||
binrw = "0.15.0"
|
||||
id = { version = "0.1.0", registry = "strafesnet" }
|
||||
strafesnet_common = { version = "0.7.0", path = "../common", registry = "strafesnet" }
|
||||
|
||||
[lints]
|
||||
workspace = true
|
||||
|
||||
@@ -6,7 +6,7 @@ use strafesnet_common::physics::Time;
|
||||
|
||||
const VERSION:u32=0;
|
||||
|
||||
type TimedPhysicsInstruction=strafesnet_common::instruction::TimedInstruction<strafesnet_common::physics::Instruction,strafesnet_common::physics::Time>;
|
||||
type TimedPhysicsInstruction=strafesnet_common::instruction::TimedInstruction<strafesnet_common::physics::Instruction,Time>;
|
||||
|
||||
#[derive(Debug)]
|
||||
pub enum Error{
|
||||
@@ -274,7 +274,7 @@ pub fn write_bot<W:BinWriterExt>(mut writer:W,physics_version:u32,instructions:i
|
||||
|
||||
//probe header length
|
||||
let mut bot_header_data=Vec::new();
|
||||
binrw::BinWrite::write_le(&header,&mut std::io::Cursor::new(&mut bot_header_data)).map_err(Error::InvalidData)?;
|
||||
header.write_le(&mut std::io::Cursor::new(&mut bot_header_data)).map_err(Error::InvalidData)?;
|
||||
|
||||
// the first block location is the map header
|
||||
block_location.push(offset);
|
||||
|
||||
@@ -97,8 +97,8 @@ enum ResourceType{
|
||||
}
|
||||
|
||||
struct ResourceMap<T>{
|
||||
meshes:HashMap<strafesnet_common::model::MeshId,T>,
|
||||
textures:HashMap<strafesnet_common::model::TextureId,T>,
|
||||
meshes:HashMap<model::MeshId,T>,
|
||||
textures:HashMap<model::TextureId,T>,
|
||||
}
|
||||
impl<T> Default for ResourceMap<T>{
|
||||
fn default()->Self{
|
||||
@@ -185,7 +185,7 @@ pub struct StreamableMap<R:BinReaderExt>{
|
||||
//this is every possible attribute... need some sort of streaming system
|
||||
attributes:Vec<strafesnet_common::gameplay_attributes::CollisionAttributes>,
|
||||
//this is every possible render configuration... shaders and such... need streaming
|
||||
render_configs:Vec<strafesnet_common::model::RenderConfig>,
|
||||
render_configs:Vec<model::RenderConfig>,
|
||||
//this makes sense to keep in memory for streaming, a map of which blocks occupy what space
|
||||
bvh:BvhNode<BlockId>,
|
||||
//something something resources hashmaps
|
||||
@@ -223,7 +223,7 @@ impl<R:BinReaderExt> StreamableMap<R>{
|
||||
}
|
||||
Ok(Self{
|
||||
file,
|
||||
modes:strafesnet_common::gameplay_modes::NormalizedModes::new(modes),
|
||||
modes:gameplay_modes::NormalizedModes::new(modes),
|
||||
attributes,
|
||||
render_configs,
|
||||
bvh:strafesnet_common::bvh::generate_bvh(bvh),
|
||||
@@ -366,12 +366,12 @@ fn collect_spacial_blocks(
|
||||
block_location.push(sequential_block_data.position());
|
||||
}else{
|
||||
match bvh_node.into_content(){
|
||||
strafesnet_common::bvh::RecursiveContent::Branch(bvh_node_list)=>{
|
||||
RecursiveContent::Branch(bvh_node_list)=>{
|
||||
for bvh_node in bvh_node_list{
|
||||
collect_spacial_blocks(block_location,block_headers,sequential_block_data,bvh_node)?;
|
||||
}
|
||||
},
|
||||
strafesnet_common::bvh::RecursiveContent::Leaf(_)=>panic!(),//bvh branches are 20 leaves minimum
|
||||
RecursiveContent::Leaf(_)=>panic!(),//bvh branches are 20 leaves minimum
|
||||
}
|
||||
}
|
||||
Ok(())
|
||||
@@ -384,13 +384,13 @@ pub fn write_map<W:BinWriterExt>(mut writer:W,map:strafesnet_common::map::Comple
|
||||
