From 00523cbd89e3682f35896aa9ed90a32e5ee9e842 Mon Sep 17 00:00:00 2001 From: Quaternions <krakow20@gmail.com> Date: Tue, 25 Feb 2025 13:23:07 -0800 Subject: [PATCH] append non-world brushes to prop models --- lib/bsp_loader/src/bsp.rs | 127 +++++++++++++++++++++----------------- 1 file changed, 71 insertions(+), 56 deletions(-) diff --git a/lib/bsp_loader/src/bsp.rs b/lib/bsp_loader/src/bsp.rs index 245682f..9dfcff6 100644 --- a/lib/bsp_loader/src/bsp.rs +++ b/lib/bsp_loader/src/bsp.rs @@ -34,30 +34,45 @@ fn ingest_vertex( }) } -fn add_brush<'a>(mesh_deferred_loader:&mut MeshDeferredLoader<&'a str>,world_models:&mut Vec<model::Model>,model:&'a str,origin:vbsp::Vector,rendercolor:vbsp::Color,attributes:gameplay_attributes::CollisionAttributesId){ - //The first character of brush.model is '*' - let mesh=match model.split_at(1){ +fn add_brush<'a>( + mesh_deferred_loader:&mut MeshDeferredLoader<&'a str>, + world_models:&mut Vec<model::Model>, + prop_models:&mut Vec<model::Model>, + model:&'a str, + origin:vbsp::Vector, + rendercolor:vbsp::Color, + attributes:gameplay_attributes::CollisionAttributesId, +){ + let transform=integer::Planar64Affine3::from_translation( + valve_transform(origin.into()) + ); + let color=(glam::Vec3::from_array([ + rendercolor.r as f32, + rendercolor.g as f32, + rendercolor.b as f32 + ])/255.0).extend(1.0); + + match model.split_at(1){ + // The first character of brush.model is '*' ("*",id_str)=>match id_str.parse(){ - Ok(mesh_id)=>model::MeshId::new(mesh_id), + Ok(mesh_id)=>{ + let mesh=model::MeshId::new(mesh_id); + world_models.push( + model::Model{mesh,attributes,transform,color} + ); + }, Err(e)=>{ println!("Brush model int parse error: {e} model={model}"); return; }, }, - _=>mesh_deferred_loader.acquire_mesh_id(model), - }; - world_models.push(model::Model{ - mesh, - attributes, - transform:integer::Planar64Affine3::from_translation( - valve_transform(origin.into()) - ), - color:(glam::Vec3::from_array([ - rendercolor.r as f32, - rendercolor.g as f32, - rendercolor.b as f32 - ])/255.0).extend(1.0), - }); + _=>{ + let mesh=mesh_deferred_loader.acquire_mesh_id(model); + prop_models.push( + model::Model{mesh,attributes,transform,color} + ); + } + } } pub fn convert<'a>( @@ -76,7 +91,7 @@ pub fn convert<'a>( const ATTRIBUTE_INTERSECT_DEFAULT:gameplay_attributes::CollisionAttributesId=gameplay_attributes::CollisionAttributesId::new(2); //declare all prop models to Loader - let prop_models=bsp.static_props().map(|prop|{ + let mut prop_models=bsp.static_props().map(|prop|{ //get or create mesh_id let mesh_id=mesh_deferred_loader.acquire_mesh_id(prop.model()); let placement=prop.as_prop_placement(); @@ -165,43 +180,43 @@ pub fn convert<'a>( const WHITE:vbsp::Color=vbsp::Color{r:255,g:255,b:255}; for raw_ent in bsp.entities.iter(){ match raw_ent.parse(){ - Ok(Entity::Cycler(brush))=>add_brush(mesh_deferred_loader,&mut world_models,brush.model,brush.origin,brush.rendercolor,ATTRIBUTE_DECORATION), - Ok(Entity::EnvSprite(brush))=>add_brush(mesh_deferred_loader,&mut world_models,brush.model,brush.origin,brush.rendercolor.parse().unwrap_or(WHITE),ATTRIBUTE_DECORATION), - Ok(Entity::FuncBreakable(brush))=>add_brush(mesh_deferred_loader,&mut