bsp_loader: models are baked for graphics, physics comes from brushes

This commit is contained in:
Quaternions 2025-02-04 09:49:28 -08:00
parent 09d151ee1c
commit 5317cd0609

@ -113,11 +113,10 @@ pub fn convert<'a>(
groups:vec![polygon_group_id], groups:vec![polygon_group_id],
}) })
} }
physics_group.groups.push(polygon_group_id);
model::PolygonGroup::PolygonList(model::PolygonList::new(polygon_list)) model::PolygonGroup::PolygonList(model::PolygonList::new(polygon_list))
}).collect(); }).collect();
mb.build(polygon_groups,graphics_groups,vec![physics_group]) mb.build(polygon_groups,graphics_groups,vec![])
}).collect(); }).collect();
let world_models:Vec<model::Model>= let world_models:Vec<model::Model>=