move engine components into modules
This commit is contained in:
349
engine/physics/src/push_solve.rs
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349
engine/physics/src/push_solve.rs
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@ -0,0 +1,349 @@
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use strafesnet_common::integer::{self,vec3::{self,Vector3},Fixed,Planar64,Planar64Vec3,Ratio};
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// This algorithm is based on Lua code
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// written by Trey Reynolds in 2021
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// EPSILON=1/2^10
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// A stack-allocated variable-size list that holds up to 4 elements
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// Direct references are used instead of indices i0, i1, i2, i3
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type Conts<'a>=arrayvec::ArrayVec<&'a Contact,4>;
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// hack to allow comparing ratios to zero
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const RATIO_ZERO:Ratio<Fixed<1,32>,Fixed<1,32>>=Ratio::new(Fixed::ZERO,Fixed::EPSILON);
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struct Ray{
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origin:Planar64Vec3,
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direction:Planar64Vec3,
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}
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impl Ray{
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fn extrapolate<Num,Den,N1,T1>(&self,t:Ratio<Num,Den>)->Planar64Vec3
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where
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Num:Copy,
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Den:Copy,
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Num:core::ops::Mul<Planar64,Output=N1>,
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Planar64:core::ops::Mul<Den,Output=N1>,
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N1:integer::Divide<Den,Output=T1>,
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T1:integer::Fix<Planar64>,
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{
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self.origin+self.direction.map(|elem|(t*elem).divide().fix())
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}
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}
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/// Information about a contact restriction
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pub struct Contact{
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pub position:Planar64Vec3,
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pub velocity:Planar64Vec3,
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pub normal:Planar64Vec3,
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}
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impl Contact{
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fn relative_to(&self,point:Planar64Vec3)->Self{
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Self{
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position:self.position-point,
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velocity:self.velocity,
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normal:self.normal,
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}
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}
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fn relative_dot(&self,direction:Planar64Vec3)->Fixed<2,64>{
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(direction-self.velocity).dot(self.normal)
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}
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/// Calculate the time of intersection. (previously get_touch_time)
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fn solve(&self,ray:&Ray)->Ratio<Fixed<2,64>,Fixed<2,64>>{
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(self.position-ray.origin).dot(self.normal)/(ray.direction-self.velocity).dot(self.normal)
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}
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}
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//note that this is horrible with fixed point arithmetic
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fn solve1(c0:&Contact)->Option<Ratio<Vector3<Fixed<3,96>>,Fixed<2,64>>>{
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const EPSILON:Fixed<2,64>=Fixed::from_bits(Fixed::<2,64>::ONE.to_bits().shr(10));
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let det=c0.normal.dot(c0.velocity);
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if det.abs()<EPSILON{
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return None;
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}
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let d0=c0.normal.dot(c0.position);
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Some(c0.normal*d0/det)
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}
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fn solve2(c0:&Contact,c1:&Contact)->Option<Ratio<Vector3<Fixed<5,160>>,Fixed<4,128>>>{
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const EPSILON:Fixed<4,128>=Fixed::from_bits(Fixed::<4,128>::ONE.to_bits().shr(10));
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let u0_u1=c0.velocity.cross(c1.velocity);
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let n0_n1=c0.normal.cross(c1.normal);
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let det=u0_u1.dot(n0_n1);
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if det.abs()<EPSILON{
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return None;
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}
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let d0=c0.normal.dot(c0.position);
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let d1=c1.normal.dot(c1.position);
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Some((c1.normal.cross(u0_u1)*d0+u0_u1.cross(c0.normal)*d1)/det)
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}
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fn solve3(c0:&Contact,c1:&Contact,c2:&Contact)->Option<Ratio<Vector3<Fixed<4,128>>,Fixed<3,96>>>{
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const EPSILON:Fixed<3,96>=Fixed::from_bits(Fixed::<3,96>::ONE.to_bits().shr(10));
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let n0_n1=c0.normal.cross(c1.normal);
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let det=c2.normal.dot(n0_n1);
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if det.abs()<EPSILON{
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return None;
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}
