Commit Graph

1089 Commits

Author SHA1 Message Date
0dd41ae2f1 more functions 2024-08-02 10:35:29 -07:00
a8d54fdd7c minor tweak to loading map from arg 2024-08-02 09:20:34 -07:00
34ac541260 ignore ReachWalkTargetVelocity 2024-08-02 08:03:16 -07:00
099788b746 this is wrong, even when velocity is zero 2024-08-02 08:03:16 -07:00
305017c6c8 iso shortcut 2024-08-02 08:03:16 -07:00
e47d152af2 make a distinction between restart and spawning 2024-08-02 08:03:16 -07:00
755adeaefd refactor physics instruction processing
This is an important engine upgrade: idle events do not donate their timestamp to engine objects and pollute the timeline with unnecessary game ticks that can be represented as analytic continuations of previous game ticks.  This means that all "render" tick updates can be dropped from bot timelines.  In other words, progressing the physics simulation is invariant to differing subdivisions of an overall time advancement with no external input.
2024-08-02 08:03:16 -07:00
fed810334b simpler 2024-08-01 21:55:53 -07:00
0ff4de3d38 meant to make this public 2024-08-01 09:42:08 -07:00
e04e754abb v0.10.2 run timer 2024-08-01 09:39:16 -07:00
5c1f69628d update deps 2024-08-01 09:36:11 -07:00
0c0365746e v0.2.1 timers + runs 2024-08-01 09:32:40 -07:00
0c4a34c9cb runs 2024-08-01 09:31:26 -07:00
1318fd2856 timers 2024-08-01 09:30:35 -07:00
44031c8b83 simple run timer 2024-08-01 09:29:13 -07:00
d6470ee81b denormalize zone data on load 2024-08-01 09:29:09 -07:00
a7c7088c1f model is supposed to be guaranteed to exist 2024-07-31 12:08:57 -07:00
dd6acbfc2f use mem::replace where it is needed 2024-07-31 12:08:57 -07:00
3fea6ec5a2 put imports together 2024-07-30 13:34:34 -07:00
38df41e043 mouse interpolator abstraction 2024-07-30 13:01:42 -07:00
171cd8f2e4 cross compile with all features 2024-07-30 12:02:28 -07:00
914b5da897 switch over tooling to snfm 2024-07-30 12:02:28 -07:00
52e92bfa5a no more textures 2024-07-30 11:37:26 -07:00
938500e39b update deps (don't panic on corrupted files) 2024-07-29 18:24:57 -07:00
d036a33501 v0.1.1 no panic 2024-07-29 18:22:26 -07:00
05c8db4750 don't panic 2024-07-29 18:20:44 -07:00
d82dfc2bc2 build smaller 2024-07-29 17:41:46 -07:00
c59f40892a snf optional as well because why not 2024-07-29 17:41:46 -07:00
4863605af7 source and roblox map loading feature flags 2024-07-29 17:11:40 -07:00
685e74575a v0.10.1 snf 2024-07-29 16:53:04 -07:00
d1aca4519b change textures path on my pc 2024-07-29 16:51:36 -07:00
4a4ede36ed read snf map 2024-07-29 16:51:36 -07:00
a0afea050b update deps 2024-07-29 16:43:33 -07:00
e3130661f4 v0.1.0 2024-07-29 16:38:32 -07:00
a1ee34c7a3 binrw enums 2024-07-29 16:36:00 -07:00
5193d0be71 update deps 2024-07-29 16:32:16 -07:00
31725dae0c update deps 2024-07-29 16:29:50 -07:00
6ce2e64961 v0.2.0 breaking changes 2024-07-29 16:28:00 -07:00
5d25400942 there's no way that a max heap is better than just sorting 2024-07-27 10:31:44 -07:00
a00b6a63c9 wow it's wrong again 2024-07-26 17:26:57 -07:00
931cef52b1 serial file access 2024-07-26 16:13:51 -07:00
3e8c5167dc do not include unused features 2024-07-26 15:42:38 -07:00
2262c6feac fixes 2024-07-26 15:24:20 -07:00
fa7e7d58bf load textures and meshes in ascending order 2024-07-26 15:10:49 -07:00
0705e879db fix block_location 2024-07-26 12:19:09 -07:00
1401c7ad13 debug trait 2024-07-25 17:47:32 -07:00
d3e114c7b6 implement error traits 2024-07-25 17:47:00 -07:00
e1cdddc892 write map 2024-07-25 16:09:03 -07:00
4abeefa7e8 todo: header machinery in file (file.add_block) 2024-07-25 16:09:03 -07:00
7b826e11be special method converts Bvh into Bvh with weights 2024-07-25 15:37:55 -07:00