roblox_emulator: use common function pointer for lazy user data
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@ -533,14 +533,17 @@ type LUD=phf::Map<&'static str,// Class name
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CreateUserData
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CreateUserData
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>
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>
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>;
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>;
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fn create_script_signal(lua:&mlua::Lua)->mlua::Result<mlua::AnyUserData>{
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lua.create_any_userdata(crate::runner::script_signal::ScriptSignal::new())
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}
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static LAZY_USER_DATA:LUD=phf::phf_map!{
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static LAZY_USER_DATA:LUD=phf::phf_map!{
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"RunService"=>phf::phf_map!{
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"RunService"=>phf::phf_map!{
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"Stepped"=>|lua|lua.create_any_userdata(crate::runner::script_signal::ScriptSignal::new()),
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"Stepped"=>create_script_signal,
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"Heartbeat"=>|lua|lua.create_any_userdata(crate::runner::script_signal::ScriptSignal::new()),
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"Heartbeat"=>create_script_signal,
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"RenderStepped"=>|lua|lua.create_any_userdata(crate::runner::script_signal::ScriptSignal::new()),
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"RenderStepped"=>create_script_signal,
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},
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},
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"Players"=>phf::phf_map!{
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"Players"=>phf::phf_map!{
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"PlayerAdded"=>|lua|lua.create_any_userdata(crate::runner::script_signal::ScriptSignal::new()),
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"PlayerAdded"=>create_script_signal,
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},
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},
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};
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};
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#[derive(Default)]
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#[derive(Default)]
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