use existing replay timer
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1eac734c35
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@ -311,7 +311,7 @@ impl InstructionConsumer<Instruction<'_>> for Session{
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self.simulation=replay.simulation;
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self.simulation=replay.simulation;
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},
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},
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}
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}
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_=self.simulation.timer.set_paused(ins.time,false);
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// don't unpause -- use the replay timer state whether it is pasued or unpaused
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},
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},
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Instruction::Playback(SessionPlaybackInstruction::IncreaseTimescale)=>{
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Instruction::Playback(SessionPlaybackInstruction::IncreaseTimescale)=>{
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match &self.view_state{
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match &self.view_state{
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