diff --git a/lib/bsp_loader/src/bsp.rs b/lib/bsp_loader/src/bsp.rs
index 6c4897e..b625774 100644
--- a/lib/bsp_loader/src/bsp.rs
+++ b/lib/bsp_loader/src/bsp.rs
@@ -41,7 +41,7 @@ pub fn convert<'a>(
 	//figure out real attributes later
 	let mut unique_attributes=Vec::new();
 	unique_attributes.push(gameplay_attributes::CollisionAttributes::Decoration);
-	const TEMP_TOUCH_ME_ATTRIBUTE:gameplay_attributes::CollisionAttributesId=gameplay_attributes::CollisionAttributesId::new(0);
+	const ATTRIBUTE_DECORATION:gameplay_attributes::CollisionAttributesId=gameplay_attributes::CollisionAttributesId::new(0);
 
 	//declare all prop models to Loader
 	let prop_models=bsp.static_props().map(|prop|{
@@ -50,7 +50,7 @@ pub fn convert<'a>(
 		let placement=prop.as_prop_placement();
 		model::Model{
 			mesh:mesh_id,
-			attributes:TEMP_TOUCH_ME_ATTRIBUTE,
+			attributes:ATTRIBUTE_DECORATION,
 			transform:integer::Planar64Affine3::new(
 				integer::mat3::try_from_f32_array_2d((
 					glam::Mat3A::from_diagonal(glam::Vec3::splat(placement.scale))
@@ -143,16 +143,14 @@ pub fn convert<'a>(
 				(model::MeshId::new(mesh_id),brush.origin,brush.color)
 			)
 		)
-	).map(|(mesh_id,model_origin,vbsp::Color{r,g,b})|{
-		model::Model{
-			mesh:mesh_id,
-			attributes:TEMP_TOUCH_ME_ATTRIBUTE,
-			transform:integer::Planar64Affine3::new(
-				integer::mat3::identity(),
-				valve_transform(model_origin.into())
-			),
-			color:(glam::Vec3::from_array([r as f32,g as f32,b as f32])/255.0).extend(1.0),
-		}
+	).map(|(mesh_id,model_origin,vbsp::Color{r,g,b})|model::Model{
+		mesh:mesh_id,
+		attributes:ATTRIBUTE_DECORATION,
+		transform:integer::Planar64Affine3::new(
+			integer::mat3::identity(),
+			valve_transform(model_origin.into())
+		),
+		color:(glam::Vec3::from_array([r as f32,g as f32,b as f32])/255.0).extend(1.0),
 	}).collect();
 
 	PartialMap1{