use crate::integer::{Planar64,Planar64Vec3}; use std::borrow::Cow; #[derive(Clone,Copy)] pub struct VertId(usize); #[derive(Clone,Copy)] pub struct EdgeId(usize); #[derive(Clone,Copy)] pub struct FaceId(usize); //Vertex <-> Edge <-> Face -> Collide pub enum FEV{ Face(F), Edge(E), Vert(V), } //use Unit32 #[repr(C)] for map files struct Face{ normal:Planar64Vec3, dot:Planar64, } struct Vert(Planar64Vec3); struct FaceRefs{ edges:Vec<(EdgeId,FaceId)>, verts:Vec, } struct EdgeRefs{ faces:[FaceId;2],//left, right verts:[(VertId,FaceId);2],//bottom, top } struct VertRefs{ edges:Vec<(EdgeId,FaceId)>, } pub struct PhysicsMesh{ faces:Vec, verts:Vec, face_topology:Vec, edge_topology:Vec, vert_topology:Vec, } pub trait MeshQuery{ fn closest_fev(&self,point:Planar64Vec3)->FEV; fn face_nd(&self,face_id:FACE)->(Planar64Vec3,Planar64); fn vert(&self,vert_id:VERT)->Planar64Vec3; fn face_edges(&self,face_id:FACE)->Cow>; fn edge_faces(&self,edge_id:EDGE)->Cow<[FACE;2]>; fn edge_verts(&self,edge_id:EDGE)->Cow<[(VERT,FACE);2]>; fn vert_edges(&self,vert_id:VERT)->Cow>; } impl MeshQuery for PhysicsMesh{ fn closest_fev(&self,point:Planar64Vec3)->FEV{ //put some genius code right here todo!() } fn face_nd(&self,face_id:FaceId)->(Planar64Vec3,Planar64){ (self.faces[face_id.0].normal,self.faces[face_id.0].dot) } //ideally I never calculate the vertex position, but I have to for the graphical meshes... fn vert(&self,vert_id:VertId)->Planar64Vec3{ todo!() } fn face_edges(&self,face_id:FaceId)->Cow>{ Cow::Borrowed(&self.face_topology[face_id.0].edges) } fn edge_faces(&self,edge_id:EdgeId)->Cow<[FaceId;2]>{ Cow::Borrowed(&self.edge_topology[edge_id.0].faces) } fn edge_verts(&self,edge_id:EdgeId)->Cow<[(VertId,FaceId);2]>{ Cow::Borrowed(&self.edge_topology[edge_id.0].verts) } fn vert_edges(&self,vert_id:VertId)->Cow>{ Cow::Borrowed(&self.vert_topology[vert_id.0].edges) } } //Note that a face on a minkowski mesh refers to a pair of fevs on the meshes it's summed from //(face,vertex) //(edge,edge) //(vertex,face) #[derive(Clone,Copy)] enum MinkowskiVert{ VertVert(VertId,VertId), } #[derive(Clone,Copy)] enum MinkowskiEdge{ VertEdge(VertId,EdgeId), EdgeVert(EdgeId,VertId), } #[derive(Clone,Copy)] enum MinkowskiFace{ FaceVert(FaceId,VertId), EdgeEdge(EdgeId,EdgeId), VertFace(VertId,FaceId), } pub struct MinkowskiMesh<'a>{ mesh0:&'a PhysicsMesh, mesh1:&'a PhysicsMesh, } impl MinkowskiMesh<'_>{ pub fn minkowski_sum<'a>(mesh0:&'a PhysicsMesh,mesh1:&'a PhysicsMesh)->MinkowskiMesh<'a>{ MinkowskiMesh{ mesh0, mesh1, } } } impl MeshQuery for MinkowskiMesh<'_>{ fn closest_fev(&self,point:Planar64Vec3)->FEV{ //put some genius code right here todo!