Default Branch

6e6bafe719 · use .entry() match in generate_models · Updated 2025-05-03 02:36:34 +00:00

Branches

047f0038a5 · TEMP: teleport to spawn point · Updated 2023-09-21 23:47:50 +00:00

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f0479181f6 · do not step physics on mouse input, only update pos (overwriting previous pos) · Updated 2023-09-21 23:39:51 +00:00

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c8e4a5d2aa · do not step physics on mouse input, only update pos (overwriting previous pos) · Updated 2023-09-21 07:42:09 +00:00

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7e9d57aebc · plumb device and context into generate_model_graphics · Updated 2023-09-21 06:42:07 +00:00

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1d9d4efedb · do not step physics on mouse input, only update pos (overwriting previous pos) · Updated 2023-09-21 05:31:26 +00:00

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f42b1669db · asdaa · Updated 2023-09-21 04:41:32 +00:00

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e2f649baae · scope skybox · Updated 2023-09-21 00:11:04 +00:00

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2b21a458fa · load roblox map with epic cube code · Updated 2023-09-20 05:05:18 +00:00

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5fb63375d3 · do not step physics on mouse input, only update pos (overwriting previous pos) · Updated 2023-09-20 05:04:35 +00:00

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a0b2b65a01 · TEMP: fix menacing circle strafing · Updated 2023-09-20 04:57:20 +00:00

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41e46f248c · load roblox map with epic cube code · Updated 2023-09-20 03:37:17 +00:00

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171e3c34fc · comment about processed_time · Updated 2023-09-18 21:57:01 +00:00

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53d2b5b3f5 · wip: timelines · Updated 2023-09-09 06:20:27 +00:00

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a28e7236d4 · comment on what can implement predict_collision · Updated 2023-09-08 03:17:10 +00:00

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f5b127d0c0 · tweak heights · Updated 2023-09-07 23:28:38 +00:00

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67c4aa07ab · give the checkerboard "reflections" · Updated 2023-09-07 02:36:08 +00:00

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18825ecedb · move collision plane up 2 units · Updated 2023-09-06 00:46:17 +00:00

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28ffc28dca · buffer binding array? · Updated 2023-09-05 19:02:54 +00:00

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