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let d0=c0.normal.dot(c0.position);
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let d1=c1.normal.dot(c1.position);
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let d2=c2.normal.dot(c2.position);
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Some((c1.normal.cross(c2.normal)*d0+c2.normal.cross(c0.normal)*d1+c0.normal.cross(c1.normal)*d2)/det)
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}
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fn decompose1(point:Planar64Vec3,u0:Planar64Vec3)->Option<[Ratio<Fixed<2,64>,Fixed<2,64>>;1]>{
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let det=u0.dot(u0);
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if det==Fixed::ZERO{
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return None;
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}
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let s0=u0.dot(point)/det;
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Some([s0])
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}
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fn decompose2(point:Planar64Vec3,u0:Planar64Vec3,u1:Planar64Vec3)->Option<[Ratio<Fixed<4,128>,Fixed<4,128>>;2]>{
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let u0_u1=u0.cross(u1);
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let det=u0_u1.dot(u0_u1);
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if det==Fixed::ZERO{
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return None;
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}
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let s0=u0_u1.dot(point.cross(u1))/det;
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let s1=u0_u1.dot(u0.cross(point))/det;
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Some([s0,s1])
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}
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fn decompose3(point:Planar64Vec3,u0:Planar64Vec3,u1:Planar64Vec3,u2:Planar64Vec3)->Option<[Ratio<Fixed<3,96>,Fixed<3,96>>;3]>{
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let det=u0.cross(u1).dot(u2);
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if det==Fixed::ZERO{
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return None;
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}
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let s0=point.cross(u1).dot(u2)/det;
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let s1=u0.cross(point).dot(u2)/det;
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let s2=u0.cross(u1).dot(point)/det;
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Some([s0,s1,s2])
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}
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fn is_space_enclosed_2(
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a:Planar64Vec3,
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b:Planar64Vec3,
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)->bool{
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a.cross(b)==Vector3::new([Fixed::ZERO;3])
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&&a.dot(b).is_negative()
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}
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fn is_space_enclosed_3(
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a:Planar64Vec3,
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b:Planar64Vec3,
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c:Planar64Vec3
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)->bool{
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a.cross(b).dot(c)==Fixed::ZERO
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&&{
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let det_abac=a.cross(b).dot(a.cross(c));
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let det_abbc=a.cross(b).dot(b.cross(c));
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let det_acbc=a.cross(c).dot(b.cross(c));
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return!( det_abac*det_abbc).is_positive()
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&&!( det_abbc*det_acbc).is_positive()
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&&!(-det_acbc*det_abac).is_positive()
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||is_space_enclosed_2(a,b)
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||is_space_enclosed_2(a,c)
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||is_space_enclosed_2(b,c)
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}
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}
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fn is_space_enclosed_4(
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a:Planar64Vec3,
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b:Planar64Vec3,
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c:Planar64Vec3,
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d:Planar64Vec3,
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)->bool{
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let det_abc=a.cross(b).dot(c);
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let det_abd=a.cross(b).dot(d);
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let det_acd=a.cross(c).dot(d);
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let det_bcd=b.cross(c).dot(d);
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return( det_abc*det_abd).is_negative()
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&&(-det_abc*det_acd).is_negative()
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&&( det_abd*det_acd).is_negative()
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&&( det_abc*det_bcd).is_negative()
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&&(-det_abd*det_bcd).is_negative()
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&&( det_acd*det_bcd).is_negative()
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||is_space_enclosed_3(a,b,c)
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||is_space_enclosed_3(a,b,d)
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||is_space_enclosed_3(a,c,d)
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||is_space_enclosed_3(b,c,d)
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}
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const fn get_push_ray_0(point:Planar64Vec3)->Ray{
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Ray{origin:point,direction:vec3::ZERO}
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}
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fn get_push_ray_1(point:Planar64Vec3,c0:&Contact)->Option<Ray>{
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let direction=solve1(c0)?.divide().fix_1();
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let [s0]=decompose1(direction,c0.velocity)?;
