die trigger

This commit is contained in:
Quaternions 2025-02-26 11:24:15 -08:00
parent 51c24b00b7
commit b32a9cc070

@ -239,7 +239,7 @@ pub fn brush_to_mesh(bsp:&vbsp::Bsp,brush:&vbsp::Brush)->Result<model::Mesh,Brus
let face_list=sides.iter().map(|side|{
// The so-called tumor brushes are actually visleaf hints
// used to inform the bsp of how to paritition space
const TUMOR:vbsp::TextureFlags=vbsp::TextureFlags::HINT.union(vbsp::TextureFlags::SKIP);
const TUMOR:vbsp::TextureFlags=vbsp::TextureFlags::HINT.union(vbsp::TextureFlags::SKIP).union(vbsp::TextureFlags::TRIGGER);
if let Some(texture_info)=bsp.textures_info.get(side.texture_info as usize){
if texture_info.flags.intersects(TUMOR){
return None;