rename last_instruction_id to next_instruction_id
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b45b92c627
commit
40ea0e6c7d
@ -99,7 +99,7 @@ impl Recording{
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}
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}
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}
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}
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pub struct Replay{
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pub struct Replay{
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last_instruction_id:usize,
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next_instruction_id:usize,
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recording:Recording,
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recording:Recording,
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simulation:Simulation,
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simulation:Simulation,
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}
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}
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@ -109,7 +109,7 @@ impl Replay{
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simulation:Simulation,
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simulation:Simulation,
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)->Self{
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)->Self{
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Self{
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Self{
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last_instruction_id:0,
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next_instruction_id:0,
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recording,
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recording,
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simulation,
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simulation,
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}
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}
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@ -117,16 +117,16 @@ impl Replay{
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pub fn advance(&mut self,physics_data:&PhysicsData,time_limit:SessionTime){
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pub fn advance(&mut self,physics_data:&PhysicsData,time_limit:SessionTime){
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let mut time=self.simulation.timer.time(time_limit);
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let mut time=self.simulation.timer.time(time_limit);
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loop{
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loop{
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if let Some(ins)=self.recording.instructions.get(self.last_instruction_id){
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if let Some(ins)=self.recording.instructions.get(self.next_instruction_id){
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if ins.time<time{
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if ins.time<time{
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PhysicsContext::run_input_instruction(&mut self.simulation.physics,physics_data,ins.clone());
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PhysicsContext::run_input_instruction(&mut self.simulation.physics,physics_data,ins.clone());
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self.last_instruction_id+=1;
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self.next_instruction_id+=1;
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}else{
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}else{
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break;
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break;
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}
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}
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}else{
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}else{
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// loop playback
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// loop playback
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self.last_instruction_id=0;
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self.next_instruction_id=0;
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// No need to reset physics because the very first instruction is 'Reset'
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// No need to reset physics because the very first instruction is 'Reset'
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let new_time=self.recording.instructions.first().map_or(PhysicsTime::ZERO,|ins|ins.time);
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let new_time=self.recording.instructions.first().map_or(PhysicsTime::ZERO,|ins|ins.time);
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self.simulation.timer.set_time(time_limit,new_time);
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self.simulation.timer.set_time(time_limit,new_time);
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@ -340,7 +340,7 @@ impl InstructionConsumer<Instruction<'_>> for Session{
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let time=replay.simulation.timer.time(ins.time+SessionTime::from_secs(5));
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let time=replay.simulation.timer.time(ins.time+SessionTime::from_secs(5));
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replay.simulation.timer.set_time(ins.time,time);
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replay.simulation.timer.set_time(ins.time,time);
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// resimulate the entire playback lol
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// resimulate the entire playback lol
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replay.last_instruction_id=0;
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replay.next_instruction_id=0;
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},
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},
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}
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}
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},
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},
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