14 lines
478 B
Rust
14 lines
478 B
Rust
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use crate::model;
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use crate::gameplay_modes;
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use crate::gameplay_attributes;
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//this is a temporary struct to try to get the code running again
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//TODO: use snf::map::Region to update the data in physics and graphics instead of this
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pub struct CompleteMap{
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pub modes:gameplay_modes::Modes,
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pub attributes:Vec<gameplay_attributes::CollisionAttributes>,
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pub meshes:Vec<model::Mesh>,
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pub models:Vec<model::Model>,
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//RenderPattern
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pub render_configs:Vec<model::RenderConfig>,
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}
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