236 lines
8.1 KiB
Rust
236 lines
8.1 KiB
Rust
use crate::physics_worker::InputInstruction;
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use strafesnet_common::integer;
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use strafesnet_common::instruction::TimedInstruction;
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pub enum WindowInstruction{
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Resize(winit::dpi::PhysicalSize<u32>),
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WindowEvent(winit::event::WindowEvent),
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DeviceEvent(winit::event::DeviceEvent),
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RequestRedraw,
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Render,
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}
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//holds thread handles to dispatch to
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struct WindowContext<'a>{
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manual_mouse_lock:bool,
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mouse:crate::physics::MouseState,//std::sync::Arc<std::sync::Mutex<>>
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screen_size:glam::UVec2,
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user_settings:crate::settings::UserSettings,
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window:&'a winit::window::Window,
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physics_thread:crate::compat_worker::QNWorker<'a, TimedInstruction<crate::physics_worker::Instruction>>,
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}
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impl WindowContext<'_>{
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fn get_middle_of_screen(&self)->winit::dpi::PhysicalPosition<f32>{
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winit::dpi::PhysicalPosition::new(self.screen_size.x as f32/2.0,self.screen_size.y as f32/2.0)
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}
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fn window_event(&mut self,time:integer::Time,event: winit::event::WindowEvent) {
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match event {
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winit::event::WindowEvent::DroppedFile(path)=>{
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match crate::file::load(path.as_path()){
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Ok(map)=>{
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self.physics_thread.send(TimedInstruction{time,instruction:crate::physics_worker::Instruction::ClearModels}).unwrap();
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self.physics_thread.send(TimedInstruction{time,instruction:crate::physics_worker::Instruction::GenerateModels(map)}).unwrap();
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},
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Err(e)=>println!("Failed to load map: {e}"),
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}
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},
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winit::event::WindowEvent::Focused(_state)=>{
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//pause unpause
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//recalculate pressed keys on focus
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},
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winit::event::WindowEvent::KeyboardInput{
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event:winit::event::KeyEvent{state,logical_key,repeat:false,..},
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..
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}=>{
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let s=match state{
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winit::event::ElementState::Pressed=>true,
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winit::event::ElementState::Released=>false,
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};
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match logical_key{
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winit::keyboard::Key::Named(winit::keyboard::NamedKey::Tab)=>{
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if s{
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self.manual_mouse_lock=false;
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match self.window.set_cursor_position(self.get_middle_of_screen()){
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Ok(())=>(),
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Err(e)=>println!("Could not set cursor position: {:?}",e),
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}
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match self.window.set_cursor_grab(winit::window::CursorGrabMode::None){
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Ok(())=>(),
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Err(e)=>println!("Could not release cursor: {:?}",e),
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}
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}else{
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//if cursor is outside window don't lock but apparently there's no get pos function
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//let pos=window.get_cursor_pos();
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match self.window.set_cursor_grab(winit::window::CursorGrabMode::Locked){
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Ok(())=>(),
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Err(_)=>{
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match self.window.set_cursor_grab(winit::window::CursorGrabMode::Confined){
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Ok(())=>(),
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Err(e)=>{
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self.manual_mouse_lock=true;
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println!("Could not confine cursor: {:?}",e)
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},
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}
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}
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}
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}
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self.window.set_cursor_visible(s);
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},
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winit::keyboard::Key::Named(winit::keyboard::NamedKey::F11)=>{
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if s{
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if self.window.fullscreen().is_some(){
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self.window.set_fullscreen(None);
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}else{
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self.window.set_fullscreen(Some(winit::window::Fullscreen::Borderless(None)));
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}
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}
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},
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winit::keyboard::Key::Named(winit::keyboard::NamedKey::Escape)=>{
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if s{
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self.manual_mouse_lock=false;
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match self.window.set_cursor_grab(winit::window::CursorGrabMode::None){
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Ok(())=>(),
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Err(e)=>println!("Could not release cursor: {:?}",e),
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}
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self.window.set_cursor_visible(true);
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}
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},
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keycode=>{
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if let Some(input_instruction)=match keycode{
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winit::keyboard::Key::Named(winit::keyboard::NamedKey::Space)=>Some(InputInstruction::Jump(s)),
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winit::keyboard::Key::Character(key)=>match key.as_str(){
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"w"=>Some(InputInstruction::MoveForward(s)),
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"a"=>Some(InputInstruction::MoveLeft(s)),
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"s"=>Some(InputInstruction::MoveBack(s)),
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"d"=>Some(InputInstruction::MoveRight(s)),
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"e"=>Some(InputInstruction::MoveUp(s)),
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"q"=>Some(InputInstruction::MoveDown(s)),
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"z"=>Some(InputInstruction::Zoom(s)),
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"r"=>if s{Some(InputInstruction::Reset)}else{None},
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"f"=>if s{Some(InputInstruction::PracticeFly)}else{None},
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_=>None,
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},
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_=>None,
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}{
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self.physics_thread.send(TimedInstruction{
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time,
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instruction:crate::physics_worker::Instruction::Input(input_instruction),
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}).unwrap();
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}
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},
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}
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},
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_=>(),
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}
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}
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fn device_event(&mut self,time:integer::Time,event: winit::event::DeviceEvent) {
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match event {
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winit::event::DeviceEvent::MouseMotion {
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delta,//these (f64,f64) are integers on my machine
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} => {
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if self.manual_mouse_lock{
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match self.window.set_cursor_position(self.get_middle_of_screen()){
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Ok(())=>(),
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Err(e)=>println!("Could not set cursor position: {:?}",e),
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}
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}
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//do not step the physics because the mouse polling rate is higher than the physics can run.
