diff --git a/lib/bsp_loader/src/brush.rs b/lib/bsp_loader/src/brush.rs
new file mode 100644
index 0000000..a14a9b2
--- /dev/null
+++ b/lib/bsp_loader/src/brush.rs
@@ -0,0 +1,198 @@
+use strafesnet_common::{model,integer};
+use strafesnet_common::integer::{vec3::Vector3,Fixed,Ratio};
+
+use crate::{valve_transform,valve_transform_dist};
+
+#[derive(Hash,Eq,PartialEq)]
+struct Face{
+	normal:integer::Planar64Vec3,
+	dot:integer::Planar64,
+}
+
+struct Faces{
+	faces:Vec<Vec<integer::Planar64Vec3>>,
+}
+
+fn solve3(c0:&Face,c1:&Face,c2:&Face)->Option<Ratio<Vector3<Fixed<3,96>>,Fixed<3,96>>>{
+	const EPSILON:Fixed<3,96>=Fixed::from_bits(Fixed::<3,96>::ONE.to_bits().shr(10));
+	let n0_n1=c0.normal.cross(c1.normal);
+	let det=c2.normal.dot(n0_n1);
+	if det.abs()<EPSILON{
+		return None;
+	}
+	Some((
+		c1.normal.cross(c2.normal)*c0.dot
+		+c2.normal.cross(c0.normal)*c1.dot
+		+c0.normal.cross(c1.normal)*c2.dot
+	)/det)
+}
+
+#[derive(Debug)]
+pub enum BrushToMeshError{
+	SliceBrushSides,
+	MissingPlane,
+	InvalidFaceCount{
+		count:usize,
+	},
+}
+impl std::fmt::Display for BrushToMeshError{
+	fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{
+		write!(f,"{self:?}")
+	}
+}
+impl core::error::Error for BrushToMeshError{}
+
+fn planes_to_faces(face_list:Vec<Face>)->Option<Faces>{
+	// for each face, determine one edge at a time until you complete the face
+	let mut dedup=std::collections::HashSet::new();
+	'face: for face0 in &face_list{
+		// don't generate duplicate faces
+		if !dedup.insert(face0){
+			continue 'face;
+		}
+
+		// 1. find first edge
+		// 2. follow edges around face
+
+		// === finding first edge ===
+		// 1. pick the most perpendicular set of 3 faces
+		// 2. check if any faces occlude the intersection
+		// 3. use this test to replace left and right alternating until they are not occluded
+
+		// find the most perpendicular face to face0
+		let mut face1=face_list.iter().min_by_key(|&p|{
+			face0.normal.dot(p.normal).abs()
+		})?;
+
+		// direction of edge formed by face0 x face1
+		let edge_dir=face0.normal.cross(face1.normal);
+
+		// find the most perpendicular face to both face0 and face1
+		let mut face2=face_list.iter().max_by_key(|&p|{
+			// find the best *oriented* face (no .abs())
+			edge_dir.dot(p.normal)
+		})?;
+
+		let mut intersection=solve3(face0,face1,face2)?;
+
+		// repeatedly update face0, face1 until all faces form part of the convex solid
+		'find: loop{
+			// test if any *other* faces occlude the intersection
+			for new_face in &face_list{
+				if core::ptr::eq(face0,new_face){
+					continue;
+				}
+				if core::ptr::eq(face1,new_face){
+					continue;
+				}
+				if core::ptr::eq(face2,new_face){
+					continue;
+				}
+				// new face occludes intersection point
+				if new_face.dot*intersection.den<new_face.normal.dot(intersection.num){
+					// replace one of the faces with the new face
+					// dont' try to replace face0 because we are exploring that face in particular
+					if let Some(new_intersection)=solve3(face0,new_face,face2){
+						// face1 does not occlude (or intersect) the new intersection
+						if face1.dot*new_intersection.den>face1.normal.dot(new_intersection.num){
+							face1=new_face;
+							intersection=new_intersection;
+							continue 'find;
+						}
+					}
+					if let Some(new_intersection)=solve3(face0,face1,new_face){
