bsp_loader: use texture_info function
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@@ -240,7 +240,7 @@ pub fn brush_to_mesh(bsp:&vbsp::Bsp,brush:&vbsp::Brush)->Result<model::Mesh,Brus
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// The so-called tumor brushes have TRIGGER bit set
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// The so-called tumor brushes have TRIGGER bit set
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// but also ignore visleaf hint and skip sides
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// but also ignore visleaf hint and skip sides
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const TUMOR:vbsp::TextureFlags=vbsp::TextureFlags::HINT.union(vbsp::TextureFlags::SKIP).union(vbsp::TextureFlags::TRIGGER);
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const TUMOR:vbsp::TextureFlags=vbsp::TextureFlags::HINT.union(vbsp::TextureFlags::SKIP).union(vbsp::TextureFlags::TRIGGER);
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if let Some(texture_info)=bsp.textures_info.get(side.texture_info as usize){
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if let Some(texture_info)=bsp.texture_info(side.texture_info as usize){
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if texture_info.flags.intersects(TUMOR){
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if texture_info.flags.intersects(TUMOR){
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return None;
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return None;
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}
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}
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