diff --git a/lib/bsp_loader/src/bsp.rs b/lib/bsp_loader/src/bsp.rs
index b7a245c..0e8c73b 100644
--- a/lib/bsp_loader/src/bsp.rs
+++ b/lib/bsp_loader/src/bsp.rs
@@ -32,6 +32,32 @@ fn ingest_vertex(
 	})
 }
 
+fn add_brush<'a>(mesh_deferred_loader:&mut MeshDeferredLoader<&'a str>,world_models:&mut Vec<model::Model>,model:&'a str,origin:vbsp::Vector,rendercolor:vbsp::Color,attributes:gameplay_attributes::CollisionAttributesId){
+	//The first character of brush.model is '*'
+	let mesh=match model.split_at(1){
+		("*",id_str)=>match id_str.parse(){
+			Ok(mesh_id)=>model::MeshId::new(mesh_id),
+			Err(e)=>{
+				println!("Brush model int parse error: {e} model={model}");
+				return;
+			},
+		},
+		_=>mesh_deferred_loader.acquire_mesh_id(model),
+	};
+	world_models.push(model::Model{
+		mesh,
+		attributes,
+		transform:integer::Planar64Affine3::from_translation(
+			valve_transform(origin.into())
+		),
+		color:(glam::Vec3::from_array([
+			rendercolor.r as f32,
+			rendercolor.g as f32,
+			rendercolor.b as f32
+		])/255.0).extend(1.0),
+	});
+}
+
 pub fn convert<'a>(
 	bsp:&'a crate::Bsp,
 	render_config_deferred_loader:&mut RenderConfigDeferredLoader<Cow<'a,str>>,
@@ -134,34 +160,46 @@ pub fn convert<'a>(
 		color:glam::Vec4::W,
 	});
 
+	const WHITE:vbsp::Color=vbsp::Color{r:255,g:255,b:255};
 	for raw_ent in bsp.entities.iter(){
 		match raw_ent.parse(){
-			// func_brush
-			Ok(vbsp::css::Entity::FuncBrush(brush))=>{
-				//The first character of brush.model is '*'
-				match brush.model[1..].parse(){
-					Ok(mesh_id)=>{
-						world_models.push(model::Model{
-							mesh:model::MeshId::new(mesh_id),
-							attributes:ATTRIBUTE_DECORATION,
-							transform:integer::Planar64Affine3::from_translation(
-								valve_transform(brush.origin.into())
-							),
-							color:(glam::Vec3::from_array([
-								brush.rendercolor.r as f32,
-								brush.rendercolor.g as f32,
-								brush.rendercolor.b as f32
-							])/255.0).extend(1.0),
-						});
-					},
-					Err(e)=>{
-						println!("Brush model int parse error: {e}");
-					},
-				}
-			},
-			// func_illusionary
-			// func_wall
-			// func_wall_toggle
+			Ok(vbsp::css::Entity::Cycler(brush))=>add_brush(mesh_deferred_loader,&mut world_models,brush.model,brush.origin,brush.rendercolor,ATTRIBUTE_DECORATION),
+			// Ok(vbsp::css::Entity::EnvSprite(brush))=>add_brush(mesh_deferred_loader,&mut world_models,brush.model,brush.origin,brush.rendercolor,ATTRIBUTE_DECORATION),
+			Ok(vbsp::css::Entity::FuncBreakable(brush))=>add_brush(mesh_deferred_loader,&mut world_models,brush.model,brush.origin,brush.rendercolor,ATTRIBUTE_DECORATION),
+			Ok(vbsp::css::Entity::FuncBrush(brush))=>add_brush(mesh_deferred_loader,&mut world_models,brush.model,brush.origin,brush.rendercolor,ATTRIBUTE_DECORATION),
+			Ok(vbsp::css::Entity::FuncButton(brush))=>add_brush(mesh_deferred_loader,&mut world_models,brush.model,brush.origin,brush.rendercolor,ATTRIBUTE_DECORATION),
+			Ok(vbsp::css::Entity::FuncDoor(brush))=>add_brush(mesh_deferred_loader,&mut world_models,brush.model,brush.origin,brush.rendercolor,ATTRIBUTE_DECORATION),
+			Ok(vbsp::css::Entity::FuncDoorRotating(brush))=>add_brush(mesh_deferred_loader,&mut world_models,brush.model,brush.origin,brush.rendercolor,ATTRIBUTE_DECORATION),
+			Ok(vbsp::css::Entity::FuncIllusionary(brush))=>add_brush(mesh_deferred_loader,&mut world_models,brush.model,brush.origin,brush.rendercolor,ATTRIBUTE_DECORATION),
+			Ok(vbsp::css::Entity::FuncMonitor(brush))=>add_brush(mesh_deferred_loader,&mut world_models,brush.model,brush.origin,brush.rendercolor,ATTRIBUTE_DECORATION),
+			Ok(vbsp::css::Entity::FuncMovelinear(brush))=>add_brush(mesh_deferred_loader,&mut world_models,brush.model,brush.origin,brush.rendercolor,ATTRIBUTE_DECORATION),
+			Ok(vbsp::css::Entity::FuncPhysbox(brush))=>add_brush(mesh_deferred_loader,&mut world_models,brush.model,brush.origin,brush.rendercolor,ATTRIBUTE_DECORATION),
+			Ok(vbsp::css::Entity::FuncPhysboxMultiplayer(brush))=>add_brush(mesh_deferred_loader,&mut world_models,brush.model,brush.origin,brush.rendercolor,ATTRIBUTE_DECORATION),
