72 lines
2.2 KiB
Rust
72 lines
2.2 KiB
Rust
use strafesnet_common::integer;
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pub enum Instruction{
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Render(crate::physics::PhysicsOutputState,integer::Time,glam::IVec2),
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//UpdateModel(crate::graphics::GraphicsModelUpdate),
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Resize(winit::dpi::PhysicalSize<u32>,crate::settings::UserSettings),
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GenerateModels(strafesnet_common::map::CompleteMap),
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ClearModels,
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}
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//Ideally the graphics thread worker description is:
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/*
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WorkerDescription{
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input:Immediate,
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output:Realtime(PoolOrdering::Ordered(3)),
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}
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*/
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//up to three frames in flight, dropping new frame requests when all three are busy, and dropping output frames when one renders out of order
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pub fn new<'a>(
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mut graphics:crate::graphics::GraphicsState,
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mut config:wgpu::SurfaceConfiguration,
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surface:wgpu::Surface<'a>,
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device:wgpu::Device,
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queue:wgpu::Queue,
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)->crate::compat_worker::INWorker<'a,Instruction>{
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let mut resize=None;
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crate::compat_worker::INWorker::new(move |ins:Instruction|{
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match ins{
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Instruction::GenerateModels(map)=>{
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graphics.generate_models(&device,&queue,&map);
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},
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Instruction::ClearModels=>{
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graphics.clear();
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},
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Instruction::Resize(size,user_settings)=>{
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resize=Some((size,user_settings));
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}
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Instruction::Render(physics_output,predicted_time,mouse_pos)=>{
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if let Some((size,user_settings))=&resize{
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println!("Resizing to {:?}",size);
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let t0=std::time::Instant::now();
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config.width=size.width.max(1);
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config.height=size.height.max(1);
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surface.configure(&device,&config);
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graphics.resize(&device,&config,user_settings);
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println!("Resize took {:?}",t0.elapsed());
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}
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//clear every time w/e
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resize=None;
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//this has to go deeper somehow
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let frame=match surface.get_current_texture(){
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Ok(frame)=>frame,
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Err(_)=>{
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surface.configure(&device,&config);
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surface
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.get_current_texture()
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.expect("Failed to acquire next surface texture!")
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}
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};
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let view=frame.texture.create_view(&wgpu::TextureViewDescriptor{
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format:Some(config.view_formats[0]),
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..wgpu::TextureViewDescriptor::default()
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});
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graphics.render(&view,&device,&queue,physics_output,predicted_time,mouse_pos);
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frame.present();
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}
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}
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})
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} |