implement primitives
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@ -1,4 +1,5 @@
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use crate::model::{IndexedModel, IndexedPolygon, IndexedGroup, IndexedVertex};
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use crate::model::{Color4,TextureCoordinate,IndexedModel,IndexedPolygon,IndexedGroup,IndexedVertex};
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use crate::integer::Planar64Vec3;
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#[derive(Debug)]
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pub enum Primitives{
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@ -17,24 +18,24 @@ pub enum CubeFace{
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Bottom,
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Front,
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}
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const CUBE_DEFAULT_TEXTURE_COORDS:[[f32;2];4]=[[0.0,0.0],[1.0,0.0],[1.0,1.0],[0.0,1.0]];
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const CUBE_DEFAULT_VERTICES:[[f32;3];8]=[
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[-1.,-1., 1.],//0 left bottom back
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[ 1.,-1., 1.],//1 right bottom back
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[ 1., 1., 1.],//2 right top back
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[-1., 1., 1.],//3 left top back
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[-1., 1.,-1.],//4 left top front
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[ 1., 1.,-1.],//5 right top front
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[ 1.,-1.,-1.],//6 right bottom front
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[-1.,-1.,-1.],//7 left bottom front
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const CUBE_DEFAULT_TEXTURE_COORDS:[TextureCoordinate;4]=[[0.0,0.0].into(),[1.0,0.0].into(),[1.0,1.0].into(),[0.0,1.0].into()];
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const CUBE_DEFAULT_VERTICES:[Planar64Vec3;8]=[
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Planar64Vec3::int(-1,-1, 1),//0 left bottom back
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Planar64Vec3::int( 1,-1, 1),//1 right bottom back
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Planar64Vec3::int( 1, 1, 1),//2 right top back
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Planar64Vec3::int(-1, 1, 1),//3 left top back
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Planar64Vec3::int(-1, 1,-1),//4 left top front
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Planar64Vec3::int( 1, 1,-1),//5 right top front
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Planar64Vec3::int( 1,-1,-1),//6 right bottom front
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Planar64Vec3::int(-1,-1,-1),//7 left bottom front
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];
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const CUBE_DEFAULT_NORMALS:[[f32;3];6]=[
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[ 1., 0., 0.],//CubeFace::Right
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[ 0., 1., 0.],//CubeFace::Top
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[ 0., 0., 1.],//CubeFace::Back
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[-1., 0., 0.],//CubeFace::Left
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[ 0.,-1., 0.],//CubeFace::Bottom
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[ 0., 0.,-1.],//CubeFace::Front
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const CUBE_DEFAULT_NORMALS:[Planar64Vec3;6]=[
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Planar64Vec3::int( 1, 0, 0),//CubeFace::Right
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Planar64Vec3::int( 0, 1, 0),//CubeFace::Top
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Planar64Vec3::int( 0, 0, 1),//CubeFace::Back
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Planar64Vec3::int(-1, 0, 0),//CubeFace::Left
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Planar64Vec3::int( 0,-1, 0),//CubeFace::Bottom
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Planar64Vec3::int( 0, 0,-1),//CubeFace::Front
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];
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const CUBE_DEFAULT_POLYS:[[[u32;3];4];6]=[
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// right (1, 0, 0)
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@ -89,12 +90,12 @@ pub enum WedgeFace{
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Left,
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Bottom,
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}
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const WEDGE_DEFAULT_NORMALS:[[f32;3];5]=[
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[ 1., 0., 0.],//Wedge::Right
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[ 0., 1.,-1.],//Wedge::TopFront
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[ 0., 0., 1.],//Wedge::Back
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[-1., 0., 0.],//Wedge::Left
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[ 0.,-1., 0.],//Wedge::Bottom
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const WEDGE_DEFAULT_NORMALS:[Planar64Vec3;5]=[
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Planar64Vec3::int( 1, 0, 0),//Wedge::Right
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Planar64Vec3::int( 0, 1,-1),//Wedge::TopFront
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Planar64Vec3::int( 0, 0, 1),//Wedge::Back
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Planar64Vec3::int(-1, 0, 0),//Wedge::Left
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Planar64Vec3::int( 0,-1, 0),//Wedge::Bottom
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];
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/*
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local cornerWedgeVerticies = {
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@ -113,20 +114,18 @@ pub enum CornerWedgeFace{
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Bottom,
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Front,
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}
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const CORNERWEDGE_DEFAULT_NORMALS:[[f32;3];5]=[
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[ 1., 0., 0.],//CornerWedge::Right
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[ 0., 1., 1.],//CornerWedge::BackTop
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[-1., 1., 0.],//CornerWedge::LeftTop
