diff --git a/lib/bsp_loader/src/bsp.rs b/lib/bsp_loader/src/bsp.rs
index 36f0ff5..328c820 100644
--- a/lib/bsp_loader/src/bsp.rs
+++ b/lib/bsp_loader/src/bsp.rs
@@ -211,6 +211,7 @@ pub fn convert<'a>(
 
 	const WHITE:vbsp::Color=vbsp::Color{r:255,g:255,b:255};
 	const ENTITY_ATTRIBUTE:gameplay_attributes::CollisionAttributesId=ATTRIBUTE_DECORATION;
+	const ENTITY_TRIGGER_ATTRIBUTE:gameplay_attributes::CollisionAttributesId=ATTRIBUTE_INTERSECT_DEFAULT;
 	for raw_ent in &bsp.entities{
 		match raw_ent.parse(){
 			Ok(Entity::Cycler(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,brush.rendercolor,ENTITY_ATTRIBUTE),
@@ -239,17 +240,17 @@ pub fn convert<'a>(
 			Ok(Entity::PropPhysicsMultiplayer(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,WHITE,ENTITY_ATTRIBUTE),
 			Ok(Entity::PropPhysicsOverride(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,WHITE,ENTITY_ATTRIBUTE),
 			Ok(Entity::PropRagdoll(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,WHITE,ENTITY_ATTRIBUTE),
-			Ok(Entity::TriggerGravity(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,WHITE,ENTITY_ATTRIBUTE),
-			Ok(Entity::TriggerHurt(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,WHITE,ENTITY_ATTRIBUTE),
-			Ok(Entity::TriggerLook(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,WHITE,ENTITY_ATTRIBUTE),
-			Ok(Entity::TriggerMultiple(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model.unwrap_or_default(),brush.origin,WHITE,ENTITY_ATTRIBUTE),
-			Ok(Entity::TriggerOnce(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,WHITE,ENTITY_ATTRIBUTE),
-			Ok(Entity::TriggerProximity(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,WHITE,ENTITY_ATTRIBUTE),
-			Ok(Entity::TriggerPush(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,WHITE,ENTITY_ATTRIBUTE),
-			Ok(Entity::TriggerSoundscape(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,WHITE,ENTITY_ATTRIBUTE),
-			Ok(Entity::TriggerTeleport(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model.unwrap_or_default(),brush.origin,WHITE,ENTITY_ATTRIBUTE),
-			Ok(Entity::TriggerVphysicsMotion(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,WHITE,ENTITY_ATTRIBUTE),
-			Ok(Entity::TriggerWind(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,WHITE,ENTITY_ATTRIBUTE),
+			Ok(Entity::TriggerGravity(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,WHITE,ENTITY_TRIGGER_ATTRIBUTE),
+			Ok(Entity::TriggerHurt(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,WHITE,ENTITY_TRIGGER_ATTRIBUTE),
+			Ok(Entity::TriggerLook(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,WHITE,ENTITY_TRIGGER_ATTRIBUTE),
+			Ok(Entity::TriggerMultiple(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model.unwrap_or_default(),brush.origin,WHITE,ENTITY_TRIGGER_ATTRIBUTE),
+			Ok(Entity::TriggerOnce(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,WHITE,ENTITY_TRIGGER_ATTRIBUTE),
+			Ok(Entity::TriggerProximity(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,WHITE,ENTITY_TRIGGER_ATTRIBUTE),
+			Ok(Entity::TriggerPush(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,WHITE,ENTITY_TRIGGER_ATTRIBUTE),
+			Ok(Entity::TriggerSoundscape(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,WHITE,ENTITY_TRIGGER_ATTRIBUTE),
+			Ok(Entity::TriggerTeleport(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model.unwrap_or_default(),brush.origin,WHITE,ENTITY_TRIGGER_ATTRIBUTE),
+			Ok(Entity::TriggerVphysicsMotion(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,WHITE,ENTITY_TRIGGER_ATTRIBUTE),
+			Ok(Entity::TriggerWind(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,WHITE,ENTITY_TRIGGER_ATTRIBUTE),
 			Ok(Entity::InfoPlayerCounterterrorist(spawn))=>{
 				found_spawn=Some(valve_transform(spawn.origin.into()));
 			},