die trigger
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@ -239,7 +239,7 @@ pub fn brush_to_mesh(bsp:&vbsp::Bsp,brush:&vbsp::Brush)->Result<model::Mesh,Brus
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let face_list=sides.iter().map(|side|{
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let face_list=sides.iter().map(|side|{
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// The so-called tumor brushes are actually visleaf hints
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// The so-called tumor brushes are actually visleaf hints
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// used to inform the bsp of how to paritition space
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// used to inform the bsp of how to paritition space
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const TUMOR:vbsp::TextureFlags=vbsp::TextureFlags::HINT.union(vbsp::TextureFlags::SKIP);
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const TUMOR:vbsp::TextureFlags=vbsp::TextureFlags::HINT.union(vbsp::TextureFlags::SKIP).union(vbsp::TextureFlags::TRIGGER);
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if let Some(texture_info)=bsp.textures_info.get(side.texture_info as usize){
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if let Some(texture_info)=bsp.textures_info.get(side.texture_info as usize){
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if texture_info.flags.intersects(TUMOR){
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if texture_info.flags.intersects(TUMOR){
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return None;
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return None;
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