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[ 0.,-1., 0.],//CornerWedge::Bottom
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[ 0., 0.,-1.],//CornerWedge::Front
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const CORNERWEDGE_DEFAULT_NORMALS:[Planar64Vec3;5]=[
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Planar64Vec3::int( 1, 0, 0),//CornerWedge::Right
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Planar64Vec3::int( 0, 1, 1),//CornerWedge::BackTop
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Planar64Vec3::int(-1, 1, 0),//CornerWedge::LeftTop
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Planar64Vec3::int( 0,-1, 0),//CornerWedge::Bottom
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Planar64Vec3::int( 0, 0,-1),//CornerWedge::Front
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];
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//HashMap fits this use case perfectly but feels like using a sledgehammer to drive a nail
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pub fn unit_sphere()->crate::model::IndexedModel{
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let mut indexed_model=crate::model::generate_indexed_model_list_from_obj(obj::ObjData::load_buf(&include_bytes!("../models/suzanne.obj")[..]).unwrap(),*glam::Vec4::ONE.as_ref()).remove(0);
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let mut indexed_model=crate::model::generate_indexed_model_list_from_obj(obj::ObjData::load_buf(&include_bytes!("../models/suzanne.obj")[..]).unwrap(),Color4::ONE).remove(0);
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for pos in indexed_model.unique_pos.iter_mut(){
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pos[0]=pos[0]*0.5;
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pos[1]=pos[1]*0.5;
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pos[2]=pos[2]*0.5;
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*pos=*pos/2;
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}
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indexed_model
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}
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@ -141,11 +140,11 @@ pub fn unit_cube()->crate::model::IndexedModel{
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t.insert(CubeFace::Front,FaceDescription::default());
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generate_partial_unit_cube(t)
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}
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const TEAPOT_TRANSFORM:glam::Mat3=glam::mat3(glam::vec3(0.0,0.1,0.0),glam::vec3(-0.1,0.0,0.0),glam::vec3(0.0,0.0,0.1));
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const TEAPOT_TRANSFORM:crate::integer::Planar64Mat3=crate::integer::Planar64Mat3::int_from_cols_array([0,1,0, -1,0,0, 0,0,1])/10;
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pub fn unit_cylinder()->crate::model::IndexedModel{
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let mut indexed_model=crate::model::generate_indexed_model_list_from_obj(obj::ObjData::load_buf(&include_bytes!("../models/teapot.obj")[..]).unwrap(),*glam::Vec4::ONE.as_ref()).remove(0);
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let mut indexed_model=crate::model::generate_indexed_model_list_from_obj(obj::ObjData::load_buf(&include_bytes!("../models/teapot.obj")[..]).unwrap(),Color4::ONE).remove(0);
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for pos in indexed_model.unique_pos.iter_mut(){
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[pos[0],pos[1],pos[2]]=*(TEAPOT_TRANSFORM*glam::Vec3::from_array(*pos)).as_ref();
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*pos=TEAPOT_TRANSFORM*(*pos);
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}
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indexed_model
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}
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@ -174,33 +173,33 @@ pub fn unit_cornerwedge()->crate::model::IndexedModel{
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pub struct FaceDescription{
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pub texture:Option<u32>,
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pub transform:glam::Affine2,
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pub color:glam::Vec4,
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pub color:Color4,
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}
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impl std::default::Default for FaceDescription{
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fn default()->Self {
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Self{
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texture:None,
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transform:glam::Affine2::IDENTITY,
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color:glam::vec4(1.0,1.0,1.0,0.0),//zero alpha to hide the default texture
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color:Color4::new(1.0,1.0,1.0,0.0),//zero alpha to hide the default texture
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}
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}
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}
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impl FaceDescription{
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pub fn new(texture:u32,transform:glam::Affine2,color:glam::Vec4)->Self{
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pub fn new(texture:u32,transform:glam::Affine2,color:Color4)->Self{
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Self{texture:Some(texture),transform,color}
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}
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pub fn from_texture(texture:u32)->Self{
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Self{
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texture:Some(texture),
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transform:glam::Affine2::IDENTITY,
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color:glam::Vec4::ONE,
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color:Color4::ONE,
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}
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}
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}
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//TODO: it's probably better to use a shared vertex buffer between all primitives and use indexed rendering instead of generating a unique vertex buffer for each primitive.