+						// face2 does not occlude (or intersect) the new intersection
+						if face2.dot*new_intersection.den>face2.normal.dot(new_intersection.num){
+							face2=new_face;
+							intersection=new_intersection;
+							continue 'find;
+						}
+					}
+				}
+			}
+
+			// we have found a set of faces for which the intersection is on the convex solid
+			break 'find;
+		}
+
+		// check if face0 must go, meaning it is a degenerate face and does not contribute anything to the convex solid
+		for new_face in &face_list{
+			if core::ptr::eq(face0,new_face){
+				continue;
+			}
+			if core::ptr::eq(face1,new_face){
+				continue;
+			}
+			if core::ptr::eq(face2,new_face){
+				continue;
+			}
+			if let Some(new_intersection)=solve3(new_face,face1,face2){
+				// face0 does not occlude (or intersect) the new intersection
+				if face0.dot*new_intersection.den>face0.normal.dot(new_intersection.num){
+					// abort! reject face0 entirely
+					continue 'face;
+				}
+			}
+		}
+
+		// === follow edges around face ===
+		// Note that we chose face2 so that the faces create a particular winding order.
+		// If we choose a consistent face to follow (face1, face2) it will always wind with a consistent chirality
+
+		loop{
+			// the measure
+			let edge_dir=face0.normal.cross(face1.normal);
+
+			// the dot product to beat
+			let d_intersection=edge_dir.dot(intersection.num)/intersection.den;
+
+			for new_face in &face_list{
+				if core::ptr::eq(face0,new_face){
+					continue;
+				}
+				if core::ptr::eq(face1,new_face){
+					continue;
+				}
+				if core::ptr::eq(face2,new_face){
+					continue;
+				}
+				if let Some(new_intersection)=solve3(new_face,face1,face2){
+				}
+			}
+		}
+	}
+
+	None
+}
+
+pub fn brush_to_mesh(bsp:&vbsp::Bsp,brush:&vbsp::Brush)->Result<model::Mesh,BrushToMeshError>{
+	let brush_start_idx=brush.brush_side as usize;
+	let sides_range=brush_start_idx..brush_start_idx+brush.num_brush_sides as usize;
+	let sides=bsp.brush_sides.get(sides_range).ok_or(BrushToMeshError::SliceBrushSides)?;
+	let face_list=sides.iter().map(|side|{
+		let plane=bsp.plane(side.plane as usize)?;
+		Some(Face{
+			normal:valve_transform(plane.normal.into()),
+			dot:valve_transform_dist(plane.dist.into()),
+		})
+	}).collect::<Option<Vec<_>>>().ok_or(BrushToMeshError::MissingPlane)?;
+
+	if face_list.len()<4{
+		return Err(BrushToMeshError::InvalidFaceCount{count:face_list.len()});
+	}
+
+	let faces=planes_to_faces(face_list)?;
+
+	// generate the mesh
+	let mut polygon_list=Vec::new();
+	let mut mb=model::MeshBuilder::new();
+	let color=mb.acquire_color_id(glam::Vec4::ONE);
+	let tex=mb.acquire_tex_id(glam::Vec2::ZERO);
+
+	let polygon_groups=model::PolygonGroup::PolygonList(model::PolygonList::new(polygon_list));
+	let physics_groups=vec![model::IndexedPhysicsGroup{
+		groups:vec![model::PolygonGroupId::new(0)],
+	}];
+
+	Ok(mb.build(vec![polygon_groups],vec![],physics_groups))
+}
diff --git a/lib/bsp_loader/src/bsp.rs b/lib/bsp_loader/src/bsp.rs
index f21de37..d64f5c2 100644
--- a/lib/bsp_loader/src/bsp.rs
+++ b/lib/bsp_loader/src/bsp.rs
@@ -5,8 +5,6 @@ use strafesnet_deferred_loader::deferred_loader::{MeshDeferredLoader,RenderConfi
 use strafesnet_deferred_loader::mesh::Meshes;
 use strafesnet_deferred_loader::texture::{RenderConfigs,Texture};
 
