9563290454
v0.2.3 physics instructions
2024-08-06 10:49:43 -07:00
a2d9e97467
add reset instruction + physics::Instruction is Clone
2024-08-05 17:26:15 -07:00
62a6af9261
pull instruction types out of physics
2024-08-02 13:45:52 -07:00
a819f93fa9
const opportunity
2024-08-02 13:45:10 -07:00
8a13640c55
time travel warning
2024-08-02 10:42:10 -07:00
85ba12ff92
pause on focus
2024-08-02 10:42:10 -07:00
4f492d73b0
update deps
2024-08-02 10:42:10 -07:00
0375844f4f
v0.2.2 timer tweaks
2024-08-02 10:40:07 -07:00
0dd41ae2f1
more functions
2024-08-02 10:35:29 -07:00
a8d54fdd7c
minor tweak to loading map from arg
2024-08-02 09:20:34 -07:00
34ac541260
ignore ReachWalkTargetVelocity
2024-08-02 08:03:16 -07:00
099788b746
this is wrong, even when velocity is zero
2024-08-02 08:03:16 -07:00
305017c6c8
iso shortcut
2024-08-02 08:03:16 -07:00
e47d152af2
make a distinction between restart and spawning
2024-08-02 08:03:16 -07:00
755adeaefd
refactor physics instruction processing
...
This is an important engine upgrade: idle events do not donate their timestamp to engine objects and pollute the timeline with unnecessary game ticks that can be represented as analytic continuations of previous game ticks. This means that all "render" tick updates can be dropped from bot timelines. In other words, progressing the physics simulation is invariant to differing subdivisions of an overall time advancement with no external input.
2024-08-02 08:03:16 -07:00
fed810334b
simpler
2024-08-01 21:55:53 -07:00
0ff4de3d38
meant to make this public
2024-08-01 09:42:08 -07:00
e04e754abb
v0.10.2 run timer
2024-08-01 09:39:16 -07:00
5c1f69628d
update deps
2024-08-01 09:36:11 -07:00
0c0365746e
v0.2.1 timers + runs
2024-08-01 09:32:40 -07:00
0c4a34c9cb
runs
2024-08-01 09:31:26 -07:00
1318fd2856
timers
2024-08-01 09:30:35 -07:00
44031c8b83
simple run timer
2024-08-01 09:29:13 -07:00
d6470ee81b
denormalize zone data on load
2024-08-01 09:29:09 -07:00
a7c7088c1f
model is supposed to be guaranteed to exist
2024-07-31 12:08:57 -07:00
dd6acbfc2f
use mem::replace where it is needed
2024-07-31 12:08:57 -07:00
3fea6ec5a2
put imports together
2024-07-30 13:34:34 -07:00
38df41e043
mouse interpolator abstraction
2024-07-30 13:01:42 -07:00
171cd8f2e4
cross compile with all features
2024-07-30 12:02:28 -07:00
914b5da897
switch over tooling to snfm
2024-07-30 12:02:28 -07:00
52e92bfa5a
no more textures
2024-07-30 11:37:26 -07:00
938500e39b
update deps (don't panic on corrupted files)
2024-07-29 18:24:57 -07:00
d036a33501
v0.1.1 no panic
2024-07-29 18:22:26 -07:00
05c8db4750
don't panic
2024-07-29 18:20:44 -07:00
d82dfc2bc2
build smaller
2024-07-29 17:41:46 -07:00
c59f40892a
snf optional as well because why not
2024-07-29 17:41:46 -07:00
4863605af7
source and roblox map loading feature flags
2024-07-29 17:11:40 -07:00
685e74575a
v0.10.1 snf
2024-07-29 16:53:04 -07:00
d1aca4519b
change textures path on my pc
2024-07-29 16:51:36 -07:00
4a4ede36ed
read snf map
2024-07-29 16:51:36 -07:00
a0afea050b
update deps
2024-07-29 16:43:33 -07:00
e3130661f4
v0.1.0
2024-07-29 16:38:32 -07:00
a1ee34c7a3
binrw enums
2024-07-29 16:36:00 -07:00
5193d0be71
update deps
2024-07-29 16:32:16 -07:00
31725dae0c
update deps
2024-07-29 16:29:50 -07:00
6ce2e64961
v0.2.0 breaking changes
2024-07-29 16:28:00 -07:00
5d25400942
there's no way that a max heap is better than just sorting
2024-07-27 10:31:44 -07:00
a00b6a63c9
wow it's wrong again
2024-07-26 17:26:57 -07:00
931cef52b1
serial file access
2024-07-26 16:13:51 -07:00
3e8c5167dc
do not include unused features
2024-07-26 15:42:38 -07:00