2024-08-23 22:42:48 +00:00
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// Stolen from https://github.com/c1m50c/fixed-vectors (MIT license)
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/// Vector for holding two-dimensional values.
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///
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/// # Example
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///
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/// ```
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2024-08-23 23:31:25 +00:00
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/// use fixed_wide_vectors::Vector2;
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2024-08-23 22:42:48 +00:00
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///
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/// let mut vec2 = Vector2::new(1, 2);
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/// vec2 += Vector2::new(1, 2);
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///
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/// assert_eq!(vec2.x, 2);
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/// assert_eq!(vec2.y, 4);
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/// ```
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pub struct Vector2<T> {
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2024-08-28 17:47:30 +00:00
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pub x: T,
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pub y: T,
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2024-08-23 22:42:48 +00:00
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}
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/// Vector for holding three-dimensional values.
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///
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/// # Example
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///
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/// ```
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2024-08-23 23:31:25 +00:00
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/// use fixed_wide_vectors::Vector3;
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2024-08-23 22:42:48 +00:00
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///
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/// let mut vec3 = Vector3::new(1, 2, 3);
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/// vec3 += Vector3::new(1, 2, 3);
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///
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/// assert_eq!(vec3.x, 2);
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/// assert_eq!(vec3.y, 4);
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/// assert_eq!(vec3.z, 6);
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/// ```
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pub struct Vector3<T> {
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2024-08-28 17:47:30 +00:00
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pub x: T,
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pub y: T,
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pub z: T,
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2024-08-23 22:42:48 +00:00
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}
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/// Vector for holding four-dimensional values.
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///
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/// # Example
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///
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/// ```
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2024-08-23 23:31:25 +00:00
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/// use fixed_wide_vectors::Vector4;
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2024-08-23 22:42:48 +00:00
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///
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/// let mut vec4 = Vector4::new(1, 2, 3, 4);
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/// vec4 += Vector4::new(1, 2, 3, 4);
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///
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/// assert_eq!(vec4.x, 2);
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/// assert_eq!(vec4.y, 4);
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/// assert_eq!(vec4.z, 6);
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/// assert_eq!(vec4.w, 8);
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/// ```
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pub struct Vector4<T> {
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2024-08-28 17:47:30 +00:00
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pub x: T,
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pub y: T,
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pub z: T,
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pub w: T,
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2024-08-23 22:42:48 +00:00
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}
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crate::impl_vector!(Vector2 { x, y }, (T, T), 2);
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crate::impl_vector!(Vector3 { x, y, z }, (T, T, T), 3);
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crate::impl_vector!(Vector4 { x, y, z, w }, (T, T, T, T), 4);
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2024-08-30 19:06:33 +00:00
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2024-08-30 20:49:23 +00:00
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crate::impl_extend!(Vector2 { x, y }, Vector3, z);
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crate::impl_extend!(Vector3 { x, y, z }, Vector4, w);
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2024-08-30 19:41:25 +00:00
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2024-08-30 21:49:15 +00:00
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crate::impl_matrix!((Vector2 { x, y }, Vector2 { x, y }, 2), (Vector2 { x, y }, Vector2 { x, y }, 2), ((T, T), (T, T)) );
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crate::impl_matrix!((Vector2 { x, y }, Vector2 { x, y }, 2), (Vector3 { x, y, z }, Vector3 { x, y, z }, 3), ((T, T, T), (T, T, T)) );
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crate::impl_matrix!((Vector2 { x, y }, Vector2 { x, y }, 2), (Vector4 { x, y, z, w }, Vector4 { x, y, z, w }, 4), ((T, T, T, T), (T, T, T, T)) );
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crate::impl_matrix!((Vector3 { x, y, z }, Vector3 { x, y, z }, 3), (Vector2 { x, y }, Vector2 { x, y }, 2), ((T, T), (T, T), (T, T)) );
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crate::impl_matrix!((Vector3 { x, y, z }, Vector3 { x, y, z }, 3), (Vector3 { x, y, z }, Vector3 { x, y, z }, 3), ((T, T, T), (T, T, T), (T, T, T)) );
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crate::impl_matrix!((Vector3 { x, y, z }, Vector3 { x, y, z }, 3), (Vector4 { x, y, z, w }, Vector4 { x, y, z, w }, 4), ((T, T, T, T), (T, T, T, T), (T, T, T, T)) );
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crate::impl_matrix!((Vector4 { x, y, z, w }, Vector4 { x, y, z, w }, 4), (Vector2 { x, y }, Vector2 { x, y }, 2), ((T, T), (T, T), (T, T), (T, T)) );
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crate::impl_matrix!((Vector4 { x, y, z, w }, Vector4 { x, y, z, w }, 4), (Vector3 { x, y, z }, Vector3 { x, y, z }, 3), ((T, T, T), (T, T, T), (T, T, T), (T, T, T)) );
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crate::impl_matrix!((Vector4 { x, y, z, w }, Vector4 { x, y, z, w }, 4), (Vector4 { x, y, z, w }, Vector4 { x, y, z, w }, 4), ((T, T, T, T), (T, T, T, T), (T, T, T, T), (T, T, T, T)) );
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