wip: color vertices for decals
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27c7b7b785
@ -101,16 +101,14 @@ type PartTextureDescription=[Option<PartFaceTextureDescription>;6];
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#[derive(PartialEq)]
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struct RobloxUnitCubeGenerationData{
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texture:Option<u32>,
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color:glam::Vec4,
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faces:[Option<RobloxTextureTransform>;6],
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faces:[Option<RobloxColorAndTextureTransform>;6],
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}
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impl std::cmp::Eq for RobloxUnitCubeGenerationData{}//????
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impl std::default::Default for RobloxUnitCubeGenerationData{
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fn default() -> Self {
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Self{
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texture:None,
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color:glam::Vec4::ONE,
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faces:[Some(RobloxTextureTransform::default());6],
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faces:[Some(RobloxColorAndTextureTransform::default());6],
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}
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}
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}
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@ -127,7 +125,6 @@ impl RobloxUnitCubeGenerationData{
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fn empty() -> Self {
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Self{
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texture:None,
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color:glam::Vec4::ONE,
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faces:[None,None,None,None,None,None],
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}
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}
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@ -210,7 +207,8 @@ pub fn generate_modeldatas_roblox(dom:rbx_dom_weak::WeakDom) -> Result<(Vec<Mode
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};
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let face=normalid.to_u32();
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if face<6{
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let mut roblox_texture_transform=RobloxColorAndTextureTransform::default();
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let mut roblox_texture_transform=RobloxTextureTransform::default();
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let mut roblox_texture_color=glam::Vec4::ONE;
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if decal.class=="Texture"{
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//generate tranform
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if let (
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@ -234,19 +232,17 @@ pub fn generate_modeldatas_roblox(dom:rbx_dom_weak::WeakDom) -> Result<(Vec<Mode
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5=>(size.x,size.y),//front
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_=>(1.,1.),
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};
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roblox_texture_transform=RobloxColorAndTextureTransform{
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transform:RobloxTextureTransform{
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roblox_texture_transform=RobloxTextureTransform{
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offset_u:*ox/(*sx),offset_v:*oy/(*sy),
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scale_u:size_u/(*sx),scale_v:size_v/(*sy),
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},
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color:glam::vec4(decal_color3.r as f32/255f32, decal_color3.g as f32/255f32, decal_color3.b as f32/255f32, 1.0-*decal_transparency),
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};
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roblox_texture_color=glam::vec4(decal_color3.r as f32/255f32, decal_color3.g as f32/255f32, decal_color3.b as f32/255f32, 1.0-*decal_transparency);
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}
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}
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part_texture_description[face as usize]=Some(PartFaceTextureDescription{
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texture:texture_id,
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color:roblox_texture_transform.color,
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transform:roblox_texture_transform.transform,
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color:roblox_texture_color,
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transform:roblox_texture_transform,
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});
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}else{
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println!("goofy ahh roblox gave NormalId {}", face);
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@ -256,23 +252,22 @@ pub fn generate_modeldatas_roblox(dom:rbx_dom_weak::WeakDom) -> Result<(Vec<Mode
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}
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}
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let mut unit_cube_generation_data_list=Vec::new();
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let mut unit_cube_from_texture_id=std::collections::HashMap::<u32,usize>::new();
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let mut unit_cube_from_face_description=std::collections::HashMap::<u32,usize>::new();
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//use part_texture_description to extract unique texture faces
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let mut add_negative_cube=false;
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let mut negative_cube=RobloxUnitCubeGenerationData::empty();
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for (i,maybe_part_face) in part_texture_description.iter().enumerate(){
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if let Some(part_face)=maybe_part_face{
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let unit_cube_id=if let Some(&unit_cube_id)=unit_cube_from_texture_id.get(&part_face.texture){
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let unit_cube_id=if let Some(&unit_cube_id)=unit_cube_from_face_description.get(&part_face.texture){
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unit_cube_id
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}else{
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let unit_cube_id=unit_cube_generation_data_list.len();
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unit_cube_generation_data_list.push(RobloxUnitCubeGenerationData::empty());
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unit_cube_from_texture_id.insert(part_face.texture,unit_cube_id);
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unit_cube_generation_data_list[unit_cube_id].color=part_face.color;
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unit_cube_from_face_description.insert(texture_with_color,unit_cube_id);
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unit_cube_generation_data_list[unit_cube_id].texture=Some(part_face.texture);
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unit_cube_id
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};
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unit_cube_generation_data_list[unit_cube_id].faces[i]=Some(part_face.transform);
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unit_cube_generation_data_list[unit_cube_id].faces[i]=Some(part_face.transform_color);
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}else{
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add_negative_cube=true;
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negative_cube.faces[i]=Some(RobloxTextureTransform::default());
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