11e87e69c6
change inequality inclusivity
2026-03-25 08:40:06 -07:00
1eeb6d5a25
print fev
2026-03-25 08:39:48 -07:00
311575aed7
disable comparison
2026-03-25 08:39:44 -07:00
a92526407c
a
2026-03-25 08:20:20 -07:00
47239b10a8
print
2026-03-25 08:16:46 -07:00
f5588989e9
Revert "remove unhelpful debug prints"
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This reverts commit f17648e7fa .
2026-03-25 08:16:46 -07:00
8e6d598ea3
debug
2026-03-25 08:16:46 -07:00
78c0cab05a
debug
2026-03-25 08:16:11 -07:00
dd972c91ee
debug
2026-03-25 08:15:40 -07:00
8a897ca377
hack in md lua
2026-03-25 08:15:40 -07:00
a673d62ffd
bug 26
2026-03-25 08:14:08 -07:00
8f04516f78
derive debug for FEV
2026-03-25 08:07:46 -07:00
e1313e1e73
physics: add zero time tests
2026-03-25 08:07:46 -07:00
48316a677a
Update bnum to 0.14.3 ( #45 )
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Rather involved update due to it being the foundation of the physics.
Reviewed-on: #45
Co-authored-by: Rhys Lloyd <krakow20@gmail.com >
Co-committed-by: Rhys Lloyd <krakow20@gmail.com >
2026-03-24 18:02:17 +00:00
9b6be8bc68
physics: use core
2026-03-19 21:37:11 -07:00
93988affd7
physics: fix lint
2026-03-19 11:08:10 -07:00
125e718ec8
graphics v0.0.8 dynamic limits + wgpu 29.0.0
2026-03-19 08:10:14 -07:00
cd91cca93f
update to wgpu 29.0.0
2026-03-19 07:58:07 -07:00
78d89ed3d9
graphics: dynamic wgpu Limits
2026-03-19 07:35:04 -07:00
87853d3de8
Revert "graphics: use cool macro"
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This reverts commit 4ebd251273 .
2026-03-19 07:19:33 -07:00
36447a76cf
graphics v0.0.7 surface
2026-03-10 07:50:07 -07:00
44f988ea4a
graphics: common surface code
2026-03-10 07:48:43 -07:00
7c14acb377
graphics v0.0.6 no surface in api
2026-03-09 11:17:46 -07:00
98421ed24a
graphics: use existing encoder
2026-03-09 09:31:10 -07:00
4ebd251273
graphics: use cool macro
2026-03-09 08:49:46 -07:00
05534a4863
graphics: remove SurfaceConfiguration from interfaces
2026-03-09 08:45:29 -07:00
4615ee24f3
graphics: tweak syntax
2026-03-05 07:47:59 -08:00
251f7cc627
graphics v0.0.5 create texture_color + fix webgl
2026-03-04 09:28:25 -08:00
378619045f
graphics: hardcode downlevel to webgl2
2026-03-04 09:23:45 -08:00
67d39d5e03
graphics: create texture_color, distinct from model_color
2026-03-04 09:23:45 -08:00
daeabab337
shader: more intermediate variables for understandability
2026-03-04 09:23:45 -08:00
06d0d70791
move required_limits to setup
2026-02-28 18:21:04 -08:00
4aab9679bf
graphics v0.0.4 surface errors
2026-02-28 17:53:25 -08:00
d32dcc5a58
graphics: surface all errors in setup
2026-02-28 17:52:08 -08:00
fa43f764f6
graphics v0.0.3 update deps
2026-02-28 15:47:59 -08:00
3212fb1d41
graphics v0.0.2
2026-02-18 09:20:01 -08:00
424c7ce9a6
refactor setup
2026-02-18 09:19:14 -08:00
b8e5343464
strafesnet_graphics v0.0.1
2026-02-10 08:54:51 -08:00
51e7703933
graphics: move images and shader
2026-02-10 08:54:51 -08:00
e46f54efe0
graphics: remove settings dep
2026-02-10 08:51:21 -08:00
b2993995bb
graphics: remove session dep
2026-02-10 08:44:26 -08:00
7963c3632b
PhysicsCamera::set_sensitivity
2026-02-06 09:23:42 -08:00
9e65a6eb95
physics v0.0.1
2026-02-05 07:34:19 -08:00
23a6655bb0
specify crate versions in workspace
2026-02-05 07:23:27 -08:00
5db2ce076d
update glam
2026-02-05 06:51:07 -08:00
d343056664
more correct
2026-02-03 08:01:34 -08:00
3fd507be94
noclip
2026-01-30 07:33:04 -08:00
0fbe37e483
Rewrite MeshQuery ( #33 )
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Splits the MeshQuery trait into MeshQuery and MeshTopology and cleans up much of the physics traits. A notable optimization is using a closure for iterating variable length topological lists. Intermediate allocations are avoided in this way.
Reviewed-on: #33
Co-authored-by: Rhys Lloyd <krakow20@gmail.com >
Co-committed-by: Rhys Lloyd <krakow20@gmail.com >
2026-01-29 18:05:54 +00:00
638c2b4329
shuffle code around
2026-01-29 09:44:21 -08:00
317e1d57c7
move minkowski into module
2026-01-29 09:40:46 -08:00