Merge branch 'entity-physics' into debug-merge
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commit
5a4276052a
@ -205,7 +205,11 @@ pub fn convert<'a>(
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model::PolygonGroup::PolygonList(model::PolygonList::new(polygon_list))
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model::PolygonGroup::PolygonList(model::PolygonList::new(polygon_list))
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}).collect();
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}).collect();
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mb.build(polygon_groups,graphics_groups,vec![])
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let physics_groups=vec![model::IndexedPhysicsGroup{
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groups:(0..world_model.face_count as u32).map(model::PolygonGroupId::new).collect(),
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}];
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mb.build(polygon_groups,graphics_groups,physics_groups)
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}).collect();
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}).collect();
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let mut found_spawn=None;
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let mut found_spawn=None;
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@ -228,7 +232,7 @@ pub fn convert<'a>(
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let mut teleport_destinations=HashMap::new();
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let mut teleport_destinations=HashMap::new();
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const WHITE:vbsp::Color=vbsp::Color{r:255,g:255,b:255};
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const WHITE:vbsp::Color=vbsp::Color{r:255,g:255,b:255};
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const ENTITY_ATTRIBUTE:gameplay_attributes::CollisionAttributesId=ATTRIBUTE_DECORATION;
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const ENTITY_ATTRIBUTE:gameplay_attributes::CollisionAttributesId=ATTRIBUTE_CONTACT_DEFAULT;
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const ENTITY_TRIGGER_ATTRIBUTE:gameplay_attributes::CollisionAttributesId=ATTRIBUTE_INTERSECT_DEFAULT;
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const ENTITY_TRIGGER_ATTRIBUTE:gameplay_attributes::CollisionAttributesId=ATTRIBUTE_INTERSECT_DEFAULT;
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for raw_ent in &bsp.entities{
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for raw_ent in &bsp.entities{
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macro_rules! ent_brush_default{
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macro_rules! ent_brush_default{
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