not best
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@ -106,6 +106,7 @@ struct VertRefs{
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faces:Cow<'static,[SubmeshFaceId]>,
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faces:Cow<'static,[SubmeshFaceId]>,
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edges:Cow<'static,[SubmeshDirectedEdgeId]>,
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edges:Cow<'static,[SubmeshDirectedEdgeId]>,
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}
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}
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// I don't want to use cow in the mesh, I'd rather have another type and monomorphize using the MeshQuery trait
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pub struct PhysicsMeshData{
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pub struct PhysicsMeshData{
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//this contains all real and virtual faces used in both the complete mesh and convex submeshes
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//this contains all real and virtual faces used in both the complete mesh and convex submeshes
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//faces are sorted such that all faces that belong to the complete mesh appear first, and then
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//faces are sorted such that all faces that belong to the complete mesh appear first, and then
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