get_texture_description function
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3399aef275
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15e9592897
@ -403,6 +403,85 @@ enum RobloxBasePartDescription{
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Wedge(RobloxWedgeDescription),
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Wedge(RobloxWedgeDescription),
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CornerWedge(RobloxCornerWedgeDescription),
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CornerWedge(RobloxCornerWedgeDescription),
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}
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}
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fn get_texture_description<AcquireRenderConfigId>(
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temp_objects:&mut Vec<rbx_dom_weak::types::Ref>,
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acquire_render_config_id:&mut AcquireRenderConfigId,
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dom:&rbx_dom_weak::WeakDom,
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object:&rbx_dom_weak::Instance,
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size:&rbx_dom_weak::types::Vector3,
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)->RobloxPartDescription
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where
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AcquireRenderConfigId:FnMut(Option<&str>)->model::RenderConfigId,
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{
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//use the biggest one and cut it down later...
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let mut part_texture_description:RobloxPartDescription=[None,None,None,None,None,None];
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temp_objects.clear();
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recursive_collect_superclass(temp_objects,&dom,object,"Decal");
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for &mut decal_ref in temp_objects{
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if let Some(decal)=dom.get_by_ref(decal_ref){
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if let (
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Some(rbx_dom_weak::types::Variant::Content(content)),
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Some(rbx_dom_weak::types::Variant::Enum(normalid)),
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Some(rbx_dom_weak::types::Variant::Color3(decal_color3)),
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Some(rbx_dom_weak::types::Variant::Float32(decal_transparency)),
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) = (
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decal.properties.get("Texture"),
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decal.properties.get("Face"),
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decal.properties.get("Color3"),
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decal.properties.get("Transparency"),
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) {
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let render_id=acquire_render_config_id(Some(content.as_ref()));
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let normal_id=normalid.to_u32();
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if normal_id<6{
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let (roblox_texture_color,roblox_texture_transform)=if decal.class=="Texture"{
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//generate tranform
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if let (
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Some(rbx_dom_weak::types::Variant::Float32(ox)),
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Some(rbx_dom_weak::types::Variant::Float32(oy)),
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Some(rbx_dom_weak::types::Variant::Float32(sx)),
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Some(rbx_dom_weak::types::Variant::Float32(sy)),
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) = (
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decal.properties.get("OffsetStudsU"),
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decal.properties.get("OffsetStudsV"),
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decal.properties.get("StudsPerTileU"),
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decal.properties.get("StudsPerTileV"),
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)
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{
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let (size_u,size_v)=match normal_id{
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0=>(size.z,size.y),//right
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1=>(size.x,size.z),//top
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2=>(size.x,size.y),//back
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3=>(size.z,size.y),//left
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4=>(size.x,size.z),//bottom
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5=>(size.x,size.y),//front
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_=>unreachable!(),
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};
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(
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glam::vec4(decal_color3.r,decal_color3.g,decal_color3.b,1.0-*decal_transparency),
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RobloxTextureTransform{
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offset_u:*ox/(*sx),offset_v:*oy/(*sy),
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scale_u:size_u/(*sx),scale_v:size_v/(*sy),
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}
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)
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}else{
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(glam::Vec4::ONE,RobloxTextureTransform::default())
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}
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}else{
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(glam::Vec4::ONE,RobloxTextureTransform::default())
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};
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part_texture_description[normal_id as usize]=Some(RobloxFaceTextureDescription{
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render:render_id,
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color:roblox_texture_color,
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transform:roblox_texture_transform,
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});
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}else{
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println!("NormalId={} is invalid",normal_id);
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}
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}
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}
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}
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part_texture_description
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}
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enum Shape{
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enum Shape{
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Primitive(primitives::Primitives),
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Primitive(primitives::Primitives),
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MeshPart,
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MeshPart,
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@ -514,74 +593,8 @@ where
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let (availability,mesh_id)=match shape{
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let (availability,mesh_id)=match shape{
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Shape::Primitive(primitive_shape)=>{
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Shape::Primitive(primitive_shape)=>{
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//TODO: TAB TAB
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//TODO: TAB TAB
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//use the biggest one and cut it down later...
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let part_texture_description=get_texture_description(&mut temp_objects,&mut acquire_render_config_id,dom,object,size);
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let mut part_texture_description:RobloxPartDescription=[None,None,None,None,None,None];
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temp_objects.clear();
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recursive_collect_superclass(&mut temp_objects, &dom, object,"Decal");
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for &decal_ref in &temp_objects{
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if let Some(decal)=dom.get_by_ref(decal_ref){
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if let (
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Some(rbx_dom_weak::types::Variant::Content(content)),
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Some(rbx_dom_weak::types::Variant::Enum(normalid)),
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Some(rbx_dom_weak::types::Variant::Color3(decal_color3)),
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Some(rbx_dom_weak::types::Variant::Float32(decal_transparency)),
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) = (
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decal.properties.get("Texture"),
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decal.properties.get("Face"),
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decal.properties.get("Color3"),
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decal.properties.get("Transparency"),
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) {
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let render_id=acquire_render_config_id(Some(content.as_ref()));
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let normal_id=normalid.to_u32();
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if normal_id<6{
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let (roblox_texture_color,roblox_texture_transform)=if decal.class=="Texture"{
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//generate tranform
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if let (
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Some(rbx_dom_weak::types::Variant::Float32(ox)),
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Some(rbx_dom_weak::types::Variant::Float32(oy)),
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Some(rbx_dom_weak::types::Variant::Float32(sx)),
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Some(rbx_dom_weak::types::Variant::Float32(sy)),
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) = (
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decal.properties.get("OffsetStudsU"),
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decal.properties.get("OffsetStudsV"),
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decal.properties.get("StudsPerTileU"),
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decal.properties.get("StudsPerTileV"),
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)
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{
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let (size_u,size_v)=match normal_id{
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0=>(size.z,size.y),//right
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1=>(size.x,size.z),//top
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2=>(size.x,size.y),//back
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3=>(size.z,size.y),//left
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4=>(size.x,size.z),//bottom
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5=>(size.x,size.y),//front
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_=>unreachable!(),
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};
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(
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glam::vec4(decal_color3.r,decal_color3.g,decal_color3.b,1.0-*decal_transparency),
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RobloxTextureTransform{
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offset_u:*ox/(*sx),offset_v:*oy/(*sy),
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scale_u:size_u/(*sx),scale_v:size_v/(*sy),
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}
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)
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}else{
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(glam::Vec4::ONE,RobloxTextureTransform::default())
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}
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}else{
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(glam::Vec4::ONE,RobloxTextureTransform::default())
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};
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part_texture_description[normal_id as usize]=Some(RobloxFaceTextureDescription{
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render:render_id,
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color:roblox_texture_color,
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transform:roblox_texture_transform,
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});
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}else{
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println!("NormalId={} unsupported for shape={:?}",normal_id,primitive_shape);
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}
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}
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}
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}
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//obscure rust syntax "slice pattern"
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//obscure rust syntax "slice pattern"
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let [
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let [
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f0,//Cube::Right
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f0,//Cube::Right
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