move conversion code into loader libs
This commit is contained in:
lib
strafe-client/src
@ -1,19 +1,9 @@
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use strafesnet_deferred_loader::deferred_loader::{LoadFailureMode,MeshDeferredLoader,RenderConfigDeferredLoader};
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mod bsp;
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mod mesh;
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pub mod loader;
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pub struct Bsp(vbsp::Bsp);
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impl Bsp{
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pub const fn new(value:vbsp::Bsp)->Self{
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Self(value)
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}
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}
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impl AsRef<vbsp::Bsp> for Bsp{
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fn as_ref(&self)->&vbsp::Bsp{
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&self.0
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}
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}
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const VALVE_SCALE:f32=1.0/16.0;
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pub(crate) fn valve_transform([x,y,z]:[f32;3])->strafesnet_common::integer::Planar64Vec3{
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strafesnet_common::integer::vec3::try_from_f32_array([x*VALVE_SCALE,z*VALVE_SCALE,-y*VALVE_SCALE]).unwrap()
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@ -31,6 +21,35 @@ impl std::fmt::Display for ReadError{
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}
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impl std::error::Error for ReadError{}
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#[derive(Debug)]
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pub enum LoadError{
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Texture(loader::TextureError),
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Mesh(loader::MeshError),
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}
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impl std::fmt::Display for LoadError{
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fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{
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write!(f,"{self:?}")
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}
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}
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impl std::error::Error for LoadError{}
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impl From<loader::TextureError> for LoadError{
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fn from(value:loader::TextureError)->Self{
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Self::Texture(value)
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}
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}
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impl From<loader::MeshError> for LoadError{
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fn from(value:loader::MeshError)->Self{
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Self::Mesh(value)
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}
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}
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pub struct Bsp(vbsp::Bsp);
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impl AsRef<vbsp::Bsp> for Bsp{
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fn as_ref(&self)->&vbsp::Bsp{
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&self.0
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}
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}
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pub fn read<R:std::io::Read>(mut input:R)->Result<Bsp,ReadError>{
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let mut s=Vec::new();
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@ -39,5 +58,30 @@ pub fn read<R:std::io::Read>(mut input:R)->Result<Bsp,ReadError>{
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vbsp::Bsp::read(s.as_slice()).map(Bsp::new).map_err(ReadError::Bsp)
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}
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impl Bsp{
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pub const fn new(value:vbsp::Bsp)->Self{
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Self(value)
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}
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pub fn to_snf(&self,failure_mode:LoadFailureMode)->Result<strafesnet_common::map::CompleteMap,LoadError>{
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let mut texture_deferred_loader=RenderConfigDeferredLoader::new();
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let mut mesh_deferred_loader=MeshDeferredLoader::new();
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pub use bsp::convert;
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let map_step1=bsp::convert(
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self,
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&mut texture_deferred_loader,
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&mut mesh_deferred_loader,
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);
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let mut mesh_loader=loader::MeshLoader::new(self,&mut texture_deferred_loader);
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let prop_meshes=mesh_deferred_loader.into_meshes(&mut mesh_loader,failure_mode).map_err(LoadError::Mesh)?;
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let map_step2=map_step1.add_prop_meshes(prop_meshes);
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let mut texture_loader=loader::TextureLoader::new();
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let render_configs=texture_deferred_loader.into_render_configs(&mut texture_loader,failure_mode).map_err(LoadError::Texture)?;
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let map=map_step2.add_render_configs_and_textures(render_configs);
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Ok(map)
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}
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}
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