let boxen=map.models.into_iter().enumerate().map(|(model_id,model)|{
|
||||
//grow your own aabb
|
||||
let mesh=map.meshes.get(model.mesh.get() as usize).ok_or(Error::InvalidMeshId(model.mesh))?;
|
||||
let mut aabb=strafesnet_common::aabb::Aabb::default();
|
||||
let mut aabb=Aabb::default();
|
||||
for &pos in &mesh.unique_pos{
|
||||
aabb.grow(model.transform.transform_point3(pos).narrow_1().unwrap());
|
||||
}
|
||||
Ok(((model::ModelId::new(model_id as u32),model.into()),aabb))
|
||||
}).collect::<Result<Vec<_>,_>>()?;
|
||||
let bvh=weigh_contents(strafesnet_common::bvh::generate_bvh(boxen),&|_|std::mem::size_of::<newtypes::model::Model>());
|
||||
let bvh=weigh_contents(strafesnet_common::bvh::generate_bvh(boxen),&|_|size_of::<newtypes::model::Model>());
|
||||
//build blocks
|
||||
//block location is initialized with two values
|
||||
//the first value represents the location of the first byte after the file header
|
||||
|
||||
@@ -20,7 +20,7 @@ impl TryInto<TimedPhysicsInstruction> for TimedInstruction{
|
||||
}
|
||||
}
|
||||
impl TryFrom<TimedPhysicsInstruction> for TimedInstruction{
|
||||
type Error=super::physics::InstructionConvert;
|
||||
type Error=InstructionConvert;
|
||||
fn try_from(value:TimedPhysicsInstruction)->Result<Self,Self::Error>{
|
||||
Ok(Self{
|
||||
time:value.time.get(),
|
||||
|
||||
@@ -12,7 +12,6 @@ flate2 = "1.0.27"
|
||||
futures = "0.3.31"
|
||||
image = "0.25.2"
|
||||
image_dds = "0.7.1"
|
||||
lazy-regex = "3.1.0"
|
||||
rbx_asset = { version = "0.5.0", registry = "strafesnet" }
|
||||
rbx_binary = { version = "1.0.1-sn5", registry = "strafesnet" }
|
||||
rbx_dom_weak = { version = "3.0.1-sn5", registry = "strafesnet" }
|
||||
@@ -36,3 +35,6 @@ vtf = "0.3.0"
|
||||
#lto = true
|
||||
#strip = true
|
||||
#codegen-units = 1
|
||||
|
||||
[lints]
|
||||
workspace = true
|
||||
|
||||
@@ -465,7 +465,7 @@ fn convert_to_snf(path:&Path,output_folder:PathBuf)->Result<Errors,ConvertError>
|
||||
})
|
||||
}
|
||||
|
||||
async fn roblox_to_snf(paths:Vec<std::path::PathBuf>,output_folder:PathBuf)->AResult<()>{
|
||||
async fn roblox_to_snf(paths:Vec<PathBuf>,output_folder:PathBuf)->AResult<()>{
|
||||
let start=std::time::Instant::now();
|
||||
|
||||
let thread_limit=std::thread::available_parallelism()?.get();
|
||||
|
||||
@@ -484,7 +484,7 @@ async fn convert_to_snf(path:&Path,vpk_list:&[strafesnet_bsp_loader::Vpk],output
|
||||
|
||||
Ok(())
|
||||
}
|
||||
async fn source_to_snf(paths:Vec<std::path::PathBuf>,output_folder:PathBuf,vpk_paths:Vec<PathBuf>)->AResult<()>{
|
||||
async fn source_to_snf(paths:Vec<PathBuf>,output_folder:PathBuf,vpk_paths:Vec<PathBuf>)->AResult<()>{
|
||||
let start=std::time::Instant::now();
|
||||
|
||||
let thread_limit=std::thread::available_parallelism()?.get();
|
||||
|
||||
@@ -34,3 +34,6 @@ winit = "0.30.7"
|
||||
[profile.dev]
|
||||
strip = false
|
||||
opt-level = 3
|
||||
|
||||
[lints]
|
||||
workspace = true
|
||||
|
||||
@@ -188,7 +188,7 @@ impl WindowContext<'_>{
|
||||
}
|
||||
}
|
||||
|
||||
fn device_event(&mut self,time:SessionTime,event: winit::event::DeviceEvent){
|
||||
fn device_event(&mut self,time:SessionTime,event:winit::event::DeviceEvent){
|
||||
match event{
|
||||
winit::event::DeviceEvent::MouseMotion{
|
||||
delta,
|
||||
|
||||
Reference in New Issue
Block a user