() } fn face_nd(&self,face_id:MinkowskiFace)->(Planar64Vec3,Planar64){ match face_id{ MinkowskiFace::FaceVert(f0,v1)=>{ let (n,d)=self.mesh0.face_nd(f0); (n,d+n.dot(self.mesh1.vert(v1))) }, MinkowskiFace::EdgeEdge(e0,e1)=>{ let [e0f0,e0f1]=self.mesh0.edge_faces(e0).into_owned(); let [e1f0,e1f1]=self.mesh1.edge_faces(e1).into_owned(); //cross edge faces //cross crosses todo!() }, MinkowskiFace::VertFace(v0,f1)=>{ let (n,d)=self.mesh1.face_nd(f1); (-n,d-n.dot(self.mesh0.vert(v0))) }, } } fn vert(&self,vert_id:MinkowskiVert)->Planar64Vec3{ match vert_id{ MinkowskiVert::VertVert(v0,v1)=>{ self.mesh0.vert(v0)-self.mesh1.vert(v1) }, } } fn face_edges(&self,face_id:MinkowskiFace)->Cow>{ match face_id{ MinkowskiFace::FaceVert(f0,v1)=>{ Cow::Owned(self.mesh0.face_edges(f0).iter().map(|&(edge_id0,face_id0)|{ (MinkowskiEdge::EdgeVert(edge_id0,v1),MinkowskiFace::FaceVert(face_id0,v1)) }).collect()) }, MinkowskiFace::EdgeEdge(e0,e1)=>{ let e0v=self.mesh0.edge_verts(e0); let e1v=self.mesh1.edge_verts(e1); let [r0,r1]=e0v.map(|(vert_id0,face_id0)|{ //sort e1 ends by e0 edge dir to get v1 //find face normal formulation without cross products let v1=if 0<(e0.v1-e0.v0).dot(e1.v1-e1.v0){ e1.v0 }else{ e1.v1 }; (MinkowskiEdge::VertEdge(vert_id0,e1),MinkowskiFace::FaceVert(face_id0,v1)) }); let [r2,r3]=e1v.map(|(vert_id1,face_id1)|{ //sort e0 ends by e1 edge dir to get v0 let v0=if 0<(e0.v1-e0.v0).dot(e1.v1-e1.v0){ e0.v0 }else{ e0.v1 }; (MinkowskiEdge::EdgeVert(e0,vert_id1),MinkowskiFace::VertFace(v0,face_id1)) }); Cow::Owned(vec![r0,r1,r2,r3]) }, MinkowskiFace::VertFace(v0,f1)=>{ Cow::Owned(self.mesh1.face_edges(f1).iter().map(|&(edge_id1,face_id1)|{ (MinkowskiEdge::VertEdge(v0,edge_id1),MinkowskiFace::VertFace(v0,face_id1)) }).collect()) }, } } fn edge_faces(&self,edge_id:MinkowskiEdge)->Cow<[MinkowskiFace;2]>{ match edge_id{ MinkowskiEdge::VertEdge(v0,e1)=>{ Cow::Owned(self.mesh1.edge_faces(e1).map(|face_id1|{ MinkowskiFace::VertFace(v0,face_id1) })) }, MinkowskiEdge::EdgeVert(e0,v1)=>{ Cow::Owned(self.mesh0.edge_faces(e0).map(|face_id0|{ MinkowskiFace::FaceVert(face_id0,v1) })) }, } } fn edge_verts(&self,edge_id:MinkowskiEdge)->Cow<[(MinkowskiVert,MinkowskiFace);2]>{ match edge_id{ MinkowskiEdge::VertEdge(v0,e1)=>{ Cow::Owned(self.mesh1.edge_verts(e1).map(|(vert_id1,face_id1)|{ (MinkowskiVert::VertVert(v0,vert_id1),MinkowskiFace::VertFace(v0,face_id1)) })) }, MinkowskiEdge::EdgeVert(e0,v1)=>{ Cow::Owned(self.mesh0.edge_verts(e0).map(|(vert_id0,face_id0)|{ (MinkowskiVert::VertVert(vert_id0,v1),MinkowskiFace::FaceVert(face_id0,v1)) })) }, } } fn vert_edges(&self,vert_id:MinkowskiVert)->Cow>{ match vert_id{ MinkowskiVert::VertVert(v0,v1)=>{ let v0e=self.mesh0.vert_edges(v0); let v1e=self.mesh1.vert_edges(v1); //uh oh dot product //pass all dots? //it's a convex hull of {v0e,-v1e} //each edge needs to know which vert to use from the other mesh todo!() }, } } }