-use vbsp::Plane;
-
 use crate::valve_transform;
 
 fn ingest_vertex(
@@ -34,22 +32,6 @@ fn ingest_vertex(
 	})
 }
 
-fn solve3(c0:&Plane,c1:&Plane,c2:&Plane)->Option<glam::Vec3>{
-	const EPSILON:f32=1.0/1024.0;
-	let n0=glam::Vec3::from_array(c0.normal.into());
-	let n1=glam::Vec3::from_array(c1.normal.into());
-	let n2=glam::Vec3::from_array(c2.normal.into());
-	let n0_n1=n0.cross(n1);
-	let det=n2.dot(n0_n1);
-	if det.abs()<EPSILON{
-		return None;
-	}
-	let d0=c0.dist;
-	let d1=c1.dist;
-	let d2=c2.dist;
-	Some((n1.cross(n2)*d0+n2.cross(n0)*d1+n0.cross(n1)*d2)/det)
-}
-
 pub fn convert<'a>(
 	bsp:&'a crate::Bsp,
 	render_config_deferred_loader:&mut RenderConfigDeferredLoader<Cow<'a,str>>,
@@ -140,42 +122,10 @@ pub fn convert<'a>(
 
 	let brush_mesh_start_idx=world_meshes.len();
 	for brush in &bsp.brushes{
-		let brush_start_idx=brush.brush_side as usize;
-		if let Some(sides)=bsp.brush_sides.get(brush_start_idx..brush_start_idx+brush.num_brush_sides as usize){
-			let maybe_plane_list:Option<Vec<_>>=sides.iter().map(|side|bsp.plane(side.plane as usize)).collect();
-			if let Some(plane_list)=maybe_plane_list{
-				if plane_list.len()<4{
-					println!("sussy planes!");
-					continue;
-				}
-				let mut polygon_list=Vec::new();
-				let mut mb=model::MeshBuilder::new();
-				let color=mb.acquire_color_id(glam::Vec4::ONE);
-				let tex=mb.acquire_tex_id(glam::Vec2::ZERO);
-
-				// for each face, determine one edge at a time until you complete the face
-				for (plane_id,plane0) in plane_list.iter().enumerate(){
-					// 1. find first edge
-					// 2. follow edges around face
-
-					// === finding first edge ===
-					// 1. pick any two additional planes to make a set of three
-					// 2. check if any planes occlude the intersection
-					// 3. use this test to replace left and right alternating until they are not occluded
-					let mut plane1=&plane_list[(plane_id+1).rem_euclid(plane_list.len())];
-					let mut plane2=&plane_list[(plane_id+2).rem_euclid(plane_list.len())];
-					loop{
-						// test if any other faces occlude the intersection
-						solve3(plane0,plane1,plane2);
-					}
-				}
-
-				let polygon_groups=model::PolygonGroup::PolygonList(model::PolygonList::new(polygon_list));
-				let physics_groups=vec![model::IndexedPhysicsGroup{
-					groups:vec![model::PolygonGroupId::new(0)],
-				}];
-				world_meshes.push(mb.build(vec![polygon_groups],vec![],physics_groups));
-			}
+		let mesh_result=crate::brush::brush_to_mesh(bsp,brush);
+		match mesh_result{
+			Ok(mesh)=>world_meshes.push(mesh),
+			Err(e)=>println!("Brush mesh error: {e}"),
 		}
 	}
 
diff --git a/lib/bsp_loader/src/lib.rs b/lib/bsp_loader/src/lib.rs
index 9258df7..746224f 100644
--- a/lib/bsp_loader/src/lib.rs
+++ b/lib/bsp_loader/src/lib.rs
@@ -2,9 +2,13 @@ use strafesnet_deferred_loader::deferred_loader::{LoadFailureMode,MeshDeferredLo
 
 mod bsp;
 mod mesh;
+mod brush;
 pub mod loader;
 
 const VALVE_SCALE:f32=1.0/16.0;
+pub(crate) fn valve_transform_dist(d:f32)->strafesnet_common::integer::Planar64{
+	(d*VALVE_SCALE).try_into().unwrap()
+}
 pub(crate) fn valve_transform([x,y,z]:[f32;3])->strafesnet_common::integer::Planar64Vec3{
 	strafesnet_common::integer::vec3::try_from_f32_array([x*VALVE_SCALE,z*VALVE_SCALE,-y*VALVE_SCALE]).unwrap()
 }
diff --git a/lib/linear_ops/src/matrix.rs b/lib/linear_ops/src/matrix.rs
index 200d176..327a35a 100644
--- a/lib/linear_ops/src/matrix.rs
+++ b/lib/linear_ops/src/matrix.rs
@@ -1,5 +1,6 @@
 use crate::vector::Vector;
 
+#[repr(transparent)]
 #[derive(Clone,Copy,Debug,Hash,Eq,PartialEq)]
 pub struct Matrix<const X:usize,const Y:usize,T>{
 	pub(crate) array:[[T;Y];X],
diff --git a/lib/linear_ops/src/vector.rs b/lib/linear_ops/src/vector.rs
index 8d223de..a2a1609 100644
--- a/lib/linear_ops/src/vector.rs
+++ b/lib/linear_ops/src/vector.rs
@@ -3,6 +3,7 @@
 /// v.x += v.z;
 /// println!("v.x={}",v.x);
 
+#[repr(transparent)]
 #[derive(Clone,Copy,Debug,Hash,Eq,PartialEq)]
 pub struct Vector<const N:usize,T>{
 	pub(crate) array:[T;N],