+			Ok(vbsp::css::Entity::FuncRotButton(brush))=>add_brush(mesh_deferred_loader,&mut world_models,brush.model,brush.origin,WHITE,ATTRIBUTE_DECORATION),
+			Ok(vbsp::css::Entity::FuncRotating(brush))=>add_brush(mesh_deferred_loader,&mut world_models,brush.model,brush.origin,brush.rendercolor,ATTRIBUTE_DECORATION),
+			Ok(vbsp::css::Entity::FuncTracktrain(brush))=>add_brush(mesh_deferred_loader,&mut world_models,brush.model,brush.origin,brush.rendercolor,ATTRIBUTE_DECORATION),
+			Ok(vbsp::css::Entity::FuncTrain(brush))=>add_brush(mesh_deferred_loader,&mut world_models,brush.model,brush.origin,brush.rendercolor,ATTRIBUTE_DECORATION),
+			Ok(vbsp::css::Entity::FuncWall(brush))=>add_brush(mesh_deferred_loader,&mut world_models,brush.model,brush.origin.unwrap_or_default(),brush.rendercolor,ATTRIBUTE_DECORATION),
+			Ok(vbsp::css::Entity::FuncWallToggle(brush))=>add_brush(mesh_deferred_loader,&mut world_models,brush.model,brush.origin.unwrap_or_default(),brush.rendercolor,ATTRIBUTE_DECORATION),
+			Ok(vbsp::css::Entity::FuncWaterAnalog(brush))=>add_brush(mesh_deferred_loader,&mut world_models,brush.model,brush.origin,brush.rendercolor.unwrap_or(WHITE),ATTRIBUTE_DECORATION),
+			Ok(vbsp::css::Entity::PropDoorRotating(brush))=>add_brush(mesh_deferred_loader,&mut world_models,brush.model,brush.origin,WHITE,ATTRIBUTE_DECORATION),
+			Ok(vbsp::css::Entity::PropDynamic(brush))=>add_brush(mesh_deferred_loader,&mut world_models,brush.model,brush.origin,WHITE,ATTRIBUTE_DECORATION),
+			Ok(vbsp::css::Entity::PropDynamicOverride(brush))=>add_brush(mesh_deferred_loader,&mut world_models,brush.model,brush.origin,WHITE,ATTRIBUTE_DECORATION),
+			Ok(vbsp::css::Entity::PropPhysics(brush))=>add_brush(mesh_deferred_loader,&mut world_models,brush.model,brush.origin,WHITE,ATTRIBUTE_DECORATION),
+			Ok(vbsp::css::Entity::PropPhysicsMultiplayer(brush))=>add_brush(mesh_deferred_loader,&mut world_models,brush.model,brush.origin,WHITE,ATTRIBUTE_DECORATION),
+			Ok(vbsp::css::Entity::PropPhysicsOverride(brush))=>add_brush(mesh_deferred_loader,&mut world_models,brush.model,brush.origin,WHITE,ATTRIBUTE_DECORATION),
+			Ok(vbsp::css::Entity::PropRagdoll(brush))=>add_brush(mesh_deferred_loader,&mut world_models,brush.model,brush.origin,WHITE,ATTRIBUTE_DECORATION),
+			Ok(vbsp::css::Entity::TriggerGravity(brush))=>add_brush(mesh_deferred_loader,&mut world_models,brush.model,brush.origin,WHITE,ATTRIBUTE_DECORATION),
+			Ok(vbsp::css::Entity::TriggerHurt(brush))=>add_brush(mesh_deferred_loader,&mut world_models,brush.model,brush.origin,WHITE,ATTRIBUTE_DECORATION),
+			Ok(vbsp::css::Entity::TriggerLook(brush))=>add_brush(mesh_deferred_loader,&mut world_models,brush.model,brush.origin,WHITE,ATTRIBUTE_DECORATION),
+			Ok(vbsp::css::Entity::TriggerMultiple(brush))=>add_brush(mesh_deferred_loader,&mut world_models,brush.model.unwrap_or_default(),brush.origin,WHITE,ATTRIBUTE_DECORATION),
+			Ok(vbsp::css::Entity::TriggerOnce(brush))=>add_brush(mesh_deferred_loader,&mut world_models,brush.model,brush.origin,WHITE,ATTRIBUTE_DECORATION),
+			Ok(vbsp::css::Entity::TriggerProximity(brush))=>add_brush(mesh_deferred_loader,&mut world_models,brush.model,brush.origin,WHITE,ATTRIBUTE_DECORATION),
+			Ok(vbsp::css::Entity::TriggerPush(brush))=>add_brush(mesh_deferred_loader,&mut world_models,brush.model,brush.origin,WHITE,ATTRIBUTE_DECORATION),
+			Ok(vbsp::css::Entity::TriggerSoundscape(brush))=>add_brush(mesh_deferred_loader,&mut world_models,brush.model,brush.origin,WHITE,ATTRIBUTE_DECORATION),
+			Ok(vbsp::css::Entity::TriggerTeleport(brush))=>add_brush(mesh_deferred_loader,&mut world_models,brush.model.unwrap_or_default(),brush.origin,WHITE,ATTRIBUTE_DECORATION),
+			Ok(vbsp::css::Entity::TriggerVphysicsMotion(brush))=>add_brush(mesh_deferred_loader,&mut world_models,brush.model,brush.origin,WHITE,ATTRIBUTE_DECORATION),
+			Ok(vbsp::css::Entity::TriggerWind(brush))=>add_brush(mesh_deferred_loader,&mut world_models,brush.model,brush.origin,WHITE,ATTRIBUTE_DECORATION),
 			Ok(vbsp::css::Entity::InfoPlayerCounterterrorist(spawn))=>{
 				found_spawn=Some(valve_transform(spawn.origin.into()));
 			},