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//implementation: put all roblox primitives into one model.groups <- this won't work but I forget why
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pub fn generate_partial_unit_cube(face_descriptions:CubeFaceDescription)->crate::model::IndexedModel{
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let mut generated_pos=Vec::<[f32;3]>::new();
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let mut generated_pos=Vec::new();
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let mut generated_tex=Vec::new();
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let mut generated_normal=Vec::new();
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let mut generated_color=Vec::new();
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@ -217,16 +216,16 @@ pub fn generate_partial_unit_cube(face_descriptions:CubeFaceDescription)->crate:
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let transform_index=transforms.len();
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transforms.push(face_description.transform);
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for tex in CUBE_DEFAULT_TEXTURE_COORDS{
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generated_tex.push(*face_description.transform.transform_point2(glam::Vec2::from_array(tex)).as_ref());
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generated_tex.push(face_description.transform.transform_point2(tex));
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}
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transform_index
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} as u32;
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let color_index=if let Some(color_index)=generated_color.iter().position(|color|color==face_description.color.as_ref()){
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let color_index=if let Some(color_index)=generated_color.iter().position(|&color|color==face_description.color){
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color_index
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}else{
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//create new color_index
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let color_index=generated_color.len();
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generated_color.push(*face_description.color.as_ref());
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generated_color.push(face_description.color);
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color_index
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} as u32;
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let face_id=match face{
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@ -315,7 +314,7 @@ pub fn generate_partial_unit_wedge(face_descriptions:WedgeFaceDescription)->crat
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[6,2,4],
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],
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];
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let mut generated_pos=Vec::<[f32;3]>::new();
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let mut generated_pos=Vec::new();
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let mut generated_tex=Vec::new();
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let mut generated_normal=Vec::new();
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let mut generated_color=Vec::new();
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@ -332,16 +331,16 @@ pub fn generate_partial_unit_wedge(face_descriptions:WedgeFaceDescription)->crat
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let transform_index=transforms.len();
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transforms.push(face_description.transform);
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for tex in CUBE_DEFAULT_TEXTURE_COORDS{
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generated_tex.push(*face_description.transform.transform_point2(glam::Vec2::from_array(tex)).as_ref());
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generated_tex.push(face_description.transform.transform_point2(tex));
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}
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transform_index
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} as u32;
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let color_index=if let Some(color_index)=generated_color.iter().position(|color|color==face_description.color.as_ref()){
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let color_index=if let Some(color_index)=generated_color.iter().position(|&color|color==face_description.color){
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color_index
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}else{
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//create new color_index
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let color_index=generated_color.len();
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generated_color.push(*face_description.color.as_ref());
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generated_color.push(face_description.color);
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color_index
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} as u32;
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let face_id=match face{
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@ -427,7 +426,7 @@ pub fn generate_partial_unit_cornerwedge(face_descriptions:CornerWedgeFaceDescri
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[7,2,4],
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],
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];
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let mut generated_pos=Vec::<[f32;3]>::new();
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let mut generated_pos=Vec::new();
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let mut generated_tex=Vec::new();
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let mut generated_normal=Vec::new();
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let mut generated_color=Vec::new();
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@ -444,16 +443,16 @@ pub fn generate_partial_unit_cornerwedge(face_descriptions:CornerWedgeFaceDescri
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let transform_index=transforms.len();
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transforms.push(face_description.transform);
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for tex in CUBE_DEFAULT_TEXTURE_COORDS{
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generated_tex.push(*face_description.transform.transform_point2(glam::Vec2::from_array(tex)).as_ref());
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generated_tex.push(face_description.transform.transform_point2(tex));
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}
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transform_index
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} as u32;
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let color_index=if let Some(color_index)=generated_color.iter().position(|color|color==face_description.color.as_ref()){
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let color_index=if let Some(color_index)=generated_color.iter().position(|&color|color==face_description.color){
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color_index
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}else{
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//create new color_index
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let color_index=generated_color.len();
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generated_color.push(*face_description.color.as_ref());
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generated_color.push(face_description.color);
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color_index
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} as u32;
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let face_id=match face{
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