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if s0.lt_ratio(RATIO_ZERO){
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return None;
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}
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let origin=point+solve1(
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&c0.relative_to(point),
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)?.divide().fix_1();
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Some(Ray{origin,direction})
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}
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fn get_push_ray_2(point:Planar64Vec3,c0:&Contact,c1:&Contact)->Option<Ray>{
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let direction=solve2(c0,c1)?.divide().fix_1();
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let [s0,s1]=decompose2(direction,c0.velocity,c1.velocity)?;
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if s0.lt_ratio(RATIO_ZERO)||s1.lt_ratio(RATIO_ZERO){
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return None;
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}
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let origin=point+solve2(
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&c0.relative_to(point),
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&c1.relative_to(point),
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)?.divide().fix_1();
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Some(Ray{origin,direction})
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}
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fn get_push_ray_3(point:Planar64Vec3,c0:&Contact,c1:&Contact,c2:&Contact)->Option<Ray>{
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let direction=solve3(c0,c1,c2)?.divide().fix_1();
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let [s0,s1,s2]=decompose3(direction,c0.velocity,c1.velocity,c2.velocity)?;
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if s0.lt_ratio(RATIO_ZERO)||s1.lt_ratio(RATIO_ZERO)||s2.lt_ratio(RATIO_ZERO){
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return None;
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}
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let origin=point+solve3(
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&c0.relative_to(point),
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&c1.relative_to(point),
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&c2.relative_to(point),
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)?.divide().fix_1();
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Some(Ray{origin,direction})
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}
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const fn get_best_push_ray_and_conts_0<'a>(point:Planar64Vec3)->(Ray,Conts<'a>){
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(get_push_ray_0(point),Conts::new_const())
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}
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fn get_best_push_ray_and_conts_1(point:Planar64Vec3,c0:&Contact)->Option<(Ray,Conts)>{
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get_push_ray_1(point,c0)
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.map(|ray|(ray,Conts::from_iter([c0])))
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}
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fn get_best_push_ray_and_conts_2<'a>(point:Planar64Vec3,c0:&'a Contact,c1:&'a Contact)->Option<(Ray,Conts<'a>)>{
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if is_space_enclosed_2(c0.normal,c1.normal){
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return None;
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}
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if let Some(ray)=get_push_ray_2(point,c0,c1){
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return Some((ray,Conts::from_iter([c0,c1])));
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}
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if let Some(ray)=get_push_ray_1(point,c0){
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if !c1.relative_dot(ray.direction).is_negative(){
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return Some((ray,Conts::from_iter([c0])));
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}
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}
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return None;
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}
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fn get_best_push_ray_and_conts_3<'a>(point:Planar64Vec3,c0:&'a Contact,c1:&'a Contact,c2:&'a Contact)->Option<(Ray,Conts<'a>)>{
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if is_space_enclosed_3(c0.normal,c1.normal,c2.normal){
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return None;
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}
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if let Some(ray)=get_push_ray_3(point,c0,c1,c2){
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return Some((ray,Conts::from_iter([c0,c1,c2])));
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}
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if let Some(ray)=get_push_ray_2(point,c0,c1){
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if !c2.relative_dot(ray.direction).is_negative(){
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return Some((ray,Conts::from_iter([c0,c1])));
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}
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}
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if let Some(ray)=get_push_ray_2(point,c0,c2){
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if !c1.relative_dot(ray.direction).is_negative(){
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return Some((ray,Conts::from_iter([c0,c2])));
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}
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}
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if let Some(ray)=get_push_ray_1(point,c0){
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if !c1.relative_dot(ray.direction).is_negative()
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&&!c2.relative_dot(ray.direction).is_negative(){
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return Some((ray,Conts::from_iter([c0])));
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}
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}
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return None;
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}
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fn get_best_push_ray_and_conts_4<'a>(point:Planar64Vec3,c0:&'a Contact,c1:&'a Contact,c2:&'a Contact,c3:&'a Contact)->Option<(Ray,Conts<'a>)>{
