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3d3ffbf79a
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steal
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2024-08-23 17:23:21 -07:00 |
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8b4608bda3
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unused
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2024-08-23 17:23:21 -07:00 |
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17a6671ead
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steal code
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2024-08-23 17:23:21 -07:00 |
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24c88e2b5b
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move tests into its own folder
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2024-08-23 17:23:21 -07:00 |
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c4462cf340
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rename crate
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2024-08-23 17:23:21 -07:00 |
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3b7fbe4038
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fixed crate does it like this
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2024-08-23 17:23:21 -07:00 |
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73e8afbc77
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infallible narrow tosses fractional bits and has the same or greater integer bits
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2024-08-23 14:59:52 -07:00 |
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47f6e75de9
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narrow concept
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2024-08-23 14:59:52 -07:00 |
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5f8104d531
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wild
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2024-08-23 14:19:36 -07:00 |
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276602e5f3
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WideMul trait
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2024-08-23 13:42:44 -07:00 |
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713b68adef
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Initial commit
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2024-08-23 13:00:22 -07:00 |
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79011171cb
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zeroes: use ArrayVec::from_iter instead of helper function
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2024-08-22 19:47:44 -07:00 |
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cd58e20fc2
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integer: give Planar64 abs
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2024-08-22 19:47:44 -07:00 |
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fbdabf449a
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v0.4.1 bvh tweaks + run tweaks
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2024-08-22 19:47:44 -07:00 |
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0a95f492ba
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run: Run is Copy
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2024-08-22 19:47:44 -07:00 |
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27dba8a90d
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bvh: handling for median clumps
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2024-08-22 19:47:44 -07:00 |
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2b8bb0b705
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bvh: remove unnecessary work
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2024-08-22 19:47:38 -07:00 |
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b2a84e3be1
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update common
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2024-08-21 14:20:09 -07:00 |
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0468484788
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make physics-graphics communication a bit less insane
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2024-08-21 14:20:09 -07:00 |
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b9dc97053f
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graphics: spaces
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2024-08-21 14:20:09 -07:00 |
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40ed173b60
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physics: unused field
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2024-08-21 14:20:09 -07:00 |
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fd5a813357
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graphics: bundle FrameState into struct
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2024-08-21 14:20:09 -07:00 |
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50726199b9
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todo
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2024-08-21 14:20:09 -07:00 |
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0676007430
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graphics: drop model_buf after upload
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2024-08-21 14:20:09 -07:00 |
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97c49c9351
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graphics: unused struct
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2024-08-21 14:20:09 -07:00 |
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10689784be
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graphics_worker: untab
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2024-08-21 14:20:09 -07:00 |
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2eff5dda9e
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graphics_worker: tweaks (rust master)
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2024-08-21 14:20:09 -07:00 |
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93b04f4f1f
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physics: recalculate touching parts in set_position
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2024-08-21 14:20:09 -07:00 |
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c616e82c47
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use const
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2024-08-19 17:04:53 -07:00 |
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d3f84c2dbd
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physics: refactor models and attributes with type safety
make invalid states unrepresentable!!!
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2024-08-09 14:47:04 -07:00 |
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5e45753756
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update deps
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2024-08-09 14:46:54 -07:00 |
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2a0afdcc60
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v0.1.5 update common
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2024-08-09 14:37:31 -07:00 |
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cddf8b6f84
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update common
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2024-08-09 14:37:13 -07:00 |
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deabb1769a
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v0.3.4 update common
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2024-08-09 14:34:12 -07:00 |
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418450e7d3
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update common
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2024-08-09 14:34:01 -07:00 |
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f8f44b7b45
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update deps
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2024-08-09 14:33:50 -07:00 |
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eb022b128c
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v0.3.3 update common
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2024-08-09 14:28:39 -07:00 |
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46ceab5526
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update deps
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2024-08-09 14:28:13 -07:00 |
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4eb8ff1928
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v0.1.3 update common
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2024-08-09 14:26:19 -07:00 |
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6a198ad746
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update common
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2024-08-09 14:25:45 -07:00 |
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88b87b1859
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v0.4.0 typed attribute structs
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2024-08-09 14:23:59 -07:00 |
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aa79d9a54e
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update deps
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2024-08-09 14:23:09 -07:00 |
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d95549070b
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gameplay_attributes: split out collision variants into structs
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2024-08-09 13:49:42 -07:00 |
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af1f1aad14
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bvh: don't require T to implement Default
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2024-08-09 13:48:20 -07:00 |
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cfee6f119f
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pull out collision handlers into functions
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2024-08-08 15:54:23 -07:00 |
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b9e34f53c3
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do not set time on idle
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2024-08-08 13:18:28 -07:00 |
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394f1f1dc2
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v0.10.3 physics updates + pause game + fix boosters
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2024-08-07 19:48:09 -07:00 |
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05ec7ea5d8
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physics: rework jumping and boosters
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2024-08-07 18:48:57 -07:00 |
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e1897acca3
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update deps
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2024-08-07 18:41:42 -07:00 |
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5ee149b66e
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update deps
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2024-08-07 18:41:04 -07:00 |
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