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//essentially the previous input will be overwritten until a true step runs
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//which is fine because they run all the time.
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let delta=glam::ivec2(delta.0 as i32,delta.1 as i32);
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self.mouse.pos+=delta;
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self.physics_thread.send(TimedInstruction{
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time,
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instruction:crate::physics_worker::Instruction::Input(InputInstruction::MoveMouse(self.mouse.pos)),
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}).unwrap();
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},
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winit::event::DeviceEvent::MouseWheel {
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delta,
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} => {
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println!("mousewheel {:?}",delta);
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if false{//self.physics.style.use_scroll{
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self.physics_thread.send(TimedInstruction{
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time,
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instruction:crate::physics_worker::Instruction::Input(InputInstruction::Jump(true)),//activates the immediate jump path, but the style modifier prevents controls&CONTROL_JUMP bit from being set to auto jump
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}).unwrap();
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}
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}
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_=>(),
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}
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}
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}
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pub struct WindowContextSetup<'a>{
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user_settings:crate::settings::UserSettings,
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window:&'a winit::window::Window,
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physics:crate::physics::PhysicsContext,
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graphics:crate::graphics::GraphicsState,
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}
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impl<'a> WindowContextSetup<'a>{
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pub fn new(context:&crate::setup::SetupContext,window:&'a winit::window::Window)->Self{
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let user_settings=crate::settings::read_user_settings();
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let mut physics=crate::physics::PhysicsContext::default();
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physics.load_user_settings(&user_settings);
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let mut graphics=crate::graphics::GraphicsState::new(&context.device,&context.queue,&context.config);
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graphics.load_user_settings(&user_settings);
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Self{
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user_settings,
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window,
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graphics,
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physics,
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}
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}
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fn into_context(self,setup_context:crate::setup::SetupContext<'a>)->WindowContext<'a>{
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let screen_size=glam::uvec2(setup_context.config.width,setup_context.config.height);
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let graphics_thread=crate::graphics_worker::new(self.graphics,setup_context.config,setup_context.surface,setup_context.device,setup_context.queue);
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WindowContext{
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manual_mouse_lock:false,
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mouse:crate::physics::MouseState::default(),
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//make sure to update this!!!!!
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screen_size,
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user_settings:self.user_settings,
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window:self.window,
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physics_thread:crate::physics_worker::new(self.physics,graphics_thread),
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}
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}
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pub fn into_worker(self,setup_context:crate::setup::SetupContext<'a>)->crate::compat_worker::QNWorker<'a,TimedInstruction<WindowInstruction>>{
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let mut window_context=self.into_context(setup_context);
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crate::compat_worker::QNWorker::new(move |ins:TimedInstruction<WindowInstruction>|{
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match ins.instruction{
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WindowInstruction::RequestRedraw=>{
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window_context.window.request_redraw();
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}
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WindowInstruction::WindowEvent(window_event)=>{
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window_context.window_event(ins.time,window_event);
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},
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WindowInstruction::DeviceEvent(device_event)=>{
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window_context.device_event(ins.time,device_event);
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},
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WindowInstruction::Resize(size)=>{
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window_context.physics_thread.send(
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TimedInstruction{
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time:ins.time,
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instruction:crate::physics_worker::Instruction::Resize(size,window_context.user_settings.clone())
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}
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).unwrap();
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}
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WindowInstruction::Render=>{
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window_context.physics_thread.send(
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TimedInstruction{
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time:ins.time,
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instruction:crate::physics_worker::Instruction::Render
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}
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).unwrap();
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}
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}
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})
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}
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} |