world_models,brush.model,brush.origin,brush.rendercolor,ATTRIBUTE_DECORATION), - Ok(Entity::FuncBrush(brush))=>add_brush(mesh_deferred_loader,&mut world_models,brush.model,brush.origin,brush.rendercolor,ATTRIBUTE_DECORATION), - Ok(Entity::FuncButton(brush))=>add_brush(mesh_deferred_loader,&mut world_models,brush.model,brush.origin,brush.rendercolor,ATTRIBUTE_DECORATION), - Ok(Entity::FuncDoor(brush))=>add_brush(mesh_deferred_loader,&mut world_models,brush.model,brush.origin,brush.rendercolor,ATTRIBUTE_DECORATION), - Ok(Entity::FuncDoorRotating(brush))=>add_brush(mesh_deferred_loader,&mut world_models,brush.model,brush.origin,brush.rendercolor,ATTRIBUTE_DECORATION), - Ok(Entity::FuncIllusionary(brush))=>add_brush(mesh_deferred_loader,&mut world_models,brush.model,brush.origin,brush.rendercolor,ATTRIBUTE_DECORATION), - Ok(Entity::FuncMonitor(brush))=>add_brush(mesh_deferred_loader,&mut world_models,brush.model,brush.origin,brush.rendercolor,ATTRIBUTE_DECORATION), - Ok(Entity::FuncMovelinear(brush))=>add_brush(mesh_deferred_loader,&mut world_models,brush.model,brush.origin,brush.rendercolor,ATTRIBUTE_DECORATION), - Ok(Entity::FuncPhysbox(brush))=>add_brush(mesh_deferred_loader,&mut world_models,brush.model,brush.origin,brush.rendercolor,ATTRIBUTE_DECORATION), - Ok(Entity::FuncPhysboxMultiplayer(brush))=>add_brush(mesh_deferred_loader,&mut world_models,brush.model,brush.origin,brush.rendercolor,ATTRIBUTE_DECORATION), - Ok(Entity::FuncRotButton(brush))=>add_brush(mesh_deferred_loader,&mut world_models,brush.model,brush.origin,WHITE,ATTRIBUTE_DECORATION), - Ok(Entity::FuncRotating(brush))=>add_brush(mesh_deferred_loader,&mut world_models,brush.model,brush.origin,brush.rendercolor,ATTRIBUTE_DECORATION), - Ok(Entity::FuncTracktrain(brush))=>add_brush(mesh_deferred_loader,&mut world_models,brush.model,brush.origin,brush.rendercolor,ATTRIBUTE_DECORATION), - Ok(Entity::FuncTrain(brush))=>add_brush(mesh_deferred_loader,&mut world_models,brush.model,brush.origin,brush.rendercolor,ATTRIBUTE_DECORATION), - Ok(Entity::FuncWall(brush))=>add_brush(mesh_deferred_loader,&mut world_models,brush.model,brush.origin.unwrap_or_default(),brush.rendercolor,ATTRIBUTE_DECORATION), - Ok(Entity::FuncWallToggle(brush))=>add_brush(mesh_deferred_loader,&mut world_models,brush.model,brush.origin.unwrap_or_default(),brush.rendercolor,ATTRIBUTE_DECORATION), - Ok(Entity::FuncWaterAnalog(brush))=>add_brush(mesh_deferred_loader,&mut world_models,brush.model,brush.origin,brush.rendercolor.unwrap_or(WHITE),ATTRIBUTE_DECORATION), - Ok(Entity::PropDoorRotating(brush))=>add_brush(mesh_deferred_loader,&mut world_models,brush.model,brush.origin,WHITE,ATTRIBUTE_DECORATION), - Ok(Entity::PropDynamic(brush))=>add_brush(mesh_deferred_loader,&mut world_models,brush.model,brush.origin,WHITE,ATTRIBUTE_DECORATION), - Ok(Entity::PropDynamicOverride(brush))=>add_brush(mesh_deferred_loader,&mut world_models,brush.model,brush.origin,WHITE,ATTRIBUTE_DECORATION), - Ok(Entity::PropPhysics(brush))=>add_brush(mesh_deferred_loader,&mut world_models,brush.model,brush.origin,WHITE,ATTRIBUTE_DECORATION), - Ok(Entity::PropPhysicsMultiplayer(brush))=>add_brush(mesh_deferred_loader,&mut