SpeedTrap lol
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@ -96,11 +96,18 @@ struct GameMechanicZone{
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mode_id:u32,
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behaviour:ZoneBehaviour
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}
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// enum TrapCondition{
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// FasterThan(i64),
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// SlowerThan(i64),
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// InRange(i64,i64),
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// OutsideRange(i64,i64),
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// }
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enum StageElementBehaviour{
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SpawnAt,
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Trigger,
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Teleport,
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Platform,
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//Speedtrap(TrapCondition),//Acts as a trigger with a speed condition
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}
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struct GameMechanicStageElement{
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mode_id:u32,
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