Quaternions
9fa4ea6716
eventually I will work on thread stuff again and make threads for everything and workarounds to latency issues
108 lines
2.7 KiB
Rust
108 lines
2.7 KiB
Rust
use std::thread;
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use std::sync::{mpsc,Arc};
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use parking_lot::Mutex;
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//The goal here is to have a worker thread that parks itself when it runs out of work.
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//The worker thread publishes the result of its work back to the worker object for every item in the work queue.
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//The physics (target use case) knows when it has not changed the body, so not updating the value is also an option.
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pub struct Worker<Task:Send,Value:Clone> {
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sender: mpsc::Sender<Task>,
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value:Arc<Mutex<Value>>,
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}
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impl<Task:Send+'static,Value:Clone+Send+'static> Worker<Task,Value> {
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pub fn new<F:FnMut(Task)->Value+Send+'static>(value:Value,mut f:F) -> Self {
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let (sender, receiver) = mpsc::channel::<Task>();
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let ret=Self {
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sender,
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value:Arc::new(Mutex::new(value)),
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};
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let value=ret.value.clone();
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thread::spawn(move || {
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loop {
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match receiver.recv() {
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Ok(task) => {
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let v=f(task);//make sure function is evaluated before lock is acquired
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*value.lock()=v;
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}
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Err(_) => {
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println!("Worker stopping.",);
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break;
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}
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}
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}
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});
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ret
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}
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pub fn send(&self,task:Task)->Result<(), mpsc::SendError<Task>>{
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self.sender.send(task)
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}
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pub fn grab_clone(&self)->Value{
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self.value.lock().clone()
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}
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}
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pub struct CompatWorker<Task,Value:Clone,F>{
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data:std::marker::PhantomData<Task>,
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f:F,
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value:Value,
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}
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impl<Task,Value:Clone,F:FnMut(Task)->Value> CompatWorker<Task,Value,F> {
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pub fn new(value:Value,f:F) -> Self {
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Self {
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f,
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value,
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data:std::marker::PhantomData,
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}
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}
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pub fn send(&mut self,task:Task)->Result<(),()>{
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self.value=(self.f)(task);
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Ok(())
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}
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pub fn grab_clone(&self)->Value{
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self.value.clone()
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}
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}
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#[test]//How to run this test with printing: cargo test --release -- --nocapture
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fn test_worker() {
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println!("hiiiii");
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// Create the worker thread
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let worker = Worker::new(crate::physics::Body::with_pva(glam::Vec3::ZERO,glam::Vec3::ZERO,glam::Vec3::ZERO),
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|_|crate::physics::Body::with_pva(glam::Vec3::ONE,glam::Vec3::ONE,glam::Vec3::ONE)
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);
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// Send tasks to the worker
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for i in 0..5 {
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let task = crate::instruction::TimedInstruction{
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time:0,
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instruction:crate::physics::PhysicsInstruction::StrafeTick,
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};
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worker.send(task).unwrap();
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}
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// Optional: Signal the worker to stop (in a real-world scenario)
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// sender.send("STOP".to_string()).unwrap();
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// Sleep to allow the worker thread to finish processing
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thread::sleep(std::time::Duration::from_secs(2));
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// Send a new task
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let task = crate::instruction::TimedInstruction{
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time:0,
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instruction:crate::physics::PhysicsInstruction::StrafeTick,
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};
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worker.send(task).unwrap();
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println!("value={:?}",worker.grab_clone());
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// wait long enough to see print from final task
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thread::sleep(std::time::Duration::from_secs(1));
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}
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