Drop Unit64, Angle64. Disable Unit32 for now
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@ -236,15 +236,6 @@ impl std::ops::Mul<i64> for Ratio64Vec2{
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}
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}
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///[-1.0,1.0] = [-2^30,2^30]
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pub struct Unit32(i32);
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impl Unit32{
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#[inline]
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pub fn as_planar64(&self) -> Planar64{
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Planar64(4*(self.0 as i64))
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}
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}
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///[-pi,pi) = [-2^31,2^31-1]
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#[derive(Clone,Copy,Hash)]
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pub struct Angle32(i32);
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@ -286,6 +277,7 @@ impl Angle32{
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.wrapping_add(midpoint)
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)
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}
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/*
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#[inline]
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pub fn cos(&self)->Unit32{
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//TODO: fix this rounding towards 0
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@ -296,6 +288,7 @@ impl Angle32{
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//TODO: fix this rounding towards 0
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Unit32(unsafe{((self.0 as f64*(std::f64::consts::PI/((1<<31) as f64))).sin()*((1<<30) as f64)).to_int_unchecked()})
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}
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*/
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}
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impl Into<f32> for Angle32{
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fn into(self)->f32{
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@ -338,35 +331,30 @@ impl std::ops::Mul<Angle32> for Angle32{
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Angle32(self.0.wrapping_mul(rhs.0))
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}
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}
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///[-pi,pi) = [-2^31,2^31-1]
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pub struct Angle32Vec2(glam::IVec2);
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impl Angle32Vec2{
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//?
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/* Unit type unused for now, may revive it for map files
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///[-1.0,1.0] = [-2^30,2^30]
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pub struct Unit32(i32);
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impl Unit32{
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#[inline]
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pub fn as_planar64(&self) -> Planar64{
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Planar64(4*(self.0 as i64))
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}
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}
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///[-1.0,1.0] = [-2^30,2^30]
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pub struct Unit32Vec3(glam::IVec3);
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///[-1.0,1.0] = [-2^30,2^30]
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pub struct Unit32Mat3{
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x_axis:Unit32Vec3,
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y_axis:Unit32Vec3,
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z_axis:Unit32Vec3,
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impl TryFrom<[f32;3]> for Unit32Vec3{
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type Error=Unit32TryFromFloatError;
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fn try_from(value:[f32;3])->Result<Self,Self::Error>{
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Ok(Self(glam::ivec3(
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Unit32::try_from(Planar64::try_from(value[0])?)?.0,
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Unit32::try_from(Planar64::try_from(value[1])?)?.0,
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Unit32::try_from(Planar64::try_from(value[2])?)?.0,
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)))
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}
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}
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///[-1.0,1.0] = [-2^62,2^62]
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pub struct Unit64(i64);
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///[-pi,pi) = [-2^63,2^63-1]
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pub struct Angle64(i64);
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///[-1.0,1.0] = [-2^62,2^62]
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pub struct Unit64Vec3(glam::IVec3);
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///[-1.0,1.0] = [-2^62,2^62]
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pub struct Unit64Mat3{
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x_axis:Unit64Vec3,
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y_axis:Unit64Vec3,
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z_axis:Unit64Vec3,
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}
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*/
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///[-1.0,1.0] = [-2^32,2^32]
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#[derive(Clone,Copy,Hash,Eq,Ord,PartialEq,PartialOrd)]
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