pub fn generate_indexed_models(input:R) -> crate::model::IndexedModelInstances{ let mut spawn_point=crate::integer::Planar64Vec3::ZERO; let mut indexed_models=Vec::new(); match bsp::Bsp::read(input){ Ok(guac)=>println!("we got the guac {:?}", guac), Err(e)=>println!("rotten {:?}",e), } crate::model::IndexedModelInstances{ textures:Vec::new(), models:indexed_models, spawn_point, } }