world_models,brush.model,brush.origin,WHITE,ATTRIBUTE_DECORATION), - Ok(Entity::PropPhysicsOverride(brush))=>add_brush(mesh_deferred_loader,&mut world_models,brush.model,brush.origin,WHITE,ATTRIBUTE_DECORATION), - Ok(Entity::PropRagdoll(brush))=>add_brush(mesh_deferred_loader,&mut world_models,brush.model,brush.origin,WHITE,ATTRIBUTE_DECORATION), - Ok(Entity::TriggerGravity(brush))=>add_brush(mesh_deferred_loader,&mut world_models,brush.model,brush.origin,WHITE,ATTRIBUTE_DECORATION), - Ok(Entity::TriggerHurt(brush))=>add_brush(mesh_deferred_loader,&mut world_models,brush.model,brush.origin,WHITE,ATTRIBUTE_DECORATION), - Ok(Entity::TriggerLook(brush))=>add_brush(mesh_deferred_loader,&mut world_models,brush.model,brush.origin,WHITE,ATTRIBUTE_DECORATION), - Ok(Entity::TriggerMultiple(brush))=>add_brush(mesh_deferred_loader,&mut world_models,brush.model.unwrap_or_default(),brush.origin,WHITE,ATTRIBUTE_DECORATION), - Ok(Entity::TriggerOnce(brush))=>add_brush(mesh_deferred_loader,&mut world_models,brush.model,brush.origin,WHITE,ATTRIBUTE_DECORATION), - Ok(Entity::TriggerProximity(brush))=>add_brush(mesh_deferred_loader,&mut world_models,brush.model,brush.origin,WHITE,ATTRIBUTE_DECORATION), - Ok(Entity::TriggerPush(brush))=>add_brush(mesh_deferred_loader,&mut world_models,brush.model,brush.origin,WHITE,ATTRIBUTE_DECORATION), - Ok(Entity::TriggerSoundscape(brush))=>add_brush(mesh_deferred_loader,&mut world_models,brush.model,brush.origin,WHITE,ATTRIBUTE_DECORATION), - Ok(Entity::TriggerTeleport(brush))=>add_brush(mesh_deferred_loader,&mut world_models,brush.model.unwrap_or_default(),brush.origin,WHITE,ATTRIBUTE_DECORATION), - Ok(Entity::TriggerVphysicsMotion(brush))=>add_brush(mesh_deferred_loader,&mut world_models,brush.model,brush.origin,WHITE,ATTRIBUTE_DECORATION), - Ok(Entity::TriggerWind(brush))=>add_brush(mesh_deferred_loader,&mut world_models,brush.model,brush.origin,WHITE,ATTRIBUTE_DECORATION), + Ok(Entity::Cycler(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,brush.rendercolor,ATTRIBUTE_DECORATION), + Ok(Entity::EnvSprite(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,brush.rendercolor.parse().unwrap_or(WHITE),ATTRIBUTE_DECORATION), + Ok(Entity::FuncBreakable(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,brush.rendercolor,ATTRIBUTE_DECORATION), + Ok(Entity::FuncBrush(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,brush.rendercolor,ATTRIBUTE_DECORATION), + Ok(Entity::FuncButton(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,brush.rendercolor,ATTRIBUTE_DECORATION), + Ok(Entity::FuncDoor(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,brush.rendercolor,ATTRIBUTE_DECORATION), + Ok(Entity::FuncDoorRotating(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,brush.rendercolor,ATTRIBUTE_DECORATION), + Ok(Entity::FuncIllusionary(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,brush.rendercolor,ATTRIBUTE_DECORATION), + Ok(Entity::FuncMonitor(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,brush.rendercolor,ATTRIBUTE_DECORATION), + Ok(Entity::FuncMovelinear(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,brush.rendercolor,ATTRIBUTE_DECORATION), + Ok(Entity::FuncPhysbox(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,brush.rendercolor,ATTRIBUTE_DECORATION), + Ok(Entity::FuncPhysboxMultiplayer(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,brush.rendercolor,ATTRIBUTE_DECORATION), + Ok(Entity::FuncRotButton(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,WHITE,ATTRIBUTE_DECORATION), + Ok(Entity::FuncRotating(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,brush.rendercolor,ATTRIBUTE_DECORATION), + Ok(Entity::FuncTracktrain(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,brush.rendercolor,ATTRIBUTE_DECORATION), + Ok(Entity::FuncTrain(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,brush.rendercolor,ATTRIBUTE_DECORATION), + Ok(Entity::FuncWall(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin.unwrap_or_default(),brush.rendercolor,ATTRIBUTE_DECORATION), + Ok(Entity::FuncWallToggle(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin.unwrap_or_default(),brush.rendercolor,ATTRIBUTE_DECORATION), + Ok(Entity::FuncWaterAnalog(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,brush.rendercolor.unwrap_or(WHITE),ATTRIBUTE_DECORATION), + Ok(Entity::PropDoorRotating(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,WHITE,ATTRIBUTE_DECORATION), + Ok(Entity::PropDynamic(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,WHITE,ATTRIBUTE_DECORATION), + Ok(Entity::PropDynamicOverride(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,WHITE,ATTRIBUTE_DECORATION), + Ok(Entity::PropPhysics(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,WHITE,ATTRIBUTE_DECORATION), + Ok(Entity::PropPhysicsMultiplayer(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,WHITE,ATTRIBUTE_DECORATION), + Ok(Entity::PropPhysicsOverride(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,WHITE,ATTRIBUTE_DECORATION), + Ok(Entity::PropRagdoll(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,WHITE,ATTRIBUTE_DECORATION), + Ok(Entity::TriggerGravity(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,WHITE,ATTRIBUTE_DECORATION), + Ok(Entity::TriggerHurt(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,WHITE,ATTRIBUTE_DECORATION), + Ok(Entity::TriggerLook(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,WHITE,ATTRIBUTE_DECORATION), + Ok(Entity::TriggerMultiple(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model.unwrap_or_default(),brush.origin,WHITE,ATTRIBUTE_DECORATION), + Ok(Entity::TriggerOnce(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,WHITE,ATTRIBUTE_DECORATION), + Ok(Entity::TriggerProximity(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,WHITE,ATTRIBUTE_DECORATION), + Ok(Entity::TriggerPush(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,WHITE,ATTRIBUTE_DECORATION), + Ok(Entity::TriggerSoundscape(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,WHITE,ATTRIBUTE_DECORATION), + Ok(Entity::TriggerTeleport(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model.unwrap_or_default(),brush.origin,WHITE,ATTRIBUTE_DECORATION), + Ok(Entity::TriggerVphysicsMotion(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,WHITE,ATTRIBUTE_DECORATION), + Ok(Entity::TriggerWind(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,WHITE,ATTRIBUTE_DECORATION), Ok(Entity::InfoPlayerCounterterrorist(spawn))=>{ found_spawn=Some(valve_transform(spawn.origin.into())); },