60 lines
1.5 KiB
Rust
60 lines
1.5 KiB
Rust
use bytemuck::{Pod, Zeroable};
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use crate::model::{IndexedVertex,IndexedPolygon};
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#[derive(Clone, Copy, Pod, Zeroable)]
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#[repr(C)]
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pub struct GraphicsVertex {
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pub pos: [f32; 3],
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pub tex: [f32; 2],
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pub normal: [f32; 3],
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pub color: [f32; 4],
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}
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pub struct IndexedGroupFixedTexture{
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pub polys:Vec<IndexedPolygon>,
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}
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pub struct IndexedGraphicsModelSingleTexture{
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pub unique_pos:Vec<[f32; 3]>,
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pub unique_tex:Vec<[f32; 2]>,
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pub unique_normal:Vec<[f32; 3]>,
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pub unique_color:Vec<[f32; 4]>,
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pub unique_vertices:Vec<IndexedVertex>,
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pub texture:Option<u32>,//RenderPattern? material/texture/shader/flat color
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pub groups: Vec<IndexedGroupFixedTexture>,
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pub instances:Vec<GraphicsModelInstance>,
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}
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pub enum Entities{
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U32(Vec<Vec<u32>>),
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U16(Vec<Vec<u16>>),
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}
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pub struct GraphicsModelSingleTexture{
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pub instances:Vec<GraphicsModelInstance>,
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pub vertices:Vec<GraphicsVertex>,
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pub entities:Entities,
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pub texture:Option<u32>,
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}
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#[derive(Clone,PartialEq)]
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pub struct GraphicsModelColor4(glam::Vec4);
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impl GraphicsModelColor4{
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pub const fn get(&self)->glam::Vec4{
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self.0
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}
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}
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impl From<glam::Vec4> for GraphicsModelColor4{
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fn from(value:glam::Vec4)->Self{
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Self(value)
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}
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}
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impl std::hash::Hash for GraphicsModelColor4{
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fn hash<H: std::hash::Hasher>(&self,state:&mut H) {
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for &f in self.0.as_ref(){
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bytemuck::cast::<f32,u32>(f).hash(state);
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}
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}
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}
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impl Eq for GraphicsModelColor4{}
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#[derive(Clone)]
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pub struct GraphicsModelInstance{
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pub transform:glam::Mat4,
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pub normal_transform:glam::Mat3,
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pub color:GraphicsModelColor4,
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}
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