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if is_space_enclosed_4(c0.normal,c1.normal,c2.normal,c3.normal){
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return None;
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}
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let (ray012,conts012)=get_best_push_ray_and_conts_3(point,c0,c1,c2)?;
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let (ray013,conts013)=get_best_push_ray_and_conts_3(point,c0,c1,c3)?;
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let (ray023,conts023)=get_best_push_ray_and_conts_3(point,c0,c2,c3)?;
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let err012=c3.relative_dot(ray012.direction);
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let err013=c2.relative_dot(ray013.direction);
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let err023=c1.relative_dot(ray023.direction);
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let best_err=err012.max(err013).max(err023);
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if best_err==err012{
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return Some((ray012,conts012))
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}else if best_err==err013{
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return Some((ray013,conts013))
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}else if best_err==err023{
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return Some((ray023,conts023))
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}
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unreachable!()
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}
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fn get_best_push_ray_and_conts<'a>(
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point:Planar64Vec3,
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conts:&[&'a Contact],
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)->Option<(Ray,Conts<'a>)>{
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match conts{
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&[c0,c1,c2,c3]=>get_best_push_ray_and_conts_4(point,c0,c1,c2,c3),
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&[c0,c1,c2]=>get_best_push_ray_and_conts_3(point,c0,c1,c2),
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&[c0,c1]=>get_best_push_ray_and_conts_2(point,c0,c1),
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&[c0]=>get_best_push_ray_and_conts_1(point,c0),
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&[]=>Some(get_best_push_ray_and_conts_0(point)),
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_=>unreachable!(),
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}
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}
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fn get_first_touch<'a>(contacts:&'a [Contact],ray:&Ray,conts:&Conts)->Option<(Ratio<Fixed<2,64>,Fixed<2,64>>,&'a Contact)>{
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contacts.iter()
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.filter(|&contact|
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!conts.iter().any(|&c|std::ptr::eq(c,contact))
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&&contact.relative_dot(ray.direction).is_negative()
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)
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.map(|contact|(contact.solve(ray),contact))
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.min_by_key(|&(t,_)|t)
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}
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pub fn push_solve(contacts:&[Contact],point:Planar64Vec3)->Planar64Vec3{
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let (mut ray,mut conts)=get_best_push_ray_and_conts_0(point);
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loop{
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let (next_t,next_cont)=match get_first_touch(contacts,&ray,&conts){
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Some((t,cont))=>(t,cont),
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None=>return ray.origin,
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};
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if RATIO_ZERO.le_ratio(next_t){
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return ray.origin;
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}
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//push_front
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if conts.len()==conts.capacity(){
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//this is a dead case, new_conts never has more than 3 elements
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conts.rotate_right(1);
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conts[0]=next_cont;
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}else{
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conts.push(next_cont);
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conts.rotate_right(1);
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}
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let meet_point=ray.extrapolate(next_t);
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match get_best_push_ray_and_conts(meet_point,conts.as_slice()){
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Some((new_ray,new_conts))=>(ray,conts)=(new_ray,new_conts),
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None=>return meet_point,
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}
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}
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}
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#[cfg(test)]
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mod tests{
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use super::*;
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#[test]
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fn test_push_solve(){
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let contacts=vec![
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Contact{
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position:vec3::ZERO,
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velocity:vec3::Y,
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normal:vec3::Y,
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}
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];
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assert_eq!(
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vec3::ZERO,
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push_solve(&contacts,vec3::NEG_Y)
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);
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}
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}
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