bsp_loader: max area triangulation
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@ -1,5 +1,5 @@
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use strafesnet_common::integer::Planar64;
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use strafesnet_common::integer::{self,Planar64,Planar64Vec3};
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use strafesnet_common::{model,integer};
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use strafesnet_common::model::{self,VertexId};
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use strafesnet_common::integer::{vec3::Vector3,Fixed,Ratio};
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use strafesnet_common::integer::{vec3::Vector3,Fixed,Ratio};
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use crate::{valve_transform_normal,valve_transform_dist};
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use crate::{valve_transform_normal,valve_transform_dist};
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@ -212,6 +212,33 @@ impl std::fmt::Display for BrushToMeshError{
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}
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}
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impl core::error::Error for BrushToMeshError{}
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impl core::error::Error for BrushToMeshError{}
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fn subdivide_max_area(tris:&mut Vec<Vec<VertexId>>,cw_verts:&[(VertexId,Planar64Vec3)],i0:usize,i2:usize,id0:VertexId,id2:VertexId,v0:Planar64Vec3,v2:Planar64Vec3){
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if i0+1==i2{
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return;
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}
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let mut best_i1=i0+1;
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if i0+2<i2{
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let mut best_area={
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let (_,v1)=cw_verts[best_i1.rem_euclid(cw_verts.len())];
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(v2-v0).cross(v1-v0).length_squared()
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};
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for i1 in i0+2..=i2-1{
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let (_,v1)=cw_verts[i1.rem_euclid(cw_verts.len())];
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let area=(v2-v0).cross(v1-v0).length_squared();
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if best_area<area{
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best_i1=i1;
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best_area=area;
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}
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}
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}
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let i1=best_i1;
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let (id1,v1)=cw_verts[i1.rem_euclid(cw_verts.len())];
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// draw max area first
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tris.push(vec![id0,id1,id2]);
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subdivide_max_area(tris,cw_verts,i0,i1,id0,id1,v0,v1);
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subdivide_max_area(tris,cw_verts,i1,i2,id1,id2,v1,v2);
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}
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pub fn faces_to_mesh(faces:Vec<Vec<integer::Planar64Vec3>>)->model::Mesh{
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pub fn faces_to_mesh(faces:Vec<Vec<integer::Planar64Vec3>>)->model::Mesh{
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// generate the mesh
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// generate the mesh
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let mut mb=model::MeshBuilder::new();
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let mut mb=model::MeshBuilder::new();
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@ -220,16 +247,34 @@ pub fn faces_to_mesh(faces:Vec<Vec<integer::Planar64Vec3>>)->model::Mesh{
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// normals are ignored by physics
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// normals are ignored by physics
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let normal=mb.acquire_normal_id(integer::vec3::ZERO);
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let normal=mb.acquire_normal_id(integer::vec3::ZERO);
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let polygon_list=faces.into_iter().map(|face|{
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let polygon_list=faces.into_iter().flat_map(|face|{
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face.into_iter().map(|pos|{
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let cw_verts=face.into_iter().map(|position|{
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let pos=mb.acquire_pos_id(pos);
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let pos=mb.acquire_pos_id(position);
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mb.acquire_vertex_id(model::IndexedVertex{
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(mb.acquire_vertex_id(model::IndexedVertex{
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pos,
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pos,
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tex,
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tex,
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normal,
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normal,
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color,
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color,
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})
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}),position)
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}).collect()
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}).collect::<Vec<_>>();
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// scan and select maximum area triangle O(n^3)
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let len=cw_verts.len();
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let cw_verts=cw_verts.as_slice();
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let ((i0,i1,i2),(v0,v1,v2))=cw_verts[..len-2].iter().enumerate().flat_map(|(i0,&(_,v0))|
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cw_verts[i0+1..len-1].iter().enumerate().flat_map(move|(i1,&(_,v1))|
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cw_verts[i0+i1+2..].iter().enumerate().map(move|(i2,&(_,v2))|((i0,i0+i1+1,i0+i1+i2+2),(v0,v1,v2)))
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)
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).max_by_key(|&(_,(v0,v1,v2))|(v2-v0).cross(v1-v0).length_squared()).unwrap();
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// scan and select more maximum area triangles n * O(n)
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let mut tris=Vec::with_capacity(len-2);
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// da big one
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let (id0,id1,id2)=(cw_verts[i0].0,cw_verts[i1].0,cw_verts[i2].0);
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tris.push(vec![id0,id1,id2]);
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subdivide_max_area(&mut tris,cw_verts,i0,i1,id0,id1,v0,v1);
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subdivide_max_area(&mut tris,cw_verts,i1,i2,id1,id2,v1,v2);
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subdivide_max_area(&mut tris,cw_verts,i2,i0+len,id2,id0,v2,v0);
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tris
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}).collect();
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}).collect();
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let polygon_groups=vec![model::PolygonGroup::PolygonList(model::PolygonList::new(polygon_list))];
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let polygon_groups=vec![model::PolygonGroup::PolygonList(model::PolygonList::new(polygon_list))];
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